I am hoping Varka to utilise shatter. After all he's title is the Wolf as per favonius tradition. It would fit him to be a bearded man, hope hoyo does not turn him to some skinny teenager, like they did to a certain oni.
Kaveh was a mistake that hoyoverse had to put it under the carpet. Months ago I discovered something really sad about his kit. When you use his Elemental Skill, you should think the cores will explode and take EM from Kaveh to calculate the dmg output. Unfortunately, thats not the case. Even if Kaveh detonates the cores with his Elemental Skill or with C6 auto attack, the core does the dmg from the source that actually create the core. So, having full EM Kaveh is almost useless if the Hydro unit makes the cores. And maybe you think: "well, it doesn't matter, I just have to bring 2 or 3 Hydro units and let it Kaveh being the only Dendro unit" right?. Well, I do the same bringing Kokomi, Xingqiu C6 and Candace C6, just to find out a really disappointed fact: Dendro aura is stronger than hydro, so the trigger almost always will be the hydro unit. Then EM Kaveh is just a delusion. Maybe Shattered teams will be less troll, but then whats the point of bring Kaveh. A Razor or Freminet will be more interesting for those teams. It's really sad, but they make Kaveh wrong on purpose and let Nilou be the star for dendro cores.
Thanks for the info! was already wondering why nobody talk about. Now i got it... it doesn´t matter much sadly. I had hope that Vaporize/Aggravate/Hyperbloom get some competitor...but hey it´s atleast something.
They aren't talking about it because it didn't change the meta BUT I am glad you put this out because I an super interested in how shatter is affected (I like using greatswords). Dissapointing news but - Thanks!
The game would need some type of dedicated shatter support to make it worth while. Something like a Chevy or even a Nilou to change how the reaction works entirely.
@@kylesmith987 Freminet does have shatter in his kit, but I guess they didn't buff shatter enough for it to boost him. I have him C6 but unbuilt. Thought it might be time to build him but I guess not.
Remember that the world level 9 increases the level of the mobs but not the ceiling for characters' levels. These means the transformative damage will remain nerfed and can't improved aside from adding EM to the stats.
@martintoilet5887 before you can also increase your char level to match the mobs' level. But now that it's maxed at 90, the higher the mob level now, the less damage you'll be doing.
Teams I've found use with the new buff: *1. Full EM Sethos (ft. Emilie)* He's one of the best Overload trigger thanks to his short CA charge time. Xiangling alone isn't enough to keep up with Sethos' Electro App. Also do keep in mind that this is using his Lv1 CA instead of the intended Lv2 CA: - _Sethos, Xiangling, Emilie/Nahida/Baizhu_ - _Sethos, Jean, Bennett, Kazuha/Zhongli/Xilonen_ - _Sethos, Chevreuse, Xiangling, Dehya/Bennett_ (this one is a bit unstable) *2. Crit EM Yanfei* (you can drop the Crit for slower Pyro App, but from my experience it's unnecessary) The oldest Overload team is making a comeback! Now with new & improved teammate (just Chevreuse lol xD) - _Yanfei, Chevreuse, Fischl, Beidou/Yae Miko_ *3. Shatterbedo* Bro his EM build deals more damage than his normal build 💀😭 . The most optimal team right now is: - _Albedo, Xingqiu, Rosaria, Fischl_ (with either Rosaria or Fischl as the Physical DPS)
Oh yeah these buffs im so happy that the electro charged got buffed because it was my fav reaction when i started the game and its still , now its enjoyable again ❤️
Tested superconduct in Eula team. 300EM on Raiden is stopping point for 6400 supcond frost damage 1 time at start of rotation and bonus electrocharge over Furina's hydro. Mika has 1.5k damage per rotation, and there is no room for EM between Hp/Hp/Heal and insane ER+Crit substats, you will sacrifice Furina's stacks. 300->1,000 EM give 6400->11,000 frost damage... when my C6 Eula nukes for Mil and Furina constantly fires like machinegun -_- Eugh, even swap to EMGanyu+EMRaiden not worth. 10k reaction base damage, not even 25k... and CRYO type... bruh.
why do i feel like they buff shatter & superconduct that high cause might release new characters specialize in that niche & also readying cryo meta when came version 6.0
“The area of its damage has a maximum of 2 hits per enemy per 0.5s” and then you said it’s similar to Overloaded and Swirl. What does this mean? If you’re referring to how many reactions you can proc per enemy per character then you’re wrong. Overloaded can only happen once and not 2 times like Swirl and Superconduct. On top of that, Overloaded on the same enemy from any source cannot happen more than once in 0.1s.
"Similar" as in it does AoE damage. I had a feeling people forgot about it because of how underused Superconduct is. I was not referring to much else but I could have phrased it better
Actually i don't expect numbers really, im sure you have plenty of other things to do, more i just was wondering since i do not understand the equations properly, is the difference in general the same proportion or larger based off EM. Like is it a bigger deal 100 EM vs 200 EM. I was wondering about this with Fischl as a example, where you used 100em, if someone typically uses 200 EM would they see more net gain. *final edit: First off this is more about trying to understand the equation better as im mathdumb. Also I understand serious players will rearrange builds when needed on any given character to make things more optimal, but asking from a generalist point of view where say someone usually uses Fischl with Aggravate Keqing/Yae/Clorinde but on occasion uses her with say OL Arlechino may it proportionally help any more then the tiny bit it does at 100em. So far as the buffs, watching other channels, no math, Jello did like 40 teams and something that did not surprise me is it made the biggest definable difference for classic Sucrose Taser, something like a 20 second reduction/improvement on his first half, although it was not scientific and it was bringing the team from weak/bearly clearing in less then 90 back to reasonable strength, about 1 minute (85s 65s or so)
you should be able to get your answer by plugging this into desmos "y=2893.7\cdot\left(1+16\cdot\frac{E}{E+2000} ight)\cdot0.9" Basically the more EM, the less damage you do but that ramps up very slowly it doesn't matter. for example, at 200 EM for overload you do 6392 damage and at 300 EM you do 8039 damage and at 300 EM you do 9549. so an increase of 1647 from 200 to 300 but it's an increase of 1510 from 300 to 400. I hope I didn't fuck something up, it's my first time doing damage calcs but things line up ig Also this should work for other reactions like aggravate, electrocharged etc... It's a logarithmic scale but works as a line at low values (
As another person commented the more Elemental Mastery the less value you get out of it and that is correct. This is because the equation divides EM by (EM + 2000). As EM grows, the 2000 in the equation becomes less important, but because it's always there, it slows down how quickly your damage grows. So, the more EM you have, the less effect adding more EM has on increasing it. But just to be clear the change that happened in 5.2 is only to the reaction multiplier so whatever number you would get before, let's say on Superconduct, now it's just tripled. No matter what EM value you have. It of course only matters to your build when you are not going full EM. For example, a Hu Tao might want to stop at a few hundreds EM because by then other stats might be more cost effective for your damage. Also answering about the last portion of the comment: yes Sucrose taser is more noticeable and that's because a high portion of the team damage comes from Electro-Charged and everyone has high Elemental Mastery. You also trigger the reaction more often.
No one talks about it because it doesn't matter. The teams that were already good didn't need the reaction buffs. And the teams that got good reaction buffs are still mid even after the buffs.
Guys, everyone is talking about these buffs, Jello Impact even tested more than 50 teams for that, and realized that the biggest benefactor of these changes is the Taser team. Flip also has a video on the elemental buffs. Juice released the video on these buffs two weeks ago.
Its great that you covered this, but you seem to talk like most people understand what you said, you rely on them making sense what context you are talking about, if you wishes for more engagement, simplification is necessary. Just a thought.
Subtle foreshadowing of 5.3 phase 2 banners?
I am hoping Varka to utilise shatter. After all he's title is the Wolf as per favonius tradition. It would fit him to be a bearded man, hope hoyo does not turn him to some skinny teenager, like they did to a certain oni.
🧐
Xianyun and Arleccino? Or are you referring to 5.3 phase 1? (Mavuika and Citlali)
@@chrissy.v no xianyun phase 2
@@chrissy.v xianyun maybe on chronicled wish?
Finally somebody talking about reactions buffs!! Thank you, Seven!
ngl shatter should lowkey be a multiplier dmg for physical and geo dmg, similar to spread/aggravate except the em scaling part
Just like superconduct shouldve buffed electro damage
Shatter is a pain in the a** to do.
im having an absolute blast with kaveh shatter - like his bloom cores were fine, but with the added shatter its like I am using a maxed out clam set
Kaveh was a mistake that hoyoverse had to put it under the carpet.
Months ago I discovered something really sad about his kit. When you use his Elemental Skill, you should think the cores will explode and take EM from Kaveh to calculate the dmg output.
Unfortunately, thats not the case. Even if Kaveh detonates the cores with his Elemental Skill or with C6 auto attack, the core does the dmg from the source that actually create the core. So, having full EM Kaveh is almost useless if the Hydro unit makes the cores.
And maybe you think: "well, it doesn't matter, I just have to bring 2 or 3 Hydro units and let it Kaveh being the only Dendro unit" right?. Well, I do the same bringing Kokomi, Xingqiu C6 and Candace C6, just to find out a really disappointed fact: Dendro aura is stronger than hydro, so the trigger almost always will be the hydro unit. Then EM Kaveh is just a delusion. Maybe Shattered teams will be less troll, but then whats the point of bring Kaveh. A Razor or Freminet will be more interesting for those teams. It's really sad, but they make Kaveh wrong on purpose and let Nilou be the star for dendro cores.
I am surprised nobody else is talking about this change. Thanks for bringing the breakdown we were waiting for!
this has only 3k views?? for this high quality content??? it's insane, auto subscribed
i think its in every "whats new in %version%" video so everybodys talking about it
Ty Mr. Seven! This is so useful ❤
i nearly forgot this buff happened
Thanks for the info! was already wondering why nobody talk about. Now i got it... it doesn´t matter much sadly. I had hope that Vaporize/Aggravate/Hyperbloom get some competitor...but hey it´s atleast something.
They aren't talking about it because it didn't change the meta BUT I am glad you put this out because I an super interested in how shatter is affected (I like using greatswords). Dissapointing news but - Thanks!
The game would need some type of dedicated shatter support to make it worth while. Something like a Chevy or even a Nilou to change how the reaction works entirely.
@@kylesmith987 Freminet does have shatter in his kit, but I guess they didn't buff shatter enough for it to boost him. I have him C6 but unbuilt. Thought it might be time to build him but I guess not.
Would have been cool if you could dmg stack and thn detonate the shatter
@@kylesmith987maybe a unit who can apply a status onto enemies that allows them to be shattered without being frozen?
Remember that the world level 9 increases the level of the mobs but not the ceiling for characters' levels. These means the transformative damage will remain nerfed and can't improved aside from adding EM to the stats.
Huh doesn't adding em always improve damage?
@martintoilet5887 before you can also increase your char level to match the mobs' level. But now that it's maxed at 90, the higher the mob level now, the less damage you'll be doing.
Teams I've found use with the new buff:
*1. Full EM Sethos (ft. Emilie)*
He's one of the best Overload trigger thanks to his short CA charge time. Xiangling alone isn't enough to keep up with Sethos' Electro App. Also do keep in mind that this is using his Lv1 CA instead of the intended Lv2 CA:
- _Sethos, Xiangling, Emilie/Nahida/Baizhu_
- _Sethos, Jean, Bennett, Kazuha/Zhongli/Xilonen_
- _Sethos, Chevreuse, Xiangling, Dehya/Bennett_ (this one is a bit unstable)
*2. Crit EM Yanfei* (you can drop the Crit for slower Pyro App, but from my experience it's unnecessary)
The oldest Overload team is making a comeback! Now with new & improved teammate (just Chevreuse lol xD)
- _Yanfei, Chevreuse, Fischl, Beidou/Yae Miko_
*3. Shatterbedo*
Bro his EM build deals more damage than his normal build 💀😭 . The most optimal team right now is:
- _Albedo, Xingqiu, Rosaria, Fischl_ (with either Rosaria or Fischl as the Physical DPS)
how much is shatter damage with albedo?
@hxnniboi 30-40k per Shatter
@@AevyCh so not more than the normal build
Man…. This is as difficult to learn as what I learned at school 😭😂
Overload and electrocharged are the only relevant changes, imma try out my rational team after so long of hyperbloom
Oh yeah these buffs im so happy that the electro charged got buffed because it was my fav reaction when i started the game and its still , now its enjoyable again ❤️
I managed to get 9 Stars in Floor 12 with a Eula team, with a superconduct team. But I'm very high investment endgame player haha
I think all these buffs are because of chasca. She can literally do so many reactions but to make it viable an increase in DMG was needed
I would absolutely love a guide on utilizing the optimizer if you’d ever consider doing one, especially about KQM standards and whatnot!
Awesome video, as always
Good video dude
Math in school❌Math in Genshin✅
Surely Superconduct/Shatter buff means Cryo will be back in action copium
hahaha no way, everyone knows hoyo hates Cryo
Maybe when a good physical team appears for superconduct or freeze actually working on bosses for shatter
can u try lisa and xiangling overload. since they both ascend with em
Nice video about reactions 😶🌫️
Sucrose and Chevreuse teams are the biggest winners of this change.
Citlali is Cryo
Citlali is a Full EM scaler
Citlali has decently fast Cryo App
NO SUPERCONDUCT SYNERGY.
WOW HOYO WOWWWWW. ❤
pineapple
Is this my eula time to shine? Pog
Edit: Nvm o7
Tested superconduct in Eula team. 300EM on Raiden is stopping point for 6400 supcond frost damage 1 time at start of rotation and bonus electrocharge over Furina's hydro. Mika has 1.5k damage per rotation, and there is no room for EM between Hp/Hp/Heal and insane ER+Crit substats, you will sacrifice Furina's stacks. 300->1,000 EM give 6400->11,000 frost damage... when my C6 Eula nukes for Mil and Furina constantly fires like machinegun -_-
Eugh, even swap to EMGanyu+EMRaiden not worth. 10k reaction base damage, not even 25k... and CRYO type... bruh.
came from twitch
why do i feel like they buff shatter & superconduct that high cause might release new characters specialize in that niche & also readying cryo meta when came version 6.0
its a prep for v6 characters
if super conduct will ever become the base of a meta team, like this comment to make sure you're not dreaming 🤣
“The area of its damage has a maximum of 2 hits per enemy per 0.5s” and then you said it’s similar to Overloaded and Swirl. What does this mean?
If you’re referring to how many reactions you can proc per enemy per character then you’re wrong. Overloaded can only happen once and not 2 times like Swirl and Superconduct. On top of that, Overloaded on the same enemy from any source cannot happen more than once in 0.1s.
"Similar" as in it does AoE damage. I had a feeling people forgot about it because of how underused Superconduct is. I was not referring to much else but I could have phrased it better
Actually i don't expect numbers really, im sure you have plenty of other things to do, more i just was wondering since i do not understand the equations properly, is the difference in general the same proportion or larger based off EM. Like is it a bigger deal 100 EM vs 200 EM. I was wondering about this with Fischl as a example, where you used 100em, if someone typically uses 200 EM would they see more net gain.
*final edit: First off this is more about trying to understand the equation better as im mathdumb. Also I understand serious players will rearrange builds when needed on any given character to make things more optimal, but asking from a generalist point of view where say someone usually uses Fischl with Aggravate Keqing/Yae/Clorinde but on occasion uses her with say OL Arlechino may it proportionally help any more then the tiny bit it does at 100em.
So far as the buffs, watching other channels, no math, Jello did like 40 teams and something that did not surprise me is it made the biggest definable difference for classic Sucrose Taser, something like a 20 second reduction/improvement on his first half, although it was not scientific and it was bringing the team from weak/bearly clearing in less then 90 back to reasonable strength, about 1 minute (85s 65s or so)
you should be able to get your answer by plugging this into desmos "y=2893.7\cdot\left(1+16\cdot\frac{E}{E+2000}
ight)\cdot0.9"
Basically the more EM, the less damage you do but that ramps up very slowly it doesn't matter. for example, at 200 EM for overload you do 6392 damage and at 300 EM you do 8039 damage and at 300 EM you do 9549.
so an increase of 1647 from 200 to 300 but it's an increase of 1510 from 300 to 400.
I hope I didn't fuck something up, it's my first time doing damage calcs but things line up ig
Also this should work for other reactions like aggravate, electrocharged etc... It's a logarithmic scale but works as a line at low values (
As another person commented the more Elemental Mastery the less value you get out of it and that is correct.
This is because the equation divides EM by (EM + 2000). As EM grows, the 2000 in the equation becomes less important, but because it's always there, it slows down how quickly your damage grows. So, the more EM you have, the less effect adding more EM has on increasing it.
But just to be clear the change that happened in 5.2 is only to the reaction multiplier so whatever number you would get before, let's say on Superconduct, now it's just tripled. No matter what EM value you have.
It of course only matters to your build when you are not going full EM. For example, a Hu Tao might want to stop at a few hundreds EM because by then other stats might be more cost effective for your damage.
Also answering about the last portion of the comment: yes Sucrose taser is more noticeable and that's because a high portion of the team damage comes from Electro-Charged and everyone has high Elemental Mastery. You also trigger the reaction more often.
@@SevenPls That makes perfect sense, thank you very much!
No one talks about it because it doesn't matter.
The teams that were already good didn't need the reaction buffs.
And the teams that got good reaction buffs are still mid even after the buffs.
🍍
Guys, everyone is talking about these buffs, Jello Impact even tested more than 50 teams for that, and realized that the biggest benefactor of these changes is the Taser team. Flip also has a video on the elemental buffs. Juice released the video on these buffs two weeks ago.
I knew overload got stronger somehow
meow
Lmfao my friends chongyun just got better
Its great that you covered this, but you seem to talk like most people understand what you said, you rely on them making sense what context you are talking about, if you wishes for more engagement, simplification is necessary. Just a thought.
Valid but tcers aren't really justified in the hassel of simplifying every video they make, would make for more work to hit the same core audience
🫂💙
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