@@purpledittozac3188 They included it. If you check the chamber you woke up in, you can actually see the info stating you've been in healing for 6 months. They just don't outright tell you that.
This is one of the type of story driven immersive sim gameplay that we love. We keep control the character POV all the time in all situation. Barely any cutscenes
@@aqualitymeme9476 Ah, I did not know that. But I wish it was like the original where Shodan narrates all of that information. It's unfortunate it was cut out.
After watching the original intro I’m kind of disappointed that they didn’t keep Shodan narrating. It’s was kind of a cool twist when the voice changed after the he hacks her.
And didn't use the original banger track, that gets you super hyped for the game world. Yeah, there is a small new version at the beginning, but that's not nearly enough.
I think Diego should have commented on how the Hack already had his access codes. "I should have known better than to think you, of all people, would need someone to give you their password."
If anyone wants to try the demo and get to look around the apartment, stand on the CD player on the bed, crouch and listen. When I did, my mind was blown: somebody at Nightdive knows that movie, because that song wasn't put there casually. If you recognize the song (and the movie), rejoice in your nerditude, since not many people saw it, let alone know about it.
The funny part is Diego removed the constraints so he could delete logs that implicated him in fraud. The whole of System Shock was caused by a dude not being able to delete system logs.
This is one of the type of story driven immersive sim gameplay that we always love tbh. We keep control the character POV all the time in all situation. Barely any cinematic cutscenes. Another example of story driven without a cinematic focused are of course, Half Life, Portal, Thief, Dishonered, E.Y.E Divine Cybermancy, etc, etc because the story and audio log conversation are already been design around the gameplay in free roam without been interupt by cinematic scene that would reduced and wasted our playtime
I dunno about this intro, feels a bit drawn out. It's cool that they're trying to build up Diego from the beginning, but i feel like they're forgetting that he's not a smoothtalking super-villain and is kind of an idiot really. Dunno how i feel about hacker being portrayed as some sort of tough guy who's after military implants either. From the OG intro he always struck me as just a kid poking around where he shouldn't have and getting in way over his head. What's that, whiskey on his table? He'd be drinking pepsi or something. The fact that he hacks Shodan in less than 30 seconds of real time doesn't help either. In the original intro it seemed like he could've been at it for hours and Diego was like that friend of yours who's not good with computers and asked you to reinstall windows or something, so he's just kinda standing there and watching you. And the hacking sequence itself doesn't even look as cool as a cutscene from a 1994 game. More shots of New Atlanta is cool i guess. I won't get tired from future cyber cities. Tho that part of the intro did overstay it's welcome a bit. There is some good stuff here, but it's missing alot of marks.
Agreed - I almost hoped we'd get a little more time on Earth (similar to SS2) where you'd walk to your apartment and maybe get a bit of a better understanding of the world and Diego's presence. The non-playable hovercar ride felt a bit too drawn out, and I wasn't a fan of how truncated hacking SHODAN was (the scene makes Diego look like an idiot for not being able to run a handful of commands). Maybe there will be further refinements before the game comes out.
Cyberpunk 2077 is not the pinnacle of the cyberpunk genre. Of course this game looks more cyberpunk than cp2077. It came out at the height of cyberpunk as a genre
I didn't notice it on my first playthrough until now. You can see the moment SHODAN awakens and believes herself to be a god when her face goes from blue to green and the synapses expand, just as The Hacker is anesthetized.
Just like in real life even though I'm pretty sure that if you flip off a swat team, and probably regular cops in general, that have been sent to arrest you they'll be more likely to shoot you than knock you out.
Funny how the in the original, the hacker nerd was all skinny and only later became battle hardened. Attention to detail in a game 30 years old. In this he's already a gun master buffy mofo right from the start.
Lol hardly buff and he got a military grade implant to explain away gun handling if you wanna reach a bit OR it’s that probably every nerd guy has gone to a range before. Have you never fired a gun or watched gun RUclips videos?
Lol hardly buff and he got a military grade implant to explain away gun handling if you wanna reach a bit OR it’s that probably every nerd guy has gone to a range before. Have you never fired a gun or watched gun RUclips videos?
@@Calypso694 I get it but it still looks silly to me, sorry to disappoint. But in the other hand I'm glad it was indie production. A triple A company would have permanently ruined it
@@cybergothika6906 have you played it yet? It’s a perfect example of how remakes should be done basically imo. Almost a 1 to 1 of the original with obviously better visuals(of course the retro look is good too) and QOL
As technically impressive as this is, its what happens when someone with no cinematic understanding tries to change the original intro, just doesn't have the same impact and things that needed to be cut are instead shown. Might as well have changed the visual style to be more modern. Also I thought it made more sense for Edward Diego to be one of these shark fast talking businessmen who don't know how things work under the hood and just want things done. This Edward Diego doesn't make much sense: He's like some chain-smoking gloomy butler who scheme behind his employers backs , doesn't seem to have any charisma.
@@r4k00n5 are you a Kickstarter backer? We are supposed to get the backer beta end of the this month. With a Projected release of end of the month March. I think they are trying to avoid Atomic Heart and be the only big game ish?(unless March is also packed with releases) so they can have that attention in June/July for summer. I get the frustration but even during a retro expo Kick showed off the box art for SS2EE and SSREMAKE with March firmly in there. Pretty sure it’s happening I don’t think they can afford another push back on release. They are just cleaning up and trying to make it as bug and jank free as possible given the state of releases the last few years and this year being half baked.
I love the remake, but man did they fumble the bag with Diego. The original voice actor's voice really conveyed a sleazy corporate executive that just didn't give two shits about morality as long as he had his money. Now he's just a generic evil English businessman.
As a South African who grew up playing the first 2 games, making Diego with an SA accent seems... motivated. Especially since the plot and details are identical to the original, besides graphics and playability. Great for SA representation. Not so great for the character or consistency.
@@Psytinker Prolly more to it than a price tag here. Especially considering how easy it is to convincingly do an American accent. The choice to change the character changes the game. Diego now sounds like an English-speaking Afrikaans primary school teacher or rugby coach, Not a maniacal genius bent on world domination.
@@elecman748 Diego is fine actually and true Shodan? It’s Terri and trust me what they did this go around is amazing and I’d argue more creepy in the best way.
Intro is a bit flat no atmosphere like the original. Needs mood music track. If they had just upgraded the into graphics it would have been an improvement, this is a major backwards step. The unreal engine was a good choice
This really seems like a downgrade from the original. No creepy music as the dude gets implanted, Diego looks wack as fuck, the guards look ridiculous, etc. I never played the original game but this new intro doesn't feel right after watching the original earlier. It has little atmosphere
The pixelation is a stylistic choice to both not make the lighting engine set your PC on fire and to lower the amount of development time needed to touch up the graphics. If you need hyper realistic graphics to be immersed, that's pretty childish.
@@coolguyjki PC on fire? No, just no. The amount of texels on screen has nothing to do with the amount of times the lighting pass shader runs per frame. Like, they just decided to use point sampling and low-res textures for no other reason than aesthetics. No need to pull things out of your ass
@@coolguyjki It is an aesthetic choice but there should be an option to turn it off. As someone who loved the original and was interested in the remake, just watching gameplay gives me sensory overload. All the bright neon colors, everything being just so ever slightly pixelated, combined with other effects like sparqbeam's lightning, its all overwhelming and during heavy combat I know it'll make me sick in actual gameplay. And I've never really been motion sick from video games or been visually overwhelmed, so yeah I'm not a fan either. And I don't think its childish at all to dislike the aesthetic choice or want the option to turn it off. It's childish to say "Just deal with it" especially with people who might have health issues or actual disabilities. The original never bothered me at all, nor have any other looking glass or shock games, so they clearly did do something wrong here visually
@@gamerboy218 lmao at "health issues or actual disabilities" bro if you made it through the first and/or played any other video game in the past 10 years, you're going to be fine. the art style is sick imo and will hold up very well down the line
Can't believe nobody noticed it but at the end of the cutscene, Diego has AC unity face!🤣🤣🤣🤣🤣🤣
4:49
I really appreciate that they kept the "Remain where you are"
Something that they didn't include was that the hacker was in healing for 6 whole months.
@@purpledittozac3188 They included it. If you check the chamber you woke up in, you can actually see the info stating you've been in healing for 6 months. They just don't outright tell you that.
This is one of the type of story driven immersive sim gameplay that we love. We keep control the character POV all the time in all situation. Barely any cutscenes
@@aqualitymeme9476 Ah, I did not know that. But I wish it was like the original where Shodan narrates all of that information. It's unfortunate it was cut out.
After watching the original intro I’m kind of disappointed that they didn’t keep Shodan narrating. It’s was kind of a cool twist when the voice changed after the he hacks her.
It's too much exposition. I prefer meeting Diego
And didn't use the original banger track, that gets you super hyped for the game world. Yeah, there is a small new version at the beginning, but that's not nearly enough.
@@cjnf11 It's kind of missing everything :( Man that's a really huge letdown :/
It's funny cause the version I grew up with had no narration during the intro.
@@CliffuckingBoothnot our fault you had a bootleg version
I think Diego should have commented on how the Hack already had his access codes. "I should have known better than to think you, of all people, would need someone to give you their password."
Oh yeah, there's the intro music kicking in.
There's a glitch-frame at 2:24 because the hacker has Trioptimum software installed. Which is why the vision temporarily stutters.
At 4:50 the executive's hologram is just a mouth and lips because somebody on the dev team messed up the occlusion layers
@@elonsmusk5405 You can see Diego's head is still loaded, it's just behind the SHODAN hologram. The lips are moving and everything.
@@elonsmusk5405 For me it was a flashback to Assassin's Creed Unity launch
That's the main menu that glitches in bruv, chill.
@@ethai1Ass Creed
4:49 Edward Diego load without face.
If anyone wants to try the demo and get to look around the apartment, stand on the CD player on the bed, crouch and listen.
When I did, my mind was blown: somebody at Nightdive knows that movie, because that song wasn't put there casually.
If you recognize the song (and the movie), rejoice in your nerditude, since not many people saw it, let alone know about it.
I'm guessing the song is "The Order of Death" by Public Image Ltd? Because we hear it in the end titles.
@@KingThrillgoreNope, the song is Darude - Sandstorm
Bro was probably trying to delete his private browser history
The funny part is Diego removed the constraints so he could delete logs that implicated him in fraud. The whole of System Shock was caused by a dude not being able to delete system logs.
@@mallardman9776 and with making the virus
I wonder what would happen if Hackers didn't remove all ethical restrictions and left crew safety override enabled?
This is one of the type of story driven immersive sim gameplay that we always love tbh. We keep control the character POV all the time in all situation. Barely any cinematic cutscenes. Another example of story driven without a cinematic focused are of course, Half Life, Portal, Thief, Dishonered, E.Y.E Divine Cybermancy, etc, etc because the story and audio log conversation are already been design around the gameplay in free roam without been interupt by cinematic scene that would reduced and wasted our playtime
Speak for yourself, I enjoy cutscenes just as long as they aren’t as long as Metal Gear Solid
did...did no one notice the hologram guy had no head in his second appearance? HES JUST TEETH AND EYES
Wow! Looking forward to this 👍
What if the Trioptimum cop said “Put your hands in the air!” And then the hacker flipped him off with both hands, and then they knocked him out
his hands were already in the air
"Looking Glass Optical Nerve" I see what you did there
I don’t get it
@@omegamanGXE Looking Glass were the developers of the original System Shock
This game makes me soo happy
Eyo, Edward Diego looks like the G-Man in half life, in this game lol.
I'm seeing more Andrew Ryan from Bioshock, since he has a mustache that is barely visible on the hologram.
I think its a good upgrade, dude looked and sounded like an intern in the original
@@hypocriticalsatire3966 Wee that's approximately his competency level.
@@EnclaveSOC-102he doesn't it's a shadow
I dunno about this intro, feels a bit drawn out. It's cool that they're trying to build up Diego from the beginning, but i feel like they're forgetting that he's not a smoothtalking super-villain and is kind of an idiot really. Dunno how i feel about hacker being portrayed as some sort of tough guy who's after military implants either. From the OG intro he always struck me as just a kid poking around where he shouldn't have and getting in way over his head. What's that, whiskey on his table? He'd be drinking pepsi or something. The fact that he hacks Shodan in less than 30 seconds of real time doesn't help either. In the original intro it seemed like he could've been at it for hours and Diego was like that friend of yours who's not good with computers and asked you to reinstall windows or something, so he's just kinda standing there and watching you. And the hacking sequence itself doesn't even look as cool as a cutscene from a 1994 game. More shots of New Atlanta is cool i guess. I won't get tired from future cyber cities. Tho that part of the intro did overstay it's welcome a bit. There is some good stuff here, but it's missing alot of marks.
Agreed - I almost hoped we'd get a little more time on Earth (similar to SS2) where you'd walk to your apartment and maybe get a bit of a better understanding of the world and Diego's presence. The non-playable hovercar ride felt a bit too drawn out, and I wasn't a fan of how truncated hacking SHODAN was (the scene makes Diego look like an idiot for not being able to run a handful of commands). Maybe there will be further refinements before the game comes out.
the hero must be an higly skilled hacker at this point and the og diego was a boring character. the new one is more logical as a villain
I definitely agree about Edward Diego and the hacker. I also miss the original song
@@neomcdoom toxic old fanboy.
ah and yeah the hacker as a though guy, why not
This game itself looks more Cyberpunk than Cyberpunk 2077 and ive played the both games, hell even System Shock takes place in 2072! 🙂
Cyberpunk 2077 is not the pinnacle of the cyberpunk genre. Of course this game looks more cyberpunk than cp2077. It came out at the height of cyberpunk as a genre
I didn't notice it on my first playthrough until now.
You can see the moment SHODAN awakens and believes herself to be a god when her face goes from blue to green and the synapses expand, just as The Hacker is anesthetized.
Isso é que é um Remake bem feito!!
TriOptimum soldier: Turn around! NOW!
Player: (flips him off, gets knocked out cold)
Me: 😄
Just like in real life even though I'm pretty sure that if you flip off a swat team, and probably regular cops in general, that have been sent to arrest you they'll be more likely to shoot you than knock you out.
@Random Enclave Fanboy these weren't cops they were Trioptimum private security force
@@EnclaveSOC-102 >put your hands up
>*puts hands up*
>cop shoots anyway
i found that badass
@@Gameprojordan yeah I know they were corporate security, I meant that as a joke.
Nice intro! But it lacks scenes where tge hacker is taken to level 8 or somwhere else, what happened after hacking AI etc.
Rare modern aaa W
not even AAA, this game was kickstarted with a relatively small budget of $1.3 million
I wish there would be someone who add the 90s intro theme into this remake so that way it would be nostalgic!
modding support could be down the line later on after some post release patches and the console releases
Funny how the in the original, the hacker nerd was all skinny and only later became battle hardened. Attention to detail in a game 30 years old. In this he's already a gun master buffy mofo right from the start.
Lol hardly buff and he got a military grade implant to explain away gun handling if you wanna reach a bit OR it’s that probably every nerd guy has gone to a range before. Have you never fired a gun or watched gun RUclips videos?
Lol hardly buff and he got a military grade implant to explain away gun handling if you wanna reach a bit OR it’s that probably every nerd guy has gone to a range before. Have you never fired a gun or watched gun RUclips videos?
@@Calypso694 I get it but it still looks silly to me, sorry to disappoint. But in the other hand I'm glad it was indie production. A triple A company would have permanently ruined it
@@cybergothika6906 have you played it yet? It’s a perfect example of how remakes should be done basically imo. Almost a 1 to 1 of the original with obviously better visuals(of course the retro look is good too) and QOL
As technically impressive as this is, its what happens when someone with no cinematic understanding tries to change the original intro, just doesn't have the same impact and things that needed to be cut are instead shown. Might as well have changed the visual style to be more modern.
Also I thought it made more sense for Edward Diego to be one of these shark fast talking businessmen who don't know how things work under the hood and just want things done. This Edward Diego doesn't make much sense: He's like some chain-smoking gloomy butler who scheme behind his employers backs , doesn't seem to have any charisma.
Yeah now that you mention, I can definitely see that now.
Wasn't the original intro just a big exposition dump?
The music its good but it needs to be a bit more louder and longer, it could stop when it switches to the point of view of the hacker.
ETA On the release ?
next month
@@Calypso694 That won't happen. They haven't been playtested in months and still don't have an esrb rating
@@r4k00n5 I’m just going by what Kick and PR have projected dude.
@@Calypso694 I know but they've done this countless times and it's really easy to tell when they are full of shit
@@r4k00n5 are you a Kickstarter backer? We are supposed to get the backer beta end of the this month. With a Projected release of end of the month March. I think they are trying to avoid Atomic Heart and be the only big game ish?(unless March is also packed with releases) so they can have that attention in June/July for summer. I get the frustration but even during a retro expo Kick showed off the box art for SS2EE and SSREMAKE with March firmly in there. Pretty sure it’s happening I don’t think they can afford another push back on release. They are just cleaning up and trying to make it as bug and jank free as possible given the state of releases the last few years and this year being half baked.
Looks good so far. I kinda wish they reused the original intro music though. This remix is kind of ehhh
I love the remake, but man did they fumble the bag with Diego. The original voice actor's voice really conveyed a sleazy corporate executive that just didn't give two shits about morality as long as he had his money. Now he's just a generic evil English businessman.
He honestly sounded like some random 20 something year old game dev but okay
how on earth could you remove the banger "look at you, hacker[...]" intro. That's the whole spirit of the Shodan
As a South African who grew up playing the first 2 games, making Diego with an SA accent seems... motivated. Especially since the plot and details are identical to the original, besides graphics and playability. Great for SA representation. Not so great for the character or consistency.
Yeah, the motivation being the same as non-American game devs usually employing Brits to do English voice acting - they're cheaper.
@@Psytinker Prolly more to it than a price tag here. Especially considering how easy it is to convincingly do an American accent. The choice to change the character changes the game. Diego now sounds like an English-speaking Afrikaans primary school teacher or rugby coach, Not a maniacal genius bent on world domination.
he sounds like radec from killzone
does anyone suddenly want to get some shoes? Shoes that rule, but not shoes that suck?
Idk man, it looks good but not hearing the true SHODAM and what you did to Diego, it feels wrong...
@@elecman748 Diego is fine actually and true Shodan? It’s Terri and trust me what they did this go around is amazing and I’d argue more creepy in the best way.
does anyone know the Grande room door code?
Damn I just used that code earlier today, but it’s slipped my mind already. I’ll check tomorrow and let you know if you still need it then.
Intro is a bit flat no atmosphere like the original. Needs mood music track. If they had just upgraded the into graphics it would have been an improvement, this is a major backwards step. The unreal engine was a good choice
man im enjoying the remake so far but god they totally butchered the intro it feels so fucking bland compared to the original
This really seems like a downgrade from the original. No creepy music as the dude gets implanted, Diego looks wack as fuck, the guards look ridiculous, etc. I never played the original game but this new intro doesn't feel right after watching the original earlier. It has little atmosphere
troll.
@@giannilyanicks1718 nonartist.
@@pretzelboi64 your comm doesn't make sense
@@giannilyanicks1718 Open a dictionary and it will
@@pretzelboi64 you say the word in the wrong sense
2:49 The middle finger is cringey as shit.
Nah that's completely 90s rebel, I dig it.
That pixelation is such an annoying immersion killer. I don't care what kind of psuedo-intellectual BS you throw at me to justify it. I don't like it.
The pixelation is a stylistic choice to both not make the lighting engine set your PC on fire and to lower the amount of development time needed to touch up the graphics. If you need hyper realistic graphics to be immersed, that's pretty childish.
Zoom zoom.
@@coolguyjki PC on fire? No, just no. The amount of texels on screen has nothing to do with the amount of times the lighting pass shader runs per frame. Like, they just decided to use point sampling and low-res textures for no other reason than aesthetics. No need to pull things out of your ass
@@coolguyjki It is an aesthetic choice but there should be an option to turn it off. As someone who loved the original and was interested in the remake, just watching gameplay gives me sensory overload. All the bright neon colors, everything being just so ever slightly pixelated, combined with other effects like sparqbeam's lightning, its all overwhelming and during heavy combat I know it'll make me sick in actual gameplay. And I've never really been motion sick from video games or been visually overwhelmed, so yeah I'm not a fan either. And I don't think its childish at all to dislike the aesthetic choice or want the option to turn it off. It's childish to say "Just deal with it" especially with people who might have health issues or actual disabilities. The original never bothered me at all, nor have any other looking glass or shock games, so they clearly did do something wrong here visually
@@gamerboy218 lmao at "health issues or actual disabilities" bro if you made it through the first and/or played any other video game in the past 10 years, you're going to be fine. the art style is sick imo and will hold up very well down the line