This session was DM intensive. Beastmen that brais like donkeys, serene abbots, french ish vistana etc,etc, and keeping the ambiant story telling going, very impressive.
HOOOOLY SHIT THIS IS ACTUAL DRAGNACARTA IN YT CHANNEL!!! I'M LOSING MY SHIT. You are an internet legend for me, I've run CoS 5 times now as a DM and ever since I discovered your Reddit content the game has never been the same. I never tought I would get to see you actually run a game, keep up the good work Man. Love from Brazil
I wish I had seen this episode before I ran the Abbey. I didn't do much with the Bellevues because I thought they were weird. Now I think I understand this ecosystem better. I like the fairly straightforward roleplaying of the Abbot, too. I wonder if I made him too 'weird' to the party with no social courtesies, alien talking patterns and pauses, and without stalwart reliability. I really believed this version had been trying to for 100 years to make things better. My version has more of a pragmatic, superior, savior complex thing going on.
Incredible RP by the DM. Bravo! Also, I wish my PC's were this verbal. Feel like I listening to a radio drama! The break-time chat about safety and all that I thought I was waaaaay too much pandering. Problem with today's world is too much coddling and hand holding. Play the game. Adjust as required. Nevermind all that after session feedback and "Are you ok?" bullshit. DMing isn't easy and having to add all that extra maintenance and worrying about every individual person's feelings is entirely unnecessary. My two cents anyway.
It depends. Session 0 is a good way to gauge the potential dynamics of your group and your players lines or boundaries. If someone has experienced trauma for example, some themes or questlines may need to be adjusted so someone isn't retraumatised. With those kinds of players, it's worth checking in or talking about worries or concerns should they bring it up. Say for example if someone has been assaulted they often won't be comfortable role-playing a scenario that would remind them of the assault. For the vast majority there likely won't be many or very many boundaries at all bar, potentially, the really obvious ones. As long as the DM or any of the players doesn't use the game to veer into their playground for living out their dodgy fantasies in game. So yeah, you have to just be mindful and know your players. If you aren't willing to adjust your world then the player/s involved needs to know early so they can find a different DM who will be respectful of boundariesand make them feel safe.
I agree entirely about the excessive amounts of coddling in today's world. At most ask in session 0 if there are any absolute no-go's for your group. I find most groups have extremely reasonable ones, just asking for not excessive in depth torture etc (like the dm has a fetish kinda thing). If players are blocking too many ideas for negative experiences, it makes everything too easy mentally for the players, especially in a game like CoS. You want some distress and concern, that's normal.
@@sophiemoconnell I agree with most of your comment until you get to the last bit where you're throwing intense shade all upon the dms. Unnecessary imo. Laying all the blame on the dm instead of players who might just really not be cut out for any dnd games besides those that are all sunshine and rainbows. I've met players that come in with ridiculous lists of "Trauma" that for anyone else is just mild annoyances or tough times and it makes hard to create any difficulties for the group to overcome. There are very few dnd games that go into excessive details relevant to REAL traumas, most dms mention or describe things briefly, not go into a lot of depth that'd likely trigger ptsd. The problem is, is that everyone, especially the younger generations use the word trauma way too easily, and genuinely convince themselves that bad experiences automatically equal trauma. Your example of an assault is a legitimate one, yes, but if a dm can't even describe a grapple or pinning someone, then the player shouldn't be playing dnd. But people are calling loud verbal arguments & people disagreeing with lifestyles trauma inducing. Trauma tends to be related to near death experiences, SA, war experience, etc. not the simple use of hurtful words. Nowadays so many LFGs for dnd are doing the ridiculous pandering of making everything a "safe place" when in reality dnd, especially online dnd is a safe place. You can literally disconnect from discord the instant you feel something is too much for you, and then just message your dm and clarify. If you are in a RL game, then if someone starts creeping you out, make excuses and get out of there. If you're in a RL game with strangers, also have real means of defending yourself if needed, and the skills to use it.
This session was DM intensive. Beastmen that brais like donkeys, serene abbots, french ish vistana etc,etc, and keeping the ambiant story telling going, very impressive.
Thank you! It was definitely a lot of fun :)
@@DragnaCarta No problem! I'm running curse of strahd my self, so this playthrough and the r/curseofstrahd page is really inspirational.
What a FANTASTIC episode. Dragna, you continue to prove how much of a boss you are.
Thank ye kindly
HOOOOLY SHIT THIS IS ACTUAL DRAGNACARTA IN YT CHANNEL!!! I'M LOSING MY SHIT.
You are an internet legend for me, I've run CoS 5 times now as a DM and ever since I discovered your Reddit content the game has never been the same. I never tought I would get to see you actually run a game, keep up the good work Man. Love from Brazil
Thank you so much for the kind words! I'm flattered and honored that you've found my work so helpful. Thank you very much for watching!
One of my favorite episodes thus far. Im so grateful, as a new player, to have access to such a fabulous DM/PC group. I’m so inspired by you all xx
Lilissen?? I'm really curious to see how that plays out
the atmosphere in the abbey was intense.
I wish I had seen this episode before I ran the Abbey. I didn't do much with the Bellevues because I thought they were weird. Now I think I understand this ecosystem better. I like the fairly straightforward roleplaying of the Abbot, too. I wonder if I made him too 'weird' to the party with no social courtesies, alien talking patterns and pauses, and without stalwart reliability. I really believed this version had been trying to for 100 years to make things better. My version has more of a pragmatic, superior, savior complex thing going on.
3:04:30 the distant laugh just kills me
1:39 Besondere
Incredible RP by the DM. Bravo! Also, I wish my PC's were this verbal. Feel like I listening to a radio drama!
The break-time chat about safety and all that I thought I was waaaaay too much pandering. Problem with today's world is too much coddling and hand holding. Play the game. Adjust as required. Nevermind all that after session feedback and "Are you ok?" bullshit. DMing isn't easy and having to add all that extra maintenance and worrying about every individual person's feelings is entirely unnecessary.
My two cents anyway.
It depends. Session 0 is a good way to gauge the potential dynamics of your group and your players lines or boundaries. If someone has experienced trauma for example, some themes or questlines may need to be adjusted so someone isn't retraumatised. With those kinds of players, it's worth checking in or talking about worries or concerns should they bring it up. Say for example if someone has been assaulted they often won't be comfortable role-playing a scenario that would remind them of the assault.
For the vast majority there likely won't be many or very many boundaries at all bar, potentially, the really obvious ones. As long as the DM or any of the players doesn't use the game to veer into their playground for living out their dodgy fantasies in game.
So yeah, you have to just be mindful and know your players. If you aren't willing to adjust your world then the player/s involved needs to know early so they can find a different DM who will be respectful of boundariesand make them feel safe.
I agree entirely about the excessive amounts of coddling in today's world. At most ask in session 0 if there are any absolute no-go's for your group. I find most groups have extremely reasonable ones, just asking for not excessive in depth torture etc (like the dm has a fetish kinda thing). If players are blocking too many ideas for negative experiences, it makes everything too easy mentally for the players, especially in a game like CoS. You want some distress and concern, that's normal.
@@sophiemoconnell I agree with most of your comment until you get to the last bit where you're throwing intense shade all upon the dms. Unnecessary imo. Laying all the blame on the dm instead of players who might just really not be cut out for any dnd games besides those that are all sunshine and rainbows. I've met players that come in with ridiculous lists of "Trauma" that for anyone else is just mild annoyances or tough times and it makes hard to create any difficulties for the group to overcome.
There are very few dnd games that go into excessive details relevant to REAL traumas, most dms mention or describe things briefly, not go into a lot of depth that'd likely trigger ptsd. The problem is, is that everyone, especially the younger generations use the word trauma way too easily, and genuinely convince themselves that bad experiences automatically equal trauma. Your example of an assault is a legitimate one, yes, but if a dm can't even describe a grapple or pinning someone, then the player shouldn't be playing dnd. But people are calling loud verbal arguments & people disagreeing with lifestyles trauma inducing. Trauma tends to be related to near death experiences, SA, war experience, etc. not the simple use of hurtful words.
Nowadays so many LFGs for dnd are doing the ridiculous pandering of making everything a "safe place" when in reality dnd, especially online dnd is a safe place. You can literally disconnect from discord the instant you feel something is too much for you, and then just message your dm and clarify. If you are in a RL game, then if someone starts creeping you out, make excuses and get out of there. If you're in a RL game with strangers, also have real means of defending yourself if needed, and the skills to use it.
First!