Mighty No. 9 Kickstarter Debacle Explained | Past Mortem | SSFF

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  • Опубликовано: 19 май 2024
  • It's worse than prom night. Let us show you how Mighty No. 9 went from one of the most successful Kickstarted video games ever to one of the biggest disappointments. It's even worse than you thought.
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Комментарии • 2 тыс.

  • @junkcodes
    @junkcodes 4 года назад +241

    Imagine having your game be so bad that Capcom actually got up and made Mega Man 11 just so your game wasn't the last of the series' legacy.

  • @ThatOneShyguyCartoons
    @ThatOneShyguyCartoons 7 лет назад +1787

    I'd feel bad for Inafune if he didn't try to milk a franchise based on a game that hadn't even come out yet, I mean merch, a movie, a tv series, a anime, and a spin off series ... jesus christ dude, how about making a good game first?

    • @sugarfrosted2005
      @sugarfrosted2005 7 лет назад +216

      It's like he was developing an established franchise, but wasn't.

    • @lsebastian9086
      @lsebastian9086 6 лет назад +183

      The fable of the milkmaid. The milkmaid was too busy thinking in whattodo once she finished her delivery, the milk spilled and, no more farm no more dreams.

    • @GiordanDiodato
      @GiordanDiodato 6 лет назад +133

      I wish some people would stop biting off more than they can chew.
      Ambition is fine, but being overly ambitious is a killer.

    • @leadbones
      @leadbones 5 лет назад +64

      Inafune has never made a good game. He isn't the father of Mega Man. I can't fathom why Might No. 9 was ever even expected to be any good at all.

    • @niaschimnoski882
      @niaschimnoski882 5 лет назад +47

      Yep.
      I feel like he was trying to play catchup with an entire franchise, instead of making the game, and letting people have feelings about it first

  • @timong6101
    @timong6101 6 лет назад +309

    In the end, Capcom has the last laugh with Mega Man 11.

    • @IAmTheEagleHTM
      @IAmTheEagleHTM 7 месяцев назад +2

      It's hilarious: the indie product was predatory, soulless and shallow, didn't give MegaMan fans what they deserved, but the corporate product was exactly what the fans wanted, needed and deserved...

  • @LorenHelgeson
    @LorenHelgeson 7 лет назад +322

    Shovel Knight is the prime example of how a Kickstarter project SHOULD play out. It's amazing how much free content they are still working on releasing because they beat their target budget by so much. Quite the opposite of what happened here.

    • @emanuelepolloni4002
      @emanuelepolloni4002 3 года назад +27

      And that's because the developers knew their limits and had concrete plans before they decided to crowfund it.

    • @HenshinFanatic
      @HenshinFanatic 2 года назад +8

      @@emanuelepolloni4002 exactly. Shame Inafune let his salt at Capcom and cancerous overambition for his spiritual successor blind him from making reasonable decisions.

    • @emanuelepolloni4002
      @emanuelepolloni4002 2 года назад +2

      @@HenshinFanatic And I'm pretty sure that even if the end results were successful, they wouldn't have been as popular as Megaman for two reasons: brand recognition and Capcom releasing a bunch of new Megaman games, comics, tv shows, maybe even a movie that would have diverted the attention from Mighty N.9, meaning that Inafune would have lost in the end, no matter what.

    • @HenshinFanatic
      @HenshinFanatic 2 года назад +1

      @@emanuelepolloni4002 or Capcom panics and releases dud after dud of Megaman. Could have also gone that way, just look at Koji Igarashi and Konami. Bloodstained is clearly superior to anything Konami will defecate out for official Castlevania.

    • @emanuelepolloni4002
      @emanuelepolloni4002 2 года назад

      @@HenshinFanatic That's true, but let's be honest here: there are many people that buy crappy games just because they see that they have the logo and characters of a popular series in it. So in the end they would have gained lots of cash despite tarnishing the characters' image.

  • @sompret
    @sompret 7 лет назад +478

    "He's a businessman, not a creator"
    ~ Hideki "Do you eat shit?" Kamiya

    • @InfernalMonsoon
      @InfernalMonsoon 7 лет назад +42

      His tweets always give me a good giggle.

    • @NucleaRaptor
      @NucleaRaptor 7 лет назад +57

      WE SHOULD HAVE LISTENED

    • @TheTinker19
      @TheTinker19 7 лет назад +84

      Apparently one of the Kickstarter backers whose name appears in the credits of the game was listed as "Kamiya Was Right"

    • @harizotoh7
      @harizotoh7 7 лет назад +40

      Akira Kitamura is the creator of the Mega man series, not Inafune.
      shmuplations.com/megaman/

    • @CNWhatImSaiyan
      @CNWhatImSaiyan 7 лет назад +16

      I like Hideki "ask your mom." Kamiya more. Amusingly, Backer no 2572 is your mom.

  • @LS-Lizzy
    @LS-Lizzy 6 лет назад +358

    It’s funny, when the Kickstarter launched everyone saw it as a way to say FK YOU to Capcom and they thought it was so funny. Now Capcom is back on top and Mighty No. 9 is a joke. Lool

    • @grantkeller4634
      @grantkeller4634 5 лет назад +45

      Even Sonic Team took a shit on Mighty No 9

    • @duke9407
      @duke9407 5 лет назад +23

      @@grantkeller4634 and that's saying something

    • @Corrderio
      @Corrderio 5 лет назад +10

      I sometimes wonder if the reason the crowdfunding was so successful because of that. I mean yeah as a Mega Man fan seeing 3 projects (Legends 3, Universe, and the Korean MMO) fall one-by-one I can't blame people for getting pissed.

    • @dakat5131
      @dakat5131 5 лет назад +15

      plot twist: game was made to prod Capcom into making a new,better game

    • @MastaGambit
      @MastaGambit 5 лет назад +8

      It was 100% built on the pretense that Keiji didn't need Capcom to make his own megaman copycat. Plenty of donations had to have been made with spiteing Capcom in mind.

  • @appleando752
    @appleando752 5 лет назад +703

    When Sonic the Hedgehog is laughing at you. You know you've messed up.

    • @SandwitchZebra
      @SandwitchZebra 5 лет назад +49

      I mean, they've made some pretty big disasters. When Sonic laughs at you, with good reason, I'd cancel your game.
      I wish that happened

    • @wafflcoptr
      @wafflcoptr 5 лет назад +16

      Megaman is the only video game franchise that's more pathetic than Sonic the Hedgehog. Both are super tired concepts that were never fleshed out enough to support a 20 year franchise of QUALITY games (anyone can shit out a terrible Sonic and Megaman game, and they often do just that.) Mario does not have this problem because Mario 64 gave the franchise a new lease on life by expanding the possibilities we've seen in Sunshine, Galaxy, and Odyssey. Sonic games didn't evolve Sonic beyond shitty side characters and it's clear what that's done for the franchise. Megaman hasn't evolved the gameplay in decades beyond spin-offs.

    • @thechainsawnigga2543
      @thechainsawnigga2543 4 года назад +43

      @@wafflcoptr i mean sonic mania is good

    • @terryeubanks8797
      @terryeubanks8797 4 года назад +30

      To be fair, the Sonic Twitter page is amazing and savage.

    • @wafflcoptr
      @wafflcoptr 4 года назад +14

      @@thechainsawnigga2543 and then they followed it up with Sonic Forces. Ewww.

  • @harizotoh7
    @harizotoh7 7 лет назад +844

    "they had the talent"
    That was the lie though. Inafune was just an artist and producer. Most of the "Mega man veterans" that Inafune promised were artists and composers. The core stafff who directed and designed the game did not return. And the actual staff who worked on MN9 were mostly inexperienced.

    • @NucleaRaptor
      @NucleaRaptor 7 лет назад +26

      IntiCreates tho

    • @harizotoh7
      @harizotoh7 7 лет назад +65

      Inti are okay, not amazing devs. The directors and designers for MM9-10 were mostly Capcom staff. The actual directors of MN9 was a guy who had 1 credit and another who had zero credits. Meanwhile it seems that Inti put their more experienced devs on Gunvolt. Why who knows.

    • @RicKo5896
      @RicKo5896 7 лет назад +17

      harizotoh7 so essentially they lied big time on being veteran mega man developers

    • @harizotoh7
      @harizotoh7 7 лет назад +35

      RicKo5896
      It's not a lie. They had people who worked on the game who have worked on MM1 and 2. But these were never the key people. Instead they had no names design the core game while veterans did the art/music.

    • @RicKo5896
      @RicKo5896 7 лет назад +13

      harizotoh7 well that's what I'm getting at veteran's in terms of artistic designers not programmers. they essential promoted themselves as veterans but not in the area that matter. then again the signs should have been seen but nostalgia and hype blinded us badly

  • @marplatense31
    @marplatense31 7 лет назад +255

    Inafune's a business man, something that was confirmed when Inafune announced an animated series, a movie, and even a SEQUEL before the game was even released!
    Even if he didn't mean to rip people off, he sure as hell can't be trusted with people's money. He's a shitty manager, I now understand why Capcom gave zero shits when Inafune left.

    • @gedeyogam9096
      @gedeyogam9096 6 лет назад +22

      marplatense31 nah man...i believe he is like george lucas...1 good idea and then add tons of shitty ideas...perhaps in megaman the team was able to stop him at some point and that makes megaman great, but when his head grew big and no one able to stop him this is what happens...shitty no 9.

    • @Ardkun00
      @Ardkun00 6 лет назад +9

      If you check the kickstarters stretch goals you will notice something: THEY WERE ORIGINALLY MEANT TO LAUNCH AN INCOMPLETE GAME.

    • @WobblesandBean
      @WobblesandBean 6 лет назад +17

      Even as a businessman though , he's a bit shit. I've worked in this industry for fourteen years, and let me tell you, there's no such thing as an "ideas factory". I meet a lot of aspiring game devs who all echo that same sentiment: they have a winning concept for a new IP, and if only they could just get their foot in the door, they'd be set for life.
      But that's just not how it works, and failed campaigns like MN9 highlight that beautifully. Anyone can have a good idea, but it's far rarer to bring that idea to fruition in an efficient and lucrative way. If anything, this just shows how little Inafune really understands business at all. He doesn't grasp western game design all that well (just look at any of his Western releases for proof of that), and alienated all Japanese publishers, so no one's going to give him another chance.

    • @GiordanDiodato
      @GiordanDiodato 6 лет назад +2

      yeah the problem was the project was too ambitious for its own good.
      At least we're getting Megaman 11 now.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад +2

      @Tony C 1. 2D graphics are more expensive than 3D models (if you can believe that)
      2. It wasn't just one game. It was also a sequel, a movie, a cartoon series, a manga, and many other things. Also, let's not forget the game was being made on many different platforms with varying degrees of power. All on $3 million.

  • @Klonoa7H
    @Klonoa7H 7 лет назад +1245

    "He's a business man. Not a creator." - Hideki Kamiya

    • @NexusVerbal
      @NexusVerbal 7 лет назад +33

      Sadly.

    • @SylverstoneKhandr
      @SylverstoneKhandr 7 лет назад +12

      Klonoa7H A phrase that I know very well, for reasons. :P

    • @edward18517
      @edward18517 7 лет назад +1

      How the hell ain't he a creator?

    • @Klonoa7H
      @Klonoa7H 7 лет назад +163

      Because he isn't the creator of Mega Man, yet takes all the fame for it.

    • @edward18517
      @edward18517 7 лет назад +44

      Hardly. He may not have been the initial creator of the character of Mega Man, but he certainly is the one responsible for the series and has given credit to the one who did make the character. He talks about his mentor and everything in the Mega Man Complete Works Artbook.

  • @dr6559
    @dr6559 7 лет назад +610

    Let's be honest- we all know why MN9 failed. It's because it wasn't made as a video game- it was made as a new franchise. Think about it. If Inafune didn't put the cart before the horse, and just developed it as a GAME for the main consoles and PC without all the other unnecessary bullshit, wouldn't this have been pretty solid?

    • @Mrjonnyjonjon123
      @Mrjonnyjonjon123 7 лет назад +89

      well yeah. keji inafune shot for the moon and instead went down in a meteor and most likely killed the MN9 brand forever

    • @dr6559
      @dr6559 7 лет назад +27

      tony flamingo chicken permission Bit of a shame. there's some ideas I like in MN9, but he did such a piss-poor job managing the thing it's most likely dead now.

    • @leon4000
      @leon4000 7 лет назад +61

      I think I can agree with that one. The game was enough already, but then announcement for an anime, live-action, and Red Ash came up. He tried to handle everything as a franchise, and did it too early before the game came out. Couple that with all the problems that came with this game and there you have it.

    • @MrCmon113
      @MrCmon113 5 лет назад +4

      No, it depends on the design of the actual game.

    • @rabidrabbitshuggers
      @rabidrabbitshuggers 5 лет назад +4

      D R It’s Cheetahmen all over again.

  • @Oz-suka17
    @Oz-suka17 6 лет назад +75

    If I had a chance to travel back in time to 2013 and warn people that Mighty no 9 would be ultimately delayed till 2015 and still turn out really bad, but Capcom was bringing back the blue bomber with Megaman 11 in 2018, nobody would EVER believe me.

    • @lordlundar
      @lordlundar 5 лет назад +22

      Ah, but then you would be damning yourself. Word is that the reason MM 11 was being developed was because Capcom saw the high demand due to MN9. Sometimes history has to follow it's course. :P

  • @OG_McLovin
    @OG_McLovin 7 лет назад +590

    I don't want an apology, Inafune. I want a good game.

    • @leon4000
      @leon4000 7 лет назад +7

      You're still with that...Ben Judd screwed that one up badly.

    • @leon4000
      @leon4000 7 лет назад +2

      Frizzurd Frizzurd people mess up sometimes from time to time that's life. Inafune messes up. Oh well life goes on. It's not the end of the world. Yet people are still continuing to vent and rage because their investment ultimately wasn't truly repaid with a game that was supposed to live up to it. Does sound like you, since you've posted a few comments. I know I have, but there's a difference. I'm just one guy who has an opinion and try to talk about things, learn from them and ultimately just enjoy myself on the internet, and slowly not caring what other people think when they go at it and lose it.
      I don't know about you, but so far, all you got is cynical comments. Maybe you supported this game but felt betrayed or someone who just was watching the kickstarter campaign. Your right to voice your complaints, but you don't know people that you think you do, it's in your mind, but we don't know that much that happened other than what we know from people so far.
      But let me guess you're going to talk s**t because hey that's all your good at. "A guy just replied to me, so I'm going to tear him apart because he's some no good punk who is a defender and denying the "truth". Well I'm gonna leave you to it, while I go somewhere else and do life. Hey a nice day.

    • @wraithgear4216
      @wraithgear4216 7 лет назад +10

      eeeehhhhhhhhhhhhhh, its a game, but not a good game. though subjective, for something to be "good" it kinda has to do more then the minimum

    • @dee-jayluig-jay5352
      @dee-jayluig-jay5352 5 лет назад +1

      Dw capcom has you covered, Megaman 11 is out!

    • @johngoodman5976
      @johngoodman5976 5 лет назад +2

      Keiji: Uh but I can only make good apologies not games/animation/anything else

  • @JillLulamoon
    @JillLulamoon 4 года назад +133

    So its August 2019 and as far as I know Red Ash never released.
    Shady.

    • @blazer181
      @blazer181 4 года назад +21

      Ruby Kurosawa 2020 now

    • @poble
      @poble 4 года назад +19

      it's march 2020, and it's still not here

    • @ozzcoremidmx8287
      @ozzcoremidmx8287 4 года назад +1

      @@poble april 2020 and not even a slight news

    • @grkb
      @grkb 4 года назад +18

      I bet they cancelled Red Ash along with the mighty no9 3DS and Vita ports.

    • @josephsigala6631
      @josephsigala6631 3 года назад +7

      Red Ash is dead
      the mighty number 9 port for the 3Ds and Vita is also dead

  • @kellenmastick6962
    @kellenmastick6962 7 лет назад +269

    Note to all aspiring developers; don't spend all your initial funds on hookers and cocaine.

  • @Tacoyaki96
    @Tacoyaki96 7 лет назад +116

    Oh my god, i just got it.
    Red Ash = Re Dash , as in Rockman Dash, the japanese name for Megaman legends.

    • @arthas640
      @arthas640 5 лет назад +8

      at first i thought they were gonna make a pokemon knockoff (Red as in Pokemon Red, which was also the characters name in game, and Ash like the character of the show)

    • @FamousWolfe
      @FamousWolfe 4 года назад +1

      I actually backed the Red Ash Kickstarter, I knew that it was always meant to be the Megaman Legends equivalent of MN9. When the Kickstarter flopped though, I actually though to myself "Yeah, maybe Inafune should focus on making MN9 great first before he does anything else".

  • @holyflutterofgod
    @holyflutterofgod 7 лет назад +349

    Honestly, thank you. I followed each incident as they occurred, but there was far too much to keep track of. I needed a clear breakdown.

    • @pirajacinto4
      @pirajacinto4 6 лет назад +5

      holybutternutsquash I legit forgot about the community manager part myself so this was really done well!

  • @1squeamishneophyte
    @1squeamishneophyte 7 лет назад +789

    It's a brilliant idea to call potential customers "slackers".

    • @TruKriegsaffeNo9
      @TruKriegsaffeNo9 7 лет назад +79

      It's a term that didn't originate with MN9, it's just a slang term that got picked up... somehow. The Friday the 13th Kickstarter referred to those who pitched in afterwards as "slasher backers" since they didn't like the connotations of "slacker."

    • @UltimaKeyMaster
      @UltimaKeyMaster 7 лет назад +45

      Slacker backer isn't meant to be negative, it's meant to be anyone who donates to the project after the campaign ends. Also, MN9 didn't create that. You have so many reasons to harp on this project, you hardly need to make shit up about it like that.

    • @sirchris6047
      @sirchris6047 6 лет назад +3

      Friday could call me a piece of shit and i would still toss my money at them, the game is amazing

    • @Aarym2
      @Aarym2 6 лет назад +12

      The word slacker is negative when describing a customer, consumer, backer. In fact I don't think there are many circumstances where the adjective slacker is a compliment or meaningless description of an individual.
      Definition of slacker
      1
      : a person who shirks work or obligation; especially : one who evades military service in time of war
      2
      : a person and especially a young person who is perceived to be disaffected, apathetic, cynical, or lacking ambition
      slacker adjective
      "Slacker." Merriam-Webster.com. Merriam-Webster, n.d. Web. 27 July 2017.

    • @KrolKaz
      @KrolKaz 5 лет назад +3

      @@UltimaKeyMaster I didnt create the word dip shit, but u you wont see me calling people that

  • @GameplayandTalk
    @GameplayandTalk 7 лет назад +317

    The communication was absolutely horrible, it seems. Great episode as always, I didn't know about many of the details talked about here.

    • @wesful1
      @wesful1 5 лет назад +2

      I dunno. I think you could argue that the communication was too much as well. Gamers don't want to know about all the tedium of writing and porting netcode to 12 platforms. When you show it to them, they just get frustrated. Everyone gets frustrated. Even the guy writing it gets frustrated. "This shouldn't be taking so long! Get it done! Why could this possibly be taking so long!"

    • @zipzopzoobitty
      @zipzopzoobitty 5 лет назад +4

      @@wesful1 Nice shill attempt, but they were ghosts for much too long yet were denying refunds with punctual quickness, had to do direct bank charge back to force a refund through. What gamers want to hear is up to individual gamers, not you.
      Netcode? Multiplayer was not originally even asked for, this is something the team pimped themselves in an attempt to get more money out of suckers, and to raise the retail price in stores, IE, their own fault, as were their release dates on multiple platforms.

    • @tenjenk
      @tenjenk 5 лет назад +1

      So is it just me or initially did they intend for the art style to be exactly like their earlier concepts? There were animation poses, attack poses, etc. The switch to 3D killed the entire thing for me. It removed how charming it would have been.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      @@tenjenk 2D is way more expensive to make compared to 3D nowadays.

  • @JJAB91
    @JJAB91 4 года назад +39

    Casual reminder that as of August 2019 the 3DS and Vita versions are still nowhere to be seen.
    Edit: Oh and that Red Ash game which was supposed to launch in July 2017 is still not out yet and has no release window.

    • @grkb
      @grkb 4 года назад +1

      I bet they're cancelled. There's no way the ports for two now-abandonned platforms would even come out.

    • @KetsubanSolo
      @KetsubanSolo 2 месяца назад

      Red Ash was going to be released on a failed Chinese console lmao

    • @JJAB91
      @JJAB91 2 месяца назад

      @@KetsubanSolo It's been nearly 5 years since my comment here and both the MN9 ports AND Red Ash have yet to resurface. Lmao what a shitshow.

  • @Ponaru
    @Ponaru 7 лет назад +442

    Next episode you're going to take a closer look at Inafune? Does that mean you're going discuss the fact the he IS NOT the father of Mega Man?

    • @Dongled
      @Dongled 7 лет назад +54

      This is true. And if I recall, he was only an artist for the first two games. He did create Proto Man though.

    • @The-Blurst-Of-Times
      @The-Blurst-Of-Times 7 лет назад +55

      Thing is, I don't think Inafune's ever even referred to himself "the father of Megaman", it was always magazines and whatnot doing that. I don't think anyone can deny his importance in the franchise though, some of his earliest memories working in the industry was working on Megaman, and he ended up being the guy pushing the franchise really hard in its later years as a producer. For all his faults, without him I'm pretty sure a ton of those games would've never gotten made.

    • @beneil2
      @beneil2 7 лет назад +7

      so who is the father of Mega Man?

    • @The-Blurst-Of-Times
      @The-Blurst-Of-Times 7 лет назад +36

      It really depends on how you define that, but most would say Akira Kitamura. The first Mega Man only had 6 people working on it and the descriptions Inafune gave on how games were developed back then meant that every member had to have a versatile skill set. When Inafune joined the team the character Mega Man himself was already designed by Kitamura, who was the senior member and director of the game. Inafune would later do some of the more detailed artwork of Mega Man, which is why some people refer to him as the "father". It was a team effort if you ask me, and Inafune himself usually mentions that when its brought up.
      BTW Inafune pulled out 2 of those 6 people who work on Mega Man 1 (3 if you include himself) to be staff for Mighty No. 9. Another reason why the game was such a disappointment- it felt like the game had everything going for it yet it ended up being mediocre.

    • @PepsiMan666
      @PepsiMan666 7 лет назад +20

      @Dongled He "created" Proto Man the same way he "created" Zero. He had a basic idea for a new character (or a new Mega Man in the case of Zero) and then an actually talented artist cleaned up his mediocre designs.

  • @metalcoola
    @metalcoola 7 лет назад +550

    Thank god i supported Shantae instead.

    • @KotoCrash
      @KotoCrash 7 лет назад +15

      I mean... the games not out yet and have you seen the trailer?

    • @Ike_of_pyke
      @Ike_of_pyke 7 лет назад +1

      metalcoola supported both

    • @CazTheGamerGuy
      @CazTheGamerGuy 7 лет назад +41

      Backers who have access to the demo were able to play the game in (almost) its entirety, so it's fair to make some form of evaluation on Half-Genie Hero.

    • @visio2003
      @visio2003 7 лет назад +39

      Me personally I was more interested in a new Shantae game than Inafune's game, at the time. I did not give much money but from what I played it is exactly what I wanted - a new Shantae game, with some behind-the-scenes updates on the game creation.

    • @TheLuckOfTheClaws
      @TheLuckOfTheClaws 7 лет назад +4

      YAAAASSSSS

  • @keijijohnson9754
    @keijijohnson9754 7 лет назад +96

    0:19- Well... Almost all consoles. We still don't have the 3DS and Vita versions of the game, though they might as well have been cancelled at this point.

    • @Igorcastrochucre
      @Igorcastrochucre 7 лет назад +2

      Nope, I've searched back and forth and found this:
      www.reddit.com/r/vita/comments/5euyx9/engine_software_on_porting_mighty_no_9_to_vita/
      It's a porting job, even though I heard they were gonna rebuild the game from scratch, but I have no confirmation on that.

    • @NoGamesPortable
      @NoGamesPortable 7 лет назад +3

      He said "might as well", not literally cancelled. Who's going to care about (technically) worse versions of a merely okay game 6+ months after release?

    • @Igorcastrochucre
      @Igorcastrochucre 7 лет назад +4

      NoGamesPortable
      The people who helped the game to reach the stretch goal to begin with? Even Hyper Light Drifter offered backers a refund after the Wii U and Vita versions were cancelled.

    • @ThePreciseClimber
      @ThePreciseClimber 7 лет назад +14

      They couldn't get it to work properly on 7th gen hardware. 3DS guts wouldn't stand a chance.

    • @keijijohnson9754
      @keijijohnson9754 7 лет назад +5

      ThePreciseClimber Maybe on the New 3DS, it would work there.

  • @Jerkwad152
    @Jerkwad152 7 лет назад +223

    *Massive No. 2

  • @OldyAlbert
    @OldyAlbert 7 лет назад +423

    And the main this is - people can forget all of that: delays, insulting your audience, second kickstarters, etc, - if game in the end is actually great. But it isn't so it's only fuel to the fire. And it's not only ungly as hell graphics alone - leveldesign is exremely mediocre too - and that's the last thing people expect of "return of megaman" they been waiting for.
    Go play Rabi-Ribi instead it had a failed Indigogo campain(with flexible funding) and it's the best game of 2016 in my opinion.

    • @GiordanDiodato
      @GiordanDiodato 7 лет назад +57

      "A delayed game is eventually good, but a rushed game is forever bad" -Shigeru Miyamoto

    • @OldyAlbert
      @OldyAlbert 7 лет назад +43

      Giordan Diodato well, Mn9 is a delayed and bad game =). And it's bad in a way that more delay probably wouldn't fix much. It's just stale and bland, not unfinished.

    • @GiordanDiodato
      @GiordanDiodato 7 лет назад +2

      Ole Gerko basically like a Megaman game

    • @metalcoola
      @metalcoola 7 лет назад +19

      Johnny from SGB said it best "People were expecting Mega Man 2, what they got, was Mega Man 5, at best"

    • @GiordanDiodato
      @GiordanDiodato 7 лет назад +6

      metalcoola >Implying his opinion is fact

  • @Davethe3rd
    @Davethe3rd 4 года назад +20

    Capcom has since proven that Mega Man doesn't need Inafune, and he can go away forever.

  • @opsimathics
    @opsimathics 7 лет назад +363

    what's amazning is that after all the trouble getting MN9 out the door they still managed to have input from speedrunners to make every stage a barren wasteland of nothing or the most dull boring corridors to pass through. truly an epic effort.

    • @Elyseon
      @Elyseon 6 лет назад +43

      I absolutely despised the scoring and powerups system and the way so much of it was tied to racking up combos... even health recovery.

    • @davemarx7856
      @davemarx7856 5 лет назад +43

      *What is megaman?*
      _It's a game where you jump and shoot around tricky platforms and a variety of challenging enemies._
      *What is Mighty No.9?*
      _Combos on combos. You get combos by shooting hordes of enemies that don't really pose much threat as quickly as you can so you can dash through them and... get stronger for a limited time._
      So mn9 is a vertical shooter

    • @furyberserk
      @furyberserk 5 лет назад +2

      @@davemarx7856
      Vertical?

    • @davemarx7856
      @davemarx7856 5 лет назад +14

      @@furyberserk
      Like Galaga
      Pretending to be an action platformer.

    • @setsers1
      @setsers1 5 лет назад +5

      Fuck

  • @hypersonic1337
    @hypersonic1337 7 лет назад +133

    Shovel Knight is one of the best examples of a good kickstarter. They paced their ports to different platforms as well as DLC. Everyone should look to them for guidance. I also had no idea there was so much drama involved with this Kickstarter either. I thought it just went bad because Inafune made bad decisions and stretched his ideas too thin (Comcept also released several projects while working on MN9 like Yaiba and Soul Sacrifice and even Red Ash which failed). I think he just lost focus and thought of MN9 too much like Megaman. I know it's supposed to be a Megaman revival but Inafune was not at Capcom anymore, he should have realized he didn't have the funds to dick around with anime side stories and more unnecessary stuff. It's just a shame, if they had buckled down and just focused on the core game and level design, it probably would have sold well and they could have built more on the success of that. They just got too bloated for their own good. I've still never been sure what Gamer Gate is either but I don't think I want to know at this point

    • @cyanmanta
      @cyanmanta 5 лет назад +8

      rawblink I'd go further and say Shovel Knight was the true spiritual successor to MegaMan.

    • @spongebobplushiestuff8612
      @spongebobplushiestuff8612 5 лет назад +2

      Even though it's not a video game, exploding kittens is a great kickstarter

    • @CurtyTails
      @CurtyTails 4 года назад +1

      Gamergate was a boogeyman created by gaming journalism because it was a group made by people (while journalists would have you not believe this-most of them not being white and many of them being women-hell the mascot for gamergate is an irritated gamergirl) who are sick of the terrible gaming journalism that has cancerously infested the entire community.
      And for those who say this is bullshit...who were the main ones treating gamergate like the boogeyman-gaming journalists-who was the target of gamergate-gaming journalists.
      Seriously its connecting 2 and 2 together why journalists would lie about gamergates intentions... "why would journalists lie about people who are criticizing said journalists and calling them out on their shit ethics and morals and lack of unbiased honesty and constantly shitting on gamers and pissing on everything they love and claim to speak for gamers and cause companies and indie developers to make knee jerk reactions and focus on bullshit priorities like reminding people that women are badass rather than just letting good gameplay and badass actions speak for themselves-not doing any research which leads to pretending characters like samus aran dont exist and-" do you see where im going with this.
      Gaming journalists essentially cant take criticism which leads to them slandering a movement that is calling said journalists out on their bullshit. These are people filled with intolerance yet try to preach tolerance...which leads to gamergate being seen as the devil by the public.
      And hell there is no point in even talking gamergate-since once gamergate started it awakened a beast that is screeching its name like its voldemort 24/7 and since most people dont do theyre research it led go gamergate being attacked (yet gamergate were the ones attacking people though) and now its dead at this point...it has spread into smaller movements.... Yet these journalists love beating a dead horse cause even though gamergate has been dead for 1-2 dead years now they still speak about it like its still going because they wouldnt have a boogeyman to sing songs about if they let the dead horse be buried already.
      Appabend has talked about the topic mutiple times bringing up whats bullshit about the hatred against the movement that kept me informed since gaming journalism is cancer at this point...to the point it has become something you would see on south park rather than anything in reality. Seriously go watch Appabend and just be amazed by the stupid shit journalists spew out of their manchild lips.

    • @90sNostalgiaNerd
      @90sNostalgiaNerd 3 года назад +3

      I'd also say Bloodstained was another well managed and successful Kickstarter. They even showed negative comments about its early art style in the official trailer. That's some serious confidence and response to criticism.

    • @donbeedrill
      @donbeedrill 2 года назад +3

      @@CurtyTails gamer gate was misogynists incels

  • @The-Blurst-Of-Times
    @The-Blurst-Of-Times 7 лет назад +29

    This is probably the most fair assessment of this troubled project I've seen amongst the sea of angry people who try to cast the game as some malicious attempt to swindle nostalgic gamers out of their money (and a handful of people who are blindingly apologetic of it). It's really appreciated you did all the homework and I think it's great that you assumed good faith on the part of the devs when it seems like the popular thing is to spam that out-of-context Kamiya tweet. I would love to see you make a short review of the game or perhaps play it on a stream sometime.

    • @dragonbornexpress5650
      @dragonbornexpress5650 8 месяцев назад +1

      I wouldn't say it's malice, but rather incompetence and foolishness; The project was mismanaged from the get-go, and the complete breakdown in communication with their own customer base was always going to cause issues.

    • @leon4000
      @leon4000 2 месяца назад +1

      ​@@dragonbornexpress5650 And considering how Inafune fouled up his Kaio game, which also was cancelled because he did that game the same way MN9 went through. He didn't learn from how Kaio failed because he tried to juggle everything beyond a video game he should have focused on first to see if its success warrants a franchise.

  • @MrJobocan
    @MrJobocan 7 лет назад +69

    This video makes me feel like an anime fan on prom night.
    Okay, I never noticed there was that Red Ash demo thing... Weeeeeeird.
    Then the trial version of MN9... this was when I just stopped caring. Me and many other people highlighted a bunch of gameplay issues, I'm pretty sure we were all completely ignored. I knew at that point the full game would be bad. There was no surprise when the final product ended up as it was, just disappointment.
    Hey at least the demo for Bloodstained was pretty solid, that's a KS project that should end up being pretty nice.

    • @UltimaKeyMaster
      @UltimaKeyMaster 7 лет назад +6

      I never knew a Red Ash demo with MN9 characters, I only remember the one with kicking a can as...uh...whoever the main guy is. You know, because when you want to show off a Legends successor, your first impressive tech to show off *is the silly can kicking minigame.*

    • @CNWhatImSaiyan
      @CNWhatImSaiyan 7 лет назад +2

      +UltimaKeyMaster The main guy is also named Beck...yeah

    • @UltimaKeyMaster
      @UltimaKeyMaster 7 лет назад +9

      I know Inafune tried to pass off the game as not NECESSARILY entirely the Legends tie-in to MN9, but when you just lazily use the same character names, yeah it is.

    • @dsandoval9396
      @dsandoval9396 6 лет назад +2

      UltimaKeyMaster Interesting, so he was trying to make a MM universe but with MN9, only the very first installment of MN9 wasn't even out yet. So basically those "place holders" were just a sly way to expand an ever growing pile of bullshit. Nice.

    • @arthas640
      @arthas640 5 лет назад +1

      that "anime fan on prom night" joke seemed stupid since the fans of the Megaman games are also mostly anime fans.

  • @agustinperezburgos6578
    @agustinperezburgos6578 7 лет назад +52

    the exact same case as John Romero "Daikatana". Inflated egos biting more than they can chew

    • @satoshikong8852
      @satoshikong8852 4 года назад +1

      Inafune is about to make you his BITCH.

    • @KaitouKaiju
      @KaitouKaiju 4 года назад

      At least Daikatana is a somewhat okayish game

    • @Abel-Alvarez
      @Abel-Alvarez 4 года назад

      @@KaitouKaiju nah, that game is absolute ass.

    • @omgiTzkitteh
      @omgiTzkitteh 3 года назад +1

      Cheetahmen, Diakatana and Mighty No. 9 are the three kings of overambition, terrible management and false promises

    • @KetsubanSolo
      @KetsubanSolo 2 месяца назад

      On one hand, yes, Romero's ego got the better of him. On the other, he foolishly assumed id Tech 2 was going to basically be id Tech 1 with minor changes, but then discovered that all work they had done for the game up to that point had to be thrown out because the two engines were vastly different.

  • @Pixel-dan
    @Pixel-dan 7 лет назад +121

    You both did a wonderful job with this video! So much information! Great research and delivery!

  • @shiethegal
    @shiethegal 4 года назад +19

    I think Inafune was blinded by the dollar signs in his eyes after the Kickstsrter's success.

  • @raikohzx4323
    @raikohzx4323 7 лет назад +11

    I'm sure it'll be covered in Inafune's episode, but it's always bothered me to hear 'the father of Mega Man' when while he was the head producer for most of the franchise starting with the PS1 era, he didn't design Mega Man himself despite being a character artist back with the first game, and he only ascended to the role of producer once he moved up in the company while others left the position. He is partly responsible for Mega Man's ascension into a public icon and had a hand in formulating stories and characters all series long, but his character designs dropped off the franchise once his producer status hit and I remember a lot of people seeing Inafune in charge of Mighty No. 9 as practically a Kojima tier of director and developer relationship when it was really nothing quite like that.

  • @Jygerthe2nd
    @Jygerthe2nd 7 лет назад +39

    The word debacle doesn't even begin to describe what happened with Mighty No. 9. Still, I have to give Inafune credit for, in the end, taking full responsibility for what happened.

    • @dr6559
      @dr6559 7 лет назад +18

      But did he? Backers still haven't gotten physical rewards, and A LOT of them STILL don't have the physical copy of the game.

    • @UltimaKeyMaster
      @UltimaKeyMaster 7 лет назад +22

      There's a difference between constantly apologizing and actually fixing shit, the latter he really hasn't been doing at all.

    • @NebRetalsJr
      @NebRetalsJr 5 лет назад +1

      Yeah I’ll respect him as I call him a dirty lying piece of shit to his face. Much respect though.......

    • @KetsubanSolo
      @KetsubanSolo 2 месяца назад +1

      ​​@@UltimaKeyMasterthat's kind of a Japanese corporate thing that happens a lot: apologizing is usually where it ends, and someone ends up resigning as a symbol of apology and... while that didn't happen I guess being bought out basically communicates the same thing
      There's usually no real incentive for them to actually fix anything since it's easier to just give up and let it die.

  • @smashmonkey6304
    @smashmonkey6304 6 лет назад +8

    There are some important fact about Dina the video does omit.
    -Dina wrote, along with the fan art, that Beck should be a woman.
    -Dina claimed to play MM on the forums in her introduction but fans found out later she didn't. It was worsened when threads were locked discussing this
    -As the video notes, she got the job through a friend, which is where the concerns come from. She also claimed she was designing robots.
    Internet Aristocrat / Mister Metokur did a really good video on this

  • @swiftjames7
    @swiftjames7 7 лет назад +7

    It honestly brings me to tears to have watched all of this fall apart like it did. As a "big dreamer" myself I often wonder if my own ambitious projects would meet with just and end as Mighty No.9 did. I have to hope that Keiji picks himself back up and presses forward, learning from all of this and finding better ways to manage and not over-reach. It would certainly help give someone like me the encouragement that I need in order to step out and try to make my own dreams a reality~

    • @leon4000
      @leon4000 7 лет назад

      It's up to him. Only he can do what he can to do better, even against all odds.

    • @yon2844
      @yon2844 7 лет назад

      swiftjames7
      do it or don't
      just don't bite off way too much, train and keep at it, things will happen eventually

    • @KetsubanSolo
      @KetsubanSolo 2 месяца назад +1

      I dunno how your projects are doing, but the biggest piece of advice I have is: don't start with your dream project. Keep that on the side, and do something smaller that will be more manageable. Use that experience to learn, then maybe make another project that's slightly bigger. After that, THEN you can use the knowledge you've learned from both to make your true passion project.

  • @Omenshaper
    @Omenshaper 7 лет назад +18

    Woah, development of this game was more chaotic than I thought. Who would've thought an industry vet like Inafune could screw something up this badly.

  • @jakeworks13
    @jakeworks13 6 лет назад +23

    What a surprisingly high quality channel to just stumble by

  • @WillBallForSoup
    @WillBallForSoup 7 лет назад +22

    The most underrated gaming channel on RUclips. No hype, no try hard jokes. Just facts. I learned a lot from this Derek. Never pay for a game before it's on a shelf and reviewed!

  • @SammyRenard
    @SammyRenard 5 лет назад +10

    Wanna know why the game was delayed so much?
    The company I used to work at, Bug-Tracker (now Globalstep) did the QA for MN9, and the game was such a mess of bugs that it failed certification on consoles REPEATEDLY because the devs were asses who wouldn't lift a finger to fix game-breaking (and compliance-violating) issues, then they'd fail certification, then they'd bitch and moan that bug-tracker wasn't doing its job, then bug-tracker would throw all of their recorded communications back at the devs' face and so on until something nominally playable passed certification just barely.

  • @zeromaverick3246
    @zeromaverick3246 7 лет назад +1

    Thank you very much for taking on this topic. Inafune is my childhood hero, with Zero specifically being a huge influence in my life, and the backlash he got thanks to the mismanagement of this project deeply upset me. Note that I am a backer, and thankfully got my copy of the game on the day of release (PS4) from a code that worked the first time around. So, I thankfully didn't go through the post-release mess some backers reported.
    I got to meet the man himself during October 2013 at a games' con, and aside from the disbelief I went through that week (I still can't believe it happened), he was very very very upbeat about the Kickstarter. With it being successful just a few months before. Shame to see it ended up like this.
    About him owning up to his mistakes, I seriously didn't enjoy how misreported Ben's own personal opinion during the launch livestream got lassoed into Inafune's words. Whoever read an article about Ben's quote without watching the actual scene as it happened would definitely go out of it branding Inafune a liar and cheat. And, out of the entire debacle, this livestream moment was like the (distorted) nail in the coffin. Now most see Inafune as a con man. But again, thank you for this video and the objectivity you've injected into it, while setting the record straight. And this objectivity is something we've come to expect from your productions.
    To conclude, I'd like to mention that I was planning to tweet all the above to you. But yeah, it'd be one heck of a string of tweets lol. Keep up the good work!
    P.S. About Dina, you forgot to mention the revelation that, not only was her friendship with the developers a reason behind her hiring, but that she was actually the girlfriend of one of them.

  • @nanoua27
    @nanoua27 7 лет назад +3

    Hi Derek ! Been following you since the early days of Happy Video Game Nerd, just want you to know i'm definitely loving the new format of your channel for the past few months, your videos are truly interesting and are a joy to watch (that didn't changed).
    It's really cool that you expended the analysis of the games you reviewed, looking back on your early work i can definitely see that it was just there from the beginning...
    Perhaps the HVGN formula was holding you back to do more varied stuff like your Punching Weight series or Past Mortem, which is really were you're the best at, since most of your subscribers don't want to or expect something else other than a HVGN episode.
    It was really a gamble to change your channel name like this and a surely a hard decision but in the end it was the right move in my personal opinion.
    So thank you for all these new videos ! Stay awesome !

  • @Entropic_Alloy
    @Entropic_Alloy 7 лет назад +20

    My hang up with the call for extra funding is that it makes me wonder if they were ever going to be able to make the game with the original amount that they asked for in the first place.

    • @NebRetalsJr
      @NebRetalsJr 5 лет назад +1

      neoepochx
      They weren’t. He’s a con artist.

    • @PointsofData
      @PointsofData 2 года назад

      @@NebRetalsJr come on now

    • @leon4000
      @leon4000 2 месяца назад

      ​@@PointsofDataDon't bother. He's an idiot.

    • @KetsubanSolo
      @KetsubanSolo 2 месяца назад +1

      They probably would have, but like the Shovel Knight devs before them, they grossly underestimated how much Kickstarter was going to deduct for their fees.

  • @DeltaWave_
    @DeltaWave_ 5 лет назад +16

    Then inti creates go on to make Might Gunvolt Burst and Blaster Master Zero, two great games.

  • @Taskun56
    @Taskun56 4 года назад +4

    I never got my 3DS copy of the game, as it was completely cancelled.
    I reached out to Comcept, as we were told to pick another platform, and was never contact. I never received my copy and to this day regret giving them any of my money.
    As far as I'm concerned, Inafune isn't a scam artist, but he IS inept at running a project this scale and is incapable of delegating the jobs and managing the funds.
    Anything he is involved with I will avoid. He sowed that seed himself.

  • @Wladislav
    @Wladislav 7 лет назад +12

    Go big or go home!
    Well Inafune definitely went big... That to me is still likely the main reason it went wrong.
    For a man Kamiya calls a businessman the business side of the project certainly had a lot of business problems.

  • @Nightman221k
    @Nightman221k 7 лет назад +6

    I am so happy I never donated to this even though I almost did. I followed this whole thing from the start and all I can say is shame on Inafune and all those involved the fans and backers were treated like shit. You left out the part where Dina banned backers for asking when things would be updated or asking why so many people were getting banned. Dina may have been qualified for certain aspects (I wouldn't consider her qualified) but she was a tyrant when she was allowed to treat backers like that.

  • @DaedricPrinceofDoom
    @DaedricPrinceofDoom 7 лет назад +55

    So a woman got brought on board for Mighty No. 9 as a community manager, and the internet immediately assumed it was "those damn feminazi SJWs"
    somehow, I'm not all that surprised

    • @bioforest6602
      @bioforest6602 7 лет назад +31

      Orbital Frame
      Derek mentioned that she was alleged to remove comments from supporters. Look into it yourself, it wasn't the biggest point for the video.

    • @NightClubSamurai
      @NightClubSamurai 7 лет назад +56

      He did not really go into all of it but she used the backer forum to ban anyone who disagreed with the things she wanted to be in the game and everything that backers wanted to send email wise to the team went through her. it didn't help that peoples posts on the forum also were edited.
      Other topics she banned were along the lines of people asking why they could not get refunds/why is the game being delayed so many times etc

    • @FedorovAvtomat
      @FedorovAvtomat 7 лет назад +34

      It had more to do with ties she had rather than the fact of vagina. They say you can tell a lot about a person by the company they keep. She kept poor company. She also was assumed to try and take control of the situation from Inafune. Basically forcing him to make concessions in order to keep her on board, or at least that's the rumor. Mostly due to a claim that the 'female Beck' was an official change, however that proved to be bunk. Basically it had a lot to do with rumor rather than something that could be proven one way or another, however she did have feminazi ties and that led to her downfall.

    • @culwin
      @culwin 7 лет назад +12

      When you use words like "feminazi" you have no credibility.

    • @bioforest6602
      @bioforest6602 7 лет назад +8

      culwin
      How so?

  • @NSTGamingChannel
    @NSTGamingChannel 7 лет назад +26

    2016
    People still call Inafune the father of Megaman...

    • @Neverhoodian
      @Neverhoodian 7 лет назад +17

      I know, right? I'm not a Megaman fan, but even I know Inafune wasn't the creator.

    • @spongebobplushiestuff8612
      @spongebobplushiestuff8612 5 лет назад

      @@Neverhoodian who was the father of mega man

    • @Neverhoodian
      @Neverhoodian 5 лет назад +4

      SpongebobPlushieStuff
      Akira Kitamura bears that distinction. While Inafune assisted by making detailed artwork of Kitamura's original pixel design, he didn't come up with the idea for the character.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад +1

      he's half the father, as he designed a couple of MM games like 1, 2, 3 (I think?), X, and X2. Otherwise, he was the series producer (minus X6, which he had no involvement in)

  • @rowanatkinson3594
    @rowanatkinson3594 7 лет назад +9

    Man, for whatever reason I was super skeptical of this game very early on but I had no idea it was this insanely mismanaged.

  • @Beffudled
    @Beffudled 4 года назад +4

    Little bit of a correction. You seem to playing defence for Dina. But she actually put out that she was designing enemies for mn9. So the upcoming games thing was a bit incorrect.

  • @toolala3908
    @toolala3908 7 лет назад +9

    I want 2 mighty numbah 9's, a mighty numbah 9 large, a mighty nunmbah 9 with extra dip, 2 mighty numbah 9's, one with downgraded graphics, and a large soda.

  • @waterbottle2031
    @waterbottle2031 5 лет назад +38

    The “Father of Megaman”. That’s what these people get for not doing their research. Giving him monikers he clearly didn’t deserve. He didn’t even make Megaman.

    • @OhSayWhatIsTruth
      @OhSayWhatIsTruth 11 месяцев назад +2

      Don't downplay Inafune's contributions to Mega Man though.

    • @KetsubanSolo
      @KetsubanSolo 2 месяца назад +1

      ​@@OhSayWhatIsTruthindeed. Being the "father" might be an exaggeration, but at least we didn't get Tommy Tallarico level lies.
      Unless Inafune was on MTV Cribs.

  • @Detis
    @Detis 7 лет назад +12

    The term "Slacker Backers" kind of tells you how the company felt for it's supporters. I mean, the reason they didn't back you [Inafune] is because you're not offering something on the table that's worth backing, or the fucking drama you could find two seconds on google would imply there were problems in the first place. So yeah... then again I'm not a kickstarter person and now sure if this is a common term but I don't like it, it's kind of a crap label to put on potential supporters.

    • @Kapenguin448
      @Kapenguin448 7 лет назад +13

      The term existed well before Mighty No. 9 got underway.

    • @camerabox1
      @camerabox1 7 лет назад +3

      he never claimed that inafune created it, only used it

  • @quanticprophecy
    @quanticprophecy 7 лет назад +135

    Super Bunnyhop will be proud. Great video!

  • @Kapenguin448
    @Kapenguin448 7 лет назад +7

    Love the new edits and additions to the video. It's so refreshing to see a video on a subject like this without a hint of editorializing. Well...okay, a small hint, but still.

  • @RocKnight11
    @RocKnight11 7 лет назад +28

    Could you do a Past Mortem episode on 38 Studios and the game that bankrupted them: Kingdoms of Amalur: Reckoning.

    • @AlucardsQuest
      @AlucardsQuest 7 лет назад +1

      The guy that ran that into the ground is certifiable.

    • @Horacio_Poggi
      @Horacio_Poggi 7 лет назад +1

      wererook that was a really good game.

    • @ShaneMaesenko
      @ShaneMaesenko 7 лет назад +2

      I still look back fondly on Amalur overall. And to this day I recommend it to people looking for RPGs. But yeah, there were some issues I had with the game (particularly the earlier sections).
      I always kinda hoped someone would come along and buy back 38 Studios from Rhode Island.

    • @Horacio_Poggi
      @Horacio_Poggi 7 лет назад +1

      The story was really good I was hooked right away, though the ending was kinda nonsensical.

  • @Lunar_Atronach
    @Lunar_Atronach Год назад +3

    I love how the spin offs, mighty gunvolt and mighty gunvolt burst, which were designed to tide people over during the delays were infinitely better than the finished product

  • @Ruleof2Review
    @Ruleof2Review 7 лет назад +10

    Love you guys to death. Please never ever stop making videos. The absolute best gaming channel on RUclips. IMO.

  • @mattforbes7833
    @mattforbes7833 7 лет назад +247

    Yeah what a disaster. As "indie games" get bigger and bigger so do their disasters. No Man's Sky anyone?

    • @qwertyMrJINX
      @qwertyMrJINX 7 лет назад +12

      I don't think No Man's Sky was crowd-funded. Anyone who got suckered into thinking that game was more than it could be paid $60 at most.

    • @mattforbes7833
      @mattforbes7833 7 лет назад +14

      qwertyMrJINX didnt say it was crowd funded, they just considered themselves indie. Not all indie games are crowd fundes, in fact most are not.

    • @qwertyMrJINX
      @qwertyMrJINX 7 лет назад +6

      No, I mean it wasn't _that_ big of a disaster, because it wasn't crowdfunded.

    • @mattforbes7833
      @mattforbes7833 7 лет назад +15

      qwertyMrJINX are you kidding? Do you know how many people felt scammed over there purchase? Then zero communication from hello games for literally months. Even bigger disaster imo. At least mighty number 9 people tried to communicate

    • @Deliverance115
      @Deliverance115 7 лет назад +4

      I might be wrong but i wouldn't call NMS "indie". That was their fourth game after the Joe Danger series which sold quite well, it was backed up by Sony. Murray was pushing the indie card all the way though.

  • @01MrBLA
    @01MrBLA 5 лет назад +2

    It’s funny (and sad) how Inafune, Inti Creates, and one other company/group worked on might no.9, but Inti Creates alone does a great job with might gunvolt burst.

  • @aurorain2853
    @aurorain2853 7 лет назад +14

    Also I'm pretty sure that some backers still haven't gotten their copy of the game yet.

  • @trueblueryu5713
    @trueblueryu5713 7 лет назад +6

    I'm admittedly somewhat glad the game failed. Not to say I wouldn't have wanted to play a good Megaman successor, but the problem is that people were too forgiving regarding the mismanagement just because it was a kickstarter, it felt. Kickstarter games can be amazing experiences and even lead new game development teams, but the fact that this shattered its goal and was then delayed exponentially, people expected it to be amazing, especially regarding the wait. The fact that this game failed shows that if people want giant funding for kickstarter games, they have to prove they can get it done.
    Shovel Knight, Undertale, even FNAF, these games proved that the programmers are capable and they deserve a shot, Inafune seemed to be under the impression that he and his team were basically owed a shot because of old-school Megaman.
    With that being said, I am legitimately disappointed that Beard Blade didn't reach its goal, as based on the existing trailer, it seemed like an impressive game.

  • @retrofraction
    @retrofraction 7 лет назад +3

    I really think what limited them so much was how many platforms they did.
    And sticking to the UT3 Engine... Which is great for FPS games but not the best for side scrolling platforming action. Especially when you tag that to the 3DS that is already kind of struggling just to run that engine's base code. Like I think the other game that uses UT2 engine is Tom Clancy's Splinter Cell 3D.
    But guess that is what happens when you do not use a house engine, your software gets kind of bloated and takes up too much bandwidth for its own good. But then you run into larger budgets and other problems when trying to port.
    I prefer house engines cause tend to be better when they are not trying to be "futuristic" and simply stick to the base needs of the project. Otherwise then you tend to run into issues that Natural Selection 2 had, which also killed a community for completely different reasons.

  • @WizeDemon
    @WizeDemon 7 лет назад +8

    Forgot where some "exclusive" backer DLC was being sold to public for a lot less then the backers paid to get it just for themselves, way to go!

  • @painter194
    @painter194 7 лет назад +2

    I've been following your channel for years. Honestly, this channel should have hundreds of thousands of subscribers. Completely underrated by the RUclips community. Keep keeping on brother. Absolutely love your content. Hope to see your channel keep growing. Thanks for years of entertainment.

  • @YukoValis
    @YukoValis 7 лет назад +22

    Ah that line will live in utter infamy for a long time now. Anime fan on prom night. Insulting anime fans.. who were actually YOUR fans. You can't make this stuff up.

  • @mementoa9025
    @mementoa9025 7 лет назад +4

    Thats the thing though, Inafune is a businessman, not a creator. From what I hear he wasnt really the creator of Megaman, the creator of Zero yes, but some other bloke designed him. Thats not to say I didnt respect him as a producer for games like Dead Rising and Lost Planet, but from the horrible communication going on with the product and trying to make a series before the first game even came out its clear he still has the mindset of a AAA company head.
    Just like a certain Peter Molyneux. If you havent I recommend Kim Justice's retrospective on Peter Molyneux, part 4 on how horribly he did as soon as he created 22Cans.

    • @leon4000
      @leon4000 7 лет назад

      I also heard there was more to that comment Kamiya had posted. I'm pretty sure it wasn't the first time people just clinged on to something and forgot there was something more to it.

  • @FamousWolfe
    @FamousWolfe 4 года назад +2

    The biggest kick in the balls to me, as a MN9 Kickstarter backer, wasn't all the delays or the poor communication. It's that the game itself was just so mediocre. Inafune tried to expand his idea into a full blown franchise far too quickly, and much like Icarus flying too close to the sun, MN9 was just far too ambitious for its good. I think they should've focused on the single player experience and focused on the PC/Mac/Linux release along with Xbox 360/PS3/Wii U. The portable console versions and the PS4/Xbox One releases should've come much later. Also, the anime/manga/TV series should have stayed as just ideas in Inafune's head until he had delivered a solid release of the MN9 game. Oh well, hindsight is 20/20.

  • @faboo2001
    @faboo2001 7 лет назад +1

    As a backer who lived through all of this, I'm so thankful that you made a video that explains what happened in a non editorial manner.
    However I would like to add in or comment on some items:
    Dina "qualified" as a Community Manager!? HAHAHAHAHHAHAHA. Ok, in all seriousness yes perhaps she had the academic qualifications of being one, but she clearly had a lot to learn with managing the forums. As mentioned, criticism were silenced and/or asked to be contained into a single topic "This Is NOT Ok", which is very odd since it wasn't again forum rules (at least at the time). However, any praise, words of encouragement or slander/insults towards the critics were left practically untouched. There were clearly some one sided actions and decisions being made there.
    As much flak Dina gets (which I'm guilty of doing as well), I'm happy that you pointed out that communication was one of the main issues with the project and that wasn't necessarily all on her. It was said in the video, and I've heard from other people make this point as well, but I still don't understand how limiting the updates in Kickstarter helped to free time for the team to work on the game. The updates still had to be made as they were still being posted on the official site, but they also had to make a "digest" update specifically for the Kickstarter page.
    I also think another issue people had with Deep Silver becoming publisher is that you had to now wonder why Comcept was even asking for additional funds for voice acting and Ray DLC. Perhaps they weren't entire sure of the financial assistance they would get with getting a publisher, but I'm fairly certain they were in talks and had a rough ballpark on what to expect. Simply put, unless the deal didn't go though, they should've known that additional funds were coming in that would've helped pay for the additional content. So why even ask backers or "slacker backers" for more funds?

  • @GameAlicornLuna
    @GameAlicornLuna 5 лет назад +11

    ...It's October 2018. Did I blink and miss the release of Red Ash? I need to look that up...

    • @bramble553
      @bramble553 4 года назад

      July 13, 2019 here, and we haven't heard anything about Red Ash since the funding was finalized. it might as well have never existed to begin with.

    • @JJAB91
      @JJAB91 4 года назад

      I come from the future of August 2019 and Red Ash is still nowhere to be seen.

  • @Radien
    @Radien 5 лет назад +3

    Hey, this video also actually made realize something after all these years!! If you take “RED ASH” and move the space, it becomes “RE DASH” - as in, a REdone version of Megaman DASH, the original Japanese name of the Megaman Legends franchise.
    I always felt Red Ash was neither a good name for a MML reincarnation nor a MN9 sequel. Now it has all become clear.
    Oh, Inafune... you just couldn't let go, could you...

  • @orangeapples
    @orangeapples 7 лет назад +15

    I wouldn't say that MN9 was a scam but rather it was a necessary cautionary tale of kickstarter for both the developers and the public. It needed to happen that way. I do think that MN9 would have been a better game if it had only received it's original asking amount. The game became bigger than they could deliver. This is merely a byproduct of hype culture. The more and more consoles the game was developed for the more development had to be split. The more features that were added less time was spent on QA. They are not a AAA level devs and backers were asking AAA level development out of a AA developer.
    The gameplay is fine, but the cutscenes are absolute dogshit. The character models were all flat. Mouths did not move. Everything happened in a blue room. And unfortunately the gameplay was hurt by terrible framerates.
    Comcept getting $4M for MN9 was only the fault of the fans.
    I never did get my retro style box...

  • @BasiliskEye84
    @BasiliskEye84 7 лет назад +2

    The one thing this postmortem didn't explain is exactly what happened to the money.
    And as someone that was there I can tell you exactly what happened to it. That worthless 2 player online co-op mode, it was the central crux of nearly all the drama and delays surrounding this game. almost the entire budget of the kickstarter, and then some went into a bunch of rookie devs trying to make the game run online co-op on different 6 platforms. They pissed away almost 3 million dollars and a year and a half on that alone.
    The tragity was it, was a completely avoidable disaster if they just jettisoned the multiplayer. Few people would have actually kicked up a fuss over it, but Inafune's obsession with fulfilling every stretch goal ended up fucking the entire production and completely ruining his reputation in the process, and all because he couldn't be assed to directly address the backers about the issue.
    The end product probably would not have been much better, but at lest it would have been mediocre on time and not generated the giant amorphous and honestly overblown hatedom around it.

  • @KotoCrash
    @KotoCrash 7 лет назад +266

    With the Dina thing, it is important to point out that part of the paranoia about her stemmed from her first post before being hired was about how Beck should be changed into a girl to promote feminism (the origin of her fanart). Furthermore the fact that she claimed to be a designer, had a boss named after her and was involved with a lead designer (raising questions on her hire) meant there was a lot of murky things that needed to be cleared up, but the whole thing was just shut down. Theres also evidence, though I don't know how verifiable it is, of her stating that she was constantly pushing for the characters to get gender changes 'because thats what the West wants'. Paid backers were kicked off the forum for asking for more details on the situation and there was a tight narrative pushed forth that "any worries or criticism is harassment", not that there wasn't some of that too.
    Its not so much the hire of her that was the issue, I dont think she was a designer on the game and I doubt any pushes for genderswaps was listened to, but the handling of the situation. From Dina, to the community, to Inufane, the the games media, no one dealt with it properly.
    Eventually she ended up posting on twitter how people should boycott the game and that it sucks and was fired.

    • @Nightman221k
      @Nightman221k 7 лет назад +93

      I think the best part of the Dina debacle was seeing how the Japanese team she worked with threw her a party after firing her (since I guess it's typical to give people they fire a going away party) all the Japanese folks are smiling and looking happy at the party while Dina has a really pissed off bitchface in every picture.

    • @LvLupXD
      @LvLupXD 7 лет назад +17

      I find claims that she was pushing for changes, "because that's what the West wants" suspect (and even if they were true, that she was having any effect) until I see some damning evidence

    • @KotoCrash
      @KotoCrash 7 лет назад +23

      LvLupXD It's online, just go look for it.

    • @sabin1981
      @sabin1981 7 лет назад +50

      Yeah, right from the off as a backer - and in a relationship (she later claimed "bf" stood for "best friend" and not "boyfriend" but we all know that was BS) with one of the staff - her first posts were pushing for Beck to be gender swapped. She was immediately hired? Yeah, no wonder people were pissed off about it.

    • @UltimaKeyMaster
      @UltimaKeyMaster 7 лет назад +15

      I don't doubt very much about your claims, but at the very least if you make them *freaking show the evidence* or I'm going to say CITATION NEEDED. You're making the claim, YOU back it up.

  • @logand450
    @logand450 3 года назад +5

    Thank you, Mighty No. 9. If it weren't you, we might not have gotten a solid Mega Man 11.

  • @norbertcsorba4639
    @norbertcsorba4639 7 лет назад +12

    Thank God i still have NO idea what the hell is Gamergate and who the fuck is Zoe Quinn! this shit sounds heavy and complicated

    • @SapphireSword-pd1ix
      @SapphireSword-pd1ix 7 лет назад +8

      Glad I'm not the only one whose been living under a rock when it comes to Gamergate and Zoe Quinn, and to be honest I rather not know.

    • @sugarfrosted2005
      @sugarfrosted2005 7 лет назад +7

      Don't go down that rabbit hole. And I mean this no matter what your political/social/ect. leanings are.

    • @SunshineLoLypops
      @SunshineLoLypops 7 лет назад +2

      You may not care about politics in entertainment, but politics care about you.

  • @Terestrasz
    @Terestrasz 5 лет назад +5

    21:57
    Good question.
    ...you should ask that of someone who *actually* was a developer. :P If you look at the devleoper credits for Megaman... Inafune is surprisingly absent.

  • @rickylovesyou
    @rickylovesyou 4 года назад +6

    Inafune never created Rockman, he joined after the original team had develop most of the core gameplay elements.

  • @facerip356
    @facerip356 7 лет назад +8

    *I think the most important thing we should all take away from this Mighty No. 9 story is that you gotta eat the booty like groceries.*

  • @jakerockznoodles
    @jakerockznoodles 6 лет назад +1

    A lot of games go through crazy production issues that we never see but I think it's great when we are able to see it unfold so publically like in your video. Good stuff man.

  • @arn_ice
    @arn_ice 7 лет назад +4

    Interesting. As a backer who was too busy to follow properly the development of the game or most things in the community. This was a good summary. I still visit MN9 as I do have legit fun with the gameplay (so at least there's that), but I also just see in the game how they tried to stretch into far too many directions without polishing. The "mold lines" are too apparent. We'll see how Red Ash works and I do kinda hope they manage to make a sorta Megaman 2 for MN9 (NO public funding and such, improve everything). That said, I've heard CapCom is actually for reals working on Megaman stuff for 2017. We'll see but they might manage to overtake Inafune.

    • @leon4000
      @leon4000 7 лет назад

      I need to see them do it, saying it isn't enough.

  • @eamonnstamp
    @eamonnstamp 3 года назад +4

    You know Ben Judd? The guy who said it's "better than nothing?"
    Yeah.... He was the voice of Phoenix Wright for the DS games.... I can't listen to that OBJECTION! anymore without thinking of "better than nothing"

    • @DrZuluGaming
      @DrZuluGaming 2 года назад

      It's a good thing nowadays that Phoenix is either voiced by Sam Riegel or Eric Vale.

  • @TenshiCat
    @TenshiCat 7 лет назад +6

    Haha, at least that 'Mighty No Castlevania' you mentioned in that video from 2013 is happening and going way better!

  • @natecw4164
    @natecw4164 Год назад +2

    Boy, its crazy to look back at the massively successful MN9 trilogy and 4 seasons of anime and think we ever doubted Inafune!

  • @BranFlaixx
    @BranFlaixx 7 лет назад +1

    Oh my goodness!! I used to watch your videos all the time back during the "Happy Video Game Nerd" days. So glad to have found you again! Good to see you still making new content!

  • @akiraokami
    @akiraokami 7 лет назад +27

    I was not one of the big backers of this, but I was a backer. I seriously regret it and thanks to this particular failure, I have not backed any games in the past 2ish years, I even skipped out on backing Shenmue as a direct result of this game.

    • @PokemonTrainer87
      @PokemonTrainer87 7 лет назад +8

      you and me both

    • @FreeArtFreestheWorld
      @FreeArtFreestheWorld 7 лет назад +3

      I got burned on two different kickstarter projects. I didn't put in much but one project never materialized and the guy(s) took off with the money. Another one I got the game but the game was terrible and it took the creators over a year to deliver on promises (not even stretch rewards). I am done with all Kickstarter campaigns.

    • @KotoCrash
      @KotoCrash 7 лет назад +12

      You gotta keep in mind that there have been great kickstarters and that theyre not all made by the same person. Just make sure you check
      - Are they experienced?
      - Do they show the project off?
      - Do they seem well organised?
      - Are they playing within their limits?
      For as much as I want and believe they'll be good, its why I didnt back Shenmue 3 or Bloodstained either. It meant I was able to confidently back Yooka Laylee though

    • @akiraokami
      @akiraokami 7 лет назад

      Of course I keep that in mind, but I have personally backed a few projects
      Games:
      Mighty Number 9
      Timespinner
      Shantae: Half-Genie Hero
      Legend of Iya
      A Hat in Time
      CRYAMORE
      Other
      Let's Throw The Best Gaming Party in The World AGAIN! SGC3
      Cat Ear Headphones
      Of everything I've backed, SGC3, Cat Ear Headphones and Mighty Number 9 are the only ones to have been released.
      SGC3 was good, Cat Ear Headphones were absolute shit and Mighty Number 9 was absolute shit.
      Shantae is coming out soon so maybe that will restore my faith, but right now, I feel like everything I've backed except for SGC, have been a waste of money.

    • @visio2003
      @visio2003 7 лет назад +1

      I played the demo a while ago, and the Shantae game feels exactly that - a Shantae game. If you keep your expectations at that level I think you will be fine.
      But yes, I completely understand the sting of kickstarter. If I back anything, it won't be for much money in case things go south. It's always a gamble.

  • @PepsiMan666
    @PepsiMan666 7 лет назад +121

    It should be noted that Dina herself contradicted the Comcept rep and said that she did have influence creatively in private chat logs for Zoe Quinn's Crash Overdrive Network.
    archive.is/RIUi7#selection-14827.0-14905.89
    I'm not surprised everything about MN9's former community manager was covered because there's so much it could be another video by itself. The rabbit hole was far too deep.

    • @UltimaKeyMaster
      @UltimaKeyMaster 7 лет назад +27

      I'm also not surprised almost no one ever seems to talk about her, some are probably afraid to bring up GamerGate in general even when the facts about her being a real pain in the ass (potential agenda aside) were...well, facts.

    • @grubermeister6139
      @grubermeister6139 7 лет назад +11

      I wasn't even aware of her drawing. Was anyone in Gamergate even talking about it? I believe the controversy was over her trying to push her agenda.

    • @drifter402
      @drifter402 7 лет назад +6

      Nice hatefacts

    • @UltimaKeyMaster
      @UltimaKeyMaster 7 лет назад +2

      As Derek brought up, it happened right when GG first started and she may have been banning backers from the forum for bringing up the subject. I say MAY because I THINK I heard that happening way back when but can't see where to confirm it now.

    • @PepsiMan666
      @PepsiMan666 7 лет назад +17

      UltimaKeyMaster
      No, backers were getting banned for simply mentioning it on twitter, people were rightfully pissed cause the forums were a backer reward.

  • @LanceDanger
    @LanceDanger 7 лет назад +3

    Hands down one of your best videos ever. It's insane to hear about everything that happened! Looking forward to the next vid.

  • @Luprand
    @Luprand 7 лет назад +2

    Random note: "Magicicada" is just the scientific name for 13- or 17-year cicadas. I have no idea why that's the subtitle they picked for Red Ash, but there it is.

  • @richardoaks8333
    @richardoaks8333 7 лет назад +3

    Excellent video! I hope people forgive Inafune. Mighty Number 9 is a good game, and the characters are loveable... Maybe if we don't assume the worst of him and his team, and he can figure out where things went wrong, he might bring us a sequel that meets our expectations. Redemption is always a great story.
    Looking forward to that video on Inafune! Hope that's coming very soon!

  • @Maniac1607
    @Maniac1607 7 лет назад +7

    "I own this responsibility." Yeah, four million dollars has a way of making people repentant, if only for a minute.

  • @meltedpoo0987
    @meltedpoo0987 7 лет назад +8

    This didn't explain just how terribly Dina's hand in burning bridges between the developer and the community hurt the project. She was effectively an atomic bomb in community manager form.

  • @sabin1981
    @sabin1981 7 лет назад +1

    Shadow Complex in the background. *raises glass* Good sir!
    Sadly, as great as this Past Mortem was, it also understates the staggering level of animosity that Dina Karam dragged into the project, with her posts on both Twitter and Comcept forums. Since she was let go from Comcept, she has been quite vocal with how she was key in designing characters, how she alone was the reason why No 2 was a female character, how she fought for Ray to be black, and how IntiCreates/Comcept were "horribly sexist"
    Everything she did created more tension in the community, more backlash, and more animosity towards the developers in general. She was absolute poison and made a bad situation all that much worse because of her presence.
    .... but apparently the backlash against her actions was "sexism" and not because she was a terrible hire.
    Also, no mention of the shocking change in graphical quality and design from the original target concept to final? Man, that rubbed a lot of people a long way, something even Sega took to mocking with their pictures of pizza slices that resembled the ridiculous explosions ingame :D What started off looking absolutely delightful ended up being ridiculously bad.

  • @jgcooper
    @jgcooper 7 лет назад +6

    if Inafune wants to redeem himself he just needs to make a good game and release it with not crowdfunding or whatever.

  • @BiggestGal
    @BiggestGal 7 лет назад +48

    TLDW: It's Yogventures.

    • @vallytine
      @vallytine 7 лет назад +1

      Warrior...
      Good taste~

    • @BiggestGal
      @BiggestGal 7 лет назад +1

      Best job.

    • @vallytine
      @vallytine 7 лет назад +1

      Mal Nexus I really wanna have monk as one of my 3 raiding classes for Stormblood, but I have it at 50 and the rotation is kinda complex for me D:

    • @vallytine
      @vallytine 7 лет назад

      Mal Nexus I suppose, I do my DRG and DRK on savage so I can't afford to be sloppy on those ;p

  • @Nr4747
    @Nr4747 7 лет назад +2

    And what did we all learn today ?
    A single *name* (of a game designer/director/developer etc.) means *nothing* - the actual *studio* that will develope the game means *everything* !
    I helped kickstart Pillars of Eternity and I couldn't be happier with the result - but I didn't let nostalgia and a few "popular names" blind me - I backed it because I believed in the *studio*, Obsidian Entertainment, to deliver a good product, like they had already done plenty of times (I'm aware KotoR 2 was *very* bugridden, but bugs can be fixed, still consider it a good game) !
    The reason studios mean everything, imho, is because they already (should) have the proper *pipelines* in place for every step of developement - or they should know how to get those sorted quickly because they already worked on similar projects.
    The same is *not* the case if you're just funding an "idea guy" or "idea studio" like comcept - those people don't actually *develope* the full game - and you have no control as a backer over who's going to be the *actual* developer.

  • @ZephyrineDragon
    @ZephyrineDragon 5 лет назад +3

    Would love to see a breakdown for the mess that is Hiveswap.

  • @JollyRancherGeno
    @JollyRancherGeno Год назад +8

    "Inafune's a creator, not a con artist."
    2022: Inafune involves himself NFT scam shenanigans.
    Well... that aged well lol