I'm surprised there was no mention of thieves guild enforcer from m21. a potential 3/2 for 1 with flash that gives all rogues etb each opponent mills 2 seems pretty good.
I tossed in a bloodchief Ascension because it'll both get counters as you go with the aggro and will help the mill close out games if it sticks to the board long enough, especially with mindcrank
Add krydle master of forgotten realm, jayce memory adept then faerie vandal becomes interesting, ashiok dream render, true name nemesis, thief guild enforcer, sword of the aminist, narset's reversal, maddening cacophony+ nemesis of reason+traumatize combos great with syr konrad the grim or bruvac the grandiloquient. I took out most of your card selection and went tempo unblockable/shroud rogues. To consider adds: narset parter of veils and jayce strategist architect, fae of the wishes, bruvac, life/drain combo vito+ fountain of renewal+ elixir of immortality+ bloodthirsty aeralist. Infinite turns combo thopther assembly+ time sieve or 2/2 infinite flyers combo bloodline keeper+ intruder alarm alternatives wins con. other than the mill one with duskmantle guildmage+ mindcrank.
I formally make a motion to have Malcolm in Jeremy's seat next time with the headphones on him. You can just dub or have Jeremy talking off screen or whatever... c:
I'm surprised I didnt see anything about Thieves' Guild Enforcer. Maybe I overvalue it but it has quite a lot of upside with a mill strategy, albeit it does substantially less later in the game outside be a deathtouch blocker with incidental mill. Regardless, I like it.
I put Maddening Cacophony in, and I won playing it with Sir Konrad on the board dealing 31 damage to each opponent! I’m going to put Kindred Discovery and Coat of Arms in as well.
windrobber is substantially better than any of the other 1 drops. Jon had a bad take there. Still a great video. Changing my yuriko deck to a rogue deck, gonna be sweet
I run both Military Intelligence and Reconnaissance MIssion and its other 2 versions for redundancy. You definitely want these every game as they do your commander's effect better than him.
Blighted Agent for an alt-win con, Dimir Infiltrator, Hada Spy Patrol, Deathcult Rogue, Neurok Spy, Inkfathom Witch, & Diluvian Primordial. I'm legit angry that they didn't include Memory Plunder, Morsel Theft or Cloak and Dagger.
@@Vraokoger I think he was saying, what’s wrong with doing that in principle lol. Mana crypt is already an expensive try hard card, wouldn’t hurt for the player to suffer a little for it
The mill is a means to an end. Some of the newer rogues have abilities that are enabled when an opponent has 8+ cards in their grave. The mill also gives you a chance to resurrect opponents' creatures as your own. You're not trying to mill them to death. You're just using their graveyard as a 3rd, 4th, and 5th hand, and you need to keep that hand full.
@@SeniorAdrian nah, forget the mill. It's underwhelming having to mill 300 cards from other players potentially. I've been running tribal rogues long before zendikar rising was even announced. Play unlockable rogues equipped with strong equipments and it's a much better (and honestly more fun) strategy. Equipments I run include things like whip of Erebos (the lifelink for all your creatures is amazing for the life loss from bitterblossom), quietus spike (if it hits the opponent loses half their life after combat damage), etc. The good thing is if you play rogue tribal, most people these days will now expect you to mill, they won't be expecting a 1 drop unlockable 1/1 rogue taking away half their life from a quietus spike.
I'm surprised there was no mention of thieves guild enforcer from m21. a potential 3/2 for 1 with flash that gives all rogues etb each opponent mills 2 seems pretty good.
Agreed
It's a must add imo. Super cheap and having a 3/2 death touch in the late game for ONE mana is balla
Overlooked drown in the loch. Amazing utility card in this deck.
I really like these . Jon and Jeremy are just dudes being bros. Very chill.
yeah
Just ordered this precon with Zareth San to add in, and I am excited to sleeve it up. It seems like a really fun deck to play!
Surprised no one mentioned Bitterblossom - it makes a rogue with evasion every turn.
If you got the money, this is the card.
That's one of those "of course" cards
It's just so expensive. If you happen to own it it's an obvious add but you can get a ton of upgrades for the cost of it elsewhere
I tossed in a bloodchief Ascension because it'll both get counters as you go with the aggro and will help the mill close out games if it sticks to the board long enough, especially with mindcrank
Thats tru! Brutal when it gets going
Great video! As soon as the decks were spoiled, I knew this was the one I wanted to play. Thanks for the advice.
Add krydle master of forgotten realm, jayce memory adept then faerie vandal becomes interesting, ashiok dream render, true name nemesis, thief guild enforcer, sword of the aminist, narset's reversal, maddening cacophony+ nemesis of reason+traumatize combos great with syr konrad the grim or bruvac the grandiloquient. I took out most of your card selection and went tempo unblockable/shroud rogues.
To consider adds: narset parter of veils and jayce strategist architect, fae of the wishes, bruvac, life/drain combo vito+ fountain of renewal+ elixir of immortality+ bloodthirsty aeralist. Infinite turns combo thopther assembly+ time sieve or 2/2 infinite flyers combo bloodline keeper+ intruder alarm alternatives wins con. other than the mill one with duskmantle guildmage+ mindcrank.
I formally make a motion to have Malcolm in Jeremy's seat next time with the headphones on him. You can just dub or have Jeremy talking off screen or whatever... c:
I'm surprised I didnt see anything about Thieves' Guild Enforcer. Maybe I overvalue it but it has quite a lot of upside with a mill strategy, albeit it does substantially less later in the game outside be a deathtouch blocker with incidental mill. Regardless, I like it.
It's been great! I put it in my Anowon deck and I've loved everytime I've cast her!
I put Maddening Cacophony in, and I won playing it with Sir Konrad on the board dealing 31 damage to each opponent! I’m going to put Kindred Discovery and Coat of Arms in as well.
Instead of which cards would you put the ones you listed?
windrobber is substantially better than any of the other 1 drops. Jon had a bad take there. Still a great video. Changing my yuriko deck to a rogue deck, gonna be sweet
I'm going to try glaring spotlight in mine
Really surprised that no one is talking about Earwig Squad.
I think its the same of the Enigma Thief. If it was Prowlded ok. But if it wasnt its a dead card on hand and on board.
Halo secret lair need that asap lolol
If you slightly blurred the logo with the cards and arrow, it would somewhat resemble a tophat from a distance.
That is all. Carry on.
I would not made two edits so far
I added Zareth San and Ashiok, Nightmare Muse, I'm contemplating Mirko Vosk and Phenax for the deck
I wanted to add Phenax, him not being a rogue is discouraging
I prefer Ahiok Dream Render than Nightmare Muse in this deck. the passive that blocks tutors and land search its really good.
I also added Maddening Cacophony since it's just really good in this deck
I run both Military Intelligence and Reconnaissance MIssion and its other 2 versions for redundancy. You definitely want these every game as they do your commander's effect better than him.
Coat of arms is stable in tribal
Oooh, a Rebound video
You could copy your commander if it had bad stuff on it, then you get to choose which copy stays?
Blighted Agent for an alt-win con, Dimir Infiltrator, Hada Spy Patrol, Deathcult Rogue, Neurok Spy, Inkfathom Witch, & Diluvian Primordial. I'm legit angry that they didn't include Memory Plunder, Morsel Theft or Cloak and Dagger.
They did use Cloak and Dagger
I personally don't like 3 drop hitters. They feel a bit slow and I believe all my rogues should be 2 mana or less.
There's a lot of good stuff people miss by focusing on mill rather then the other ways to go with the deck.
I vote to see more of Malcolm whenever Jeremy is knocked out of the Commander game
When are you going to play them
does "cloak and dagger" still have an equip cost or is it "free" if you play a rogue and attach it?
If a rogue came in play you can attach it for free
Really surprised they didn't mention coat of arms. Especially since this is a rogue tribal.
What's wrong with taking someone's Mana Crypt for 1U???
X can't be zero , so you have to pay at least 1 mana for X to steal their mana crypt
@@Vraokoger I think he was saying, what’s wrong with doing that in principle lol. Mana crypt is already an expensive try hard card, wouldn’t hurt for the player to suffer a little for it
So im thinking of buying this commander deck but is it worth it? Mill mechanics are a turn off for me but i like rogue tribal.
The mill is a means to an end. Some of the newer rogues have abilities that are enabled when an opponent has 8+ cards in their grave. The mill also gives you a chance to resurrect opponents' creatures as your own. You're not trying to mill them to death. You're just using their graveyard as a 3rd, 4th, and 5th hand, and you need to keep that hand full.
@@k9commander thx man.
@@SeniorAdrian nah, forget the mill. It's underwhelming having to mill 300 cards from other players potentially.
I've been running tribal rogues long before zendikar rising was even announced.
Play unlockable rogues equipped with strong equipments and it's a much better (and honestly more fun) strategy.
Equipments I run include things like whip of Erebos (the lifelink for all your creatures is amazing for the life loss from bitterblossom), quietus spike (if it hits the opponent loses half their life after combat damage), etc.
The good thing is if you play rogue tribal, most people these days will now expect you to mill, they won't be expecting a 1 drop unlockable 1/1 rogue taking away half their life from a quietus spike.
i won most games by damage , out of the box you def wont mill someone out