Top 5 Game-Breaking High Level Spell Combos in Dungeons and Dragons 5e

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  • Опубликовано: 6 июл 2024
  • MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... We take a look at some of the deadliest spell combinations that can be used in Dungeons and Dragons 5th edition. Be wary about unleashing these upon an unsuspecting party or a DM who doesn't see them coming. We also take a look at ways to circumvent and undo these combos to keep the game fun and fair.
    This video is SPONSORED by the DECK OF MANY. check it out at thedeckofmany.com/dudes
    TIME STAMPS
    0:00 - Opening
    2:15 - Time Bomb
    5:01 - Trench Warfare
    7:34 - The Microwave
    11:22 - Scry & Die
    14:52 - Prismatic Doom
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Комментарии • 987

  • @DrifblimWind
    @DrifblimWind 3 года назад +279

    The bard and I (wizard) have a combo move called "Checkmate" where I'll cast Hold Person/Hold Monster while they'll cast Animate Objects on 10 chessboard pieces. If the enemy fails the save and gets paralyzed, that's potentially 10 auto crits per turn for 20d4 + 40 free damage while we're still allowed to cast other spells.

    • @russnewton2698
      @russnewton2698 2 года назад +10

      Ty definitely going to use that combo

    • @egorsdeimos3523
      @egorsdeimos3523 2 года назад

      How does that work?

    • @gatangela2008
      @gatangela2008 2 года назад +20

      @@egorsdeimos3523 when you cast animate objects on tiny objects (such as chest pieces) you can animate up to 10 of them, and they gain attack rolls equal to 1d4+4 dmg so that's already 10d4+40 potential damage
      hold person/monster paralyzes the target, so every attack roll of the animated chest pieces against them is done at advantage, and then since they are paralyzed, every attack that hits is an automatic critical hit, so double the dice, and that's the 20d4+40 potential damage

    • @bigbosstrainer8415
      @bigbosstrainer8415 Год назад +1

      Now just have the chess pieces made of adamantine.

    • @samsonparks1645
      @samsonparks1645 Год назад

      That is fantastic

  • @LoDDestroyer
    @LoDDestroyer 3 года назад +192

    Party looking at Prismatic Wall, moments before disaster: "It's just hanging there, menacingly!"

    • @someoneonyoutube8622
      @someoneonyoutube8622 2 года назад +2

      If only there were a way to set that up during timestop too.
      But i suppose all that’s needed is a good ol subtle spell

  • @joshuaarnaud993
    @joshuaarnaud993 3 года назад +495

    Polymorph plus animal messenger....
    Polymorph the target into a small bird/squirrel, then cast animal messenger (no save) and that creature is gone for at least an hour.

    • @zEr-ne5ri
      @zEr-ne5ri 3 года назад +36

      but................. I got nothing

    • @thenkindler001
      @thenkindler001 3 года назад +152

      Even better if you need to capture a someone and take them back to a major base or city you can polymorph the target, then use animal messenger to deliver a message to the head Bailiff: “I am the criminal you seek. Put me in jail immediately.”
      Easier for the target to deliver themselves.
      Mission Passed. Respect+

    • @joshuaarnaud993
      @joshuaarnaud993 3 года назад +11

      @@zEr-ne5ri only downside is polymorph can be saved against

    • @joshuaarnaud993
      @joshuaarnaud993 3 года назад +35

      @@thenkindler001 or find some baddie in the woods, pull the combo, send the creature into an enemies home and break polymorph... free assassin

    • @CassiusDrake
      @CassiusDrake 3 года назад +11

      This is brilliant

  • @Wesmin
    @Wesmin 3 года назад +63

    Monty's beard and Kelly's mustache, now that's a High Level Combo!

  • @Hesauce
    @Hesauce 3 года назад +254

    I knew about trench warfare and was trying to keep my brother from finding out. Curse you Dungeon Dudes for making such detailed videos!

    • @DungeonDudes
      @DungeonDudes  3 года назад +66

      Oops 😬

    • @moquips
      @moquips 3 года назад +3

      Cloudkill moves on its own, so Trench Warfare is only viable for 4 turns

    • @meirwaxman350
      @meirwaxman350 3 года назад +11

      Remember, if your players do that to you, the enemy known that strategy, and if they're powerful and intelligent, they would upgrade the strategy - perhaps they use flying demons that are also immune to poison, and that can move alongside the cloudkill even when the character they grapple has good strength. Perhaps they even find something that heals from taking poison damage :) (by the way, Mezzoloths can set up this combo all by themselves, they have Cloudkill innately, are immune to poison, and have more health than a zombie and 18 AC. They also have dispel magic, darkness and blindsight, and a 60-foot teleport that they can use endlessly. They are technically only CR5, but well... they hit far above that. Especially when you pair them with dragons, like the cult does in part two of The Cult Strikes Back in Rise of Tiamat.)

    • @kathrynck
      @kathrynck 3 года назад

      @@moquips There's no breeze indoors.

    • @moquips
      @moquips 3 года назад +3

      @@kathrynck A strong wind ends the spell early, but that's not what I was talking about. The spell says "The fog moves 10 feet away from you at the start of each of your turns"

  • @TheeAugustCaesar
    @TheeAugustCaesar 3 года назад +400

    Hey Monty and Kelly! Wanted to thank you both for all you've done for thr D&D Community! You've definitely made my table better!

  • @rsowel0321
    @rsowel0321 3 года назад +227

    Trench Warfare variant: Cloudkill and Plant Growth. Even against the a Dashing 30' move character, you can keep your victims in the CK for a long time.

    • @robinthrush9672
      @robinthrush9672 3 года назад +17

      Also Plant Growth + Spike Growth

    • @godsamongmen8003
      @godsamongmen8003 3 года назад +3

      Do you suppose the cloudkill would also kill the plants?

    • @lordspook1260
      @lordspook1260 3 года назад +4

      @@godsamongmen8003 plant based monsters don't have any resistance to poison but i wouldn't bother to enforce something like that because it is more fun to let the player fell rewarded for their creativity

    • @jacobrosales5376
      @jacobrosales5376 3 года назад +2

      Or just Wall of Force them inside a hemisphere or globe. Gas stays inside.

    • @jamieadams2589
      @jamieadams2589 3 года назад +2

      @@godsamongmen8003 plants and animals require different things and are killed by different things so it depends on what poison is in the cloud and what plant is growing

  • @justanotherglorpsdaymornin5097
    @justanotherglorpsdaymornin5097 3 года назад +148

    It would be cool to see a low level spell combo video from you guys.

    • @DungeonDudes
      @DungeonDudes  3 года назад +135

      It’s in the works!

    • @justanotherglorpsdaymornin5097
      @justanotherglorpsdaymornin5097 3 года назад +5

      @@DungeonDudes nice.

    • @ee4724
      @ee4724 3 года назад +3

      @@DungeonDudes Sick! Looking forward to it!

    • @anthonydonnelly1157
      @anthonydonnelly1157 3 года назад +17

      @@DungeonDudes May I suggest: Watery Sphere + Tasha's Hideous Laughter. First the target is suspended in a large ball of water, then forced to start laughing, preventing them from holding their breath. Though it does require two separate casters to be fair.

    • @isaacgraff8288
      @isaacgraff8288 3 года назад +8

      @@anthonydonnelly1157 That is nasty. Would Watery Sphere and Sleep work in a similar manner?

  • @darkenedblade2585
    @darkenedblade2585 3 года назад +215

    The wizard in my party cast pris wall around the enemies and I as the Druid cast whirlwind in the middle of it and it was so funny!

    • @mayhemivory5730
      @mayhemivory5730 3 года назад +9

      That’s not how either of those spells work, but as long as you had fun, I approve.

    • @mayhemivory5730
      @mayhemivory5730 3 года назад +4

      Neither of those spells deal damage just like that. Whirlwind only when you meet it. Prismatic Wall only when you move through. You also cannot see inside the wall.
      To get your effect, what you need to do is use an action to move the whirlwind in and out, thus transporting the creatures and moving them through the wall, at which point they would take damage. Also be aware that if they get teleported, you loose your loot. And while they are outside, they might escape.

    • @darkenedblade2585
      @darkenedblade2585 3 года назад +4

      @@mayhemivory5730 it wasn’t exactly like how I described it as it was 2 years ago but I could see over the wall as I was flying in Wildshape and the whirlwind would throw enemies through the wall. I moved the whirlwind around in the space.

    • @bobybimberbod8500
      @bobybimberbod8500 3 года назад +1

      @@mayhemivory5730 i'm pretty sure the spell Robert McGe is describing is dust devil

    • @cageybee7221
      @cageybee7221 3 года назад +1

      @@bobybimberbod8500 either would work, whirlwind throws people in random directions and dust devil throws people away from it.

  • @OmegaGuess
    @OmegaGuess 3 года назад +53

    Evil Combo I stumbled onto with my Bardlock:
    Greater Invisibility, and then Steel Wind Strike.
    Since there's no verbal component to SWS, it's difficult to counter, plus you are nailing 5 creatures at advantage for a TON of damage.

    • @dhaas4698
      @dhaas4698 3 года назад

      Very cool. Perhaps an Evoker would be better than a Bard for this combo

    • @CosmicNuisance
      @CosmicNuisance 2 года назад +2

      @@dhaas4698 that's only worth it if you're playing a 14th level character and you straight class to get the overchannel feature to deal max damage on one spell

    • @alex2legit66
      @alex2legit66 9 месяцев назад

      It’s cool af thooooo

  • @HD-ct2un
    @HD-ct2un 3 года назад +20

    Time stop was my bladesinger’s favorite spell. When she had enough turns of frozen time she would cast haste, mirror image, and crown of stars, basically super buffing herself.

    • @epitaph4606
      @epitaph4606 Год назад +1

      I imagine during stopped time just a dragon ball style screaming for all the turns

  • @maesterx4d
    @maesterx4d 3 года назад +127

    My not-so-good character once did sickening radiance in a prison stockades during a heated escape. The face on my DM as she had to describe all the prisoners crying out trying to get through the bars while dying from “melted nuclear reactor” levels of radiation was intense.

    • @Spiceodog
      @Spiceodog 3 года назад +6

      But why? Why would you do that

    • @erikwilliams1562
      @erikwilliams1562 3 года назад +8

      You are a sick person and I solute you!

    • @gumballthechewy
      @gumballthechewy 3 года назад +8

      You... you know you can drop concentration at any time... right?

    • @Spiceodog
      @Spiceodog 3 года назад +4

      @@gumballthechewy I think he did it intentionally

    • @Spiceodog
      @Spiceodog 3 года назад +1

      @Herald of dissonance I’m not the one who did it

  • @snuckytoes8427
    @snuckytoes8427 3 года назад +229

    Oof, The Microwave is brutal.

    • @migthulhu
      @migthulhu 3 года назад +8

      I was thinking that the ritual Forbiddance would stop the teleportation if you had the time to prepare ala the final battle scene in Conan, but with Clerics and Wizards.

    • @YourBoyNobody530
      @YourBoyNobody530 3 года назад +5

      @@migthulhu You could actually use Forbiddance in place of sickening radiance as I believe it does damage as well.

    • @M0ebius
      @M0ebius 3 года назад +8

      You can also use Faithful Hound + Wall of Force. Not quite as stylish but also doesn’t have that Auschwitz vibe.

    • @IRLBemused
      @IRLBemused 3 года назад +4

      Does it work though? Description says it blocks spells cast into it.

    • @bright-vision8766
      @bright-vision8766 3 года назад +10

      @@IRLBemused that's only if you choose the opaque wall. You can also put it in the form of a cage, which doesn't block magic through it. (Mind you: the people inside there could also cast something out tho)

  • @br41nc3ll
    @br41nc3ll 3 года назад +19

    Your videos are comforting to listen to like a podcast. Sometimes you aren't just improving the community by giving away your knowledge, but you're also improving the people in the community.
    Thanks a lot you two.

  • @ikelos_sg_v1.0.22
    @ikelos_sg_v1.0.22 3 года назад +49

    As a bit of a min maxer myself, I love this kind if content :) hope you 2 are well

  • @allerasthesphinx7184
    @allerasthesphinx7184 3 года назад +61

    Kelly: If you see a prismatic wall appear above you get out of the way because you still have a round before reverse gravity. Me a 17 level wizard who took 3 levels in fighter and can action surge:
    Heheay boi

    • @deamon506
      @deamon506 3 года назад +5

      Beautiful

    • @dolphinsniper
      @dolphinsniper 3 года назад +1

      I don't think you can cas two spells in a turn, even with Action Surge.

    • @deamon506
      @deamon506 3 года назад +13

      @@dolphinsniper you can

    • @allerasthesphinx7184
      @allerasthesphinx7184 3 года назад +5

      Jeremy Crawford’s reply to that very question:
      Replying to @CraigSchwarze
      @CraigSchwarze You can use Action Surge to cast a second spell, provided that both spells take 1 action to cast. @mikemearls @Nerdarchy

    • @jaredfieseler6654
      @jaredfieseler6654 3 года назад

      @@allerasthesphinx7184 what about only being able to cast one spell per turn even if it’s a bonus action

  • @mqb3gofjzkko7nzx38
    @mqb3gofjzkko7nzx38 3 года назад +124

    The Boom Box: Demiplane + Glyph of Warding.
    Set up a demiplane with all sorts of nasty spell glyphs and explosive glyphs. Place a minion in there with instructions to open the shadowy door the next time it appears. The next time you see the BBEG, cast Demiplane to make the door appear under his feet.

    • @cmckee42
      @cmckee42 3 года назад +15

      It can also be used to super buff the party right before a fight. Glyph of warding is one of the few ways to get around concentration requirements, which means you can layer on a lot more stuff than normal. For example, open the demiplane, and send everyone in your party to a spot that will hook them up with greater invisibility, flight, mind blank, true seeing, 8th level globe of invulnerability, stoneskin, haste, enlarge, protection from good and evil, etc. It costs a fortune, but it is affordable for a 17th level party who need to kill the campaign BBEG.

    • @benthomason3307
      @benthomason3307 2 года назад +10

      "And that, children, is why the moon has craters!"

    • @GeninGeo
      @GeninGeo 11 месяцев назад

      @@cmckee42 I think this costs more than you think all the multi target spells can only go off per person. each bless protection for good and evil (i just read sanctuary this is far better than sheild of faith)

    • @cmckee42
      @cmckee42 11 месяцев назад

      @GeninGeo oh, no I am fully aware it is very expensive, but for a climactic end of campaign battle, it is probably worth it.

    • @ThePi314Man
      @ThePi314Man 10 месяцев назад

      @@cmckee42 It's actually not expensive for a 17th level party at all because wizards and sorcerers can cast wish at that point. Free glyph of warding up to 8th level with one action, verbal components, and a ninth level spell slot. With enough time and planning, wish will literally always break the game, especially if multiple party members can cast it daily.

  • @WanderingTetsubo
    @WanderingTetsubo 3 года назад +66

    Y'all looking more and more like the BBEGs in a level 20 campaign with every video.

    • @aldoesagood5316
      @aldoesagood5316 3 года назад +6

      Yeah, they really dug into their ‘evil mastermind’ bag for this video :D

    • @zone3093
      @zone3093 3 года назад +2

      lol yep now think about this, if thats what they are posting imagine the crazy shit they do in their private games. they are more like the BBEG that shows up after the credits roll.

    • @kaneo1
      @kaneo1 3 года назад +1

      These 2 are the Optional MegaBoss.

  • @trapical
    @trapical 3 года назад +7

    I love the delivery at 17:29, I can just imagine this being said to a player character in that deeply empathetic, but matter-of-fact delivery.
    "You are going to take, 200d6 points points of damage" : I

  • @tegmiles329
    @tegmiles329 3 года назад +118

    Prismatic Doom : First time i use my luck point to try fail my roll and be Banish...

    • @ashtonpeterson4618
      @ashtonpeterson4618 3 года назад +19

      You know it's bad if you WANT to be banished

    • @Cynicalease
      @Cynicalease 3 года назад +7

      Was just hit with PW for the first time in our Mad Mage campaign. My wizard told everyone to wait while he figured it out (RPing a bad arcana roll for IDing the spell). Dispel didnt work, so...
      Rope Trick.
      The party, however... just ran out. >_>

    • @arcanecontent
      @arcanecontent 3 года назад

      Just Misty Step out of the way of reverse gravity effect. There.
      Of course, you have to be able to cast Misty Step, but for most arcane spellcasters that is not a problem at that point.

    • @isaacgraff8288
      @isaacgraff8288 3 года назад +2

      @@ashtonpeterson4618 Yeah, kind of sad when going to Hell sounds like the better option.

    • @EvelynNdenial
      @EvelynNdenial 3 года назад

      @@arcanecontent misty step is a bonus action not a reaction so that wouldn't work.

  • @thecrb1579
    @thecrb1579 3 года назад +26

    cryoclasm: Position a wall of ice around a group of enemies and then have someone cast a delayed blast fireball on them. whenever wall of ice is set up it does damge, and when its destroyed it also does damage. do not have the dice for this but it is a decimating combo

    • @colinsmith1495
      @colinsmith1495 3 года назад +9

      My party once combo-ed Wall of Fire with Wall of Force to make a pressure cooker that cooked a bunch of enemies. Guess you'd call it the Oven, maybe Kiln?

  • @avichaid6021
    @avichaid6021 3 года назад +75

    Buy 8 wands of magic missile
    Then conjure woodland beings to get anything with hands (so even if your DM doesn't give you pixies, you still have plenty).
    Each fairy/pikie/whatever casts the magic missile with 7 charges
    That's 72d4+72 (252) automatic damage

    • @tychogoedhart286
      @tychogoedhart286 3 года назад +7

      that's just *mean*
      I respect that

    • @benjaminlampp6605
      @benjaminlampp6605 3 года назад +5

      Cool idea. You'd definitely have to go into a battle with that prepared, or else it would take a lot of rounds in combat to set up.

    • @EliteWarrior1026
      @EliteWarrior1026 3 года назад +1

      I'm gonna call this strategy 'Conjure Firing Squad'!

    • @hulmhochberg8129
      @hulmhochberg8129 2 года назад +2

      shield

    • @hache4329
      @hache4329 Год назад

      I like to call this maneuver, “fuck you in particular”

  • @Legion19911009
    @Legion19911009 3 года назад +13

    Niv-Mizzet from the Ravnica book can pull off the Prismatic Doom combo by himself with even more damage and with his default spell list, too. His "Locus of the Firemind" allows Niv-Mizzet to concentrate on 2 spells at once. He can trap the party using his wall of force spell, then cast prismatic wall as a sphere above them, using his "Master Chemister" to change all of prismatic wall's damage to force damage, then can cast reverse gravity without losing concentration on wall of force. His enemies are now completely at his mercy.

    • @jondubois5347
      @jondubois5347 3 года назад +2

      I noticed this as well. I think I might give Niv a reskin and use him as a BBEG

  • @GuardDogEvents
    @GuardDogEvents 3 года назад +22

    Illusion wizard casting major image to form a mini labrynth, make the walls real, and adjust it every round.
    Pair it with fireball.

    • @kaiyamazaki1684
      @kaiyamazaki1684 3 года назад +5

      If you have a druid n the party, you can improve this by getting said druid to cast Tsnami to poor the whole maze and then start flinging lighting spells at them XD

  • @joshuatheawesome9440
    @joshuatheawesome9440 3 года назад +31

    Right now I’m playing as a warlock that thirsts for power, so I might need to take some notes.

    • @calebmacpherson2449
      @calebmacpherson2449 3 года назад +1

      If you have eldritch blast with the repelling blast evocation, you can use mental prison for good damage.

  • @isaacdixon3289
    @isaacdixon3289 3 года назад +15

    My favorite combo is actually a pretty low level one a lvl.5 Wizard/Sorcerer or Bard can pull off. My Transmutation Wizard Bucky "Bugs" Coney used Reduce on a 25 lbs anvil would fly or D.Door above enemies and would drop said anvil and concentration on Reduce from various heights. It ended up one-shoting a Stone Giant once. If high enough you can cast Catapult on it for extra damage. Lots of DM discussion and allowances.

    • @nastube4052
      @nastube4052 3 года назад +1

      Placing the dim door directly above them, or flying directly above them would be akin to an attack roll with an improvised weapon. If you can hit their ac, then you were directly above. But otherwise, I like it!

    • @nathanfreeman3217
      @nathanfreeman3217 3 года назад +1

      Call this the "Wile E. Coyote"!

    • @isaacdixon3289
      @isaacdixon3289 3 года назад +2

      @@nastube4052 My DM ruled if creatures take 1d6 per every ten feet when falling that is how much force a anvil will generate and if I cast Catapult he would change the dmg die to d8's. And roll a spell attack roll to determine if hit or miss.

    • @nastube4052
      @nastube4052 3 года назад

      @@isaacdixon3289 Yea that's how I would rule it as well if you used catapult. The other way would be if you flew up and dropped it. :D

  • @TheScottishKayaker
    @TheScottishKayaker 3 года назад +8

    The Reverse Cook and Book
    Was playing my whisper bard when a conversation with an npc went south so I used my character feature to induce fear in the npc and then cast heat metal. Since the npc didn't have a ranged weapon and he couldn't come within 30 feet of me he essentially just ran around my character until he melted.

  • @antoniodominguezgarcia1956
    @antoniodominguezgarcia1956 3 года назад +37

    Forcecage and Dark Star(from explorer´s guide to wildemount)
    Dark Star creates magical darkness, you can´t cast spells with verbal components if you are inside and it does 8d10 force damage, half on a successful CON save
    If you pull this off and whatever is inside doesn´t hace subtle spell it´s going to stay there for one minute
    Unless you loose concentration of course, but if you use it against one enemy that can fit in the forcecage and you counterspell the first round teleport this is HUGE

    • @antoniodominguezgarcia1956
      @antoniodominguezgarcia1956 3 года назад

      @cak01vej i know but with this there is no roll it just happens

    • @benjaminlampp6605
      @benjaminlampp6605 3 года назад +1

      If you just want to screw with players, you could drop Force Cage after Dark Star is cast. They'd have to make a Perception check to realize they aren't in cage anymore. Imagine if one of them just helplessly waited there, thinking they couldn't get out??

    • @lucasbrant9856
      @lucasbrant9856 2 года назад +1

      @@benjaminlampp6605 force cage is non concentration. Once you cast it it stays there for the whole duration.

  • @thomasrockhoff
    @thomasrockhoff 3 года назад +11

    I knew this would be a fun video when I saw Monty trying not to laugh at the begin. not disappointed

  • @Siiafu
    @Siiafu 3 года назад +5

    19:15 best accidental pun “game over for the Tarasque, ‘SAUR-Y buddy’ “

  • @jamesdosdall8391
    @jamesdosdall8391 3 года назад +39

    My gosh, you guys are evil.
    These are all interesting combinations, but I don't think "Microwave" would work. Forcecage has two options, one that allows you to create a cage and one that allows you to create a box. The box version says that it creates "a solid barrier that prevents any matter from passing through it and blocking any Spells cast into or out of the area." Doesn't that mean that it would stop Sickening Radiance from effecting the interior of the box? Unless you cast Sickening Radiance FIRST and they're stupid enough to not move away from it.
    Now you COULD do it with the cage version, but at the risk of anyone inside the Forcecage being able to hit you with their own ranged attacks and/or spells. Am I right?
    Also, Prismatic Doom was AWESOME. I loved that. XD

    • @DungeonDudes
      @DungeonDudes  3 года назад +37

      The idea (which we agree is up to DM interpretation) is that sickening radiance is cast at a point you choose and can see. So it emerges from that point, unlike spells that specify that it comes directly from you. So in our interpretation, you can see inside the force cage and the spell emerges from the point you pick.
      Again, we agree it’s debatable.

    • @jamesdosdall8391
      @jamesdosdall8391 3 года назад +4

      @@DungeonDudes Seems reasonable. It's a brutal idea.

    • @bartholen
      @bartholen 3 года назад +9

      @@DungeonDudes I think it's pretty clear cut: "blocking any Spells cast into or out of the area". You're casting the Sickening Radiance into the Forcecage. Ergo, it wouldn't work.

    • @srvfan17
      @srvfan17 3 года назад +3

      @@bartholen but you're not requiring the energy to pass through the cage, you're creating the effect inside the cage. You couldn't shoot a fireball in because of what you described, but I think this gets a little dicey, and personally I would allow it, based on the wording of the spells

    • @YMDIJ
      @YMDIJ 3 года назад +1

      @@DungeonDudes by that logic, trapped enemies can cast spells that originate from a point outside the cage to try and break your conc as well

  • @ciao3028
    @ciao3028 3 года назад +3

    Thank you again! It's thank to you that I play D&D in the first place, and you always give me a lot of ideas to make my game so much better!

  • @austinjeral1201
    @austinjeral1201 3 года назад +14

    Variant on the microwave spell that is a one shot kill:
    Step 1: One character polymophs enemy into small harmless creature(worm, ant, toad, etc.)
    Step 2: Have wizard cast a wall of force in a small sphere around polymorphed enemy
    Step 3: Drop concentration on polymorph.
    Step 4: Profit.
    (One key aspect about wall of force to be considered is that it only moves creatures when it first appears, not subsequently there after.)

    • @harperthegoblin
      @harperthegoblin 3 года назад

      I have a variant of this that uses a tube made of the strongest metal you can buy instead of the wall of force.

    • @FarothFuin
      @FarothFuin 3 года назад

      Or just capture them and put them in a bag of holding, they transform back and cant go out, but didnt work on non-breathers creatures

    • @MageryGuy
      @MageryGuy 3 года назад +1

      @@FarothFuin Sorry mate, If the weight or space of the BoH is superseded the bag ruptures.

    • @OmniGman
      @OmniGman 3 года назад

      @@MageryGuy Replace Bag of Holding with Bag of Devouring.

    • @cowmanthe3rd
      @cowmanthe3rd 3 года назад

      Have you seen 'Grave of Man'? That's how that campaign ended lol

  • @oldbeezy
    @oldbeezy 3 года назад +164

    4:00 if you don’t say “za warudo toki wo tomare” when you cast time stop, what are you even doing?

    • @ee4724
      @ee4724 3 года назад +29

      ONE ROUND HAS PASSED!

    • @knate44
      @knate44 3 года назад +18

      But I emplore you to find a better follow-up then just cloud of daggers!

    • @oldbeezy
      @oldbeezy 3 года назад +8

      @@knate44 meteor shower definitely has that MUDA MUDA MUDA MUDA MUDA feel to it tho

    • @banan9377
      @banan9377 3 года назад +18

      Since Time Stop only has a verbal component "Za Warudo" can be your verbal component.

    • @drugtaker3283
      @drugtaker3283 3 года назад

      WWRRRRRRRRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

  • @DM-Nox
    @DM-Nox 3 года назад +2

    Thanks Monty and Kelly! :)
    Always entertaining looking at these sorts of combos.
    Hope to be able to take part in one with a pc someday!

  • @riaden13
    @riaden13 3 года назад +52

    Hey Kelly love the moustache, very Errol Flynn.

    • @DungeonDudes
      @DungeonDudes  3 года назад +21

      Thank you 😊

    • @firelordsinger9666
      @firelordsinger9666 3 года назад +1

      Lol thats hardly scruff!

    • @Subcomandante73
      @Subcomandante73 3 года назад +3

      It is a fine moustache...but it is nothing like Errol Flynn.

    • @snuggilyd
      @snuggilyd 3 года назад +4

      I came to comments to mention the stache too. Looks awesome.

    • @lovelaven6491
      @lovelaven6491 3 года назад +1

      I agree, a very nice moustache!

  • @mikecarson7769
    @mikecarson7769 3 года назад +4

    good ideas and advice - especially about how to manage "time stop" with fun and epic results in a high-level setting - - also, your audio sounds fabulous in this video!

  • @s.q.10-e66
    @s.q.10-e66 3 года назад +12

    Shadow Monk Hexblade Multiclass: Hexblade's curse, Devil's Sight, and Darkness Spell.
    You get advantage on creatures that you can see that can't see you (No save for Darkness Spell) and they get disadvantage to hit you, Hexblade's Curse increases your crit range and adds extra damage for EACH hit. Then Flurry of Blows, each hit gets advantage, increased crit range, and extra dmg.

  • @edwardrichard2561
    @edwardrichard2561 3 года назад +1

    You guys do a great job at explaining D&D. I'm about to dm my first 5e campaign. With your help I'm more confident in the rules and options.

  • @eriklundstrom1336
    @eriklundstrom1336 3 года назад +9

    Mid level clerics can have spiritual guardians, guardian of the faith, spiritual weapon all going at the same time. If you're in a situation where you're surrounded with a lot of grunts you can slow them down, get AOE damage from two spells, and then blast em with spiritual weapon and guiding bolt/sacred flame on your turn. Recently employed this strategy in a big boss fight and killed like 90% of the grunts and got the kill shot on the bbeg! The rest of my team was very surprised that my lill nerdy knowledge domain cleric rampaged so hard.

    • @ashtonpeterson4618
      @ashtonpeterson4618 3 года назад

      Never underestimate the clerics

    • @masonwadd3096
      @masonwadd3096 3 года назад +1

      @@ashtonpeterson4618 First time playing Cleric for me... was not disappointed when I saw the spell list.

    • @ashtonpeterson4618
      @ashtonpeterson4618 3 года назад

      @@masonwadd3096 I originally thought clerics only got the healing, light, and similar spells. Watching critical role had changed my mind... I'm a wizard main. I prefer the wizard spell list, but my biggest jealousy of clerics is having access to every spell every day...

    • @masonwadd3096
      @masonwadd3096 3 года назад

      @@ashtonpeterson4618 I'm Barbarian main, but my friends wanted me to try something new, so here I am. They actually have access to some surprisingly powerful spells.

    • @ashtonpeterson4618
      @ashtonpeterson4618 3 года назад

      @@masonwadd3096 Especially with your domains. Trickery gets polymorph for instance

  • @TheeAugustCaesar
    @TheeAugustCaesar 3 года назад +26

    Another great combo: Spiritual Death Touch
    Contagion (Slimy Doom) and spirit guardians. Add Bane to help with making sure they fail.
    The beauty of this is it can be done by a lvl9 cleric by themself

    • @cameronwielenga7765
      @cameronwielenga7765 3 года назад

      i've done this one and it is beautiful

    • @trombonegamer14
      @trombonegamer14 3 года назад

      Care to explain for pleb like me?

    • @AssassinLupus7
      @AssassinLupus7 3 года назад

      I would like that explanation, as well.

    • @CivilWarMan
      @CivilWarMan 3 года назад +3

      @@trombonegamer14 Contagion poisons a target and forces them to make Con saving throws. If they succeed 3 times, the effect ends. If they fail 3 times, they are no longer poisoned, but contract a disease. One of the disease options, Slimy Doom, gives disadvantage on Con saves and checks and stuns the target until the end of their next turn if they take damage, meaning they can't move or take actions, automatically fail Strength and Dex saves, and gives incoming attacks advantage.
      Spirit Guardians summons spirits to protect you, meaning any enemy that comes within 15 feet of you, or starts their turn within 15 feet of you, must make a Wisdom save or take 3d8 radiant or necrotic damage, or half on a success, and halves their speed while inside that aura. The halved speed is not really a factor with this combo, since the guardian damage causes them to become stun-locked due to Slimy Doom.
      It's really nasty if you can pull it off, though the Contagion part does have a weak spot in that it's ineffective against Level 10+ Monks, Level 3+ Paladins, about 1 in 5 monsters in the Monster Manual, and races like Yuan-Ti Purebloods due to immunity to disease, the poisoned condition, or both.

    • @trombonegamer14
      @trombonegamer14 3 года назад

      Idk takes at least 4 rounds to comen into effect, best case scenario and has a not insignificant chance of failure. Seems like a virtual guaranteed kill if combat actually lasts that long, and they fail

  • @werewolfjedi38
    @werewolfjedi38 3 года назад +9

    On scry and die, forbiddence also helps, as it blocks teleportation by anyone that doesn't know the password.

  • @JonnyLOV
    @JonnyLOV 3 года назад

    I love the new timecode section descriptions. Very helpful for future reference.

  • @baaaaark
    @baaaaark 3 года назад +12

    I absolutely love your channel and have listened to hours of you teach me about this game. That being said I've noticed the volume in your videos will go from really loud to quiet in different spots and wanted to bring that up. Other than that I wanted to thank you for helping me learn and love this game as much as I now do! :-)

    • @joshuaarnaud993
      @joshuaarnaud993 3 года назад +1

      One thing to notice is when they do a sponsored advertisement, thats filmed at a different time, so the sound does change a bit after the sponsor

    • @DungeonDudes
      @DungeonDudes  3 года назад +11

      We apologize, the sponsored video was an early recording. We’ve had complaints about our audio being too quiet so I specifically have raised the overall volume and put it though a filter that is supposed to even it all out. It had sounded better than previous episodes on my headphones. I’ll keep fiddling with it.

    • @MassiveKreutz
      @MassiveKreutz 3 года назад +1

      @@DungeonDudes Kellys voice also doubled at the end - probably not intended, but makes you really listen up to your shout out to drakkenheim ^^
      EDIT: just to repeat what everybody else is thinking - the moustache is awesome! My cursor kept stroking it for some reason...

  • @backonlazer791
    @backonlazer791 3 года назад +7

    The Radiator: Forcecage + Wall of Fire, or if you want to give them a chance to struggle I'll suggest the Hotgloo: 15 ft. diameter 10 ft. high ringed Wall of Fire and on the outside a 20 ft. diameter Wall of Ice sphere. The latter while having one level lower requirement does need two casters since both spells require concentration.
    There's also one of the most sadistic ways of killing someone that shall remain unnamed: True Polymorph + time. Cast True Polymorph on your target and make them into something living, small, and defenseless. Capture them into a glass jar for maximum viewing pleasure. Poke holes into the lid if you want to savor it. Then... just wait. Starvation and Suffocation don't deal damage and True Polymorph becomes permanent after 1 hour, so the target will simply die from either suffocation or exhaustion. Meanwhile you can watch them while enjoying some good food and fresh air.

    • @cowmanthe3rd
      @cowmanthe3rd 3 года назад +2

      I've done that second one, but instead of killing them, my character ended up just keeping them as pets. I call the combo 'The Collector'.

  • @-THE_META
    @-THE_META 3 года назад +5

    Super Counterspell/ Glibness+Counterspell on a Warlock or a Bard who takes Counterspell as a magical secret (very likely nonetheless). Glibness makes it so you can not roll lower than a 15 on a Charisma check. Counterspell requires you to make a spellcasting check to cancel the casting of a spell of a higher level than the spell slot used for Counterspell. Glibness is an 8th level spell that does not require concentration. With this combo every time you use counterspell even with a third level spell slot against a ninth level spell slot you will automatically negate it if your Charisma is at least 18. A Stone of Good Luck would decrease the Charisma requirement by 2. Considering you are a high level Bard or Warlock it is likely your Charisma is at least 18 nonetheless. The best thing about this is that Glibness and Counterspell are already useful by themselves. Glibness can be used during the "aggressive negotiations" portions if many boss encounters. Your Bard or Warlock can activate it as a means to address the confrontation beyond violence or to just set up for the fight if they want it. The your charisma rolls are likely to be 25 and up because of Glibness so there is a fair shot to shape the confrontation however you want anyway. Even if the fight starts immediately, Counterspell is a reaction spell so all you have to do is cast Glibness and move towards the enemy to stay within 60 feet of them. If they are a magic user which many high level bosses are, you can counterspell all of their spells provided they are visible and not an Archdruid. See Invisibility or True Seeing are also non concentration options for the Bard to get to counteract this downside if you think you need it. One character with this combo is going to put some wind in the enemy caster sails if they use this combo because besides an Archdruid only an enemy counterspell can truly counter it and this will use its reaction and an additional spell slot to sap the caster. Not to mention you are using 3rd level spells to counter much higher ones, granting you better stamina compared to this powerful caster. I would recommend a Bard use it because of their higher amount of spells slots. But either a Bard or Warlock pretty much shut down a powerful spellcaster for several rounds if their are two members if your party using this combi effectively. The only recourse an enemy mage has is to have another mage their with counterspell or they have non spell resources and non spell teleportation abilities which do exist.

  • @Cynoc
    @Cynoc 3 года назад +2

    Great video as always guys, some interesting and deadly combos to be sure. I'll definitely be keeping them in mind for my campaigns as a DM and as a player going forward! Also, I'm sad Kelly wasn't in this episode but shout out to the Wilhelm Wolfsbane guest star ;)

  • @matthewbotsford7292
    @matthewbotsford7292 3 года назад

    I think you guys deserve a roots sponsorship lol. I really find your content helpful as a new DM and player alike so thanks guys!!

  • @benjamintalbert4473
    @benjamintalbert4473 3 года назад +13

    My personal favorite combo is Polimorph and Power word kill, because you turn a creature into something with under 100hp then use Power word kill, and they would just die, and since Power word kill doesn't reduce them to 0hp they wouldn't revert back to their normal form, they would just cease to exist.

    • @antoniodominguezgarcia1956
      @antoniodominguezgarcia1956 3 года назад +3

      "The transformation lasts for the duration, or until the target drops to 0 hit points or dies" (Polymorph)
      "If the creature you chose has 100 hit points or fewer, it dies." (Power word kill)
      Unfortunately it wouldn´t work, they would just revert back to their normal form

    • @CassiusDrake
      @CassiusDrake 3 года назад +8

      @@antoniodominguezgarcia1956 This has already been ruled on in Sage Advice and does indeed work. PWK doesn't do damage, it just kills them. www.sageadvice.eu/2015/01/12/power-word-kill-druid/

    • @bigbosssauce7
      @bigbosssauce7 3 года назад +1

      @@antoniodominguezgarcia1956 Polymorph would end...but the target would be dead so it wouldn't really matter lol

    • @lasthope64
      @lasthope64 3 года назад +3

      You can also do this combo with 'Divine Word' instead of kill. Downside is, its only on the cleric list, and the creature does get a Cha save (go with a tiny slug, that's a creature with a huge negative mod to Cha is I ever saw one) . Upsides are, its a LV7 spell instead of a LV9, a Trickery Domain Cleric can do this in house, and its possible to hit more then one creature with the Casting, if your party has multiple creatures polymorphed.

    • @benjamintalbert4473
      @benjamintalbert4473 3 года назад +2

      @@lasthope64 Your right it is only on the cleric spell list but a Divine Soul Sorcerer could get Divine Word or a College of Lore Bard, or anyone with access to the wish spell, because with the wish spell you can cast any spell of 8th level or lower from any class without preparing it.

  • @alphaxtitania5597
    @alphaxtitania5597 3 года назад +2

    Prismatic Wall is probably the one spell in the entire game that I want to cast the most. And now you've given me an insane, Tarrasque-killing combo to use it with.

    • @scepta101
      @scepta101 2 года назад

      Prismatic Doom can beat just about anything except for Tiamat. What a dope combo

  • @boerhcauldur1873
    @boerhcauldur1873 3 года назад

    So glad to see u guys back at the table together!

  • @darbizzlebacon
    @darbizzlebacon 3 года назад

    I've been binging lots of these videos today while cleaning the house. I had to stop to write this, which is to say, I would have called the microwave combo, "Faraday Cage". Great videos, super informative and fun.

  • @immagoingbacktobed1742
    @immagoingbacktobed1742 3 года назад +24

    Honestly, all you need to set up the last combo is a clone of yourself.

  • @pandazatthedisco
    @pandazatthedisco 3 года назад +3

    Just recently I learnt how deadly Sickening Radiance can be, my party was going up a tower that was 2 squares wide at most (we were all walking one behind the other on the left side of the steps) when we got attacked by some invisible stalkers, so our sorcerer/druid had the brilliant idea to cast Sickening Radiance but she did it thru one of the tower windows so the center of the spell would be outside and the very very edge of the circle would hit all the invisible enemies, all my barbarian/fighter had to do was tank while the enemies were dying for failing their save throws AND they couldn't be invisible either so the whole party was able to attack them, actually sick spell.

  • @rayndeon1
    @rayndeon1 3 года назад +4

    Some very cool combos. Not exactly a combo, but one of my favorite "combos" is to use Wish to duplicate a spell with a normally longer casting time midcomat. For example, a Wish cast forbiddance to lock down an area and do damage to enemies of the chosen type.
    As a note regarding the forcecage + sickening radiance combo, you'd have to use the cage variant, not the box variant, of the forcecage for that to work, or alternatively have the sickening radiance cast in place before the forcecage. General spellcasting rules require a clear path to the target, and even if you can see your target through the invisible forcecage, a creature inside the box forcecage has total cover against effects originating from the outside: you wouldn't be able to target that point inside the box to begin with, and the sickening radiance would go off on the near side of the obstacle, outside the forcecage but leaving the creature inside unaffected.

  • @BlackShadow1991
    @BlackShadow1991 Год назад

    I think the Trench Warfare and Prismatic Doom combos are my favourite *lol* Good stuff, Dudes :D

  • @CivilWarMan
    @CivilWarMan 3 года назад +5

    The No Fun Allowed/Puppetmaster combo: Only really viable with Bards, due to Jack of All Trades and because Warlocks don't have enough spell slots, combines Glibness and Counterspell/Dispel Magic/Telekinesis (Counterspell and Telekinesis requires Magical Secrets). At high levels with a maxed Charisma, you can automatically cancel a 9th level spell with a 3rd level slot as a reaction, and with a 5th level spell slot, your target has to beat 23 in a Strength check on every single one of your turns if they want to resist being restrained and/or moved against their will.

  • @Swelephant_
    @Swelephant_ 3 года назад +5

    You could also do Maelstrom with Sickening Radiance in the middle at lower levels, but Sickening Radiance and Force Cage is just diabolical.

  • @YMDIJ
    @YMDIJ 3 года назад

    I heard abt the pris wall reverse gravity combo on minmax munchking first but still glad you guys talked abt it

  • @christiangivens6195
    @christiangivens6195 3 года назад +41

    Polymorph + Disintegrate: turn enemy into a chicken, use disintegrate to bring down chicken’s HP to 0, thus turning them to dust that can’t be reverse other than a wish spell. Since it says it turns you to dust when dropped to 0 HP, it bypasses the rule where the enemy reverts to it’s normal form when dropped to 0.

    • @Vogue69
      @Vogue69 3 года назад +15

      This has been erratad

    • @jasonricksgers416
      @jasonricksgers416 3 года назад +10

      Disintegrate also bypasses all class abilities that reduce or negate damage vs spells with dex saves since it's not a "save for half" spell. Rogues do not like finding out this information.

    • @banan9377
      @banan9377 3 года назад +2

      not sure about the Disintegrate errata but Power Word: Kill has been confirmed to work in this case according to Sage Advice

    • @brabra2725
      @brabra2725 3 года назад

      @@banan9377 Even better: Polymorph + Sleep + you kill it while it's sleeping in animal form.

    • @jaredfieseler6654
      @jaredfieseler6654 3 года назад

      @@jasonricksgers416 I don’t see that on the spell information, where is that written?

  • @ishanghoshcoutinho4912
    @ishanghoshcoutinho4912 3 года назад +29

    Sleepy animals- Sorcerer twin polymorph into beasts with low HP, Druid can add a third, cast sleep 1st level spell slot on next turn. Have another player scoop up sleeping baby bats and book it. 2 rounds just yeeted 3 opponents from the battle field. (Edit: added a better set up below)
    Edit: my friend pointed out that a Druid can cast Conjure Woodland Creature and summon 8 pixies, who can each cast polymorph, so no need to waste metamagic on twinning polymorph unless you really need to cast polymorph 10 times. Takes a little longer to set up but same effect. Just bigger. We call this version “Conjure Woodland Sleep”

    • @vederianl9723
      @vederianl9723 3 года назад

      If your DM lets you get 8 pixies with polymorph just have them change everyone in the party into a T-Rex.

    • @ishanghoshcoutinho4912
      @ishanghoshcoutinho4912 3 года назад

      @@vederianl9723 Yeah but on the DM letting you, it does vary DM to DM, one DM insisted they pick them but when I’ve DM’d and couple of other DM’s I’ve played with ruled that the wording that based on RAW “DM has creature’s statistics” doesn’t mean the DM picks them, so let the Druid pick them.

    • @ishanghoshcoutinho4912
      @ishanghoshcoutinho4912 3 года назад

      Yeah creating an army of T-Rexes is pretty fun, but then again not many creatures will succeed on 8 or 10 saves in a row.
      Like if the DM is giving us long combat with several opponents ID consider T-Rex method to maximise damage output per round, however if there are only a few or one big enemy that needs to be shut down quickly I’d go with woodland sleep.

  • @Seergun
    @Seergun 3 года назад +9

    I was expecting Wish+Simulacrum potentially giving infinite wishes

    • @dawnofhavoc11235
      @dawnofhavoc11235 3 года назад +1

      ...oh shit

    • @Hazel-xl8in
      @Hazel-xl8in 3 года назад +1

      well a simulacra that you make is a copy of you at the end of the casting, and therefore not having the spell slot used to create it. unless you’re wishing for a simulacra that DOES have the spell slot used to create it (which might not work), there will always be a consumption of resources, as a simulacra will never be greater than its creator was upon creation.

    • @daniellyancey9087
      @daniellyancey9087 3 года назад +2

      My house rule is just that simulacra can't cast Wish. I've been a player in a game where wish+sim was used very liberally...

    • @Seergun
      @Seergun 3 года назад +2

      @Zachary Gurney Simulacrum is only a 7th level spell, unless you mean, since it's only 7th, it only gets up to 7th, therefore no wish

    • @ashtonpeterson4618
      @ashtonpeterson4618 3 года назад

      @Zachary Gurney That's how I'd rule it too.

  • @mrbean3470
    @mrbean3470 3 года назад +26

    In a recent game, combining the paladin's crusader's mantle with a wizard and Bard both doing animate Objects provided 40d4 +80 potential damage with their bonus actions each round (each marble and coin they used did 2d4 +4 damage on a hit). The dragon did not last long.

  • @LeeTheDM
    @LeeTheDM 3 года назад +1

    My level 5 party actually did a pretty good spell combo in our session tonight. We had our warlock cast spider climb(because nobody has flight yet) on our barbarian who had the fireball beads. So the barbarian walked up the side of a watchtower and threw in a couple of beads through the windows that were too narrow to squeeze through.

    • @scepta101
      @scepta101 2 года назад

      That is just nasty. I love the imagery

    • @LeeTheDM
      @LeeTheDM 2 года назад

      @@scepta101 it was awesome.
      This campaign was actually the one that turned me into a DM.
      Now It’s my full time job.

  • @Xolvomir
    @Xolvomir 3 года назад +14

    It is important to note that the "Microwave" combo cannot work if you use the solid wall variant of the Forcecage. A forcecage can be made into either a literally cage with bars made of invisible force, or a box of solid walls. The cage version would potentially allow objects and spells to pass through, but not the box. It is only specified in a single line of text in the Player's Handbook in Chapter 10, but the PHB does say that, unless stated otherwise in that spell's description, "To target something, you must have a clear path to it, so it can't be behind total cover." Though invisible, a solid wall of magical force still qualifies as total cover, as it is a physical barrier between you and the target. So to target a point in space within a Forcecage, the cage itself cannot be a solid box.
    This is not to say that the idea is made invalid. Most creatures would still struggle to try and escape a Forcecage even if it were made of bars rather than solid walls, and so the idea is still wonderful. But I did want to put that little bit of info out there. The concept of "line of effect", though not directly referred to as such and only mentioned in a single line of the book, does still technically exist within the game's rules as written.

    • @duckshallrule6937
      @duckshallrule6937 3 года назад

      You could summon a hemisphere an inch above the ground as well.

    • @bukharagunboat8466
      @bukharagunboat8466 3 года назад

      Yes, I think this breaks the combo. If you try to center the radiance within the Forcecage there is a 50% chance of hitting one of the invisible bars following your line of sight. If that happens the radiance centers outside the cage behind the bar and the lines of effect mean that the inside of the cage is sheltered. If you center the effect outside the cage but further away there is some shielding from the bars, and the victims can also hide behind the Barbarian.

    • @colterbarney8668
      @colterbarney8668 3 года назад +1

      @@bukharagunboat8466 Sickening radiance spreads around corners, so the bards would not provide any shielding

  • @ggogaming7441
    @ggogaming7441 3 года назад +8

    scrying + teleport and than "Meteor swarm" on the BBEG base
    teleport back
    repeat every day

    • @Votuse
      @Votuse 3 года назад +2

      Or you can get your friend to carry you back from the Dulahan's castle. Worked for Megumin :P

    • @ggogaming7441
      @ggogaming7441 3 года назад +2

      @@Votuse yeah that was amazing
      Explosion, explosion every day
      And Kazuma there just saying '' hmm 6/10''

  • @rossmcgarry7651
    @rossmcgarry7651 3 года назад +2

    In Ghost of Saltmarsh, we were in the underwater battle with the “avatar” which was a shark. And i cast control water and parted the water in a 100x100 cube around the shark. He was toast!

  • @markwalker6207
    @markwalker6207 3 года назад +1

    Loving the ‘tache Kelly. Tuning in just to see how it’s going!

  • @quantumforest7905
    @quantumforest7905 3 года назад +8

    I have two spell combos that I'd like to inform you guys of.
    The first is what I affectionately refer to as "Instant Army". For this combination, you cast the 7th level spell "Simulacrum" targeting yourself (extra points if you can do this through the use of a scroll). Once you have the simulacrum created, you bring it with you into your next battle. Upon starting the battle, you have your simulacrum cast the 9th level spell "Wish". For this use of Wish, we are going to use it's basic use to duplicate the effects of any other spell of 8th level or lower; in this case, "Simulacrum", making your simulacrum target you, rather than itself. This will then create a second Simulacrum that is also a copy of you, which would still have its 9th level spell slot available, and it would then do the same thing that the first simulacrum did: cast Wish to duplicate Simulacrum, targeting you. This then creates an additional simulacrum that can do the same thing, and so on and so forth, theoretically ad infinitum. The effects of this combination essentially creates an instant limitless army of clones that can then assist you in your battle.
    The second combination is one that can unfortunately only be done by a Bard, due to it's special class feature "Magical Secrets". This allows you to at 10th, 14th, and 18th levels take two spells at each respective level from any class's spell list, as long as you have the appropriate level spell slots. This basically means that you can take two spells of up to 5th level at level 10, two spells of up to 7th level at level 14, and two spells of up to 9th level at level 18. The Lore Bard gets an additional two spells of up to 3rd level at level 6, but those won't be coming into play here.
    This combination is going to be a use of multiple spells in order to get yourself a loyal Ancient Dragon to use as a mount. First, we are going to use the 4th level Paladin spell "Find Greater Steed" that we get through our Magical Secrets feature to summon a Pegasus as a mount. Once that's done, we are going to use the 9th level spell "True Polymorph" to turn our CR2 Pegasus into another CR2 or less creature; in this case a wyrmling. I prefer the Silver Wyrmling, but it can be done with any wyrmling of CR2 or lower, including Brass, Copper, Black, Bronze, Green, Silver, or White. Now, we are going to take a long rest, so that we can cast another 9th level spell that we took through our Magical Secrets feature, in this case, the 9th level spell that is only available to Chronurgy Wizards, "Time Ravage". Part of what this spell does is it ages the creature that it targets to a point where they are 30 days away from dying due to old age. In this case, it will age the dragon to the point of being an Ancient Dragon that is 30 days away from death. We will now use another spell that we acquired through our Magical Secrets feature: the 8th level spell "Clone" (something to keep in mind is that this can also be done through the basic use of the "Wish" spell, which is arguably a better way to do it, and also a better choice for Magical Secrets). This will create an inert clone of the Ancient Dragon that will take 120 days to reach maturity. The particularly useful part about this is that we can make the clone younger than the dragon the spell was targeting, so we'll make it just old enough that it has become an Ancient Dragon. Once the spell "Clone" is cast, we are going to need to use the 5th level spell "Greater Restoration" to undo the effects of the "Time Ravage" spell, so that our dragon steed doesn't die of old age before the clone matures. Next, we simply wait the 120 days for our clone to mature into the appropriate Ancient Dragon. Once it matures, in order to make certain that our steed will meet the conditions of "dying" in order to move into the Ancient Dragon body, we'll need to finally cast the 9th level spell Power Word: Kill, targeting our dragon steed. This will send the spirit of our mount into the cloned body of the Ancient Dragon, which means that we now have an Ancient Dragon as a loyal mount that has all the benefits of being bound to us through the Paladin spell "Find Greater Steed".
    Thank you and good night. *Drops mic*

  • @aaront7746
    @aaront7746 3 года назад +5

    Uncommon magic item, ‘Weapon’ of Warning = Teleport ambush thwarted.

  • @iamnottim.
    @iamnottim. 3 года назад

    Another great vid, boyios! Loving Kelly’s 9th lvl ‘stache.

  • @Fishbiene
    @Fishbiene Год назад +1

    One of my favorite spell combos is something I call the Eldritch Gatling Gun. Here's how it works
    Be a warlock. Take agonizing blast. Max out your charisma. Cast summon aberration and chose the beholderkin option, and take crown of stars for your 7th level arcanum. Combine all of this for a total of 3d10+2d8+4d12+31 damage per round and proceed to obliterate anyone who thought fighting you was a good idea.

  • @Briansgate
    @Briansgate 3 года назад +4

    Gas Chamber: Cloudkill inside a Wall of Force.

  • @jorgehuertas3995
    @jorgehuertas3995 3 года назад +6

    What an amazing mustache

  • @ryantaylor5324
    @ryantaylor5324 3 года назад

    Great video keep up the great work

  • @camazettz
    @camazettz 3 года назад +1

    Slight correction to Sickening Radiance that makes your microwave even deadlier: as it's written, the saving throw is for the radiant damage, not the exhaustion. Meaning if someone is forced to spend 6 rounds in sickening radiance before the caster drops concentration, they die automatically regardless of how many saves they succeed

    • @nathanfreeman3217
      @nathanfreeman3217 3 года назад

      "...that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, suffer one level of exhaustion, and emit a dim, greenish light in a 5-foot radius."
      The saving throw prevents all effects for that round, including damage.

  • @sm473747
    @sm473747 3 года назад +4

    I always like the MassDemi combo. Mass Suggestion to command the targets to walk though the door that appears and stay in the room for 2 hours. Cast Demiplane to make a door for people to walk through. The Demiplane door disappears in an hour. Now just forget about it. Note: Not to be used against people with interplanar travel or people who can't be charmed.

  • @RockingRavine
    @RockingRavine 3 года назад +6

    Me, a bard, and my druid friend at level 4: I cast Suggestion at the boss and say: Do not physically respond to anything within the next 8 hours. We wrapped the boss in ropes (without doing any damage) and the druid then proceeds to transform into a hyena, dig a hole on the ground, fill the hole with water. Result: a drowning boss with no way to properly move.
    I wasn't chaotic evil. But then I was.

    • @RockingRavine
      @RockingRavine 3 года назад +2

      @cak01vej Yeah, after we dropped it on the water the spell ended. Regarding the harmful intention of the rope, it felt on a gray area between what the spell could and couldn't do. Since everyone was laughing hard at that moment the DM just went with it.
      But after that we decided to make some revisions on the workings of that spell, since it is pretty subjective.

    • @williamwontiam3166
      @williamwontiam3166 3 года назад +1

      @@RockingRavine yeah, I’d say it depends on the intelligence of the boss.

    • @RockingRavine
      @RockingRavine 3 года назад

      @@williamwontiam3166 The boss could talk in common tongue and all, don't know exactly the value but it probably had at least 8 INT.

    • @williamwontiam3166
      @williamwontiam3166 3 года назад

      @@RockingRavine no, as to what he can interpret as a threat.

  • @myweapons8445
    @myweapons8445 3 года назад

    Awesome video!

  • @DamianAbr97
    @DamianAbr97 3 года назад +1

    Once I cast the prismatic wall spell as a sphere above a giant, being a sphere, the giant had to pass through each layer twice before reaching the maximum height of the reverse gravity spell, and then fell and passed through the two layers again.
    In total, the prismatic wall effect was activated four times for each individual layer.
    I did not use it again but it is the most brutal thing I did.

  • @Mike_L.
    @Mike_L. 3 года назад +4

    6:23 for Trench Warfare, isn't it the case where the attackers have disadvantage and advantage simultaneously? Essentially they're attacking a blind+unseen enemy? Therfore they'd be straight rolls?

  • @rhysiare
    @rhysiare 3 года назад +9

    For the record, you can't use Time Stop and then Dispel Magic on an enemy to remove buffs. Time Stop specifically states that during its duration if any of your taken actions affect a creature other than you or something a creature other than you is holding, that the spell ends.

    • @alexrobinet7576
      @alexrobinet7576 3 года назад +16

      Ya the timestop did end there. Then dispell worked then the bomb blew.

  • @LordZeebee
    @LordZeebee 3 года назад +1

    I found a pretty potent combo in Explorer's Guide to Wildemount but the downside is that it requires 2 spellcasters with access to high-level Dunamancy spells and A LOT of space so it'll be really hard to come by or use.
    Basically, just cast Dark Star and Ravenous Void centered on the same space.
    At Ravenous Void's (RV) center there is another 20ft sphere that does 5d10 force damage and restrains the enemy until they pass a strength-check. RV has a 100ft radius sphere outside of the inner sphere that is both difficult terrain and pulls in anyone that fails a strength-check all the way into the center.
    Dark Star (DS) is another sphere, this time a 40ft radius, that is difficult terrain(meaning even the inner-sphere of RV will be difficult terrain, thus anyone inside that passes their strength-check might not even have enough speed to move out of the inner-RV) and not only complete magical darkness but also complete silence. All teleportation spells i know of require either verbal components or line of sight, most often both. They then take 8d10 force damage on a failed constitution-save, half if successful. Both spells entirely annihilate the target at 0hp
    So to recap:
    RV is cast on the enemy, they are restrained and take 5d10 force damage. DS is cast in the same space and the enemy takes 8d10 force damage or half on a con-save. The enemy cannot teleport out by any means whatsoever. The enemy must succeed a str-check in order to end the restrained condition but since the inside of RV is now also difficult terrain anyone that doesn't have a 50ft speed(less if there are more than one enemy but remember that their action was used to end the restrained condition so no dashing) is unable to exit the inner-RV and is restrained again at the start of their next turn. If they do manage to get out of inner-RV they still have 20 more ft of complete magical darkness, silence, difficult terrain AND must succeed a str-check or be pulled all the way back into the center again. If they manage to escape all of that (which will at minimum be 26d10 of damage, assuming it's one enemy with 30ft speed that passes 2 str-checks, 1 str-save and 3 con-saves in a row) they will either have to teleport or walk through 100ft of difficult terrain, each round that they're in there requiring yet another str-save or they have to start AAAALLLL over again. If the enemy can teleport they're unlikely to have even been able to make it out of the restrained condition in the first place and if it's strong enough to break out it's unlikely to be able to teleport. With a speed of 30 that's a minimum 5 rounds, if everything goes perfectly. Even just one fail and you have to pass 5 more rounds and take minimum 26d10 damage again. All while the party can pelt the enemy with as many ranged attacks/spells as they'd like(preferably spells that either move creatures towards the center again or give disadvantage on str-saves).

  • @humanmale02
    @humanmale02 3 года назад +2

    As someone with a 20th level Bear Totem Barbarian and has willingly walked through a Prismatic Wall before, yeah... Ouch! Always keep my Magic Carpet and Cape of the Mounteback on me just in case I come across this nonesense. lol

  • @JimFaindel
    @JimFaindel 3 года назад +17

    I am now gonna make a world where the entire sky is an eternal, unavoidable killsphere surrounding the planet, and war is waged by mage squads causing entire sections of enemy armies and even cities to helplessly float to their doom as their loved ones can only watch in horror. I am, of course, setting this campaign in the official My Little Pony Equestria campaign setting.

    • @demi-femme4821
      @demi-femme4821 3 года назад +2

      There are no more pegasi, for obvious reasons.

  • @johncondry692
    @johncondry692 3 года назад +9

    Yall need a couple of videos sponsored by Roots lol

  • @dcyphermanplays8233
    @dcyphermanplays8233 3 года назад

    I love all of these thank you thank you thank you
    I was trying to figure out how to kill a soon to be beloved and lost NPC

  • @GITMachine
    @GITMachine Год назад

    Misty stepping into a group of baddies as a bonus action and then Thunderstepping out 90' away as an action is always fun.
    Since you can pull a party member out of danger with this I call it the Boom 'n Bail.

  • @Vonadu
    @Vonadu 3 года назад +4

    How about nice Macguyver effects for the poor rogues and fighters dodging all these magics?

  • @nikok3417
    @nikok3417 3 года назад +14

    Hold person + Inflict wounds it let's a 3rd level Cleric deal 8d10 damage that's an average of 44 damage

    • @williamwontiam3166
      @williamwontiam3166 3 года назад +2

      And people wonder why I think clerics are badass.

    • @M0ebius
      @M0ebius 3 года назад +3

      If you land Hold Person though the target is pretty much dead anyway. I’d save that spellslot.

  • @gelbadayah.sneach579
    @gelbadayah.sneach579 3 года назад +1

    Mordenkainen's Mausoleum: Cast Mordenkainen's Magnificent Mansion on a stone wall and trick a bunch of enemies (up to 100) into entering for a lavish meal. Now cast Wall of Stone to create two sections on either side of the doorway and two on top make a short tunnel at the entrance to the mansion, while the last four walls are set in the tunnel 5 feet from the door to the mansion. This leaves only 500 cubic feet of space outside the door in the form of a short, foot-thick stone tunnel that's sealed off half way by another 2 foot thick wall of stone.
    Now dispel the mansion.

  • @bestaround3323
    @bestaround3323 3 года назад +2

    My favorite combo is contingency and resilient sphere, survived a meteor swarm with zero damage in mad mage with that one.

  • @Tibsbb
    @Tibsbb 3 года назад +1

    Mold Earth and Minor Illusion. 20d6 pit fall trap with only cantrips.

    • @aldoushuxley5953
      @aldoushuxley5953 3 года назад

      haha that is a very funny idea :)

    • @Nomadic813
      @Nomadic813 3 года назад

      mold earth only works on a 5ft cube per cast. and the excavation option only works on loose earth, not stone or rock. and you can only move the targeted earth 5 ft away... so..... sounds good.. wouldn't work RAW. You'd have to find the right spot... loose earth... then cast mold earth 40 times to make a pit 200 ft deep... but then you can only move the earth 5 ft per cast.. making digging a deep pit actually not possible as you couldn't get the dirt out of the hole. unless you're metificulously digging out a large bowl shaped pit... in which case you're spending more like a couple days doing it.

    • @karsten69
      @karsten69 3 года назад

      @@Nomadic813 no you're not. each cast is 6 seconds, so that's 50 ft of dirt a minute, or 3,000 ft of dirt an hour, or 72,000 cubic ft of dirt a day. exactly how much excavation did you plan on doing? you could build a wall of dirt around a city as fortifications along with a moat, in a day or so.

    • @Nomadic813
      @Nomadic813 3 года назад

      ​@@karsten69 you're missing the point here. yes you can move that much dirt... but your main restriction is that you can only move that dirt 5 ft PER casting. if I am building a wall... I will have to have a platform at every 5 ft interval or i can't get any elevation gain because i will loose control and drop it after every casting. So you will need to build ramps and scaffolding in addition to making the primary structure.
      Digging a hole with the spell runs into a similar problem. How do you get the dirt out of the hole? any hole deeper than that initial 5ft will need again ramps/platforms/pullies/trams to actually get the elevation gain necessary to remove the material from the hole. Because again.. you can't automatically move the dirt out of the hole. You can only move it 5 ft, at which point the spell ends and it drops due to gravity before you can cast it again.
      Not to mention RAW, you can only move dirt or loose stone. You can't mold solid rock. So what structural integrity does that wall have? the moment you stack it on top of each other, it will just flatten out into a mound, which while it is an obstacle, certainly isn't a wall. so you probably have to build framing if you expect to actually have a solid wall instead of just a loose mound of dirt.
      In order to build any large formation with this spell you NEED to spent time and resources building all kinds of support structures/tools that you're basically building a wall from scratch anyways. Cept you have a easy time loading the material. Which while helpful for sure. isn't the only thing you need to build.

    • @karsten69
      @karsten69 3 года назад

      @@Nomadic813 it doesn't collapse under its own weight, 5e has no rules for that, which means you don't need scaffolding.

  • @teridactyl1250
    @teridactyl1250 3 года назад +5

    Watching this and desperately checking my players’ character sheets hoping they can’t do these
    Update: all good, they don’t have any combinations of the spells needed

    • @williamwontiam3166
      @williamwontiam3166 3 года назад +1

      Well, the comment section has even more.

    • @ashtonpeterson4618
      @ashtonpeterson4618 3 года назад

      Players will find a way to wiggle out of or decimate a challenge. Even if all they have is a sponge and a sandwich. They'll find a way.

    • @teridactyl1250
      @teridactyl1250 3 года назад

      @@williamwontiam3166 oh no-

    • @teridactyl1250
      @teridactyl1250 3 года назад +1

      @@ashtonpeterson4618 Yeah, I know. Just good to know they can’t do the prismatic wall trick

    • @zaclittlejohn2701
      @zaclittlejohn2701 3 года назад

      Welp. I have the microwave by myself. I am lawful evil. Everything is coming together.

  • @coreyburton8
    @coreyburton8 3 года назад

    Well, that was a cool video - thanks for the ideas !

  • @CCCMTTT
    @CCCMTTT 3 года назад

    One that you helped me think of is the “Sickening Disco”. Sickening radiance inside a prismatic wall

  • @InfernoWarden
    @InfernoWarden 3 года назад +4

    Most damage I’ve ever done in a game so far (we were pretty low level) :
    My friend (wizard) casts hold person on a fiend
    I (Paladin) cast thunderous smite, roll with advantage, roll a nat 20, pump a 3rd level divine smite in addition to the thunderous smite.
    Amount rolled on dice:
    8 (1D8 Longsword)
    11(2D6 thunderous smite)
    29 (4D8 divine smite)
    Total of dice: 48
    Doubled from nat 20: 96
    (Plus 7 from my longsword not doubled)
    Total: 103
    DM ruled that because the target was paralyzed and the nat 20 was technically separate from the paralyzing effect the damage would be doubled again
    Total from first strike: 206
    Second attack hits, rolled 4 damage (doubled to 8 from paralyzed)
    8+7 from sword
    Total: 15
    New total: 221
    The absolute best rolls of my life
    *”I am become death, destroyer of worlds”*

    • @WhatsAGoodName42069
      @WhatsAGoodName42069 3 года назад +3

      The paralyzed condition makes it so any melee attack that does hit will auto crit. So the crit from paralyzed and from your nat 20 wouldn't stack in RAW and shouldn't in RAI. But 100+ damage from a paladin is pretty good no matter what the context

    • @aldoushuxley5953
      @aldoushuxley5953 3 года назад +3

      That is not how it works raw (you can not crit on a crit, it is still just a crit), but it sounds like a very cool scenario :)
      Well done!

    • @bubbles9829
      @bubbles9829 3 года назад +3

      Fiends are not Humanoids they are Fiends, hold person shouldn’t have work. At least your GM was cool with it, though.

    • @InfernoWarden
      @InfernoWarden 3 года назад

      @@WhatsAGoodName42069 lol it was a VERY chill one-shot game so the DM was pretty cool with everything

    • @InfernoWarden
      @InfernoWarden 3 года назад +1

      @@aldoushuxley5953 very chill one-shot game with a bunch of friends, DM pretty much allowed everything lol :)

  • @Auesis
    @Auesis 11 месяцев назад

    Using WIsh to cast Symbol is surprisingly effective by itself. It has an *enormous* radius (60 feet) and being able to ignore the 1 minute cast time allows you to use it offensively in any situation for all kinds of crazy effects.

  • @Ares686
    @Ares686 3 года назад +1

    The prismatic doom combo also has the added damage of fall damage as the spell states if they meet a solid surface in the reverse gravity they take fall damage as if a normal fall had taken place. So on 100' thats an extra 10d6 fall damage and if you cancel it to drop them through it again its another 10d6

  • @williamkitty6246
    @williamkitty6246 3 года назад +1

    My wizard has been creating Simulacrums and a small spell book to go with each. Each simulacrum creates another simulacrum- she has 8 at this moment that travel with her in her portable hole (they are warforged and do not have to breathe). With the cantrip Toll the Dead alone, they can do 36d12 if the enemy is already injured and failed the save in a single round.