How to Make a Top Down Shooter in GMS2! (BONUS Part 14: Controller Support and Room Transitions)
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- Опубликовано: 28 сен 2024
- Thanks everyone!
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You are legit the best content creator for gamemaker right now. Everyone else either seems to have jumped ship to working with yoyogames which has have dumbed down their content, jumped ship to another engine or just recycles old content that has been covered thousands of times before. I’d consider myself quite knowledgable with gamemaker but I still watch all your videos and learn something new every time. Keep at it, you’re a big asset in the community for sure.
Thank you so much that's super nice of you haha! Funnily enough I actually do some freelance stuff for yoyogames but they were super nice and it hasn't effected / won't effect the types of videos I make so thats pretty great! But yeah, super appreciate you!
facts, please dont stop. You are the goat right now
This series has been out of control good dude!!! You've helped me jump start making my dream game
Thank you for uploading this video series, you're my hero!
I've been going through these for the last week or so and it's been a blast. Informative, entertaining, and I'm really happy with the results, great stuff thanks!
A few months late but finally finished. Thank you so much! Can't imagine trying to learn all this without you and I can't wait for Starcade and the turn based rpg series!
Maybe I missed it, but do you show the Draw event for oWarp in this video? I watched it all and didnt see it
I assume it would be something like:
for (var i =0; i
@@josephjackson4572 Thank you so much, using this for a project for college, and you literally just saved me a lot of time.
@@josephjackson4572 thanks, a little late ahah, but you save me for this one ^^!
@@josephjackson4572 You can also just put this:
draw_sprite_tiled(sprite_index, image_index, 0, 0);
wish ya showed the draw event for oWarp
As he mentioned, he already covered the screen transition in his making an rpg tutorial, episode 5: ruclips.net/video/xlqFO_fuCEo/видео.html
Question, how could i have the warp block possibly spawn in after all the enemies are killed?
objWarpTarget need to be "invisible" right? Because when i move next room i see the object
My suggestion for the next tutorial
-ingame shop + coins system
-boss fight + boss loot
for boss loot you could prob just do an item drop that has a 100% chance, he also briefly mentioned how a shop system would work in the item video :)
YESSS there are no current boss battle tutorials
Thank you for this awesome tutorial, Peyton!
Here is the missing code from obj_warp's draw event, draw_sprite_tiled(sprite_index,image_index,0,0);
all i have to say are two words.
Thank you.
can you give me te link for download to game maker for editing to put my textures?
Your tutorials are amazing you helped me learn so much in such a short time!
Thank you Peyton!! ♥