Je pensais que tu allais marquer des points vu que c'était Imola, mais belle course de Gachot et très bon rattrapage de ta part lors de ta 2eme perte de la voiture. Continue tes vidéos
Je pensais aussi faire un bon résultat sur ce circuit mais mon erreur stupide quand je perd la voiture pour la première fois est tellement stupide, je m'en suis tellement voulu en vers moi même, pour la 2ème perte de voiture sur le mouillé celle là elle m'a vraiment surpris pour le coup mais j'étais extrêmement content de pouvoir la rattraper car je me pensais foutu aussi à ce moment là. Bravo à Gachot qui a su en quelques sortes rattraper mes erreurs avec ce super point apporté à l'équipe qui sont super importants pour la battaille du mid-field🎉🎉🎉. Merci encore de ton super soutien envers cette série 🙏🙏
actually took me a while to realize it's Imola because oh how much smaller cars used to be back then. No problem just flying through the 14/15 chicane!
7:34 It won't. The AI has full grip on gravel and grass too. This is further proved at at 7:50, where Hill was 0.335 seconds ahead of you before the chicane, but was 0.460 ahead exiting it. And that is whilst having 2 wheels airborne for half the chicane. Edit: 12:10 Also yeah the pits are a clusterfuck in Imola.
Yeah you right about the analysis on the 7min timeline😅 I haven't noticed and abouts pits it's really ridiculous on this track 😢 I don't know if there some fix that I can put on this game for this circuit 🤷♂️
Maybe? Looking at the pit road in an AIW editor I can sort of see what is going on. As for them taking out other AI at the entry: The "pit road" starts at the braking point, and since the AI going into the pits would brake later they just kill everyone who blocks them (AI Spatial Awareness was only introduced in rFactor 2). Might have been preventable by making the "pit road" start later, maybe where they turn in, or a waypoint later. Or just give it a corner speed multiplier to reduce it's speed to roughly the chicane's speed. Has the side effect of the AI slowing down without cars in front, but it would fix the problem. As for the AI crashing at the chicane in the pits: The "corridor" (the track width the AI sees) is wider than the pit road itself, and gradually tightens to fit it, not counting for the concrete they crash into. Easily fixable by editing the track width. ISI could have spared an amazing 10 minutes to fix these problems. Of course you have to test the fix to ensure if it's working properly, which would probably increase this time. I feel like some modders put more effort into the AI than ISI themselves... (Sorry for writing an entire novel)
Im still wondering if there are any fix to the High grip of AI in gravel and grass I know modifying the corridors but i refer that actualy going out of track give them real punishment like gran prix 4 where they lose much speed or even crash
Because this mod have let Michael Schumacher did the entire season and don't consider that he will be not there after his broken legs, so in that case Salo don't have to replace him like he did in real life
Well after a quick check you right it should be Diniz but it's not that important we can imagine that Salo was selected for Sauber for this season of MyTEAM its fine to me 😅
__**Assists**__
> **Steering assistance** - disallowed
> **Opposite lock assistance** - disallowed
> **Braking point assistance** - disalowed
> **Stability assistance** - disallowed
> **Spin recovery** - disallowed
> **Invulnerability** - disallowed
> **Auto shifting** - disallowed
> **Traction control** - low
> **Anti-lock brakes** - disallowed
> **Pitlane assistance** - disallowed
> **Clutch assistance** - allowed
> **Automatic reverse** - disallowed
📑 __**Rules**__
> **Flag rules** - on
> **Fuel usage** - x2
> **Tyre usage** - x6
> **Race length** - 50%
> **Mechanical failures** - time scaled
> **Damage** - 100%
> **Weather** - changing weather
Je pensais que tu allais marquer des points vu que c'était Imola, mais belle course de Gachot et très bon rattrapage de ta part lors de ta 2eme perte de la voiture.
Continue tes vidéos
Je pensais aussi faire un bon résultat sur ce circuit mais mon erreur stupide quand je perd la voiture pour la première fois est tellement stupide, je m'en suis tellement voulu en vers moi même, pour la 2ème perte de voiture sur le mouillé celle là elle m'a vraiment surpris pour le coup mais j'étais extrêmement content de pouvoir la rattraper car je me pensais foutu aussi à ce moment là.
Bravo à Gachot qui a su en quelques sortes rattraper mes erreurs avec ce super point apporté à l'équipe qui sont super importants pour la battaille du mid-field🎉🎉🎉.
Merci encore de ton super soutien envers cette série 🙏🙏
good on bertrand!
Yes Bertrand did a massive job today! Congrats to him🎉🎉🎉
Amazing Brandon!!!
Thank you so much!! 🙏🙏
actually took me a while to realize it's Imola because oh how much smaller cars used to be back then. No problem just flying through the 14/15 chicane!
Because no Anti Tank mines to prevent cutting it, like nowadays
Maybe I'll should use it for fly around the track yes 😂
Good position for Gachot
Yes! That result was so important! It repaired my mistakes with this point 🎉🎉.
7:34 It won't. The AI has full grip on gravel and grass too. This is further proved at at 7:50, where Hill was 0.335 seconds ahead of you before the chicane, but was 0.460 ahead exiting it. And that is whilst having 2 wheels airborne for half the chicane.
Edit: 12:10 Also yeah the pits are a clusterfuck in Imola.
Yeah you right about the analysis on the 7min timeline😅 I haven't noticed and abouts pits it's really ridiculous on this track 😢 I don't know if there some fix that I can put on this game for this circuit 🤷♂️
Maybe? Looking at the pit road in an AIW editor I can sort of see what is going on.
As for them taking out other AI at the entry:
The "pit road" starts at the braking point, and since the AI going into the pits would brake later they just kill everyone who blocks them (AI Spatial Awareness was only introduced in rFactor 2). Might have been preventable by making the "pit road" start later, maybe where they turn in, or a waypoint later.
Or just give it a corner speed multiplier to reduce it's speed to roughly the chicane's speed. Has the side effect of the AI slowing down without cars in front, but it would fix the problem.
As for the AI crashing at the chicane in the pits:
The "corridor" (the track width the AI sees) is wider than the pit road itself, and gradually tightens to fit it, not counting for the concrete they crash into. Easily fixable by editing the track width.
ISI could have spared an amazing 10 minutes to fix these problems. Of course you have to test the fix to ensure if it's working properly, which would probably increase this time.
I feel like some modders put more effort into the AI than ISI themselves... (Sorry for writing an entire novel)
Im still wondering if there are any fix to the High grip of AI in gravel and grass
I know modifying the corridors but i refer that actualy going out of track give them real punishment like gran prix 4 where they lose much speed or even crash
Did You Create The Citroen F1 Team?
If you talk about the livery, it's a modder that made it for this concept 😊
🗣Theres a spin in sector 3, watch out for the yellow flag 🗣
12:13 LMAO. 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Yes it was ridiculously funny 😂😂
Why Mika Salo is remplacing Pedro Diniz at Sauber?
Because this mod have let Michael Schumacher did the entire season and don't consider that he will be not there after his broken legs, so in that case Salo don't have to replace him like he did in real life
Well after a quick check you right it should be Diniz but it's not that important we can imagine that Salo was selected for Sauber for this season of MyTEAM its fine to me 😅
@@BrandonF1C yep. I guess diniz is bad driver and salo is better
@@JordiGambinSerrano I totally agree with you buddy👍