Yeah it really feels to me with this and the NDA that Valve wants authentic, player fueled feedback. They probably don't want players discussing balance or character strength because 1: its probably all subject to change dramatically and 2: it pushes the feedback towards experience rather than general concensus.
Kinda makes sense. Players start trying to develop a meta and stop trying to play characters that don't have high winrates, they stop giving feedback based on their own personal experiences and won't play characters that might need work because they just want to win. Also i can't be to mad because it IS an alpha. CS tracker sites an third party match sites have been around for a long time without much pushback so this is most likely just an in-development requirement.
To be honest the most reasonable reason , i have a few friends trying their first games and they get matched with 300+ match players because their win rate is 50% they have same mmr as a first time player
I couldn't be mad about it because of this. In the early stages of an unreleased game- keeping community feedback centralized around the player experience rather than how well they can read metrics helps them weigh that feedback versus internal data to help lead into a big change.
maybe an unpopular opinion, but as someone who never played a moba and is coming from valorant, I hate what these trackers do to the community. people will flame others/dodge/give up etc even before the game starts purely because of the tracker
Not an unpopular opinion. For most people their fondest memories of any MOBA are from the days before a strict meta is found and enforced by it's players.
@@loops9508true' man now and prolly few months until full release is the best time to play deadlock Ones the tryhards flock over it prolly wont be as fun as it is now
This is a good thing. So many people are taking a play test wayyyyy too seriously. People try Harding trying to “climb” the mmr system and taking each game like it’s a promotion game to get them into a higher bracket etc. the game isn’t even out and it’s already known the mmr system isn’t that good. GOOD CALL
it was so funny how when the deadlock nda was lifted there were so many videos like “top 1% gameplay” or “high mmr gameplay “ like bro the games not been out for long wdym 😭
Valve doesn't like when data trackers estimate MMR for players when they haven't actually released their own MMR system. The same thing happened IIRC with Dota Buff and Dota 2 in the early days when they came out with their own MMR system, and Valve clapped it within a few days, and shortly after released their own MMR system.
Some others have said it here and I completely agree. These trackers just accelerate the optimization of the game completely, and optimization usually does not equal fun in my opinion. I also hate having a number that's supposed to track how "good" I am at the game that anyone can see and use to flame me. Just play the game and experiment with the characters you like until you find something that works for you and is fun. In my experience, trackers like these simply fuel toxicity and give players more reasons to blame their teammates for a game going south. It's much easier to look up a teammate and see they lost their last couple games and blame them vs. looking at your own gameplay for flaws.
in my 110+ games of deadlock not once has anyone said anything about my winrate, this game is too fast paced for people to datamine prior to the game starting, and these trackers dont even show it, you can track a player after the game but at that point who cares. You are comparing it to league and queue dodging where in reality this never happens in this game.
@@MrNeoEvolution I mean you're right it really is anecdotal, but has happened to me once so far where someone said theh looked me up and were pretty mean about it. My point still stands, trackers make the environment more toxic and contribute to people becoming obsessed with these arbitrary numbers in a video game that's supposed to just be fun to play.
yeah but it's still MOBA, so sooner or later this probably would become a norm. Especially when a lot of pros from other games coming over and if we look at Valve's history, they would build an esport scene for this game. So brace yourself, sooner or later people will use the op meta against you or be flamed when you don't use it
I honestly think this was a baller update from Valve. Modern gaming culture is SO HEAVILY focused on esport sweats (i'm one of these sweats, not a pro but I get my enjoyment from the act of improving). The RUclips content switch was insane to see. When the NDA first dropped there were so many videos I saw of people just having fun with the game. Within a week that content changed (although the algo could have changed what it serves me as I'm a dumbass sweaty fuck). Now all I see are the huge number of videos claiming "top X%" or "Rank 1 [insert hero here]". This will help us all continue to just enjoy the damn game and give feedback based upon that. Some awesome points about the balance side with how seven is really a problem cause the community is still learning to counter him rather than something inherently overpowered. I come from CS which has inherent inbalances in weapons with the AWP being so strong that part of the learning curve as a rifler is how you learn to play and position against an AWPer rather than nerfing it until it isn't the game changer we have always had. I think inbalance adds a lot of interesting aspects to the mental math we do when positioning and everything.
Occams razor. Probably just because of the alpha test. Hard to update and make improvements to their API when a bunch of popular sites are pulling from them already. For example, from my own experience. After a small patch, one site was updated really quick to work again, the others weren't. It's like a cat/mouse thing so they probably just made it private for the time being.
Im glad they are getting shutdown, yeah stats are cool but it lead to toxic minmaxing and flaming in a closed alpha test cause u were "throwing someones mmr"
@@xRx39 Of course, but that's because those people are stupid. Its an alpha test. Valve wants people testing the characters, not trying to climb a ladder.
@@xRx39 trying things in an alpha *test* then getting flamed because you are "throwing" their mmr in an *alpha* game, where stats will probably be reset once it releases is not good for the games health
@@xRx39 Well there is a difference from literally doing nothing and griefing vs trying your best even if you suck, that isn't throwing but you still get called a noob or what op said for learning the game.
I think the main thing that you forgot to mention is that websites like these make it so that everyone only wants to play the same OP characters (at least according to those sites), which in turn doesn't give valve enough data from other characters to learn how to change them, improve, nerf, buff etc.
Yes they should shutdown these trackers for now. I mean come on, this is still on early Alpha Test guys and people are already sweating real hard for something that a majority of the game's asset is TEMPORARY
I really dont see the problem of this or the dna stuff. I think we should be grateful that we have the chance to play the game at such an early state, and quite easily.
You’re supposed to test the game not rank up or play 10 hours per day like a sweaty dog. They didn’t get enough feedback so they’re hiding this data. Focus on testing the game not on your rating
I can see why they'd do this because the game is changing so much very fast so a lot of the data just ends up being useless. Because what'll happen is people look at this data and just start making assumptions instantly about things.
Tbh I'm happy about this, meta gaming in an alpha test is the biggest cuck behaviour. But in reality I think its because they are reworking the MMR system, since Yoshi talked about that a few days ago in the discord, could be wrong tho.
Man love how PPL just call him Yoshi not Valve Dev Yoshi or Deadlock Dev Yoshi Like everyone already knows him Also a valve dev being called a Yoshi and having a Yoshi pfp is the funniest shit for some reason
All these data coming out right as the playerbase exploded really hasn't helped either. I run into a LOT of people who are convinced Seven is comprehensively broken even though nobody had a problem with him a month ago, and he's only gotten nerfed since then.
Exactly this. It's new players coming into the game and dying to him constantly. Then people see this data with him having an insane winrate and don't realize its because of new players dying to him unable to figure out how to counter him.
@@ADreamingTraveler Eh, problem with this argument is that the tracker allowed you to look at winrates with higher versus lower match counts. Even at higher match counts which would skew more towards higher mmr players you still has a consistent 58% winrate. Having that high of a winrate in a 6v6 game is pretty insane. The thing is what really makes seven so strong is that they are one of the best farming jobs while still being a top pvp job. They are just strong at every point in the match. They aren't the most oppressive but they are just straight up solid at everything with almost no real weaknesses.
The mmr system isnt finished and had people who just happened to win a couple games on their first shot at the top mmr, the game is not finished and these numbers are not fit for use in any balancing decisions
I honestly think its for the best! The game is still in pre alpha, the last thing we need to be worrying about is these things. Let's make sure all the fundamentals of the game are the best they can possibly be before we start getting into all this!!
the problem is people would look at the tracker so they could play heroes with better winrates which would mean that unpopular characters wouldn't get much data as less player would play them
Btw all the winrates are useless to discuss right now because they’re planning on adding more characters. And the game will have pick/ban phases too like dota. Winrates are pointless right now, you can’t counter pick against seven
I was totally clueless when people talk about “MMR” in Deadlock. There’s no ranked at all. It shouldn’t be the buzzword. Nobody should be taking the game too seriously. Instead, we should respect the people who makes guides, they help us figure out the game and heroes, they deserve it.
in dota 2 some of my teamates get mad because i didnt pick meta support hero or meta carry the most buff hero before the game starts they already mad high chance they will throw the game
there are no 100% certainties but Youre right. It is so demotivating getting a lobby with friends and hear sometnihg like "THEY HAVE 4 OUT OF 6 BEST WINRATE KARATERS" ok so?
What you said about top builds affecting wi rates Is super true in league of legends. The devs know when when noobs are picking the wrong stuff and will change the recommended runes/items for them lol
Yeah I think it's just a little too early to be dissecting the hard numbers looking for metas and win rates. Wait until the game has gone through a few more iterations and I doubt Valve will have a problem sharing data.
For me I just don't grasp the viscous nerf. Promoting highly un-interactive, low skill characters like haze and such who just walk at you and hold left click vs a really fun character that isn't very strong and forces you to interact or at the least is more focused on the bigger picture like spacing, controlling opponents and macro
Tracker was completely inaccurate anyway, a lot of games were not getting tracked, items were outdated, winrates did not reflect true strength due to constant meta shifts and patches
Sometimes I feel like opening up the playtest could have been a mistake. This entire thing with stat tracking, people claiming I'm top 1%, I even saw a 10k$ prize pool tournament being advertised yesterday. This is a playtest ffs. People out there ignoring that they are supposed to play test the game
why not both? While "testing" is clearly the priority of this public alpha, the current state of the game going beyond that only illustrates the quality of what's already implemented and doesn't interfere with the former. Good players theorycrafting and tryharding provides unique and immensely valuable data. Even if, for some strange resason, one was to dismiss the value of this data, 99% of players engage with the game in a very superficial/casual/"playtest-y way" so there's more than enough "noob data" to simply ignore the top 1%.
I always hated these tracking sites, they are part of the reason we even have "metas" instead of playing what the game has to offer to the fullest. In this particular case it's even more asinine in my opinion, since the game is in early development still and there is no rank or competitive mode, we don't even know when it's actually releasing there is absolutely NO point in having trackers. I think that players' feeback in this stage shouldn't be influenced by these kind of "tools"
Who do you all think needs a nerf? For me yamato, abrams, shiv, bebops early game damage. Some people hate how sweaty and "mid maxy" the game has become in such a short time yet honestly I have a super competitive mentality when it comes to games and I love grinding for something so the tracker was nice but honestly it being gone wont change how competitive at heart this game can get, and its only going to get better. Cant wait for the future of this game
The game is not finished yet, the data is not accurate, Seven is probably the biggest example. They also have patch literally every other day. And the game does not have visible MMR so you don't know if the stat is high bracket or low bracket. If you played dota you know some strategy even works in Higher MMR does not work in Low MMR.
i think they patched it out like this so people don't just pick "whos best at the moment", it'll make people not want to try other "less optimal" characters thus screwing up the point of a Alpha/beta in the first place. gotta wait till 1.0, people can go full try hard then!
I just need to figure out how to deal with Shiv mid to late game…. Though I’m only less than 10 matches deep… but he’s the only one giving me hella issues so far
How does it work When I am playing shiv I just die But when the enemy is shiv they just kick my ass It's like Scout Tf2 it looks really easy and op but when you play it you just die
@@self-proclaimedanimator from what I can tell the troublesome ones builds usually have a focus on health and/or life steal. When you hold tab you can see weapon vitality spirit bars under everyone’s name. The ones I’ve had problems with have a bigger vitality bar than anyone else on the early mid game and then their orange and purple start to catch up
wait how can they not see Seven being a problem... you have to HEAVY L.O.S that fucker or buy an item just for him, that aint fun. We want to play Deadlock, not Seven seek and destroy
a lot of goofy players will look at a characters winrate and cry for nerfs on them even if the characters winrate is just carried by being a noob stomper, and then ask for vindicta buffs because noobs play her cant aim or position at all. you would see it all the time on twitch, discord, and reddit. I would do the same as them.
@@franktownsend3483 nah, his 1 is perfect for farming, laning and it slows enemies, his 2 is a easy to apply stun on demand its amazing, his 3 is just more dps and great for farming again. and his ult is amazing if you're team is good enought to just punish everybody that hides behind cover. There a reason he got a 90% pickrate he not just a noob stomper his is op as hell in general
@@Ghost-jq4ey mhmm like you said he’s good at farming. Which he does all game. Every character can farm fast by punching creeps and using cooldowns lol. He’s just a farm all game and try to end game carry. Maybe get ganks early if other lane is losing.
Good. I hate all 3rd party shit that comes out yet alone before a game is even out. Let it go organically ffs. Inb4 WhAtS ThE BeSt BuiLD. oLd MaTe Is ImbLaNcEd.
Yeah deadlocktracker's winrate stats are kinda terrible. Paradox has consistently been considered A tier or better by high mmr players for basically the game's entire life, yet has a bad winrate because she's difficult to play. And Seven is considered to be a pretty mediocre hero in high mmr games, yet has insano stats because his ult melts low mmr players and most people are low mmr.
It shows you wr and pick rate based on low experience, medium, and high. She trends upward in both wr and pick rate towards higher experience. Seven was one of those that still had super high wr in high experience, but his use rate went from about 90% to 40%
Im kinda happy they took it out i started playing this week and the discord is full of sweaty ppl farming rank on a playtest yelling at ppl that dont know how to play. You can tell the autistic dota players moving to this game lol
Deadlock is not generating any money yet, i'd say it is a blessing we are getting as much play time as we do.. API's cost money, having 3d party websites calling you 100k+ times is gonna cost pretty penny, could be much less if API's were already throttled + these stats will become irrelevant after a month or two.. so it is a total waste.
I mean ever since they dropped the no talking about it, everyone is just treating deadlock like a full game when its supposed to be a closed alpha test (their own fault for letting 100k+ players in)
Bad thing, why cant players see that data? The site was useful to see winrates of items, champions etc to see what people play and try fun new builds that people usually wouldnt try. Thats really helpful in testing. IDK what are people in these comments on, they are comparing this deadlock tracker to LOL Valorant etc trackers, this is not even close. Also, i already have 110+ games, chasing an imaginary rank is the reason id still continue to play the game. IF people just play only for fun its harder to balance champs cause they dont care, if you have Ranks it will help balancing the game.
Yeah it really feels to me with this and the NDA that Valve wants authentic, player fueled feedback. They probably don't want players discussing balance or character strength because 1: its probably all subject to change dramatically and 2: it pushes the feedback towards experience rather than general concensus.
Kinda makes sense. Players start trying to develop a meta and stop trying to play characters that don't have high winrates, they stop giving feedback based on their own personal experiences and won't play characters that might need work because they just want to win. Also i can't be to mad because it IS an alpha. CS tracker sites an third party match sites have been around for a long time without much pushback so this is most likely just an in-development requirement.
This is very understandable.
Good breakdown honestly.
The thing is where do you give that authentic player feedback? Where are those "forums" one subscribes in game, couldn't find them at all.
@@gabrielst527 either the discord and the link that says "feedback forums" in the menu.
Yoshi said that they're doing a full rewrite of the MMR system so maybe they took it out in preparation for that
To be honest the most reasonable reason , i have a few friends trying their first games and they get matched with 300+ match players because their win rate is 50% they have same mmr as a first time player
I couldn't be mad about it because of this. In the early stages of an unreleased game- keeping community feedback centralized around the player experience rather than how well they can read metrics helps them weigh that feedback versus internal data to help lead into a big change.
maybe an unpopular opinion, but as someone who never played a moba and is coming from valorant, I hate what these trackers do to the community. people will flame others/dodge/give up etc even before the game starts purely because of the tracker
Not an unpopular opinion. For most people their fondest memories of any MOBA are from the days before a strict meta is found and enforced by it's players.
that never happened in Deadlock lmao wtf
@@loops9508true' man now and prolly few months until full release is the best time to play deadlock
Ones the tryhards flock over it prolly wont be as fun as it is now
@@self-proclaimedanimator Not to mention the hackers.
It is a shooter after all.
its literally the most important mode in valorant too, but if you go to any other videogame, people find ways to be toxic. Human nature I guess 😂
This is a good thing. So many people are taking a play test wayyyyy too seriously. People try Harding trying to “climb” the mmr system and taking each game like it’s a promotion game to get them into a higher bracket etc. the game isn’t even out and it’s already known the mmr system isn’t that good. GOOD CALL
it was so funny how when the deadlock nda was lifted there were so many videos like “top 1% gameplay” or “high mmr gameplay “ like bro the games not been out for long wdym 😭
Valve doesn't like when data trackers estimate MMR for players when they haven't actually released their own MMR system.
The same thing happened IIRC with Dota Buff and Dota 2 in the early days when they came out with their own MMR system, and Valve clapped it within a few days, and shortly after released their own MMR system.
A reminder that this game is still in development and balancing heroes shouldn't their top priority.
But they do balance the game so it is one of there prioritys
it's literally their top 1 priority right now - to build up a balance based on statistics ASAP
Thats what i tell myself after i feed brutally at any opponent 70% of my games with supposedly my best "pick"
Pretty sure balance and gameplay is their priority atm
Some others have said it here and I completely agree. These trackers just accelerate the optimization of the game completely, and optimization usually does not equal fun in my opinion. I also hate having a number that's supposed to track how "good" I am at the game that anyone can see and use to flame me. Just play the game and experiment with the characters you like until you find something that works for you and is fun.
In my experience, trackers like these simply fuel toxicity and give players more reasons to blame their teammates for a game going south. It's much easier to look up a teammate and see they lost their last couple games and blame them vs. looking at your own gameplay for flaws.
in my 110+ games of deadlock not once has anyone said anything about my winrate, this game is too fast paced for people to datamine prior to the game starting, and these trackers dont even show it, you can track a player after the game but at that point who cares.
You are comparing it to league and queue dodging where in reality this never happens in this game.
@@MrNeoEvolution So far
@@MrNeoEvolution I mean you're right it really is anecdotal, but has happened to me once so far where someone said theh looked me up and were pretty mean about it. My point still stands, trackers make the environment more toxic and contribute to people becoming obsessed with these arbitrary numbers in a video game that's supposed to just be fun to play.
yeah but it's still MOBA, so sooner or later this probably would become a norm. Especially when a lot of pros from other games coming over and if we look at Valve's history, they would build an esport scene for this game. So brace yourself, sooner or later people will use the op meta against you or be flamed when you don't use it
I honestly think this was a baller update from Valve. Modern gaming culture is SO HEAVILY focused on esport sweats (i'm one of these sweats, not a pro but I get my enjoyment from the act of improving). The RUclips content switch was insane to see. When the NDA first dropped there were so many videos I saw of people just having fun with the game. Within a week that content changed (although the algo could have changed what it serves me as I'm a dumbass sweaty fuck). Now all I see are the huge number of videos claiming "top X%" or "Rank 1 [insert hero here]". This will help us all continue to just enjoy the damn game and give feedback based upon that. Some awesome points about the balance side with how seven is really a problem cause the community is still learning to counter him rather than something inherently overpowered. I come from CS which has inherent inbalances in weapons with the AWP being so strong that part of the learning curve as a rifler is how you learn to play and position against an AWPer rather than nerfing it until it isn't the game changer we have always had. I think inbalance adds a lot of interesting aspects to the mental math we do when positioning and everything.
Occams razor. Probably just because of the alpha test. Hard to update and make improvements to their API when a bunch of popular sites are pulling from them already.
For example, from my own experience. After a small patch, one site was updated really quick to work again, the others weren't. It's like a cat/mouse thing so they probably just made it private for the time being.
Im glad they are getting shutdown, yeah stats are cool but it lead to toxic minmaxing and flaming in a closed alpha test cause u were "throwing someones mmr"
If ur throwing the game anyway people are still going to flame u lmao
@@xRx39 Of course, but that's because those people are stupid. Its an alpha test. Valve wants people testing the characters, not trying to climb a ladder.
@@xRx39 trying things in an alpha *test* then getting flamed because you are "throwing" their mmr in an *alpha* game, where stats will probably be reset once it releases is not good for the games health
@@xRx39 Well there is a difference from literally doing nothing and griefing vs trying your best even if you suck, that isn't throwing but you still get called a noob or what op said for learning the game.
I think the main thing that you forgot to mention is that websites like these make it so that everyone only wants to play the same OP characters (at least according to those sites), which in turn doesn't give valve enough data from other characters to learn how to change them, improve, nerf, buff etc.
Yes they should shutdown these trackers for now. I mean come on, this is still on early Alpha Test guys and people are already sweating real hard for something that a majority of the game's asset is TEMPORARY
Not for now it shoudnt be ever exist its giga toxic . The same shit happens in League .
I really dont see the problem of this or the dna stuff. I think we should be grateful that we have the chance to play the game at such an early state, and quite easily.
You’re supposed to test the game not rank up or play 10 hours per day like a sweaty dog. They didn’t get enough feedback so they’re hiding this data. Focus on testing the game not on your rating
I can see why they'd do this because the game is changing so much very fast so a lot of the data just ends up being useless. Because what'll happen is people look at this data and just start making assumptions instantly about things.
Tbh I'm happy about this, meta gaming in an alpha test is the biggest cuck behaviour. But in reality I think its because they are reworking the MMR system, since Yoshi talked about that a few days ago in the discord, could be wrong tho.
One Word streamers
Man love how PPL just call him Yoshi not
Valve Dev Yoshi or Deadlock Dev Yoshi
Like everyone already knows him
Also a valve dev being called a Yoshi and having a Yoshi pfp is the funniest shit for some reason
All these data coming out right as the playerbase exploded really hasn't helped either. I run into a LOT of people who are convinced Seven is comprehensively broken even though nobody had a problem with him a month ago, and he's only gotten nerfed since then.
Not only people had no problem with 7, he was considered to be quite shit.
@@johndowson1852I think he's the most balanced right now. A few weeks ago he's broken with devastating damage output in his abilities
Exactly this. It's new players coming into the game and dying to him constantly. Then people see this data with him having an insane winrate and don't realize its because of new players dying to him unable to figure out how to counter him.
@@ADreamingTraveler Eh, problem with this argument is that the tracker allowed you to look at winrates with higher versus lower match counts. Even at higher match counts which would skew more towards higher mmr players you still has a consistent 58% winrate. Having that high of a winrate in a 6v6 game is pretty insane. The thing is what really makes seven so strong is that they are one of the best farming jobs while still being a top pvp job. They are just strong at every point in the match. They aren't the most oppressive but they are just straight up solid at everything with almost no real weaknesses.
The mmr system isnt finished and had people who just happened to win a couple games on their first shot at the top mmr, the game is not finished and these numbers are not fit for use in any balancing decisions
I honestly think its for the best! The game is still in pre alpha, the last thing we need to be worrying about is these things. Let's make sure all the fundamentals of the game are the best they can possibly be before we start getting into all this!!
the problem is people would look at the tracker so they could play heroes with better winrates which would mean that unpopular characters wouldn't get much data as less player would play them
they probably want people to test stuff instead of mixmaxing the shit out of half cooked product.
because it takes again the fun aspect as longer the game gets people are just picking meta picks
Btw all the winrates are useless to discuss right now because they’re planning on adding more characters. And the game will have pick/ban phases too like dota. Winrates are pointless right now, you can’t counter pick against seven
I was totally clueless when people talk about “MMR” in Deadlock. There’s no ranked at all. It shouldn’t be the buzzword. Nobody should be taking the game too seriously. Instead, we should respect the people who makes guides, they help us figure out the game and heroes, they deserve it.
in dota 2 some of my teamates get mad because i didnt pick meta support hero or meta carry the most buff hero before the game starts they already mad high chance they will throw the game
there are no 100% certainties but Youre right. It is so demotivating getting a lobby with friends and hear sometnihg like "THEY HAVE 4 OUT OF 6 BEST WINRATE KARATERS"
ok
so?
What you said about top builds affecting wi rates Is super true in league of legends. The devs know when when noobs are picking the wrong stuff and will change the recommended runes/items for them lol
Yeah I think it's just a little too early to be dissecting the hard numbers looking for metas and win rates. Wait until the game has gone through a few more iterations and I doubt Valve will have a problem sharing data.
For me I just don't grasp the viscous nerf. Promoting highly un-interactive, low skill characters like haze and such who just walk at you and hold left click vs a really fun character that isn't very strong and forces you to interact or at the least is more focused on the bigger picture like spacing, controlling opponents and macro
Viscous before his nerf was completely turbo busted and easy as hell to play
Theyre doing a full rework of the mmr system, matches also arent recorded in game at the moment
Tracker was completely inaccurate anyway, a lot of games were not getting tracked, items were outdated, winrates did not reflect true strength due to constant meta shifts and patches
well said. enjoying the vids, keep up the solid work!
how is there a "ban percentage" in what mode can you ban?
Prolly when you leave a match you get a penalty it's that or you get reported on discord
Sometimes I feel like opening up the playtest could have been a mistake.
This entire thing with stat tracking, people claiming I'm top 1%, I even saw a 10k$ prize pool tournament being advertised yesterday. This is a playtest ffs.
People out there ignoring that they are supposed to play test the game
why not both? While "testing" is clearly the priority of this public alpha, the current state of the game going beyond that only illustrates the quality of what's already implemented and doesn't interfere with the former. Good players theorycrafting and tryharding provides unique and immensely valuable data. Even if, for some strange resason, one was to dismiss the value of this data, 99% of players engage with the game in a very superficial/casual/"playtest-y way" so there's more than enough "noob data" to simply ignore the top 1%.
This was a great yappathon buddy I appreciate the video :) ❤
It's so people use different stuff and not just the meta. It's in alpha.
I always hated these tracking sites, they are part of the reason we even have "metas" instead of playing what the game has to offer to the fullest. In this particular case it's even more asinine in my opinion, since the game is in early development still and there is no rank or competitive mode, we don't even know when it's actually releasing there is absolutely NO point in having trackers.
I think that players' feeback in this stage shouldn't be influenced by these kind of "tools"
I hope this continues until at least release.
Good job Valve.
I wouldn't mind if trackers were to go away.
Keep a lock on the data, these sites ruin fun.
Who do you all think needs a nerf? For me yamato, abrams, shiv, bebops early game damage.
Some people hate how sweaty and "mid maxy" the game has become in such a short time yet honestly I have a super competitive mentality when it comes to games and I love grinding for something so the tracker was nice but honestly it being gone wont change how competitive at heart this game can get, and its only going to get better. Cant wait for the future of this game
The game is not finished yet, the data is not accurate, Seven is probably the biggest example. They also have patch literally every other day. And the game does not have visible MMR so you don't know if the stat is high bracket or low bracket. If you played dota you know some strategy even works in Higher MMR does not work in Low MMR.
They were scrapping data I believe. They want a legit API up before sites crawl their data.
i think they patched it out like this so people don't just pick "whos best at the moment", it'll make people not want to try other "less optimal" characters thus screwing up the point of a Alpha/beta in the first place. gotta wait till 1.0, people can go full try hard then!
Good. People are toxic af with "i'm 0,01%". Like this shit matter in Alpha game...
Great takes all around
Good. I think this is great. Hate when everything stripped and made like this
I just need to figure out how to deal with Shiv mid to late game…. Though I’m only less than 10 matches deep… but he’s the only one giving me hella issues so far
How does it work
When I am playing shiv I just die
But when the enemy is shiv they just kick my ass
It's like Scout Tf2 it looks really easy and op but when you play it you just die
@@self-proclaimedanimator from what I can tell the troublesome ones builds usually have a focus on health and/or life steal. When you hold tab you can see weapon vitality spirit bars under everyone’s name. The ones I’ve had problems with have a bigger vitality bar than anyone else on the early mid game and then their orange and purple start to catch up
wait how can they not see Seven being a problem... you have to HEAVY L.O.S that fucker or buy an item just for him, that aint fun. We want to play Deadlock, not Seven seek and destroy
IM TRYNA CLIMB BRO
This makes alot of sense good video 👍
We don't even have an actual MMR system yet.. Just chill and enjoy the super early access broken game man.
Yay I never cared for the people that brag “top 0.1%” player, like cool dude, want a cookie? Goober.
They are the most fun to watch, sure. Putting it in video and stream titles still reeks of having a massive ego
The reason why its matters they basicly this peopl show everybody the most broken and unfun way to play .
@xythiera7255 Did you have a stroke typing that
This is to stop meta sweats from taking the fun out of the game
a lot of goofy players will look at a characters winrate and cry for nerfs on them even if the characters winrate is just carried by being a noob stomper, and then ask for vindicta buffs because noobs play her cant aim or position at all. you would see it all the time on twitch, discord, and reddit. I would do the same as them.
i was wondering what was going on
Valve just want a healty environment not a bunch of Kids discussing about "the best ranked player", in an alpha gamr
Seven is op is not just his ultimate his whole kit is too good
if you think seven is OP you are doing something wrong.
@@franktownsend3483 nah your just parroting some elitist take. Play the game and you will see, Seven is op as shit
@@Ghost-jq4ey I do play the game. He’s only OP if he gets hella fed and you run the lefa slide tech build thing.
@@franktownsend3483 nah, his 1 is perfect for farming, laning and it slows enemies, his 2 is a easy to apply stun on demand its amazing, his 3 is just more dps and great for farming again. and his ult is amazing if you're team is good enought to just punish everybody that hides behind cover. There a reason he got a 90% pickrate he not just a noob stomper his is op as hell in general
@@Ghost-jq4ey mhmm like you said he’s good at farming. Which he does all game. Every character can farm fast by punching creeps and using cooldowns lol. He’s just a farm all game and try to end game carry. Maybe get ganks early if other lane is losing.
Good. I hate all 3rd party shit that comes out yet alone before a game is even out. Let it go organically ffs. Inb4 WhAtS ThE BeSt BuiLD. oLd MaTe Is ImbLaNcEd.
Dota 2 isn’t in early af alpha…
Yeah deadlocktracker's winrate stats are kinda terrible. Paradox has consistently been considered A tier or better by high mmr players for basically the game's entire life, yet has a bad winrate because she's difficult to play. And Seven is considered to be a pretty mediocre hero in high mmr games, yet has insano stats because his ult melts low mmr players and most people are low mmr.
It shows you wr and pick rate based on low experience, medium, and high. She trends upward in both wr and pick rate towards higher experience. Seven was one of those that still had super high wr in high experience, but his use rate went from about 90% to 40%
I was so happy to see I was in the top 500 players and now it doesnt update I want my ego points back volvo!
Sounds to me like you're going to be top 500 indefinitely. Thanks Volvo!
@@loops9508 NOPE
I LOST SOME GAMES NOW IM #991 FOREVER
This is the right move!!🔥🔥🔥💯💯💯💯
I hop that typ of data sides never come back or the game will like league be toxic af .
tryhard players providing zero feedback about the game
Im kinda happy they took it out i started playing this week and the discord is full of sweaty ppl farming rank on a playtest yelling at ppl that dont know how to play. You can tell the autistic dota players moving to this game lol
Good. Valve W.
Deadlock is not generating any money yet, i'd say it is a blessing we are getting as much play time as we do.. API's cost money, having 3d party websites calling you 100k+ times is gonna cost pretty penny, could be much less if API's were already throttled + these stats will become irrelevant after a month or two.. so it is a total waste.
Touch grass yall it’s going to be ok
I mean ever since they dropped the no talking about it, everyone is just treating deadlock like a full game when its supposed to be a closed alpha test (their own fault for letting 100k+ players in)
good, not their business.
3rd party community stuff is garbage and ruins competitive integrity.
loops 😼
Ppl saying tracker is toxic. No, people are toxic, the tracker doesn’t contribute to it. Clearly children who were given participation medals.
Funny part is this isn't going to change ANYone's opinion about seven. It's just letting us know they're insecure about it.
Bad thing, why cant players see that data? The site was useful to see winrates of items, champions etc to see what people play and try fun new builds that people usually wouldnt try.
Thats really helpful in testing.
IDK what are people in these comments on, they are comparing this deadlock tracker to LOL Valorant etc trackers, this is not even close.
Also, i already have 110+ games, chasing an imaginary rank is the reason id still continue to play the game.
IF people just play only for fun its harder to balance champs cause they dont care, if you have Ranks it will help balancing the game.
Idk the data is misleading so it could do placebo and stuff
Prolly that's why