*The Haunted Depths of Taur-en-Ungolath* Deep within the ancient forests of Middle-earth lies Taur-en-Ungolath, a shadowed and seldom-visited realm where the very air is said to carry a weight of long-lingering malevolence. This darkened wood stands in sharp contrast to the bright glades of Lothlórien or the noble Greenwood, for it holds within its borders a history steeped in darkness, betrayal, and an enduring presence of sorcery that predates even the rise of Sauron. Its twisted trees stretch high into the sky, their bark scarred and ancient, and their branches interwoven so thickly that little sunlight dares to penetrate the canopy. Here, silence reigns, broken only by the occasional whisper of leaves, though some say these whispers carry more than just the wind, hinting at an ever-watchful presence. Long ago, before the Great Forests of Middle-earth fell into division and ruin, Taur-en-Ungolath was part of a vast woodland that stretched across much of the northern lands. Over the ages, however, it became known as a place of dark enchantments and lurking evil. It is whispered among the Elves that the forest was once tainted by the remnants of Morgoth’s sorcery, a blight that seeped into the very roots of the land. Those who ventured into its depths returned changed, bearing tales of illusions and phantoms that danced at the edges of vision. Some among the Wise believe that this woodland still bears scars from a forgotten war, fought by those long lost to memory. The geography of Taur-en-Ungolath itself is one of natural barriers and hidden pathways. The trees grow thick and knotted here, creating an almost labyrinthine maze through which only those with the sharpest instincts might navigate. A myriad of streams cut across the forest floor, their waters darkened by the soil they run through, lending an eerie, reflective surface that mirrors the canopy above. Many of these streams converge into murky pools, which the Elves of the Woodland Realm avoid, for they know that strange things dwell in the depths. The air in Taur-en-Ungolath is thick, cool, and carries a peculiar scent of damp earth and decayed leaves, with an undertone that some claim smells faintly of old blood-a relic, perhaps, of ancient battles fought within its confines. Though it is an area rarely patrolled, Taur-en-Ungolath remains of strategic importance, especially in times of war. As a darkened outpost near the southern reaches of Greenwood the Great, it lies on a perilous border that separates the safety of the Elven Kingdom from the creeping shadows that emanate from Mordor. In recent times, it has become an unwelcome haunt of orcs and darker creatures, their presence a reminder of the constant threat faced by the Free Peoples of Middle-earth. The Elves, ever vigilant, keep a wary eye on this foreboding forest, knowing that any breach here would bring Mordor’s shadow ever closer to their heartlands. Yet, Taur-en-Ungolath is not without its defenders. The Elves of the Woodland Realm, attuned to the ways of both land and forest, occasionally enter its depths, though their passage is one of stealth and caution. They move through the wood like whispers, taking advantage of the twisted paths and hidden vantage points known only to their kin. For the Elves, Taur-en-Ungolath is both a place of foreboding and a battlefield from which they can launch swift, precise assaults upon the forces of darkness that dare to trespass into their lands. Indeed, it is here, in the shadows of these ancient trees, that the Elves have made their stand time and again, holding the line against the encroachment of evil with the silent strength for which their kind are known. In times of conflict, the advantage of Taur-en-Ungolath lies in its capacity to obscure and confound even the most seasoned enemy. Its natural barriers, while treacherous, also provide opportunities for ambush and swift retreat, tactics in which the Elves are exceptionally skilled. The trees, though twisted and dark, grant ample cover for their archers, and the dense undergrowth muffles movement, allowing them to move unseen and unheard. Even the creatures that dwell in Taur-en-Ungolath seem to heed the Elves’ unspoken command, staying clear of their paths as if in silent alliance against the orcs and the wretched things sent from Mordor’s pits. The history of Taur-en-Ungolath, while largely forgotten, is preserved in tales passed down through the Elven lines, tales that speak of ancient oaths and long-ago battles fought under its dark boughs. It is said that those who fall in Taur-en-Ungolath find little rest, and the forest floor holds many an unmarked grave. The spirits of the fallen are rumored to wander these woods, guarding them against intruders and lending their unseen strength to the Elves who now defend it. Thus, while it may lack the grandeur of Lórien or the verdant beauty of Ithilien, Taur-en-Ungolath remains a bastion of resistance-a land where the will of the Elves stands unbroken, defiant against the creeping tide of shadow. Though many who dwell in Middle-earth have never set eyes upon Taur-en-Ungolath, its presence is felt nonetheless, a darkened corner of the world where the remnants of an ancient battle continue to echo. It remains a place shunned by most, feared by all, and understood by few, save those who call themselves its defenders. For them, this haunted wood is more than a mere boundary or strategic point-it is a silent, living testament to their unyielding resolve, a place where courage is tested, and shadows are ever watched.
Hrm, not really sure what to say here expect that "rushing" is subjective and the AI did send units early but I happened to be ready for them right away.
Like the title suggests, this was my first time playing the Age Of The Ring mod, and of course therefore the first time playing as the Woodland Realm. In other words, I was just learning the basics about the game and the available units and powers.
*The Haunted Depths of Taur-en-Ungolath*
Deep within the ancient forests of Middle-earth lies Taur-en-Ungolath, a shadowed and seldom-visited realm where the very air is said to carry a weight of long-lingering malevolence. This darkened wood stands in sharp contrast to the bright glades of Lothlórien or the noble Greenwood, for it holds within its borders a history steeped in darkness, betrayal, and an enduring presence of sorcery that predates even the rise of Sauron. Its twisted trees stretch high into the sky, their bark scarred and ancient, and their branches interwoven so thickly that little sunlight dares to penetrate the canopy. Here, silence reigns, broken only by the occasional whisper of leaves, though some say these whispers carry more than just the wind, hinting at an ever-watchful presence.
Long ago, before the Great Forests of Middle-earth fell into division and ruin, Taur-en-Ungolath was part of a vast woodland that stretched across much of the northern lands. Over the ages, however, it became known as a place of dark enchantments and lurking evil. It is whispered among the Elves that the forest was once tainted by the remnants of Morgoth’s sorcery, a blight that seeped into the very roots of the land. Those who ventured into its depths returned changed, bearing tales of illusions and phantoms that danced at the edges of vision. Some among the Wise believe that this woodland still bears scars from a forgotten war, fought by those long lost to memory.
The geography of Taur-en-Ungolath itself is one of natural barriers and hidden pathways. The trees grow thick and knotted here, creating an almost labyrinthine maze through which only those with the sharpest instincts might navigate. A myriad of streams cut across the forest floor, their waters darkened by the soil they run through, lending an eerie, reflective surface that mirrors the canopy above. Many of these streams converge into murky pools, which the Elves of the Woodland Realm avoid, for they know that strange things dwell in the depths. The air in Taur-en-Ungolath is thick, cool, and carries a peculiar scent of damp earth and decayed leaves, with an undertone that some claim smells faintly of old blood-a relic, perhaps, of ancient battles fought within its confines.
Though it is an area rarely patrolled, Taur-en-Ungolath remains of strategic importance, especially in times of war. As a darkened outpost near the southern reaches of Greenwood the Great, it lies on a perilous border that separates the safety of the Elven Kingdom from the creeping shadows that emanate from Mordor. In recent times, it has become an unwelcome haunt of orcs and darker creatures, their presence a reminder of the constant threat faced by the Free Peoples of Middle-earth. The Elves, ever vigilant, keep a wary eye on this foreboding forest, knowing that any breach here would bring Mordor’s shadow ever closer to their heartlands.
Yet, Taur-en-Ungolath is not without its defenders. The Elves of the Woodland Realm, attuned to the ways of both land and forest, occasionally enter its depths, though their passage is one of stealth and caution. They move through the wood like whispers, taking advantage of the twisted paths and hidden vantage points known only to their kin. For the Elves, Taur-en-Ungolath is both a place of foreboding and a battlefield from which they can launch swift, precise assaults upon the forces of darkness that dare to trespass into their lands. Indeed, it is here, in the shadows of these ancient trees, that the Elves have made their stand time and again, holding the line against the encroachment of evil with the silent strength for which their kind are known.
In times of conflict, the advantage of Taur-en-Ungolath lies in its capacity to obscure and confound even the most seasoned enemy. Its natural barriers, while treacherous, also provide opportunities for ambush and swift retreat, tactics in which the Elves are exceptionally skilled. The trees, though twisted and dark, grant ample cover for their archers, and the dense undergrowth muffles movement, allowing them to move unseen and unheard. Even the creatures that dwell in Taur-en-Ungolath seem to heed the Elves’ unspoken command, staying clear of their paths as if in silent alliance against the orcs and the wretched things sent from Mordor’s pits.
The history of Taur-en-Ungolath, while largely forgotten, is preserved in tales passed down through the Elven lines, tales that speak of ancient oaths and long-ago battles fought under its dark boughs. It is said that those who fall in Taur-en-Ungolath find little rest, and the forest floor holds many an unmarked grave. The spirits of the fallen are rumored to wander these woods, guarding them against intruders and lending their unseen strength to the Elves who now defend it. Thus, while it may lack the grandeur of Lórien or the verdant beauty of Ithilien, Taur-en-Ungolath remains a bastion of resistance-a land where the will of the Elves stands unbroken, defiant against the creeping tide of shadow.
Though many who dwell in Middle-earth have never set eyes upon Taur-en-Ungolath, its presence is felt nonetheless, a darkened corner of the world where the remnants of an ancient battle continue to echo. It remains a place shunned by most, feared by all, and understood by few, save those who call themselves its defenders. For them, this haunted wood is more than a mere boundary or strategic point-it is a silent, living testament to their unyielding resolve, a place where courage is tested, and shadows are ever watched.
why your IA enemy don't rush? my IA in few mins is in my base already it's frustrating
Hrm, not really sure what to say here expect that "rushing" is subjective and the AI did send units early but I happened to be ready for them right away.
U don't use all the units and their Powers ... U must doit for nota funn
Like the title suggests, this was my first time playing the Age Of The Ring mod, and of course therefore the first time playing as the Woodland Realm. In other words, I was just learning the basics about the game and the available units and powers.