OSRS Combat has been Rebalanced
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- Опубликовано: 26 авг 2024
- Now that we've settled into the skilling rebalance from the last few weeks, Jagex has added the other half of the update:
Project Rebalance: Combat
They've changed NPC defence for mage, range, and melee; including adding elemental weaknesses, classifying range defences, and adjusting longstanding melee defences. Magic damage has been redistributed away from the Occult Necklace, the Elder maul has a defence draining special attack, the Dragon Warhammer's drop rate is more common, and so much more!
This update is massive and brings so many changes to OSRS, and I hope this video breaks it down in an understandable way for you! Thanks for watching!
Link to game update: secure.runesca...
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I've always thought it was weird you use fire spells for everything in osrs so I'm glad there's actual elemental weaknesses now
pog dog. Sorry I couldn't resist.
Finally the 4 nations can live together in harmony
Coming from rs3 it took me ages to stop trying to use spells depending from mob type
@@WildMudkip the 4 nations killed the ibans staff ;(
@Da5kone001 It used to be needed/used pretty much everywhere though. It's better to have more weapons/spells be useful rather than just "get this thing, then never use anything else again".
As an early iron the air weakness at barrows is sick af
And the fact that air spells have the same max hit as their fire equivalents. iban’s blast might not be as powerful at barrows anymore.
@@constantdemonics and the removal of the 1-tick delay when auto-casting. THAT'S the cool part imo.
you mean as a NOOB
Chaos gauntlets at barrows is gonna be so good now
@@nc8186everyone starts somewhere my guy, hope your not speaking without infernal and most GMs done.
I hope they also update how ancient spells scale, rn base smoke barrage hits 27 whilst ice barrage hits 30, they all should hit 30 when you hit 94 magic
I have a warhammer on my GIM, got it at around 4600 kc. I'm happy to see it reduced to 3k. Simply not necessary to be THAT huge of a grind. 3000 is still crazy rare for a monster like shamans
Not really
1/3k is getting home from work and casual killing it for a few hours for a week and getting like a free 10m gp and a great item for no crazy effort
@@nc8186 what is my man smoking
@@nc8186 ok, so if 1/3k is that easy, 1/5k is simple too since it’s only like doing it 1.6 times.
I got it 141 on my GIM. Glad it's reduced though!
Refreshes RUclips, WildMudkip Released a video 6 seconds ago. Completely satisfied with this course of action.
U didnt even watch it all
@@nc8186don’t believe he ever said he did mate
Fantastic! thorough coverage of the post - watched a few other videos today on the updates and was left wondering about certain points, you cleared everything up! I love the crossbow buffs, helps my refusal to get a bowfa copium that is definitely not a skill issue :D
Noob
Thank you mike, you really know the right words to make a guy feel good about his work. Also yeah what that guy said noob! hahahahaha
Roasted!
the removal of the autocast delay alone already does a lot to make magic equal to the other styles. I didnt even notice it on my first couple barrows kc, spells feel so good to use now.
17:57 I'd be super interested in learning about the early days of OSRS as someone who didn't play back then. The tidbits about the occult, BP nerf, and bowfa introduction were all really cool to learn about
we used to kill skeletons in varrock sewers for 10k xp/h and eat cooked rat which we cooked on a log we chopped with the axe and tinderbox in our inventories
hope this helps
i just wish we had more ballista options or the ballistas felt more useful after this! i think that would be a really cool way to explore heavy weakness in the future.
I like that it opens up new possibilities for rewards in the future
Yeah and plus is just feels satisfying to shoot a big javelin, but the poor DPS just makes it useless. Would defo like to see this
Really enjoyed this vid, man! I'd already read it independently, but hearing you explain things is just a good time!
Now THIS is RuneScape. Thanks Mudkip!
Its actually osrs 😅
@@nc8186
You are cringe.
Your point about the bowfa is why I haven't played in almost a year. I went dry on it and I know that grind still awaits me when I come back.
One thing i noticed with the spells is if you dont care about the magic weakness. Wind is now the best spell due to lowes rune cost. ( more so with staffs)
Yeah, I thought this as well. Now I'll be swapping my standard fire staff for a battle staff. I can get more mg damage out of the same inv space reqs this way. UIM life lol.
While wind is now the best for price, I can finally burn through my extraordinarily large earth rune stack finally without worrying about DMG loss!!!
This is the only game I can think of where the community actually has a say, matters. How they've kept this masterpiece the same while also adding updates to keep it fresh is amazing. Thankgod for the old school team🙏🏻
Think harder
@@nc8186no you
As an Iron who was just looking at Zulrah. Suddenly having +5% magic Str, Tome of Fire, AND the fire weakness. I'm SO EXCITED FOR ZULRAH!!!!
If you haven't heard yet, flames of zamorak + charge work here currently. That means with 0% magic dmg increase your base max hit at zulrah would be 45. Cheers!
Over all I think all of these changes were really good for the game
Really good for your mangina maybe
They need to go further and rework the combat system and levelling and levelling unlocks. It's a good step in the right direction, but it's just a bandaid that ignores the real cause of why the game is so stagnant and there is so much dead content.
@@popnfreshz i think thats going to be more done through new content. Scurrius, perilous moons, and the new varlamore group boss thats coming all cater to mid game and introduce new mid game BiS gear (outclassed by end game, but better than what you would have used before the update)
The toa monkey room update goes crazy now
For real, think the shamans had like 16 hp or something when I did one
I wonder if they will update speed CA's accordingly, you can zoom through this room now
The only part of the update i really cared for ngl
Zulrah with fire wave and a tome of fire on a mid-level iron feels AMAZING compared to before as someone who's been doing mage-only zulrah this whole time
pre-harm staff, zammy flames with charge and sotd actually outhits fire surge with tome
These are easily my favorite videos when I want to learn about an update, especially the big ones. Please keep doing these! ❤
This is a list of changes that makes me genuinely excited for the game. It's been a few years since I played, but I might pop back in to try out these changes :)
The best part of this update is the removal of the DELAY FROM AUTO CASTING THANK YOU GOD ASH
Seriously so nice
I didn’t know much before this video about the rebalance, but this honestly got me hyped. It all seems to make sense and I honestly think this will be really healthy for the game long term
I’ll say it on every one of these videos: please keep doing them. They’re beyond helpful.
I'm glad you like making these kinds of videos because I like watching them. I'll watch every single one just like all of your other videos.
Always appreciated!
Thanks once again Kip, love these kind of video's. Also want to take this opportunity to say that I really enjoyed last GIM video where you were raiding and joking around with famwell and friends. It's the less serious stuff that does it for me, while still watching high lvl content.
Great explanatory vid Kip! Thanks
Ty for watching!
I've been enjoying the news/update coverages. Thank you kip!
For the most part we're on the same brain wave. I like this change and it seems like a good update
The changes to magic are amazing. The lower tier sets getting damage bonus is something I've wanted for so long.
You're the man Kip! Again, thankyou for these videos. I'm very busy with life but still love to stay updated with the game and these videos are honestly the best out there! Thankyou
Thanks for the kind words, appreciate ya still watching!
A video going through the bosses with new possible metas for killing them with mage would be nice, for example the zammy flames at zulrah, ice/water spells at cerb/zammy boss/mole
17:13 it should be written as
Thanks for reading the news post for me. 0% chance I'd do it on my own. 👍
i like that the elemental weaknesses gives me more reasons to use magic setups in places you normally wouldn't, i like this update a lot.
Thanks for giving us this video! Very well done!
Very sad to see the ancient godsword get nerfed and its niche shrunk even more. Really liked it over SGS for slayer but probably won’t be the case anymore.
I was waiting on my Mudkip update video! Let’s go!
Adjusting drop rates doesn't just affect ironmen. If they make content more profitable by adjusting the drop rates, more people will do it which makes previously dead content more relevant.
Are you talking about nightmare bc that shit is still gonna be dead content
@@nc8186 More about the Lizardmen Shamans because that's what he had talked about, but honestly, just in general. People grind a few bosses or slayer tasks that are the most profitable, then ignore the rest unless they're an ironman or working on the collection log.
Got my dwh right under 3k kc. Got it a couple weeks before this change, started grinding harder when the change was announced. Bragging rights secured :)
Super excited about lizard men and zilyana defense reduction those are like the two most exciting things I go after lol
"everyone wants what's best for the game, we just have different opinions on what that is"
I feel like that's probably the best kind of mindset to have when discussing these changes :)
Thank you for the overview, I was waiting for your video to have your insight
If I want to be lazy and not figure out things for myself - is there a particular pereson/discord to watch for what are particularly interesting changes for Iron Man? I'm one of those that doesn't have a bowfa yet, and just recently finally got a blowpipe. So I'm curious about alternatives. The Sunlight Crossbow was really nice to grind out Zulrah with
i gotta max soon before this is a entirely different game
I wonder what the comparison between the death rune Air spell and Iban blast is now at Barrows.
I was just running Barrows - 24 max hit with my gear. It's a no brainer for me to give up one max hit to gain an inventory slot and not have to ever run back to recharge the staff
Also the weakness is extra accuracy, which is nice for maging Ahrim and Karil
Air is better
I agree, but I'm hoping they fix the other ranging items as opposed to nerfing the bowfa and replacing it with another item..which is definitely their go to..
8:42 the one creature I can think of that would be weak to air is frogs. Cause thier already wet you can't use fire, they're litterally from the swamp so earth and water would be useless. But air blows off the water which weakens them cause most frogs irl need that moisture.
These changes are great. Now they need to do way more fun mid level bosses that have these various weaknesses. That way there is more fun content for casual players that have mid stats
Totally agree with you on your points about the Ranged Rebalancing.
Honestly, this was all a bit of a non issue for my main. But my HCIM is still in its infancy, so I can’t wait to be able to utilise these early game changes when it finally comes to combat. It’s gonna be a nice fresh experience.
hate the changes tbh but thanks for breaking it down spencie
Good morning mudkip
keep the changes coming jaggy
The interesting thing is that unlike god spells, standard spells can be buffed by wielding their respective tome (for example, tome of fire with fire wave / surge will give it 10% bonus damage). This ultimately leads to 60% more magic damage rather than 55% that you would have with something like Flames of Zamorak + Charge with Elidinis' Ward (f).
I've played this game off and on for a very long time. When they announced this update, I was worried it was step 1 towards an EoC type combat. I'm very pleased to say this is actually a step in the right direction, and the tweaks are somehow both huge, yet somehow minimal enough to not break anything. If anything, it seems this update allows for a little more versatility in all stages of pvm, while still allowing the strong endgame gear to out-dps anything else, as they should. I've not said this often, but good job Jagex.
I like Pokemon (maybe unintentional) reference for Metallic Dragons elemental weakness, making them weaker to Earth (ground). In Pokemon, Steel Dragons would be Steel/Dragon Type, and Steel is weak to Ground
I really like these changes. The combat itself is not more complicated. Instead, if you do your research and prep your loadout correctly, you can squeeze out some additional DPS. I feel this really compliments both casual and more hardcore players. It doesn't ruin combat with over complexity for the casual, but it also allows the hardcore player to be just a bit more efficient. And I LOVE that more weapons will have more viability. Nothing feels worse than getting a cool weapon just to realize it is completely outclassed by another weapon in every situation. Now many weapons will have some type of niche where they are BIS or at least viable. Well done OSRS team.
I'll check out your stream after work!
My GIM team has done almost 2000 CG and we have only seen 1 bofa. its devastating.
I think for WGS rewards, the ranged weapon should be a blowpipe or dart launching weapon of some sort. Now we have these ranged def changes I think it would be good to have another option for darts rather than just the blowpipe. We already have plenty of bow options and a crossbow is an easy enough heavy ranged option.
one of the few channels that I like the vid as soon as I click it
Anyone got any clue what the atlatl weight is for range?
I would assume heavy since it is not a thrown weapon but it does use darts which would seem to point towards it potentially being something in the middle of ballistas and blowpipe.
Would be curious to see if this changes any methods for people with less cash if it fell into the average ammo range.
thank you for making this
How is next after the defense reduced??
Holy shit this makes magic even more busted in the early levels. I imagine the early game Iron meta will be air staff and mind runes. Extremely cheap with good damage against early quest bosses
7:50 it sounds like youre implying the one tick delay on autocast has only been removed for standard spellbook spells? I don't think thats quite right
completely agree on your analysis of the bowfa
Do the hitsplat changes affect things like poison dynamite?
This could made them a lot more consistent if so.
I can't find an official post however people have told me that jagex will change to make elder maul work for chests in cox. I believe some jagex mods were in streamer's chat saying this.
Coooool
air weakness for early game doing 8 damage with 1 mind rune only is so nice
Dust has settled add more thank you Jamflex
You should definitely be using a tome of fire every single time you use fire spells. It's only like 100gp extra per cast and I guarantee it will increase your max hit over any other item in the shield slot by at least 1 but sometimes 2 or 3
23:00 what bout bandos door?
Regular lizard men or does they include lizard men shaman?
How does this work with yanille’s boss?
Additional type defenses are my one concern here, because it's an incredibly hamfisted hack attempt to fix something by introducing a hammer instead of a knob. When every mob design looks like a nail, they'll try to fix it with the hammer instead of tweaking existing knobs. Melee already has the problem of a bunch of necessary gear (3 attack types, each with a slow/accurate and fast/inaccurate and special attack type for at least 7 niches, plus 1h and 2h to up that to 14. Some are shared, but that's a lot for a single slot.) Now we have magic that will have 4 elemental types plus a non-elemental weapon, probably all the same attack speed (why not tweak this knob? See RS3 and the dueling wand) and a special attack, then 1h and 2h.
How many typeless melee weapons did we have? Half the magic weapons are now typeless. Why not add a passive to all air staves that says "air spells have a 50% increased max hit and accuracy," fire staves, water, etc? If the idea is to make standard spells competitive, then buff the standard spells to make them useful using our existing language - weapon passives. Why does a staff of air get the same 50% buff as a mystic air staff? Lower tiers should be likd 20-30%, minimum 1 type deal. Why do i get that same damage buff when i mainhand a dragon warhammer or elder maul? I can max hit a 30 with mage while wielding a melee weapon. Mage weapons staff-bashing for 30s is pretty uncommon now (SotD.)
Adding 50% damage and accuracy only on some creatures isn't adding a choice. It's saying "hey this is now either still worse than other options or it's WAY stronger so you now are at a huge disadvantage if you don’t use it." That thing you mentioned about occult necklace. That, but times 5. It's now literally better to bring a tier 1 elementall staff switch for raids than a t75 powered staff. The base max hit for wind surge with a staff of air is 30 compared with the trident of the seas' 28 at 99 magic. You are now better off not upgrading any magic weapons until endgame. #variety
If you're going for lore, why are basic elements given weaknesses, but not ancient elements? Why is a fire giant weak to water spells, but not ice spells? Why is a bug that lives in the desert (you know, where it's hot) weak to fire spells and not air or earth or shadow spells?
So, is the Trident considered a water type spell? Or just some sort of generic magic type outside of elementals? I assume it will still be viable at Barrows, no reason it wouldn't. But Now I wonder if it would be better to just roll in with wind wave/surge.
You’re good people for this, Ty
FINALLY! My maul and ballistae have a use, LFG!
Need a bowfa??? So tell me what happened before the bowfa lol. What are you people talking about… yes bowfa would be better than most but you can still get decent KPH.. without it….
Otherwise, great video!
People used the blowpipe which I explained at 13:08-13:38
9:10 such a good up
so how does corp spec work now with elder compared to dwh. you still spec 3 times? and less arclights now?
I'd revert the damage scaling on the Strike spells.
I don't mind if Wind Blast goes from 13->16, but Wind Strike quadrupling from 2-8 is...well it's absurd.
Wind Strike shouldn't have a max hit competitive with maple shortbows (adamant arrows) and adamant scimitars (amulet of power) at 40 ranged or strength.
I have memories of playing F2P back in 2006, wanting to be a mage, but using Earth Strike because fire strike was too expensive. I want to protect that memory. If Wind Strike can deal up to 8 damage, it's the only one I'd use.
Water, Earth, and Fire strike aren't even upgrades when I'm fighting goblins and black knights. They're just vastly more expensive versions of the same spell.
Ty brother !!
I can't read, so this video really helped ❤
Great video, thanks for explaing it all. Also i got my DWH at 3 kc, so ye. Change it to whatever i dont care :D
Tyvm, and that's sick!
Disregarding the Ancient Godsword's delayed spec damage again is CRIMINAL
This is the kind of combat balance. I would prefer to see in video games instead of nerving the strong items in gear. How about bringing up to par? The weaker ones that no one even looks at because they're useless
Is mudkip weak to air?
ooo a 30 min mudkip video im happy
Solid video to a great update! Now if only I could get that enhanced to drop 😂
Got my first of 2 on my iron earlier 😁
@@scottfrancis995 got 2 pets within 3 kc. approaching 600 now, no enhanced.
Can anyone confirm if the Hunters Sunlight Crossbow is considered a heavy weapon since its ammunition is bolts? It's already a straight upgrade from the msb(i), and would benefit further from all of the heavy defense changes made :0
If it uses bolts it’s heavy.
Even bone bolts are heavy
As someone who cant read I appreciate you reading the news post for us :)
17:15 I mean this as no disrespect to mudkip, but I keep seeing this argument on Reddit too and its like....how can everyone act like this was a problem when the strength ammy exists? A 1k amulet having almost double the strength bonus as bandos. And the retort is normally "well, magic is % based instead of a flat bonus" ....which means its worse. A percentage boost is situational. A strength ammy will always give you 2 max hits, sometimes 3. The occult would only give good boosts with equally strong setups. It made it scale better.
I just wish they would leave a couple of worlds that are the same as the first day of osrs
This update enhances rpg flavor
I have a strong opinion and have thus shared it in the comments.
I can't believe you would or wouldn't say such a thing that may or may not be controversial!
They absolutely need to add a way for irons to get wraths aside from vorkath or addy/rune dragons. 95 rc isn’t realistic until very late game unless you want to live at gotr. Personally I have 183 wrath runes with 50 vorkath kills. Nice lmao
Surge spells are meant as a slightly worse alternative to late game gear like tbow/shadow/bofa. Would be way too OP if mid game irons could use wrath spells. Wave spells should now be on par with the type of gear you'd normally have unlocked in midgame range of stats
@@WildMudkip I don’t think it would be OP considering the 95 mage requirement to make the most of it, that’s not exactly a mid game level. That being said I wouldn’t want them to be totally free to get either and understand your argument here. At the very least I’d like to see the drop quantities increased, averaging under 4 wrath runes per vorkath kill is kinda silly… or maybe I’m just unlucky.
Hey hows it going :(
Max hit with occult will actually be 4.55% lower. 105/110=0.955
Light defence being lower than the other 2 in any case makes no sense.