Self-directed exploration is far more powerful than we generally give it credit for, because we generally don't populate our worlds well enough to see it work.
It's also fun if the information are implicit in a connect the dot puzzle structure, zelda oot love to do this, like inferring that Malon's mother is a gerudo, they never tell you that but give you all the hints in flavor text that also have explicit world building. This allows to get player intellectually stimulated when they make the conceptual breakthrough and invest more in the world, dark soul turn that into an habit.
Really good explanation.
I am a DM and I find your video super valuable. I feel like this is hidden knowledge.
I don't know how well this particular technique would work in tabletop games. Too many people acting simultaneously...
This is one of the reasons I like games that give background npcs a line a two when you interact with them instead of no interaction at all
Self-directed exploration is far more powerful than we generally give it credit for, because we generally don't populate our worlds well enough to see it work.
It's also fun if the information are implicit in a connect the dot puzzle structure, zelda oot love to do this, like inferring that Malon's mother is a gerudo, they never tell you that but give you all the hints in flavor text that also have explicit world building. This allows to get player intellectually stimulated when they make the conceptual breakthrough and invest more in the world, dark soul turn that into an habit.
Yeah, that's a good structure.