History of Clash Royale's 2nd Worst Building

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  • Опубликовано: 30 дек 2024

Комментарии • 573

  • @Cjchicken02
    @Cjchicken02 Год назад +1685

    They should change the spear goblins in the goblin hut into megaknights, with no additional changes. Should balance things out pretty well

  • @tomphantomlebg
    @tomphantomlebg Год назад +3449

    It’s weird to see how the only good spawner is the tombstone and is the only one who is purely defensive

    • @Marieteflames
      @Marieteflames Год назад +157

      I actually use tombstone in my deck, it's really useful

    • @diamondrg3556
      @diamondrg3556 Год назад +61

      Splashyard :)

    • @FinalBoy99
      @FinalBoy99 Год назад +149

      cheapest building

    • @PedroNyuk24
      @PedroNyuk24 Год назад +114

      Day 34 trying to milk likes from probably future famous comment

    • @Marieteflames
      @Marieteflames Год назад +193

      ​@@PedroNyuk24day 1 of trying to milk likes from potentially famous reply

  • @busk0966
    @busk0966 Год назад +591

    I love these videos because it always boils down to "Clash Royale players dont want to think so they scream on reddit until they get to stop thinking again"

    • @Bob_Bobinson
      @Bob_Bobinson Год назад +85

      clash royale players have a serious skill issue

    • @Chilloutlilbro
      @Chilloutlilbro 10 месяцев назад +20

      I don't think you understand how the balancing of clash royale works lmao supercell just adding cards and never ever changing them and saying "skill issue lol" would literally kill the game in like a year

    • @TheFlame_Hawk
      @TheFlame_Hawk 5 месяцев назад +23

      ​@@Chilloutlilbrothey meant how some cards get nerfed despite being perfectly balanced because it's new to the meta and would make them use their brain to deal with it

    • @ASOUGHOASLASGSGSHSH
      @ASOUGHOASLASGSGSHSH 5 месяцев назад +2

      @@TheFlame_Hawk

    • @leovang3425
      @leovang3425 4 месяца назад +5

      ​@@Chilloutlilbro Supercell is taking the ubisoft approach to balancing, "nothing can be meta unless we say so." Meta is not overpowered though.

  • @EriTheFish
    @EriTheFish Год назад +925

    Cards are like the Ying Yang. If people hate using it and hate seeing it, it's this. If people hate seeing it and love using it, it's mega knight. If people love seeing it and live using it, it's Larry

    • @sandwichboy1268
      @sandwichboy1268 Год назад +86

      What if people love seeing it but hate using it? Oh wait, that's just a weak card

    • @Dnedri
      @Dnedri Год назад +9

      Oh no way. Someone found an interesting comparison between CR and Ying Yang (a side character from Japan Studio „Puppeteer"). It's nice to see something like that in our lives of online media users.

    • @thestonedrone
      @thestonedrone Год назад +40

      @@Dnedriwhat does this even mean

    • @geometryemperor
      @geometryemperor Год назад +9

      @@sandwichboy1268 Elixir Golem. He is free Elixir for you.

    • @Dnedri
      @Dnedri Год назад +8

      @@jaffjeff9544 No. It's Ying-Yang. I know really funny stuff with this moon cat's naming.
      Also Puppeteer is, well, a game that wasn't had plenty of advertisement, so not many people found out about it.

  • @Gajugvwol
    @Gajugvwol Год назад +874

    Honestly, I've stopped playing the game, i just watch it cause of your good story telling. Keep up the good work

    • @theonlyshinyumbreon
      @theonlyshinyumbreon Год назад +42

      I haven't touched this game in years and have never really been interested, but his videos are oddly entertaining

    • @scottp9247
      @scottp9247 Год назад +6

      Yeah same, played when the game came out and lost interest but these videos are really entertaining for some reason

    • @SaalimHakim-ld3kb
      @SaalimHakim-ld3kb Год назад +1

      Same,it's been a year since I've stopped playing the game but I like his story telling

    • @blackhoggaming
      @blackhoggaming Год назад

      Same

    • @xxhobocatxx2869
      @xxhobocatxx2869 9 месяцев назад

      Same. I haven't played the game since like late 2019/early 2020.

  • @the_godbodor7026
    @the_godbodor7026 9 месяцев назад +75

    Can I just say that it kinda makes me mad that the community just sees a type of card and determines that the card should be nonexistent because they just don’t like it even if it isn’t a problem. It’s super petty and kinda takes away anything unique since everything has to be similar or it’s hated

    • @silverknight784
      @silverknight784 9 месяцев назад

      he never said that though

    • @alex-rs6ts
      @alex-rs6ts 6 месяцев назад +32

      ​@@silverknight784He didn't, but it's true. CR players will whine endlessly about certain cards even when barely anyone uses them

    • @YoshizawaABC1180
      @YoshizawaABC1180 6 месяцев назад +9

      agreed, just bc ppl dont know how to deal with it, and now they make it the card problem instead of learning haha, thats why megaknight is hated, even tho he is not op anything

    • @arekozgod9192
      @arekozgod9192 5 месяцев назад

      I mean, both barb and goblin huts are awful, they've never been balanced, always broken or useless but never achieved balanced stats. Just like heal spell, these cards should be replaced with something totally different. There's no need to keep two of the worst cards in the game.

    • @holesmak
      @holesmak 4 месяца назад

      The situation with healspell is petty as it is. "We don't want to fix a broken card because we like the other more and instead of nerfing it directly we kill anything that works with it". Three Musketeers in my opinion shouldn't even exist it's an extremely polarized kill condition it either works and everyone is fckd or it doesn't and your most expensive card is useless. Healspell on the other hand could be useful in so many different ways if only supercell took a better look at it. It could function like void when the less units there is the greater the heal or something else. Same goes to buildings. There is enough counters to buildings and instead of forcing people to think and use those we kill 2 of the rather unique cards. ​@@arekozgod9192

  • @RaheemRollair
    @RaheemRollair Год назад +188

    You made a very valid point by replacing spear goblins with regular goblins for the hut. That would be the best change it ever got.

    • @grandmacrinkle8094
      @grandmacrinkle8094 Год назад +58

      i feel like that’s a bit too similar to the goblin drill

    • @Bob_Bobinson
      @Bob_Bobinson Год назад +29

      this is one of those changes where you might as make it a new card

    • @ChronHoward
      @ChronHoward Год назад +28

      What about 1 standard gob followed by a spear gob… that may land it at a happy medium

    • @ChronHoward
      @ChronHoward Год назад +18

      A rotation might work too. 2 gobs for 1 wave, 2 spear gobs next

    • @thereita1052
      @thereita1052 11 месяцев назад +13

      That would make It usless. Just a more epensive tombstone and goblins can't even survive a golem explosion. Skeletons thrive on mass and as sacrifice, spritis are distraction and anti swarms, barbarians are heavy hitters whit kind of tanky attitudes, goblins are chippers, the are made to chip away your damage, it's by design to be annoying

  • @armataaa1773
    @armataaa1773 Год назад +78

    Your vids always drop in the most random moments but every time you post it's a good feeling coz they're always pretty long and your research is amazing, I love this type of content, keep it up mate!

  • @340YT
    @340YT Год назад +25

    This man has single handedly brought me back to clash Royale after 5 years, and I look forward to every upload. Keep up the good work mate!

  • @אלוןזילכה
    @אלוןזילכה Год назад +436

    2nd worst building is twitter hq

    • @NorthPie
      @NorthPie Год назад +51

      Actually worst building ever to exist in the world

    • @danielsolyarikov7908
      @danielsolyarikov7908 Год назад +31

      The actual 2nd worst building is EA Inc. main office

    • @GoldenPekka
      @GoldenPekka Год назад +1

      I mean brawl stars is still kinda good

    • @Torrables
      @Torrables 10 месяцев назад

      1st are the twin towers

    • @cloudleoricrivera5010
      @cloudleoricrivera5010 9 месяцев назад

      ​@@Torrables💀

  • @sebastianaltamirano4991
    @sebastianaltamirano4991 9 месяцев назад +17

    i love how people seems to be ok with spell ciclying but hate cheap damage of the gob hit

  • @Interstellar1555
    @Interstellar1555 Год назад +105

    Please do the history of the PEKKA - it's a struggling card, but one of the most recognizable cards in Clash Royale. It deserves its own video!

    • @LucyWest370
      @LucyWest370 Год назад +3

      I use pekka regularly, it doesnt seem like it could be bad

    • @greyberger8776
      @greyberger8776 Год назад

      @@LucyWest370 well in top ladder and grand challenge it doesn't seem like pekka is too popular, definitely shows up a lot in lower arenas for sure, in lower arenas pekka is a lot more popular

    • @thomasdevlin5825
      @thomasdevlin5825 11 месяцев назад

      I see pekka quite a bit, it hasn't been consistent, but lately I usually see at least one pekka deck per play session

    • @quertiywop5856
      @quertiywop5856 11 месяцев назад

      @@thomasdevlin5825It’s me. I’m the PEKKA player.

    • @37Jhian
      @37Jhian 9 месяцев назад

      @@greyberger8776It's a beast in midladder, especially when everyone is using megaknights where it could get hard countered by it

  • @Marieteflames
    @Marieteflames Год назад +492

    Gratz never fails to fill us up with elixir

  • @Michael-iw6gy
    @Michael-iw6gy Год назад +192

    I'm actually surprised you didn't mention when there's only one goblin, when your opponent is 1 level higher than the goblin hut, it would literally peform worse.

    • @literatemax
      @literatemax 9 месяцев назад

      Why would it do that

  • @davispo7550
    @davispo7550 Год назад +20

    Why didn't they ever try just 2 death spear goblins? They've done 0, 1, and 3 so 2 seems like a happy medium

  • @PALOL_
    @PALOL_ Год назад +85

    Next : History of Clash Royale's 3rd Worst Building

  • @Sixplutosix
    @Sixplutosix Год назад +18

    Love your content Gratz I can tell you put a lot of work and time into them

  • @mellow6268
    @mellow6268 Год назад +62

    Something I just came up with but might be interesting is to improve the building's overall stats, then make it spawn one regular goblin and one spear goblin per wave. I don't know how broken or weak this would be but it would make the card more versatile and not just a more expensive tombstone variant. It could even spawn a goblin and two spears on death like a micro goblin gang

    • @Slimerror
      @Slimerror Год назад +9

      I like the idea but people would hate it, it would make their most hated attribute better. They're hated for their easy free chip damage, adding a single goblin into it would make them chip more. I do think they should try it though because who knows maybe it'll work. It is the goblin hut after all, not the spear goblin hut

    • @haydenlinkel3258
      @haydenlinkel3258 Год назад +2

      @@Slimerror maybe alternate spear and stab, so spear is less frequent

    • @ValkyRiver
      @ValkyRiver Год назад

      What about make it so that the spawners are unable to chip the tower when left alone, then buff something else?

  • @lvl5dino749
    @lvl5dino749 Год назад +75

    Oddly, this video made me not only pick up clash royale for the first time in half a year, but I also started using and enjoying using goblin hut, lol
    In the long run replacing tombstone with goblin hut is not a good idea but it's fun

  • @animemugenbox
    @animemugenbox Год назад +19

    Hello Gratz, the old Lamberjack profile was unique and better

  • @ajlegit9706
    @ajlegit9706 Год назад +2

    Bro I love your videos so much your doing such a good job and I love how we finally have a CR RUclipsr that isn’t just gameplay keep it up

  • @jakel.2150
    @jakel.2150 Год назад +31

    wow very good commentary. It makes sense that you would know all this considering it is the only game you ever play.

  • @NoahS4226
    @NoahS4226 Год назад +25

    Good stuff as usual, glad to see you're still going. Keep moving forward and keep doing good work 💪

  • @builtinsanechess
    @builtinsanechess Год назад +4

    Gratz, It is lovely to see you do so many videos!

  • @lvl5dino749
    @lvl5dino749 Год назад +19

    In general I think the hut needs some more death goblins. Whether that's giving it 1 more, or returning it to 3 and nerfing how many goblins it spawns overall, I think the death spawn was good.

  • @ricoarmstrong7440
    @ricoarmstrong7440 3 месяца назад +2

    The outro music has no business to be that beautiful and enchanting

  • @randommmwiththreeMs
    @randommmwiththreeMs Год назад +16

    These videos are awesome, I'd love to see a Royal Recruits video. Keep up the good work!

  • @MetallicMonkey
    @MetallicMonkey Год назад +10

    I feel like if PEKKA’s speed was increased slightly, these cards would become meta again because they counter the meta. This is a perfect example with the log. The problem is trying to balance the card itself without balancing other cards. I don’t think that will ever happen.

  • @WellToastedBagel
    @WellToastedBagel Год назад +6

    The way I see it, a balanced spawner is a low usage one. 1-2 spawns can be disappointing, and 3 is just to much elixer value per spawn. If you lower its health, it just gets deleted by spells, win cons and a combo of both. It has a higher health, it becomes as consistent as other defensive buildings while consistently creating a consistent even, or positive elixer value on the board. So imo, a spawner can only be busted or garbage, and find a very small opportunity for an in-between.

    • @ValkyRiver
      @ValkyRiver Год назад +5

      There IS an in-between spot: a spawner that doesn’t chip the tower when ignored. At the moment, only Tombstone is in this spot.

  • @dancingduck
    @dancingduck 6 месяцев назад +1

    I'm not sure if ppl realize this, but CR has a lot of roots in it's design referenced from MTG, magic the gathering. In the end, certain cards will OP certain types of cards, and vice versa, it's the nature of the game.. I have my gripes with certain cards, but I learn how to deal with them. Ngl, a spwnr thru & thru, trust me it's no easy task, as I play with older cards below 'Hog Mountain'. Although my dex hasnt changed much, I adapt and improve with ever-changing metas and cards. I am +1 for an additional spear goblin with death or another entry for an evolution for buildings. Maybe spawning a brawler with 2 spear gobbies 😊 or different combinations.. btw, shout out to Gratz for the content🙏 truly gratzful.

  • @chaose3
    @chaose3 Год назад +1

    POG, also nice new pfp just re-watching a video yesterday

  • @mostafasamy6046
    @mostafasamy6046 8 месяцев назад +1

    As a long term hut user I think it's safe to say that the card is fairly underestimated these days, as it can fully counter almost every building targeting win condition if placed correctly, not only that but it also manages to counter whatever minitank applying pressure without taking too much damage forcing your opponent to spread their elixir reducing the chances for a counterpush, the biggest weakness it currently has is the tesla tower since it full counters with a +1 elixir trade, and tanking for the goblins doesn't work efficiently since the push will be too weak to reach tower I think if the tesla were to get a rework making it spawn over 9 tiles rather than 4, and having a 13% damage decrease, it would be more susceptible to earthquake, granted this will only allow the goblin hut to strive in a few selected decks I can envision it having around a 7-8% usage in top ladder, doing anything directly to the spear goblins will have dreadful effects on the metta making the goblin giant too powerful, another idea would be to allow the goblin hut to spawn troops a lever higher than the actual card, in this scenario you indirectly buff the spear goblins without affecting any other spear goblin cards

  • @noobwithapawn
    @noobwithapawn Год назад +13

    The sequel we didnt know we needed

  • @brunomenna5211
    @brunomenna5211 Год назад +5

    Goblin hut is literally one of my fav cards 💀💀💀 I don't use it but I just love it,and I also really like the spear goblins bc the sound they make while attacking is funny,and my opinion on cards in this game can be resumed to how fun or funny I find it lmao.

  • @SuperThunderPanda
    @SuperThunderPanda 6 месяцев назад +2

    I never find spawners annoying, I like more deck archetypes, variety and different game-to-game dynamic

  • @aldenstromberg7273
    @aldenstromberg7273 Год назад +1

    in essence, spawners are basically elixir pumps but you dont get to choose how the elixir is spent.
    They will spawn a bunch of units for you, unless they get spelled, then they'll only give you a few units.
    The pump will let you play more cards, unless it gets spelled, then it'll only let you play a few more.
    The way to balance the spawners is to make it so that when theyre not spelled theyre very dangerous, but when they are spelled they are very weak, so they fit into their archetype better.
    What supercell has been doing is making is so that they still give value even after their counter is used and thats just no fun. A card whose counter just doesnt work is just broken and nobody likes that.
    Tombstone is the only exception to this because its so low hp and low cost and not threatening that its not worth spelling so its not even really a bait card anymore its just a delayed swarm unit
    barb hut spawns barbs, but not that many and even less if its countered. There isnt much disadvantage to leaving a barb hut on the map, so it doesnt do its one job of being a bait card.
    the furnace spawns fire spirits, which tend to not give much value anyway since every deck carries a tank now, its not very valuable when its left alone and even less when its spelled
    the goblin hut ironically is the spawner which is closest to its purpose, it will annoy you until it dies spawning quite a few spear goblins if you leave it alone, and spawning just a couple if you spell it.
    lets consider pump this way too. the pump 'spawns' elixir, and if you leave it up its a big threat, and if you spell it, its barely worth it for the opponent.
    the issue with the spawners rn is that they arent threatening at all when they arent spelled, and give too much value when they are spelled. They are fireball bait cards that allow you to build an advantage when they arent spelled. kinda like princess and firecracker, they get value by living longer. but its more like the spawners are like princess and firecracker but the cost more and do even less damage

  • @vorpalmachine
    @vorpalmachine Год назад +19

    I feel like the people that dont like spawners and that complain about it just dont want variety in their games, and cant understand anything beyond absolute meta

    • @DevilMayCarry
      @DevilMayCarry Год назад +1

      Spawners have also been meta and still get complaints

    • @andresmartinezramos7513
      @andresmartinezramos7513 9 дней назад

      It is because spawners are unfun to play against. I remember playing in the spawner meta and it was genuinely the worst.

  • @YTInnerAgntAuto
    @YTInnerAgntAuto Год назад +8

    I've been sitting on this idea for a while ever since the goblin hut change, and my proposal is drastic but I think that's what this card needs.
    Drop the elixir down to 4, have it spawn one goblin and one spear goblin at a rate of the duo for every 5 seconds, and have it's health decreased slightly. It can still get some chip, but also work well on defense.

    • @archermeta
      @archermeta Год назад

      but then it’s basically a worse goblin drill, so it would ruin the card

  • @egg33550
    @egg33550 Год назад +6

    Finally, I love your videos ❤

  • @marinkec912
    @marinkec912 Год назад +2

    Exelent videos, man. Watched all of them

  • @douglewis7946
    @douglewis7946 11 месяцев назад +1

    Something I kinda wish they would have tried is instead of having spawners (or at least the more expensive ones like the Huts) spawn units at regular intervals, they'd do something like replace the spawner card with its respective unit card while it's on the field and let you place them for free.
    Giving the player control over when and where units are placed would make it a much more technical card, and cycling units to get the most value out of the building. They wouldn't just clog up a lane, and you couldn't place a half-dozen of them on the field at once, either. If you gave it a longer lifetime but retained the health, it could be a versatile defensive wall and an interesting long-term investment.
    The only problem would be how cycle decks could exploit it to get insane value...I think maybe you could solve that with something like having the huts take a flat damage amount for every free unit placed and thus put a soft cap on how many units you could get out of one per placement.

  • @yoavfinkelstein8382
    @yoavfinkelstein8382 7 месяцев назад +1

    I thought about a unique rework idea for Barbarian Hut, Goblin Hut that will solve the "Tower Chipping" problem. all spawners would spawn their respective troops faster, but only if there is an opponent's troop in range (in a ~7 tiles radius). this will not allow spawners to do chip damage to the tower and will make them "bait"y (since the spawned troops will remain in the area and be spawned faster). This will make the Barbarian Hut great for Fireball bait deck and the Goblin Hut great for Log bait/small spell bait.

  • @marco0445
    @marco0445 Год назад +1

    I dont even play CR anymore, but I just love your videos! Keep it up!

  • @zurilowe936
    @zurilowe936 Год назад +1

    Always a great day when I see you uploaded a new vid!!

  • @vkplayz0
    @vkplayz0 Год назад +4

    Love your content! You always make your videos super interesting and entertaining. I have watched them all, even multiple times. Hope you reach 200k soon!

  • @geometryemperor
    @geometryemperor Год назад +2

    In the initial days, it could double down as a defensive building as well. Nowadays, it is just a spawner building and this was what made it useless.

  • @VortexViper_69
    @VortexViper_69 Год назад +1

    The gods blessed us with another Gratz Video. It must be a dream.

  • @thatoneguy7738
    @thatoneguy7738 2 месяца назад +2

    I overleveled goblin hut and destroyed people for several arenas starting out (i was actuall ftp). I almost always built up 2 goblin huts in a lane and noone knew how to counter it

  • @GigaNigga7
    @GigaNigga7 Год назад +2

    Old cards were made for meta so different from now. The more new unique cards are added the more the old ones would be either overpowered or almost dead because they cant find a place inbetween like 5 or 6 years ago

  • @ashtonortiz1322
    @ashtonortiz1322 Год назад +5

    There could be a balanced state if you spawned 1 of each. One Spear and on reg goblin could be interesting.

  • @justspencer1117
    @justspencer1117 Год назад +1

    man I just love the hollow knight music in the background, really gives me the chills
    love ur content btw, keep it up brother

  • @boghogthearmored5776
    @boghogthearmored5776 Год назад +1

    I've recently begun including E Dragon in one of my decks and holy hell it needs an attack speed buff. Too many times I've seen it get taken out, or fumble an answer to Sparky because it took too long to lock on and get zapping.

  • @kuriboharukaze1442
    @kuriboharukaze1442 Год назад +3

    They could do something really different by making the hut cost like 3 elixer and then when you want a spear goblin you pay either 1 elixer or 0.5 elixer and then a spear goblin will spawn and you can do that every 1sec or so. This would also heavily increase it's skill ceiling and make it a more competitive card.

  • @mt2r-music
    @mt2r-music Год назад +6

    Almost didn’t notice the upload due to the new profile pic. Honestly it’s not that eyecatching if you’d ask me. Great video as always tho.

  • @piggip869
    @piggip869 Год назад +15

    0:06 i wonder what card that is

  • @nateh254
    @nateh254 2 месяца назад

    As someone who has been playing since the beta and still strongly believe that OG spawners are the most OP cards of all time, I think there’s a place for them in the meta. A total rework, making it 4 elixir but being destroyed completely by a fireball could work. Make the initial spawn instant and keep the 1 death spawn, it would be okay. An “even” trade for fireball, but now you have to deal with at least 4 spear goblins. So any “positive” trade you got for destroying it on spawn, is now equal or negative by dealing with the goblins that still do spawn

  • @sleepyy_zz
    @sleepyy_zz 11 месяцев назад +1

    As a Spear Goblin and subsequent Goblin Hut lover (pushed from 4k to 9k using primarily Spear Gobs + Gob Hut and run one or the other in most of my decks today), I think it getting 2 Spear Goblins on death and a minor HP buff would be great, but one or the other would be more healthy. I totally disagree with the rework to make it spawn Goblins instead of Spear Goblins. It would undermine it's history, current functionality, purpose, and visual design.

  • @gavinaaric
    @gavinaaric Год назад +2

    Why is it god hut and not furnace gob hut is really fun to play and actually got nerfed hard

  • @Falusiii2007
    @Falusiii2007 Год назад +2

    You should make a video "Why the ram rider never be as good as the hog rider"

  • @Necrosis___10
    @Necrosis___10 Год назад

    Keep up the great work man. Love the vids

  • @Thegoat444_
    @Thegoat444_ Год назад +2

    Gratz, amazing video as always but there is one problem with your idea of how to fix the goblin hut by making it spawn normal goblins, it already exists, the drill is a goblin hut that spawns normal goblins😂

  • @daniel7547
    @daniel7547 Год назад +6

    Why did you change your profile picture?I loved the lumberjack😢

  • @Tax_Potato
    @Tax_Potato Год назад +1

    How did it take me 9 days to find this masterpiece

  • @chaonegamesandmore4490
    @chaonegamesandmore4490 Год назад

    As someone who has been using Goblin Hut since the beginning, it's a lot stronger than where it use to be. The chip damage puts pressure on the opponent. But I would honestly say the card works best in swarm decks. It bolsters numbers, counters some strong pushers if placed right, and puts pressure on one side for you to either go full in with or attack both sides

  • @eliezersarcos7813
    @eliezersarcos7813 Год назад

    Let's go your back I watched all your videos and I subscribed to you now.

  • @HoneyChad
    @HoneyChad Год назад +1

    Honey Wake Up, Gratz just Uploaded

  • @QuelquunQuiTeVois
    @QuelquunQuiTeVois 2 месяца назад

    I really can’t explain why but since the game came out and up to 2019/2020, I played the exact same deck (goblin hunt, valkyrie, goblin barel). I did few changes over time when new card came out (spear goblin to princess, arrows to log and goblin to goblin gang) but the idea of chiping the tower during the whole game stayed the same. I never really saw a meta including my deck (even if it was kind of a log bait) but I managed to climb pretty high in my country with (the system of legendary trophies was different from now). So goblin hunt is a must have for me even if now it’s not really popular.

  • @jaimebaron3299
    @jaimebaron3299 4 месяца назад

    The idea of a 4 elixir goblin hut that spawns 2 regular goblins instead of skeletons sounds interesting to me

  • @sonicthehedge
    @sonicthehedge Год назад +1

    I think it should reworked into having 3 death spawn goblins but total goblins spawned be 9 and spawns 2 goblins every 11 seconds.

  • @RicardoSada
    @RicardoSada 2 месяца назад +1

    All cards should be balanced no matter how annoying is it. Let’s go Goblin and Barbarian Hut!!!!!

  • @professorhal8098
    @professorhal8098 Год назад +9

    Boom Arena’s version of goblin hut is my favorite. The Faun Hut in that game isn’t really a spawner anymore, and is a defense building that functions similar to a tesla that doesnt go underground. It still has the death spawns and is a really strong card at 4 mana. You should try it Gratz!

    • @GratzClash
      @GratzClash  Год назад +7

      That sounds interesting. Boom arena does seem to have good balancing takes on many Clash cards. I’ll give it a shot.

    • @knorrwax6561
      @knorrwax6561 Год назад

      @@GratzClash if u give it a shot does that mean that you have played more then one game? In ur description it says u only play clash royale

    • @GratzClash
      @GratzClash  Год назад +2

      I played it like twice when it was popular for like 5 minutes.😂

  • @federico8744
    @federico8744 Год назад +3

    I would love to see the clone spell history, I think it will be interesting and clone is also a very niche and unique card

  • @willshikabob
    @willshikabob Год назад +6

    Boom Arena (yes I know) had a good idea to only spawn goblins upon breaking, before that, it acts as a spear goblin tower, with 3 spears thrown at the same rate it would if there were goblins

  • @samszczepanski2281
    @samszczepanski2281 Год назад +1

    I like spawner decks for one gamemode: 7x elixir. Spamming every spawner, mirror and clone overhwelms them

  • @clivefff
    @clivefff Год назад

    This video was so good i forgot i absolutely despised the goblin hut!

  • @wildmischief
    @wildmischief Год назад

    Seeing the initial part of the range buff unlocked trauma I still have not gotten over

  • @mohamadmosa8116
    @mohamadmosa8116 Год назад +1

    I would love history of the fisherman, since it's my favorite legendary card with what I believe the most skill needed

  • @richardrobles7000
    @richardrobles7000 Год назад +1

    I think the goblin hut can be both spear goblins and goblins. Alternating between the two would very interesting. I don’t think I would use it tho

  • @joshbreton8496
    @joshbreton8496 Год назад

    I don’t even play Clash Royale and you are 100% one of my favorite channels lol

  • @cultofhampter
    @cultofhampter Год назад +5

    I thought someone was stealing your videos when looking at your new pfp lol

  • @likky1
    @likky1 Год назад

    I always thought it would be interesting if the huts spawned 1 unit of that type, when a card that spawns troop (at the spawner) but then again that would probably be frustrating to play against. Short duration building that needs you to cycle a lot seems annoying as well

  • @darcreave2683
    @darcreave2683 Год назад +1

    A Gratz upload? Hell yeah.

  • @gabrielsalahi3656
    @gabrielsalahi3656 Год назад +2

    This has ALWAYS been my favorite card in the game :)

  • @entothechesnautknight1762
    @entothechesnautknight1762 4 месяца назад

    As someone who has never played Clash royale, they should make the Goblin Hut instead spawn Goblin Gangs. This a wholey balanced idea that has no downsides whatsoever.
    (Joking aside, maybe making it spawn 2 regular goblins and 1 spear goblin could work? Like a half-gang of mixed units, which would still fit the naming scheme. That would adress the chipping issue without entirely destroying the original card.)

  • @thabolaxmkhize
    @thabolaxmkhize Год назад +4

    Flawless 👌 it's great to see you back, 🙌

  • @RealPriton
    @RealPriton Год назад +1

    Finally after 1 month a new video

  • @vincentlai12
    @vincentlai12 7 месяцев назад

    Its weird for me, being a massive fan of goblin decks, but I acknowledge that the goblin hut has never been a card players are ok with seeing competitively. I think the card needs a rework but not to spawn regular skeletons as that might cause the card to disappear entirely due to just being a more expensive goblin barrel. I think the main issue with the card is the way supercell is balancing the spear goblins it spawns with the actual stats of the building itself. What i think they should do is buff the spear goblins without making drastic changes to the hut. I previously accurately predicted the required buff needed to make sparky a viable card without being broken and i'll say this about the goblin hut: buff the death spawn to spawn 2 spear goblins but also nerf each wave to spawn only 2 spear goblins while also making the spear goblins be able to guarantee hit the tower once even after damaged but for a bit less damage. Basically, this would help all spear goblin related cards with doing chip without making the amount of chip unbearable. It would also make the building a bit better defensively without giving it too much value.

  • @AuraTCG
    @AuraTCG Год назад +1

    You changed the profile pick nice

  • @CryingB1oodTears
    @CryingB1oodTears Год назад +2

    Love your videos despite my love for CR dying so far as of 2023z

  • @MainChannel9521
    @MainChannel9521 Год назад +1

    I don’t think any bad card should be left alone for good. We have over 100 cards in the game for a reason. What’s the point in having a card if it can never be effectively used?

  • @Phentex2192
    @Phentex2192 Год назад +1

    @Gratz Since you've covered two of the spawning buildings, I'd love to see histories on the other buildings. I'm partial to the tesla but the history of all the other buildings sounds rather interesting.

  • @cashydude3285
    @cashydude3285 Год назад +1

    What if it spawned waves of one melee goblin, one spear goblin, and it gave a dart goblin on break?

  • @TheBlackAbyss1
    @TheBlackAbyss1 Год назад +4

    I miss the old channel icon. It was funnier

  • @JakeAK2477
    @JakeAK2477 Год назад +3

    Can you do either magic archer or goblin giant?

  • @DraftyDaftyHubertOHare
    @DraftyDaftyHubertOHare Год назад +1

    Looking forward to the RG video

  • @lionpeter6368
    @lionpeter6368 Год назад +1

    Why doesn't supercell want to BALANCE cards in BALANCE changes? They obviously don't want to make the cards playable and then I wonder why they're even there and why they don't delete it immediately.
    Balancing spawners isn't hard either, because if you nerf it by e.g. 20% HP, you can buff it again by 10% if it's too bad.

  • @Zyber88
    @Zyber88 Год назад

    It's a good day when Gratz uploads!

  • @epicantonio08
    @epicantonio08 11 месяцев назад

    Personally I'd love to see the spawn rates depend on how close to the bridge the area placed. That way you can't get free value from the back, but placing them in the front is risky yet rewarding.

  • @New_Paradigm
    @New_Paradigm 9 месяцев назад +1

    Why do people use Minion Horde so much, if it is a really negative elixir trade in any way ?

  • @Brandjum
    @Brandjum Год назад +4

    I think all of these annoying cards would be not annoying if they were just a lot cheaper and weaker. Like tombstone

    • @ValkyRiver
      @ValkyRiver Год назад +1

      Tombstone is the only spawner that doesn’t chip the tower when ignored. Just make the other spawners not chip the tower, buff something else, and spawners will no longer be annoying.