The only thing i want this game to have is more agency for it's characters. Not something complex, but it would be cool to see characters interacting in the camp when you don't control them, for example. Imagine returning to your camp and see how Lae'zel teaches Gale to fight with sword just in case. Or Karlach and Will cooking together. This characters are written to be alive, and i would be okay if they decided to have thier own lives when i'm not in charge. But for now your camp is just a storage for human-like instruments.
also now i realize that the only moments when other characters interact with each other without your involvement are this cute little banters the have, when you are walking around. Which is... not enough, to be honest
Wow, that's a GREAT point and probably part of why I didn't get as attached as I usually do. Now that you mention it, little scenes like that are a key part of what makes other characters feel alive in RPG. A great example would be in Mass Effect 3 (slight spoiler:) assuming you don't romance Tali in your playthrough, you can actually walk in on her and Garrus together in the ship late in the game. Characters interacting outside of the main character (you) is a really awesome point. It's always a plus for building environment/immersion. A camp setup like they have in BG3, these characters had opportunity for so many cool little interactions amongst each other as you went to and from camp.
YEah! That would've been kinda cool. Because when you go to the cities npc's are clearly chatting it up with each other, some of them are patrolling, or just doing different activities in general. Hopefully someone will patch that in one day, but I'm not holding my breathe. lol
Totally get the dice thing actually. I play dnd a lot so I'm used to outcomes being tied to a roll but I think in a video game where your choices make an impact, I prefer to make a choice and let that choice speak for itself. I think it works in some spots but there are other times I find myself save scumming because I just want to take that path. Another small gripe is trapped chests having two dice rolls to disarm and then unlock. They should've been one, more difficult roll with the failing consequence that comes with a trapped chest.
If you ever feel like playing it again, there is an option in the custom difficulty where you can adjust how much a check relies on your stats. For example: you can make it so that a 12 strength stat gives you +2 or +3 instead of +1. This way, you succeeding or failing checks can be almost entirely dependent on your skills and bonuses, unless you roll a 1. The skill modifiers will also apply to any skill you have a minus in, so it balances itself a bit that way, but the game definitely gets easier, as you never have lower than 8 in a stat.
@@adamnorlen8532 that’s actually super intriguing. Thanks for the tip. If I ever play again, it’s very likely I play this way, and maybe do the highest difficulty to balance things out in terms of challenge
I have never seen your channel but absolutely loved the video :3 I’m curious, have you ever played mass effect, and how did you feel about the companions in that game ^^ These are two of my fav games, mainly because of the companions so hearing your perspective was totally new but I kinda agree? I wish they interacted with each other more!
I have played mass effect! I talk about it in this video here actually, my top 5 favorite games ever: ruclips.net/video/hwa0JfjnjrE/видео.htmlsi=UTF4goytW56qncw2 I loved the characters in Mass Effect, specifically Mass Effect 2. I think it’s so interesting with video games though because sometimes I wonder if I would feel the same had I played it for the first time today? Because when I first played I was basically a kid/borderline young teen. So a completely different person. So I don’t know if I’m biased in that sense, but I definitely feel like mass effect did a phenomenal job of making their crew *feel* like a crew, big part of that being how much they’d interact with each other. Also thanks SO MUCH, I’m glad you loved the video :) plenty more to come! Your support means more than you know, especially since I’m just starting out ❤
I definetly understand where you're coming from on the RNG thing but I have to respectfully disagree. As a long time D&D player you have to understand that the dice system is not a reflection of you or your character's skill, it is a reflection of the pushback against your character. To use your metal door example, you rolling a nat 1 is not you fumbling, its the door was installed just yesterday and in peak condition, or a nat 20 is the door is old and rusty so you simply push it off its hinges. Now granted, BG3 doesn't do a great job of portraying this, with the DC so proudly being presented and nat 1s being a stupid rule that is generally played without it D&D. It does make it a lot harder to interperate it as anything other than just luck. For the companions I mostly agree. I think they should have more autonomy and lives as people rather than just characters, while also understanding that that would be hell to voice act, just as the MC isnt voice acted aside from grunts and phrases. However I think you should try out new compainions and really delve into their questlines and romances. I personally recommend just trying the Dark Urge origin and seeing how much the companions have to say, and if you want to live off of your skill, try you hand at honor mode. Super hard, no save scumming, and perma death, but and absolute blast and you get some fancy golden dice. All in all, you raise some good points but you should really try out the different origins, its like playing for the first time again.
Wow. That’s a great point I hadn’t thought of during my playthrough. I think my perspective is just so strongly *gamer* as opposed to a DnD vet. I can see from a lot of comments that imagination is meant to play a stronger role in this game than other video games, and I think that probably goes without saying for ppl from a DnD background 💯
My main issue is that the game's production value is just amazing and the characters and story is great. But because it's 5e the character creation is just so bland. Every class has 3 subclasses but usually just 1 or 2 that is viable. There are tons of feats but ASI is usually better than all of them unless you're doing a specific build. I still had a great time playing the Dark Urge and evil Wyll playthrough.
That's an interesting point for sure. While I've watched a lot about this game, I only played through it once so I actually don't have a ton of knowledge about the viability of different builds in this game! That would be a disappointment if most of them aren't viable :(
@@dominicc7104 they prolly had to cap it at some point, the game has a ton of classes and subclasses for a video game tbf. Dope to know 5e goes even deeper though 💯
I think for me it is the fact that you can try and fail, that things can be beyond your control at times that makes the game what it is. I have played games where I have mastered skills to the point where I win every encounter easily and I get bored. Also, the failures bring out the best and worst in the companion characters, their reactions to the iPad and downs as you progress are what endear them to you. So if you play to get a specific thing and don’t let things change then the game will never really surprise and amaze you. I think it mirrors real life well. Sometimes it is the failure that spurs you on and makes you better than the success ever did. Winning all the time breeds complacency and apathy, but knowing there is a genuine risk of failure keeps you on your toes. I know you’re not likely to play again, but if you do, I’d recommend 2 things. 1 - Try the dark urge playthrough, it brings a whole other narrative to the game that the first playthrough never had. 2 - Let the rolls play out. Let your feeling lead rather than your competitive gamer instinct. Story games work best when you don’t already plan for a particular ending.
@@StarmanNWC appreciate the advice, honestly considering a playthrough down the line due to how many ppl commented their views on this video. Really cool to see and have me plenty to consider. Thanks for stopping by!
Never played DND growing up so it is interesting to see everyone’s takes on this who actually played. Personally not a huge fan of this system but watching the video and seeing everyone’s takes I now have a better understanding of both sides
The game is a masterpiece. I think when it comes to playing this game, the floor is enjoying it and only really needing one playthrough, but the ceiling is absolutely loving it and being able to play through it *countless* times and still experience new stuff each playthrough. So I'd still recommend it if you haven't played it yet. I feel unlucky that I'm one of the ones who's basically at the floor, but it is what it is 🤷🏿♂️
The algo knew how I was feeling some kind of way about BG3, and recommended this. I don’t quite agree yet…but there is something here. Seems thoughtful so far. Randomness is the enemy of optimization, but I sort of love it.
@@JeremyAndersonBoise I definitely felt kind of on the fence during my playthrough but by the end, I basically felt the way I do in this video. So if you’re not done with your playthrough yet give it time, you may completely fall in love with it! Most people do :)
No, no, dude, your takes are totally valid. I LOVE this game and its characters but i vibe with what you say. I understand uour frustration with the rng especially if you play games like Fallout or Elder Scrolls where your level determines the amount of control you have over the world. To me though I liked the dice roll as it adds a level of suspension but DAMN a critical fail sucks. (PS: Save scumming is fine. Excuse me for wanting to see EVERYTHING the game has to offer 💀) As for characters I think they're written and presented the way they are to leave room for the imagination. Im someone who doesn't play D&D so whenever i heard a character talk about their personal life, i found it fascinating on the world its building around me. I can admit that some characters I just find flat... Halsin... Whereas a character like Wyll (as much as people dislike him) I find genuinely fascinating. Your points are subjective, but totally understandable :)
I appreciate you saying that so much! We can have different opinions but still acknowledge the validity of the other side 🤝 I'm glad at least I'm coming across as understandable, and not just a hater for feeling differently. I definitely feel like I understand the reasons *why* people like the dice roll but that point about the suspense of not knowing what's going to happen is really a great point. It's just not for me, but I love the love ppl have for it. That's also an excellent point about the characters being written in a way that leaves room for imagination, incorporating elements of imagination in the writing would be such a faithful representation of DnD tbf. I quite liked Wyll as well, and enjoyed the way they spun the righteous hero trope on its head with his background and current situation.
@@LordKhuryGaming Exactly! I'm not a hater, I play a lot of different games so I can definitely understand why some aspects don't click with some people :) And I am shocked that a lot of people don't like Wyll because he's such a cool guy! Even when he's found out about his pact and punished over said pact, he NEVER blames anyone but himself and he takes the punishment for Karach (someone he barely knows). I don't know about you, but damn he has the heart of a hero and that sold me on his character. He's not overly complex like Lae'zel but I love the guy! But dude I think your post was absolutely great! If anyone has a problem with the take they clearly didn't watch the video. You acknowledge the strong points and address the weaker areas. It's valid criticism :)
@@Quintepalix thanks so much dude! Means more than you know to get feedback like this on one of my first videos 🙏🏿 Completely agree about Wyll, he’s an inspiring character for sure. Underrated/overhated.
Actually I get what you mean! I too sometimes cheat by save scumming if I want a particular outcome to happen (I did it especially often in my first playthroughs). But essentially I think the dice represents 'real life', so to speak. However smart, powerful, persuasive you might be, sometimes shit happens and other people do not react in the way you thought they would. So instead of being the god of the game, you're just an adventurer, navigating problems as they come at you. When I started to force my hand not to press quick load every time I fail, my stories in the game became much funnier and exciting. So I agree with both sides of the argument, but maybe you can still give it a chance! Thanks for sharing your thoughts!
I had a blast playing this game and I even turned my failures into adventures. Though I gotta say it took a *while* to trust in the game, but once I did, I was blown away at the different outcomes I was able to experience. When I figured out that I didn't have to kill Minthara, I so wanted to save scum and I could have but I decided against it and still had fun. As for the characters, they felt so different because each one of them could have been their own main character. Usually in these sorts of games you have characters that are designated to certain roles. For Example: _The hotties, The hothead, The innocent naive girl, The guy who's cool but will always be second best, and of course that cool character you get in the last act._ But yeah, each character in BG3 can be so many different variations that it can be offputting to some.... but I loved it! This game popped for me because I had been frothing at the mouth for a good turn based RPG for a long time and this just fit the bill. That and I love D&D with a passion. But your thoughts are greatly appreciated because I kind of feel the same way about rouge-like games (Elden Ring, Demon Souls, etc...). In those type of games I just lose all interest at some point. I don't know what happens, it's like I play, die, play, then die, and then actually beat the hard area or boss but then I just feel so out of gas and never complete them. Even though, I like them a lot! The challenge is awesome and I feel like a total badass once I blow through bosses I thought were going to give me trouble but then I find out I missed some important item that is clearly going to make the game easier. But the only way to have gotten this item would be to _kill the 5th bird on the forth day, on the ninth ritual, during the summer moon in the month of September!_ Ok, I'm clearly exaggerating, but that turns me off so much because I'll get obsessed with trying to get every little dodad. But yeah, when I discuss those sorts of things with my friends they're like _that's apart of joy of the game,_ and their right. It is, but not for me anymore I guess. But hey, I'm glad you enjoyed parts of the game and understand that it is/was awesome. Keep being honest and I'm sure you're channel will get the attention it deserves.
@@Unworshipediety thanks so much for stopping by and sharing your experience. I’m so glad a game that was tailor made for you dropped, so many games in this genre these days are Souls-like, so I’d imagine that could be frustrating if you don’t love that genre a lot. Completely empathize with you about how ridiculous it can be at times to get essential items in those games they be tripping with the game design sometimes 😂 I know a lot of ppl literally wouldn’t be able to find some of the hidden stuff without online guides, which in itself might mean that things are slightly overturned in terms of non linearity. I loved your point about the characters in this story, even Wyll who you could argue is the most stereotypical one, has a nice little twist to his ‘trope’. Thanks again for stopping by and sharing your thoughts!
@@LordKhuryGaming Yeah fell ya, I'm two ways on Wyll. For once, I really liked that he was just black without all the fanfair, he wasn't *urban* or the _cool guy,_ he was just a well off young buck who ran into some trouble. His plot wasn't even world-ending or overly complicated like some other player characters. I could kind of relate to him more as a black guy because of his very low-stakes, but very personally emotional _family_ angle. I kind of thought it was a little suss that he was enslaved to a white chick. 🤣🤣 I was kind of let down that he and Mizora couldn't be explored more, I thought their relationship was extremely odd and I as a player really wanted to go a more corruptive route with him. But anyways...
@@Unworshipediety feel you, always dope to get that black representation in video games that doesn't go out of it's way to slap you in the face. It's a powerful thing. Agreed on the Mizora bit, feels like they could've put a little more depth into her story with Wyll and her presence in the game/your camp. I went out of my way to not assign a race to her in my head lmaoo that's when things get sus bro 💯
1 - Have you ever played DND ? Taking away dice rolls would make the game closer to mass effect than DND. There is a reason why we have certain party members do certain things. I wouldn’t put Karlach to steal something that’s Astarians role. All the characters have a fit to do something. 2 - Did you ever do the characters quests ? I see that you like lazel if you start as her and do her quest ever new ending will change the way you feel about these characters. ( I don’t wanna spoil )
I'm not necessarily saying that the game should be different, as I state in the video I understand why the game is the way it is and completely respect it. They did a phenomenal job putting DND into a video game format, and I love that for the many ppl who love it. I simply voiced why I personally didn't enjoy it as much as others. I also understand the different strengths characters have dictates their chances of success taking different actions. I don't have a problem with that. I played this game close to release, but yes in my initial playthrough I completed each characters personal quests, aside from Minthara (does she even have one?) who I unknowingly killed.. Appreciate you not wanting spspopIpick the game up again I'll try her route!
I really think the only problem with the dice rolling is that the critical fail system doesn’t really work when the game practically forces your main character to make every single roll. It would feel a lotbmore balanced if say, your main character wasnt very persuasive, but you brought Astarion with you, and he can step in for this persuasion check simce he has much higher persuasion than you do. I was honestly really disappointed when I was playong multiplayer and learned that even when listening into a conversatipn that another player is having, I couldn't contribute to the conversation whatsoever. This is verh different from Dnd 5e, and so I think that they should've not had critical failures to balance that out.
@@Pyvinizor that’s a really great point. Even that would’ve added a layer of skill that would’ve made the ratio between luck and skill a bit more digestible for me. Because that would add a level of planning that you could do that would impact outcomes. Like you mentioned bringing Astarion would be something you could do with persuasion in case your character lacks there, if you critically fail a persuasion then a companion could also roll to try to back you up, but maybe the number they need is higher than your original one since it’s to save your stumble. or if your character lacks in strength maybe that skill could be tied to intimidation checks and you might want to have Karlach in your party if you think you’ll need to intimidate someone. Idk just spitballing here ¯\(ツ)/¯
Being a Necromancer who can’t ally with the chosen of the God of Necromancy is a sin. Having to roll for something I should naturally be capable of doing if I chose it during character creation is also dumb.
I'm completely with you on the rng aspect. I play dnd, and random dice rolls work extremely well for that (for me). Playing off each other as we go (and regularly fail at tasks) is most of the fun in that. In video games, however, dice rolls just irk me. I hope it wasn't part of some obscure drinking game anyone was playing, but it's part of why I still love and replay Fallout New Vegas to this day. It is very much an rpg, but how well my character does at persuasion attempts is entirely within my control as I level and distribute points. Checks are straight black and white. You either built your character to have 75 bartering, and can thus use any given option needing 75 or below successfully, or you didn't and cannot. Still loved BG3 to pieces. I too save scum when I feel like I want to. I've also gotten over how other people may or may not perceive it. I'm only ever playing it solo, and so the correct way to play is the way in which I have the most fun.
Great points, especially that last part "the correct way to play is the way in which I have the most fun." Part of me wonders if they made save scumming so easy (F5 and F8, and you can save at ANY point even during cutscenes) so that players with 'control' issues *could* play the game in that manner.
Finished my first run yesterday (I played with patch 6, the 7th is still not out yet as i'm playing on mac) and its funny how different it was for me for the cast. For me it was more like, in order of preference: 1- Karlach was def my favorite, her arc was absolutely amazing, she made a grown man (me) cry like a baby. 2- I really liked Shadowheart's arc cuz I grew up in some sort of cult and liked how she got independant with just love around her. 3- Astarion was cool af, absolute gigachad rogue vampire. 4- Wyll's arc felt like a shonnen character, loved it 5- I kinda liked Gale before I accidentally got in a relationship with him lmfao (Was gonna cop Shadowheart but I saw my homie being sad that I chose her so I had to switchup for him). He kinda boring as you said tho. 6- Lae'zel tbh idk why I didnt vibe w this one, maybe on a second playthrough I'll check out her arc more (skipped that whole church thing) 7- Halsin: Yeah I didnt f- with him, didn't feel like I ever needed to have him around
That's really cool to see how your life experiences shaped your reactions to the characters, and in my opinion that is a sign of really great character design/writing! Hope you're in a good place now in terms of independence from the cult that you mentioned. If you ever need someone to talk to you can always shoot me a message, that sounds like heavy stuff dude.
So let me explain a bit more about dice system. Many of people below already said about it, but i give you another focus. Let's take for example skyrim. 1) Your stats doesn't counting in any mechanics. You do things slightly better if you have skill. But it's felt for me wrong when i playd nord with twohanded sword, and i was pickin a lock in someone's house. In rng it's made pretty honnest. If you don't have needed point's for picking a lock, it will be hard for you to pick it. If you are weak mage you can't easily brake a door with your feet. It's just honnest. 2) In skyrim i just didn't feel balance at all (thanks to autolvl btw) because of 1). In dnd if you have build about persuasion you will complete almost every easy checks. And if it's really hard perssuasion check, you need not only skill, but a bit of luck too. And sometimes it's feel like you just haven't any other outcomes, but it's not. 3) About save scumming. It's not wrong. It's okay, if you had fun. BUT I really recommend you to play without savescumming. And feel every luck and unluck on your skin :) But it's only on you. About characters I absolutely agree. Some of them becames your body's but other's will seems for you are just mid. I never had feeling like "Damn, what are Halsin doing, rn?". Thats i feel like a miss from Larian. But it's just one bit of bad thing in ocean of greatness. P.S. you have a cool dog :)
@@koster1275 “one bad thing in an ocean of greatness” is the PERFECT way to describe my feelings about this game. I also do agree with that point that ppl have brought up, that if you think about it the dice roll system offers more realism than classic video game experiences. Appreciate your grace on the save scumming lmaoo and thanks about my dog, she’ll be in all of my videos that’s my ride or die 💯
I also agree that while the game is undeniably a master-piece, it is far from flawless. In fact, I do not even consider this GOTY; TOTK still takes that title by storm for me with this being a distant 2nd or 3rd. Octopath Traveler 2 is also within that range. Though I do not have an issue with the RNG; designed to be faithful to D&D and that's also just in general how a lot of turn based strategies work. That being said, there are ways to build stats to adjust likelihood or chances; unless rolling exact 1 being critical failure and exact 20 being critical success. It's similar to hit and miss rates during combat. As for Savescumming, yeah... That's an issue with people using emulators with save states; that literally take all the challenge out of so many excellent classics. But thankfully, Honour Mode bans Savescumming and is the true go to intended way to play the game. I do think the customization and role playing of your avatar character is easily the main highlight of the game. And developing relationships with the characters you interact with. Objectively, the game is better on multiplayer/Co-Op modes and ultimately not as good as the tabletop game. But the characters are all really well written even if I do not quite like everyone; Karlach is easily my favorite given she is hot and has such a Chad like personality. Shadowheart has such a fantastic and deep character arc regardless of direction, Lae'zel is quite interesting despite being a monstrous brute early on and her arc is kind of parallel to Shadowheart's in many ways; the way she goes from being a Vlaakith follower to being an Orpheus follower is more or less the same as Shadowheart going from being a Shar Worshiper to being a Selune Worshiper. While most seem to call Wyll their least favorite origin character, I happen to like his white knight characteristic. I also thought Gale's personality was likable; he was a true neutral who leaned towards neutral good and also perhaps the wisest party member and easiest to please for relationship points. I admittedly dislike Astarion; controversial take since he is a fan favorite by many. But he is unnecessarily evil at times and also a hypocrite; says criminals/thieves should be punished cruelly despite being one himself. And while he has some of the best lines and voice acting, I just cannot get over his personality of sanding paper or the fact that he is a perverted vampire. I also killed Minthara in my first playthrough, but found ways to recruit her by just knocking her out without killing her. She is an interesting romance partner, but kind of bland as a character. Halsin I actually really liked even if his Jekyll/Hyde complex didn't get taken deep into. Especially how he scolds the insufferable Kagha, that was awesome. Jaheira is the true badass of the game even if her class is redundant; though Druids are the most OP class in the game if you know how to use them; Invisible Bear pouncing anyone? And Minsc's character really comes from if you played Baldur's Gates 1 and 2; while I agree his appearance in BG3 is more so fan service to those who have played the 1st two games, it is serviceable none of the less. And also got to respect characters with a pet animal whom they deem "Much smarter than themself." The real best characters in the game if all NPCs were included are Scratch and Owlbear Cub. As for my real objective flaws, that would honestly be the numerous bugs and glitches the game is infamous for. Nothing is more annoying than the game constantly crashing and forcing you to reload and redo unsaved progress. In addition to that, the point and click controls can be clunky at times, the camera sometimes turns in random ways it shouldn't; making it difficult to navigate during battles taking place in buildings with multiple floors. It's also really annoying when party members who are supposed to be following me stand at absolute random; they keep standing on hazardous floors, stepping in traps blindly, or not staying on elevators or gondolas needed to progress. Speaking of the combat, it is a fun strategy RPG, but the scale of the battles are kind of slow and not as fun or hardcore as various Fire Emblem games for example. Considering how well FE titles handle battles of 19 vs more than 60 enemies even as early as GBA hardware, why can't BG3 properly handle any more than 24 enemies engaged? Game is more fun on Party Limit Begone mod; best mod for the game. Even if battle lags happen more as a result or other aforementioned issue become worse. But it does increase pacing, and like hearing approval or disapproval from all party members during responses. Also, every tough fought on the game has a simple and easy way to downright sneeze it; so this is hardly considered a very challenging game with those utilities in mind. As for the story/plot and adventuring through the world, the game starts out with a bang in Act 1; Wilderness, Underdark, ect all being amazing places to explore. Act 2 feels short and easy and also rather small Shadow Cursed Lands; and I wish there was a way to backtrack to a restored version, then Act 3 causes plot to get messy or all over the place combined with the fact that previous lands all become permanently unavailable takes away the experience of feeling like an Open World game. All in all, an excellent game, but not the best game ever made and there are understandably some people who do not truly enjoy it as much as others.
@@darkdragonmedeus705 I agree on the customization point, I’m a sucker for self inserting in video games, and love trying to design myself. Love your point on the parallels between shadowheart and Lae’zel, their dynamic is very interesting and their clashes do distract from the fact that their circumstances are so similar. I think on your Astarion point, people enjoy seeing the goodness in characters who have done wrong, and recognize his victimhood. That plus the phenomenal voice acting, it makes sense why he’s a hit with ppl. Though I’m closer to your camp, I don’t dislike the guy but I’m not his biggest fan by any means 😕 I’ve played a ton of fire emblem games, and your point about the number of enemies in engagements is really interesting. I never thought about that missed opportunity to really scale things up in some moments and have really expansive battles. I got really lucky in terms of bugs in this game during my playthrough, but there’s nothing more frustrating than a bug or glitch causing you to lose progress. I did get fatigued by the end of my playthrough, and I think a big reason why are your points about the Acts in this game. I think your comment highlights the importance of the fact that we can articulate how amazing a game is, but still highlight opportunities for improvement 💯
I kinda like the dice system. Because to me, it means that there's always a chance to get lucky/unlucky. I stacked my face skills, so I can lie my way thru anything, but there's a 1% chance that I can fail and possibly have a different experience. I saved scummed my first playthru thooo
@@sunidaze I definitely respect your feelings about the system. Somebody else mentioned in the comments a great point, that in a way the dice system is realistic in the sense that in real life, skilled ppl don’t ALWAYS succeed at what they try to do. So that part about it is cool for sure, the realism. + good to see ya here, my save scumming sistah LOL
I undestand your point with the RGN but i completely disagree in the specific use that has in BG3, sometimes no matter how good you are you will fuck up. It can be positive too from a narrative perspective, but i get it. I do hate it in gacha games or as a tool to artificially extent the life of a game through farming
100%. One of the perspectives I've learned from these comments that I hadn't thought of, is how the dice roll system in this game is realistic in terms of how things go in real life, and that ppl rlly enjoy the suspense it offers. Can respect that for sure 💯
It's hard to agree with you on the RNG, while it can be frustrating not getting the roll you need. There's moments where it's amazing, say you have 10 charisma. Basically 0 modifiers and you are trying to convince someone to side with you, you need a 30. It's practically impossible. Unless you get the perfect roll (natural 20) and succeed. Basically a shot in the dark and it worked, the amount of excitement from that is amazing and reminds me of those rolls you make when playing dnd where you really don't expect it to work but you try anyway and it does! I can understand it's not for everyone but i would personally have been so disappointed if that wasn't in the game. There's so little of this quality of games that uses a tabletop kind of gameplay. It's refreshing to play a game where you don't just have absolute complete control over what is happening. A high charismatic person wouldn't and shouldn't always get what they want there should be a chance you fail at something you are an expert at. It should just be lower chances that you fail. Astarion with Cat's grace and stupid high dex practically never fails at disarming traps and opening doors for example, he has advantage and like +15 to his rolls. The only way is rolling a natural 1 twice (only got it to happen once and it was insane). It's for sure a personal preference and nothing wrong with that either! (Save scumming is valid honestly, i did too my first run) Also, if it might help you get through the game but I'm sure there's a mod or such to help with having more control over what happens. I haven't really looked and it might be extra effort to forcibly play a game. There is cheat menu so i guess all else kinda try to determine whether you'd pass and force pass it / force fail it yourself. (No idea how they work haven't played with it) Real on the characters though, Lae'zel is great. She's my favorite as well. Gale was boring at first but learning about him getting on with a god and she leaves him on read pretty much kinda changed that for me lmao. Wyll kinda gets this notion of having nothing storywise but honestly his story is probably the most realest of them. They've yet to fixed the bug with Jaheira so i never get to play with her, she's always neutral it sucks.
See I completely understand your perspective and respect and love that for you. I'm not advocating that they change the game, I think they did amazing to bring DnD so faithfully to a video game setting, and I'm grateful BG3 got the accolades it did because it was such a unique gaming experience. I just personally, didn't get as much enjoyment out of it 😕 That Gale twist was actually pretty wild though lmaooo he a menace for all that 💀
@@LordKhuryGaming I didn't realize how much i type, my bad for having you read all of that haha. Just kinda wanted to explain from the other side how the rng/dice rolling does a lot for the game. It's for sure a preference things! Like i said, no idea if there might be a mod that overhauls the system so people who don't care for RNG could at least enjoy the story because the story's really great. Also yea he was 💀then he tries to romance you like chief i don't anyone's beating a goddess lmfao
@@HobbolinGobbolin 😂😂🤣 never thought of it that way, it’s like the most dialed up version possible of that meme “the person your partner tells you not to worry about” 💀 Also no worries about length, you can literally type a novel on my video and I’ll always read it and get back to you. Big reason why I’m starting, I want to create conversation and be able to talk video games with other people
I understand not liking the dice mechanic. I'm a D&D nerd so I knew exactly what I was getting into and thought they did amazing at bringing the tabletop to life in a videogame. But obviously that's not going to be universally loved. Surprised you didn't catch on with any of the characters though, I only focused on the 4 characters I put into my party in my first playthrough (Shadowheart, Astarion and Gale originally, but he got replaced with Minthara during act 2), and I found myself quite attached to all of them, Gale to a lesser degree but I was interested to see where his story was going. Perhaps though Divinity Original Sin 2 would be more your style? The game Larian made before BG3 that has much less luck involved, dialogue that works if you have X rank in talky skills, etc. I'm not sure if it would solve the character attachment issue, since it's a less cinematic game and the companions sometimes do their quest dialogue off screen so it is a bit harder to get attached... But for me at least I still slightly prefer those characters over who we got in BG3, and if the production quality had been the same it wouldn't even have been a contest, but can't promise that issue would be solved for you since it's very much a matter of taste.
Yeah I think it's definitely worth pointing out and maybe I could've emphasized it even more, that they did a fantastic job of bringing D&D tabletop gameplay to life in a video game context. I agree with you there, it just wasn't for me :( Also that's a great suggestion! I actually bought DOS2 a few months before Baldur's Gate 3 came out, but due to life getting crazy, I never actually got to play it.. then BG3 released, and I just played that instead. I'm honestly surprised I wasn't able to attach strongly to the characters either, as I'm usually with the mob when it comes to loving characters or not 💀
@@KamiAnimeS1 I might take a look 👀 everyone sharing their opinions and personal experiences on this video has me reconsidering things! Thanks for stopping by 🤝
My only problem with replaying the game is its length. I want to replay it but man is it a daunting task when you consider there's other games to play. I want to experience all the new stuff since I only played it when it first came out but man... Wukong just released. Space Marines 2 just released. Still haven't beat Cyberpunk Phantom Liberty, etc. Nothing wrong with save scumming. I personally like the dice rolls and don't feel bad about save scumming if I don't like the results. I also really like the characters and care about most of them, except Halsin (he boring)
@@JinzoTK thanks for sharing your opinion! The length is pretty daunting, and tbh by Act 3 in my playthrough of this game, I was a little bit fatigued. It honestly might even be more fun for you to replay the longer you wait though, so it works out that you have other games you want to focus on, that’s a blessing 💯 Also, nice to see a fellow save scummer out in the wild LOL
nice video, well articulated points. Interestingly i never really thought too much about the rng of the game, and i quite like the novelty of the experience but you are also right. Building a character to be good at something and then seeing them fail isn't always satisfying - and much like you I savescummed the hell out of my first playthrough. On subsequent playthroughs (I waited a year to start again) I just roll with it, and it definitely feels better and more enjoyable. after all, irl people who are good at things dont always succeed. As for the characters, im 50/50 on them. all well written etc but yes my attachment is limited to astarian, shadowheart, gale and minthara. Wyll originally was going to have more of a conflicting personality -so ive heard- and less of a white knight and I think idve enjoyed him more that way as he was a bit too one note for me, which is a shame because everything else about him is great. Some of the supporting characters are fantastic though, namely Raphael
Ahh thanks for sharing your experience about enjoying it more without the save scumming. I'm glad you were able to let go, and I suspect I would've had more fun too if I could've. That's also a good point, there's an element of realism to the idea that even skilled people aren't always successful. Also, Raphael is GOATED I'm ngl, phenomenal voice acting and character design, + when his boss music starts it's honestly one of the best moments I've experienced in video games. So good. And I'm glad you enjoyed the video!!! Means alot
Issue 1: Fair. However, the difficulty is designed such that if you make your character good at something, they will succeed pretty much all the time. You can probably definitely get a mod that makes you always roll 10 or something. Issue 2: I think some of the characters were poorly written. Especially compared to their original designs.
You might've had better luck than I, cuz your boy loved rolling a 1 for a Critical Failure in key moments 💀 Your second point is interesting, I don't know enough about their original designs to comment.
To be fair, almost EVERY GAME works this same way (with random numbers combining with statistical bonuses) they just do it in the background instead of showing you the random generation (and bonuses) on screen.
I mention that at 00:47 before I even say anything else... I understand its role in video games, but for me in this game, it's the ratio between luck and skill effecting outcomes that I don't personally enjoy.
nah the second issues i understand the characters even though are good they dont feel deep as deep as mass effect characters compare Karlach with Wrex and i think you will like wrex more because you go and learn about himself and see him how he interacts with others. Hell i think the camp is under utilize cuz the only characters that interact with each other is shadowheart and Lazel every other interaction is you with npc
For a game like Mass Effect I think the interactions come off as more genuine because everyone has a _role_ to play. It's not like you could suddenly give Wrex the abilities of Samara! lol, but yeah, Those games were pretty awesome from what I recall.
A really great point I agree with, other people have raised similar sentiments about the opportunity for the cast to interact with each other more in this game, especially at camp
I get that, and I think I would definitely enjoy it playing table top and with friends. I could've emphasized it even more, that they genuinely did a fantastic job of bringing D&D tabletop experience to life in a video game context. But playing that experience in a video game? It just doesn't align with how I typically enjoy video games! But I definitely respect how much love and appreciation people have for it 🤝
And that's okay! I'm glad you were able to enjoy the video even though you disagreed so strongly! Completely respect your opinion 🤝 thanks for stopping by
@@KhaoRose first of all; thanks for watching I appreciate it 🤝 but if you did then you should know the video has nothing to do with skill. The entire point of the video, was that I (personally) don’t like the amount of scenarios dictated by rng/luck. I prefer it when games are actually more about *skill issues* 💀 That said I respect what BG3 is and don’t think they should change anything; they did a great job bringing DnD to life, and I enjoyed the game, I just didn’t rlly fall in love with it the way the majority of ppl did
@@LordKhuryGaming Alright, let me give you my 2 cents. Some act 2 Spoilers below. The skill check in bg3 isn't how hard you can bonk someone over the head in one turn or outsmart them etc.. Of course it's a big part of it but the main skill check begins in the character creation screen, especially if your main issue is rng. It makes sense for a strength based barbarian to not hit charisma checks, same way it would make sense for a charisma built bard not to hit strength checks. It's part of the reason you are given three other companions - to cover your weak sides. There are items, clothing, potions as well as certain quests and dialogues that lead to you being able to boost those said stats which minimises the rng immensely. Friends, guidance and many other spells are your best friends for the harder checks. (Karmic dice in settings is to be noted however it applies to npc dice checks also.) A well built rogue, by the end of act 1, will be able to open every single door and chest without any help from your team. A party face with high charisma stats will be able to talk their way out of a situation almost 100% of the time. There are exceptions of course where the game purposefully sets the dc checks high because it's meant to be a luck thing. For example convincing Yurgir to kill himself and his crew in act 2 during the shar trials. It's a pretty big boss fight that you'd be just skipping if the dc check wasn't insane. Convincing Shadowheart to spare Nightsong and abandon Shar seems to be a high check also because Shard makes the correct choice left to her own devices. There's a pretty high, I believe wisdom/intelligence, check going into act 3 to not become a half illithid. If you simply don't use the worms/illithid powers up until that point the ball is in your court and you can just say no without having to roll. I guess my point is that the very high dc checks are there for story purposes and everything else can be easily passed with the points I made above. Save scumming is not the sin that people make it out to be, you simply miss out on finding out some neat things about the characters and which actions actually have consequences. Most people who are loud about this game online are dnd fans who will be replaying it more than once so not save scumming is more so just gathering information for the next playthrough. If a casual gamer wants to force their one playthrough to go how they want it to go then I see no problem with that at all as I'm sure most people don't either. I already wrote a novel so let me keep the character part of this short. I myself only fell in love with three out of the available ten companions. You only truly get to know them if you romance them in my opinion so again, the game wants to be replayed many times. The characters yap a lot if you take the time to interact with them after every relevant interaction. A new companion joined? Speak to all of them. Entered a new area? Speak to all of them. Met an important seeming npc? Speak to all of them. You get the point. Long resting, or even partial resting, often to trigger relevant cut scenes is also important. I missed a lot in my first playthrough because I didn't rest until I absolutely had to. Can't think of another reason you may not have meshed with any of them otherwise as the game seems to cater for everyone.
@@KhaoRose “MINIMIZES rng” “ALMOST 100% of the time” You acknowledge the root of my argument within your own comment. My personal issue is that you always *can* roll a number that will fail you the check, even if you’re an expert in that arena. There’s no amount of words that will change that fact. I’ve gamed my whole life, extensively in the RPG genre. I know the interaction loop with companions (always check in after events) and after seeing all of the content that took place with the first few long rests, I long rested often even when I didn’t have to, just to see if anything new would happen… there’s no ‘skill issue’ with how I played the game, that made me not fall in love with the things that I mentioned in this video… I just… didn’t ¯\(ツ)/¯ which is okay, I respect and love it for the majority that did, and can recognize the high quality in the game design and character writing.
The only thing i want this game to have is more agency for it's characters. Not something complex, but it would be cool to see characters interacting in the camp when you don't control them, for example. Imagine returning to your camp and see how Lae'zel teaches Gale to fight with sword just in case. Or Karlach and Will cooking together. This characters are written to be alive, and i would be okay if they decided to have thier own lives when i'm not in charge. But for now your camp is just a storage for human-like instruments.
also now i realize that the only moments when other characters interact with each other without your involvement are this cute little banters the have, when you are walking around. Which is... not enough, to be honest
Wow, that's a GREAT point and probably part of why I didn't get as attached as I usually do.
Now that you mention it, little scenes like that are a key part of what makes other characters feel alive in RPG. A great example would be in Mass Effect 3 (slight spoiler:) assuming you don't romance Tali in your playthrough, you can actually walk in on her and Garrus together in the ship late in the game.
Characters interacting outside of the main character (you) is a really awesome point. It's always a plus for building environment/immersion. A camp setup like they have in BG3, these characters had opportunity for so many cool little interactions amongst each other as you went to and from camp.
YEah! That would've been kinda cool. Because when you go to the cities npc's are clearly chatting it up with each other, some of them are patrolling, or just doing different activities in general. Hopefully someone will patch that in one day, but I'm not holding my breathe. lol
@@Unworshipediety I heard Larian might actually end up continuing to support the game after Patch 7 after all, so you never know!
@@LordKhuryGaming they are definitely continuing support, since they have tons of unused content
Totally get the dice thing actually. I play dnd a lot so I'm used to outcomes being tied to a roll but I think in a video game where your choices make an impact, I prefer to make a choice and let that choice speak for itself. I think it works in some spots but there are other times I find myself save scumming because I just want to take that path. Another small gripe is trapped chests having two dice rolls to disarm and then unlock. They should've been one, more difficult roll with the failing consequence that comes with a trapped chest.
See I completely agree with you, and it's validating to hear you say that, even though you play DnD a lot yourself 💯
If you ever feel like playing it again, there is an option in the custom difficulty where you can adjust how much a check relies on your stats. For example: you can make it so that a 12 strength stat gives you +2 or +3 instead of +1. This way, you succeeding or failing checks can be almost entirely dependent on your skills and bonuses, unless you roll a 1. The skill modifiers will also apply to any skill you have a minus in, so it balances itself a bit that way, but the game definitely gets easier, as you never have lower than 8 in a stat.
@@adamnorlen8532 that’s actually super intriguing. Thanks for the tip. If I ever play again, it’s very likely I play this way, and maybe do the highest difficulty to balance things out in terms of challenge
I have never seen your channel but absolutely loved the video :3 I’m curious, have you ever played mass effect, and how did you feel about the companions in that game ^^
These are two of my fav games, mainly because of the companions so hearing your perspective was totally new but I kinda agree?
I wish they interacted with each other more!
I have played mass effect! I talk about it in this video here actually, my top 5 favorite games ever:
ruclips.net/video/hwa0JfjnjrE/видео.htmlsi=UTF4goytW56qncw2
I loved the characters in Mass Effect, specifically Mass Effect 2. I think it’s so interesting with video games though because sometimes I wonder if I would feel the same had I played it for the first time today?
Because when I first played I was basically a kid/borderline young teen. So a completely different person. So I don’t know if I’m biased in that sense, but I definitely feel like mass effect did a phenomenal job of making their crew *feel* like a crew, big part of that being how much they’d interact with each other.
Also thanks SO MUCH, I’m glad you loved the video :) plenty more to come! Your support means more than you know, especially since I’m just starting out ❤
I definetly understand where you're coming from on the RNG thing but I have to respectfully disagree. As a long time D&D player you have to understand that the dice system is not a reflection of you or your character's skill, it is a reflection of the pushback against your character. To use your metal door example, you rolling a nat 1 is not you fumbling, its the door was installed just yesterday and in peak condition, or a nat 20 is the door is old and rusty so you simply push it off its hinges. Now granted, BG3 doesn't do a great job of portraying this, with the DC so proudly being presented and nat 1s being a stupid rule that is generally played without it D&D. It does make it a lot harder to interperate it as anything other than just luck.
For the companions I mostly agree. I think they should have more autonomy and lives as people rather than just characters, while also understanding that that would be hell to voice act, just as the MC isnt voice acted aside from grunts and phrases. However I think you should try out new compainions and really delve into their questlines and romances. I personally recommend just trying the Dark Urge origin and seeing how much the companions have to say, and if you want to live off of your skill, try you hand at honor mode. Super hard, no save scumming, and perma death, but and absolute blast and you get some fancy golden dice.
All in all, you raise some good points but you should really try out the different origins, its like playing for the first time again.
Wow. That’s a great point I hadn’t thought of during my playthrough. I think my perspective is just so strongly *gamer* as opposed to a DnD vet.
I can see from a lot of comments that imagination is meant to play a stronger role in this game than other video games, and I think that probably goes without saying for ppl from a DnD background 💯
My main issue is that the game's production value is just amazing and the characters and story is great. But because it's 5e the character creation is just so bland. Every class has 3 subclasses but usually just 1 or 2 that is viable. There are tons of feats but ASI is usually better than all of them unless you're doing a specific build. I still had a great time playing the Dark Urge and evil Wyll playthrough.
That's an interesting point for sure. While I've watched a lot about this game, I only played through it once so I actually don't have a ton of knowledge about the viability of different builds in this game! That would be a disappointment if most of them aren't viable :(
That’s not a 5e problem. There so many more subclasses and options that aren’t in BG3
@@dominicc7104 they prolly had to cap it at some point, the game has a ton of classes and subclasses for a video game tbf.
Dope to know 5e goes even deeper though 💯
@@dominicc7104That being said, the subclasses feel a lot less balanced in 5e than in BG3.
I think for me it is the fact that you can try and fail, that things can be beyond your control at times that makes the game what it is. I have played games where I have mastered skills to the point where I win every encounter easily and I get bored.
Also, the failures bring out the best and worst in the companion characters, their reactions to the iPad and downs as you progress are what endear them to you. So if you play to get a specific thing and don’t let things change then the game will never really surprise and amaze you.
I think it mirrors real life well. Sometimes it is the failure that spurs you on and makes you better than the success ever did. Winning all the time breeds complacency and apathy, but knowing there is a genuine risk of failure keeps you on your toes.
I know you’re not likely to play again, but if you do, I’d recommend 2 things. 1 - Try the dark urge playthrough, it brings a whole other narrative to the game that the first playthrough never had. 2 - Let the rolls play out. Let your feeling lead rather than your competitive gamer instinct. Story games work best when you don’t already plan for a particular ending.
@@StarmanNWC appreciate the advice, honestly considering a playthrough down the line due to how many ppl commented their views on this video. Really cool to see and have me plenty to consider. Thanks for stopping by!
Never played DND growing up so it is interesting to see everyone’s takes on this who actually played. Personally not a huge fan of this system but watching the video and seeing everyone’s takes I now have a better understanding of both sides
The game is a masterpiece. I think when it comes to playing this game, the floor is enjoying it and only really needing one playthrough, but the ceiling is absolutely loving it and being able to play through it *countless* times and still experience new stuff each playthrough. So I'd still recommend it if you haven't played it yet.
I feel unlucky that I'm one of the ones who's basically at the floor, but it is what it is 🤷🏿♂️
The algo knew how I was feeling some kind of way about BG3, and recommended this. I don’t quite agree yet…but there is something here. Seems thoughtful so far. Randomness is the enemy of optimization, but I sort of love it.
@@JeremyAndersonBoise I definitely felt kind of on the fence during my playthrough but by the end, I basically felt the way I do in this video. So if you’re not done with your playthrough yet give it time, you may completely fall in love with it! Most people do :)
No, no, dude, your takes are totally valid. I LOVE this game and its characters but i vibe with what you say.
I understand uour frustration with the rng especially if you play games like Fallout or Elder Scrolls where your level determines the amount of control you have over the world. To me though I liked the dice roll as it adds a level of suspension but DAMN a critical fail sucks. (PS: Save scumming is fine. Excuse me for wanting to see EVERYTHING the game has to offer 💀)
As for characters I think they're written and presented the way they are to leave room for the imagination. Im someone who doesn't play D&D so whenever i heard a character talk about their personal life, i found it fascinating on the world its building around me. I can admit that some characters I just find flat... Halsin... Whereas a character like Wyll (as much as people dislike him) I find genuinely fascinating.
Your points are subjective, but totally understandable :)
I appreciate you saying that so much! We can have different opinions but still acknowledge the validity of the other side 🤝 I'm glad at least I'm coming across as understandable, and not just a hater for feeling differently. I definitely feel like I understand the reasons *why* people like the dice roll but that point about the suspense of not knowing what's going to happen is really a great point. It's just not for me, but I love the love ppl have for it.
That's also an excellent point about the characters being written in a way that leaves room for imagination, incorporating elements of imagination in the writing would be such a faithful representation of DnD tbf. I quite liked Wyll as well, and enjoyed the way they spun the righteous hero trope on its head with his background and current situation.
@@LordKhuryGaming Exactly! I'm not a hater, I play a lot of different games so I can definitely understand why some aspects don't click with some people :)
And I am shocked that a lot of people don't like Wyll because he's such a cool guy! Even when he's found out about his pact and punished over said pact, he NEVER blames anyone but himself and he takes the punishment for Karach (someone he barely knows).
I don't know about you, but damn he has the heart of a hero and that sold me on his character. He's not overly complex like Lae'zel but I love the guy!
But dude I think your post was absolutely great! If anyone has a problem with the take they clearly didn't watch the video. You acknowledge the strong points and address the weaker areas. It's valid criticism :)
@@Quintepalix thanks so much dude! Means more than you know to get feedback like this on one of my first videos 🙏🏿
Completely agree about Wyll, he’s an inspiring character for sure. Underrated/overhated.
Love the doggo! ❤
@@JeremyAndersonBoise appreciate that, you and me both 🤣❤️
Actually I get what you mean! I too sometimes cheat by save scumming if I want a particular outcome to happen (I did it especially often in my first playthroughs). But essentially I think the dice represents 'real life', so to speak. However smart, powerful, persuasive you might be, sometimes shit happens and other people do not react in the way you thought they would. So instead of being the god of the game, you're just an adventurer, navigating problems as they come at you. When I started to force my hand not to press quick load every time I fail, my stories in the game became much funnier and exciting. So I agree with both sides of the argument, but maybe you can still give it a chance! Thanks for sharing your thoughts!
@@rosetiler very well said!
I had a blast playing this game and I even turned my failures into adventures. Though I gotta say it took a *while* to trust in the game, but once I did, I was blown away at the different outcomes I was able to experience. When I figured out that I didn't have to kill Minthara, I so wanted to save scum and I could have but I decided against it and still had fun. As for the characters, they felt so different because each one of them could have been their own main character. Usually in these sorts of games you have characters that are designated to certain roles. For Example: _The hotties, The hothead, The innocent naive girl, The guy who's cool but will always be second best, and of course that cool character you get in the last act._ But yeah, each character in BG3 can be so many different variations that it can be offputting to some.... but I loved it!
This game popped for me because I had been frothing at the mouth for a good turn based RPG for a long time and this just fit the bill. That and I love D&D with a passion. But your thoughts are greatly appreciated because I kind of feel the same way about rouge-like games (Elden Ring, Demon Souls, etc...). In those type of games I just lose all interest at some point. I don't know what happens, it's like I play, die, play, then die, and then actually beat the hard area or boss but then I just feel so out of gas and never complete them.
Even though, I like them a lot! The challenge is awesome and I feel like a total badass once I blow through bosses I thought were going to give me trouble but then I find out I missed some important item that is clearly going to make the game easier. But the only way to have gotten this item would be to _kill the 5th bird on the forth day, on the ninth ritual, during the summer moon in the month of September!_ Ok, I'm clearly exaggerating, but that turns me off so much because I'll get obsessed with trying to get every little dodad.
But yeah, when I discuss those sorts of things with my friends they're like _that's apart of joy of the game,_ and their right. It is, but not for me anymore I guess. But hey, I'm glad you enjoyed parts of the game and understand that it is/was awesome.
Keep being honest and I'm sure you're channel will get the attention it deserves.
@@Unworshipediety thanks so much for stopping by and sharing your experience. I’m so glad a game that was tailor made for you dropped, so many games in this genre these days are Souls-like, so I’d imagine that could be frustrating if you don’t love that genre a lot.
Completely empathize with you about how ridiculous it can be at times to get essential items in those games they be tripping with the game design sometimes 😂 I know a lot of ppl literally wouldn’t be able to find some of the hidden stuff without online guides, which in itself might mean that things are slightly overturned in terms of non linearity.
I loved your point about the characters in this story, even Wyll who you could argue is the most stereotypical one, has a nice little twist to his ‘trope’.
Thanks again for stopping by and sharing your thoughts!
@@LordKhuryGaming Yeah fell ya, I'm two ways on Wyll. For once, I really liked that he was just black without all the fanfair, he wasn't *urban* or the _cool guy,_ he was just a well off young buck who ran into some trouble. His plot wasn't even world-ending or overly complicated like some other player characters. I could kind of relate to him more as a black guy because of his very low-stakes, but very personally emotional _family_ angle. I kind of thought it was a little suss that he was enslaved to a white chick. 🤣🤣
I was kind of let down that he and Mizora couldn't be explored more, I thought their relationship was extremely odd and I as a player really wanted to go a more corruptive route with him. But anyways...
@@Unworshipediety feel you, always dope to get that black representation in video games that doesn't go out of it's way to slap you in the face. It's a powerful thing.
Agreed on the Mizora bit, feels like they could've put a little more depth into her story with Wyll and her presence in the game/your camp. I went out of my way to not assign a race to her in my head lmaoo that's when things get sus bro 💯
1 - Have you ever played DND ? Taking away dice rolls would make the game closer to mass effect than DND. There is a reason why we have certain party members do certain things. I wouldn’t put Karlach to steal something that’s Astarians role. All the characters have a fit to do something.
2 - Did you ever do the characters quests ? I see that you like lazel if you start as her and do her quest ever new ending will change the way you feel about these characters. ( I don’t wanna spoil )
I'm not necessarily saying that the game should be different, as I state in the video I understand why the game is the way it is and completely respect it. They did a phenomenal job putting DND into a video game format, and I love that for the many ppl who love it. I simply voiced why I personally didn't enjoy it as much as others. I also understand the different strengths characters have dictates their chances of success taking different actions. I don't have a problem with that.
I played this game close to release, but yes in my initial playthrough I completed each characters personal quests, aside from Minthara (does she even have one?) who I unknowingly killed.. Appreciate you not wanting spspopIpick the game up again I'll try her route!
I really think the only problem with the dice rolling is that the critical fail system doesn’t really work when the game practically forces your main character to make every single roll. It would feel a lotbmore balanced if say, your main character wasnt very persuasive, but you brought Astarion with you, and he can step in for this persuasion check simce he has much higher persuasion than you do. I was honestly really disappointed when I was playong multiplayer and learned that even when listening into a conversatipn that another player is having, I couldn't contribute to the conversation whatsoever. This is verh different from Dnd 5e, and so I think that they should've not had critical failures to balance that out.
@@Pyvinizor that’s a really great point. Even that would’ve added a layer of skill that would’ve made the ratio between luck and skill a bit more digestible for me. Because that would add a level of planning that you could do that would impact outcomes.
Like you mentioned bringing Astarion would be something you could do with persuasion in case your character lacks there, if you critically fail a persuasion then a companion could also roll to try to back you up, but maybe the number they need is higher than your original one since it’s to save your stumble.
or if your character lacks in strength maybe that skill could be tied to intimidation checks and you might want to have Karlach in your party if you think you’ll need to intimidate someone. Idk just spitballing here ¯\(ツ)/¯
Being a Necromancer who can’t ally with the chosen of the God of Necromancy is a sin.
Having to roll for something I should naturally be capable of doing if I chose it during character creation is also dumb.
@@FlyinJMan imo, fair complaints 💯
I'm completely with you on the rng aspect. I play dnd, and random dice rolls work extremely well for that (for me). Playing off each other as we go (and regularly fail at tasks) is most of the fun in that. In video games, however, dice rolls just irk me. I hope it wasn't part of some obscure drinking game anyone was playing, but it's part of why I still love and replay Fallout New Vegas to this day. It is very much an rpg, but how well my character does at persuasion attempts is entirely within my control as I level and distribute points. Checks are straight black and white. You either built your character to have 75 bartering, and can thus use any given option needing 75 or below successfully, or you didn't and cannot.
Still loved BG3 to pieces. I too save scum when I feel like I want to. I've also gotten over how other people may or may not perceive it. I'm only ever playing it solo, and so the correct way to play is the way in which I have the most fun.
Great points, especially that last part "the correct way to play is the way in which I have the most fun."
Part of me wonders if they made save scumming so easy (F5 and F8, and you can save at ANY point even during cutscenes) so that players with 'control' issues *could* play the game in that manner.
Finished my first run yesterday (I played with patch 6, the 7th is still not out yet as i'm playing on mac) and its funny how different it was for me for the cast. For me it was more like, in order of preference:
1- Karlach was def my favorite, her arc was absolutely amazing, she made a grown man (me) cry like a baby.
2- I really liked Shadowheart's arc cuz I grew up in some sort of cult and liked how she got independant with just love around her.
3- Astarion was cool af, absolute gigachad rogue vampire.
4- Wyll's arc felt like a shonnen character, loved it
5- I kinda liked Gale before I accidentally got in a relationship with him lmfao (Was gonna cop Shadowheart but I saw my homie being sad that I chose her so I had to switchup for him). He kinda boring as you said tho.
6- Lae'zel tbh idk why I didnt vibe w this one, maybe on a second playthrough I'll check out her arc more (skipped that whole church thing)
7- Halsin: Yeah I didnt f- with him, didn't feel like I ever needed to have him around
Boy will you have a lot to find before ya
That's really cool to see how your life experiences shaped your reactions to the characters, and in my opinion that is a sign of really great character design/writing!
Hope you're in a good place now in terms of independence from the cult that you mentioned. If you ever need someone to talk to you can always shoot me a message, that sounds like heavy stuff dude.
So let me explain a bit more about dice system. Many of people below already said about it, but i give you another focus. Let's take for example skyrim.
1) Your stats doesn't counting in any mechanics. You do things slightly better if you have skill. But it's felt for me wrong when i playd nord with twohanded sword, and i was pickin a lock in someone's house. In rng it's made pretty honnest. If you don't have needed point's for picking a lock, it will be hard for you to pick it. If you are weak mage you can't easily brake a door with your feet. It's just honnest.
2) In skyrim i just didn't feel balance at all (thanks to autolvl btw) because of 1). In dnd if you have build about persuasion you will complete almost every easy checks. And if it's really hard perssuasion check, you need not only skill, but a bit of luck too. And sometimes it's feel like you just haven't any other outcomes, but it's not.
3) About save scumming. It's not wrong. It's okay, if you had fun. BUT I really recommend you to play without savescumming. And feel every luck and unluck on your skin :) But it's only on you.
About characters I absolutely agree. Some of them becames your body's but other's will seems for you are just mid. I never had feeling like "Damn, what are Halsin doing, rn?". Thats i feel like a miss from Larian. But it's just one bit of bad thing in ocean of greatness.
P.S. you have a cool dog :)
@@koster1275 “one bad thing in an ocean of greatness” is the PERFECT way to describe my feelings about this game. I also do agree with that point that ppl have brought up, that if you think about it the dice roll system offers more realism than classic video game experiences.
Appreciate your grace on the save scumming lmaoo and thanks about my dog, she’ll be in all of my videos that’s my ride or die 💯
@@koster1275 “damn what’s Halsin doing rn” lmfaooo no player has ever thought those words
Theres the karmic dice setting so that u dont always get too high or low rolls
@@CTO-f2k I plan on looking into this if I ever do play again! Thanks 🤝
I also agree that while the game is undeniably a master-piece, it is far from flawless. In fact, I do not even consider this GOTY; TOTK still takes that title by storm for me with this being a distant 2nd or 3rd. Octopath Traveler 2 is also within that range. Though I do not have an issue with the RNG; designed to be faithful to D&D and that's also just in general how a lot of turn based strategies work. That being said, there are ways to build stats to adjust likelihood or chances; unless rolling exact 1 being critical failure and exact 20 being critical success. It's similar to hit and miss rates during combat. As for Savescumming, yeah... That's an issue with people using emulators with save states; that literally take all the challenge out of so many excellent classics. But thankfully, Honour Mode bans Savescumming and is the true go to intended way to play the game.
I do think the customization and role playing of your avatar character is easily the main highlight of the game. And developing relationships with the characters you interact with. Objectively, the game is better on multiplayer/Co-Op modes and ultimately not as good as the tabletop game. But the characters are all really well written even if I do not quite like everyone; Karlach is easily my favorite given she is hot and has such a Chad like personality. Shadowheart has such a fantastic and deep character arc regardless of direction, Lae'zel is quite interesting despite being a monstrous brute early on and her arc is kind of parallel to Shadowheart's in many ways; the way she goes from being a Vlaakith follower to being an Orpheus follower is more or less the same as Shadowheart going from being a Shar Worshiper to being a Selune Worshiper. While most seem to call Wyll their least favorite origin character, I happen to like his white knight characteristic. I also thought Gale's personality was likable; he was a true neutral who leaned towards neutral good and also perhaps the wisest party member and easiest to please for relationship points. I admittedly dislike Astarion; controversial take since he is a fan favorite by many. But he is unnecessarily evil at times and also a hypocrite; says criminals/thieves should be punished cruelly despite being one himself. And while he has some of the best lines and voice acting, I just cannot get over his personality of sanding paper or the fact that he is a perverted vampire.
I also killed Minthara in my first playthrough, but found ways to recruit her by just knocking her out without killing her. She is an interesting romance partner, but kind of bland as a character. Halsin I actually really liked even if his Jekyll/Hyde complex didn't get taken deep into. Especially how he scolds the insufferable Kagha, that was awesome. Jaheira is the true badass of the game even if her class is redundant; though Druids are the most OP class in the game if you know how to use them; Invisible Bear pouncing anyone? And Minsc's character really comes from if you played Baldur's Gates 1 and 2; while I agree his appearance in BG3 is more so fan service to those who have played the 1st two games, it is serviceable none of the less. And also got to respect characters with a pet animal whom they deem "Much smarter than themself." The real best characters in the game if all NPCs were included are Scratch and Owlbear Cub.
As for my real objective flaws, that would honestly be the numerous bugs and glitches the game is infamous for. Nothing is more annoying than the game constantly crashing and forcing you to reload and redo unsaved progress. In addition to that, the point and click controls can be clunky at times, the camera sometimes turns in random ways it shouldn't; making it difficult to navigate during battles taking place in buildings with multiple floors. It's also really annoying when party members who are supposed to be following me stand at absolute random; they keep standing on hazardous floors, stepping in traps blindly, or not staying on elevators or gondolas needed to progress. Speaking of the combat, it is a fun strategy RPG, but the scale of the battles are kind of slow and not as fun or hardcore as various Fire Emblem games for example. Considering how well FE titles handle battles of 19 vs more than 60 enemies even as early as GBA hardware, why can't BG3 properly handle any more than 24 enemies engaged? Game is more fun on Party Limit Begone mod; best mod for the game. Even if battle lags happen more as a result or other aforementioned issue become worse. But it does increase pacing, and like hearing approval or disapproval from all party members during responses. Also, every tough fought on the game has a simple and easy way to downright sneeze it; so this is hardly considered a very challenging game with those utilities in mind. As for the story/plot and adventuring through the world, the game starts out with a bang in Act 1; Wilderness, Underdark, ect all being amazing places to explore. Act 2 feels short and easy and also rather small Shadow Cursed Lands; and I wish there was a way to backtrack to a restored version, then Act 3 causes plot to get messy or all over the place combined with the fact that previous lands all become permanently unavailable takes away the experience of feeling like an Open World game.
All in all, an excellent game, but not the best game ever made and there are understandably some people who do not truly enjoy it as much as others.
@@darkdragonmedeus705 I agree on the customization point, I’m a sucker for self inserting in video games, and love trying to design myself. Love your point on the parallels between shadowheart and Lae’zel, their dynamic is very interesting and their clashes do distract from the fact that their circumstances are so similar.
I think on your Astarion point, people enjoy seeing the goodness in characters who have done wrong, and recognize his victimhood. That plus the phenomenal voice acting, it makes sense why he’s a hit with ppl. Though I’m closer to your camp, I don’t dislike the guy but I’m not his biggest fan by any means 😕
I’ve played a ton of fire emblem games, and your point about the number of enemies in engagements is really interesting. I never thought about that missed opportunity to really scale things up in some moments and have really expansive battles.
I got really lucky in terms of bugs in this game during my playthrough, but there’s nothing more frustrating than a bug or glitch causing you to lose progress.
I did get fatigued by the end of my playthrough, and I think a big reason why are your points about the Acts in this game. I think your comment highlights the importance of the fact that we can articulate how amazing a game is, but still highlight opportunities for improvement 💯
I kinda like the dice system. Because to me, it means that there's always a chance to get lucky/unlucky. I stacked my face skills, so I can lie my way thru anything, but there's a 1% chance that I can fail and possibly have a different experience. I saved scummed my first playthru thooo
@@sunidaze I definitely respect your feelings about the system. Somebody else mentioned in the comments a great point, that in a way the dice system is realistic in the sense that in real life, skilled ppl don’t ALWAYS succeed at what they try to do. So that part about it is cool for sure, the realism.
+ good to see ya here, my save scumming sistah LOL
Only one real sex scene!
That is the problem, right? Haven't watched the video yet
😂😂😂😂😂 bruh
I undestand your point with the RGN but i completely disagree in the specific use that has in BG3, sometimes no matter how good you are you will fuck up. It can be positive too from a narrative perspective, but i get it. I do hate it in gacha games or as a tool to artificially extent the life of a game through farming
100%. One of the perspectives I've learned from these comments that I hadn't thought of, is how the dice roll system in this game is realistic in terms of how things go in real life, and that ppl rlly enjoy the suspense it offers. Can respect that for sure 💯
It's hard to agree with you on the RNG, while it can be frustrating not getting the roll you need.
There's moments where it's amazing, say you have 10 charisma. Basically 0 modifiers and you are trying to convince someone to side with you, you need a 30. It's practically impossible. Unless you get the perfect roll (natural 20) and succeed. Basically a shot in the dark and it worked, the amount of excitement from that is amazing and reminds me of those rolls you make when playing dnd where you really don't expect it to work but you try anyway and it does!
I can understand it's not for everyone but i would personally have been so disappointed if that wasn't in the game. There's so little of this quality of games that uses a tabletop kind of gameplay.
It's refreshing to play a game where you don't just have absolute complete control over what is happening. A high charismatic person wouldn't and shouldn't always get what they want there should be a chance you fail at something you are an expert at. It should just be lower chances that you fail. Astarion with Cat's grace and stupid high dex practically never fails at disarming traps and opening doors for example, he has advantage and like +15 to his rolls. The only way is rolling a natural 1 twice (only got it to happen once and it was insane).
It's for sure a personal preference and nothing wrong with that either!
(Save scumming is valid honestly, i did too my first run)
Also, if it might help you get through the game but I'm sure there's a mod or such to help with having more control over what happens. I haven't really looked and it might be extra effort to forcibly play a game. There is cheat menu so i guess all else kinda try to determine whether you'd pass and force pass it / force fail it yourself. (No idea how they work haven't played with it)
Real on the characters though, Lae'zel is great. She's my favorite as well. Gale was boring at first but learning about him getting on with a god and she leaves him on read pretty much kinda changed that for me lmao.
Wyll kinda gets this notion of having nothing storywise but honestly his story is probably the most realest of them.
They've yet to fixed the bug with Jaheira so i never get to play with her, she's always neutral it sucks.
See I completely understand your perspective and respect and love that for you. I'm not advocating that they change the game, I think they did amazing to bring DnD so faithfully to a video game setting, and I'm grateful BG3 got the accolades it did because it was such a unique gaming experience.
I just personally, didn't get as much enjoyment out of it 😕
That Gale twist was actually pretty wild though lmaooo he a menace for all that 💀
@@LordKhuryGaming I didn't realize how much i type, my bad for having you read all of that haha. Just kinda wanted to explain from the other side how the rng/dice rolling does a lot for the game. It's for sure a preference things!
Like i said, no idea if there might be a mod that overhauls the system so people who don't care for RNG could at least enjoy the story because the story's really great.
Also yea he was 💀then he tries to romance you like chief i don't anyone's beating a goddess lmfao
@@HobbolinGobbolin 😂😂🤣 never thought of it that way, it’s like the most dialed up version possible of that meme “the person your partner tells you not to worry about” 💀
Also no worries about length, you can literally type a novel on my video and I’ll always read it and get back to you. Big reason why I’m starting, I want to create conversation and be able to talk video games with other people
I understand not liking the dice mechanic. I'm a D&D nerd so I knew exactly what I was getting into and thought they did amazing at bringing the tabletop to life in a videogame. But obviously that's not going to be universally loved.
Surprised you didn't catch on with any of the characters though, I only focused on the 4 characters I put into my party in my first playthrough (Shadowheart, Astarion and Gale originally, but he got replaced with Minthara during act 2), and I found myself quite attached to all of them, Gale to a lesser degree but I was interested to see where his story was going.
Perhaps though Divinity Original Sin 2 would be more your style? The game Larian made before BG3 that has much less luck involved, dialogue that works if you have X rank in talky skills, etc. I'm not sure if it would solve the character attachment issue, since it's a less cinematic game and the companions sometimes do their quest dialogue off screen so it is a bit harder to get attached... But for me at least I still slightly prefer those characters over who we got in BG3, and if the production quality had been the same it wouldn't even have been a contest, but can't promise that issue would be solved for you since it's very much a matter of taste.
Yeah I think it's definitely worth pointing out and maybe I could've emphasized it even more, that they did a fantastic job of bringing D&D tabletop gameplay to life in a video game context. I agree with you there, it just wasn't for me :(
Also that's a great suggestion! I actually bought DOS2 a few months before Baldur's Gate 3 came out, but due to life getting crazy, I never actually got to play it.. then BG3 released, and I just played that instead.
I'm honestly surprised I wasn't able to attach strongly to the characters either, as I'm usually with the mob when it comes to loving characters or not 💀
More Baldur's Gate 3 content! Especially since the mods came out
@@KamiAnimeS1 I might take a look 👀 everyone sharing their opinions and personal experiences on this video has me reconsidering things! Thanks for stopping by 🤝
My only problem with replaying the game is its length. I want to replay it but man is it a daunting task when you consider there's other games to play. I want to experience all the new stuff since I only played it when it first came out but man... Wukong just released. Space Marines 2 just released. Still haven't beat Cyberpunk Phantom Liberty, etc.
Nothing wrong with save scumming. I personally like the dice rolls and don't feel bad about save scumming if I don't like the results. I also really like the characters and care about most of them, except Halsin (he boring)
@@JinzoTK thanks for sharing your opinion! The length is pretty daunting, and tbh by Act 3 in my playthrough of this game, I was a little bit fatigued. It honestly might even be more fun for you to replay the longer you wait though, so it works out that you have other games you want to focus on, that’s a blessing 💯
Also, nice to see a fellow save scummer out in the wild LOL
nice video, well articulated points. Interestingly i never really thought too much about the rng of the game, and i quite like the novelty of the experience but you are also right. Building a character to be good at something and then seeing them fail isn't always satisfying - and much like you I savescummed the hell out of my first playthrough. On subsequent playthroughs (I waited a year to start again) I just roll with it, and it definitely feels better and more enjoyable. after all, irl people who are good at things dont always succeed. As for the characters, im 50/50 on them. all well written etc but yes my attachment is limited to astarian, shadowheart, gale and minthara. Wyll originally was going to have more of a conflicting personality -so ive heard- and less of a white knight and I think idve enjoyed him more that way as he was a bit too one note for me, which is a shame because everything else about him is great. Some of the supporting characters are fantastic though, namely Raphael
Ahh thanks for sharing your experience about enjoying it more without the save scumming. I'm glad you were able to let go, and I suspect I would've had more fun too if I could've.
That's also a good point, there's an element of realism to the idea that even skilled people aren't always successful. Also, Raphael is GOATED I'm ngl, phenomenal voice acting and character design, + when his boss music starts it's honestly one of the best moments I've experienced in video games. So good.
And I'm glad you enjoyed the video!!! Means alot
Issue 1: Fair. However, the difficulty is designed such that if you make your character good at something, they will succeed pretty much all the time. You can probably definitely get a mod that makes you always roll 10 or something.
Issue 2: I think some of the characters were poorly written. Especially compared to their original designs.
You might've had better luck than I, cuz your boy loved rolling a 1 for a Critical Failure in key moments 💀
Your second point is interesting, I don't know enough about their original designs to comment.
To be fair, almost EVERY GAME works this same way (with random numbers combining with statistical bonuses) they just do it in the background instead of showing you the random generation (and bonuses) on screen.
I mention that at 00:47 before I even say anything else... I understand its role in video games, but for me in this game, it's the ratio between luck and skill effecting outcomes that I don't personally enjoy.
nah the second issues i understand the characters even though are good they dont feel deep as deep as mass effect characters compare Karlach with Wrex and i think you will like wrex more because you go and learn about himself and see him how he interacts with others. Hell i think the camp is under utilize cuz the only characters that interact with each other is shadowheart and Lazel every other interaction is you with npc
For a game like Mass Effect I think the interactions come off as more genuine because everyone has a _role_ to play. It's not like you could suddenly give Wrex the abilities of Samara! lol, but yeah, Those games were pretty awesome from what I recall.
A really great point I agree with, other people have raised similar sentiments about the opportunity for the cast to interact with each other more in this game, especially at camp
Just wait until you learn about quantum randomness - the d20 of the real world… 😂
Imma sit out on that one g 😂
Yeah the dice thing, that's just how D&D plays, you have to roll dice for everything. So not specifically a BG3 problem heh.
I get that, and I think I would definitely enjoy it playing table top and with friends. I could've emphasized it even more, that they genuinely did a fantastic job of bringing D&D tabletop experience to life in a video game context.
But playing that experience in a video game? It just doesn't align with how I typically enjoy video games! But I definitely respect how much love and appreciation people have for it 🤝
You seem like a cool dude and I liked the video but I will never disagree with someone more lol
And that's okay! I'm glad you were able to enjoy the video even though you disagreed so strongly! Completely respect your opinion 🤝 thanks for stopping by
I say this with the utmost respect but: skill issue
@@KhaoRose I say this with the utmost respect but: did you watch the video?
@@LordKhuryGaming yes
@@KhaoRose first of all; thanks for watching I appreciate it 🤝 but if you did then you should know the video has nothing to do with skill.
The entire point of the video, was that I (personally) don’t like the amount of scenarios dictated by rng/luck. I prefer it when games are actually more about *skill issues* 💀
That said I respect what BG3 is and don’t think they should change anything; they did a great job bringing DnD to life, and I enjoyed the game, I just didn’t rlly fall in love with it the way the majority of ppl did
@@LordKhuryGaming Alright, let me give you my 2 cents. Some act 2 Spoilers below.
The skill check in bg3 isn't how hard you can bonk someone over the head in one turn or outsmart them etc.. Of course it's a big part of it but the main skill check begins in the character creation screen, especially if your main issue is rng.
It makes sense for a strength based barbarian to not hit charisma checks, same way it would make sense for a charisma built bard not to hit strength checks. It's part of the reason you are given three other companions - to cover your weak sides. There are items, clothing, potions as well as certain quests and dialogues that lead to you being able to boost those said stats which minimises the rng immensely. Friends, guidance and many other spells are your best friends for the harder checks. (Karmic dice in settings is to be noted however it applies to npc dice checks also.)
A well built rogue, by the end of act 1, will be able to open every single door and chest without any help from your team. A party face with high charisma stats will be able to talk their way out of a situation almost 100% of the time. There are exceptions of course where the game purposefully sets the dc checks high because it's meant to be a luck thing. For example convincing Yurgir to kill himself and his crew in act 2 during the shar trials. It's a pretty big boss fight that you'd be just skipping if the dc check wasn't insane.
Convincing Shadowheart to spare Nightsong and abandon Shar seems to be a high check also because Shard makes the correct choice left to her own devices. There's a pretty high, I believe wisdom/intelligence, check going into act 3 to not become a half illithid. If you simply don't use the worms/illithid powers up until that point the ball is in your court and you can just say no without having to roll.
I guess my point is that the very high dc checks are there for story purposes and everything else can be easily passed with the points I made above.
Save scumming is not the sin that people make it out to be, you simply miss out on finding out some neat things about the characters and which actions actually have consequences. Most people who are loud about this game online are dnd fans who will be replaying it more than once so not save scumming is more so just gathering information for the next playthrough. If a casual gamer wants to force their one playthrough to go how they want it to go then I see no problem with that at all as I'm sure most people don't either.
I already wrote a novel so let me keep the character part of this short. I myself only fell in love with three out of the available ten companions. You only truly get to know them if you romance them in my opinion so again, the game wants to be replayed many times. The characters yap a lot if you take the time to interact with them after every relevant interaction. A new companion joined? Speak to all of them. Entered a new area? Speak to all of them. Met an important seeming npc? Speak to all of them. You get the point.
Long resting, or even partial resting, often to trigger relevant cut scenes is also important. I missed a lot in my first playthrough because I didn't rest until I absolutely had to. Can't think of another reason you may not have meshed with any of them otherwise as the game seems to cater for everyone.
@@KhaoRose “MINIMIZES rng”
“ALMOST 100% of the time”
You acknowledge the root of my argument within your own comment. My personal issue is that you always *can* roll a number that will fail you the check, even if you’re an expert in that arena. There’s no amount of words that will change that fact.
I’ve gamed my whole life, extensively in the RPG genre. I know the interaction loop with companions (always check in after events) and after seeing all of the content that took place with the first few long rests, I long rested often even when I didn’t have to, just to see if anything new would happen…
there’s no ‘skill issue’ with how I played the game, that made me not fall in love with the things that I mentioned in this video… I just… didn’t ¯\(ツ)/¯ which is okay, I respect and love it for the majority that did, and can recognize the high quality in the game design and character writing.