@@kevinvargas2763 perfect block has a small window, if you missed the perfect block it's guaranty a chip damage (it's like charmless), but it's small window but still possible, The game/Demo is good both Souls player and Sekiro player, dodging is short but feels 13 frame dodge, it's 100% must try Demo (note: it's 20GB Demo)
@@RegMeow I really had a hard time getting some perfect parries on mobs. The dodge is often ineffective if you don't roll back. I feel like the mechanics are weird, but it may just be my own experience tho.
@@camillepetit9623 perfect block isn't good against small HP mobs, and but Mini-boss/large HP mobs has a slow windup then a fast swing, mix it with perfect block, it's no longer far, including the bosses. (I die twice because of the chip damage) but it's still demo, they locked off some mechanic, in the end of the Demo I found a Skill Tree, maybe that make it easy to perfect block.
The demo is finally released. Many people might think of Bloodborne, but actually it much closer to Sekiro, in that parry(perfect guard) is more essential than dodge. 데모가 드디어 풀렸습니다. 겉보기에 블러드본을 떠올리시는 분들이 많으셨을텐데 회피보다는 패링이 훨씬 더 필수적이라는 데서 세키로에 좀더 가깝다고 보시면 됩니다.
I honestly found ER kind of lackluster with blocking. ER doesn't have the perfect block system of Sekiro, and yet blocking has never been worse (due to shields being so weak vs. the Dark Souls games) and parries while possible need several in succession to work on a boss. That just feels like a very clunky adaptation of perfect block, and most of the time parries just aren't worth it compared to just fighting aggressively.
It's to the point that Sekiro could end up it's own branch on the soulslike tree I can already name a few Sekiro-likes off the top of my head, including this one lol
@@ES21007 not sure about the new one, but Jedi fallen order has a kind of sekiro parry system set up. It's not quite the same, but it has the same idea.
From my experience, the combat took a bit of getting used to, especially with how a Perfect Guard feels different to other parries, but overall I'm very pleased with the flow of gameplay. It takes me back to fighting a difficult boss in a Souls game, and having that tangible feeling like you're improving with every attempt.
the demo is very good, I feel just like the movement is a bit more slippery than from software games, not as accurate, but I think it's the best gameplay on a souls like not from from
Had my doubts about how the controls feels compared to Dark Souls and Elden Ring, but at the end of the last boss fight, the Watchman, I felt so satisfied and my expectations grew again. Amazing use of gameplay as always.
This game seems nice. Obviously I have some criticism for it but it still seems like a nice thing to have in your library if you're a souls fan. Also, man, it hasn't even been a day since the demo came out and you already got the perfect guard timing right for these bosses. Congrats.
This game looks A WAY than I expected I think second boss was very similar to Darkbeast boss from BB btw, two clean fights and a nice video So excited for your more videos of lies of p
I found dodging to be very underwhelming. It's too short to get out of the way of the red attacks that you have to parry or avoid completely. If you just dodge you get hit
@@nomercy8989 Same dude! I literally can't beat a big police mob on the streets with dodging for 1 hrs. Beaten it with guard/parrying in only 2 tries. Right now, they somehow need to improve the dodging system & add more windows for parrying.
@@priyanshumaurya007 I’m actually the opposite, parrying was more difficult but the dodging is pretty good, but I do agree it needs more windows for rolling
it makes enemies vulnerable to riposte after parrying them enough times, i feel like it would feel just a bit better if we could see a bar representing their stance like in sekiro
you can play however you want, it's possible to perfect dodge, perfect block, and also parry, there is also a skill that increases perfect block window, even simple blocking is viable if you can handle chip damage till the end of the fight.
Oh I didn't notice this during my playthrough, the Puppet Master smashes his cage to the ground and then traps his leg in it on purpose, so that he has enough opposing force to rip his own head off and use it as a club.
Wait there's a demo for Lies of P? I didn't even hear about this but that's cool I'll definitely try it out since I'm planning to get this game anyway but they just released the demo and this guy is already going hard into the bosses. Also you said this game is more like Sekiro than Bloodborne? That's interesting I mean I love Sekiro and Bloodborne so even having those two mixed would be great.
Looks sweet! I like the art direction a lot. I think my nitpicks for the design choices would be the target lock on X is kinda distracting, and the whole enemy glowing red when they go for a heavy attack is annoying. I like when they do a more subtle cue
Having played this demo and beaten it a few times with different weapon styles, the one thing I didn't like was the fact that this game incentivizes and rewards blocking and perfect parrying over dodging and rolling. Not my preferred way of playing but it is what it is.
I enjoy both but I prefer parry based combat, especially on these focused single player experiences it's more polished and balanced. I think everyone that enjoyed Sekiro will appreciate this game not being another cookie cutter soulslike.
@@eddtru but the bosses aren’t like sekiro, they don’t have the same flow and aren’t telegraphed in a good way. The timing of deflect is also too tight, most ppl will just use dodge to beat the boss.
@@ni9274 If you haven't tried I'd play locked at 60fps. I was stuck on the first boss playing at 165fps, the parry/dodge timings were bad, the camera also rotated too fast. I locked the framerate to 60 and it made everything a lot better, already beat the demo. Overall I think is a great game, not Sekiro but it's own thing with it's own rules. Edit: I did a full parry run, the game even incentivizes parry by not allowing you to dodge unblockable attacks unharmed.
@@ni9274 Dodging is also very underwhelming & u will take dmg even if you dodge correctly sometimes. Parry/Guard is actually more consistent way of dealing dmg than dodging since you can't dodge roll like ER/DS.
Took me about 4 hours to get pass this boss lol learned that perfect parrying and blocking in general are extremely important. I’m so used to rolling and evading. Def a change up for me from playing other soulslike games
Man isn't even waiting for the game to be released, wants to atart styling on it already. I honestly didn't even know a demo was out for it. Real good gameplay as always!
holy shit parrying in this game is so much more difficult than in sekiro I don't think I'm even going to get the game because I literally can't beat the parade master
it’s the animations that trip me up, they’re wild like beast type bosses in sekiro which I was never good at a lot of them in the second phase bait me into blocking early and getting hit cause I’m bad but the first phase ez to hitless
After being defeated about 50 times, I was finally able to defeat the scrapped watchman by looking at your video. Thanks Ongbal! I'm your fan from Indonesia ;)
I wouldn't get your hopes up too high, it's more like dark souls 1 in pacing but with a perfect block, not much like sekiro besides that, and the block is very strict
@Dusto von Susto checked after seeing this video and no demo on PC, and I don't think it's even coming out on PC, so I wouldn't be able to play it even if I wanted to.
This video is the only gameplay ive seen so far but it reminds me more of the Surge 2 more than sekiro or bloodborne. The latter two had a strong emphasis on movement during boss fights, while Surge 2 had you standing in place while you parry giant robots
With this being closer to Sekiro in terms of the perfect guard mechanics, hopefully the full release has a lot of opportunity for variety and dynamic approaches to combat that will make it a lot of fun for ya!!
@@DrnMontemayor I dunno about "way more", both felt viable when I played this. The nice thing about dodging is that with the rapier the followup attack is very fast, which meant many times I could throw in jabs in the middle of the boss combo and still have time to dodge afterwards. With the other weapons which were much slower I wouldn't try that though.
@@perrytran9504 I'm not saying dodging isn't functional. Hell, at the end of the demo you unlock the skill tree and one of the basic abilities is literally a double dodge, meaning bosses will be more demanding with mobility. The rapier was probably the strongest moveset to me. Rapier handle+Greatsword blade... Just ridiculous.
Pretty fun game. Very polished. Great animations. Couple complaints: you cannot cancel attacks into parries like in Sekiro, making the whole game feel weird and slow. I also found my character rolling/dashing into geo often. Died quite a few times getting stuck on pebbles, street cracks or parts of the boss that weren't obvious.
Idk man you can tell the composer ripped off Bloodborne’s music, let alone Darkbeast Paarl as the boss the visceral and sekiro parry. You can’t try to emulate fromsoftware music you gotta have Walter’s 99% meth atleast to make ludwigs theme or demon of hatred.
So, combat of Sekiro with the stamina system of DS, as well as a freaky gothic tone of Bloodborne and a lovely polish ala the Demon's Souls remake. Quite the love child mix.
This may seem like an odd question, but how much do you enjoy these games at your skill level? I am just curious if being this consistently godlike good at the games still feels fun, or if it becomes a bit monotonous like playing a perfect game of bowling or something all the time
The video is showing his godlike skills but of course he died multiple time to get the timing right (and this is the fun part ) , specially this guy, he must be a fast learner to timing due to his amazing skills in souls like game
Somehow I had a feeling that ONGBAL would release a hitless parry video on parade master, but both master and watchman within a day? Yeah that surprised me.
It's honestly too inspired by souls for me, doesn't really separate itself in any interesting way besides the setting, at least for me the gameplay is even more lethargic than ds1 with very repetitive attack animations and no particularly interesting mechanics
Lol, you release this a minute after I search for a video of you playing it. They really need to add attack canceling and make dodging a bit more viable. There are these weird pauses during the fights that the other soulsborne games don't have.
Oh hey I actually did the same starategy with the Scrapped Watchman but I switched the handle of the Electric Stick into a greatsword's for the Perfect Block ability because I'm not so confident with the strike weapon's swing timing (and I'm really more of a Dex player). And yes the game really does feel much closer to Sekiro!
Nice one master, so what do you think about this game?? For me it has great graphic but kinda boring mechanic, guard/parry animation also slow after attack.. Hope they improve these..
I tried it today, I'm basically stuck at the parade master, I try to roll the attacks but the distance is always short, at the same time it seems like there are very few s and I get stuck in the enemy model as well lol I'm treating this game too much as another souls game, I need to use different mechanics
This man is actually insane. The demo hasn't even been out for a full day and already he's doing no damage boss fights.
Sekiro mains be like:
I mean it's not that crazy, bosses normally only take a few hours to be able to no damage them if that.
Or the game is easy
Or maybe @Ongbal had the opportunity to play it few days ago.
Bro, the company got him to test the game... check is community page. He's had an upper hand cause of this.
This game actually looks a bit better than expected. The bosses seem to have pretty clean movesets, it's kind of like Sekiro but at Dark Souls speed
It does a good job making both perfect block and dodge viable.
@@kevinvargas2763 perfect block has a small window, if you missed the perfect block it's guaranty a chip damage (it's like charmless), but it's small window but still possible, The game/Demo is good both Souls player and Sekiro player, dodging is short but feels 13 frame dodge, it's 100% must try Demo (note: it's 20GB Demo)
@@RegMeow I really had a hard time getting some perfect parries on mobs. The dodge is often ineffective if you don't roll back. I feel like the mechanics are weird, but it may just be my own experience tho.
@@camillepetit9623 perfect block isn't good against small HP mobs, and but Mini-boss/large HP mobs has a slow windup then a fast swing, mix it with perfect block, it's no longer far, including the bosses. (I die twice because of the chip damage)
but it's still demo, they locked off some mechanic, in the end of the Demo I found a Skill Tree, maybe that make it easy to perfect block.
It's DarkSouls steam punk edition.
As long as a game has parry mechanics, Ongbal will master it 😂
It’s pretty clear that ONGBAL actually have sharingaan in real life. The demo hasn’t been out for a day and this man is doing no damage boss fights.
Might as well be a rinnegan
Kenboshoku no haki
@@ahmadalghamdi4425 Observation Haki so good it rivals Katakuri's future sight
Imagine a game not even being out and this chad is already no-hitting bosses
Ongbal is definitely a certified souls-like gamer of all time
The demo is finally released.
Many people might think of Bloodborne, but actually it much closer to Sekiro, in that parry(perfect guard) is more essential than dodge.
데모가 드디어 풀렸습니다.
겉보기에 블러드본을 떠올리시는 분들이 많으셨을텐데 회피보다는 패링이 훨씬 더 필수적이라는 데서 세키로에 좀더 가깝다고 보시면 됩니다.
i think they say that bc of style of the game x)
teach me the parry timing 😭😭
it's so tight compared to sekiro
ongbal why don't you play the Surge games
Is it perfect guard to make bosses stragger faster?
How does the game feel compared to a Fromsoft title?
That Scapped Watchman fight in particular looked pretty clean.
You seem to be excited for this game. Looking forward to your content on it.
It definitely looks better than all other souls like games we've seen in the last 10 years.
@@nomercy8989 Lol, Nioh exist
@Un Tal Barbudo you know what's up. Nioh is 🔥 I still be going back to play it.
@@untalbarbudo3437 Nioh is just too good, it's not fair to compare anything to Nioh
@@JC-kl3ucits alright
So happy we're seeing more games with perfect parries. Should be a staple of action combat by now.
I honestly found ER kind of lackluster with blocking. ER doesn't have the perfect block system of Sekiro, and yet blocking has never been worse (due to shields being so weak vs. the Dark Souls games) and parries while possible need several in succession to work on a boss. That just feels like a very clunky adaptation of perfect block, and most of the time parries just aren't worth it compared to just fighting aggressively.
@@perrytran9504 Parries in there are still satisfying since it has the same sound of a posture break
It's to the point that Sekiro could end up it's own branch on the soulslike tree
I can already name a few Sekiro-likes off the top of my head, including this one lol
Could you name a few more? I only know of Thymesia.
@@ES21007 not sure about the new one, but Jedi fallen order has a kind of sekiro parry system set up. It's not quite the same, but it has the same idea.
From my experience, the combat took a bit of getting used to, especially with how a Perfect Guard feels different to other parries, but overall I'm very pleased with the flow of gameplay. It takes me back to fighting a difficult boss in a Souls game, and having that tangible feeling like you're improving with every attempt.
3:10 This way of turning your back and coming back very quickly like in DS3 & ER.. it's beautiful the experience is present.
This game literally combines bloodborne and sekiro Im so happy Im gonna cry
Yeah,prosthetic arm and combat system almost as bloodborne
the demo is very good, I feel just like the movement is a bit more slippery than from software games, not as accurate, but I think it's the best gameplay on a souls like not from from
Thymesia did it first
@@bardockshiny You didn’t play Nioh, did you?
@@gannielukks1811 played it for like 1hr, didn't like it that much, they say the 2nd is better tho
Oh interesting. It has a parry system and visceral attacks. 2nd boss remind me of Darkbeast Paarl
Thought so myself! It s nice to see that others saw paarl too
Me too
The cutscene you get before the second boss is literally the same cutscene you get with gargoyles in Dark Souls 1.
@nomercy8989, umm, not really
Reading the discription, I am happy that I wasn't the only one who felt that perfect guard is much reliable than dodge! Really loved this game!
The dodge seems to have very minimal i-frames
@@PointlesslyNecessaryConvos and sometimes you get stuck under the boss or their limbs block you 😂
Had my doubts about how the controls feels compared to Dark Souls and Elden Ring, but at the end of the last boss fight, the Watchman, I felt so satisfied and my expectations grew again. Amazing use of gameplay as always.
This game seems nice. Obviously I have some criticism for it but it still seems like a nice thing to have in your library if you're a souls fan. Also, man, it hasn't even been a day since the demo came out and you already got the perfect guard timing right for these bosses. Congrats.
This game looks A WAY than I expected
I think second boss was very similar to Darkbeast boss from BB
btw, two clean fights and a nice video
So excited for your more videos of lies of p
It's better that you don't fight the camera as much then the boss 😂 (Darkbeast memories)
I was waiting for your video to beat parade master, thanks 🙏
Bro, you got me panicking thinking I missed this game on release.
this man makes these games look like hes playing in godmode but godmode wouldn’t even have a affect when ongbal is playing
The cool thing is that dodging is viable enough to be its own play style
But it isn't that useful as bosses won't be staggered much
I found dodging to be very underwhelming. It's too short to get out of the way of the red attacks that you have to parry or avoid completely. If you just dodge you get hit
@@nomercy8989 Same dude! I literally can't beat a big police mob on the streets with dodging for 1 hrs. Beaten it with guard/parrying in only 2 tries. Right now, they somehow need to improve the dodging system & add more windows for parrying.
@@priyanshumaurya007 I’m actually the opposite, parrying was more difficult but the dodging is pretty good, but I do agree it needs more windows for rolling
@@nomercy8989 That's because red attacks are explicitly designed to counter dodging. But normal attacks are quite easy to avoid with it (usually).
it makes enemies vulnerable to riposte after parrying them enough times, i feel like it would feel just a bit better if we could see a bar representing their stance like in sekiro
Yes
J’attendais avec impatience ton gameplay THE GENIUS 🥹🥹🥹🥹
parrying is more essential than dodging? sign me the fuck up. game looks pretty cool too.
you can play however you want, it's possible to perfect dodge, perfect block, and also parry, there is also a skill that increases perfect block window, even simple blocking is viable if you can handle chip damage till the end of the fight.
You can upgrade dodge as well later on
@@lukkkasz323 what is the skill that does increase it ?
@@lukkkasz323 Which skill?
You also can't spam dodge like in all souls games, there's a lil delay that will severely punish that
Omg i as looking forward so much for this video, and it's as good as i thought i would be. Thanks dude
My man probably spawncamped the Demo to drop the no damage faster than anyone can drop even the basic goddamn footage. Ongbal do you even sleep
Oh I didn't notice this during my playthrough, the Puppet Master smashes his cage to the ground and then traps his leg in it on purpose, so that he has enough opposing force to rip his own head off and use it as a club.
The parry timings are much shorter than sekiros. This boss took me a while get the timings down to beat him.
:D wow you're so fast, bro. well done!🔥
레이피어 손잡이 페이블 아츠 발동 디게 힘들던데 역시 대단하시네요...
옹발이님 엘든링 때 보고 올만에 추천영상에 떠서 보게 되네요!! 진짜 최곱니다❤
Wait there's a demo for Lies of P? I didn't even hear about this but that's cool I'll definitely try it out since I'm planning to get this game anyway but they just released the demo and this guy is already going hard into the bosses. Also you said this game is more like Sekiro than Bloodborne? That's interesting I mean I love Sekiro and Bloodborne so even having those two mixed would be great.
지금 데모를 받을수 있습니다
It came out just yesterday.
Looks sweet! I like the art direction a lot. I think my nitpicks for the design choices would be the target lock on X is kinda distracting, and the whole enemy glowing red when they go for a heavy attack is annoying. I like when they do a more subtle cue
they are not just heavy attacks they are attacks you have to perfect guard
i feel like the red glow should be used for grabs since i assume you can't parry thise. could be hard to tell them apart from other attacks
@@findot777 well you kind of want to perfect guard every attack lol
@@bardockshiny but it is so much easier to just dodge
@@findot777 in this game? no it's not, the dodge is extremely weak
Only Ongbal would choose the weapon with the damage type the boss is (probably) resistant to. Bro is a beast.
I knew you were going to do a video of this amazing game!!!
Having played this demo and beaten it a few times with different weapon styles, the one thing I didn't like was the fact that this game incentivizes and rewards blocking and perfect parrying over dodging and rolling. Not my preferred way of playing but it is what it is.
I enjoy both but I prefer parry based combat, especially on these focused single player experiences it's more polished and balanced. I think everyone that enjoyed Sekiro will appreciate this game not being another cookie cutter soulslike.
@@eddtru but the bosses aren’t like sekiro, they don’t have the same flow and aren’t telegraphed in a good way.
The timing of deflect is also too tight, most ppl will just use dodge to beat the boss.
@@ni9274 If you haven't tried I'd play locked at 60fps. I was stuck on the first boss playing at 165fps, the parry/dodge timings were bad, the camera also rotated too fast. I locked the framerate to 60 and it made everything a lot better, already beat the demo. Overall I think is a great game, not Sekiro but it's own thing with it's own rules.
Edit: I did a full parry run, the game even incentivizes parry by not allowing you to dodge unblockable attacks unharmed.
@@eddtru I'm already at 60.
My problem is that the deflect timing is too tight, and the bosses attacks have delays that make it even harder to parry
@@ni9274 Dodging is also very underwhelming & u will take dmg even if you dodge correctly sometimes. Parry/Guard is actually more consistent way of dealing dmg than dodging since you can't dodge roll like ER/DS.
Took me about 4 hours to get pass this boss lol learned that perfect parrying and blocking in general are extremely important. I’m so used to rolling and evading. Def a change up for me from playing other soulslike games
Man isn't even waiting for the game to be released, wants to atart styling on it already. I honestly didn't even know a demo was out for it. Real good gameplay as always!
GG your content and your skills are impressive @Ongbal ! The red spot to indicate where to do the critical hit is something usefull I think.
This was a great demo, I was pleasantly surprised!
The sound design is so good
The Scapped Watchman has got to be the most terrifying puppet boss in the entire game😱.
the man parrying gigantic robot with bare hands... truly a soul game, exactly the same thing that we've done to Gundyr(
holy shit parrying in this game is so much more difficult than in sekiro I don't think I'm even going to get the game because I literally can't beat the parade master
try dodging to your right, go behind him.
it’s the animations that trip me up, they’re wild like beast type bosses in sekiro which I was never good at
a lot of them in the second phase bait me into blocking early and getting hit cause I’m bad but the first phase ez to hitless
@@granodiorite9032 You get stuck on his feet if you try that
Wow…well, so lots of guarding then. Okay terrific! Amazing work, btw.
After being defeated about 50 times, I was finally able to defeat the scrapped watchman by looking at your video. Thanks Ongbal! I'm your fan from Indonesia ;)
Ongbal definitely has the eternal mangekyou sharingan.
와 빠르시네요 9월 중순에 본편나오면 메인보스들 전부 노데미지로 격파하는 영상 기대하겠습니다 좋은 주말되세요.
I love the simple outfit they have you in for the demo.just a simple shirt and pants to slay some puppets
It looks super cool and so much fun :)
About a time this guys playing with
No dodge, no block, no weapon, no pre order
Ongbal vids are the best advertising the game could get
Welp! This game is looking good! Also, a sekiro like!? I love the parry system in that, so I am definitely giving this demo a shot.
I wouldn't get your hopes up too high, it's more like dark souls 1 in pacing but with a perfect block, not much like sekiro besides that, and the block is very strict
@@DustoVonSusto my worry.....Ongbal makes parries look so damn easy....
@Cinnamon Toast King I'd suggest trying the demo if you can, personally it left me uninterested
@Dusto von Susto checked after seeing this video and no demo on PC, and I don't think it's even coming out on PC, so I wouldn't be able to play it even if I wanted to.
@@CinnamonToastKing the demo is on pc, through steam
Just beaten it. I knew you would demolish it with ease. Masterfully indeed.
Can't wait for him to beat the final boss easily, and perfect block all 10 combos
@@RegMeowall with just his feet while having lunch
I played this with a greatsword but hitting his face with a club must be really satisfying
확실히 블러드본처럼 회피보다는 세키로처럼 가드가 핵심이라고 보여지는 영상이네요. 무기의 기술, 리전 암 등 p의 거짓 게임 고유의 여러가지 개성을 어떻게 엮어내서 본편에서 보여줄지 기대가 됩니다!
Ongbal will be known as the god gamer for ages and ages
This video is the only gameplay ive seen so far but it reminds me more of the Surge 2 more than sekiro or bloodborne. The latter two had a strong emphasis on movement during boss fights, while Surge 2 had you standing in place while you parry giant robots
this game is so good
The Scrapped Watchman Boss was really fun to learn and punish
Very tough
I think he could be the Father Gascoigne of this game
저는 블본 느낌으로 했다가 회피 성능이 영 안 좋아서 골백 번 죽고 가드 위주로 플레이하니까 살겠더군요 ㅋㅋ 반 세키로 반 블본의 익숙한 맛이라 좋았습니다.
출시 당일 옹발님의 최종 보스 클리어를 기대하겠습니다 :)
With this being closer to Sekiro in terms of the perfect guard mechanics, hopefully the full release has a lot of opportunity for variety and dynamic approaches to combat that will make it a lot of fun for ya!!
you already are not supposed to perfect guard please the dodge button works if you dodge away
@@findot777perfect blocks are way more incentivised than rolling. You can tell a player is good when they perfect block more than they dodge.
@@DrnMontemayor I dunno about "way more", both felt viable when I played this. The nice thing about dodging is that with the rapier the followup attack is very fast, which meant many times I could throw in jabs in the middle of the boss combo and still have time to dodge afterwards. With the other weapons which were much slower I wouldn't try that though.
@@perrytran9504 I'm not saying dodging isn't functional. Hell, at the end of the demo you unlock the skill tree and one of the basic abilities is literally a double dodge, meaning bosses will be more demanding with mobility.
The rapier was probably the strongest moveset to me. Rapier handle+Greatsword blade... Just ridiculous.
Pretty fun game. Very polished. Great animations. Couple complaints: you cannot cancel attacks into parries like in Sekiro, making the whole game feel weird and slow. I also found my character rolling/dashing into geo often. Died quite a few times getting stuck on pebbles, street cracks or parts of the boss that weren't obvious.
The scrapped watchmen is like a cute little darkbeast paarl.
I am so sorry for all the bosses in Lies of Pi who will experience ONGBAL, the true boss of these games
HOW IS NOBODY TALKING ABOUT HOW GOOD THE SCRAPPED WATCHMAN MUSIC IS
Idk man you can tell the composer ripped off Bloodborne’s music, let alone Darkbeast Paarl as the boss the visceral and sekiro parry. You can’t try to emulate fromsoftware music you gotta have Walter’s 99% meth atleast to make ludwigs theme or demon of hatred.
Sir ur a beast. I just died to the parade guy like maybe 20 times and gave up. Il farm up and level up and try again I guess.
So, combat of Sekiro with the stamina system of DS, as well as a freaky gothic tone of Bloodborne and a lovely polish ala the Demon's Souls remake. Quite the love child mix.
Outstanding TALENT
THE GOAT IS BACK
STOP BEING SO GOOD AT VIDEO GAMES
Please do a full playthrough when it comes out PLEASE!!!
This game looks sufficiently damp, I'mma keep eyeing it until it comes out. And then comes the pining.
Geppetto would be proud.
Great video as always, I might check this game out now!
GODLIKE gameplay as usual
another normal day by Ongbal
This may seem like an odd question, but how much do you enjoy these games at your skill level?
I am just curious if being this consistently godlike good at the games still feels fun, or if it becomes a bit monotonous like playing a perfect game of bowling or something all the time
The video is showing his godlike skills but of course he died multiple time to get the timing right (and this is the fun part ) , specially this guy, he must be a fast learner to timing due to his amazing skills in souls like game
Sekiro like game? Sign me up. I hope they do something about how quickly blood/oil disappear from his shirt.
Somehow I had a feeling that ONGBAL would release a hitless parry video on parade master, but both master and watchman within a day? Yeah that surprised me.
Looks very good, you really can tell this is a soulsborne inspired game
Except there is sekiro parry system
It's honestly too inspired by souls for me, doesn't really separate itself in any interesting way besides the setting, at least for me the gameplay is even more lethargic than ds1 with very repetitive attack animations and no particularly interesting mechanics
@@DustoVonSusto Yeah, it doesn't try to do anything new with the formula, looks like another Souls-like with, ironically, no soul.
Lol, you release this a minute after I search for a video of you playing it. They really need to add attack canceling and make dodging a bit more viable. There are these weird pauses during the fights that the other soulsborne games don't have.
this game hasn't really been on my radar but this looks fucking dope
Oh hey I actually did the same starategy with the Scrapped Watchman but I switched the handle of the Electric Stick into a greatsword's for the Perfect Block ability because I'm not so confident with the strike weapon's swing timing (and I'm really more of a Dex player).
And yes the game really does feel much closer to Sekiro!
Parade dude's weapon can break in the second phase if you parry his attacks enough.
You can see this since it glows when you parry it .
A Souls-Like game with no bullshit mechanics on blocking/parrying?
I'm sold.
Nice one master, so what do you think about this game??
For me it has great graphic but kinda boring mechanic, guard/parry animation also slow after attack.. Hope they improve these..
Insane totally insane the man the myth the legend
Well I completed the demo using mostly dodge (perfect block only for red attacks) and it was a little rough, now I know why.
It kinda reminds me of Wo Long. A masterful performance, as always.👌🏻
Wow you are amazing, im not into souls game but i tried the demo anyway. As expected I'm trashed, it's hard to perfect parry.
I tried it today, I'm basically stuck at the parade master, I try to roll the attacks but the distance is always short, at the same time it seems like there are very few s and I get stuck in the enemy model as well lol
I'm treating this game too much as another souls game, I need to use different mechanics
Regular players: "it's more like Sekiro than Bloodborne, so it's much harder"
Ongbal: "oh, so it's easier, then?"
As usual, Master ONGBAL being a gigachad.
Amazing.
man I hope it nails the sekiro parry feel well cuz the recent games that tried to implement the perfect guard to deflect fell short
Game not even out yet and he is already him
omg u are too good !!
This looks a lot harder than it is aha I found the parry timing in this less forgiving than in Sekiro
scrapped watchman feels literally like a reskinned guardian ape