@@averagefailboatenjoyer9940 Counterspell leaves you vulnerable because you don't have a reaction. Shield means you're now protected against physical attacks, which is a huge deal.
The only true downside to Eldritch Blast is that it can't target objects, unlike Firebolt. So Little Timmy the Warlock is going to have to snipe squirrels and birds, instead of tankards for target practice.
@@Battleguild tbf I think Firebolt is the only csntrip with the wording about targeting an object. To me that's a very silly ruling (so when the warlock tries to EB a chair the spell just doesn't work? XD) which I would house rule as most spells being able to also target objects unless the effect would be clearly null (say trying to Charm Monster a chair or using psychic damage against inanimate items)
@@Guille2033 the point of "target a creature you can see" is so you can't hit invisible stuff. And I think they made Firebolt able to target objects, because of the number of times it is used to set fire to flammable objects. Using force damage on a wooden chair doesn't have the same...collateral of setting the room gradually on fire. That and as noted, it's already ridiculously useful even just against creatures.
@@Guille2033 Yeah, I'd rather take reliable damage than an average of +1. But I see some people say EB is the best for all the wrong reasons. What I mean is, they talk about invocations that alter it. Of course if you get augmentations for other cantrips they would start pulling more weight, so let's look at it in raw form. Why its the best despite lacking utility features like a slow: It has reliable damage, as in least resistant in the game. It has a slightly larger die than most, most seem to have a d6 or d8. Its only about 1 or 2 more damage, but again, you're trading slightly more damage for utility. It has the best range, being able to hit your enemies before they can hit you is always better dps. Its attack roll based, so you have more control whether it hits or not. But most importantly, it is multiple attacks, multiple chances. Sometimes its better to at least do some amount of damage, even if its only a smaller than average, than to do nothing at all. Firebolt has all the d10s in one basket, so if you miss, all that potential is wasted. But EB at least let's you get multiple chances. Not only that, you can split the damage. If you only need at most 2d10 to finish off an enemy, you now can split it off to another target, making damage both more reliable and going back to the whole "doing something even if it's less than average is better than doing nothing." Just in terms of damage cantrips, they really kinda loaded it whether they intended to or not.
GM: “It’s your turn. What are you going to do?” Me, playing my evocation wizard, knowing that it most likely will almost never be resisted: “I’m gonna cast magic missile.” If it aint broke, don’t fix it.
@@carsonrush3352 yeah it was included in my math. Since Magic Missle technically uses 1 damage roll, every missle benefits from a +5 int and hexblade's curse's +6 proficiency bonus, and you overchannel for maximum damage. That's 16 per dart, multiplied by 11, to equal 176 solo target damage guaranteed, even if they shield because you can counterspell a shield easily
@@gabrielsouzasilva703 Pulse Wave, access to a single Dunamancy spell wouldn't be hard, from a player-DM discussion standpoint, especially to a spell with this kind of effects. Alternatively, upcasting changes which level you need to have spells from. And, above 3rd level, every level has a wizard spell in which force damage appears, with the sole exception of 8th level.
@@antoniosanchez-qd4cg makes sense I going to start doing that but wondering if I should get a glaive for Polearm Master or just a regular long/greatsword or a great axe
*sigh* no, hand crossbow is still best. It doesn’t have as good damage dice, but Sharpshooter/Crossbow Expert/Archery Fighting Style synergize wayyy too well, so will do much more DPR overall. Damage types will rarely make a difference, as most monsters resistant/immune to piercing are also resistant/immune to bludgeoning. If you want to know more, there’s a great vid by Pack Tactics that compares a hand crossbow to the Flame Tongue (one of the best rare magic weapons). When optimizers say melee martials are bad, it’s because they are.
@@pumpkinzz5728 oh ik how op range fighting is in dnd but like he said I meant a martial fighter and as you saw bludgeoning did better than piercing so a Warhammer shield combo or a Maul would be the best melee weapon to have
I think that how common the monsters that have certain immunities should be taken into account, not just the ammount of monsters that resist them. It would obviously depend on the campaign and so on, so it's really hard to calculate really
Just remember, if you have a *sword* you can use a murder stroke and "end him rightly" with *bludgeoning* damage. It's a legitimate technique that was actually used historically against foes in heavy armour.
Seeing you on shorts makes me happy, you are literally one of like 4 people I see shorts from that I genuinely enjoy the content of. Thank you for giving me something to smile about my friend 😁
As important as resistances are here, It’s hard to say that this is an objective ruling, since it fails to take into account things like damage vulnerabilities or priority targets (for example if extremely powerful enemies tend to have resistance to damage types higher on the list, they might be considered worse because they don’t function when it matters). Ultimately though, since damage types are very easy for casters to switch between in 5e and easy to ignore with magical weapons, metagaming damage types is mostly redundant. It’s still good fun to look at the numbers though.
Yeah this list doesn't take into account monster popularity into account as even if you have 100 pixies resistant to fire but 1 cool giant type immune to lightning the results would lead to a wrong conclusion cause that giant is worth like 5 monster entries
Instantly reminds me of the short talking about the op monk item that does an insane amount of force damage, while also healing over 100 health. it’s definitely even stronger than it seemed then, with force being the least resisted damage type to boot haha
Wait Does that include magical bludgeoning, piercing and slashing? That being said, it makes sense that bludgeoning is better, coz HAMMERS>SWORDS. From a purely martial perspective swords and spears are gonna do poorly against a well made armor or helmet. Nothing protects you from a hammer. I used to be a sword guy but have now become a hammer guy
I'm close to 100% sure magical bludgeoning, piercing, and slashing aren't included. Close to all resistance/immunities to those damage types exclude magical versions of this damage.
i love war hammers and brass knuckles etc, everything that includes brute strenght is appealing to me not because it's the best damage type, but because it trully feels better to replace someone's head with 30 kilos of steel
Irl though, there are advantages to every weapon type. Hammers big disadvantage is its heavy and requires wide swings to be effective, having gravity or momentum do a lot of the work, this can leave large openings. Don't get me wrong, I prefer hammers and axes to swords myself but one must know their own weaknesses. You do have a point that a good hammer swing can dent armor but real people may not have the strength required
Yeah, I do think it's worth distinguishing that. Nonmagical bludgeoning, piercing, and slashing must be some of the most resisted, whereas magical must be up there with force.
This ranking should have also considered what saving throws these damage types tend to target and factored in proficiencies. Avoiding resistance isn’t as impactful if the saving throw is likely to be successful anyway.
I think more important information would be which combination of two elements have least number of monsters resisting them. It wouldn't matter if you used poison and fire (most resisted types) if no monster had both resistances.
You can be insulated from the lightning, but a sonic boom next to you is going to hurt, and it's more likely to be adapted to be protected from electricity than from sound loud and sudden enough to hurt.
I actually did something very similar once. I scored each damage type with 1 for resistance, 2 for immunity, and -1 for resistance. When I did it (a few books have come out), necrotic scored better than this listing, actually slightly better than acid.
Those damage types from magical osurces such as a warlock using eldritch blast with the dao warlock patron deals bludgeoning from a magical source. But if they were to hit with a hammer that bonus damge would not count as magical. There's a guide which is flawed... That you can use to determine wether damage is magical. Somehow the official ruling is that dragon breath is not magical... So if someone is immune to fire from a non magical source they are immune to dragon fire breath.
I remember when I was introduced to the game in 4e, and started with a Dragonborn Warlord. I exhaustively tallied all the resistances and immunities relevant to my breath weapon in the Monster Manual before picking acid. When I got my first opportunity to do a 5e campaign as a Dragonborn Paladin, I skimmed through it's MM and confirmed that acid still appeared to be the best option.
Their character in that picture definitely looks like someone that would go through and do all of that crazy math just to drive themselves mad enough to use every damage type anyways
I got an arcane something arm due to my DM not being able to guess what I was gonna use some sort of upgrade orb on. And that has force damage, I can say that I am quite happy
I chose a cold damage dragon born for a few reasons 1 it provides me with a few decent names 2 going across rivers is made easy by cold 3 I can cool my self and ally’s in a desert and try to protect them from the cold in a tundra because I have resistance to cold 4 it can slow enemies to escape
@@marconembrini3899 Transmutation metamagic is too versatile, you have to be very deliberate in your actions to nullify it, if it's resistant/immune to a damage type, simply use a different one. And if your DM throws you a monster that is immune or resistant to all magical damage types, well, you better find a different DM.
Sounds like you could make a psychic monk martial artist/paladin that uses bludgeoning weapons. I see psychic, radiant, thunder and force beingvery similar and could probably be projected together very easily. Say, gauntlets and greatest that are used for mental training and testaments of faith, filled with the prayers and psychic powers of the user. This, used in kind with a bow staff. When used together, they can link up adding the weights to the end and projecting a psychic, radiant force is concentrated at the center of the weapon. I could also see them shooting holy lasers and shiz. Training the mind, body and soul. Honestly sounds awesome.
Slashing is chosen super often for a reason. It's not only about monster resistances. Many monster and trap abilities can be defeated using slashing damage like nets and webs.
All my Chronomancer had was spells that were time based versions of regular spells but they did force damage and had some extra stuff to it like my clockwork sphere was the same movement as the flame sphere but it dose force and can vacuum up non equipped items and glows super bright and can light up a 20ft space
This is actually one of the reasons the first character I ever made was a Warlock Hexblade. I dual wielded longswords for most combat, but when things got too heavy I'd thunderstep my ass outta there and just pick off the stragglers with badassified Eldritch Blast, because there are very few creatures in 5e that have resistance to force damage.
Well, finally i can say "use the Force" and not "use the fork"
But how about use the Force to use a fork?
@@SkeithSheep
You are a genious 🤯
FUS RO DA
There's nothing you can really do against the force all you have to do is grab someone with the force and pop their heart
Duck! You beat me by six hours!
Me: “Images cannot talk“
My brain: “Hey, Vsause! Michael here”
I CAN HEAR HIS VOICE IN MY MIND AAAAAAAAAAHHHHHHHHHHH
E
I hear this in my soul
sause
Michel:Did you locked your house front door?
What did we learn? That magic missle is the best spell in the game of course.
Shield.
@@thermophile1695 counterspell
@@averagefailboatenjoyer9940
Counterspell leaves you vulnerable because you don't have a reaction. Shield means you're now protected against physical attacks, which is a huge deal.
@@thermophile1695 he counterspelled your shield 🤦♂️ take that damage
@@averagefailboatenjoyer9940 but he used his spell action to make magic missile, no?
Well that explains why Eldritch Blast is the way it is
It is the best damage cantrip in the game by far (don't listen to the fools who will scream "bUt toLl tHE dEaD HAs A biGGeR dMG dIE")
The only true downside to Eldritch Blast is that it can't target objects, unlike Firebolt.
So Little Timmy the Warlock is going to have to snipe squirrels and birds, instead of tankards for target practice.
@@Battleguild tbf I think Firebolt is the only csntrip with the wording about targeting an object. To me that's a very silly ruling (so when the warlock tries to EB a chair the spell just doesn't work? XD) which I would house rule as most spells being able to also target objects unless the effect would be clearly null (say trying to Charm Monster a chair or using psychic damage against inanimate items)
@@Guille2033 the point of "target a creature you can see" is so you can't hit invisible stuff. And I think they made Firebolt able to target objects, because of the number of times it is used to set fire to flammable objects. Using force damage on a wooden chair doesn't have the same...collateral of setting the room gradually on fire.
That and as noted, it's already ridiculously useful even just against creatures.
@@Guille2033 Yeah, I'd rather take reliable damage than an average of +1. But I see some people say EB is the best for all the wrong reasons. What I mean is, they talk about invocations that alter it. Of course if you get augmentations for other cantrips they would start pulling more weight, so let's look at it in raw form. Why its the best despite lacking utility features like a slow:
It has reliable damage, as in least resistant in the game.
It has a slightly larger die than most, most seem to have a d6 or d8. Its only about 1 or 2 more damage, but again, you're trading slightly more damage for utility.
It has the best range, being able to hit your enemies before they can hit you is always better dps.
Its attack roll based, so you have more control whether it hits or not.
But most importantly, it is multiple attacks, multiple chances. Sometimes its better to at least do some amount of damage, even if its only a smaller than average, than to do nothing at all. Firebolt has all the d10s in one basket, so if you miss, all that potential is wasted. But EB at least let's you get multiple chances. Not only that, you can split the damage. If you only need at most 2d10 to finish off an enemy, you now can split it off to another target, making damage both more reliable and going back to the whole "doing something even if it's less than average is better than doing nothing."
Just in terms of damage cantrips, they really kinda loaded it whether they intended to or not.
GM: “It’s your turn. What are you going to do?”
Me, playing my evocation wizard, knowing that it most likely will almost never be resisted: “I’m gonna cast magic missile.”
If it aint broke, don’t fix it.
If it ain't broke, make it better by taking 1 level hexblade warlock to make your magic missile even better
Amethyst dragon
The 10th level evocation wizard feature also cranks up the damage on magic missile. It's pretty ridiculous with that boost.
@@carsonrush3352 yeah it was included in my math. Since Magic Missle technically uses 1 damage roll, every missle benefits from a +5 int and hexblade's curse's +6 proficiency bonus, and you overchannel for maximum damage. That's 16 per dart, multiplied by 11, to equal 176 solo target damage guaranteed, even if they shield because you can counterspell a shield easily
DM: LMAO shield (and if you counterspell lmao they counterspell your counterspell 🤣)
What did we learn? "Use the force, warlock”
Warluke
Warluke skywalker
warluke skylock
Wizard uses magic missile with a ninth level spell slot “ are you prepared to meet Jesus”
ninth level magic missile is 55 damage at most, it's really not a good spell to upcast
But there’s no save for it it’s an Instant hit
Order of Scribe Wizard casting Fireball and switching the damage type to force damage: "Resist this!"
@@NorninTGK impossible to 3th magic lv for a "normal" scrib wizard, maybe with expanded list from background or multiclass...
@@gabrielsouzasilva703 Pulse Wave, access to a single Dunamancy spell wouldn't be hard, from a player-DM discussion standpoint, especially to a spell with this kind of effects.
Alternatively, upcasting changes which level you need to have spells from. And, above 3rd level, every level has a wizard spell in which force damage appears, with the sole exception of 8th level.
So fighters should be using Warhammer and Mauls for best damage
I have an slashing weapon and a bluednoening weapon in all my characters.
@@antoniosanchez-qd4cg makes sense I going to start doing that but wondering if I should get a glaive for Polearm Master or just a regular long/greatsword or a great axe
*sigh* no, hand crossbow is still best. It doesn’t have as good damage dice, but Sharpshooter/Crossbow Expert/Archery Fighting Style synergize wayyy too well, so will do much more DPR overall. Damage types will rarely make a difference, as most monsters resistant/immune to piercing are also resistant/immune to bludgeoning. If you want to know more, there’s a great vid by Pack Tactics that compares a hand crossbow to the Flame Tongue (one of the best rare magic weapons). When optimizers say melee martials are bad, it’s because they are.
And happily you can get the Crusher feat, which IMO is the best out of the three weapon-damage-type feats from Tasha's.
@@pumpkinzz5728 oh ik how op range fighting is in dnd but like he said I meant a martial fighter and as you saw bludgeoning did better than piercing so a Warhammer shield combo or a Maul would be the best melee weapon to have
"...Warlocks are the Superior Lifeform."
Me: Laughts in School of Scribes.
Chromatic orb + magic Missile = best OoS combo 👀
Forceball. Upcasted because it's easier to get force damage at 4th level than at 3rd, as Dimension Door is more accessible than Pulse Wave.
Ah another wizard of culture. High five!
"so what did we learn?"
Trust in the Force?
The implication that Vsauce is a warlock is terrifying
I want to learn who his patron is, real bad
@@adnaP_esreveR Great Old One, probably
@@soaringraven0 Yea makes sense
All my homies love Thunderous Smite
“What did we learn”
I can make Star Wars in Dnd
I think that how common the monsters that have certain immunities should be taken into account, not just the ammount of monsters that resist them. It would obviously depend on the campaign and so on, so it's really hard to calculate really
... Which still makes force damage the best, but still
Just remember, if you have a *sword* you can use a murder stroke and "end him rightly" with *bludgeoning* damage.
It's a legitimate technique that was actually used historically against foes in heavy armour.
"Warlocks are the Superior Lifeform"
Me: Makes a Warlock who does mostly fire damage.
Same here, but with Psychic damage instead.
Seeing you on shorts makes me happy, you are literally one of like 4 people I see shorts from that I genuinely enjoy the content of. Thank you for giving me something to smile about my friend 😁
What you also have to consider. Is the prevalence at which each monster appears.
RISE UP, MY CELESTIAL WARLOCK SIBLINGS!
I don't have eldritch blast i just chill there while my party does the job and i try to heal
“Warlocks are the superior life form…”
I mean, was there ever any doubt?
Now put all the words together
Force, balance, push
Fus ro dah
This is why Pyromancer Sorcerers are insane. RAW, they ignore both resistance and immunity, as well as resistance after ignoring immunity.
As important as resistances are here, It’s hard to say that this is an objective ruling, since it fails to take into account things like damage vulnerabilities or priority targets (for example if extremely powerful enemies tend to have resistance to damage types higher on the list, they might be considered worse because they don’t function when it matters). Ultimately though, since damage types are very easy for casters to switch between in 5e and easy to ignore with magical weapons, metagaming damage types is mostly redundant. It’s still good fun to look at the numbers though.
fun fact- force has no resistance
but there is *1* creature that's straight up immune to force damage: The Helmed Horror
It also can be just immune to 3 spells which I find very cool
This makes the thunder gauntlets from the armorer’s arcane armor very effective. Unless you go against storm giants.
Yeah this list doesn't take into account monster popularity into account as even if you have 100 pixies resistant to fire but 1 cool giant type immune to lightning the results would lead to a wrong conclusion cause that giant is worth like 5 monster entries
Instantly reminds me of the short talking about the op monk item that does an insane amount of force damage, while also healing over 100 health. it’s definitely even stronger than it seemed then, with force being the least resisted damage type to boot haha
I'll still stay with poison damnit i love it.
Poison damage would have been much better if it inflicted the poisoned condition...
This is my fav video by MonkeyDM
So basically jedi knights are op in DND with the force😆
Well frankly they use psychic damage, considering their other abilities, the force isn't describing the damage type.
@@xandermichael836 no shit, im just referencing how the jedi always say the force.
@@Arcana437 uh huh, sure if you say so
@@xandermichael836 there's literally a lot of puns here in the comments but whatever you say buddy
@@xandermichael836 relax dude, take some amusement in life sometime will you.
The Order of the Scribes wizard preparing to cast a force fireball.
I want to play a scribe wizard.
@@joshuak6968 it's an official subclass so it should be on dnd beyond or other dnd stuff.
@thestupidgamer9143 I own a phsyical copy of Tasha's
@@joshuak6968 oh, neat
I once casted a Lightning Fireball and a Bludgeoning Fireball.
I already knew warlock was the best, even the math confirms it
It's the baseline, builds can surpass it, but rarely in all scenarios, and for constant damage
Me, a Hexblade with a Maul: Ah yes, the Bludgeoning damage, so nice
Wait Does that include magical bludgeoning, piercing and slashing?
That being said, it makes sense that bludgeoning is better, coz HAMMERS>SWORDS. From a purely martial perspective swords and spears are gonna do poorly against a well made armor or helmet. Nothing protects you from a hammer. I used to be a sword guy but have now become a hammer guy
I'm close to 100% sure magical bludgeoning, piercing, and slashing aren't included. Close to all resistance/immunities to those damage types exclude magical versions of this damage.
i love war hammers and brass knuckles etc, everything that includes brute strenght is appealing to me not because it's the best damage type, but because it trully feels better to replace someone's head with 30 kilos of steel
Dwarven dad wants to know your location.
it does, a lot of creature have immunity to non magical weapons, and resistance to the magical variety, the first that comes to mind is the demi-lich
Irl though, there are advantages to every weapon type. Hammers big disadvantage is its heavy and requires wide swings to be effective, having gravity or momentum do a lot of the work, this can leave large openings.
Don't get me wrong, I prefer hammers and axes to swords myself but one must know their own weaknesses.
You do have a point that a good hammer swing can dent armor but real people may not have the strength required
MFW Astral Monks pull up with Soul-Catching Gloves
You forgot magical bludgeoning, piercing, and slashing the most powerful damage type cause I can't think of a single creature that's immune to it
the demilich is resistance to magical bludgeoning, piercing and slashing and immune to the non-magical version
Yeah, I do think it's worth distinguishing that. Nonmagical bludgeoning, piercing, and slashing must be some of the most resisted, whereas magical must be up there with force.
This ranking should have also considered what saving throws these damage types tend to target and factored in proficiencies.
Avoiding resistance isn’t as impactful if the saving throw is likely to be successful anyway.
Thanks for the info👍
I think more important information would be which combination of two elements have least number of monsters resisting them. It wouldn't matter if you used poison and fire (most resisted types) if no monster had both resistances.
Laughs in my domain of light cleric with radiant+fire
what tf is the difference between thunder and lightning?! how is the sound after the lighting stronger than the lighting it's self?!
thunder damage in dnd is like sound/sonic damage
In older editions it's used tobe called electricity and sonic
So basicly it's shock vs sound
You can be insulated from the lightning, but a sonic boom next to you is going to hurt, and it's more likely to be adapted to be protected from electricity than from sound loud and sudden enough to hurt.
Thunder is a shockwave of sound. Any sufficiently loud sound can break things.
Lightning is just that. Electricity.
*Element Adept walks into the room, leaves*
All I learned is I need to get elemental adapt for my storm sorceror tempest cleric, no resistance to my lightning power!
Idk why I’m subscribed to you because I’ve never played d&d but still entertaining
There no way that redittor actually go through all DND book he or she probably is data scraping all online version of the DND book
I think they mention in their post that they did it by hand.
Warlock Barbarian: You challenge me, mortal?
the waffle house has found its new host
The waffle house has found its new host
I actually did something very similar once. I scored each damage type with 1 for resistance, 2 for immunity, and -1 for resistance.
When I did it (a few books have come out), necrotic scored better than this listing, actually slightly better than acid.
The Waffle House has found its new host
The waffle house has found its new host
The Waffle House has found it’s new host
The Waffle House has found it’s new host
Update: Magical bludgeoning, slashing and piercing damage are the kings now
Those damage types from magical osurces such as a warlock using eldritch blast with the dao warlock patron deals bludgeoning from a magical source. But if they were to hit with a hammer that bonus damge would not count as magical.
There's a guide which is flawed... That you can use to determine wether damage is magical. Somehow the official ruling is that dragon breath is not magical... So if someone is immune to fire from a non magical source they are immune to dragon fire breath.
I remember when I was introduced to the game in 4e, and started with a Dragonborn Warlord. I exhaustively tallied all the resistances and immunities relevant to my breath weapon in the Monster Manual before picking acid. When I got my first opportunity to do a 5e campaign as a Dragonborn Paladin, I skimmed through it's MM and confirmed that acid still appeared to be the best option.
I still cast fireball. No one can stop me
Beautiful YTshort.Still come back here just to remind myself when making characters!
The Waffle House Has Found Its New Host
Yet again my love of the maul is reinforced
"Warlocks are the superior life form."
WotC: "And I took that personally."
DM: breathes
Scribes Wizard: "5th level Forceball"
Thanks, Psychic, thunder, Radiant & force attacks are what I'll be looking forward to having
Their character in that picture definitely looks like someone that would go through and do all of that crazy math just to drive themselves mad enough to use every damage type anyways
Can't wait to take the oath of the baseball bat and home run every bad guy's head i see 😂
My celestial-warlock-with-an-ic-inferiority-complex needed that, ngl
When every monster is a helmed horror then that makes a happy dm
Sheldon the Blueberry Dragon deals "Blueberry" Damage that no creature has resistance to 🫐 😂
The implication that Michael is a warlock I'm not gonna deny
Great old one
Cheers to the one who put this all online and did the research
You already know I got that agonizing blast with 20 charisma
What I learned is never cast chromatic orb as anything other than thunder
Tell me you haven't touched Gras with out telling me you haven't touched grass
Warlocks: I fear no man but that thing is no man
Helmed horrors walking towards them with force immunity and 3 spell immunity
I got an arcane something arm due to my DM not being able to guess what I was gonna use some sort of upgrade orb on. And that has force damage, I can say that I am quite happy
Ah an Arcane Propulsion Arm yeah it's pretty good, shame it's Attunement tho
“What did you learn?”
Take the elemental adept feat so I can use my hood ole fireball
You forgot about magical bludgeoning piercing and slashing. Nothing resists it.
Warlock: You don't know the power of the dark side.
When in doubt, become a Warlock Amethyst Gem Dragonborn. Congrats, you're now the Archmage of Winterhold.
"What did we learn?"
"Where my fingers are"
I’ll just order of scribes up my fireball into a forceball- modern problems require fireball
I heard the concept and I was immediately like “Force is gonna be #1” and yeah
Warlock-Bard: Shit, I coulda told ya that!
I chose a cold damage dragon born for a few reasons
1 it provides me with a few decent names
2 going across rivers is made easy by cold
3 I can cool my self and ally’s in a desert and try to protect them from the cold in a tundra because I have resistance to cold
4 it can slow enemies to escape
The transmutation metamagic Sorcerer throwing thunderballs be like *it's free real estate*
You're assuming each monster is equally likely but the DM has your character sheet 😅
@@marconembrini3899 Transmutation metamagic is too versatile, you have to be very deliberate in your actions to nullify it, if it's resistant/immune to a damage type, simply use a different one. And if your DM throws you a monster that is immune or resistant to all magical damage types, well, you better find a different DM.
Elemental adept goes crazy for this exact reason
Sounds like you could make a psychic monk martial artist/paladin that uses bludgeoning weapons.
I see psychic, radiant, thunder and force beingvery similar and could probably be projected together very easily.
Say, gauntlets and greatest that are used for mental training and testaments of faith, filled with the prayers and psychic powers of the user.
This, used in kind with a bow staff.
When used together, they can link up adding the weights to the end and projecting a psychic, radiant force is concentrated at the center of the weapon.
I could also see them shooting holy lasers and shiz.
Training the mind, body and soul.
Honestly sounds awesome.
That explains why Force Swords and Thunder Hammers are so effective against giant bugs and mushroom orks lol
Before I watch it, I'ma say Force and Psychic are probably the best. Fire and acid are pretty common, but unsure if they would be the worst or not.
Slashing is chosen super often for a reason. It's not only about monster resistances. Many monster and trap abilities can be defeated using slashing damage like nets and webs.
*Laughs in Amethyst Dragon Psi Warrior*
Transmute spell + fireball makes my sorcerer slap
Custard damage from the wild beyond the witchlight is my favorite and nothing is resistant or immune to it
All my Chronomancer had was spells that were time based versions of regular spells but they did force damage and had some extra stuff to it like my clockwork sphere was the same movement as the flame sphere but it dose force and can vacuum up non equipped items and glows super bright and can light up a 20ft space
This is actually one of the reasons the first character I ever made was a Warlock Hexblade. I dual wielded longswords for most combat, but when things got too heavy I'd thunderstep my ass outta there and just pick off the stragglers with badassified Eldritch Blast, because there are very few creatures in 5e that have resistance to force damage.
Monks with bare hands doing bludgeoning, psychic and Radiant be like hey how's it going.
Things like this are why I’m happy to make a Order of the Scribes Wizard: make my Fireball into a Forceball!
So we hurt more with the sound of thunder than the shocking effects of lightning
Warlocks *and* clerics. Yes, I will in fact die on this hill. (It's okay I've got revivify.)
Well that settles it my next barbarian is going to have a club
Specializes in thunder damage. Enemy: casts blindness/deafness on self to go deaf and be immune to thunder
Me,a sorcerer with transmuted spell casting fireball at level 9 with thunder damage
"Warlocks?"
Reject humanity, become sleepy magic child.
*Laughs in Bladesinger Shadow Blade build
Change my fireball to force damage.
Bludgeoning being the best martial damage just makes sense realistically
A hexblade with a hammer sounds kinda badass.