Uhm the desciption says that the carburetor engine has 18MPG , the Turbolight 14MPG and the LIM-chipped one 9MPG, this would make the carburetor engine the best efficient option not the least... right?
Omg, guys, now I realised what I did lol, I thought that lower the number lower the consumption now I googled what MPG actually is and I see now that my description is wrong I will change that immediately. I'm used to km/h not miles, thanks for commenting 😀👍
yeah but even then it wouldn't be km/h it would be km/L Kilometres per litre in this case miles per gallon and as in real life better engines consume more fuel and not other way around @@UGC_MateM8
@@morbidgull8922 Not fair to compare games cross genre honestly. This game is the game of the year in terms of survival/story/immersion aspects. Nothing has matched it in the last 3 years imo. It's so unique and different.
What boggles my mind, is that they have an upgrade which converts electricity into fuel, despite fuel being such an abundant resource in the game you can find practically anywhere, with how many abandoned cars and fuel tanks there are. Yet they add an electrical engine with high electrical costs, and almost no way to convert anything into electricity except for very minor things like the wind or hydro turbine, requiring you to lose cargo space, and other things in order to keep it going, and didn't give any gas to electrical converter, which we already have, and was a technology back in the 80's.
Yeah, that's some of the game's flaws. But I don't think that is too much of a game-breaker, if you really want to use the AMP engine you need to sacrifice something else and that's how it works for now. I hope that in future updates they will add more content and rebalance some things a bit.
I agree and disagree. Especially in the mid and end zone, there is pretty much, always wind, which means the turbine will always be rotating and does for me. And on top of that, if you are traveling faster than 60mph, the turbine generates MORE power than you use(even with lights on). AMP engine is my go-to. 2 batteries in the back seats, a turbine and a solar panel, and I never drop below 140 power, unless I use abilities back to back to back, in which case I still will easily generate the power back. For trips dedicated to LOTS of supplies, I will put on side storage. But if I am going to the deep zone, or Northern midzone, it is typically only for a few, rarer resources. So I put on the hydro converter, lightning rod(which never gets used LOL), solar, and turbine. Which keeps me MAXED out on power, the entire time. It's power consumption is a non-factor when you include its instant torque, fast acceleration, and OP power regeneration options. There is even a tech that lets you convert anchor energy into shit tons of power.
@@NotSoEplcI rarely used AMP engine, just for testing, because again, fuel is much easier to manage, and you don't need to sacrifice so many slots for items that generates power, take a look at any a.r.d.a. drop hunting video you'll see how with 170 power and Ion shield which eats the battery I'm still grabbing all 3 drops on any map there. just lots of plasma chargers and anchor energy converter and you're good to go lol
I wonder if the higher fuel consumption of the LIM chipped engine is worth it. I've never thought that the turbolight engine was particularly slow, and I also haven't found myself wanting more speed. Turbolight is the nice middle ground between performance and fuel consumption.
Yeah I was using Turbolight all the time as soon as I unlocked it. But when I tried Lim-chipped especially with nitro boost, it's really fun to use, not so cost effective of course, but you have to try it 😃
beat the game without reaching any the LIM or Olympian gear and never came close to dying once which i found very disappointing, kind of wanted more challenge and that top end gear be more something that you actually needed to beat the game. Don't get me wrong it was fun, just could been way more fun
I wish you keep music off, so we can hear what those engines sounds like. In the trailer they showed us a car with very beefy V8 sound, but I cannot hear this in any gameplay on YT
Engine sounds are not that great, I loaded the game now to remind myself how all engines sound in the garage, and the difference between engines is small, you will not be so happy 🙂
I prefer the turbolight engine but I want to figure out a way to make the amp engine work well. My idea is 3 wind turbines and an anchor energy converter since you don’t need anchor energy as much when you’ve gotten most of the tech tree done. My current setup is the turbolight engine, 2 wind turbines, a side storage for easy access repair supplies, and a fuel synthesizer. Then I run a suite of protection equipment since my battery lasts so long with the ion shield and LIM shield, allowing my car to even sit in the storm for a while without accruing damage, makes getting ARDA drop pods really easy and low risk.
Nice setup, I see you didn't unlocked backseat space yet? once you put there 2 big batteries you can do much more if you want to play on battery usage rather than the fuel. It's hard to make setup that works with AMP engine and to charge the battery because all 4 additions that we can add on the side racks are for 4 different weathers. And while traveling through the junctions weather and time of day are always changing, optimal would be to add 1 of each on each side rack and then with adding batteries bring your battery power how much you need. I think maximum battery power is 290Kw if you put all 4 side and both backseat batteries, so there is a lot of options. I see now that I need to test that engine properly 😀
@@UGC_MateM8 ah my bad I didn’t mention my back seat stuff, I usually see that as a formality since you usually do fuel tanks for gas engines and batteries for electric. I do one of each XL reserves so I have plenty of run time for my abilities while still having a good amount of fuel for the engine. Yeah I’d go double battery for the amp engine, it’s just getting the Olympium fragments for LIM chips and upgrades that’s holding me back currently from progressing towards that end since I need LIM chips to build the anchor converter. For power generation the most reliable I’ve found is the turbines since those trigger while traveling at speed as well as when it’s windy or storming while also producing decent extra power. I just wish the solar panels were more powerful since 0.035 energy a second is absolutely weak compared to other generation options especially when sunny conditions aren’t always guaranteed.
@@ERBanmech I usually have the same at the backseats, one big fuel tank and one big battery. Then i mix side racks. Roof I almost always have floodlights + something else and i started using lim chipped engine. Now when I go to farm olympium I'm flying as fast as I can to get there and I farm just that, and some other things that are directly on the way, not losing fuel or power to wonder around or farm all along the way. Think I'm gonna stick with lim-chipped i got used to that acceleration, others are slow now 🤣😀
@@UGC_MateM8 gotcha, may have to try that approach. I normally try to stop in the mires or scorch along the way since sap condensers and salamander nest make things like thermal vacuums and blowtorches easily affordable respectively, so I’m not usually gunning it to the deep zone outright, a little endurance is needed with my approach.
Do you really need the fuel synthesizer(never used it). I run Turbolight, 2 wind turbines, 2 backseat batteries, lim shield, radar and the rest storage. Then i just have 2 large fuel cans and the 1 small can in the trunk and ive never had a fuel issue. This set up gives me enough power to always have my shield up and spamming the resource radar.
Wish the turbolight doesn't age so quick, I've only made it through 3 runs before the thing starts smoking every time. Meanwhile the carbureted I've had since day one have been carrying me through the entire game no problem.
hehehe that's true, I used turbolight most of my gameplay, only until lately I switched to lim-chipped, but when turbolight starts to get statuses, like worn and similar, you know it's best to craft a new one 🙂
I’ve been looking for a video like this. I rly wanted to make the amp engine work but the battery consumption was nuts even with three turbines and a rain generator. It might be doable with the anchor energy converter but i just wish they added some sort of fuel to energy converter that could go in the backseat or something. The amp engine is simply not worth it but maybe some updates in the future could change that
I think you can be ok if you add large backseat batteries or in combination with side racks batteries, you can always make a good setup for any engine or whatever you want. Just max out the battery first and then add other stuff that you want 🙂
I've been running the amp engine for a lil while now. 2 wind, water, and lightning rod on the sides. 2 high cap batteries in the back seats. For the most part, I can make it into the deep zone with little worry about the battery. Plenty of stops for lim and resources along the way, as well as resource radar and Lim shield use. Its when the rare calm, sunny day hits when i start to struggle a touch towards the end of a drive and will have to burn about a third of a plasma charger, or a couple jumpers to fill her up most of the way.
Also, the best scenario for those turbines are in storms and when driving at a consistent, high speed. When the gauge on the left side of your fuel dial is low, the engine doesnt pull a lot of power, in case you didny know. Basically the higher the RPM/speed is, the less drain on your battery, which also means more charge from the turbines
So for fuel what do you think is better guys, fuel synthesizer or side fuel container that uses no battery? ... or maybe side container with two or three portable tanks and you even have a bit of storage left?
imo using the AMP engine can be kindla dangerous if you are not prepared. had a few times when i had to drive to gateway with only around 20/30 battery remaining. however from what i found out you can make a "infinite" fuel vehicle if you add enough charging devices on side of your car. still though i would probably recommend sticking to good old gasoline/petrol as its easier to refill out on trip and makes you less worried about using the car's abilities.
Yeah, I'm sticking to fuel ;) I only tried AMP in this test drive actually, now I see I should test this engine a bit more with a few setups to see is it really worth it 😃
@@vendybirdsvadl7472 I understand, I think things like the lightning rod and anchor converter help. You can obviously use devices that charge your car or just put batteries on every single slot lol. I think it more depends on your preferred set up and goal. I’d personally like to have everything unlocked before I finish the game.
From my perspective, more power is more about what you can do off-roading than about the straight line speed. It is convenient to have better acceleration when using the Jump Jacks though!
Exactly, they all run similarly on normal open roads, and I did this test long before I knew everything about the game lol. Btw, jump jacks are awesome. When I remember that I almost didn't use them at all in my 1st playthrough :)
You need to unlock it first in the Fabrication Station and then craft it on the workbench, and for this one among other resources, you will need explosives to be able to craft it.
@@UGC_MateM8i have it all. But its locked in the fabrication tree how to unlock the advance work bench please help me out i dont know if i have to scan anything that i missed out
@@UGC_MateM8I did a tire test recently that I'll post on Reddit. Basically just have to find a stable zone, bring all the tires with you, set a start and finish line for a paved road and/or a dirt road, and use a timer. Of course my results are that off-road tires are the best all-around you can do, and if you mix and match tires the game will not care where they are placed as the car appears to be all wheel drive. The weirdest conclusion is that going up a dirt hill from a dead stop does not care if you are on dirt or summer tires, you will make it up the same distance either way. It appears the game only applies tires to acceleration and turning grip.
@@pogtuber5146 Well, I can say that if you go up the mountain, but vith high steep, especially form dead stop there is no way that you make it up if you don't use off-road or all-terrain tires and if you don't have at least turbocharged or lim-chipped engine. That's the reason I started using Lim-chipped engine just so that I can climb mountains and drive off road how I want. so engine matters the same way as tires matter. with summer tires there is no way that you will climb any significant hill or mountain, some goes if you have a starting engine. I answered one other comment where I explained my tire choice and why for me all-terrain tires are the best overall choice. It's in the comments of the re-stabilizer video.
That was too slow for me, I couldn't wait to unlock all engines and try them, although there is not much difference between AMP & Turbolight against Lim-chipped.
i mostly like carburetor because best handling. downsize is only acceleration , but u can use nitro. I still have original from car in locker. Mainly using Turbo. no point for me to switch Lim..
Yeah, I think turbo light is the best choice, in speed, it's almost the same as LIM-chipped but uses much less fuel. I was using lim-chipped later because fuel is so easily manageable that it's not a problem when you know all about the game.
@@paganSK It's not instant, it just deal a lot of damage to the car fast. But if you install ION Shield you can drive through red storm safely as long as it's on.
Think it is backwards that the stronger the engine the more gas is consumes. it should be the reverse, the more powerful the less gas it consumes Alas... Till I can find how to mod it, I can't make the game do what I want for durability or resource consumption
It’s a realism thing, a more powerful engine is never more efficient than a weaker engine from the same time period. You need to use more resources to get more power, otherwise it’s a direct violation of the laws of thermodynamics. It would be neat if they had a sidegrade engine route for more efficiency though. I doubt there would be terrific jumps in horsepower like the standard line.
@@UGC_MateM8 more abilities would be nice but the problem is space for them. Though it would absolutely be entertaining if we could attach a trailer to our station wagon that, while vulnerable, would have its own slots.
Did someone have died in the game because I find this game quit eazy I have just died once by being to confident 😂 and I don't see the point of making all of this engines if the first one can drive you throught the entire game
Uhm the desciption says that the carburetor engine has 18MPG , the Turbolight 14MPG and the LIM-chipped one 9MPG, this would make the carburetor engine the best efficient option not the least... right?
Yes. That's how MPG works.
Omg, guys, now I realised what I did lol, I thought that lower the number lower the consumption now I googled what MPG actually is and I see now that my description is wrong I will change that immediately. I'm used to km/h not miles, thanks for commenting 😀👍
yeah but even then it wouldn't be km/h it would be km/L Kilometres per litre in this case miles per gallon and as in real life better engines consume more fuel and not other way around @@UGC_MateM8
@@UGC_MateM8 somehow despite knowing what MPG means before even getting my hands on the game. i also thought the same.
the confusion is likely cause by the fact that in europe fuel efficiency is specified in L/100km where lower is better
I can’t explain how refreshing it is just to not hear an intro of “what’s going on guys, today…”
Yeah, I know what you mean ;)
This game... It has its faults, but its amazing how immersive it can be, mainly because of the car and the environment.
Exactly, No1 this year so far for sure :)
@@UGC_MateM8Rebirth I think has that in the bag
If you like that types of games more :)
@@morbidgull8922 Not fair to compare games cross genre honestly. This game is the game of the year in terms of survival/story/immersion aspects. Nothing has matched it in the last 3 years imo. It's so unique and different.
@@Cramblit oh in that regards yea I agree clearly as I have the game and do love it, just as a whole I think rebirth has this year in the bag.
"The difference between science and screwing around is writing it down"
-Adam Savage
Thank you for doing these comparisons! Would love to see them for panels, doors, etc. And all anomalies would be super helpful
Thanks, I'll do my best :)
What boggles my mind, is that they have an upgrade which converts electricity into fuel, despite fuel being such an abundant resource in the game you can find practically anywhere, with how many abandoned cars and fuel tanks there are.
Yet they add an electrical engine with high electrical costs, and almost no way to convert anything into electricity except for very minor things like the wind or hydro turbine, requiring you to lose cargo space, and other things in order to keep it going, and didn't give any gas to electrical converter, which we already have, and was a technology back in the 80's.
Yeah, that's some of the game's flaws. But I don't think that is too much of a game-breaker, if you really want to use the AMP engine you need to sacrifice something else and that's how it works for now. I hope that in future updates they will add more content and rebalance some things a bit.
I agree and disagree. Especially in the mid and end zone, there is pretty much, always wind, which means the turbine will always be rotating and does for me. And on top of that, if you are traveling faster than 60mph, the turbine generates MORE power than you use(even with lights on). AMP engine is my go-to. 2 batteries in the back seats, a turbine and a solar panel, and I never drop below 140 power, unless I use abilities back to back to back, in which case I still will easily generate the power back.
For trips dedicated to LOTS of supplies, I will put on side storage. But if I am going to the deep zone, or Northern midzone, it is typically only for a few, rarer resources. So I put on the hydro converter, lightning rod(which never gets used LOL), solar, and turbine. Which keeps me MAXED out on power, the entire time.
It's power consumption is a non-factor when you include its instant torque, fast acceleration, and OP power regeneration options. There is even a tech that lets you convert anchor energy into shit tons of power.
@@NotSoEplcI rarely used AMP engine, just for testing, because again, fuel is much easier to manage, and you don't need to sacrifice so many slots for items that generates power, take a look at any a.r.d.a. drop hunting video you'll see how with 170 power and Ion shield which eats the battery I'm still grabbing all 3 drops on any map there. just lots of plasma chargers and anchor energy converter and you're good to go lol
So in other words it’s realistic 😂
Thanks for making this, great vid! Keep them coming!
Thanks, I'm planning to add a lot more 😀👍
I wonder if the higher fuel consumption of the LIM chipped engine is worth it. I've never thought that the turbolight engine was particularly slow, and I also haven't found myself wanting more speed. Turbolight is the nice middle ground between performance and fuel consumption.
Yeah I was using Turbolight all the time as soon as I unlocked it. But when I tried Lim-chipped especially with nitro boost, it's really fun to use, not so cost effective of course, but you have to try it 😃
use fuel synthesiser lol
same here, i dont find myself wanting to go lighting fast
@@xdeolenseen sometimes I use that one too, but I need battery power usually for something else 😀
beat the game without reaching any the LIM or Olympian gear and never came close to dying once which i found very disappointing, kind of wanted more challenge and that top end gear be more something that you actually needed to beat the game.
Don't get me wrong it was fun, just could been way more fun
if you didn’t notice lim-chipped engine devours every drop of fuel out of wagon
When you add an expanded seat tank and a few more side tanks it's not that bad 😉
I wish you keep music off, so we can hear what those engines sounds like. In the trailer they showed us a car with very beefy V8 sound, but I cannot hear this in any gameplay on YT
Engine sounds are not that great, I loaded the game now to remind myself how all engines sound in the garage, and the difference between engines is small, you will not be so happy 🙂
@@UGC_MateM8 Well, that's a pity, but 'I guess I'll check this game anyway. Thank you for response!
@@gregoor2211 no problem buddy. The game is ok, but after you unlock all and open all map there's nothing left to do.
I prefer the turbolight engine but I want to figure out a way to make the amp engine work well. My idea is 3 wind turbines and an anchor energy converter since you don’t need anchor energy as much when you’ve gotten most of the tech tree done.
My current setup is the turbolight engine, 2 wind turbines, a side storage for easy access repair supplies, and a fuel synthesizer. Then I run a suite of protection equipment since my battery lasts so long with the ion shield and LIM shield, allowing my car to even sit in the storm for a while without accruing damage, makes getting ARDA drop pods really easy and low risk.
Nice setup, I see you didn't unlocked backseat space yet? once you put there 2 big batteries you can do much more if you want to play on battery usage rather than the fuel. It's hard to make setup that works with AMP engine and to charge the battery because all 4 additions that we can add on the side racks are for 4 different weathers.
And while traveling through the junctions weather and time of day are always changing, optimal would be to add 1 of each on each side rack and then with adding batteries bring your battery power how much you need.
I think maximum battery power is 290Kw if you put all 4 side and both backseat batteries, so there is a lot of options. I see now that I need to test that engine properly 😀
@@UGC_MateM8 ah my bad I didn’t mention my back seat stuff, I usually see that as a formality since you usually do fuel tanks for gas engines and batteries for electric. I do one of each XL reserves so I have plenty of run time for my abilities while still having a good amount of fuel for the engine.
Yeah I’d go double battery for the amp engine, it’s just getting the Olympium fragments for LIM chips and upgrades that’s holding me back currently from progressing towards that end since I need LIM chips to build the anchor converter.
For power generation the most reliable I’ve found is the turbines since those trigger while traveling at speed as well as when it’s windy or storming while also producing decent extra power. I just wish the solar panels were more powerful since 0.035 energy a second is absolutely weak compared to other generation options especially when sunny conditions aren’t always guaranteed.
@@ERBanmech I usually have the same at the backseats, one big fuel tank and one big battery. Then i mix side racks. Roof I almost always have floodlights + something else and i started using lim chipped engine. Now when I go to farm olympium I'm flying as fast as I can to get there and I farm just that, and some other things that are directly on the way, not losing fuel or power to wonder around or farm all along the way. Think I'm gonna stick with lim-chipped i got used to that acceleration, others are slow now 🤣😀
@@UGC_MateM8 gotcha, may have to try that approach. I normally try to stop in the mires or scorch along the way since sap condensers and salamander nest make things like thermal vacuums and blowtorches easily affordable respectively, so I’m not usually gunning it to the deep zone outright, a little endurance is needed with my approach.
Do you really need the fuel synthesizer(never used it). I run Turbolight, 2 wind turbines, 2 backseat batteries, lim shield, radar and the rest storage. Then i just have 2 large fuel cans and the 1 small can in the trunk and ive never had a fuel issue. This set up gives me enough power to always have my shield up and spamming the resource radar.
Unless there is a mission where I need speed, I'm sticking with the carbureted engine. The fuel savings pays for itself for me.
I just can't go back to the starting engine lol, never again ;)
Wish the turbolight doesn't age so quick, I've only made it through 3 runs before the thing starts smoking every time. Meanwhile the carbureted I've had since day one have been carrying me through the entire game no problem.
hehehe that's true, I used turbolight most of my gameplay, only until lately I switched to lim-chipped, but when turbolight starts to get statuses, like worn and similar, you know it's best to craft a new one 🙂
I’ve been looking for a video like this. I rly wanted to make the amp engine work but the battery consumption was nuts even with three turbines and a rain generator. It might be doable with the anchor energy converter but i just wish they added some sort of fuel to energy converter that could go in the backseat or something. The amp engine is simply not worth it but maybe some updates in the future could change that
I think you can be ok if you add large backseat batteries or in combination with side racks batteries, you can always make a good setup for any engine or whatever you want. Just max out the battery first and then add other stuff that you want 🙂
I've been running the amp engine for a lil while now. 2 wind, water, and lightning rod on the sides. 2 high cap batteries in the back seats. For the most part, I can make it into the deep zone with little worry about the battery. Plenty of stops for lim and resources along the way, as well as resource radar and Lim shield use. Its when the rare calm, sunny day hits when i start to struggle a touch towards the end of a drive and will have to burn about a third of a plasma charger, or a couple jumpers to fill her up most of the way.
Also, the best scenario for those turbines are in storms and when driving at a consistent, high speed. When the gauge on the left side of your fuel dial is low, the engine doesnt pull a lot of power, in case you didny know. Basically the higher the RPM/speed is, the less drain on your battery, which also means more charge from the turbines
@@DraGonKniGht20 That's a very good information, thanks for sharing it 🙂
@@DraGonKniGht20 Maybe you can shut the engine off on downhills? I never tried coasting lol
So for fuel what do you think is better guys, fuel synthesizer or side fuel container that uses no battery? ... or maybe side container with two or three portable tanks and you even have a bit of storage left?
It all works it depends on what you want.. you can try different combinations and see what works for you 😀
It was great for me when I realized that large fuel cans are disposable. (and can even be crafted once you have the workbench upgrade)
Hope there is mod Support and dlc in plan.
Yeah I want map to be expanded more 🙂
and more content whatever it is
Do you think there’s any benefit to the amp engine and only needing/using one resource?
imo using the AMP engine can be kindla dangerous if you are not prepared. had a few times when i had to drive to gateway with only around 20/30 battery remaining.
however from what i found out you can make a "infinite" fuel vehicle if you add enough charging devices on side of your car.
still though i would probably recommend sticking to good old gasoline/petrol as its easier to refill out on trip and makes you less worried about using the car's abilities.
Yeah, I'm sticking to fuel ;) I only tried AMP in this test drive actually, now I see I should test this engine a bit more with a few setups to see is it really worth it 😃
@@UGC_MateM8 that would be great.
@@vendybirdsvadl7472 I understand, I think things like the lightning rod and anchor converter help. You can obviously use devices that charge your car or just put batteries on every single slot lol. I think it more depends on your preferred set up and goal. I’d personally like to have everything unlocked before I finish the game.
keep a plasma charger in the trunk for quick recharging.@@vendybirdsvadl7472
From my perspective, more power is more about what you can do off-roading than about the straight line speed. It is convenient to have better acceleration when using the Jump Jacks though!
Exactly, they all run similarly on normal open roads, and I did this test long before I knew everything about the game lol. Btw, jump jacks are awesome. When I remember that I almost didn't use them at all in my 1st playthrough :)
How do I get the LIM chiptuned engine?
You need to unlock it first in the Fabrication Station and then craft it on the workbench, and for this one among other resources, you will need explosives to be able to craft it.
@@UGC_MateM8i have it all. But its locked in the fabrication tree how to unlock the advance work bench please help me out i dont know if i have to scan anything that i missed out
I swear the devs made the game use gallons per mile not miles per gallon
How do you get these other engines?
You can craft them on the Workbench after you unlock them in the Fabrication Station first.
Can you also make a comparison between each tires?
I will see, It's hard to find a place to test things like that and I have a few other videos in mind before, maybe I'll do them but no promises 🙂
I will be comparing tires and posting on Reddit (no videos)
@@UGC_MateM8I did a tire test recently that I'll post on Reddit. Basically just have to find a stable zone, bring all the tires with you, set a start and finish line for a paved road and/or a dirt road, and use a timer. Of course my results are that off-road tires are the best all-around you can do, and if you mix and match tires the game will not care where they are placed as the car appears to be all wheel drive. The weirdest conclusion is that going up a dirt hill from a dead stop does not care if you are on dirt or summer tires, you will make it up the same distance either way. It appears the game only applies tires to acceleration and turning grip.
@@pogtuber5146 nice. What's your reddit?
@@pogtuber5146 Well, I can say that if you go up the mountain, but vith high steep, especially form dead stop there is no way that you make it up if you don't use off-road or all-terrain tires and if you don't have at least turbocharged or lim-chipped engine. That's the reason I started using Lim-chipped engine just so that I can climb mountains and drive off road how I want. so engine matters the same way as tires matter. with summer tires there is no way that you will climb any significant hill or mountain, some goes if you have a starting engine. I answered one other comment where I explained my tire choice and why for me all-terrain tires are the best overall choice. It's in the comments of the re-stabilizer video.
There is an upgrade that converts anchor energy into electricity.
Check the video How Anchor Energy Converter Works. 🙂👍
The most relieable is the turbolight in my option
I'll be the spelling police / jackass. Than not then.
Otherwise, love the video.
Yeah, sometimes I do things like that. My English is not perfect but I'm trying ,,😀
i used the good ol carb engine the entire game
That was too slow for me, I couldn't wait to unlock all engines and try them, although there is not much difference between AMP & Turbolight against Lim-chipped.
Amp Engine and recharge stops on shocked tourists
Hehehe that's a good one, I never tried it lol
i mostly like carburetor because best handling. downsize is only acceleration , but u can use nitro. I still have original from car in locker. Mainly using Turbo. no point for me to switch Lim..
Yeah, I think turbo light is the best choice, in speed, it's almost the same as LIM-chipped but uses much less fuel. I was using lim-chipped later because fuel is so easily manageable that it's not a problem when you know all about the game.
@@UGC_MateM8 red strom kill u instantly when close area or iam still safe drive to gateway?
@@paganSK It's not instant, it just deal a lot of damage to the car fast. But if you install ION Shield you can drive through red storm safely as long as it's on.
nice dog air freshener do you get it like all the other ones or do you have to do something different to get it.
You can find all collectibles in the lootable trucks and Compound Boxes scattered throughout the game world.
thank you.@@UGC_MateM8
Think it is backwards that the stronger the engine the more gas is consumes. it should be the reverse, the more powerful the less gas it consumes
Alas... Till I can find how to mod it, I can't make the game do what I want for durability or resource consumption
That's what I thougth too, more powerful, less fuel usage, but here is not the case. I don't know if mods are going to be allowed here..?
It’s a realism thing, a more powerful engine is never more efficient than a weaker engine from the same time period. You need to use more resources to get more power, otherwise it’s a direct violation of the laws of thermodynamics.
It would be neat if they had a sidegrade engine route for more efficiency though. I doubt there would be terrific jumps in horsepower like the standard line.
@@ERBanmechIf they add more engines and more stuff to add on the car that would be awesome, also more abilities 😀
@@UGC_MateM8 more abilities would be nice but the problem is space for them.
Though it would absolutely be entertaining if we could attach a trailer to our station wagon that, while vulnerable, would have its own slots.
@@ERBanmech True, space for abilites it's only 4 slots... but a trailer lol I would like to see that 😆
Did someone have died in the game because I find this game quit eazy I have just died once by being to confident 😂 and I don't see the point of making all of this engines if the first one can drive you throught the entire game
Yeah, it's easy once you learn what anomalies do, and you can pass all with the first engine, but where is the fun in that? 😃
cool