I think you’re correct, though I’d clarify it that the game needs players that are able to put aside their COD/Battlefield brains and translate their FPS skills into being more strategic and team focused in their play. Which is probably what you were mostly meaning anyways.
- Better server admin/owner controls over assets - Deploy additional vehicle types like jeeps & halftracks at beginning of matches - Increase cooldown/increase cost/limit number of specific types of vehicles (like heavy tanks) - Change the artillery gameplay loop by either making it a CO call-in, or make it for designated squads with a slower fire speed - Give the CO more tools to designate specific actions for squads which appear for all squad members in the designated squad - Be more creative with new maps and map design. "Night Maps" are such a low-effort release - Create a real fking tutorial
Jeeps or halftracks at start would be game-breaking insanity. All you'll get is a gaggle of ATs driving in front of the main push in a Jeep going for your trucks and recon tanks even quicker. That would kill of pub games even quicker.
I'm a tanker for Polish Veterans team and I think i can add more to the tank discussion: - Light tanks behave like they are driving on ice, Stuart can do a 360 piruette when trying to drive over a mound with high speeds but it has terrible turn rate when trying to turn like normal - Tank commanders cannot ping on positions other than spotter. It is annoying when you have to take over for your gunner or driver and you cannot ping for whatever reason - Tanks getting stuck on most random objects like a bicycle on SME or those small bushes on Foy - Tank gameplay boggles down to peeking next to 2-3 repair stations trying to hit an enemy tank and praying they wont have good enough reaction to fall back or you just need to go for a double tap. There is barely any skill involved - Armour on tanks is basicly an rng game, sometimes you can hit the same spot twice and have two different outcomes. Shells have a chance to straight up disappear on impact or hit a small tree branch on their way - The moment first heavies roll out on the field other tanks become obsolete and are used only if you are lacking fuel or as a distraction on infantry/tanks - British tanks are unplayable, firefly reloads like an old panther but has no mg and turning in that hunk of junk is almost immposible. Being a firefly driver is litteraly a driving simulator made by an teenager on a unity bootcamp - Inconsistent map designs. For newer players its immposible to know which trees you can drive through and which are a litteral adamantium level hardness. Same goes for fences and walls. - Tank gameplay is incredibly stale rn and very underwhelming
Just a small reminder that T17 made the bushes on Foy again passable but the branches remained still the main obsticles. xD The problem with the heavy meta is just that the map is too small for engaging with lights or mediums on the objective. You suggesting a rather smaller fuel capacity then? Besides that I agree on all other points you made
@@jackmaxwell3541 Problem with heavy meta is that why spent 300 fuel for a tank that dies in one shot to a heavy and cannot pen said heavy from the front. Rock Paper Scissors and Gun design, noone will use rock when you can use a Gun :D
I’ve never played a multiplayer game where new players were so hostile towards taking advice from veteran players. I know it’s not all of them but it’s way more than there should be.
I sadly play too less pubs to notice that and when only with high lvl players… if thats actualy the case the division is only getting bigger in the community and in the future no veteran will help new guys and the game will die….
This is why i started hating New Players. U take the time to explain em stuff, nice and calm........and most of em just dont listen. In one Match a Newbie even told me we dont need Garrison while we had ZERO and that we need to push more. Arguing and getting Toxic. Match was lost and 40 Mins wasted just because of New Dumbfuck Guys. Hundreds of Moments like this......
Commander should be able to set a move marker for specific squads. And the move marker should only disappear when the SL acknowledges it. I'd also like markers for nodes (place and found).
Things that need to change: 1. ArtilleryxRecon loop and Flare spam. 2. Tank overhaul (limit heavies, shared spawn cd, buff light/medium, skill shoots) 3. Buff allied loadouts. Specially Soviet and Brits. More recoil to some weapons like STG44. 4. Map rework (More cover and assets in certain areas and balancing hard caps) 5. Economy and Commander overhaul. 6. Promote Competitive and community events. 7. Steam Workshop and let the community create maps.
@@brettspearman3706 Maybe change values for some abilities? I feel like some are very expensive with low effect. Like strafe, ammo drop and bombing runs. Also the nodes could be reworked imo.
I very much appreciate my flare spam. Thank you very much. But to be honest, I usually spend most of my time hunting down the commander and attempting to flare gun them.
i have 2k hours in the game, most of them competitive with the best teams arround since mid 2019 and i am bored out and dont have any fun playing the game since a few months. totally agree, something has to change. would be nice to have a better communication channel between the vets and the devs. it really could help to improve the game if suggestions could be brought up and could be voted for / against to be tested in PTEs.
The biggest issue for me, and I know it affects others, is the VOIP bug. I can't get 2 games in a row with comms, and there's no fix except rebooting, believe me I have tried everything. This doesn't affect everyone, but it is common. How many times have you been in a game and nobody is communicating or some of your squad are not communicating? For a game that is all about comms this is a game killer and the reason why I have stopped playing, even though I love this game when it is running properly. The joke that "it's no longer a bug it's a feature" is beyond stale. Maybe this is out of the hands of T17 and they are beholden to the 3rd part VOIP providers, but after updates and road maps and all the talk of new features, why is fixing VOIP not a priority?
Lots of good suggestions in the video and comments. Something easy the devs could change is reducing the garry minimum distance of 200m to 185m for example. That would open up so many more viable locations and strategies. Another thing I would like to test is letting each team construct one forward position (from skirmish) in warfare instead of one Garry (ie 7 garries 1 FP total). That would open up so many more ways to strategize your spawn network. One way to increase the fun factor of pubs is teach players how important garrisons. It seems like 90% of pub players either don't drop supplies or pull out their watch to build. If more people contributed to getting spawns up then that equals less getting farmed on the one or two garries you do have, less walking, less steam rolls, etc
great points :D the foward garry is a neat suggestion but i think it could ruin pub games when 40 people go from def to offense XD we would have to test it but good idea :D
Hagrid sent me, agree with this video as a veteran player playing pub games these days is very frustrating because it seems newer players aren't interested in learning the game and if you spend the time to try and make the games last it doesn't even matter because its a team game and its very hard for one singular person to make a difference.
As an sl its easy to change a game build garrys thats it you see only one garry or garries going red build another. swap to support if you need the supplies
1 person can make a huge difference. As a squad lead I was very good at communicating too the team and squad and had great instincts on what and when to do stuf. My squad won many matches for the team
The people below level 50 are so hit or miss, I had a level 31 sl the other day that was better at communicating than most of my level 100+ sl's. On the other hand, that person is rare, most are either just not great at the game, which I can empathize with, I wasn't great before my first 200 hours. My issue with pub matches are the people that get frustrated, give up trying to figure it out, and then try to ruin a server for the people that just wanna play. Sure every game has trolls but I feel like the lack of balance for new players just drive them to become the trolls of hell let loose. I can't even play with my friends anymore because they walk into friendly arty fire, respawn at mid hq, and then tk the people on arty because they want to shoot something and they just can't unless they're completely unsuspecting. I would love to see some kind of arty lock, I think a dedicated squad might be overkill but at least a level lock, but engineer, AT, support and MG should really be level locked. They all need a bit of practice to really get good at a specific class but those are all extremely important resources to the overall team and having someone with 1000 hours hunting tanks is a much much different player than a level 5 trying to figure out the arch on the launcher while a light tank spit roasts 35 teammates on a garry. Don't even get me started on support and engineers not using their resources or gamechat.
New player here on PS5, absolutely loving it after putting up with a CoD for so many years this is a breath of fresh air. It’s chill but extremely intense at the same time. I don’t understand anyone entering the game for the first time being hostile to more experienced players… I had a pretty decent first game the other night and got quite a few kills only from watching a lot of content on the game. So far loving it!
Great video Kaiser. I put in thousands of hours into this game. Even started HCA with some of my TL friends. The points you brought up is what made me quit. When things change I will definitely come back.
nqstriker here. I couldn't agree with you more. Pretty frustrated with level of gameplay lately. Seems almost every game one side is getting rolled due to inexperience new players. I always make it a point to join the "weaker" team upon joining. I always go in with the attitude of teaching and/or showing the new players what needs to be done. No mics, no comms, no one listens is usually the response. Kind of wearing me down a bit. Lately, I go in as a locked squad just to focus on building garries for the team.
yeah exactly the same for me... pubs are just so boring right now only the syndicate server is somewhat playable... sad to se the development of the game... if they do not change things fast the majority of the veterans will leave in half year (that is my call)
Sadly it's upto those clans running a server to balance the teams take on key leadership roles as well to create a good fair game. And also teach new players enough for them to start playing leadership roles. Pay much have to gate keep recon because playing an fps without a scope is obviously too hard. Everything you said about me control over rcon admin tools I posted awhile ago in official discord. Creating custom games with the assets already there. Admin cam. Need first person especially for moderating cheaters/hackers. Recording evidence would be so much more easier for H&D banning etc
Commanders need the ability to choose wheat squads can spawn from what garrisons and half tracks. And having this being controlled by rcon admin for servers is a must. Casual games would play better when you force certain squads to spawn on garrisons creating a front line since they don't know what that is yet. Players hate dying so as soon as a flank option appears they all spawn there and have no front line defending the point. I have refused to build offensive garrisons nor used supply drop abilities and removed forward garrisons as a commander many times. If they want a flanking garrison, they'll have to load their squad and double box to put one up. If they can't do that they'll have to fight their way through the enemies front line to get there.
@@tma78 i kinda dissagree with you on the part where clan players have to balanc and the other stuff --> the clan provides and pays for the server and they are very expensive and therefore they should be the ones enjoying it the most.... but this is only my opinion :D
@@tma78 yeah but u have to think about the console players which are on the same patch there can not be a admin all the time and commander roles will just be trolled 24/7 imo
After 400 hours of this game I had enough. You want to play a game where people speak, and play strategically and very realistic game? Than come to SQUAD 44!!!! That game is on the rise, is getting updates regularly now and has almost 3 times more content than hell let loose.
Hagrid told me to comment but I haven’t watched the video yet, but considering you are a high level comp player I trust you said some good shit. Will watch later. Peace and love to all.
I've been playing since Early 2020 and amassed almost 5000 hours of game play, currently the only thing keeping me playing this game is the Competitive side of it (and the amazing friends I've made along the journey), but the path for HLL could have been a much brighter one if only a few key decisions were rectified... This entire situation could have been avoided if T17 had listened to their community managers and moved/rebuilt HLL in Unreal Engine 5, unfortunately so much of the Original building blocks of the game are complete garbage that whenever a change is made the game just breaks. If they'd announced an "HLL 2" using the U5 system the player count would have exploded, old Vet's would return and the hype would have been unreal, it literally could have looked like Resolve and given T17 a huge cashcow for another 5-10 years due to the flexibility of U5. Instead, they thought they could earn some quick $$$$, increase their portfolio and have a flagship game which could eventually be sold off for a great profit (until they realized how fucked the coding was). HLL 2 could have had dynamic weather, great quality coding, many weapons/theatres along with many QOL changes which would have propelled them into a new era, but instead we are stuck with a game which is broken, barely ever updated and a dev team who either don't give a shit or are so hampered by funding or Upper echelon ineptitude that they are barely able to keep it running. If they are not careful the game will die and the millions of pounds they spend buying it will go down the drain.
yeah that was not the best business decicion imo... i think they are working on hll2 but it needs at least 2 or 3 more years till early access if they started last year... hll would be somewhat fine if they just listend to us... the game will die in a years time and hll2 will have way less sales numbers when they would releas it so they have to do smthng...
HLL on console is the Wild West right now. There’s soo many willfully ignorant people playing and taking control of lobbies. I’m a 1100 hour 205 on PS5. The majority of rooms I play in have commanders and squad leaders that don’t know how the game works and seem to have a “let’s see if this works” attitude. The real problem though is that they don’t want to learn or evidently win. I calmly and politely tell them what’s needed to win and they actively ignore me. All they want to do is drop bombs and airheads. Lots of young men joining as commander and not listening to their veteran SLs.
This game really need changes. only few classes are playable for normal players. If u choose engineer u never wil find a suply truck for nodes. If u choose suplyer u never will know where to drop suply box coz the game dont shows it...
The springfield (sniper), the garand, and the BAR all use the same ammo (30-06). They should have different recoil which affects their accuracy, but their damage should be the same at the same ranges. The heavier weapons should shoulder slower. This would make the M1 Carbine better if was quicker to shoulder.
problem is it would dramatically impact the balance bc you would need to look at all weapons the same and this would change everthing and gunplay is pretty solid right now :D
As a level 162 console player I have totally dropped this game and it’s sad to say. It’s not because I dislike the game or even the community but because 6 months into the 2024 roadmap and still no server browser or fixing the constant crashes. I know half of my friends list has stopped playing because of this also. I mean it’s ridiculous you literally crash out of the match like 50% of the time.
To what the tanker said. I learned to drive on the p4 and it was a breeze. Now it gets stopped on any little climb even when I hit at 45. Used to be way more fun to drive
So I have been playing HLL since basically the beginning and the game really needs to adapt better than it has. Here are a few things I think they should change/add/remove that I think would make the game a lot better, let me know about these changes. -More maps/better designed maps. HLL doesn't really have a high variety of maps and it is very obvious for new people I think. Most maps are just open fields with a few hedgerows, bushes or a small clump of trees and this makes the game very difficult for moving to the point even with a very well coordinated map because there is simply no cover. Maps live Hurtegen forest, hilltop 400, and Caretaen are clear favorites because they have wide open spaces, spaced around well designed cover. -More weapons. Now I don't want weird weapons like Battlefield 1 did (even though I love that game), but there is too few weapons in the game with some classes literally only having two weapons. (Excluding recon) -More factions. Where is Japan? That's about it, add japan and they would fix more than half of the complaints I have. -Allow custom matches. America vs Britain or Soviets vs America. Would give changes that could potentially make the matched play differently. -This is more controversial, but I think weapons need to be less accurate. This would hopefully make it easier to push points and make more engagements medium to close range. Most infantry battles weren't long range during this time period anyways and would make certain classes more important to have in your squad. -New equipment. Different grenade types, smoke colors, and other gadgets that could help team or squad gameplay better. There are a lot more changes that could occur, but I feel like these are the most important ones that should be focused on. Let me know what you think.
would be interesting imo i would least agree with - the japanese implementation bc us would be heavily op (just look at the armour) - more weapon sway -> we had that with the british weapons and everyone hated it….
@@KAISERMtbb The problem with the British weapons at the start wasn't weapon spray, there was a bug with the faction that the guns iron sights weren't actually where the bullets were aiming. The Japanese would be able to (hopefully) have gadgets that are specifically designed for their faction to deal with armor. Plus, the jungles that were often fought in on the pacific front should make it harder for armor to move around and fight in. The game isn't in an awful state by any means, but everyone attacks every point the same way in every map. There really isn't much variety in the game considering how long it's been out. If they plan on having the game last another couple of years, then they need to add something that will actually draw in new players and keep old ones. I'm tired of dying in open fields because there is no cover, no armored transports, just nothing but open areas to be constantly killed in. The maps need to be better. That is the most important part for me.
@@MrJokerGenocide i agree with the maps there need to be more and the existing need to be overworked… nah bro it was the weapon sway…. everyone wass furious on it -> that they were not correctly zeroed was only a little side note… the devs can not even fix the satchel for 4 years now so how should they implement new gadgets… there is just no way….
The end all be all for me, is the growing divide between the two groups you mentioned. So many people that do not recognize the importance of communication, spawns and leadership. They get annoyed when you ask them to do something. Thats not what this game was intended to be. It’s not supposed to be Battlefield. This is why I think they need to fix the VOIP bug number 1, and number 2 make a mandatory tutorial to those that get the game.
Former HLL Commander Main with several hundred hours total. There was a big honeymoon phase at the beginning and I got many friends into the game. Now none of us really play it anymore. To get my FPS fix I instead play Squad, which I highly recommend for those seeking a somewhat similar experience but with WAY better communication and teamwork (no really, I am shocked how easy it is to work with teammates in that game). In terms of HLL, both old and new devs seem oddly incompetent or at least terrible at communication. I among many others left tons of feedback, I even wrote a massive feedback post 2 years ago with over 6800 words echoing the same issues everyone been's talking about for years, such as the terrible arty-recon meta that needs to be reworked badly, the terrible onboarding/new player experience, encouraging players to grind instead of playing with teamwork, etc. etc. So many issues that existed years ago are still around. The new devs seem to have taken the same bad approach of...ignoring feedback and taking forever to fix problems? They also seem to not know what direction they want to go - they seem torn between the original vision and the money-making potential of further "Call of Duty-izing" the game. Though it seems they're continuously leaning more into the 'dumb it down and make it like CoD' route (for example vehicles used to be have more depth in the past with specific weak points to exploit, rather than the current meta of "whoever has more heavy tanks that shoot first wins, no strategy needed"). There definitely seems to be severe mismanagement as I find it extremely odd how slow and ineffective the devs are at fixing bugs and making necessary changes that needed to be done years and years ago. Other game companies don't seem to suffer as much in this area. As the honeymoon phase started going downhill I found it no fun. I would always try to teach people but it became a fruitless effort as I noticed more and more players were coming from a CoD/Battlefield background, believing the game was all about just run and gunning - very few people cared to actually learn from the vets, and few cared to do teamwork. I got some more joy switching over to being a Commander main as it meant I could solo build garrisons (most games were terrible experiences before I did this, as no garrisons often meant a very boring and un-fun experience for everyone, whole teams walking hundreds of kilometers just to die). Eventually though it got boring being the only one who tried to communicate, build garrisons, do teamwork. So I left. The devs can definitely do a lot more to influence the community, but as I said before they NEED to decide on the game's direction. They can do what Squad did and focus more on the teamwork and logistics stuff, which results in proper game mechanics and onboarding which makes people care about teamwork. Otherwise, focus on the CoD route and stop pretending to be a mil-sim or a game about teamwork. It's just not fun trying to play matches when no one is communicating and no one is building garrisons.
as a vet and comp player with 3k hours games , i can tell you and confirm you that me and half of my clan player's don't really play pub games anymore and play only comp match and and some weekly mixes
Make ammo drops also work for tanks to reload. Not repair, but refill ordinance without having to traverse back the whole map. Would make tanking way better for Hill 400.
Larger, more engaging maps, the ability to actually alter the world with destructability or with trenches that can be dug or sandbags etc. would be cool. The bottle neck of SLs between commander and squad players makes it really quite an isolating game. Interaction between squads or the ability to group up into units to coordinate would be nice to make you feel like youre part of something larger. Content or the lack of it is crazy. Why it takes so long for this game to develop something new I dont understand. If they were actually developing you could have introduced every weapon thats available in the real world by now. I think server settings woule be super cool, but going beyond turning arty off or on to only allowing certain things from a certain time, mimicing how long it would have taken to arrive in a battle, or activley limiting the ammount of certain types of ammo etc. so it can be a real war of attrition. I almost feel like they dont know which way to take it. Is it supposed to be realistic, in which case you could make hundreds of changes to make it more realistic, are they trying to push it into more of a run and gun, is it going to end up as a tank battler with infantry support. Whats their goal with the game.
yeah it feels that way that they have no clue what to do and change so little that they please everyone…. good points there would be very interesting but hard to implement…
Im different in my approach to this game, where ine thing would appear to put me at a disadvantage i welcomed the challenge and those things got my juices flowing. The only thing that i think the game really needs is commanders and sls communicating and leading!!!
Very well said, As level 130 I’m sick of this game now. They haven’t even sorted bipod system out and bayonets. Basic things but nah they’ll create terrible maps and other Cr@p
Im a big milsim player, been playing games like arma since i was a kid. I have been playing HLL for about 4 months now and its great. When you play with clans. On casual matches its just so difficult to communicate when no one talks and doesnt know what their doing. As far as developers neglecting the opinion and ideas of og players and new players. Thats a problem with all development companies. If we scream loud enough about the games problem they will have to listen.
Probably my Favorite shooter of all times (almost lvl 300, competitive tanker, but playtime was ~50% on foot), but I left due to lack of content and the poor quality of what little has been added (esp. maps)
I am a HLL veteran with 6700 hours and have been at it ever since the day 0 - been playing ever since the very first HLL open alpha testing and have been saying this kind of stuff and beyond, for years now. And for the majority of the time I wasn't alone doing it. I also made plenty of bug reports and feature suggestions along the way, the devs have just never really cared care about anything we have had to say at all (the old devs and the new devs alike, but the new ones are even much worse) .
It’s sad to read your efforts are not listened to! Hopefully the dev team can come together with the longtime community and push through some long asked features.
@@earliestelk1810 We need to look at it realistically though: They keep pushing ultraLow quality updates. Each takes them helluva lot of time to do, even if they don't contain any much of the new content. For example in the latest one they removed half of Sainte Marie du Mont hedgerows and "forgot" to re-add them by mistake. And we couldn't close the admin server messages by pressing Y anymore despite visually the option is there. They made a hotfix #1 that was however supposed only to re-add hedges and fix the pressing Y for the messages. Hotfix fixed just 1 of the things. They made a hotfix #2 specifically to fix the closing of the admin messages. Yet, it didn't fix anything. With all this being said, how can we expect them to add any features or overhaul stuff if they are having such a huge problem with fixing one UI bug? (UI bugs are relatively the easiest to fix and it's been a month since the U15 already and it still hasn't been fixed! :D )
And therefore I do not think the devs will listen - they are just not even able to. They seem to be highly un-interested, without any kind of passion and not competent enough for a game like HLL. And they do not communicate at all, there is no dialogue - they just release devBriefing (if we can call it a devBriefing anymore) where they say whatever they want to say and that's it. It wasn't too good with the old dev team either but before Team17 times, we were able to talk at least with DannyArt, Grytzen and around 1 more dev from the original dev team. HLL will not die any time soon but it is already doomed, judging by the bad situation that has lasted ever since Team17 took over.
Damn YT has removed the 1st answer I have given to you - I don't want to spend time rewriting it all... sufficive to say I was talking there about how Team17 doesn't communicate at all, and how they are having problems with fixing even the simplest bugs like the one they introduced in U15 (closing the admin messages with Y key - a month after the U15 already, and not fixed yet). And therefore we can't expect them to fix anything bigger at all or give us any new features or overhauls. It doesn't seem the yare able to do it at all.
I stopped around Spring of last year. Not because I hate the game, it's just the influx of new players that have *zero* interest in learning. They don't talk, they don't hide, they shoot the moment something moves, and then they start teamkilling when they can't get enemy kills. The game's not dead, but it's on track to fail very soon.
Instead of making reload longer for Arty, what about just make it requires more people to operate like 5 people. It's more historically accurate and makes arty gun weaker.
Or you can tie the reload speed to the number of people working the gun, similar to taking down nodes and garrisons is quicker with more than one player dismantling.
guess why…. we have to educate lead new players and we pay for most of the servers -> after 4 years of promises that the devs will make tutorials and what not it is understandable that most are just fed up
@@KAISERMtbb If someones paid for a game at least have the decency to have a lil respect to be civil ..its a fucking game at the end of the day and everyones there for fun and some down time .
@@KAISERMtbb I've only started playing a few months and I think its an amazing game ...abit more communucation between everyone will go a long way mate .
In all competitive games there are people who cheat, and one way for me to prove that someone is cheating is to develop an interesting admin cam. You could force the server where you're playing to record the entire game so that it can be viewed on admin cam even after a game. This will also develop the strategic and anti-strategic side.
As a newer player, somewhere around 43 to 47 rank, I hear the maps are unbalanced because they recreated the actual landscape. I love the real maps, but I really don't see their problem to let servers pick and choose their own setup for balance. I'm happy just to get a good squad, but they need to listen to the vets or they'll be nothing left.
This is. Very huge game and they cannot cater to which a small group think about it from their point of view they are a company trying to make money they will not just change the friendly game play to new players I do like the idea of locking out artillery or not being blocking tanks I think that would solve the issues for competitive games
20 year Steam veteran here: General Rocker (L305) This game lacks MODS! The DEV think it is in their best financial interest to not permit gamers modification of the code in order to curtail the program to specific needs, which would improve this game considerably. Silly from my point of view. Then again, all you have to do is take a good look at the sophomoric practice range to get an idea of what we are dealing with behind the scenes. It seems the business marketing concept is a complete out of the box experience, and it falls short because such products can never address the social ramifications well, for that rests in clans and community (the enthusiasts). Open up the software to those who know what to do with it, and you have a beautiful game that improves itself. It gets better, and the clans maintain their continuity, thereby bringing the new player into the fold. Many examples of this, if one takes a gander at the industry. At issue is poor management at the top!
500 hours in the game and in my last session I felt like the game was kinda of repetitive. You open the map and immediately you know what team will cap the first point. No motives to use all the roles. For example like a buff or something when officer gives pings to machine gunner with binoculars or combinations of supports engineers and sq. Medic is role I think could also improved. Maybe a 1 second no kill time after op spawn . Pings should leave automatically after a bit. Half track really underrated,with long span time and expensive . Maybe a limit in vehicles so people can time tactics and timing.
hell let loose is a "team based strategy shooter with arcade elements and design, with a ww2 theme", its not a milsim or realistic, its more leaning toward a being a competetively balanced team based strategy game. thats not my opinion of what the game should be, its just what i think the game is after 500 hours as a tank main id love a hard limit on the number of heavy tanks that can be spawned, maybe limit all heavies to 3 spawns for example. why do i support this? because heavy tanks except the panther all feel like shit to play since theyre slow, and also heavy tank meta is boring and frustrating since mediums cant do much to counter them buff recon/light tanks(except luchs) to penetrate the side armour of medium tanks make the armour models more consistent and add more weakspots/critical modules to every tank remove artillery and add an artillery squad with buildable mortars that have limited range make artillery a commander ability
I truly believe the devs should create a section within basic training which allows creators to upload tip videos. The vast majority of players have no idea how the games mechanics work. It has felt over time that new players are becoming more and more resistant to listening to experienced players' advice. Allies' weapons need serious changes to improve, and arty needs to be a mobile unit with less range or reload time needs to be much greater.
i think there has to be a forced tutorial… bc if u watch youtube vids on how to play the game the chances are high that u want to learn and listen to calls… the other half of the playerbase is completely lost tho….
it was not always like this but most veterans are just frustrated with every update and this directly impacts new players bc if the veterans do not teach the new ones it is very hard for them bc there is no tutorial...
@@KAISERMtbb hey, I spent hundreds of hours in clans, teaching new players the ropes, and some of these guys are now playing in pretty high-level clans and are way better than myself, no question. But in the last six months or so I'm just burnt out with the amount of non-communicative, blockheaded noobs pulling down pub games because they won't listen or communicate.
for me the biggest downside of the game is the way the loadouts are made. for example while playing what i call offensive engineer (2nd loadout) you kinda have to play different game every faction because weapons you are using are just so different from each other. You have long range bolt action rifles, you have mp40 you have trench gun. therefore you cant just like develop certain playstyle you like because those weapons are so different from each other. other things are just a basic balancing issues like some factions having strong vehicles and weapons while other factions are objectively worse in everything (for example AT gun for russians which is a joke dmg with 10 second deploying time compared to AT weapon for germans which is in some cases two hit kill on tanks). but i am only 200+ hours in the game and i understand there are maybe more crucial things to be changed.
Yeah jeeps would not be useless if machine guns were mounted onto them, maybe make them cheaper to spawn, hopefully add motorcycles (side car with machine guns)
@@KAISERMtbb I would love to meet Nero 1 day possibly on field, huge fan when veterans find each other to play against on pub matches, there's always something new to learn
People always hate this suggestion... But they really need to add voice commands. Look at Insurgency: Sandstorm for a good example of how it could be done in a way that adds to ambience and immersion. Some good voice actors would be key... WHY?! because players without mics are essentially useless right now BUT a lot of people simply dont want to or cant use mic. I know there are times where I don't want to talk, or my wife is on the phone or something close to me.
This game is built upon leadership. So many times i would see commanders not commanding. Squad leaders not leading. Its a lost art in this world. Starts at the top. However i do know what some are saying that even though direction is given sometimes nobody cares
As good as your intentions are, I doubt they will make time to watch a video...they can't even make time to play their own game (or release a decent update or trailer). I doubt they even read the discord. My suggestion: Involve all the big clans/seasonal and make a big base document with suggestions (& explenation why) that everybody agrees/votes on. Make every clan sign it and then go to them as the entire community/seasonal group. This is what the veterans/community wants, we represent 2000 players. That will have way more impact and will at least be looked at.
3,000 + hrs, level 302, Please fix the bipods, flame thrower, Panzerschreck/bazooka damage and shorten firing distance to max 100 metres (realistic), make artillery commander control and add mortar squad.
i have around 50 h in-game right now and i played heroes and generals before wich is more simple than hll but at the base is the same thing, now in hll the problem is the cheaters, many of you gonna jump at my neck for calling this out but i played like 3 matches with snc admins online and the game went quite nice , enemies havent discovered garry in 5 min after placement , they were unaware of the direction where im shooting and i could take out almost a full squad from bushes, i finished up with 14 kills and i found and dismantled 3 enemy garrisons, later when no admin or server clan member was online i could barelly walk 15 m away from my spawn and got headshoted or simply killed, no matter wich was the spawn point there was someone nearby just wiping everyone that was spawning and hardly getting killed. Skill issue? one of my squad mate has lvl 166 and another was rank major and they also just die without making any progress ,i switched teams to see the levels of the players that got me killed so often and they were under lvl 40. Unreal Engine has been cracked by hackers long time ago and easy anticheat has been overused on many games and the cheating problem in 2024 is a crisis for literally any Unreal engine game. Most of players will play anything else offline because game companies doesnt care about cheating problem and they try to hide it so the game can be purchased and further played while they get the cash. I buyed HLL for having it and sometimes playing it with friends, and that's it, 6-20h / week, the game doesnt deserve more of my time at this stage.
there are also 2nd accounts from comp players around so do not directly assume ppl are cheating, furthermore lvl does not say anything about the skill bc if u are only roleplaying and not playing the meta u can be lvl 500 and have no shot against good ppl.....
Also a minor but kinda major thing, ever since that "Animation Overhaul" they broke the Hand IK at a certain distance, so all soldiers left hand is detached from the weapon, and is flailing around. Plus it's not that far of a distance, so it looks shit, and breaks immersion. This is really sloppy development...
At least I am being honest here I dont call myself a veteran probably a more experienced player with 200+ hours on the game so I cant say much about your opinion based on weapon balancing although I watched your video on that for more info but anyway I think the points that were made in the video are solid improvements and even reworks like the commander role needs to manage more of the squads like place a certain amount of squads on a defencive/ offensive positions or use the them for flanking maneuvers. Also Nero was right to change the tanking in this game with method so that it fit for the game and dont swift it towards more hardocore or more arcade like keep it more challenging but should stay simple so the new players wont have brainoberload to learn the new system. All in all 80-90 % of the arguments were as as said solid solutions towards a better game experience.
I totally agree I'm a complete noob level 50 kind of noob it's the vets that hold this game up and teach the rest of us how to win how to move where to spawn and so much more I don't agree about balancing weapons for different countries this is a sim if they do just let us take any gun to any match the Devs should realise the vets know this game inside out there input is is so valuable
@@KAISERMtbb No it's real. Imagine playing a WWII game that is meant to be historically accurate but then complaining that something is not the way you think it should be because it is historically accurate... 😒
i have been playing for 4 years and i have seen this game deteriorate throughout my 4000 hours. The devs will single handedly kill this game themselves.
after over 2000 hours ,stopped playing the game because of team switching , I witnessed hundred times a clan members switching teams at the last point to make higher score , its useless to play a game you can decide on it , Do you want to be a winner or a loser , team switching has to be removed or at least paused after crossing the middle map ,a lot of my friend dropped the game for the same issue ,this was happening before but not at all servers , now as the game became famous its a trend , you think they will only print copy and take the garries and nodes only ,NO , they do make vehicles stuck , using the supply truck to drop supplies over and over for no reason beside wasting resources and even kill team members if they been at arty before switching .
I keep saying this ! Needs to be a certain lvl to play commander or squad leader! Why you need to lvl up for flame thrower But not commander or SL? I like all the lvls put together! But we need lvls to count when it comes to SL or Commander. We Need Servers!
@@KAISERMtbb i would argue that any tutorial they will come with would be worse than any guide from any content creator on YT and there is plenty of it. game have to be fun to play in the first place. which is kinda hard if for example simple movement in the game is buggy af
Hell let loose needs more people with brains!
true :D
I think you’re correct, though I’d clarify it that the game needs players that are able to put aside their COD/Battlefield brains and translate their FPS skills into being more strategic and team focused in their play. Which is probably what you were mostly meaning anyways.
- Better server admin/owner controls over assets
- Deploy additional vehicle types like jeeps & halftracks at beginning of matches
- Increase cooldown/increase cost/limit number of specific types of vehicles (like heavy tanks)
- Change the artillery gameplay loop by either making it a CO call-in, or make it for designated squads with a slower fire speed
- Give the CO more tools to designate specific actions for squads which appear for all squad members in the designated squad
- Be more creative with new maps and map design. "Night Maps" are such a low-effort release
- Create a real fking tutorial
great examples :D
@KAISERMtbb most of them were from you guys but echoed by me! (a 1100+ hour pub hero) 😁
@@sutro-311 haha yeah there could be so much added to the list but the suggestion channel is spamed by so much usless information.....
Jeeps or halftracks at start would be game-breaking insanity. All you'll get is a gaggle of ATs driving in front of the main push in a Jeep going for your trucks and recon tanks even quicker. That would kill of pub games even quicker.
@@agp11001 well we only talked about halftrucks not jeeps :D
and yeah the should probably spawn after 3 minutes or so :D
I'm a tanker for Polish Veterans team and I think i can add more to the tank discussion:
- Light tanks behave like they are driving on ice, Stuart can do a 360 piruette when trying to drive over a mound with high speeds but it has terrible turn rate when trying to turn like normal
- Tank commanders cannot ping on positions other than spotter. It is annoying when you have to take over for your gunner or driver and you cannot ping for whatever reason
- Tanks getting stuck on most random objects like a bicycle on SME or those small bushes on Foy
- Tank gameplay boggles down to peeking next to 2-3 repair stations trying to hit an enemy tank and praying they wont have good enough reaction to fall back or you just need to go for a double tap. There is barely any skill involved
- Armour on tanks is basicly an rng game, sometimes you can hit the same spot twice and have two different outcomes. Shells have a chance to straight up disappear on impact or hit a small tree branch on their way
- The moment first heavies roll out on the field other tanks become obsolete and are used only if you are lacking fuel or as a distraction on infantry/tanks
- British tanks are unplayable, firefly reloads like an old panther but has no mg and turning in that hunk of junk is almost immposible. Being a firefly driver is litteraly a driving simulator made by an teenager on a unity bootcamp
- Inconsistent map designs. For newer players its immposible to know which trees you can drive through and which are a litteral adamantium level hardness. Same goes for fences and walls.
- Tank gameplay is incredibly stale rn and very underwhelming
great points could not agree more and i am not a tanker XD
i always share a tear when i look at post scriptum compared to what we have XD
Just a small reminder that T17 made the bushes on Foy again passable but the branches remained still the main obsticles. xD
The problem with the heavy meta is just that the map is too small for engaging with lights or mediums on the objective.
You suggesting a rather smaller fuel capacity then?
Besides that I agree on all other points you made
@@jackmaxwell3541 well nero made the points :D
completely agree with u :D
@@jackmaxwell3541 Problem with heavy meta is that why spent 300 fuel for a tank that dies in one shot to a heavy and cannot pen said heavy from the front. Rock Paper Scissors and Gun design, noone will use rock when you can use a Gun :D
kaiser told me he would break my legs if i didn't comment. good video, fully agree with everything !
holy it worked XD
He forced me at gun-point to like and subscribe. The Kaiser is nuts.
@@gloomsouls u are free now :D
Best addition would be to let the commander actually DRAW on the map. Like in Stratsketch.
yeah and see every other game devolve into a carnival of dicks on the map.
would be cool :D
lets be honest. every Commander would draw penis everywhere.
This would be awesome. Would be nice for SLs as well.
@@dougindisguise yeah but this could end up in a clusterfuck :D
I’ve never played a multiplayer game where new players were so hostile towards taking advice from veteran players. I know it’s not all of them but it’s way more than there should be.
I sadly play too less pubs to notice that and when only with high lvl players… if thats actualy the case the division is only getting bigger in the community and in the future no veteran will help new guys and the game will die….
This is why i started hating New Players. U take the time to explain em stuff, nice and calm........and most of em just dont listen. In one Match a Newbie even told me we dont need Garrison while we had ZERO and that we need to push more. Arguing and getting Toxic. Match was lost and 40 Mins wasted just because of New Dumbfuck Guys. Hundreds of Moments like this......
@@dancewithmy1 veterans are tilt, no tutorial -> constant moments of these „interactions“
It’s absolutely wild
Now you know how the modern day dad feels.😢
Commander should be able to set a move marker for specific squads. And the move marker should only disappear when the SL acknowledges it. I'd also like markers for nodes (place and found).
would be nice :D
Things that need to change:
1. ArtilleryxRecon loop and Flare spam.
2. Tank overhaul (limit heavies, shared spawn cd, buff light/medium, skill shoots)
3. Buff allied loadouts. Specially Soviet and Brits. More recoil to some weapons like STG44.
4. Map rework (More cover and assets in certain areas and balancing hard caps)
5. Economy and Commander overhaul.
6. Promote Competitive and community events.
7. Steam Workshop and let the community create maps.
very good ideas :D
hopefully we get a conversation with the devs finally :D
Can you explain number 5? I agree with flare spam. Should be a cool down like ammo and supplies
@@brettspearman3706 Maybe change values for some abilities? I feel like some are very expensive with low effect. Like strafe, ammo drop and bombing runs. Also the nodes could be reworked imo.
I very much appreciate my flare spam. Thank you very much.
But to be honest, I usually spend most of my time hunting down the commander and attempting to flare gun them.
@@SugarFiveZero 😂
Commenting so that Kaiser lets my family free. Best video ever, like and subscribe ! He's the best !
a deal is a deal :D
i have 2k hours in the game, most of them competitive with the best teams arround since mid 2019 and i am bored out and dont have any fun playing the game since a few months. totally agree, something has to change. would be nice to have a better communication channel between the vets and the devs. it really could help to improve the game if suggestions could be brought up and could be voted for / against to be tested in PTEs.
yeah that was my thought process… bc pte are usless bc they listen to the blueberrys which try it for 30 minutes…
Agreed on this point. Liked the concept of balancing it for the veteran/high level player.
The biggest issue for me, and I know it affects others, is the VOIP bug. I can't get 2 games in a row with comms, and there's no fix except rebooting, believe me I have tried everything. This doesn't affect everyone, but it is common. How many times have you been in a game and nobody is communicating or some of your squad are not communicating? For a game that is all about comms this is a game killer and the reason why I have stopped playing, even though I love this game when it is running properly. The joke that "it's no longer a bug it's a feature" is beyond stale. Maybe this is out of the hands of T17 and they are beholden to the 3rd part VOIP providers, but after updates and road maps and all the talk of new features, why is fixing VOIP not a priority?
i have no idea i have it like every week once... very frustrating
With regards pings I would like admins to be able to be able to change game settings to get rid of them
ah ok yeah would surely be a cool idea for real hardcore servers :D
Lots of good suggestions in the video and comments. Something easy the devs could change is reducing the garry minimum distance of 200m to 185m for example. That would open up so many more viable locations and strategies. Another thing I would like to test is letting each team construct one forward position (from skirmish) in warfare instead of one Garry (ie 7 garries 1 FP total). That would open up so many more ways to strategize your spawn network. One way to increase the fun factor of pubs is teach players how important garrisons. It seems like 90% of pub players either don't drop supplies or pull out their watch to build. If more people contributed to getting spawns up then that equals less getting farmed on the one or two garries you do have, less walking, less steam rolls, etc
great points :D
the foward garry is a neat suggestion but i think it could ruin pub games when 40 people go from def to offense XD
we would have to test it but good idea :D
Use to be at 150 meters. I agree 200 meters is the same as a square sector and makes it too easy to locate enemy Garry's.
Hagrid sent me, agree with this video as a veteran player playing pub games these days is very frustrating because it seems newer players aren't interested in learning the game and if you spend the time to try and make the games last it doesn't even matter because its a team game and its very hard for one singular person to make a difference.
haha thx to u and hagrid :D
yeah it is sad to see the state of the game right now and it is only getting worse… :(
Admit it you're just washed
As an sl its easy to change a game build garrys thats it you see only one garry or garries going red build another. swap to support if you need the supplies
@@andrewstachowski3375 not if the other teaams has good recons or flankers who take out the garrys 24/7
1 person can make a huge difference. As a squad lead I was very good at communicating too the team and squad and had great instincts on what and when to do stuf. My squad won many matches for the team
Cool to hear veteran players perspective 👍 thanks for this vid
thx :D
The people below level 50 are so hit or miss, I had a level 31 sl the other day that was better at communicating than most of my level 100+ sl's. On the other hand, that person is rare, most are either just not great at the game, which I can empathize with, I wasn't great before my first 200 hours. My issue with pub matches are the people that get frustrated, give up trying to figure it out, and then try to ruin a server for the people that just wanna play. Sure every game has trolls but I feel like the lack of balance for new players just drive them to become the trolls of hell let loose. I can't even play with my friends anymore because they walk into friendly arty fire, respawn at mid hq, and then tk the people on arty because they want to shoot something and they just can't unless they're completely unsuspecting. I would love to see some kind of arty lock, I think a dedicated squad might be overkill but at least a level lock, but engineer, AT, support and MG should really be level locked. They all need a bit of practice to really get good at a specific class but those are all extremely important resources to the overall team and having someone with 1000 hours hunting tanks is a much much different player than a level 5 trying to figure out the arch on the launcher while a light tank spit roasts 35 teammates on a garry. Don't even get me started on support and engineers not using their resources or gamechat.
haha yeah at this point pretty much every veteran feels like you thats why i made this video :D good points and i can sadly only agree…. :(
Blueberries cannot see commander's attack, defend, or move markers...Come on Devs. Great video, I agree with all the points.
thx :D
New player here on PS5, absolutely loving it after putting up with a CoD for so many years this is a breath of fresh air. It’s chill but extremely intense at the same time. I don’t understand anyone entering the game for the first time being hostile to more experienced players… I had a pretty decent first game the other night and got quite a few kills only from watching a lot of content on the game.
So far loving it!
that is nice to see :D
Great vid!
PS there was a time where you can mark while reloading. Bring it back, Kaiser, pls ;-*
haha share the video that a dev will see it :D
very valid points with actual ideas
the guy @ 4:58 on the left was lucky you didn't see him :)
thx :D
yeah i saw him aswell when i rewatched it XD
Great video Kaiser. I put in thousands of hours into this game. Even started HCA with some of my TL friends. The points you brought up is what made me quit. When things change I will definitely come back.
thx :D
yeah it is sad to see the state of the game right now :(
nqstriker here. I couldn't agree with you more. Pretty frustrated with level of gameplay lately. Seems almost every game one side is getting rolled due to inexperience new players. I always make it a point to join the "weaker" team upon joining. I always go in with the attitude of teaching and/or showing the new players what needs to be done. No mics, no comms, no one listens is usually the response. Kind of wearing me down a bit. Lately, I go in as a locked squad just to focus on building garries for the team.
yeah exactly the same for me... pubs are just so boring right now only the syndicate server is somewhat playable...
sad to se the development of the game... if they do not change things fast the majority of the veterans will leave in half year (that is my call)
Sadly it's upto those clans running a server to balance the teams take on key leadership roles as well to create a good fair game. And also teach new players enough for them to start playing leadership roles. Pay much have to gate keep recon because playing an fps without a scope is obviously too hard. Everything you said about me control over rcon admin tools I posted awhile ago in official discord. Creating custom games with the assets already there. Admin cam. Need first person especially for moderating cheaters/hackers. Recording evidence would be so much more easier for H&D banning etc
Commanders need the ability to choose wheat squads can spawn from what garrisons and half tracks. And having this being controlled by rcon admin for servers is a must. Casual games would play better when you force certain squads to spawn on garrisons creating a front line since they don't know what that is yet. Players hate dying so as soon as a flank option appears they all spawn there and have no front line defending the point. I have refused to build offensive garrisons nor used supply drop abilities and removed forward garrisons as a commander many times. If they want a flanking garrison, they'll have to load their squad and double box to put one up. If they can't do that they'll have to fight their way through the enemies front line to get there.
@@tma78 i kinda dissagree with you on the part where clan players have to balanc and the other stuff --> the clan provides and pays for the server and they are very expensive and therefore they should be the ones enjoying it the most.... but this is only my opinion :D
@@tma78 yeah but u have to think about the console players which are on the same patch there can not be a admin all the time and commander roles will just be trolled 24/7 imo
@KAISER Mtbb you deserve a medal for this clip! good ideas and good points! let's hope the devs will hear this
i am praying my friend :D
After 400 hours of this game I had enough. You want to play a game where people speak, and play strategically and very realistic game? Than come to SQUAD 44!!!! That game is on the rise, is getting updates regularly now and has almost 3 times more content than hell let loose.
yeah the only deal breaker is the canteen i will not tuch this game when this shitty stamina system is in there :D
One cool thing I'd like to see is some communities from around the world organise comp games and scrims using lans. Including streamers/commentators
with 50 people per team this would be such a huge task and so much money which u had to put in… but would be incredibly nice :D
Hagrid told me to comment but I haven’t watched the video yet, but considering you are a high level comp player I trust you said some good shit. Will watch later. Peace and love to all.
haha thx to u and hagrid :D
No FPS game devs play their own game.
- Battlefield veteran, since BFBC 2 (new to HLL, lvl 40, still playing support and a bit of Anti-tank/Engineer)
sometimes it feels that way XD
hope u stay around we need every new player we get :D
Very valid points, time for the devs to actually listen to the community for a change!
i hope so otherwise i see no future for this awsome game… :(
I've been playing since Early 2020 and amassed almost 5000 hours of game play, currently the only thing keeping me playing this game is the Competitive side of it (and the amazing friends I've made along the journey), but the path for HLL could have been a much brighter one if only a few key decisions were rectified...
This entire situation could have been avoided if T17 had listened to their community managers and moved/rebuilt HLL in Unreal Engine 5, unfortunately so much of the Original building blocks of the game are complete garbage that whenever a change is made the game just breaks.
If they'd announced an "HLL 2" using the U5 system the player count would have exploded, old Vet's would return and the hype would have been unreal, it literally could have looked like Resolve and given T17 a huge cashcow for another 5-10 years due to the flexibility of U5.
Instead, they thought they could earn some quick $$$$, increase their portfolio and have a flagship game which could eventually be sold off for a great profit (until they realized how fucked the coding was).
HLL 2 could have had dynamic weather, great quality coding, many weapons/theatres along with many QOL changes which would have propelled them into a new era, but instead we are stuck with a game which is broken, barely ever updated and a dev team who either don't give a shit or are so hampered by funding or Upper echelon ineptitude that they are barely able to keep it running.
If they are not careful the game will die and the millions of pounds they spend buying it will go down the drain.
yeah that was not the best business decicion imo...
i think they are working on hll2 but it needs at least 2 or 3 more years till early access if they started last year...
hll would be somewhat fine if they just listend to us...
the game will die in a years time and hll2 will have way less sales numbers when they would releas it so they have to do smthng...
HLL on console is the Wild West right now. There’s soo many willfully ignorant people playing and taking control of lobbies. I’m a 1100 hour 205 on PS5. The majority of rooms I play in have commanders and squad leaders that don’t know how the game works and seem to have a “let’s see if this works” attitude. The real problem though is that they don’t want to learn or evidently win. I calmly and politely tell them what’s needed to win and they actively ignore me. All they want to do is drop bombs and airheads. Lots of young men joining as commander and not listening to their veteran SLs.
that is sad to hear :(
With Panzer 4 45 degree angle works perfectly for me
yeah but apparently not for nero and he is one of the best tankers in the game :D
This game really need changes. only few classes are playable for normal players.
If u choose engineer u never wil find a suply truck for nodes. If u choose suplyer u never will know where to drop suply box coz the game dont shows it...
i hope they start listening to the good players…
The springfield (sniper), the garand, and the BAR all use the same ammo (30-06). They should have different recoil which affects their accuracy, but their damage should be the same at the same ranges. The heavier weapons should shoulder slower. This would make the M1 Carbine better if was quicker to shoulder.
problem is it would dramatically impact the balance bc you would need to look at all weapons the same and this would change everthing and gunplay is pretty solid right now :D
Also agree with op's staying up after losing a cap
i think only in the offdrop but this is debateable :D
As a level 162 console player I have totally dropped this game and it’s sad to say. It’s not because I dislike the game or even the community but because 6 months into the 2024 roadmap and still no server browser or fixing the constant crashes. I know half of my friends list has stopped playing because of this also. I mean it’s ridiculous you literally crash out of the match like 50% of the time.
yeah it is really sad to see whats happening on console :(
To what the tanker said. I learned to drive on the p4 and it was a breeze. Now it gets stopped on any little climb even when I hit at 45. Used to be way more fun to drive
yeah the pretty much ruined the flow of the game for tankers XD
like gas said they put us in a wheelchair and now they are taking the wheels of XD
So I have been playing HLL since basically the beginning and the game really needs to adapt better than it has. Here are a few things I think they should change/add/remove that I think would make the game a lot better, let me know about these changes.
-More maps/better designed maps. HLL doesn't really have a high variety of maps and it is very obvious for new people I think. Most maps are just open fields with a few hedgerows, bushes or a small clump of trees and this makes the game very difficult for moving to the point even with a very well coordinated map because there is simply no cover. Maps live Hurtegen forest, hilltop 400, and Caretaen are clear favorites because they have wide open spaces, spaced around well designed cover.
-More weapons. Now I don't want weird weapons like Battlefield 1 did (even though I love that game), but there is too few weapons in the game with some classes literally only having two weapons. (Excluding recon)
-More factions. Where is Japan? That's about it, add japan and they would fix more than half of the complaints I have.
-Allow custom matches. America vs Britain or Soviets vs America. Would give changes that could potentially make the matched play differently.
-This is more controversial, but I think weapons need to be less accurate. This would hopefully make it easier to push points and make more engagements medium to close range. Most infantry battles weren't long range during this time period anyways and would make certain classes more important to have in your squad.
-New equipment. Different grenade types, smoke colors, and other gadgets that could help team or squad gameplay better.
There are a lot more changes that could occur, but I feel like these are the most important ones that should be focused on. Let me know what you think.
would be interesting
imo i would least agree with
- the japanese implementation bc us would be heavily op (just look at the armour)
- more weapon sway -> we had that with the british weapons and everyone hated it….
@@KAISERMtbb The problem with the British weapons at the start wasn't weapon spray, there was a bug with the faction that the guns iron sights weren't actually where the bullets were aiming.
The Japanese would be able to (hopefully) have gadgets that are specifically designed for their faction to deal with armor. Plus, the jungles that were often fought in on the pacific front should make it harder for armor to move around and fight in.
The game isn't in an awful state by any means, but everyone attacks every point the same way in every map. There really isn't much variety in the game considering how long it's been out. If they plan on having the game last another couple of years, then they need to add something that will actually draw in new players and keep old ones.
I'm tired of dying in open fields because there is no cover, no armored transports, just nothing but open areas to be constantly killed in. The maps need to be better. That is the most important part for me.
@@MrJokerGenocide i agree with the maps there need to be more and the existing need to be overworked…
nah bro it was the weapon sway…. everyone wass furious on it -> that they were not correctly zeroed was only a little side note…
the devs can not even fix the satchel for 4 years now so how should they implement new gadgets… there is just no way….
Lvl 330 on Xbox and I uninstalled it last month. Stress levels at an all time low. 👍
yeah and u have constant crashes on xbox right ?
I keep saying this over and over the game needs a revamp on the gun sounds like distant gunfire sounds and explosion need to be reworked hardcore
oh i could cry when i look at squad 44 …. :(
The end all be all for me, is the growing divide between the two groups you mentioned.
So many people that do not recognize the importance of communication, spawns and leadership. They get annoyed when you ask them to do something.
Thats not what this game was intended to be. It’s not supposed to be Battlefield. This is why I think they need to fix the VOIP bug number 1, and number 2 make a mandatory tutorial to those that get the game.
true :D
Former HLL Commander Main with several hundred hours total. There was a big honeymoon phase at the beginning and I got many friends into the game. Now none of us really play it anymore. To get my FPS fix I instead play Squad, which I highly recommend for those seeking a somewhat similar experience but with WAY better communication and teamwork (no really, I am shocked how easy it is to work with teammates in that game). In terms of HLL, both old and new devs seem oddly incompetent or at least terrible at communication. I among many others left tons of feedback, I even wrote a massive feedback post 2 years ago with over 6800 words echoing the same issues everyone been's talking about for years, such as the terrible arty-recon meta that needs to be reworked badly, the terrible onboarding/new player experience, encouraging players to grind instead of playing with teamwork, etc. etc.
So many issues that existed years ago are still around. The new devs seem to have taken the same bad approach of...ignoring feedback and taking forever to fix problems? They also seem to not know what direction they want to go - they seem torn between the original vision and the money-making potential of further "Call of Duty-izing" the game. Though it seems they're continuously leaning more into the 'dumb it down and make it like CoD' route (for example vehicles used to be have more depth in the past with specific weak points to exploit, rather than the current meta of "whoever has more heavy tanks that shoot first wins, no strategy needed").
There definitely seems to be severe mismanagement as I find it extremely odd how slow and ineffective the devs are at fixing bugs and making necessary changes that needed to be done years and years ago. Other game companies don't seem to suffer as much in this area.
As the honeymoon phase started going downhill I found it no fun. I would always try to teach people but it became a fruitless effort as I noticed more and more players were coming from a CoD/Battlefield background, believing the game was all about just run and gunning - very few people cared to actually learn from the vets, and few cared to do teamwork. I got some more joy switching over to being a Commander main as it meant I could solo build garrisons (most games were terrible experiences before I did this, as no garrisons often meant a very boring and un-fun experience for everyone, whole teams walking hundreds of kilometers just to die). Eventually though it got boring being the only one who tried to communicate, build garrisons, do teamwork. So I left. The devs can definitely do a lot more to influence the community, but as I said before they NEED to decide on the game's direction. They can do what Squad did and focus more on the teamwork and logistics stuff, which results in proper game mechanics and onboarding which makes people care about teamwork. Otherwise, focus on the CoD route and stop pretending to be a mil-sim or a game about teamwork. It's just not fun trying to play matches when no one is communicating and no one is building garrisons.
valid points and sad to see the deterioating phase hll goes throug right now….
as a vet and comp player with 3k hours games , i can tell you and confirm you that me and half of my clan player's don't really play pub games anymore and play only comp match and and some weekly mixes
yeah it is sad to see but i can fully understand why...
if it wasn´t for youtube i would not play pubs aswell...
Make ammo drops also work for tanks to reload. Not repair, but refill ordinance without having to traverse back the whole map. Would make tanking way better for Hill 400.
cool idea :D
Larger, more engaging maps, the ability to actually alter the world with destructability or with trenches that can be dug or sandbags etc. would be cool.
The bottle neck of SLs between commander and squad players makes it really quite an isolating game. Interaction between squads or the ability to group up into units to coordinate would be nice to make you feel like youre part of something larger.
Content or the lack of it is crazy. Why it takes so long for this game to develop something new I dont understand. If they were actually developing you could have introduced every weapon thats available in the real world by now.
I think server settings woule be super cool, but going beyond turning arty off or on to only allowing certain things from a certain time, mimicing how long it would have taken to arrive in a battle, or activley limiting the ammount of certain types of ammo etc. so it can be a real war of attrition.
I almost feel like they dont know which way to take it. Is it supposed to be realistic, in which case you could make hundreds of changes to make it more realistic, are they trying to push it into more of a run and gun, is it going to end up as a tank battler with infantry support. Whats their goal with the game.
yeah it feels that way that they have no clue what to do and change so little that they please everyone….
good points there would be very interesting but hard to implement…
Excellent video! All points very relevant.
thx :D
Im different in my approach to this game, where ine thing would appear to put me at a disadvantage i welcomed the challenge and those things got my juices flowing.
The only thing that i think the game really needs is commanders and sls communicating and leading!!!
i mean on the highest lvl u can not really play out of the box...
Very well said, As level 130 I’m sick of this game now. They haven’t even sorted bipod system out and bayonets. Basic things but nah they’ll create terrible maps and other Cr@p
yeah so many people especially veterans are fed up right now they need to listen to us :(
Im a big milsim player, been playing games like arma since i was a kid. I have been playing HLL for about 4 months now and its great. When you play with clans. On casual matches its just so difficult to communicate when no one talks and doesnt know what their doing. As far as developers neglecting the opinion and ideas of og players and new players. Thats a problem with all development companies. If we scream loud enough about the games problem they will have to listen.
yeah hopefully this cry for help reaches them :D
Very well said, friend. I hope Team17 listens. I hope this game isn’t abandoned
i hope so aswell :D
Probably my Favorite shooter of all times (almost lvl 300, competitive tanker, but playtime was ~50% on foot), but I left due to lack of content and the poor quality of what little has been added (esp. maps)
can fully understand that.... :( sad to see
Nice video, well made!
thx :D
I am a HLL veteran with 6700 hours and have been at it ever since the day 0 - been playing ever since the very first HLL open alpha testing and have been saying this kind of stuff and beyond, for years now. And for the majority of the time I wasn't alone doing it. I also made plenty of bug reports and feature suggestions along the way, the devs have just never really cared care about anything we have had to say at all (the old devs and the new devs alike, but the new ones are even much worse) .
yeah it is sad to see… but thx for the effort we have to keep trying maybe if the player noumbers dwindle they will actually listen….
It’s sad to read your efforts are not listened to! Hopefully the dev team can come together with the longtime community and push through some long asked features.
@@earliestelk1810 We need to look at it realistically though:
They keep pushing ultraLow quality updates. Each takes them helluva lot of time to do, even if they don't contain any much of the new content. For example in the latest one they removed half of Sainte Marie du Mont hedgerows and "forgot" to re-add them by mistake. And we couldn't close the admin server messages by pressing Y anymore despite visually the option is there.
They made a hotfix #1 that was however supposed only to re-add hedges and fix the pressing Y for the messages. Hotfix fixed just 1 of the things.
They made a hotfix #2 specifically to fix the closing of the admin messages. Yet, it didn't fix anything.
With all this being said, how can we expect them to add any features or overhaul stuff if they are having such a huge problem with fixing one UI bug? (UI bugs are relatively the easiest to fix and it's been a month since the U15 already and it still hasn't been fixed! :D )
And therefore I do not think the devs will listen - they are just not even able to. They seem to be highly un-interested, without any kind of passion and not competent enough for a game like HLL. And they do not communicate at all, there is no dialogue - they just release devBriefing (if we can call it a devBriefing anymore) where they say whatever they want to say and that's it.
It wasn't too good with the old dev team either but before Team17 times, we were able to talk at least with DannyArt, Grytzen and around 1 more dev from the original dev team. HLL will not die any time soon but it is already doomed, judging by the bad situation that has lasted ever since Team17 took over.
Damn YT has removed the 1st answer I have given to you - I don't want to spend time rewriting it all... sufficive to say I was talking there about how Team17 doesn't communicate at all, and how they are having problems with fixing even the simplest bugs like the one they introduced in U15 (closing the admin messages with Y key - a month after the U15 already, and not fixed yet). And therefore we can't expect them to fix anything bigger at all or give us any new features or overhauls. It doesn't seem the yare able to do it at all.
I stopped around Spring of last year. Not because I hate the game, it's just the influx of new players that have *zero* interest in learning. They don't talk, they don't hide, they shoot the moment something moves, and then they start teamkilling when they can't get enemy kills.
The game's not dead, but it's on track to fail very soon.
yeah it is not looking very good right now...
Instead of making reload longer for Arty, what about just make it requires more people to operate like 5 people. It's more historically accurate and makes arty gun weaker.
interesting idea :D
i could see that work :D
Or you can tie the reload speed to the number of people working the gun, similar to taking down nodes and garrisons is quicker with more than one player dismantling.
@@agp11001 yeah this would be also nice :D
Everyone talked about new players, but no one mentioned that new players were treated very badly in this game
guess why….
we have to educate lead new players and we pay for most of the servers -> after 4 years of promises that the devs will make tutorials and what not it is understandable that most are just fed up
@@KAISERMtbb If someones paid for a game at least have the decency to have a lil respect to be civil ..its a fucking game at the end of the day and everyones there for fun and some down time .
@@justRight72 when a really good thing that u love gets ripped appart over years u get frustrated that is life…
@@KAISERMtbb I've only started playing a few months and I think its an amazing game ...abit more communucation between everyone will go a long way mate .
@@justRight72 true :D
In all competitive games there are people who cheat, and one way for me to prove that someone is cheating is to develop an interesting admin cam. You could force the server where you're playing to record the entire game so that it can be viewed on admin cam even after a game. This will also develop the strategic and anti-strategic side.
great idea :D
hopefully the devs will react :D
I was told that in order to get into a competitive team, you don't have to do it through the bed, you can just leave a comment under this video 🌿
haha XD
i think when u ask nicely nearly every team will great you with open arms :D
Great video mate :)
thx :D
As a newer player, somewhere around 43 to 47 rank, I hear the maps are unbalanced because they recreated the actual landscape. I love the real maps, but I really don't see their problem to let servers pick and choose their own setup for balance. I'm happy just to get a good squad, but they need to listen to the vets or they'll be nothing left.
yeah the devs do not really care about real balance.... they just want the game to look pretty.....
This is. Very huge game and they cannot cater to which a small group think about it from their point of view they are a company trying to make money they will not just change the friendly game play to new players I do like the idea of locking out artillery or not being blocking tanks I think that would solve the issues for competitive games
it would definitely help … we do not need huge changes only a few tweeks here and there…
20 year Steam veteran here: General Rocker (L305)
This game lacks MODS!
The DEV think it is in their best financial interest to not permit gamers modification of the code in order to curtail the program to specific needs, which would improve this game considerably. Silly from my point of view. Then again, all you have to do is take a good look at the sophomoric practice range to get an idea of what we are dealing with behind the scenes. It seems the business marketing concept is a complete out of the box experience, and it falls short because such products can never address the social ramifications well, for that rests in clans and community (the enthusiasts). Open up the software to those who know what to do with it, and you have a beautiful game that improves itself. It gets better, and the clans maintain their continuity, thereby bringing the new player into the fold. Many examples of this, if one takes a gander at the industry. At issue is poor management at the top!
i think mod is out of the question in this game… alone the spagetti code is too much XD
Night maps with zombies
@@exarchoskanelis84 holy would be insane :D
500 hours in the game and in my last session I felt like the game was kinda of repetitive. You open the map and immediately you know what team will cap the first point. No motives to use all the roles. For example like a buff or something when officer gives pings to machine gunner with binoculars or combinations of supports engineers and sq. Medic is role I think could also improved. Maybe a 1 second no kill time after op spawn . Pings should leave automatically after a bit. Half track really underrated,with long span time and expensive . Maybe a limit in vehicles so people can time tactics and timing.
good suggestions :D
Average role player here, good points on this video!
thx :D
All i have ever wanted was to pick up weapons and ammo off dead players.
would be a cool idea for some specific assault classes :D
hell let loose is a "team based strategy shooter with arcade elements and design, with a ww2 theme", its not a milsim or realistic, its more leaning toward a being a competetively balanced team based strategy game. thats not my opinion of what the game should be, its just what i think the game is after 500 hours
as a tank main id love a hard limit on the number of heavy tanks that can be spawned, maybe limit all heavies to 3 spawns for example. why do i support this? because heavy tanks except the panther all feel like shit to play since theyre slow, and also heavy tank meta is boring and frustrating since mediums cant do much to counter them
buff recon/light tanks(except luchs) to penetrate the side armour of medium tanks
make the armour models more consistent and add more weakspots/critical modules to every tank
remove artillery and add an artillery squad with buildable mortars that have limited range
make artillery a commander ability
good ideas :D
There are very good points for some changes
thx hopefully a dev will watch it :D
I truly believe the devs should create a section within basic training which allows creators to upload tip videos.
The vast majority of players have no idea how the games mechanics work.
It has felt over time that new players are becoming more and more resistant to listening to experienced players' advice.
Allies' weapons need serious changes to improve, and arty needs to be a mobile unit with less range or reload time needs to be much greater.
i think there has to be a forced tutorial… bc if u watch youtube vids on how to play the game the chances are high that u want to learn and listen to calls… the other half of the playerbase is completely lost tho….
The basics could be crammed into a well cut 2 min video.
@@SolidGoat yeah but u have to explain everything 10000 times that everyone understands it…
What this player base does better than any other game is villify new players.
it was not always like this but most veterans are just frustrated with every update and this directly impacts new players bc if the veterans do not teach the new ones it is very hard for them bc there is no tutorial...
And I've never seen a game where new players are so averse to learning the game.
@@agp11001 yeah i mean ever lol player thinks he is challenger and every cs player thinks he is faceit lvl 10 so most playerbases are trash XD
@@KAISERMtbb hey, I spent hundreds of hours in clans, teaching new players the ropes, and some of these guys are now playing in pretty high-level clans and are way better than myself, no question.
But in the last six months or so I'm just burnt out with the amount of non-communicative, blockheaded noobs pulling down pub games because they won't listen or communicate.
@@agp11001 yeah sad state the game is in right now.... :(
for me the biggest downside of the game is the way the loadouts are made. for example while playing what i call offensive engineer (2nd loadout) you kinda have to play different game every faction because weapons you are using are just so different from each other. You have long range bolt action rifles, you have mp40 you have trench gun. therefore you cant just like develop certain playstyle you like because those weapons are so different from each other. other things are just a basic balancing issues like some factions having strong vehicles and weapons while other factions are objectively worse in everything (for example AT gun for russians which is a joke dmg with 10 second deploying time compared to AT weapon for germans which is in some cases two hit kill on tanks). but i am only 200+ hours in the game and i understand there are maybe more crucial things to be changed.
yeah u have a few good points :D
it is just sad at the moment the last update just showed the state of the game...
Devs, listen!
hopefully :D
Yeah jeeps would not be useless if machine guns were mounted onto them, maybe make them cheaper to spawn, hopefully add motorcycles (side car with machine guns)
would be cool :D
the only tank change we need is to add a truck who can refuel ammo and stuffs, everything else l2p :P
well you can discuss that with nero XD
he has a strong opinion on tanking so good luck :D
@@KAISERMtbb I would love to meet Nero 1 day possibly on field, huge fan when veterans find each other to play against on pub matches, there's always something new to learn
@@shkripexx9162 haha yeah :D
he sadly only plays on german servers but i will get him to play syndicate :D
@@KAISERMtbb Im only ger servers aswell :P totally different type of games than international eu servers
@@shkripexx9162 yeah but they are sadly not very helpful for my english videos :D
People always hate this suggestion... But they really need to add voice commands. Look at Insurgency: Sandstorm for a good example of how it could be done in a way that adds to ambience and immersion. Some good voice actors would be key... WHY?! because players without mics are essentially useless right now BUT a lot of people simply dont want to or cant use mic. I know there are times where I don't want to talk, or my wife is on the phone or something close to me.
could work :D
Kaiser is breaking balls AND legs now!?!? I better leave a comment 😉
haha thx for the support :D
This game is built upon leadership. So many times i would see commanders not commanding. Squad leaders not leading. Its a lost art in this world. Starts at the top. However i do know what some are saying that even though direction is given sometimes nobody cares
on the highest lvl the shooters are the most important thing and good tanks...
Get rid of the key in the bottom right corner and be able to default map orientation. Its not friendly to vehicles
interesting idea :D
As good as your intentions are, I doubt they will make time to watch a video...they can't even make time to play their own game (or release a decent update or trailer). I doubt they even read the discord. My suggestion: Involve all the big clans/seasonal and make a big base document with suggestions (& explenation why) that everybody agrees/votes on. Make every clan sign it and then go to them as the entire community/seasonal group. This is what the veterans/community wants, we represent 2000 players. That will have way more impact and will at least be looked at.
yeah we are already cooking smthng :D
I hear what you're saying, but for me, I never get bored because I play the game my way.
well after 2000 hours u have seen pretty much everything… but nice for u :D
I have a lot of fun on hell let loose, join up and get shit done, hectic chaos haha
yeah i have fun playing it too but it is stall since 3 years and i am getting tired....
Excellent video
thx :D
3,000 + hrs, level 302, Please fix the bipods, flame thrower, Panzerschreck/bazooka damage and shorten firing distance to max 100 metres (realistic), make artillery commander control and add mortar squad.
good suggestions :D
i have around 50 h in-game right now and i played heroes and generals before wich is more simple than hll but at the base is the same thing, now in hll the problem is the cheaters, many of you gonna jump at my neck for calling this out but i played like 3 matches with snc admins online and the game went quite nice , enemies havent discovered garry in 5 min after placement , they were unaware of the direction where im shooting and i could take out almost a full squad from bushes, i finished up with 14 kills and i found and dismantled 3 enemy garrisons, later when no admin or server clan member was online i could barelly walk 15 m away from my spawn and got headshoted or simply killed, no matter wich was the spawn point there was someone nearby just wiping everyone that was spawning and hardly getting killed. Skill issue? one of my squad mate has lvl 166 and another was rank major and they also just die without making any progress ,i switched teams to see the levels of the players that got me killed so often and they were under lvl 40. Unreal Engine has been cracked by hackers long time ago and easy anticheat has been overused on many games and the cheating problem in 2024 is a crisis for literally any Unreal engine game. Most of players will play anything else offline because game companies doesnt care about cheating problem and they try to hide it so the game can be purchased and further played while they get the cash. I buyed HLL for having it and sometimes playing it with friends, and that's it, 6-20h / week, the game doesnt deserve more of my time at this stage.
there are also 2nd accounts from comp players around so do not directly assume ppl are cheating, furthermore lvl does not say anything about the skill bc if u are only roleplaying and not playing the meta u can be lvl 500 and have no shot against good ppl.....
10:25 Ngl that was pretty inpressive.
haha thx but the gameplay should not be the focus XD
Was told if I didn’t comment here that I would be sentenced to a life of seeding Glow’s West 24/7
that was close for the deadline but i will allow it :D
Also a minor but kinda major thing, ever since that "Animation Overhaul" they broke the Hand IK at a certain distance, so all soldiers left hand is detached from the weapon, and is flailing around. Plus it's not that far of a distance, so it looks shit, and breaks immersion. This is really sloppy development...
never noticed this :D
Every map needs major overhaul
the popular ones not really but def a lot XD
I'm here cause my boi Haggy sent me. ❤
thx to you and hagrid :D
At least I am being honest here I dont call myself a veteran probably a more experienced player with 200+ hours on the game so I cant say much about your opinion based on weapon balancing although I watched your video on that for more info but anyway I think the points that were made in the video are solid improvements and even reworks like the commander role needs to manage more of the squads like place a certain amount of squads on a defencive/ offensive positions or use the them for flanking maneuvers. Also Nero was right to change the tanking in this game with method so that it fit for the game and dont swift it towards more hardocore or more arcade like keep it more challenging but should stay simple so the new players wont have brainoberload to learn the new system. All in all 80-90 % of the arguments were as as said solid solutions towards a better game experience.
thx and yeah would be great to see some change :D
Blud what is this ending 🥱
interview out.... video out :D
I totally agree I'm a complete noob level 50 kind of noob it's the vets that hold this game up and teach the rest of us how to win how to move where to spawn and so much more I don't agree about balancing weapons for different countries this is a sim if they do just let us take any gun to any match the Devs should realise the vets know this game inside out there input is is so valuable
we have to hope that they will listen to us :D
Goofball at the end says he doesn't care about the historical accuracy of the British FireFly... THE GO PLAY CALL OF DUTY WWII YOU PR1CK!!!
XD this has to be bait
@@KAISERMtbb No it's real. Imagine playing a WWII game that is meant to be historically accurate but then complaining that something is not the way you think it should be because it is historically accurate... 😒
@@raynel8495 we play a video game where u spawn at an antenna .... some things have to be balanced my friend
end of discussion
@@KAISERMtbb Again COD WWII has all the balance you want.
was forced to comment under the threat of voilence
it still works great :D
i have been playing for 4 years and i have seen this game deteriorate throughout my 4000 hours. The devs will single handedly kill this game themselves.
This is the sad truth :(
New DLC for Tanks camouflage and hull down
yeah would be awsome :D
Kaiser told me he would break marcrafts legs if i didnt comment. So hear i am
marcraft will thank you :D
after over 2000 hours ,stopped playing the game because of team switching , I witnessed hundred times a clan members switching teams at the last point to make higher score , its useless to play a game you can decide on it , Do you want to be a winner or a loser , team switching has to be removed or at least paused after crossing the middle map ,a lot of my friend dropped the game for the same issue ,this was happening before but not at all servers , now as the game became famous its a trend , you think they will only print copy and take the garries and nodes only ,NO , they do make vehicles stuck , using the supply truck to drop supplies over and over for no reason beside wasting resources and even kill team members if they been at arty before switching .
if it is in the game ppl will abuse it…. sadly
ever play Squad 44???
yeah but the canteen is a complete dealbreaker for me :(
I keep saying this ! Needs to be a certain lvl to play commander or squad leader!
Why you need to lvl up for flame thrower But not commander or SL?
I like all the lvls put together! But we need lvls to count when it comes to SL or Commander.
We Need Servers!
yeah on oc a lot of servers have lvl demands for sl and cmd but obv not on console :(
We need a very good initial tutorial, that is it.
that will not change anything bc the gameplay is still bad at the highest play and if the veterans get bored and leave the game will die…
@@KAISERMtbb i would argue that any tutorial they will come with would be worse than any guide from any content creator on YT and there is plenty of it. game have to be fun to play in the first place. which is kinda hard if for example simple movement in the game is buggy af
@@jakubjurcsik9143 true :D
Great video!
thx :D