this is great, it does lots of things people are kind of scared to do, or that "feel bad", but are totally the way to do it. people tend to import the body when it'd be better to import the sketch it's based on too, if you don't manage visibility manually it causes all sorts of problems. in other cad programs references can get promoted to the simplest element (like the base sketch) when it's possible to do so without manually managing visibility of stuff. people used to working on a timeline like from fusion 360 are in for a bad time
If you have the B-Spline and unable to constrain the points, draw the lines longer and trim them. But since you are passing the line with "two dimension" option in pad, it is irrelevant to lie (lay?) exactly on B-Spline.
Thank you so much for taking the time to create this tutorial. I love it and have and will watch many more. at minute 19.47 you are leaving the skatch active and when you hit close, the skatch apears.... When I hit close, my body reapears and I dont seam to be able to see the skatch. Would you mind telling me what I am missing here?? Thanks again for the great job on the whole video series...!!!!!
Great to hear :) So to use the same hole sketch you can make copies by Ctrl C, Ctrl V the sketch but it will be attached to the same support. Click on the button on the map mode for the sketch and attach to the chosen reference geometry.
Hi I'm just learning FreeCAD so I really appreciate the tutorials I think you are great, really, thanks a lot. However I do have a question if you have the time to respond. Didn't we brake a cardinal rule, by placing a sketch on a face because of the topographical naming problem? couldn't we have created a datum plane to create the sketch on? I hope my question doesn't offend, I'm just learning, and I value your opinion, if you have the time to get back to me I would appreciate it, thank you.
Glad your liking the videos and the question has been asked before so don't worry no offence. So the videos follow traditional CAD practice which is the same in all CAD programs. This is not a cardinal rule, there is so much drama over this issue and that comes directly from someone that I know who knows the source code. At some point the topology naming problem will go away which leaves the tutorials that follow the datum plane method over complicated and redundant . Often people get the datum plane technique completely wrong and map datum to faces. You will still get the same issue. If you decide not to use the map modes you are restricting yourself so much it would be pointless using freecad as all the benefit of CAD vanishes. People often get topology issues wrong as well. I have heard people scream 'topology naming issue' when you remove a face that is reference by other geometry. If I was standing on a ceiling and someone removed the beam supporting me, I would of course fall through the ceiling. This happens in all CAD packages.. To overcome such problems of true topological naming issues is to focus on understanding how to fix the model and keep things simple. As sais soon this will go away., already in the new version of freecad planed this gets better. So no offence taken but it has given me a few ideas regarding a video on the matter.
@@MangoJellySolutions wow, thanks for the thorough answer and I'm sorry I didn't search through the comments to find that question and answer. However, I do have a follow up question. What do you mean by at some point the topology naming problem will go away, is there a fix planned in the future. Will that impact all versions or just new versions. could you explain a little how that will work, sorry my knowledge is limited, and I would really appreciate your input. thanks for getting back to me I really appreciate it. I would love to see a video on the matter I think that would be great.
No problems, there are a lot of videos on my channel with a lot of comments so I don't expect anyone to read back through them all. At some point I want to collect all the content in a questions and answers for each playlist so they are easier to find. So there is a fixed planed due the upcoming version of freecad v1 from what I last heard then going forward I can only see this getting better.
@@MangoJellySolutions Awesome, thanks for getting back to me and the quick reply. I'm happy to hear there is a fix planned in the future, that's great. I think a questions and answers would be great I would definitely be interested in that and I'm looking forward to it. I just wanted you to know that I really like your content and I'm looking forward to more. Today I'm going to do your spartan/ roman helmet tutorial so thanks a lot for your content, it's great.
Glad you enjoyed. This is a practice that is comon in freecad but it is a complex area as you can map to anything but in different ways which will cause the local coordinate system being flipped in different directions. It's something that I am going to go into quite soon.
@@MangoJellySolutions can you witness topological trouble in action ? So under the tree , the drop down xyz you want to move object in space , so you press say x and when you look far bottom right of screen, xyz arrow director, your parts is moving in a different direction then it points. Thats bad right ...?
@@BrainDeadEngineering That is because of local vs global co-ordinate system, don't worry this is some what hard to understand and seems impractical until you understand the reasons why. Your the third person who has asked a question around this and I have just finished a video which I was going to release in 2 weeks time but I think I will release it ASAP. Mapping a sketch changes the orientation in relation to it's support, this is also the same as mapping an object. Mapping a sketch flat face results in the sketch Z axis running in and out from that supporting face, known as 'normal vector' or normal to face. Moving it to another face the Z axis will always be normal and will differ from the Z axis of the world, the global coordinate system. This is the same in all CAD packages and there is a very important reason for this which I go into in the video but basically it makes position your feature/sketch on that face easier than the alternative. I am just proof viewing the video tomorrow and it will be released in the next few days and I can grantee it will help.
That is a very useful video. One question, if you mirror a part like you did, is there a physical separation between the two resulting sections. If I were to 3d print it, would it actually print 1 or 2 parts?
Thank you. In answer to your question no they are all one single part as it's been created in the part design. What the part design does is an automatic fusion with the last action. If you did this in a part workflow then you would need to fuse both parts together first.
At 22:42 where you select the curvature external geometry I seem unable to get past this point. When I try to select the external geometry I get a b-spline and am unable to set the point constraint to line or curvature. Any suggestions?
If you have this problem, then "Create external geometry", draw the lines bit longer than this new geometry, and just trim the lower bottom. This way it will lie exactly on the line.
Thanks everyone for the comments regarding this. Yes sometimes you will get a b-spline depending on the geometry calculated. Nice tip for constraint by Naser. One day freeCAD may have a on object constrain for bspline which will open up many doors.
At about 9:35, as you're placing the slot I see the dimensions displayed to the right of the pointer. I don't see that on my system - how do you enable it?
I finally found it 😁 make sure you have already visited the sketcher workbench and then go to edit > preferences > sketcher > display > show coordinates beside cursor when editing
Really wish I could get Linux/FreeCAD to run properly on any of my computers, I'm keen to learn but Linux is just one issue after another and I can't be f'ed with it atm, it's a lot of work to run a Linux machine when you're not a pro-user. maybe I should try FreeCAD on a stable Windows OS
I confess: I read the argument and I clicked on "like" before watching the video. 😁😁😁
Me too haha
Every video has something new and interesting! Thanks!
Glad you like them! 😊😊👍👍
You're a goldmine! The thumbnails give a really good indication of what the video is about
Thank you, some times it's really hard to create thumbnails to describe the video.
You are simply brilliant in your teaching style. The other comment said gold mine, it should read Diamond Mine. I will have to endeavor to use mirror.
Thank you so much :) :) :) :)
this is great, it does lots of things people are kind of scared to do, or that "feel bad", but are totally the way to do it. people tend to import the body when it'd be better to import the sketch it's based on too, if you don't manage visibility manually it causes all sorts of problems. in other cad programs references can get promoted to the simplest element (like the base sketch) when it's possible to do so without manually managing visibility of stuff. people used to working on a timeline like from fusion 360 are in for a bad time
wow, that was the most challenging yet for me, but managed to do it :) Very good tutorial. Thanks!
Great to hear you tackled it with success :) Glad you enjoyed.
Excellent video. I've been searching for ways to do some of these things you make videos on and the answers were in my playlist the whole time.
If you have the B-Spline and unable to constrain the points, draw the lines longer and trim them. But since you are passing the line with "two dimension" option in pad, it is irrelevant to lie (lay?) exactly on B-Spline.
Only great. Thank you so much 🙂
Brilliant job as usual sir
Thank you 😊👍
This is a great technique!
Really interesting approach.
nice.
Thank you so much for taking the time to create this tutorial. I love it and have and will watch many more.
at minute 19.47 you are leaving the skatch active and when you hit close, the skatch apears....
When I hit close, my body reapears and I dont seam to be able to see the skatch.
Would you mind telling me what I am missing here??
Thanks again for the great job on the whole video series...!!!!!
Sorry for my incompetence... just hit the space bar.... never mind 🙈
Always something to learn. Thx. Anyway, to reuse the same sketch for all the holes? Assuming that is what one wants, of course.
Great to hear :) So to use the same hole sketch you can make copies by Ctrl C, Ctrl V the sketch but it will be attached to the same support. Click on the button on the map mode for the sketch and attach to the chosen reference geometry.
@@MangoJellySolutions T h a n k y o u :)
I would have made the first pad symmetric to plane. That would have simplified a few steps.
Hi I'm just learning FreeCAD so I really appreciate the tutorials I think you are great, really, thanks a lot. However I do have a question if you have the time to respond. Didn't we brake a cardinal rule, by placing a sketch on a face because of the topographical naming problem? couldn't we have created a datum plane to create the sketch on? I hope my question doesn't offend, I'm just learning, and I value your opinion, if you have the time to get back to me I would appreciate it, thank you.
Glad your liking the videos and the question has been asked before so don't worry no offence. So the videos follow traditional CAD practice which is the same in all CAD programs. This is not a cardinal rule, there is so much drama over this issue and that comes directly from someone that I know who knows the source code. At some point the topology naming problem will go away which leaves the tutorials that follow the datum plane method over complicated and redundant . Often people get the datum plane technique completely wrong and map datum to faces. You will still get the same issue. If you decide not to use the map modes you are restricting yourself so much it would be pointless using freecad as all the benefit of CAD vanishes. People often get topology issues wrong as well. I have heard people scream 'topology naming issue' when you remove a face that is reference by other geometry. If I was standing on a ceiling and someone removed the beam supporting me, I would of course fall through the ceiling. This happens in all CAD packages.. To overcome such problems of true topological naming issues is to focus on understanding how to fix the model and keep things simple. As sais soon this will go away., already in the new version of freecad planed this gets better. So no offence taken but it has given me a few ideas regarding a video on the matter.
@@MangoJellySolutions wow, thanks for the thorough answer and I'm sorry I didn't search through the comments to find that question and answer. However, I do have a follow up question. What do you mean by at some point the topology naming problem will go away, is there a fix planned in the future. Will that impact all versions or just new versions. could you explain a little how that will work, sorry my knowledge is limited, and I would really appreciate your input. thanks for getting back to me I really appreciate it. I would love to see a video on the matter I think that would be great.
No problems, there are a lot of videos on my channel with a lot of comments so I don't expect anyone to read back through them all. At some point I want to collect all the content in a questions and answers for each playlist so they are easier to find.
So there is a fixed planed due the upcoming version of freecad v1 from what I last heard then going forward I can only see this getting better.
@@MangoJellySolutions Awesome, thanks for getting back to me and the quick reply. I'm happy to hear there is a fix planned in the future, that's great. I think a questions and answers would be great I would definitely be interested in that and I'm looking forward to it. I just wanted you to know that I really like your content and I'm looking forward to more. Today I'm going to do your spartan/ roman helmet tutorial so thanks a lot for your content, it's great.
wow did you invent that operation your self? very handy !
Glad you enjoyed. This is a practice that is comon in freecad but it is a complex area as you can map to anything but in different ways which will cause the local coordinate system being flipped in different directions. It's something that I am going to go into quite soon.
@@MangoJellySolutions can you witness topological trouble in action ? So under the tree , the drop down xyz you want to move object in space , so you press say x and when you look far bottom right of screen, xyz arrow director, your parts is moving in a different direction then it points. Thats bad right ...?
@@BrainDeadEngineering That is because of local vs global co-ordinate system, don't worry this is some what hard to understand and seems impractical until you understand the reasons why. Your the third person who has asked a question around this and I have just finished a video which I was going to release in 2 weeks time but I think I will release it ASAP. Mapping a sketch changes the orientation in relation to it's support, this is also the same as mapping an object. Mapping a sketch flat face results in the sketch Z axis running in and out from that supporting face, known as 'normal vector' or normal to face. Moving it to another face the Z axis will always be normal and will differ from the Z axis of the world, the global coordinate system. This is the same in all CAD packages and there is a very important reason for this which I go into in the video but basically it makes position your feature/sketch on that face easier than the alternative. I am just proof viewing the video tomorrow and it will be released in the next few days and I can grantee it will help.
@@MangoJellySolutions I Love you Mango !
That is a very useful video. One question, if you mirror a part like you did, is there a physical separation between the two resulting sections. If I were to 3d print it, would it actually print 1 or 2 parts?
Thank you. In answer to your question no they are all one single part as it's been created in the part design. What the part design does is an automatic fusion with the last action. If you did this in a part workflow then you would need to fuse both parts together first.
Hi there, your tutorials are brilliant, therefore I would like to join and donate, please tell me how to do so...
❤❤❤❤❤❤
At 22:42 where you select the curvature external geometry I seem unable to get past this point. When I try to select the external geometry I get a b-spline and am unable to set the point constraint to line or curvature. Any suggestions?
same on my side
He did say in the video that in the case of a b-spline you can just get the point close to the b-spline instead of using a point-on-line constraint.
If you have this problem, then "Create external geometry", draw the lines bit longer than this new geometry, and just trim the lower bottom. This way it will lie exactly on the line.
Thanks everyone for the comments regarding this. Yes sometimes you will get a b-spline depending on the geometry calculated. Nice tip for constraint by Naser. One day freeCAD may have a on object constrain for bspline which will open up many doors.
At about 9:35, as you're placing the slot I see the dimensions displayed to the right of the pointer. I don't see that on my system - how do you enable it?
I finally found it 😁 make sure you have already visited the sketcher workbench and then go to edit > preferences > sketcher > display > show coordinates beside cursor when editing
@@MangoJellySolutions Thank you!
Really wish I could get Linux/FreeCAD to run properly on any of my computers, I'm keen to learn but Linux is just one issue after another and I can't be f'ed with it atm, it's a lot of work to run a Linux machine when you're not a pro-user. maybe I should try FreeCAD on a stable Windows OS
I happily run FREECAD on my Mac, I expect the Windows version would be equally well behaved.
I run freeCAD both on windows and linux and they are identical and work just as good on windows so you shouldn't have any issues.
What is an hour of you time worth? Would you be interested in an hou long zoom for some one on one instruction?
planner => planar?
Thanks, have corrected 👍