@@guynamedfry7638 I mean, A good sub is a good sub, adding the bells and whistles makes a good sub into an amazing sub. Just having a good design that isn't scuffed is a good starting point, and sometimes the design of a ship or lore some one puts behind it can be good
+/-, because the more features a sub has, the more "'expensive" it feels. Some players just like minimalist sub designs where every problem needs human hands to fix, rather than some automated system.
I don't even know where to start. This is the most advanced and well thought out sub ive ever seen. The things you've implemented are game changers for sure. I have a feeling this is eventually going to be up there for most subscribed on the workshop. Good fucking work, worth the wait.
This just has me convinced this is submarine doom. Heavily moddable, infighting. Lots of hidden unique mechanics that will prolly take a while to decipher completely or a long time of research. Cool lore.
@@micp1979yeah like if you get 100 rep with a faction there is a chance to find a person in an abandoned outpost that tasks you with retrieving the blueprints from a sunken sub but the other faction is there to take it to and you have to fight like 3 subs with no retries and then you need to pay like 500K to build it
It's interesting how different the designs are for a multiplayer ship vs. solo ship designs. I have over a thousands hours in Barotrauma -- never been out of the first biome. I've spent that much time in the submarine editor.
Been doing sub making for over 700 hour, but something like that is beyond my comprehemsion. This is the most beatifully designed sub i've seen. How long did all that systems and wiring took?!
@@sscp4975 There's an astounding amount of "coding" that needs to go into making someting like this. I think I know where he got the templates for a lot of it but just getting it to work would take ages. Hats off to him really
@@robadc It's pretty damn hard to do all this yeah. I'd imagine most of this stuff couldn't have been worth the sheer difficulty adding, but hey - if he has the patience for it, all the better.
Damn good sub mate, cant imagine how much work and love went into it vut you basically combined a ton of featuress from different subs and QoL changes that can really make the gameplay for the crew different. I salute you as a youtube AND sub creator
This sub is amazing. I will check it out later. The no safety, smoking first sign is what makes it a perfect submarine. Need to find a zoo area for pet interaction and safely keeping them in one place... Not for quick harvesting or pokemon battles of course.
Lot of super creative and useful features, love seeing that in subs! Definitely gonna be trying it out with a few friends of mine and getting up to shenanigans
I may be simply a beginning sub maker, but I have some humble criticisms - and praises, mind you - that I hope may offer a new point of view for any of your future endeavors. First, I'll start with what _really_ called to me. The technical side of things is notable and Im sure is what took the longest by far. I did like the general decor of the submarine - it was excellently furnished. The visual _style_ of the sub is impeccable. I like the creative use of the cargo bay. The Monorail is, at the _least,_ very very clever. The factory is neat. I do similar things when slapping together a larger vessel. Same with the store; I love the vender machines. The internal turrets are a mixed bag - they must certainly cause so, so much collateral damage. But! They're useful for reasons that are beyond obvious. I absolutely adore your functional decorations - it is a bit of a passion of mine to make those in the sub editor, and the way in which you do it is so different from my own. Refreshing! The cargo transport system is _stunning._ I'm genuinely extremely impressed. I, in fact, hope to use it in future submarines of my own - and you shall be credited for the idea. It certainly has a lot of bells and/or whistles - which segues into my criticisms. I feel this submarine has a _TERMINAL_ case of feature bloat. There is just so much, too much, going on at any one time that it is hard to properly digest it all. So, the monorail. I feel it is...almost unnecessary? I suppose it could be there to look neat, which is fair, but it may have seen more viable use in the center of the sub rather than the top. You built it though and Im positive you have your reasons. The rewards system just feels funky. It's just for fun though so you could easily ignore it. The Radioisotope laser, to be blunt, feels more like an _experiment_ in sub design than an actual weapon. I've done this a lot, to be fair, so its less a criticism and more of a note. The on-board lab is nice, but rather barren. It reminds me of my earlier escapades in sub-building though. The externally extended entity detection and sonar sounding is, indeed, impressive, but they feel so much more convoluted than they're worth. That actually goes for a lot of the wiring; I popped open this sub in the editor to pick it apart, vivisect it, and study it, but the wiring genuinely gave me a headache. HOWEVER, I realize this is a passion project so I can't say such a criticism holds water - but from a sub-building perspective I cannot imagine it as anything other than a tedious nightmare. More on the detection - the use of motion detectors, while simple, is pretty clever, and I like it very much. The healing guns feel like they MIGHT have been difficult to implement, however I've yet to try it out myself; I'll edit it when I do. Overall though a lot of the features seem to be extremely difficult while providing little to no benefit. However, your vessel has inspired me, and in the coming weeks, I shall post my first workshop vessel: The [NAME REDACTED] "Vanguard" Heavy Destroyer. I hope it will be even a fifth as impressive as this. You've built a masterwork here, and it deserves all the praise it's receiving. That is all -Skizz Lavraine
Holy shit. Greatest sub I've ever seen, period. When it comes to "too big, impractical but super cool" passion projects, I seriously doubt this sub can be bested. Probably very hard to do a campaign with, but if you want to cruise around Europa in a private jet, I'd never pick anything else.
You had me at the train but the sub dock is a much better idea than the current docking systems. The ballast maint switch and fire supression are giga brain. Love the torpedo as well. Fantastic work
This is incredible! This is probably more complex then an actual submarine. It’s vary cool to see all of the things you have shown off in previous videos, put into one submarine. It’s a shame that I can’t give a video multiple likes!
this is such a cool sub man i reallly got bored of the game you inspired me to play again thanks man i can see that you put allot of efford in this sub nice work man.
I wish you could hear my applause, because I know for fact it would sound like a lot more than one person clapping their hands. Game changing sub, downloading it right now.
Wow, amazing job! I cannot comprehend how many hours it must have taken to get it to this shape. Hats off, captains. It must be enormous in size though. What would be the crew size requirement to be able to appreciate the features and generally have a good time playing on this sub? 8 people?
I have a million questions to ask on how some things were done, but so far I have figured out some, but how could I get an item transport system to transport ammunition like railgun shells or ammo boxes? Is there a storage type that allows those to be stored (maybe item storage units?) or do I just have to dig around the editor options to enable that? Amazing amazing job man, I'm trying my hand at a smaller and less advanced sub, but if I manage to implement everything I want it'll be a great all rounder for everyone, you're an amazing source of inspiration and ideas, I hope to see more tutorials for how to do things in the editor, like tips and tricks guide for decorating or how to use certain values in the editor panel and so on
here is the tutorial about item transfer system: ruclips.net/video/GC2UAERnM40/видео.html it can be used to transport railgun shells and ammo boxes or anyting else
This is by far the finest vessel on Europa. I tip my hat and salute your engineering masterpiece. I want to know the whole story when did this project start was this a team effort or herculean solo might?
Haha i saw it on the steam front page and thought "this looks like initiualdesu's sub" and here you are with the notification. Grrat video (and sub 😉) as always.
My imac would explode. Though the sub is already making shockwaves, pneumatics already made their way into multiple subs, not to mention the rest, though the BFT torpedo truly remains unchallenged.
been grinding this game for quite sometime and I definetely see myself using the sussy vent on that sub just to throw nitroglicerine to the unsuspecting security officer
This is one of those subs thats so fucking big that an enemy could conceivably hide in it for hours and nobody would notice. It happens a lot with bigger subs actually. Everything's going fine then suddenly youre reenacting the movie Alien at the bottom of the ocean with no ammo and a dwindling O2 supply.
I dont know much about this gam (or even have it) but if theres a feature where you can load in multiple subs to combine them, and he creator of this thing releases a bunch of the features as very small individual builds...the workshop is gonna go wild
Its like an oceanic mini- Ishimura, minus the whispers. (Time to self induce psychosis) Also much appreciated on the big gun.~ As I prefer to play Mechanic, I feel as much as I get to enjoy melee and on foot combat, I don't quite get to enjoy/experience turret combat as frequently, as I have to pilot the sub myself in sp, or leave it to the ai bot, which also just puts it on auto, so its like on double auto-pilot, and in mp, someone else is usually commandeering the turrets. So when I'm crafting here, I know I'm always a few paces away from being able to actually throw some hate outside of the sub too.! Do you think you'll update it to be more ai friendly at some point? Tags for storages at least?
4:48 Там побывали Русские/ Russians have been there :D А так, лодка просто флагман, она выглядит так, как должны выглядеть самые инновационные субмарины всего мира игры.
Workshop link:
steamcommunity.com/sharedfiles/filedetails/?id=2987005010
Топ подлодка, без шуток шедевр)
This is a cool sub. Can’t wait to share and test this
I believe this might be the first Tier 4 sub. It's basicaly an outpost with an engine.
its BETTER than a outpost
Nah, SMS Olympus is Tier 4 sub. Malachite is pretty good too, but check out SMS Olympus (it's broken rn, as i know)
I'm confident that some of these features will literally revolutionise the sub building in Barotrauma
@@guynamedfry7638 I mean, A good sub is a good sub, adding the bells and whistles makes a good sub into an amazing sub.
Just having a good design that isn't scuffed is a good starting point, and sometimes the design of a ship or lore some one puts behind it can be good
+/-, because the more features a sub has, the more "'expensive" it feels. Some players just like minimalist sub designs where every problem needs human hands to fix, rather than some automated system.
They did
@@skyeshi3570и и в любой
@@loveluclinsи на нумпаде
I don't even know where to start. This is the most advanced and well thought out sub ive ever seen. The things you've implemented are game changers for sure. I have a feeling this is eventually going to be up there for most subscribed on the workshop. Good fucking work, worth the wait.
Thanks!
I love how in engineering the signs first appear as "No Safety, Smoking First" 😂
This is awesome!
I would kill to watch a play through of a group of people using & RP’ing on this monster of a vessel.
fr. would 20 people be enough for this big boy?
@@baffled_hawklol like 25, imagen the security and mechanics needed to protect and repair this monster
This isnt your average sub, this is a master class sub. I cant wait to dig into it in the sub editor.
This isn't a sub, its an star destroyer
A superheavy submarine
This is an incredible work of engineering. This sub feels like a flagship
My god this is beautiful
It is so big I'd probably get lost in it
This just has me convinced this is submarine doom. Heavily moddable, infighting. Lots of hidden unique mechanics that will prolly take a while to decipher completely or a long time of research. Cool lore.
Yeah, thats Barotrauma for you.
Jesus christ, the sheer amount of features and decoration on this masterpiece are enough to make even the devs jealous
You should send this to official team to make it a real-game submarine !
maybe something you could get after a long quest
@@micp1979yeah like if you get 100 rep with a faction there is a chance to find a person in an abandoned outpost that tasks you with retrieving the blueprints from a sunken sub but the other faction is there to take it to and you have to fight like 3 subs with no retries and then you need to pay like 500K to build it
It's interesting how different the designs are for a multiplayer ship vs. solo ship designs. I have over a thousands hours in Barotrauma -- never been out of the first biome. I've spent that much time in the submarine editor.
lmao same
literally every sub editor ever (including me)
Это просто гениальная подлодка! Тем более если ты ее один делал. Спасибо огромное за такую работу!
bro literally built the apex submarine and only flex when people were asking for it. you're insanely good honestly
Been doing sub making for over 700 hour, but something like that is beyond my comprehemsion. This is the most beatifully designed sub i've seen. How long did all that systems and wiring took?!
2 years
@@InitialDesuThat explains a lot
@@sscp4975 There's an astounding amount of "coding" that needs to go into making someting like this. I think I know where he got the templates for a lot of it but just getting it to work would take ages. Hats off to him really
@@robadc It's pretty damn hard to do all this yeah. I'd imagine most of this stuff couldn't have been worth the sheer difficulty adding, but hey - if he has the patience for it, all the better.
Лучшая субмарина всех времён очень круто много всего что даже представить нельзя как сделать а оно здесь есть и работает прекрасно
-so what did you put in your custom submarine?
-yes ( ͡° ͜ʖ ͡°)
[gigachad pose]
Damn good sub mate, cant imagine how much work and love went into it vut you basically combined a ton of featuress from different subs and QoL changes that can really make the gameplay for the crew different. I salute you as a youtube AND sub creator
This sub is amazing. I will check it out later. The no safety, smoking first sign is what makes it a perfect submarine.
Need to find a zoo area for pet interaction and safely keeping them in one place... Not for quick harvesting or pokemon battles of course.
Lot of super creative and useful features, love seeing that in subs! Definitely gonna be trying it out with a few friends of mine and getting up to shenanigans
I spent over 100hrs into submarine editor in this game, and none of my creation can compare to this 😭👍
well, at least 20 in workshop and 500 in editor, and you will be close to this level.
Someone should make it so that when you connect to a station the station bots are the ones coming down for business
lol true
Great job! This volume of work is incredible! And horizontal elevator as a working inner fast travel - it's awesome!
I may be simply a beginning sub maker, but I have some humble criticisms - and praises, mind you - that I hope may offer a new point of view for any of your future endeavors.
First, I'll start with what _really_ called to me.
The technical side of things is notable and Im sure is what took the longest by far.
I did like the general decor of the submarine - it was excellently furnished. The visual _style_ of the sub is impeccable.
I like the creative use of the cargo bay.
The Monorail is, at the _least,_ very very clever.
The factory is neat. I do similar things when slapping together a larger vessel. Same with the store; I love the vender machines.
The internal turrets are a mixed bag - they must certainly cause so, so much collateral damage. But! They're useful for reasons that are beyond obvious.
I absolutely adore your functional decorations - it is a bit of a passion of mine to make those in the sub editor, and the way in which you do it is so different from my own. Refreshing!
The cargo transport system is _stunning._ I'm genuinely extremely impressed. I, in fact, hope to use it in future submarines of my own - and you shall be credited for the idea.
It certainly has a lot of bells and/or whistles - which segues into my criticisms.
I feel this submarine has a _TERMINAL_ case of feature bloat. There is just so much, too much, going on at any one time that it is hard to properly digest it all.
So, the monorail. I feel it is...almost unnecessary? I suppose it could be there to look neat, which is fair, but it may have seen more viable use in the center of the sub rather than the top. You built it though and Im positive you have your reasons.
The rewards system just feels funky. It's just for fun though so you could easily ignore it.
The Radioisotope laser, to be blunt, feels more like an _experiment_ in sub design than an actual weapon. I've done this a lot, to be fair, so its less a criticism and more of a note.
The on-board lab is nice, but rather barren. It reminds me of my earlier escapades in sub-building though.
The externally extended entity detection and sonar sounding is, indeed, impressive, but they feel so much more convoluted than they're worth. That actually goes for a lot of the wiring; I popped open this sub in the editor to pick it apart, vivisect it, and study it, but the wiring genuinely gave me a headache. HOWEVER, I realize this is a passion project so I can't say such a criticism holds water - but from a sub-building perspective I cannot imagine it as anything other than a tedious nightmare.
More on the detection - the use of motion detectors, while simple, is pretty clever, and I like it very much.
The healing guns feel like they MIGHT have been difficult to implement, however I've yet to try it out myself; I'll edit it when I do.
Overall though a lot of the features seem to be extremely difficult while providing little to no benefit. However, your vessel has inspired me, and in the coming weeks, I shall post my first workshop vessel: The [NAME REDACTED] "Vanguard" Heavy Destroyer. I hope it will be even a fifth as impressive as this. You've built a masterwork here, and it deserves all the praise it's receiving.
That is all
-Skizz Lavraine
Holy shit. Greatest sub I've ever seen, period. When it comes to "too big, impractical but super cool" passion projects, I seriously doubt this sub can be bested. Probably very hard to do a campaign with, but if you want to cruise around Europa in a private jet, I'd never pick anything else.
You had me at the train but the sub dock is a much better idea than the current docking systems. The ballast maint switch and fire supression are giga brain. Love the torpedo as well. Fantastic work
This is incredible! This is probably more complex then an actual submarine. It’s vary cool to see all of the things you have shown off in previous videos, put into one submarine.
It’s a shame that I can’t give a video multiple likes!
Goodness, this has features I thought I'd been the first to implement on my own WIP sub
Man, I am impressed. I can’t believe how amazingly you built this sub.
This is perhaps the coolest fucking sub I’ve ever seen, and I’ve owned barotrauma for almost two years (14, Nov, 2021).
this is such a cool sub man i reallly got bored of the game you inspired me to play again thanks man i can see that you put allot of efford in this sub nice work man.
Horizontal elevator & tube system is amazing
I wish you could hear my applause, because I know for fact it would sound like a lot more than one person clapping their hands. Game changing sub, downloading it right now.
Aa an avid enjoyer of all things barotrauma this is insane. Most certainly got my subscription with this masterpiece. Looks like tonnes of fun!
我很在意那個可以移動的小型艙室,電梯的樣式,那些東西無異於提升總體地圖的複雜度與可探索範圍
尤其是外星人遺跡或是人類廢棄的地基或是雷達站,如果應用在地圖上將可以大幅增加冒險的精采程度
I've been waiting so long for this day.
Wow, amazing job! I cannot comprehend how many hours it must have taken to get it to this shape. Hats off, captains.
It must be enormous in size though. What would be the crew size requirement to be able to appreciate the features and generally have a good time playing on this sub? 8 people?
I doubt 16 would be enough.
You cant be more than perfectly timed enough for me to discover this as i highly needed it and absolutely love it
Insane sub. very good job. I cannot imagine how long this took or how you did most of these
You are a very powerful warlock for conjuring this into being
Матерь Божья! Этому сударю необходимо предоставить количество этанола, сопоставимое с объемом трюма Малахита!
You, sir, have strapped an engine to an outpost.
God speed.
Это огромная работа, завораживающе. Как всё продумано и сколько интересных "фишек" Креатив на высоте!
С тюрьмы с электро процедурами проорал)
Insane, the level of the creation
A cool sub, an opportunity to learn a lot cool system, and having a cool RUclipsr always give us nice video.
Oh Baby, a Triple!
Jesus Christ man, I feel obligated to download this thing just to pick it apart and figure out how you did like half of these tricks. Very well done!
This is the best submarine i've ever seen.
I have a million questions to ask on how some things were done, but so far I have figured out some, but how could I get an item transport system to transport ammunition like railgun shells or ammo boxes? Is there a storage type that allows those to be stored (maybe item storage units?) or do I just have to dig around the editor options to enable that?
Amazing amazing job man, I'm trying my hand at a smaller and less advanced sub, but if I manage to implement everything I want it'll be a great all rounder for everyone, you're an amazing source of inspiration and ideas, I hope to see more tutorials for how to do things in the editor, like tips and tricks guide for decorating or how to use certain values in the editor panel and so on
here is the tutorial about item transfer system: ruclips.net/video/GC2UAERnM40/видео.html it can be used to transport railgun shells and ammo boxes or anyting else
Unironically, vent crawling can be a great feature to quickly travel around but require a diving mask or to be lucky that a flood isn't clearing
this thing is wild keep adding new things
Ого, то це не західна, а вітчизняна розробка! З такою технікою, можна і в Арктиці контрнаступ влаштувати 😊
все тебе подавай натовскую технику да наступу отступы,грустно это все(
god, I remember when we used to run that BTE prison ship on legacy barotrauma, this outdoes it 10x good job
Finally, some good fkin submarine
light cargo shuttle got that oceangate vibe
This is by far the finest vessel on Europa. I tip my hat and salute your engineering masterpiece. I want to know the whole story when did this project start was this a team effort or herculean solo might?
This project started in 2021, solo development, 3 major reworks
i think the most op part of this sub is the rewards
The playtime reward is such cool feature
Haha i saw it on the steam front page and thought "this looks like initiualdesu's sub" and here you are with the notification.
Grrat video (and sub 😉) as always.
ЕЕЕ***ТЬ, выглядит шедеврально. Столько клевых возможностей, что даже вернутся на Европу захотелось :>
I can't believe people are building stuff like this while I'm wallowing in my midget sub
7:53 Thats me!
After fully automatised submarine "The Dwarf" this is my second favorite. I love shuttels, inner turrets...
Submarine goes brrrrrr
There should be a video about what's NOT in this sub. Damn!
This is the wet dream of every barotrauma player
How long did this take to make dude its absolutely insane
and was it a team of people or just you making this incredible sub
This was just me and 2 years
@@InitialDesuso you’re telling me you alone made this goddamn literal floating mobile city? God damn, colour me impressed, dawg
if I only knew it was gonna be this soon...
This sub is UNREAL SUPER MEGA ULTRA COOL
After i made my very first tier 3 sub, i can feel how hard it was to make *this* sub
Sick, i like the rewards system lol
developers be taking notes
My imac would explode. Though the sub is already making shockwaves, pneumatics already made their way into multiple subs, not to mention the rest, though the BFT torpedo truly remains unchallenged.
My body is READY
7:24 LOOK GARY THERE I AM
Damn that a lot of work and it's look amazing, pretty sure it would be a pain to play in but great non the less
been grinding this game for quite sometime and I definetely see myself using the sussy vent on that sub just to throw nitroglicerine to the unsuspecting security officer
This is just something else
This is the work of God
Great job! Too bad I don't have enough friends to play with this beauty.
My live is succesful. I was in one outro twice=D
the best sub so far
crazy, this has it all
No wonder why this is well rated Sub, this is well made. How many hours do they made this? This is great.
Sounds pretty fun
This is one of those subs thats so fucking big that an enemy could conceivably hide in it for hours and nobody would notice. It happens a lot with bigger subs actually. Everything's going fine then suddenly youre reenacting the movie Alien at the bottom of the ocean with no ammo and a dwindling O2 supply.
at this point thats literally just a gigantic outpost with an engine
If I had enough people I'd honestly love to play on this but I doubt my laptop could handle this giant lmao
God damn, son.
It's so beautiful. It's the next Iroh, @InitialDesu
Now THAT is a boat.
I dont know much about this gam (or even have it) but if theres a feature where you can load in multiple subs to combine them, and he creator of this thing releases a bunch of the features as very small individual builds...the workshop is gonna go wild
Holy moly dude you should be real submarine engineer
I agree😁
Its like an oceanic mini- Ishimura, minus the whispers. (Time to self induce psychosis)
Also much appreciated on the big gun.~ As I prefer to play Mechanic, I feel as much as I get to enjoy melee and on foot combat, I don't quite get to enjoy/experience turret combat as frequently, as I have to pilot the sub myself in sp, or leave it to the ai bot, which also just puts it on auto, so its like on double auto-pilot, and in mp, someone else is usually commandeering the turrets. So when I'm crafting here, I know I'm always a few paces away from being able to actually throw some hate outside of the sub too.!
Do you think you'll update it to be more ai friendly at some point? Tags for storages at least?
damn bro i dont play this game but this sub is full functioning
Ого це ти сам зробив?
Виглядаэ дуже круто.
Так
4:48 Там побывали Русские/
Russians have been there :D
А так, лодка просто флагман, она выглядит так, как должны выглядеть самые инновационные субмарины всего мира игры.
Согласен)
This is masterpiece.
by Jove he finally fucking did it.
That is SICK
Залез в коментарии только что бы сказать, ты проделал охуенную работу. Сообшество уже тобой гордится