Hopefully this guide was helpful! If you have the time, give me some feedback on the video. Like if it was too long, if I rambled too much, if you wanted more gameplay, etc. Thanks for all the support!
It was a good guide, thank you but there is one thing that was incorrect (because I tested it). If you use Chaos Inoculation with blood mage it simply will not let you cast any of the spells because you don't have the resources. I tested it because I thought it would be funny if I could just kill my character by casting a spell. Otherwise I did like the video.
@chavdarmladenov6453 Yep! There is plenty of footage if the build in action in the video. I also have another video where I talk about the interaction between blasphemy and hexblast, and show how it works.
Me and you had the EXACT same start and outcome dude! It's good to know I wasn't the only 1 to suffer through the early woes of this class with a DoT build and horrible ascendancy. By the time I got to mapping, it was manageable but before then, forget it. What killed me is folks are saying Warrior is the worst to level and I told them to try this and get back to me. No one has gotten back to me so I'm thinking it has spoken for itself haha.
as explanation for the life/mana cost difference, you've got a reduced mana cost note "Conservative Casting" for what ever reasoning cost reduce on the skill tree won't affect the life cost calculation (it didn't do it either in PoE1) thats why your skills cost more life than mana
@@doodsixsixsix5361 Yeah, they can be a pain when they spawn directly beneath a large boss that doesn't move much. I wouldn't be surprised if they changed something with both those things in the near future.
There are 2 mechanics that you are maybe missing which MASSIVE increase the damage on hexblast. 1. Staff w Sigil of Power swap on bosses/ritual (scales very well with area of effect). 2. Soul offering w 1 minion (cleric - 20 spirit). Should have the added bonus of adding a corpse for your boots. I think you could essentially double your boss damage with these small additions
@@JoeManLuke This is a must in this build, i get up to 280k dps with hexblast. Soul offering + 3 skeletal cleric just so when the offering spike ends you can cast it right away
Damn you explained everything so good and simple to understand! Wanna try this build, Saw it before and now im leveling a bloodmage its still level 26 and its a pain to level it because hexblast is so late (level 41 i guess) but i think its so much fun and worth. GG on this video🔥🔥
I'm using dark effigy with withering touch until I hit 58 unless you think there's a better option at level 44. Thanks for the build. I'm also using corpse wade boots for early clear because my son and I've found 3 pairs. You end up mentioning them at the end of the video lol.
Hi there, where is + spirit on your gear? I got 109 spirit and still cant use blasphemy and presense at the same time, yet u dont have any spirit on your gear in the guide if my eyes dont decive me.
@@JoeManLuke Thanks a lot, Sir! Your guide really helped me to create a working build, wish u all the best and hope that you would continue making content on poe and make maxroll builds with videoguides! Very helpfull and nice)
One thing I noticed and can't test because I'm level 45 is that curse range limits hexblast especially being safe during bosses. Could you try to stack expanse and ritualistic curse to possibly get more range?
get area effect to curses on ur jewels~ with just 2-3 20%+ jewels, plus the curse effect radius nodes on the passive tree, my curses apply almost at screen edge, i hardly ever have issues with hexblasting at max range~
Yes it's unfortunate that the blood mage isn't optimized for curse and dots. I'm still going infinity curses rn and will get the +10% life. The problem with that is I can't go all the way Into crit if I have infinity curses. And grasping wonds isn't worth going if you can go with that +10% life on hit. The next ascendancy has to focus on dot damages, Curses or chaos damage. It would be so nice !
I love that you actually made a Blood Mage work. With an added bonus that the robe looks really nice ;-) Out of curiosity... A big part of your late game tree is Crit Hit Chance/DMG like 'For the Jugular', ' True Strike' and 'Deadly Force' in the passive tree. What I don't get... Wouldn't it be more effective to get Crit Hit stuff for spells specifically? What makes this choice effective since it doesn't seem to be affecting Hexblast for example. (E.g. If I look at my Hexblast specification screen I don't see I any Crit Hit chance increase when I choose this path in the passive tree.)
Good question! So, unless the passive specifically states otherwise, such as the passives toward the bottom of the tree that say "critical hit chance for attacks", the passives we took do affect hexblast. Nodes that just say "Increased critical hit chance" apply to everything. The ones that say spells just only apply to spells.
@@JoeManLuke Ah Like so. Thanks! I would have expected 'general crit hit stuff' to be shown in the DPS specification on the skill gem screen aswell, but apperantly it doesn't. Like on items there a specific distinction between 'Crit hit for spells' and 'crit hit for non-spells'. But given your video it should be effective because otherwise you probably wouldn't have invested so many points in that part of the tree. 🙂
@Resurrection-u9t Hmmmmm, that's interesting. I will take a look at the points tonight and see if they are working correctly. It's possible that they are bugged.
@@JoeManLuke 'Controlling Magic' or 'Sudden Escalation' versus the ones mentioned in my orginal post are nice examples of my confusion with the crit hit stuff since they mention spells specifically... It could very well be that my knowledge is lacking, but I really like the effectiveness of your build and am trying to grasp it. Love the build so far!
@@JoeManLuke Just did a quick and dirty test myself by removing a 'standard crit hit chance' and adding a 'Crit Hit for spells' node in my tree ('True Strike' and 'Jagged Shards' specifically). They both affect the stats for Hexblast. Don't know why I didn't notice... I am curious though if 'Crit Hit for Spells' is more effective or not, but it seems like the change in percentage is more or less the same. Maybe the nodes for spells specifically are just a way of balancing certain parts of the tree to prevent exploits or something. Did you come to the same conclusion?
I've been thinking about switching from dd to this. Dd is nice, but it struggles in small maps with narrow paths or doors(bad minion ai and body blocking). Thanks for the guide.
So you say that all crit chance affixes work fir hex blast. Does that mean I can grab normal "crit chance" nodes and modifiers and it will count towards hexblast? Because in the descriptions for regular crit chance it says something like "for physical damage/wont work for spells". How/why does any crit chance modifier work on hexblast then?
@@JoeManLuke So like the Moment ofTruth node only list Critical Hit chance, but my understanding is that wouldn't apply to hexblast because its a spell.
@fletcherfrets3497 Moment of Truth does indeed work with spells. The only crit that won't work with spells is crit that specifies it's for something else (like attacks or heralds), and crit on martial weapons (i.e. anything that's not a staves or wands). crit on focuses will work as well.
Hey, is there a reason you ommited Potent Incantation in passives (granting additional spell dmg)? As I understand, it grants +30% spell dmg, which can later be multiplied in crit hits (so this +30% base dmg converts to, at least, +60% dmg when a hit is critical) - or am I missing something?
it really does feel like trying to get tanky on anything thats not ES is impossible even as a fireball blood mage with 3.3k hp and 1.6k es i can blow up a whole screen no problem thru max life and elemental resistance but ill still eat random one shots even while looking for a way to fit in more defense .
With some other gear and uncut gems u can push the damage way more especially for bosses its helpfull. With the increased cast speed from critically hitting an enemy my hexblast is at 205k dps u can swap out Magnified effect before bosses for a gem with more damage and for normal map clearing u can change it back. This way bosses die in 5 seconds while being frozen its just insane but to get this work u have to reach lvl 90 most likely. But beside the damage difference my build is almost the same.
@@JoeManLuke nice :) you could consider using mings heart Amethyst ring its a unique ring that decreases defence by 30% but gives u damage as extra chaos damage it is an insane damage boost for hexblast if u can compensate the defence lost. Another thing i recommend is playing blasphemy with an additional curse from the sorcerers skill tab ( i forgot the Name lol ) which Slows enemies by 30% affected by the curse. This is good for more survivability but to make this work u need a specific skill in the skill tree which allows you to use an additional curse and u need 60 more spirit in reserve which is not too hard to get. Just recommendations from me maybe u want to give them a try in the future
I have 3200+hp, 1900es + grim fist, 270k dps in tooltip and 3m aoe explosion hexblast on this build. also the second curse with 27% slowdown of enemies
Just curious, why aren't you using the totem "Dark Effigy"? It's hits can crit, which can spawn orbs, and it shoots at literally everything curses plastered all over them. So it's not technically damage over time, it just shoots people consistently with projectiles, hence the reason it can crit. I've been experimenting with it but I'm only level 35-ish on my bloodmage so I'm currently in the 'WHY THE HELL DOES THIS THING MAKE ME PAY LIFE WITH NO SPELL DRAIN!?' era of bloodmage. I'm assuming the reason Dark Effigy isn't on the bar is because Hexblast does so much so fast that it kinda doesn't matter until maybe a boss, but it can help with hordes and bosses to get them off you, so I'm curious, particularly considering the cost difference to survivability ratio, if it helps or is kinda bait.
So dark effigy actually deals damage faster the more damage over time effects you have active on the enemy. In my hexblast setup, the only DoT i use is Contagion, and thats really only for the freeze. So its better if you are running more DoTs.
I cant understand how youre hexblast is on 52k dps........ Im doing this build with similar stats and my dps is like 15k, please help me? Also. you dont have anyu spirit items, how are you running withering touch with blasphemy?
Amazing! Question: from where you get spirit enough to use blasphemy and withering presence? I am on act3 cruel mode. I only have 95 spirit so far. Thanks
eye of winter doesnt stack withering with the withering touch support gem for me. is it bugged or am i missing something here? withering touch says it supports skills that hit enemies but eye of winter explicitly states that it does not hit enemies
it's because eye of winter doesnt deal any chaos damage as it is stated in withering touch that it only applies on chaos hits. He has the "Pure Chaos" passive node on the top right side of the tree that converts 11% of damage to extra chaos damage which makes eye of winter then deal alittle chaos damage and therefore apply wither.
i was goofing around with cast on crit and cast on freeze for a while. Cast on freeze procs all the time on mobs and cast on crit happens on bosses constantly, there are so many interactions there i'm sure could work but i don't do trade so i don't really have the gear to test everything out.
I'm trying right now and Ritualistic Curse can't be socketed into Blasphemy. Thought it might be a bug so I crafted it anyway but no, I can't put it in. (PS5, though I don't think that matters) UPDATE: I asked my friend who's on PC to test and he could engrave it. Seems to be a bug where Ritualistic Curse can't be engraved into blasphemy on the PS5 version Also, if you hover over the support gem, (which tells you what skills it can be used with) Blasphemy is marked with an X. I think the bug is not that I can't use it, but that you can UPDATE 2: You can get it in there on console with a workaround if you equip a curse separately, put the support gem in, and drag both into Blasphemy. It's still buggy but you can do it this way on console as well for the time being
@Lostforface patch note 0.1.0d states the description was updated. Perhaps nerfed is not the correct word, I was following the terminology of the video poster.
@@J36gE The Decaying Hex support gem can be socketed into your curse to do a good amount of damage. Just stack as much intelligence as you can from your tree and gear. That helped me level.
@ thanks man i really like how you explain things on this build i don’t mind the long video I just seen your max roll and that’s currently what I’m doing. I just subbed as well 💪🏽👍🏼 love the build keep them coming
@iannguerra1579 my best advice is to just use Concentrated Effect for bosses, and have a skill to stack wither as high as you can. You can also supplement some damage with essence drain by using the support that gives a 10 second CD for more damage. then just use as many other damage supports in it that you can.
Im with nearly 7k hit pool, 70k damage on hexblast, capped res except chaos and it's a absolute fucking nightmare running any mechanic with passive points on but delirium. I really dont know how ur doing them.
Trying to get my blasphemy radius as high as possible. I see magnified effect and ritualistic curse work. Is there anything else that contributes? I'm only at 4.8m radius right now
@JoeManLuke Thanks! I do have the zone of control node for curse area of effect, but still only at 4.8m. My dream is to have them cursed before I even see them on screen 😀 I'm relatively new so haven't looked into jewels yet but I'll do that now.
How did you socket in ritualistic curse? It doesn't let me. I crafted it anyway just in case, thinking it's a bug on the socket panel, but I can't put it into Blasphemy
@@attilabukta9928Oh, good point. That might be intentional. The description for ritualistic course says "supports curses." Blasphemy technically isn't a curse itself. Sorry I missed that
I dont know why i spent hours building this 1 o 1 and idk why i kill myself like everytime i cast a spell and i cant it just hurt myself with every spell activate both withering and blasphemic
@@BlackGoku-ib3os The health cost can be tricky to navigate. Make sure you have the life leech ascendency node, are using the inspiration support, and don't push your gem level too high.
Hopefully this guide was helpful! If you have the time, give me some feedback on the video. Like if it was too long, if I rambled too much, if you wanted more gameplay, etc. Thanks for all the support!
It was a good guide, thank you but there is one thing that was incorrect (because I tested it). If you use Chaos Inoculation with blood mage it simply will not let you cast any of the spells because you don't have the resources. I tested it because I thought it would be funny if I could just kill my character by casting a spell. Otherwise I did like the video.
@zekna_the_tyranagoose5231 Thanks for the clarification!
Are u sure about blasphemy bro? I was thinking like u but poe 2 wiki says it doesn't remove the delay activation :(
@chavdarmladenov6453 Yep! There is plenty of footage if the build in action in the video. I also have another video where I talk about the interaction between blasphemy and hexblast, and show how it works.
I gotta show u my gear when ur on next ahaha I sold a big ticket item today 🎉
Me and you had the EXACT same start and outcome dude! It's good to know I wasn't the only 1 to suffer through the early woes of this class with a DoT build and horrible ascendancy. By the time I got to mapping, it was manageable but before then, forget it. What killed me is folks are saying Warrior is the worst to level and I told them to try this and get back to me. No one has gotten back to me so I'm thinking it has spoken for itself haha.
as explanation for the life/mana cost difference, you've got a reduced mana cost note "Conservative Casting" for what ever reasoning cost reduce on the skill tree won't affect the life cost calculation (it didn't do it either in PoE1) thats why your skills cost more life than mana
I wish Blood orbs had just slightly bigger pick up radius and the blood sacrifice atleast reduce mana cost by 20-25% or so.
@@doodsixsixsix5361 Yeah, they can be a pain when they spawn directly beneath a large boss that doesn't move much. I wouldn't be surprised if they changed something with both those things in the near future.
There are 2 mechanics that you are maybe missing which MASSIVE increase the damage on hexblast.
1. Staff w Sigil of Power swap on bosses/ritual (scales very well with area of effect).
2. Soul offering w 1 minion (cleric - 20 spirit).
Should have the added bonus of adding a corpse for your boots.
I think you could essentially double your boss damage with these small additions
@@hans5796 I'll take a look at it. Thanks!
@@JoeManLuke This is a must in this build, i get up to 280k dps with hexblast.
Soul offering + 3 skeletal cleric just so when the offering spike ends you can cast it right away
@@JoeManLuke i made a maxroll build but it doesnt let me link it
@@impatxent send it to me! very interested!
@@masterpeece1983 sometimes i comment and my comment dissapears, if you can send me your discord
I really liked it. Thanks for posting.
I’m currently on a two curse setup with temp chains. Gives a lot of utility which I really like.
The guide makes my blood mage huge improve. Thank you very much🤗
"Quirks and features", I didn't realize we are reviewing cars here Doug Demouro :D
I do love me some Doug!
Love your build and the way you explain the details!❤ Salute!
Damn you explained everything so good and simple to understand! Wanna try this build, Saw it before and now im leveling a bloodmage its still level 26 and its a pain to level it because hexblast is so late (level 41 i guess) but i think its so much fun and worth. GG on this video🔥🔥
@@thimovoogt3535 Thanks! Glad it was helpful!
I'm using dark effigy with withering touch until I hit 58 unless you think there's a better option at level 44. Thanks for the build. I'm also using corpse wade boots for early clear because my son and I've found 3 pairs. You end up mentioning them at the end of the video lol.
Awesome video dude. A lot of really helpful information. Thank you
@jessewilks2179 Thanks! Glad you found it helpful!
Hi there, where is + spirit on your gear?
I got 109 spirit and still cant use blasphemy and presense at the same time, yet u dont have any spirit on your gear in the guide if my eyes dont decive me.
Ah, you'll need quality on your Blasphemy Gem. It reduces the reservation cost.
@@JoeManLuke Thanks a lot, Sir!
Your guide really helped me to create a working build, wish u all the best and hope that you would continue making content on poe and make maxroll builds with videoguides! Very helpfull and nice)
Thank you! Love your vids!
@@Silenxs Thanks!
Thank you. Very nice video
One thing I noticed and can't test because I'm level 45 is that curse range limits hexblast especially being safe during bosses. Could you try to stack expanse and ritualistic curse to possibly get more range?
Expanse does not currently effect the socket blasphemy curse. However, ritualistic curse does.
get area effect to curses on ur jewels~ with just 2-3 20%+ jewels, plus the curse effect radius nodes on the passive tree, my curses apply almost at screen edge, i hardly ever have issues with hexblasting at max range~
Yes it's unfortunate that the blood mage isn't optimized for curse and dots. I'm still going infinity curses rn and will get the +10% life. The problem with that is I can't go all the way Into crit if I have infinity curses. And grasping wonds isn't worth going if you can go with that +10% life on hit.
The next ascendancy has to focus on dot damages, Curses or chaos damage. It would be so nice !
I love that you actually made a Blood Mage work. With an added bonus that the robe looks really nice ;-) Out of curiosity... A big part of your late game tree is Crit Hit Chance/DMG like 'For the Jugular', ' True Strike' and 'Deadly Force' in the passive tree. What I don't get... Wouldn't it be more effective to get Crit Hit stuff for spells specifically? What makes this choice effective since it doesn't seem to be affecting Hexblast for example. (E.g. If I look at my Hexblast specification screen I don't see I any Crit Hit chance increase when I choose this path in the passive tree.)
Good question! So, unless the passive specifically states otherwise, such as the passives toward the bottom of the tree that say "critical hit chance for attacks", the passives we took do affect hexblast. Nodes that just say "Increased critical hit chance" apply to everything. The ones that say spells just only apply to spells.
@@JoeManLuke Ah Like so. Thanks! I would have expected 'general crit hit stuff' to be shown in the DPS specification on the skill gem screen aswell, but apperantly it doesn't. Like on items there a specific distinction between 'Crit hit for spells' and 'crit hit for non-spells'. But given your video it should be effective because otherwise you probably wouldn't have invested so many points in that part of the tree. 🙂
@Resurrection-u9t Hmmmmm, that's interesting. I will take a look at the points tonight and see if they are working correctly. It's possible that they are bugged.
@@JoeManLuke 'Controlling Magic' or 'Sudden Escalation' versus the ones mentioned in my orginal post are nice examples of my confusion with the crit hit stuff since they mention spells specifically... It could very well be that my knowledge is lacking, but I really like the effectiveness of your build and am trying to grasp it. Love the build so far!
@@JoeManLuke Just did a quick and dirty test myself by removing a 'standard crit hit chance' and adding a 'Crit Hit for spells' node in my tree ('True Strike' and 'Jagged Shards' specifically). They both affect the stats for Hexblast. Don't know why I didn't notice... I am curious though if 'Crit Hit for Spells' is more effective or not, but it seems like the change in percentage is more or less the same. Maybe the nodes for spells specifically are just a way of balancing certain parts of the tree to prevent exploits or something. Did you come to the same conclusion?
I've been thinking about switching from dd to this. Dd is nice, but it struggles in small maps with narrow paths or doors(bad minion ai and body blocking). Thanks for the guide.
So you say that all crit chance affixes work fir hex blast. Does that mean I can grab normal "crit chance" nodes and modifiers and it will count towards hexblast? Because in the descriptions for regular crit chance it says something like "for physical damage/wont work for spells". How/why does any crit chance modifier work on hexblast then?
@@fletcherfrets3497 could you tell me exactly what node or item affix you saw that tooltip on? I am unable to find the description you mentioned.
@@JoeManLuke So like the Moment ofTruth node only list Critical Hit chance, but my understanding is that wouldn't apply to hexblast because its a spell.
@fletcherfrets3497 Moment of Truth does indeed work with spells. The only crit that won't work with spells is crit that specifies it's for something else (like attacks or heralds), and crit on martial weapons (i.e. anything that's not a staves or wands). crit on focuses will work as well.
@@JoeManLuke Ok great. Thanks for the info/replies!
Hey, is there a reason you ommited Potent Incantation in passives (granting additional spell dmg)? As I understand, it grants +30% spell dmg, which can later be multiplied in crit hits (so this +30% base dmg converts to, at least, +60% dmg when a hit is critical) - or am I missing something?
@@rafjarm Not really. I'm sure the tree has lots of optimization that can be done.
it really does feel like trying to get tanky on anything thats not ES is impossible even as a fireball blood mage with 3.3k hp and 1.6k es i can blow up a whole screen no problem thru max life and elemental resistance but ill still eat random one shots even while looking for a way to fit in more defense .
With some other gear and uncut gems u can push the damage way more especially for bosses its helpfull. With the increased cast speed from critically hitting an enemy my hexblast is at 205k dps u can swap out Magnified effect before bosses for a gem with more damage and for normal map clearing u can change it back. This way bosses die in 5 seconds while being frozen its just insane but to get this work u have to reach lvl 90 most likely. But beside the damage difference my build is almost the same.
@killuaplayz- Yep! I swap the conc effect in my contagion with mag effect. Definitely working on pushing my dps upward.
@@JoeManLuke nice :) you could consider using mings heart Amethyst ring its a unique ring that decreases defence by 30% but gives u damage as extra chaos damage it is an insane damage boost for hexblast if u can compensate the defence lost. Another thing i recommend is playing blasphemy with an additional curse from the sorcerers skill tab ( i forgot the Name lol ) which Slows enemies by 30% affected by the curse. This is good for more survivability but to make this work u need a specific skill in the skill tree which allows you to use an additional curse and u need 60 more spirit in reserve which is not too hard to get. Just recommendations from me maybe u want to give them a try in the future
throatseaker is another great node to grab for amulet
Costs a fortune. I my self use Barbaric Strength.
I have 3200+hp, 1900es + grim fist, 270k dps in tooltip and 3m aoe explosion hexblast on this build. also the second curse with 27% slowdown of enemies
@@KKOTTOPES Nice!
I'm running something similar with Minds over Matter for extra life pool instead of this unique chest and belt
Just curious, why aren't you using the totem "Dark Effigy"? It's hits can crit, which can spawn orbs, and it shoots at literally everything curses plastered all over them. So it's not technically damage over time, it just shoots people consistently with projectiles, hence the reason it can crit.
I've been experimenting with it but I'm only level 35-ish on my bloodmage so I'm currently in the 'WHY THE HELL DOES THIS THING MAKE ME PAY LIFE WITH NO SPELL DRAIN!?' era of bloodmage.
I'm assuming the reason Dark Effigy isn't on the bar is because Hexblast does so much so fast that it kinda doesn't matter until maybe a boss, but it can help with hordes and bosses to get them off you, so I'm curious, particularly considering the cost difference to survivability ratio, if it helps or is kinda bait.
So dark effigy actually deals damage faster the more damage over time effects you have active on the enemy. In my hexblast setup, the only DoT i use is Contagion, and thats really only for the freeze. So its better if you are running more DoTs.
@@JoeManLuke Oh, fair point. Thanks man!
I cant understand how youre hexblast is on 52k dps........ Im doing this build with similar stats and my dps is like 15k, please help me? Also. you dont have anyu spirit items, how are you running withering touch with blasphemy?
Have you completed your 4th ascendency? Make sure your Hexblast is 20 % quality. Look for sources of +Chaos Spell Skill Level. Those are my best tips.
Amazing! Question: from where you get spirit enough to use blasphemy and withering presence? I am on act3 cruel mode. I only have 95 spirit so far. Thanks
@@EdSouzaL2 Adding quality to your blasphemy gem will reduce the spirit cost enough to use both.
U are the best bro🎉
any build for non crit version before we got the ascendanyc point ?
Can you post some tips and tricks for a Blood Mage please? I really like this ascendancy and you are my main VIP for a Blood Mage information.
Is there something specific you are wanting? I cover all the basics in this video.
@@JoeManLuke Okay, can you all the advanced and not the basics in the new video?
@@EvaTres I'll do some thinking on it!
@@JoeManLuke good
@@JoeManLuke Hello. How is it going? Do you have any updates?
eye of winter doesnt stack withering with the withering touch support gem for me. is it bugged or am i missing something here? withering touch says it supports skills that hit enemies but eye of winter explicitly states that it does not hit enemies
i tested it, doesnt work for me either
it's because eye of winter doesnt deal any chaos damage as it is stated in withering touch that it only applies on chaos hits. He has the "Pure Chaos" passive node on the top right side of the tree that converts 11% of damage to extra chaos damage which makes eye of winter then deal alittle chaos damage and therefore apply wither.
@@roman1507 oh okay thank you. thats what i thought looking at the tree i just hadnt made it there yet.
How you play this, without Spirit on your Gear?
I wondered also
@@rofl4975 Make sure you have all your spirit from the campaign. You should have a total of 100 by the end.
what is flying behind you? mtx name pls
King of the Faridun back attachment. Part of the highest tier supporter pack!
Why all the chaos damage increases? Just for hex blast?
@@Mohobofo Yep!
i was goofing around with cast on crit and cast on freeze for a while. Cast on freeze procs all the time on mobs and cast on crit happens on bosses constantly, there are so many interactions there i'm sure could work but i don't do trade so i don't really have the gear to test everything out.
How are you floating?Is it from the skin?
@@Noey145 Yep!
I'm trying right now and Ritualistic Curse can't be socketed into Blasphemy. Thought it might be a bug so I crafted it anyway but no, I can't put it in. (PS5, though I don't think that matters)
UPDATE: I asked my friend who's on PC to test and he could engrave it. Seems to be a bug where Ritualistic Curse can't be engraved into blasphemy on the PS5 version
Also, if you hover over the support gem, (which tells you what skills it can be used with) Blasphemy is marked with an X. I think the bug is not that I can't use it, but that you can
UPDATE 2: You can get it in there on console with a workaround if you equip a curse separately, put the support gem in, and drag both into Blasphemy. It's still buggy but you can do it this way on console as well for the time being
Thanks for the vid, just to let you know that it was B) it got nerfed and they didn't update the skill video just yet :)
Was it nerfed? I played hexblast from the start, and I dont think it ever worked with multiple curses
@Lostforface patch note 0.1.0d states the description was updated. Perhaps nerfed is not the correct word, I was following the terminology of the video poster.
me after watching this video knowing i picked blood mage thinking it was the option for a dot based build: 🤡
I wonder if mobility would be good, in place of chaos mastery
any recommendations on leveling??? I'm on act 3 this video looks love the build this is something I'm working towards
@@J36gE The Decaying Hex support gem can be socketed into your curse to do a good amount of damage. Just stack as much intelligence as you can from your tree and gear. That helped me level.
@ thanks man i really like how you explain things on this build i don’t mind the long video I just seen your max roll and that’s currently what I’m doing. I just subbed as well 💪🏽👍🏼 love the build keep them coming
@J36gE Thanks for the kind words!
the clear wave of this build is really good, but im struggling real bad against bosses, any tips? current lvl 34
@iannguerra1579 my best advice is to just use Concentrated Effect for bosses, and have a skill to stack wither as high as you can. You can also supplement some damage with essence drain by using the support that gives a 10 second CD for more damage. then just use as many other damage supports in it that you can.
Im with nearly 7k hit pool, 70k damage on hexblast, capped res except chaos and it's a absolute fucking nightmare running any mechanic with passive points on but delirium. I really dont know how ur doing them.
So if you stack spirit, can you just shot gun a ton of curses on targets?
@AllGodsDue Unfortunately you cannot detonate more than 1 curse at a time.
@@JoeManLuke ah shame, threaded light, alpha howl, enfolding dawn with other spirit stack would have been really comical with just stacked cursed dmg.
What about Demonform?
@Der-Sensenmann Would probably work just fine. Have not tried it myself.
@@JoeManLuke i use almost this exact build (skill wise) for demonform
Trying to get my blasphemy radius as high as possible. I see magnified effect and ritualistic curse work. Is there anything else that contributes? I'm only at 4.8m radius right now
@@jadecop There is the passive wheel on the tree near the witch start, and you can get a butt load from jewels.
@JoeManLuke Thanks! I do have the zone of control node for curse area of effect, but still only at 4.8m. My dream is to have them cursed before I even see them on screen 😀 I'm relatively new so haven't looked into jewels yet but I'll do that now.
How did you socket in ritualistic curse? It doesn't let me. I crafted it anyway just in case, thinking it's a bug on the socket panel, but I can't put it into Blasphemy
@@attilabukta9928Oh, good point. That might be intentional. The description for ritualistic course says "supports curses." Blasphemy technically isn't a curse itself. Sorry I missed that
@@jadecop yeah but it is also socketed in the video, so i'm super confused.
hi its a witch ?
yep!
I tried making it work on blood mage but it's so tough with with high gem levels i just kill myself :( probably better on infernalist
@DivineOfMadness Probably true. My best advice is to just try and get power from other sources. Higher crit, spell damage, etc.
I dont know why i spent hours building this 1 o 1 and idk why i kill myself like everytime i cast a spell and i cant it just hurt myself with every spell activate both withering and blasphemic
@@BlackGoku-ib3os The health cost can be tricky to navigate. Make sure you have the life leech ascendency node, are using the inspiration support, and don't push your gem level too high.
@@JoeManLuke thank u man i try to do that, now i have the problem i cant complete the challenges 😂😅😅
@@BlackGoku-ib3os I plan to make a video about that soon!
@ thank u :D i look forward to your videos 👍
2k hp 450es you're crazy
Don't you get one shot by literally everything ?
@@Paolini_18 Life globes and cloak of flames do a lot of heavy lifting there. but ideally with some better gear we would have closer to 2500 life
i have 2k life with 3k es and both overcap x2 and its ok