Konami: How the West was Worse | SSFF

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  • Опубликовано: 2 июн 2024
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    Some of Konami's best video games were also their worst. Well, at least they were outside of Japan. We crack the code on which games and features didn't make it over to PAL and North America.
    ☠Credits ☠
    Written by Derek Alexander & Grace Kramer
    Shot by Grace Kramer
    Edited by Sober Dwarf & Derek Alexander
    Intro Music by hellstar.plus ☠ ► hellstarplus.bandcamp.com/alb...
    Animated Bumper & Logo by Studio Goblin ☠ ► www.studiogoblin.co.uk
    Sober Dwarf ► / @soberdwarf
    ☠ More? ☠
    The Xbox Red Ring of Death ► • History of the Xbox 36...
    Secrets of the GBA e-Reader ► • Secrets of the Nintend...
    Mighty No 9 Kickstarter Explained ► • Mighty No. 9 Kickstart...
    Secrets of the N64 Expansion Pak ► • Secrets of the N64 Exp...
    Explained: Castlevania vs Curse of the Moon ► • Explained: Castlevania...
    Street Fighter Gameboy Ports ► • Street Fighter Game Bo...
    The Day One Patch and No Man's Sky Next ► • The Day One Patch and ...
    Doom Console Ports #2 (Jaguar/3DO/Saturn) ► • Doom Console Ports #2 ...
    0:00 - Intro
    1:04 - SquareSpace Ad Spot
    1:31 - Metal Gear MSX
    2:25 - Metal Gear NES
    4:22 - Snake's Revenge NES
    5:45 - Metal Gear 2 Solid Snake MSX
    6:50 - Metal Gear Solid Integral
    8:20 - Castlevania & Vampire Killer
    9:35 - Simon's Quest & Dracula's Curse
    10:21 - Castlevania Remakes
    10:49 - Rondo of Blood vs Dracula X
    12:37 - A Scheduled Goemon Interlude
    13:03 - Contra Famicom vs NES vs Pal
    14:18 - Contra MSX
    15:00 - Probotector II vs Super C
    15:42 - Contra Force
    16:42 - Contra Hard Corps
    17:15 - Contra Legacy of War
    17:49 - C The Contra Adventure
    18:30 - All's Well that Ends Well?
    19:45 - Patreon Thanks!
    #stopskeletons #konami #metalgear
  • ИгрыИгры

Комментарии • 1,6 тыс.

  • @OstianOwl
    @OstianOwl 4 года назад +201

    "Konami doesn't make Contra games anymore."
    Oh, I think now we all WISH that were still true...

    • @TsukiZer0
      @TsukiZer0 4 года назад +15

      The new one looks nice tho. And looks like it is less BS than Contra 3 and Contra 4.
      Only shame is that it didn't take the torch of Hard Corps... Which, TBMFH, NO CONTRA DID! Hard Corps is the only Contra with multiple routes, multiple endings tied to the route.

    • @ChrisX_212
      @ChrisX_212 4 года назад +10

      @@TsukiZer0 They carried a torch indeed. It's just not the Hard Corps torch.
      It's those Appoloosa PS1-era Contra torch instead.

    • @TsukiZer0
      @TsukiZer0 4 года назад +4

      @@ChrisX_212 They are still cool Contras in my book, the PS1 ones...

  • @pengun835
    @pengun835 4 года назад +80

    It broke my heart when I found out I couldn't hear that beautiful argument between Dracula and Richter in its purest form.

  • @RebelTaxi
    @RebelTaxi 5 лет назад +72

    GryZor sounds like the fake video game in a cartoon. I love the Contra series but I can't believe I never knew of all those cool graphical changes in the NES Japanese version

  • @Eunakria
    @Eunakria 5 лет назад +100

    "I did a swear! I--hey, mom, I did a swear!"
    "Wow, all grown up."

  • @ACBlackJ0ck
    @ACBlackJ0ck 5 лет назад +290

    "Lt. Solid Snake is a Martial Arts Expert" - Snakes Revenge, 1990
    Underrated AF video game quote

    • @Loader2K1
      @Loader2K1 5 лет назад +14

      Well, to be fair, soldiers are technically taught martial arts moves (albeit more to kill as well as self-defense), so that's not exactly lying.

    • @mibrahim5053
      @mibrahim5053 5 лет назад +17

      CQC

    • @chaosgreyblood
      @chaosgreyblood 5 лет назад +10

      'I know kung fu.'
      'For the last time, no you don't!'
      Anyone get the reference?

    • @niklasklasen8048
      @niklasklasen8048 5 лет назад +28

      *gun spinning sounds*
      What is that? Some kind of Judo?
      ~ Revolver Ocelot

    • @korgied
      @korgied 5 лет назад +2

      @@chaosgreyblood I will venture a guess... who is Jaleel White?

  • @9Tensai9
    @9Tensai9 5 лет назад +31

    That goemon interlude got me.
    I mean maybe they are "too japanese" for your regular consumer and the humor is.... so weird but man they are good.
    Ganbare goemon 2 (and somewhat 3 & 4) is sooooo good and both the N64 american releases are just sooo damn fun, the music is godly, there no excuse really.
    Tbh a lot of goemon games are pretty bad like... the NES ones... but it really hurts me that we got barely any releases and so ppl never talk about goemon at all.
    Thanks for mentioning it.

  • @imaloony8
    @imaloony8 5 лет назад +46

    "No one gets Contra games! Konami doesn't even make them anymore! So all's well that ends well."
    Ah, to be so innocent in 2018, in the time before Rogue Corps.

  • @MrJizzy181
    @MrJizzy181 5 лет назад +38

    Solid Snake.
    Also called an Erection.

    • @bradpaton3927
      @bradpaton3927 4 года назад

      Konami Proudly Presents....Metal Gear: Solid 6-Trouser Snake introducing stealth kills via sodomy!

  • @ProtomanBlues87
    @ProtomanBlues87 5 лет назад +233

    I always imagined a timeline where Konami continued Contra and Castlevania and even made a crossover called "ContraVania." Plot: aliens try to resurrect Dracula. Imagine a game that plays like Contra and Castlevania, you can play as characters from both and have powerups from both. "Spread whip" is one of dumbest most beautiful things I've ever heard in my life.

    • @Loader2K1
      @Loader2K1 5 лет назад +25

      You know what? I always wondered what a Contra/Castlevania crossover would have been like as well. Would you be playing as a Belmont, a Lecarde, and/or a Belnades in the distant future aiding Bill Rizer and Lance Bean as they take down the evil forces of Red Falcon? Would you be able to attack with both the Spread Gun AND the Vampire Killer? Would Alucard, now some 900 years older, be in the game? I believe Konami circa 1990-1995 could have pulled this off, too. I think the idea is and would have been absurd, but also extremely fun.

    • @ShinoSarna
      @ShinoSarna 5 лет назад +13

      Issue: Balance. Why would you ever play as Simon Belmont with committed jump arc when you could play as Bill Rizer who can shoot a spread gun in 8 directions? Castlevania peeps have healthbar, but that isn't that much of an advantage when Contra guys can just obliterate all medusa heads in front of them by mashing fire.

    • @saucydoodles9604
      @saucydoodles9604 5 лет назад +11

      The spread whip exists already. It's called a Cat o' Nine Tails.

    • @XziledBlog
      @XziledBlog 5 лет назад +9

      Wow, konami will never contact you to make that masterpiece

    • @zetzet13
      @zetzet13 5 лет назад +5

      No Dracula!
      You are the aliens!

  • @ninjacape
    @ninjacape 5 лет назад +51

    You forgot Mad City/Bayou Billy. Mad City is a top 25 Famicom game and Bayou Billy is almost unplayable.

    • @reagandow850
      @reagandow850 4 года назад +10

      ninjacape / if you are able to beat Bayou Billie you are pretty much a God in my eyes. It’s unnecessarily difficult...so much so that it’s no fun. Mad City is a great game and totally worth finishing. I LOVE difficult games, I loath games that are basically unbeatable simply because of Blockbuster video and rentals. I realize it’s just my opinion and it’s worth nothing but...there you go. ;)

    • @MrCfralick
      @MrCfralick 4 года назад +6

      @@reagandow850 I've beaten Bayou Billy multiple times. It's all about timing on that game.

  • @robintst
    @robintst 5 лет назад +18

    I'll do ya one worse... my copy of Contra: Legacy of War?
    It's for the Sega Saturn. It still has the 3D glasses too.

  • @carriersummoner
    @carriersummoner 5 лет назад +3

    12:20 as much as I love the old dialogue and voice acting, I can't hate my boy Patrick Seitz as Dracula. He voices two of my favorite vampires.

  • @16ktsgamma
    @16ktsgamma 5 лет назад +105

    Who knew that Contra was on the Virtual Boy. LOL

  • @ACBlackJ0ck
    @ACBlackJ0ck 5 лет назад +140

    One odd fact: In Europe, Super Castlevania IV came out BEFORE Castlevania III. Because... why not...?

    • @WeskerSega
      @WeskerSega 5 лет назад +14

      That probably has to do with the fact that the NES never was a good seller in Europe, or in most of Europe anyway.

    • @Kippykip
      @Kippykip 5 лет назад +11

      @@WeskerSega maybe if they sold it in normal store and not pharmacies people would actually buy it

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 5 лет назад +2

      @@Kippykip Part of the reason they ended up there is because people weren't.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 5 лет назад +8

      @@Loader2K1 True that. Nintendo had a well-intentioned but poorly executed policy meant to prevent flooding the market with shovelware while Sega basically just IGNORED its American division as being "rude and unknowledgeable."

    • @Loader2K1
      @Loader2K1 5 лет назад +9

      @@OtakuUnitedStudio: Ironically enough, in the later and twilight years of the NES (1991-1994), the console got flooded with shovelware from such terrible, non-Japanese developers and publishers such as the now-defunct Ocean (which never truly went away; it's still around under the branding of Atari), the now-defunct THQ (long before the company would hit paydirt with the WWF/E license in the late 1990s all the way into the early 2010s), Camerica, Codemasters, MicroProse, LJN, and Hi-Tech Expressions, to name a few.
      As for Sega, in my humble opinion, both their North American subsidiary and parent Japanese company are to blame for them leaving the video game industry as a first-party company. Between late 1994 and early 1998, the company as a whole was on a downward spiral. This was due to the infighting and miscommunications between Sega of America and Sega of Japan. SOJ apparently thought they knew better than SOA, the division of Sega that was once raking in the cash thanks to Tom Kalinske. To make matters worse, they ousted Kalinske for former Sony Computer Entertainment America president/plant, Bernie Stolar, who nearly ran SOA into the ground by fucking over North American Saturn owners. Stolar chose not to release a LOT of third-party games on the Saturn in North America, and he ultimately and prematurely pulled the plug on the console. Sega shortly turned themselves around with the Dreamcast, but, according to Sega Reniassance ( segareniassance.blogspot.com/2016/03/op-ed-bernie-stolar-and-isao-okawa-dumb.html ), pulled the plug on that console in the West because the SOJ president at the time, Isao Okawa, wanted to take the company out of the video game industry.

  • @nathanlamont9920
    @nathanlamont9920 5 лет назад +256

    You said yippie kay yay? This is officially a Christmas video.

  • @justanotheryoutubechannel
    @justanotheryoutubechannel 4 года назад +3

    Omg the psycho mantis fight reading your hard drive joke was comedy gold and definitely one of the best comedy skits I’ve seen in RUclips for a long time.

  • @SotNist
    @SotNist 5 лет назад +10

    "re-imagining" works for something like Dracula X but I tend to use the word "conversion" because it was always used to refer to arcade home ports like what we saw on NES, where everything from Ninja Gaiden to Bionic Commando and Guerilla War were vastly different games at home. The terminology carried forward in my memories of the SNES and Genesis era with it's totally different licensed games like Aladdin, Taz, Turtles In Time vs Hyperstone Heist etc.

  • @alexrushdy2751
    @alexrushdy2751 5 лет назад +139

    Lovely video!
    Random Contra censorship note: the WiiWare exclusive Contra ReBirth changed the evil end boss from Hitler (in Japan) to a lizard guy (in NA and EU) called Plissken!

    • @SylvainJoly82
      @SylvainJoly82 5 лет назад

      Alex Rushdy I had no idea, thanks for the info!

    • @pokefreakbror
      @pokefreakbror 5 лет назад +29

      As in Snake Plisskin? Reminds me of another Konami character, hmm.

    • @1122markj
      @1122markj 5 лет назад

      Lmao thats hilarious!

    • @BATCHARRO
      @BATCHARRO 5 лет назад +2

      But isn't Contra set in the future and/or present in which Hitboy killed hisself in a bunker?

    • @dansmith1661
      @dansmith1661 5 лет назад +1

      You should have 88 upvotes.

  • @cheappyv5156
    @cheappyv5156 5 лет назад +23

    "Gryzor" sounds faaaaar better than "Probotector"

  • @RanchoBurger
    @RanchoBurger 5 лет назад +61

    Man, being a gamer when I was a kid always made me wish I was Japanese.

    • @RanchoBurger
      @RanchoBurger 3 года назад +3

      I was 9, dude

    • @somethingsomething9008
      @somethingsomething9008 3 года назад +3

      How could you know there was a difference between games as a kid?

    • @RanchoBurger
      @RanchoBurger 3 года назад +5

      @@somethingsomething9008 I knew where most of the games I played were made, who they were made by. I read magazines. Assuming your question means how did I know which games came from Japan.

    • @somethingsomething9008
      @somethingsomething9008 3 года назад +2

      No not really what I assumed your comment to be is that you knew there were differences between versions but i misinterpreted it

    • @RanchoBurger
      @RanchoBurger 3 года назад +4

      @@somethingsomething9008 Oh, yeah. Sorry. Well that came a bit later than the nes era, in my teens, information started to become more abundant and easily access, ya know? When the internet really took hold from the early/mid 90s and so on. I didn't mean to imply I knew games were changed for localization in the 80s of anything.

  • @patricknguyen7530
    @patricknguyen7530 5 лет назад +129

    Rondo of Blood also saw a US release on the Wii Virtual Console.
    Also worth noting in regards to Probotector, the character itself is playable on Contra Rebirth for WiiWare.
    But yeah, I like this idea and obviously we’ll see episodes of Capcom, Nintendo, Square, Sega, and Sony but it does give me a suggestion for a Punching Weight episode, Western Made Games Released Exclusively in Japan

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад +16

      Squaresoft screwed over Europeans a lot.

    • @MatthewCobalt
      @MatthewCobalt 5 лет назад +10

      Rondo of blood for Wii Virtual Console sucked for English speakers. There's a better, fully translated rom included with the 3D remake on PSP.

    • @KuraIthys
      @KuraIthys 5 лет назад +7

      @@GiordanDiodato They screwed over a lot of people, but yeah...
      Then again, we got some things the US did not, notably Terranigma.
      (That's published by Enix though, so not the same thing prior to the merger)
      Everyone should have gotten both Terranigma and Chrono Trigger though.
      Seiken Densetsu 3 would've been nice too... Apparently that was never ported because Squaresoft didn't want to pay the costs associated with it.
      It's already a very large ROM, and English translations require more space than the japanese text. (you can see this with the Pokemon games - japanese game roms are much smaller than western versions of the game.)
      This also plagued Secret of Mana before it, since, although the ROM is about the same size as the japanese version, (which already has about 40% of it's intended content missing since it was supposed to be a SNES CD game but that never came out), the English translation is extremely simplified and cut down due to lack not having a large enough cartridge available.
      Though my guess is it's more that they're cheapskates and didn't want to pay for the extra ROM required, rather than it not being technically possible.
      A Snes can support at a bare minimum, 13 megabyte cartridges after all, on a purely technical level, yet the largest games ever released topped out at 6 megabytes...

    • @NIN10DOXD
      @NIN10DOXD 5 лет назад +4

      Giordan Diodato European kids were like what is a Final Fantasy and where are the other six?

    • @AirshBornely
      @AirshBornely 5 лет назад +2

      @@MatthewCobalt And I'm continued to be screwed because Castlevania Requiem is PS4 only. At least I still had fun with the game on Wii.

  • @jignjorf9076
    @jignjorf9076 5 лет назад +53

    Contra III in the West actually had the codes for 30 lives, level select, and the sound test taken out of it for whatever reason
    Even weirder is that the 30 lives code for it is the motion for a Hadouken instead of the usual Konami Code

    • @thestripedmenace
      @thestripedmenace 5 лет назад +12

      Konami was well aware of the Code's popularity by the time of Contra III's release, so by then they played with players' expectations by changing up the code itself and/or its effects - remember Gradius III on the SNES and how the standard Code in there is essentially a suicide button, with the real deal being the one where Left and Right are swapped by L and R? :B

    • @hansweiss469
      @hansweiss469 5 лет назад +6

      The Japanese version of Contra Hard Corps actually has an insane 70 life code.

    • @jignjorf9076
      @jignjorf9076 5 лет назад +4

      @@hansweiss469 The Western releases could've used that lol

    • @NosferatuMalus
      @NosferatuMalus 5 лет назад +7

      Not only that.
      In the EU/US, to get the ending, you had to beat to game on hard.
      The Japanese got it on any difficulty.
      Curse that rental market, right?

    • @Loader2K1
      @Loader2K1 5 лет назад +2

      @@NosferatuMalus: As fucked up as the video game industry is now, how fucked up it used to be in the 8-bit and 16-bit era is unbelievable. Japanese gamers had to buy their video games outright, which, while expensive, were much more balanced and enjoyable experiences. North American and European gamers, on the other hand, had the option of renting a game until they're done with it in contrast to buying expensive video games, but had to deal with absurd difficulty spikes, dumbed down or entirely-deleted content, or getting screwed out of great video games from Japan altogether. Well, at least we had the Game Genie and Pro Action Replay to use to finally see the end of nearly unbeatable games.

  • @OneColdMonkey
    @OneColdMonkey 5 лет назад +75

    Lake Otis Video City! I FREAKING RENTED THAT COPY OF THE GAME.

    • @everythingpony
      @everythingpony 5 лет назад +2

      Proof?

    • @OneColdMonkey
      @OneColdMonkey 5 лет назад +11

      Rainbow Dash here's a picture of my rental copy of Tony Hawk 3 I got from them when they closed i.imgur.com/lI0SdzP.jpg

    • @uziman477
      @uziman477 5 лет назад +5

      ​@@OneColdMonkey the digital world really is small

    • @OneColdMonkey
      @OneColdMonkey 5 лет назад +6

      K I've been following the channel since before he moved. I always used to hope I'd run into him at Bosco's sizing up the NES games for any hidden gems. Seeing that bit of my own personal history with the Snake's Revenge cart was really cool. :-) (And I can't figure out how people are getting these @'s to work all of a sudden.)

    • @thecrlghs
      @thecrlghs 5 лет назад +4

      OneColdMonkey too funny. I just asked if he was from Anchortown. Good ol Video City...I remember them being known for their “Adult” sections when I was a kid,

  • @sully471
    @sully471 5 лет назад +4

    I love how enthusiastic Derrick is. It makes my day and is the reason I jump on these vids to watch.

  • @delta7890
    @delta7890 5 лет назад +264

    A little disappointed you didn't spend more time on Castlevania III. On top of changes to the music and some graphics, several gameplay elements got changed for the US version (for the worse). Particularly Grant simply stabbing with his knife instead of throwing it, and the mechanics of enemy damage. In the JP version, different enemies deal differing amounts of damage, while in the US version, all enemies deal the same amount of damage, with that amount ramping up as the game progresses. It seriously alters the balance of the game. Lumped together, these make for compelling reasons to stick with the JP version of Castlevania III over the US one.

    • @blara2401
      @blara2401 5 лет назад +22

      Thanks ! I was going to comment on that exact thing. Also, the fact that Contra - and Castlevania III - didn't get their extra chips in the West because Nintendo didn't allow that, not because Konami didn't want to produce them.

    • @ruthmcnally310
      @ruthmcnally310 5 лет назад +33

      And let’s not forget how in the US version, dying to Dracula forces you to repeat the pendulum room, which itself was made harder by adding bats to assault you, while in the JP version, dying to Dracula just sends you back to the staircase right before him.

    • @delta7890
      @delta7890 5 лет назад +6

      @@ruthmcnally310 Never knew this! Just another strike against the US release.

    • @Athesies
      @Athesies 5 лет назад

      Sounds more like a kirby game than a castlevania one :^)

    • @JohnHassink
      @JohnHassink 5 лет назад +8

      @@blara2401 I thought that Contra and CV3 for the market outside Japan didn't have the additional chips because the "western" NES model lacks the extra pins in the cartridge slot required to support it.

  • @j.r.1704
    @j.r.1704 5 лет назад +7

    “And now a scheduled Goemon Interlude”
    “Wow, you’re all grown up!”
    Grace continues to have the best lines of this show. Sorry, Alex

  • @marche800
    @marche800 5 лет назад +4

    I would totally watch a whole series on how certain companues were worse in the west or even vice versa. It's interesting stuff and I found myself engaged by your delivery and commentary.

  • @DegenerateQuinn
    @DegenerateQuinn 5 лет назад +4

    I'd love to see more of "How the West Was Worse"! This Konami episode was incredibly insightful and entertaining. Keep up the great work!

  • @SethGaramonde
    @SethGaramonde 5 лет назад +19

    Dracula X appeared because an exclusivity contract Nintendo use with third parties. Konami could not make a port of Rondo. Konami used assets and remade the OST but changing certain parts to elude Nintendo.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад +2

      I thought it was because NEC couldn't get the rights to Rondo (along with the poor sales of the Turbografx in NA)

  • @MaxMarriner
    @MaxMarriner 5 лет назад +159

    One of the best SSFF videos in a while. Great work guys, I’d love to see more HWWW!

  • @kimmolaine8069
    @kimmolaine8069 5 лет назад +10

    What kind of moron would use a cardboard box?
    Hayter: "Yeah..."

    • @gonk4509
      @gonk4509 5 лет назад

      Kimmo Laine
      Nintendo Labo

  • @geedeetv4246
    @geedeetv4246 5 лет назад +1

    Man, ive been keeping up with you ever since i found space money octogon years ago, and honestly, that goemon interlude is the best god damn thing; this episode in particular is seriously some of the best comedic timing on SSFF. Great stuff guys

  • @Bt3615
    @Bt3615 5 лет назад +25

    Like all the third parties, Konami had to use mapper chips supplied by Nintendo for the western markets in place of their custum chips used for the japanese versions. Nintendo did this to avoid the risk of third parties being able to produce carts by themselves and flood the US market like it happened during the Atari 2600 era.

    • @Loader2K1
      @Loader2K1 5 лет назад +4

      I heard that story as well, but I also heard, in the case of Castlevania 3: Dracula's Curse, the NES had some expansion slot at the bottom of it that could have used Konami's special chips, but it was never used.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      @@Loader2K1 but does that mean you can play the Japanese version of CVIII? (aka Akumajou Densetsu)

    • @Loader2K1
      @Loader2K1 5 лет назад +2

      @@GiordanDiodato: I have no idea, but I'm guessing that, if Nintendo of America had used that expansion slot on the bottom of the NES like Nintendo of Japan did with the Famicom, we probably would have been able to experience Castlevania 3 the way it was intended to be experienced. Well, from an audible standpoint, at least. I'm pretty sure Konami of America would have still jacked up the difficulty to the point where use of a Game Genie was understandable.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      @@Loader2K1 I'm saying with using an NES to Famicom converter cart. Can you still play Castlevania III/Akumajou Densetsu?

    • @Loader2K1
      @Loader2K1 5 лет назад +1

      @@GiordanDiodato: Again, I have no idea. You might be able to if you have a modded NES or one of these reproduction NES consoles with both NES and Famicom support.

  • @Patty-Q
    @Patty-Q 5 лет назад +10

    Man, I feel you with the Goemon games. I fell in love with Mystical Adventures as a kid and have always wanted more.
    Also, while we may not have any more Contra games, can we get a shoutout for Hard Corps. Uprising? It's fantastic and so much fun!

    • @sonicbhoc
      @sonicbhoc 5 лет назад

      I was surprised that Uprising wasn't mentioned. The Guilty Gear team worked on it.

  • @BatTech_
    @BatTech_ 5 лет назад +1

    This was a great episode. Would love to see more in this format.

  • @KC_Garcia
    @KC_Garcia 5 лет назад +15

    And then...
    "YOU PIRATED... HUH?
    WHAT IS THIS "DELTARUNE"?"
    yeah that would be funny if that mantis boss fight actually searched your hard drive.

  • @SherlockHyde
    @SherlockHyde 5 лет назад +13

    I'm still salty that Ganbare Goemon never got a fair shake in the west, those games were so good!

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 5 лет назад

      I never got to play the two titles for the N64. I REALLY wanted to. They looked awesome. Blockbuster never had any copies. But I got to play Chameleon Twist so that's SORT of a consolation?

    • @num488
      @num488 5 лет назад

      I'd argue we're not missing too much. The Super Nintendo/Famicom (Specifcally the platformers), 64, and two of the PS1 games are worth one's time. Maybe the DS one? Never played that.
      That sounds like a lot, but the rest amounts to board, party, RPG(s?), or mediocre platformers particularly with the PS1 and the one on PS2.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      I think it's because us 'Muricans don't really care about Japanese culture, sadly.

  • @originalscreenname44
    @originalscreenname44 5 лет назад +6

    The Metal Gear segment is missing the rawest deal the West got. When the Metal Gear Solid The Essential Collection got released, it only included MGS 1, 2, and 3 (with 2 and 3 having the updated versions included), but Japan got all of that plus VR Missions, Portable Ops, Metal Gear 1 and 2, and an assortment of special features that weren't included in the Western release.

    • @9penguin9
      @9penguin9 5 лет назад

      Metal Gear Solid: The Legacy Collection fixed this in the US.

    • @originalscreenname44
      @originalscreenname44 5 лет назад

      @@9penguin9 Still 7 years after the fact.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      @@originalscreenname44 still happened

  • @sephroark
    @sephroark 5 лет назад

    Dang! Super informative video, I really enjoyed it and you should consider doing more!

  • @gustru2078
    @gustru2078 5 лет назад +12

    15:13
    Super C is the name of a grocery store franchise where I live so to me, that name is pretty hilarious
    Why not just Super Contra? xD

    • @kraftwerk0243
      @kraftwerk0243 4 года назад +1

      And the initial name for the "Super C" grocery store franchise was actually "Super Carnaval", they quickly (and wisely) opted to shorten it to Super C. So it made the name of the Contra sequel game even more hilarious in the 80s :)!

    • @GiordanDiodato
      @GiordanDiodato 4 года назад +1

      probably because of the Iran-Contra affair.

    • @nickmalcom6360
      @nickmalcom6360 4 года назад +1

      because the word "contra" was associated with the iran contra scandel when that port came out, this is probably also why the name wasn't used for the European releases (not just probotector but also the microcomputer ports of the first game which went by the japanese name, though the US computer versions of both games still used the contra and super contra names respectively).

  • @ArcadianLegend
    @ArcadianLegend 5 лет назад +16

    Mystical Ninja Starring Goemon and its N64 sequel will very likely never ever be rereleased. At least not through official emulation as both were some of the few N64 titles that required the memory card.

    • @adultmoshifan87
      @adultmoshifan87 5 лет назад +1

      Arcadian Legend if Sony could do proper memory card emulation on the PS3, Nintendo should just as easily be able to do the same! If I were to do an N64 mini:
      - controllers would be USB-C, allowing for vibration and the controllers to also have external storage built in allowing for Controller Pak emulation
      - parental controls would be present, allowing parents to lock out T rated titles while their pre-teen offspring to play E rated titles
      Games:
      Super Mario 64
      Mario Kart 64
      Mystical Ninja starring Goemon
      Ms Pac Man Maze Madness
      Yoshi’s Story
      Rayman 2 The Great Escape
      Rakuga Kids
      Pokémon Snap
      Pokémon Puzzle League
      Pokémon Stadium (connection of a Game Boy Classic Edition would allow this one to be enjoyed in full)
      Bomberman 64
      Mega Man 64
      Pilotwings 64
      F-Zero X
      Dr Mario 64
      Excitebike 64
      The Legend of Zelda: Ocarina of Time
      The Legend of Zelda: Majora’s Mask
      Donkey Kong 64
      Mario Party 3
      BONUS GAME The Legend of Zelda Master Quest

    • @KuraIthys
      @KuraIthys 5 лет назад +4

      I don't see how that's relevant. Emulating the memory card isn't exactly a major challenge compared to having an n64 emulator in general.
      It's really just a minor functional variant on s-ram within cartridges... If you can emulate one, you can emulate the other.
      No, the reasons for not officially re-releasing games are rarely technical (well, maybe - the virtual console didn't seem to have any SuperFX games on it. Though again the reasons could be non-technical too), but more frequently ideological or legal.
      Goldeneye for instance has the exceptionally unfortunate combination of being developed by Rare, Published by Nintendo AND being a licensed game.
      That's an absolutely terrible combination legally speaking.
      (how many games with 3rd party licenced content have been officially re-released in general? I can think of some, but not many...)
      Though not as bad as dealing with games where ownership at this point is just plain uncertain...
      Like a developer or publisher that no longer exists for instance.
      Or even where they do, where it's unclear what the exact ownership implications might be.
      Take Terranigma - a frequently overlooked SNES action RPG that is perhaps one of the system's most significant yet forgotten games.
      This was published by Enix, but created but developed by a company that no longer exists. (the previous game from that developer was even published by Enix in Japan and Nintendo in the US and Europe - Terranigma itself got a European release, but not a US one, which is the opposite of the far more famous Chrono Trigger.)
      So the developer no longer exists, and Enix merged with Squaresoft to form Square Enix - given that some of the games of this developer were published by multiple companies in different countries, it follows that the legal rights may not have belonged to Enix...
      So... What are the odds of this getting a re-release? Almost zero.
      As for a hypothetical N64 classic, realistically to properly reflect the best of the system it should include Rareware games...
      Alas, that seems incredibly unlikely given the current situation.
      Still, I struggle to imagine doing the n64 justice without having Banjo Kazooie, Goldeneye, and perhaps something like blast corps as well.
      (personally it'd also feel off if it lacked Conker's Bad Fur day and Perfect Dark, but those games, while amazing were less popular, and thus not exactly iconic as such...)

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 5 лет назад

      :(

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      there were a lot of N64 games that required the memory card

  • @dreamcastfan
    @dreamcastfan 5 лет назад +8

    The thing that always amused me about Konami and Capcom back then is that they seemed to take opposing views of changing difficulty for Western releases.
    Many Capcom games were made easier for the West (Ghouls n Ghosts, Super GnG, Megaman 2) while many Konami games were made harder, like Super C, Turtles 2, Turtles in Time, Castlevania IV, etc. Of course sometimes they were harder just because they took out the cheat codes!

    • @rugalb98
      @rugalb98 5 лет назад +2

      Yes and no actually. For Capcom they made varying degrees of difficulty for the west (MM1 Bionic Commando, Adventures in the Magic Kingdom, Darkwing Duck) but usually if the game was challenging by default (Ghost's Goblins, Ghosts n' Ghouls, Super GnG, both Gargoyle's Quests), it wasn't noticed as much.
      I'd disagree about your Konami picks though: Super C was much easier than Contra, TMNT 2 is easier than TMNT1 by a long shot, Turtles in Time had different difficulty levels, Super CV 4 is considered one of the best of the NES/SNES era of CV games and was not considered unfairly difficult. Now, Mad City/Bayou Billy was an unfairly difficult game in the west by Konami, to an extent Goonies 2 was aswell (very much due to it's butchered translation and being difficult to know how to progress beyond trial and error on every room).

    • @BlackOpsApesta
      @BlackOpsApesta 5 лет назад

      I don't know, Resident Evil is way harder in the western release.

    • @dreamcastfan
      @dreamcastfan 5 лет назад +1

      rugalb98 I think you misunderstood what I meant. I wasn’t saying games like Super C and TMNT were easier/harder than the previous games in their series, I meant the US releases were made a easier than the Japanese releases. Although in the case of Super C it’s because they took the 30 lives cheat out! 😅

    • @dreamcastfan
      @dreamcastfan 5 лет назад +1

      Xulomander Yes that’s true, some games were made harder. I’d love to know why Capcom thought turning the auto-aim off in Resident Evil was a good idea! Obviously it was only a temporary decision as it was back on for the Director’s Cut!

    • @rugalb98
      @rugalb98 5 лет назад +2

      If you needed 30 lives for Super C (specially when most kids had played Contra) you didn't bother learning the game at all and used a programmer code to make the game play itself. The patterns are a lot easier, enemy projectiles were bigger and clearer to see the only inherent difficulty spike that the programmers put in was using the Spreader (it made bosses have double health and spawn more running enemies on the levels). Super C was waaaaaaay easier than Contra and doesn't count as a Western difficulty spike. TMNT was just frustrating altogether for either Eastern or Western audiences, but the sole reason it was a hit regardless was that it came out during TMNT's prominence in media culture.
      Still have no idea why he didn't include the Mad City/Bayou Billy difference. That was a clear indication of Konami being a dick to Western gamers (specially with how much attention the game got in previews, write ups, and commercials).

  • @NSDominator
    @NSDominator 5 лет назад

    I just gotta say, I know you've been making videos without the HVGN moniker for awhile now, but since you moved on from that point in time, your content has absolutely FLOURISHED in terms of quality. I remember back when you first announced that you were ending the HVGN name and were gonna start making a name for yourself. That, to me, translated to "I'm gonna do a few more things with this channel at most then fade into obscurity". I'm glad to say that you've stuffed my expectations for you down my own throat and then some.
    Keep up the awesome work Derek. Happy Holidays!

    • @ChrisX_212
      @ChrisX_212 4 года назад

      .... Thanks for reminding me that just recently, I found out that he's the old HVGN. Branching out and moving out of James' shadow REALLY did wonders for Derek!

  • @elfofcourage
    @elfofcourage 5 лет назад +6

    Or even better, if Psycho Mantis read your browser history....out loud....after turning your com’s volume all the way up. XD

    • @nickmalcom6360
      @nickmalcom6360 4 года назад

      and then looked at your ram, chewed you out because you had cheat engine running, then deliberatly crashed the game and deleted your save file.

    • @elfofcourage
      @elfofcourage 4 года назад

      nick malcom Then stole all your passwords and logged on to all your accounts and trolled and made fraudulent purchases, then SWATted you with the police. XD

  • @Odin314
    @Odin314 5 лет назад +21

    How could you do a whole video about Konami shafting US versions of games and /not/ talk about Bayou Billy?

    • @JuanGomez-ke5py
      @JuanGomez-ke5py 5 лет назад

      They pick up talk about how World Carnival got screwed over there is a

    • @mattnova18
      @mattnova18 5 лет назад

      Wait...theres a version of Bayou Billy that doesn't suck? Where?!!

    • @Odin314
      @Odin314 5 лет назад +1

      @@mattnova18 yeah, the Japanese version is called Mad City and its way less difficult. It also has nothing to do thematically with Bayou Billy.

    • @Nagai1989
      @Nagai1989 5 лет назад +1

      Fun fact Bayou Billy was supposed to be based on Crocodile Dundee but Konami never got the rights for it. The famicom artwork to Mad City even resembles Paul Hogan.

  • @Gamechamp3000
    @Gamechamp3000 5 лет назад +23

    Excellent video; I'd love to see more. :>
    Vaguely related: all these alternative versions of Castlevania games are a large part of the reason why I've barely played the series; I generally go in release order and treat remakes as separate games, and there are like fifty different versions of Castlevania 1 scattered across regions and consoles, all of them just different enough to be distinct games.

    • @yesticles
      @yesticles 5 лет назад

      Cool

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад +2

      I say go with the Chronicles version. It's a lot better compared to the original.

    • @Gamechamp3000
      @Gamechamp3000 5 лет назад +6

      @@GiordanDiodato That's the thing: it's essentially a different game from the original. I'd rather play the original first so I can understand what's different and judge the changes on my own.

    • @anouk356
      @anouk356 5 лет назад

      I do the same, it's worth it for the "main games" and some of the "side games". heads up, Castlevania 4 is a remake of 1

  • @rowdytaylor3666
    @rowdytaylor3666 5 лет назад +1

    his enthusiasm was great and the relatable jokes were even better good video especially the castlevania and contra parts surely struck home

  • @REALMARCHINADER
    @REALMARCHINADER 5 лет назад +7

    Just kidding EU. You still my *PAL* okay?
    That's one of the most clever pun ever made

  • @Leinad44
    @Leinad44 5 лет назад +32

    Goemon fans represent!

  • @JohnRiggs
    @JohnRiggs 5 лет назад +382

    Fantastic topic. These were the kings of games growing up... then you learned how edited they were later in life. Jerks.

    • @cidien
      @cidien 5 лет назад +11

      At least they still made great games and released them in the West. I miss the Konami of old. They went out as one of the worst video game companies of all time. Their management treats their employees like prisoners and they have absolutely no respect for them, no matter how much they've done for them. They have no respect for their IPs. They have no respect for their customers. After everything they've done I'm surprised they're even still making games, even if they are mostly low budget garbage now.

    • @kimmolaine8069
      @kimmolaine8069 5 лет назад +3

      Konami is awful in marketing. Their product mostly were good. I haven't paid attention to the company in 12 years.

    • @nicetightsize8jeans
      @nicetightsize8jeans 5 лет назад +1

      アメリカ人はとても愚かでテレビゲームを知らない。 物語はばかで 白人は嫌いです 中国人は嫌いです 中国人は日本人の口の中で排便した。

    • @NateBoiBoi
      @NateBoiBoi 5 лет назад +1

      well thats kinda rude ain't it

    • @jesussavior6383
      @jesussavior6383 5 лет назад

      Pandora's Box 6 (Arcade Box Super) Review

  • @fu_ck1
    @fu_ck1 5 лет назад

    Oh god you killed me with that "mantis reading your hard drive" joke. Love you

  • @fujin27
    @fujin27 4 года назад +1

    Legend of the Mystical Ninja is still awesome. The song for the Yamato stage was my ringtone for decades.

  • @MarcoCaifan87
    @MarcoCaifan87 5 лет назад +3

    11:02 Derek, mah ninja. Dracula’s Curse and SCV4 are my all-time favorites.

  • @misterzygarde6431
    @misterzygarde6431 5 лет назад +24

    Imagine if Konami re-released these games with the features from the Japanese version.

    • @thegreygoblin5165
      @thegreygoblin5165 5 лет назад +8

      and a pachinko machine that you have to play to access the game

    • @randomprofile5853
      @randomprofile5853 5 лет назад +3

      MisterZygarde64 Konami should do compilations of their franchisees I swear they would make A LOT of money.

    • @JuanGomez-ke5py
      @JuanGomez-ke5py 5 лет назад +1

      @@randomprofile5853 yeah if they have Yugioh on that I will buy it tell me they're done with their fan favorite

    • @NewGabeOrder
      @NewGabeOrder 5 лет назад +1

      They still do, but mainly Pro Evolution Soccer and Bemani series.

    • @randomprofile5853
      @randomprofile5853 5 лет назад

      Juan44444 Gomez4444 yeah or they should have made a triple A Yu-Gi-Oh game like back in the day I would pre order it defiantly.

  • @goldmemberpb
    @goldmemberpb 5 лет назад +1

    I remember playing contra force quite a bit when I was a kid. It does have that awesome opening level music though and the ability to play as 4 different characters.

  • @robertdanker6193
    @robertdanker6193 5 лет назад +1

    Great video! I would like to see more of this!

  • @DeathToJihad
    @DeathToJihad 5 лет назад +4

    Regional differences videos are important in an age where easy emulation and fan-translation patches allow gamers to enjoy classic games without botched localizations. Thanks!

  • @ThatRandomGamerrz
    @ThatRandomGamerrz 5 лет назад +24

    You should do this kind of episode for Atlus games! Their library is ripe for examination...

    • @UltimaKeyMaster
      @UltimaKeyMaster 5 лет назад +8

      Revelations Persona could be its own whole video, really.

    • @keiyakins
      @keiyakins 5 лет назад +6

      @@UltimaKeyMaster and then we got half of Persona 2. Twice.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      nah, Falcom.

    • @OldmanJables
      @OldmanJables 5 лет назад +4

      The story of how the original Devil Summoner never came to the west TWICE would be a pretty fun one to hear for sure.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      @@OldmanJables because it was an RPG on Saturn and Bernard Stolar was stupid. That and I heard the PS1 version was awful.

  • @tjmixmasta
    @tjmixmasta 5 лет назад +4

    That "HEY MA" killed me. Subbed and belled!

  • @gregoriocruz4530
    @gregoriocruz4530 5 лет назад

    I love how, on the Goemon segment, you put the original ending theme for Symphony of the Night, I am the Wind.

  • @GiordanDiodato
    @GiordanDiodato 5 лет назад +68

    I'm thinking the reason Hard Corps was made more difficult was because of Sega's policy of making games harder to kill rentals.

    • @thestripedmenace
      @thestripedmenace 5 лет назад +10

      Yeah, that's definitely the reason for the change. What weirds me out about it is how this policy only seems to have become a thing by 1994, pretty late into the Genesis/MD's lifespan...

    • @TheLomdr
      @TheLomdr 5 лет назад +5

      @@thestripedmenace Much like Ninja Gaiden 3's changes to be harder, despite it being the last game of the series (at the time) and near the end of the NES's lifespan too. NG3 USA had double damage and limited continues.

    • @nekomarulupin
      @nekomarulupin 5 лет назад +12

      @@thestripedmenace Also IMO is one of the things that ended up killing the Genesis as well. Since Sega made their games super difficult, and rarely gave options to save, many of their new games felt old school compared to many next gen games on the market.

    • @Nandru85
      @Nandru85 5 лет назад

      @@TheLomdr wait, that's not ghe anti piracy kicking in?

    • @TheLomdr
      @TheLomdr 5 лет назад +1

      @@Nandru85 Apparently it was intentional. It also had a password system that was omitted from the US edition. According to wikipedia, it never saw a EU release. It seemed that Tecmo had a different take on the US audience than Square did, so it wasn't a rental thing?!

  • @Blurgleflargle
    @Blurgleflargle 5 лет назад +5

    Thankfully with the amazing Ghost Babel we got a taste of what classic 2D Metal Gear was like.

  • @smann7761
    @smann7761 5 лет назад

    Cool historical video. Somewhere in the middle I suddenly remembered playing top gun for nes. Specifically the part where u try to land on that friggin aircraft carrier.

  • @-Gax-
    @-Gax- 5 лет назад +2

    This N64 Mystical Ninja was one of my favourite childhood games. It's painful they don't make them like that anymore... or they do and I've just never seen them..

    • @JetWolfEX
      @JetWolfEX 5 лет назад

      Me too, that was first distinctly "Japanese" game Id played, and was for many people.
      It was a miracle it even had an international release at the time, I think it still holds up compared to other N64 games.

    • @-Gax-
      @-Gax- 5 лет назад

      @@JetWolfEX
      It does but anytime I try to emulate it (I don't own a WiiU and it ain't on Switch) it's very poor quality. Skybox doesn't work, laggy. I know Project 64 is average but it runs most games sweet.

  • @ThePreciseClimber
    @ThePreciseClimber 5 лет назад +12

    18:19
    Oy, also everyone got Hard Corps Uprising on X360/PS3.
    Why do people always forget that one?

    • @DeathToJihad
      @DeathToJihad 5 лет назад +1

      Well, they dropped the 'Contra' part of the name here.

    • @isaacthelastn7687
      @isaacthelastn7687 5 лет назад +2

      I made it into the top 50 worldwide ranking with that game. Unfortunately it's not really contra at all. You can type the konami code during stage 1 loading screen to get the jungle stage soundtrack remix which is cool but besides that the game was okay. Had its addictive moments
      Edit the code for the PS3 version is Up Up Down Down left right left right X O start.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад +1

      @bigevilworldwide1 "weeaboo shit"

    • @Copperhell144
      @Copperhell144 5 лет назад

      @bigevilworldwide1 But they didn't even put the Contra name on it though...

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      @@Copperhell144 I think it's because it was made by Arc Systems.

  • @CoffeePotato
    @CoffeePotato 5 лет назад +6

    There was a really weird situation when it came to the western release of the Tactics Ogre remake on the PSP. Interestingly they added a crap load of content, easily 100 hours or more on it's own, but then reduced stat growth by 10 times. On top of this they changed the weirdly included crafting fail rates to make them better....and gimped the AI...sort of. Namely the original AI was competent, sure, but no one wanted to sit through them passing along buffs for half an hour until one of their units could move. Still, it's fun to look through the Japanese version to see what could have been if they lef the AI in tact (Sometimes it's a bit retarded, so it's a bit jarring where in a couple battles they actually play it safe and hold formations. I've tested and even found they they actually removed the option for certain AI settings entirely, resulting in a unit just moving and doing nothing every 3-4 turns.)

  • @RealtusMaximus
    @RealtusMaximus 5 лет назад +1

    @11:58 Made me your instant subscriber. XD *"That's the best part, c'mon!"*

  • @bfish89ryuhayabusa
    @bfish89ryuhayabusa 5 лет назад +1

    I'm surprised that you didn't mention that the US version of CV3 is way harder than Akumajou Densetsu.
    Also, I'm glad they fixed the painful dialog in Symphony. I can now play it without my ears bleeding.

  • @ThePreciseClimber
    @ThePreciseClimber 5 лет назад +34

    > Japanese Castlevania III doesn't necessarily sound better.
    Suuuuure. :P

    • @TheDaibu
      @TheDaibu 5 лет назад

      I mean, it's true. Akumajou Densetsu's chiptune is really, *really* not that great.

    • @the-NightStar
      @the-NightStar 5 лет назад +1

      It seems like I do a lot of double takes at many things he says these days. This was another one of them. sigh.

  • @fattiger6957
    @fattiger6957 5 лет назад +21

    "No more staggered releases." I wish. Us Falcom fans are still waiting for the western release of Trails of Cold Steel III even after the FOURTH game was released in Japan. Hopefully there won't be such a ridiculous wait for the newly announced Ys IX.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад +5

      it's probably due to how text-heavy CSIII is. It's more text-heavy compared to Trails in the Sky SC, which took 3 years to localize.
      Also the fact Falcom refuses to allow publishers the rights to their games till their next game comes out. I know, it's weird, but it's just how they roll.
      And don't get me started on how much Falcom milks their franchises...

    • @asteria9963
      @asteria9963 5 лет назад +6

      Falcom is a very small company that only cares about Japan.
      Western releases are nothing but an afterthought.
      It also doesn't help that some of their games have scripts that can fill several books.

    • @freddyvidz
      @freddyvidz 5 лет назад +1

      @@asteria9963 Amen to this

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад +2

      ​@@asteria9963 Yeah Sora SC has more than 720,000 words in it. For comparison, War & Peace has about 580,000 words, Atlas Shrugged has around 645,000 words, and Les Misérables has around 655,000 words. And both parts of Don Quixote combined is 345,000 words.

    • @darsparx
      @darsparx 5 лет назад

      See though, falcom games have always been hit or miss as to if they will or won't come to the west. Even as of late, they're one of the major companies I can think of that's still like that for some bizarre reason

  • @TheDegradingSeeker
    @TheDegradingSeeker 5 лет назад

    Great vid, different versions of the same game have always intrigued me. I;d love to see more!

  • @megaszx08
    @megaszx08 5 лет назад

    Great video! I have that same burger plush you have on your desk.

  • @Darthadios
    @Darthadios 5 лет назад +4

    As far as I know, with Metal gear there was two reasons for the changes, NES could not run the MSX games properly and Nintendo´s censorship. You know that was cold war era, and Metal gear was kind of sensitive material. But now when we have access to the Metal gear original games, instead of two classic Metal gear games we have *four* and as a Metal gear fan I think that is a win-win situation. And I prefer Snake´s Revenge over most of the modern Metal gear games.
    I never had problems with Contra/Probotector, actually I wish that Konami revives Probotector at someday. And back in the NES days I didn´t even know there was a sequel for Probotector. And also with Castlevania I think there was just hardware limitations, like SNES could not run Rondo of blood so they made the Vampire Kiss, which is not a bad game, it´s like Mega man 6 it´s not bad, but it´s just not as good as the predecessors.

  • @hunterlindquist9281
    @hunterlindquist9281 5 лет назад +25

    Look at all these amazing series that are pretty much dead now

  • @julien2983
    @julien2983 5 лет назад

    Really like the new format! excited to see more of this idea in the future

  • @Darkdaej
    @Darkdaej 5 лет назад

    This is the first video I've watched from your channel, and honestly, I like it. Would be nice to get other iterations with Capcom and other large japanese gaming companies :)

  • @GamerGuysReviews
    @GamerGuysReviews 5 лет назад +3

    Alright, EDF 5 is out, I eagerly await the Stop Skeletons from Fighting/Classic Game Room crossover review bound to happen!

  • @MrBroken030
    @MrBroken030 5 лет назад +71

    Gotta say those robo dudes in Probotector look a lot cooler than the vietnam vets from Contra :P

    • @ShelvedGamer
      @ShelvedGamer 5 лет назад +13

      Super biased cos i'm from Europe. But i prefer probotector as a concept. Robots are cool yo.

    • @NotABot55
      @NotABot55 5 лет назад +9

      ...shame they have the durability of a Trade Fed combat droid... unless you're building them en masse on the cheap, a combat robot needs to take more than one hit!

    • @ShelvedGamer
      @ShelvedGamer 5 лет назад +5

      @@NotABot55 Yeah. In Contra 4 they are a secret unlockable. Said to be sent into warzones too dangerous for humans.

    • @MrBroken030
      @MrBroken030 5 лет назад +5

      @@NotABot55 Dont talk shit about mah Pal-bots :D

    • @WhiteboyUltima
      @WhiteboyUltima 5 лет назад +2

      I agree. The story in the manual said something about these cool fighting robots being sent into warzones where humans could not go. I always thought they resembled the Terminator. When I found out that the USA had these generic muscular humans instead and was called 'Contra' was so confused xD Thinking about it, sure Probotector is a weird name but so is the name Contra... I know it's short for Contraband but even that doesn't make it any less weird. 'Probotector' to me sounds like 'Terminator' and just sounds cool

  • @AmartharDrakestone
    @AmartharDrakestone 5 лет назад +1

    Probotector = Protector + Robot.
    Fun fact. Poland didn't get the censored version. We had the pirated Soviet Famiclones, so we had the "original" Contra on multicarts.

    • @bartek8309
      @bartek8309 5 лет назад

      @Amarthar
      And some lucky of us the japanese contra

    • @AmartharDrakestone
      @AmartharDrakestone 5 лет назад

      @@bartek8309 Wszystko zależało od tego co panowie piraty przywieźli zza Buga :)

  • @leont6813
    @leont6813 5 лет назад +1

    Duude I loved this video! I'm not even that into Metal Gear or Contra but you made it so interesting that I didn't skip a second of it 😂 keep going!

  • @Entropic_Alloy
    @Entropic_Alloy 5 лет назад +8

    DQ XI is still an incredible game.

    • @squidracerX
      @squidracerX 5 лет назад

      Yeah I got on to ask what that little jab was about?? Did people hate it? Did we lose something in the West? I liked it!

  • @pthomasgarcia
    @pthomasgarcia 5 лет назад +3

    Super C, Aliens Wars, and Shattered Soldier ... Not sure which I like more.

  • @FavianTubeX
    @FavianTubeX 5 лет назад +1

    You forgot to discuss the final contra game, Hard Corps: Uprising, which was awesome.
    Loved Neo Contra and Shattered Solider.

  • @arn_ice
    @arn_ice 5 лет назад

    I remember Probotector, it was awesome and I've always been a fan of robots and battling alien robot-bio things was super cool. It was funny how late it was that I realised what Contra actually was (saw the title and even some screenshots but didn't really connect the dots until online videos became a thing and I saw the US contra parodies and such). Oh, and I loved the designs of the main two robots (the players) and some of the enemy bots (like the blue one that shoots up and such) sorta reminded me of some Decepticons (in their robot-mode, that is).

  • @schwarzerritter5724
    @schwarzerritter5724 5 лет назад +10

    See the positive side of the NES Metal Gear game. You get to play as Kyle Reese from The Terminator.

  • @Monotonegent
    @Monotonegent 5 лет назад +3

    Rondo appeared as-is on Wii Virtual Console. Too bad that's not going to exist soon.

    • @ArtemyMalchuk
      @ArtemyMalchuk 5 лет назад +1

      Given that you can't add Wii points anymore, it doesn't exist already.

  • @GreatScooty
    @GreatScooty 5 лет назад

    Good video! I do like the new idea. I'm a little disappointed you didn't mention my favorite Contra game, Super C though.

  • @Noelle_S.
    @Noelle_S. 5 лет назад

    love love love the concept and execution for this video keep it up y'all

  • @thecrlghs
    @thecrlghs 5 лет назад +6

    Dude...Video City, Lake Otis....you from Anchorage? Or at least that game?

    • @StopSkeletonsFromFighting
      @StopSkeletonsFromFighting  5 лет назад

      Derek born and raised, Grace since elementary school. And that copy of Snake’s Revenge was bought by Derek at Video City when they were liquidating all their old games to make room for newer consoles.

    • @thecrlghs
      @thecrlghs 5 лет назад

      Stop Skeletons From Fighting - love it! Glad to see some folks from the 907 kicking butt!

  • @13lood13ath
    @13lood13ath 5 лет назад +3

    Neo Contra and Shattered Soldier are awesome games!

  • @RandomAnimeGamer
    @RandomAnimeGamer 5 лет назад +1

    Zatch Bell: Mamodo Battles is definitely a good example of this. The Japanese version could be considered a competitive fighter on its own, but the NTSC-U/PAL versions added a perfect shield bound to the block button that puts the attacker in hitstun, among many other things that dumbed down the game.

  • @CJBurgandy
    @CJBurgandy 5 лет назад

    When you held up the nes snakes revenge, I saw the Lake Otis Video City and got oddly excited. That store only closed a couple years ago and the video city on muldoon is still open! No idea if you're Alaskan or if that was an eBay find, but I don't often see random home town things on RUclips.

  • @MadStalker80
    @MadStalker80 5 лет назад +3

    Gradius, Salamander & Parodius would have been great for this video also.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      I thought we got Salamander?

    • @MadStalker80
      @MadStalker80 5 лет назад

      @@GiordanDiodato
      Yes but there are a lot of differences between Life Force & Salamander and also between the Arcade, NES / Famicom & PC Engine versions.

  • @BlurryHeart15
    @BlurryHeart15 5 лет назад +27

    Wha-wha-wha-what is a man?!

    • @NotABot55
      @NotABot55 5 лет назад +11

      A miserable cesspit of hatred and lies. Fight for them now, and die for their sins!

    • @Fooacta
      @Fooacta 5 лет назад +7

      Needs ALL CAPS, 6/10

  • @abandonedrocketship
    @abandonedrocketship 5 лет назад

    Would love to see more of these!

  • @Thormaturgy
    @Thormaturgy 5 лет назад

    Yes, please keep going with this idea! Great watch

  • @ItsTheFizz
    @ItsTheFizz 5 лет назад +5

    Looking forward to the Squaresoft edition...

  • @JohnnyUndaunted
    @JohnnyUndaunted 5 лет назад +3

    Some corrections.
    9:40 - Famicom Disk System games don't have battery backup. The whole point of the disk card media was the fact that save data was easily writable without the need of battery.
    13:30 - As for Contra, it's not that Konami didn't want to make a special chip for the U.S. version so much so as it is the fact that the Famicom and NES reads their cartridge pins differently and Konami's VRC series of chips made use of pins that were not on the NES (it's hard to explain without going too technical). I get the impression the NES Contra was the actual original, since the cutscenes, background animation and hidden ending in the Famicom version are extra stuff that wasn't based on anything in the arcade game (and on top of that, the Famicom version is a bit more polished in some minor instances like the different stage clear music for the final boss and the sound test mode). It's quite telling that the Famicom version of Super Contra didn't have any of that extra content from the first FC game and is almost identical to the U.S. NES version.
    Also, I kinda liked Snake's Revenge and never had any issue with its difficulty.

    • @OhmiKuma
      @OhmiKuma 5 лет назад +1

      Good corrections - I believe one of the details about Famicom game extra chips that's often not talked about is how the individual companies in Japan would make their own carts with their own chips (Like the VRC6) but in the US/World Nintendo themselves manufactured the carts and did not/would not use 3rd party chips which is another reason Castlevania 3 ended up with a regular MMC chip from Nintendo.

    • @JohnnyUndaunted
      @JohnnyUndaunted 5 лет назад +1

      @@OhmiKuma This video doesn't even bring up Jackal on the NES, which is one of the rare instances when Konami actually made a better version for the US. The Japanese version, Akai Yousai, was released for the Famicom Disk System and had its levels shortened to such an extent to fit the smaller media format.

  • @Tommyboy907
    @Tommyboy907 5 лет назад

    Shout out from LAKE OTIS PARKWAY, Merry Christmas fam!

  • @foxx64
    @foxx64 5 лет назад

    Thanks for the Goemon interlude dude, its way to true we need more goemon!!