Quick suggestion for the Retributors BTW, I'd recommend getting a bunch of spare helmets from the Battle Sister and Ret kits and putting them on small bases to use as 'grudge' markers if you need to remember which enemy units have killed a Sisters unit.
Let's not forget the potential hilarity of using Sanctified Immolation to blow up a vehicle in the middle of your own army early in the game in order to put a few wounds on multiple squads and proc the Hallowed Martyrs detachment rule for the whole lot of them...
Not familiar with sisters but if you can find a cheap vehicle with a small amount of deadly demise damage..... I love silly stuff like this, hope they don't patch it out.
How can you tell that @auspextactics was really surprised by this imperial codex? His video description still contains the original draft version: So-so-Ritas. 😁
@@markberghel275 better have 4 actually interesting and useful detachment rather than having many detachments with only one viable option (or none at all).
@@OniGanon Although I considered the option of powe-armoured sisters for this role, since we already have "fast moving units" with the seraphim and the zephyrim squads, a novitiate could work for a light cavalry scout option that din't feel to much like "celestian but mounted". As for a lore reason, I'm thinking a bit of a combination of space marine scout bikers and the novitiate kill-team: they act as advance scout patrols, harassing the enemy before the main army arrives. We could also take some inspiration from some of their KT operatives: they could be penintents, seeking redemption by charging the enemy as soon as possible but, as they aren't full-fledged sisters yet, they aren't assigned to repentia squads; while squads of sisters are assigned as honor guards for relics and important priests, they could protect columns of pilgrims, where their mounts grant them the necessary mobility to go up and down the column when trouble arise.
Two-handed flaming giant flails on horseback has got to be the most Sisters way to cull the new recruits xD "Here's a horse, an incredibly unwieldy beatstick, now you go and charge into all that artillery fire over there. Have faith in the emperor, and upon completing this mission you'll be one step closer to joining our order."
This makes me glad I switched gears to Sisters for the moment instead of finishing my Space Wolves. I love the Sisters aesthetic and having what seems like a good and fun codex is really nice for my first attempt at a 40K army. 😁
I feel that the Codices for my two armies, Sisters and Tau, are very similar in structure: 4 detachments, 3 of them quite general, one for more focused units. Out of the 3 general ones, one benefits raw shooting. I am very happy with both of them, so far. I prefer to have fewer detachment, but all of them useful.
At this point im genuinely convinced there are 2 rules writing teams at GW. Team A thats actually good at its job, and Team B that literally cant write good rules if you paid them to, which gw does sadly. Team A writes the good/interesting dexs (tau, orks) Team B writes rules that are boring, unfun, and often downright bad (stodes, DA). Fortunately for Sisters its the first imperial dex written by Team A. As such it looks pretty good. Sadly for them, this may mean GSC was written by team b, so am really concerned they may get a dumpster fire dex
Team B wrote GSC for sure from the few previews I've seen. Tons of nerfs everywhere including the army rule, both of the battleline units, the only heavy melee, etc.
So you can even use the holy trinity of tanks. Immolator with flamer or melta, Castigator and Exorcist. Fire with something small of the first two on the target that the Exorcist shall destroy with indirect fire. Instead of an enemy getting cover, it is denied AND you get an additional DS point. Pumping the normal missiles up to DS -4, and the Flag ones to DS -2.
@@elpokitolama At best it’s mid and is way to inconsistent. Some detachments work fine (firestorm and gladius.) Others seem good but only because divergent chapters can actually make proper good use of them (space wolves with storm lance.) Then the abomination that is First company task force that is still one of the worst detachments out there. So the first comment is right, sisters are the first decent imperium codex. Also the space marine army rule is one of the most boring low effort army rules in game. I have no clue why combat doctrines is a detachment.
@@DominatorLegendLol. This codex smokes the SM codex. Sisters are now easily S tier. Our Fire detachment is the Salamanders detachment cranked to 11 but the other 3 detachments are rocking out at 9. You sound bitter that GW poster boys aren't top dogs 😅😅😅
Shame to see Dogmata mostly untouched given how little use she previously saw. Was hoping she’d at least be able to lead Repentia. But hey, it’s telling that that’s one of my only complaints.
She could take that Divine Aspect enhancement from Army of Faith to force battleshock for possible miracle die, together with her -1Ld aura... join her to some Sacresants to make them OC2. But yeah, disappointing they didn't do more for her, at least let her join Novitiates.
So Bringers of Flame is copy-paste of Firestorm but a bit stronger. Nuns flamers are alredy stronger + Cleansing Flames for 1CP is insane. Rites of Fire is better version of Onslaught of Fire, giving +1 wound 12". Blazing Ire is Burning Vengence. Aaaand lethal hits for 1CP. Though it wanna make me throw my flip-flop on the floor, point at the screen and yell "emotional damage" - it must be my internal pyromaniac but - I am happy for Nuns. Now I'll surely prioritize them over Necrons.
As a sisters player that dropped them in tenth because I disliked Martyred Lady, I'm very excited to pick them back up having absorbed these changes. I'm a penitent enjoyer and a fire/flame enjoyer so both of those detachments are gonna see some action from me.
One last time, I'm going to gripe about the Jump Pack Canoness NOT being able to take an inferno pistol; I really liked the discount Dante getting to just land where you need the punch, and using it, but apart from that whine, I'm thrilled to see Sisters looking like they will be in a great place! I've been a Sisters of Battle fan since the (4e?) days of Codex: Daemonhunters, feared for them, as they languished in obscurity...and metal, and was totally psyched when they got their big range refresh, and I've always wanted them to do well, so to see them stacking up to be great, especially since the Imperium hasn't exactly lit the sky on fire with several other of their codices, makes me very excited. If they can make Guard and Grey Knights codices great, eventually, and fold Deathwatch into an Agents option, so other armies can take a team, or two, of them, maybe with an Inquisitor, I'll get most of what I want out of the Imperium, this edition!
From what I've seen, the only pistol option the jump canoness has is the one hand flamer. No bolt pistol to combine with the two handed weapons does make me a little sad, even if the pistol would be largely irrelevant.
While researching the codex I watched your video in parallel and found a couple of things you might have missed: Morvenn Vahl now 3OC Saint Celestine Power Weapon with 4A Changed Daemonifuge Holy judgement visible section Triumph Of Saint Katherine also damaged on 6 wounds instead 5 and small change in Valorous Hearth: "models in that unit have the Feel No Pain 6+ ability" Canoness Null Rod Wargear now defends from MW and Power weapon with Dmg 2 Aestred Thurga And Agathae Dolan Blade of Vigil now WS 2+ Arco-flagellants now with 6 invul Immolator Twin heavy bolter now have sustained hits 2 from 1
The Exorcists remain, in my opinion, an "all-in" option. If you're going to take any you take three and they are the core part of your game plan. They are very expensive and vicious especially at -3 AP and they are going to do the bulk of the heavy lifting and since their attacks are variable you want to roll as many dice towards their attack characteristic as possible to normalize the results. Bringers of flame is probably their best detachment giving them assault and +1S which will rarely be of use but the other detachments don't do much for them either though any detachment other than the penitent host is justifiable for running the Exorcist plan. Nice buff to the anti-infantry rockets but I'd still take only one of three Exorcists with it AT MOST.
I'm fairly sure there's a Stratagem in Army of Faith that gives a 3" Aura of Ignore Modifiers to a jump pack model which could be very good for the Exorcist if you clump them all up together. Ignores the -1 from Indirect or bracketing and potentially any damage reduction rules from their targets.
@@Leer0_0 Definitely possible if a bit restrictive, especially since Zephrim don't do much out of combat and Seraphim want to be jumping around burning stuff. It's unlikely the targeted unit is actually going to take any benefit from the strategem which makes it a little strange but still usable. Bringers of Flame gives the most to Exorcists without any extra investment but, as I said, anything but penitent host could be a reasonable option if you're taking Exorcists.
There’s something hilarious with the idea that a squad of seraphim with handflamers has the potential to literally melt a knight in one turn using cleansing flame. Extraordinarily unlikely. But still possible.
The Bringers of Flame detachment has a nasty looking combo. Retributors with four heavy flamers mounted in an Immolator with a canoness equipped with a brazier of holy fire, a sergeant with a combi-flamer and the enhancement that gives +1A to torrent weapons. Yes, I'd like to deal 6D6+6 (average 27) S6 or 7 assault flamer hits to that unit please. Oh, did I mention my free strategem that makes them AP -2 and, obviously, ignore cover? Also the Immolator makes them all twin-linked as well. Massive overwatch threat there too.
Happy they made novitiates have more reason to be played, sad that the other model no one played, the Dogmata, is still saddled with meh/boring abilities that give you 0 reason to use her over the 20 other character choices in the army.
It's worth noting that the loss of crusaders and death cult means a loss of general points efficiency for the army, so /some/ amount of buffs would likely be required to keep their current winrate. But this just looks like such a broad buff for the Sisters, I still agree they'll likely need a few points hikes to compensate.
Nope. The closest detachment to BR is Penitent detachment. The Fire detachment is essentially Argent Shroud. Hollowed Martyrs is essentially OML and Army of Faith is Sacred Rose. Don't worry. All 4 are good. My favorite is the Army of Faith but all 4 can hit top tables easily. This codex is an S tier codex
That version of subfaction mechanics hasn't really been a thing for anyone in 10th. Space marines and CSM are maybe the closest, but even they don't go all-in on it.
I just bought sisters boxes. Seems like not many models, but everything is useful. Army of faith box, penitent box, patrol box... vall and 3 suits... Jobs about done there. Just going to buy a painting to cheese join repentia via penitent wargear annnnd done.
I really wish they would get this free strat issue figured out, how some codex detachments have 4+ "free" ones and others only have 1 (or less...) is just ridiculous.
Kind of weird it took them so long to add "If this leader joins this unit it get X if it joins this unit it gets Y" should have had that from the start.
Having Sisters not be ridiculously expensive would be nice (IE point increases) I'm all for stronger but pricier sisters. We're supposed to be the best of the best when it comes to mortals.
@@mtrunkelloNah bro. A Team is Marines, Orks and CSM. B Team occasionally scores one or two decent detachment, but that's it. Hypercrypt and Canoptek are decent, the other three are boring garbage (and the Skorpek/Destroyer one is beyond terrible). GW is a multimillion dollar company, you can up your standards.
Buffs Triumph +++ didnt need it Novitiets ++ needed Celestine+ needed Aestred + needed not enough Cannoness+ needed jump canoness new Imagifier + Needed Hospitaller + needed Castigator ++- interesting Sacresants + needed Everything else slight tweaks that dont substantialy change things Nerfs Junith - Bad call BSS - not problematic Arcoflagellents - understandable Immolator - bad call Crusaders ---gone bad Cheap priest for assault--- gone bad Death cult assassins ---gone bad
Honestly I think just removing the points section would reduce the criticism from codexes significantly. Or turn it into short explanation of points and where to get the points from GW.
I still say they should cap editions with detachments and write lore developments in in accordance with the events of big tournaments and campaigns. Let it be the culmination of the edition. They already have the app.
@@johnj.spurgin7037 space marines get jump packs and bikes...not fair! How can we be expected to worship the Emperor without bikes!? The Ecclesiarch DEMANDS it!
@@taylorsmith3211 the sisters do need more units if we want more detachments, but detachments are WAYS of waging war. I'd propose maybe something like penitent host, but letting you specialize against heretics, xenos, and chaos?
Looks like Sisters got team A for the codex writing. Team A being actual writers, Team B being the intern of the interns of the writing team. Any male Sisters of Battle that were 'always there' by any chance?
Soooo....just thinking aloud, no need for the *BANG*, but why do we need those super humans when the imperial citizens can get the job done WAAAAAAY cheaper? Yesyes, we do lose quite a few, but there are PLENTY more flashlights & loyal citizen where they come from. I think the iconic poster boys need some attention.
realistically, the guard will handle 99% of the conflicts in the Imperium with no Space Marine presence whatsoever -- and if they do appear, it's 100 of them in a swarm of millions, if not billions of guardsmen. if a guardsman were to glimpse the vague silhouette of a space marine in the distance, they would consider themselves extremely lucky for so much as glimpsing a shoulder pad.
Splitting BSS squads with immolators is a lot less valuable now because only one of the split units can carry the Simulacrum and splitting the squad makes it easier to kill the smaller squad and eliminate the dice generation altogether. Sticky objectives is always nice to have though. That being said, the codex overall looks fantastic. Can't wait to use it.
@@johnj.spurgin7037 Re-reading the entry for the Simulacrum Imperialis I can see how you're reading it that way. This really does strike me as intended to mean that only the model physically holding the Simulacrum and standing on an objective is eligible to take the test. I don't believe it is intended to apply to the split models that no longer physically have a simulacrum with them nor to a sticky objective claimed with a simulacrum that has moved away/been destroyed.
@@WoWisdeadtome yep, that's roughly what I got as well. It does incentivize you to bring simulacrae for what it's worth, and with simulacrae being available to 3 units you technically have more options for gaining miracle dice. Dominions and Novitiates also can take them, and novitiates can START on midfield objectives, which means miracle dice STONKS.
Can't wait to play against them! Rather have 4 decent detachments rather than 8 terrible lol. I've actually created a full terrain set for sisters. An Imperial city with sisters and marines statues and relics everywhere. thought it was cool idea for a terrain set. Still a while off completion tho...
Whats most likely is that we will see point increases, which is nice as its slightly shifts sister back to semi-elite after all the point cuts shifted it towards horde. And its also good because it also improves The Sisters the ridiculous point per money spend.
Doubt it, most likely a point increase. Sisters are insanely cheap on points because GW kept giving them the Ad Mech treatment of “just lower point value”. Now that they have rules that are actually great, their points will have to reflect that. Granted, high points means less money, and sisters are like the second most expensive army. So there might be a rules nerf because that way GW will save more money.
While I hear people saying we have gained power I don't really see it there's lots good choices but for every positive there's a draw back flames has a massive buff vs T10, T5 but is nerfed vs armies that don't match those (i dont need transport buffing strats when my armies assault). Penitent is a one turn wonder and is weaker outside that. While faith seems on a par with martyrs Miracle dice generation from BSS has been lowered with the bad roles going. While lots of effects make you discard 1. There's also the loss of our 2 man objective holders. Arcos and junith. Sisters are certainly in an interesting place with lots of build options but I'm not sure points increases are needed
Flaming thingy detachement has S5 stombolter/handflamers, S6 flamers, S10 melta. This army got buffed against T3,4,5,6,9,10. So basicly every unit type there is T11+ aside. They get insane armorpen with their castigator special rule to wipe nearly any specific target off the board turn 1. They hopefully get drastic point increases so they stay around 50/51% WR. That way we get super strong and good rules without them beeing completely meta dominant. The best of both worlds, considering modelprices.
@@DennisW91 not really t3 was a massacre anyway it's just win more t4/t9 already wasn't a problem noone was takeing flamers other than hand as they all replace a melta and that's not going to change so yes those flamers are Hypothetically buffed but realistically it's t10 and t5 where there's a notable difference just as you don't want your HB tanks within 12" to make them t6 so it won't come up often Yes castigator rule change is great but unless your going tank spam your not wiping it's target T1 because most of our 12" shooting won't be in range. Meanwhile a single castigator becomes a high profile target and the effect doesn't stack
@@davidhughman7780 Lets say youre right and well take only melta instead of flamers. Thats a change for T5 at 2s T10 at 4s and T9 at 3s. Thats nearly every elite infantery, transports and battletanks youre wounding better. S5 bolters are better against T4 and T5. Thats btw not even considering any loadout you might take with penitent engines (spoiler, its flamers) And ofc you take transports in this detachement you get disembark after advance as stratagem and your immolator gets to fire after advancing aswell. Not to mention the return fire stratagem that allows you to disembark in the opponents turn. And sisters are Tankheavy anyway, with exorcists going back to -3 (-4 if a castigator shoots the same target) youre very vell capable to snipe high value targets turn 1.
@@FarseerB1rdy as a competive player it's certainly situationally better especially into Armiger spam but so much of Hallowed martyr strength came from it's strong stratagems and flames doesn't have that. The loss of character resurrection +1 to wound in melee and and the ability to force your opponent to put all their melee attacks in to 2 battle sisters are big nerfs if your opponent isn't spamming t10
With a couple good faith dice a an exorcists can kill a lancer out of line of sight in army of faith. Sooo stupid!!!! The whole army is way over tuned.
Does no one else think it kinda sucks that they get a better version of the firestorm space marine detachment? Even their version of immolation protocol is cheaper.
Adepta Sororitas will need a nerf. Morvenn Vahl and the paragon warsuits need points increase and the full reroll to wound and shoot should only be on herself and not for the whole unit. Repentia should probably be 14 pts a model. Ministorum priests should go up to 50 pts. ToSC relic that gives within 6’’ +2 movement and +1 to adv and charge should not exist (makes it almost impossible to hide or outplay certain detachments even in turn 1). Cleansing Flames strat needs to get capped to 6 mortal wounds max. Passion of the Penitent strat should probably cost 2 cp.
I'm happy for Sisters players that the codex seems to be quite strong, but it's kinda boring and also a bit worrying that every new codex seems to get it's own semblance of a Montka detachment now. First, CSM got Revenant Raiders, which is essentially Montka but better and for the whole game and now Sisters get their version, which is a bit scary in an army that largely consists of flamers and meltas. By the end of the edition, most armies will probably be able to switch deployment zones in turn 1 while shooting at each other Mad Max style.
Do note that for the last few editions, CSM *and* Sisters DID have a Mont'ka equivilent. Argent Shroud from 9e was actually superior to Mont'ka IMO, and it actually got slightly nerfed this edition compared to last.
@@sgtjericho7884 Yeah you're right, maybe it feels so weird because this time, those three books were released more or less back to back in each case, it seems like the Assault detachment might be the best one (not sure about Sisters, but it seems to be quite potent).
I've always thought Argent Shroud was the best detachment for Sisters, but the meta hasn't always agreed with me. The CSM detachment being strong is a little peculiar, but the others don't surprise me
Part of their winning rate were due to crusaders screens (gone), Suffer and Sacrifice with Crusaders/Arcos (locked in detatchment now, arcos to 5++FNP from 4), Palatine + Blade Saint Ellynor (reworked to way less killy + locked in detatchment), Canones in Immolator rerrolling hit and wound (both gone), and Vahl (this one untouched tho). Its not that they got plain buffs through their whole range. Changes look promising but most their wincon combos got altered. Plus i expect points to go up in stuff, which is good.
Just give them pointincreases across the board to keep them at their current wr. Less plastic on the field, more points per money and fun rules to play with. Its way better than shit rules and pointdrops to hordestyle in order to stay competetive.
A lot of what got buffed are stuff that's not really being used. Repentia, sacresants, support characters not named dialogus. Arcos are the only pure melee worth taking right now and they got nerfed. Vahl and warsuits got s buff into vehicles and monsters which is great because the army struggled against high toughness due to high strength weapons mostly being -1 ap. Sacresants are never used in high level competitive lists (I love them and run them but they don't see high level tables) junith got nerfed in both abilities and keywords. Battle sisters got nerfed. I'd rather have MD than sticky objectives. some points may need adjusting but I don't think it's going to be anything major like 10-20% across the board like the chicken littles are saying is needed
@@dracosummoner Yeah but with the moderate DS and nearly always cover, the 3+ armor save does great lengths for the toughness. Besides having super effient characters for healing and buffing the save or giving invulns and having invulns in general (for example on their walkers).
Sister…bring the flamer…the HEAVY flamer
Quick suggestion for the Retributors BTW, I'd recommend getting a bunch of spare helmets from the Battle Sister and Ret kits and putting them on small bases to use as 'grudge' markers if you need to remember which enemy units have killed a Sisters unit.
Wouldn't be that hard to come by a fuckton of spare 25mm bases, and sisters have so many extra heads to toss out.
With all the extra cherubs we got now make some vengeance cherubs holding arrow signs.
Let's not forget the potential hilarity of using Sanctified Immolation to blow up a vehicle in the middle of your own army early in the game in order to put a few wounds on multiple squads and proc the Hallowed Martyrs detachment rule for the whole lot of them...
Not familiar with sisters but if you can find a cheap vehicle with a small amount of deadly demise damage.....
I love silly stuff like this, hope they don't patch it out.
That's a big brain move!
@@BAGELMENSKMortifiers and Penitent Engines are DD1 and are 50ppm
@@fateweaver9844 Currently 55 ppm, but all these points are subject to change potentially. Still pretty cheap though
@@fateweaver9844did that go down in points? Last I checked they were 55ppm
How can you tell that @auspextactics was really surprised by this imperial codex? His video description still contains the original draft version: So-so-Ritas. 😁
Haha, good spot. Could edit it but I'll leave it in :D
Sisters! Our faith was rewarded!
They did really good with this one, breaking the mold of poopy Imperial codexes.
The new detachments look really interesting... but can we really call a codex with only FOUR detachments anything but a trash fire?
@@markberghel275 yes, not every faction are space marines
@@markberghel275I’d rather have 4 good detachments than 6-8 ones that suck ass
@@sootmuncher What's that about Spehss Mehreens? I meant Orks (and also CSM i guess).
@@markberghel275 better have 4 actually interesting and useful detachment rather than having many detachments with only one viable option (or none at all).
Seeing the Sisters of Battle roster make me think that a Novitiate cavalry unit could be nice, armed with two-handed brazier flails.
Why Novitiate? Give them full power armour so they can be Sv3+ T4 or 5.
@@OniGanon Although I considered the option of powe-armoured sisters for this role, since we already have "fast moving units" with the seraphim and the zephyrim squads, a novitiate could work for a light cavalry scout option that din't feel to much like "celestian but mounted".
As for a lore reason, I'm thinking a bit of a combination of space marine scout bikers and the novitiate kill-team: they act as advance scout patrols, harassing the enemy before the main army arrives.
We could also take some inspiration from some of their KT operatives: they could be penintents, seeking redemption by charging the enemy as soon as possible but, as they aren't full-fledged sisters yet, they aren't assigned to repentia squads; while squads of sisters are assigned as honor guards for relics and important priests, they could protect columns of pilgrims, where their mounts grant them the necessary mobility to go up and down the column when trouble arise.
Two-handed flaming giant flails on horseback has got to be the most Sisters way to cull the new recruits xD "Here's a horse, an incredibly unwieldy beatstick, now you go and charge into all that artillery fire over there. Have faith in the emperor, and upon completing this mission you'll be one step closer to joining our order."
The Universs should pray that the Eclesiarchy never discovers the unlimited potential of horse-girls.
Even novitiates are packing some hefty armor. Would a steed be able to bear them?
This makes me glad I switched gears to Sisters for the moment instead of finishing my Space Wolves. I love the Sisters aesthetic and having what seems like a good and fun codex is really nice for my first attempt at a 40K army. 😁
I feel that the Codices for my two armies, Sisters and Tau, are very similar in structure: 4 detachments, 3 of them quite general, one for more focused units. Out of the 3 general ones, one benefits raw shooting.
I am very happy with both of them, so far. I prefer to have fewer detachment, but all of them useful.
Me who is going to play against sisters when the codex comes out…. Bruh
Bricky is doing a victory lap right now
I'm glad Games Workshop figured out how to make a codex with internal consistency. Now if only they could go back and redo Dark Angels and Admech...
As a sisters player lets just hope they up some points costs. Great to see them be more elite and it would be great to have to buy less plastic.
Yes please. More elite sisters. They were never meant to be hordey.
LOL they want you buying more models, not less. It would be nice though.
That's where I'm at as well. Bring on the point increases, I'd love to see sororitas be more elite.
Your wish has been granted.
At this point im genuinely convinced there are 2 rules writing teams at GW. Team A thats actually good at its job, and Team B that literally cant write good rules if you paid them to, which gw does sadly. Team A writes the good/interesting dexs (tau, orks) Team B writes rules that are boring, unfun, and often downright bad (stodes, DA).
Fortunately for Sisters its the first imperial dex written by Team A. As such it looks pretty good. Sadly for them, this may mean GSC was written by team b, so am really concerned they may get a dumpster fire dex
Team B wrote GSC for sure from the few previews I've seen. Tons of nerfs everywhere including the army rule, both of the battleline units, the only heavy melee, etc.
I think also team A is balancing everyone to Eldar; team B is balancing everyone to AdMech.
"Sisters are doing it for themselves"
So you can even use the holy trinity of tanks. Immolator with flamer or melta, Castigator and Exorcist. Fire with something small of the first two on the target that the Exorcist shall destroy with indirect fire. Instead of an enemy getting cover, it is denied AND you get an additional DS point. Pumping the normal missiles up to DS -4, and the Flag ones to DS -2.
Thank god we a have decent imperium codex finally.
What do you mean finally
The space marines codex is very much top tier
Don't you mean, "Thank the Emperor" 😁
Space Marine is better (still not great), what are you on? Hell, one of the detachments in this codex is literally copy-pasted from there.
@@elpokitolama At best it’s mid and is way to inconsistent. Some detachments work fine (firestorm and gladius.)
Others seem good but only because divergent chapters can actually make proper good use of them (space wolves with storm lance.)
Then the abomination that is First company task force that is still one of the worst detachments out there.
So the first comment is right, sisters are the first decent imperium codex.
Also the space marine army rule is one of the most boring low effort army rules in game. I have no clue why combat doctrines is a detachment.
@@DominatorLegendLol. This codex smokes the SM codex. Sisters are now easily S tier.
Our Fire detachment is the Salamanders detachment cranked to 11 but the other 3 detachments are rocking out at 9.
You sound bitter that GW poster boys aren't top dogs 😅😅😅
On one hand, I'm glad the Imperium finally got a good codex. On the other hand, whoever fucking wrote my poor GSC into the grave needs to be exiled.
My best friend plays tyranids and genestealers, I feel zero remorse for either army.
The GSC one feels like someone found all 5 pieces of Exodia and obliterated us
Prayers seem to have been answered. It pays to have faith!
Shame to see Dogmata mostly untouched given how little use she previously saw. Was hoping she’d at least be able to lead Repentia. But hey, it’s telling that that’s one of my only complaints.
She could take that Divine Aspect enhancement from Army of Faith to force battleshock for possible miracle die, together with her -1Ld aura... join her to some Sacresants to make them OC2. But yeah, disappointing they didn't do more for her, at least let her join Novitiates.
Our faith never faltered and the Emperor has blessed us.
11:30 so a halberd jump pack Canoness could feasibly be rocking 11 attacks at strength 8, damage 2.
I am quite pleased with the Sacresants changes, i like the unit and hoped it would be decent in the new codex
So Bringers of Flame is copy-paste of Firestorm but a bit stronger. Nuns flamers are alredy stronger + Cleansing Flames for 1CP is insane.
Rites of Fire is better version of Onslaught of Fire, giving +1 wound 12".
Blazing Ire is Burning Vengence.
Aaaand lethal hits for 1CP.
Though it wanna make me throw my flip-flop on the floor, point at the screen and yell "emotional damage" - it must be my internal pyromaniac but - I am happy for Nuns.
Now I'll surely prioritize them over Necrons.
As a sisters player that dropped them in tenth because I disliked Martyred Lady, I'm very excited to pick them back up having absorbed these changes. I'm a penitent enjoyer and a fire/flame enjoyer so both of those detachments are gonna see some action from me.
One last time, I'm going to gripe about the Jump Pack Canoness NOT being able to take an inferno pistol; I really liked the discount Dante getting to just land where you need the punch, and using it, but apart from that whine, I'm thrilled to see Sisters looking like they will be in a great place!
I've been a Sisters of Battle fan since the (4e?) days of Codex: Daemonhunters, feared for them, as they languished in obscurity...and metal, and was totally psyched when they got their big range refresh, and I've always wanted them to do well, so to see them stacking up to be great, especially since the Imperium hasn't exactly lit the sky on fire with several other of their codices, makes me very excited. If they can make Guard and Grey Knights codices great, eventually, and fold Deathwatch into an Agents option, so other armies can take a team, or two, of them, maybe with an Inquisitor, I'll get most of what I want out of the Imperium, this edition!
From what I've seen, the only pistol option the jump canoness has is the one hand flamer. No bolt pistol to combine with the two handed weapons does make me a little sad, even if the pistol would be largely irrelevant.
While researching the codex I watched your video in parallel and found a couple of things you might have missed:
Morvenn Vahl now 3OC
Saint Celestine Power Weapon with 4A
Changed Daemonifuge Holy judgement visible section
Triumph Of Saint Katherine also damaged on 6 wounds instead 5 and small change in Valorous Hearth: "models in that unit have the Feel No Pain 6+ ability"
Canoness Null Rod Wargear now defends from MW and Power weapon with Dmg 2
Aestred Thurga And Agathae Dolan Blade of Vigil now WS 2+
Arco-flagellants now with 6 invul
Immolator Twin heavy bolter now have sustained hits 2 from 1
The Exorcists remain, in my opinion, an "all-in" option. If you're going to take any you take three and they are the core part of your game plan.
They are very expensive and vicious especially at -3 AP and they are going to do the bulk of the heavy lifting and since their attacks are variable you want to roll as many dice towards their attack characteristic as possible to normalize the results. Bringers of flame is probably their best detachment giving them assault and +1S which will rarely be of use but the other detachments don't do much for them either though any detachment other than the penitent host is justifiable for running the Exorcist plan.
Nice buff to the anti-infantry rockets but I'd still take only one of three Exorcists with it AT MOST.
I'm fairly sure there's a Stratagem in Army of Faith that gives a 3" Aura of Ignore Modifiers to a jump pack model which could be very good for the Exorcist if you clump them all up together. Ignores the -1 from Indirect or bracketing and potentially any damage reduction rules from their targets.
@@Leer0_0 Definitely possible if a bit restrictive, especially since Zephrim don't do much out of combat and Seraphim want to be jumping around burning stuff. It's unlikely the targeted unit is actually going to take any benefit from the strategem which makes it a little strange but still usable. Bringers of Flame gives the most to Exorcists without any extra investment but, as I said, anything but penitent host could be a reasonable option if you're taking Exorcists.
There’s something hilarious with the idea that a squad of seraphim with handflamers has the potential to literally melt a knight in one turn using cleansing flame. Extraordinarily unlikely. But still possible.
The Bringers of Flame detachment has a nasty looking combo.
Retributors with four heavy flamers mounted in an Immolator with a canoness equipped with a brazier of holy fire, a sergeant with a combi-flamer and the enhancement that gives +1A to torrent weapons. Yes, I'd like to deal 6D6+6 (average 27) S6 or 7 assault flamer hits to that unit please. Oh, did I mention my free strategem that makes them AP -2 and, obviously, ignore cover? Also the Immolator makes them all twin-linked as well. Massive overwatch threat there too.
Immolator rule changed doesn't give re rolls, now strips cover
Combi flamer isn't a flamer it's a combi weapon
@@MothmanTomdraws Ah, I was reading the datacard showed in the video. Retributors could still get re-roll wounds from their own new rule though.
@@davidhughman7780 A hand flamer then. Looking at the actual codex entry it is an option.
Happy they made novitiates have more reason to be played, sad that the other model no one played, the Dogmata, is still saddled with meh/boring abilities that give you 0 reason to use her over the 20 other character choices in the army.
As an dw main, ork second army and sob third, i believe i need to rethink my priorities lmao.
I always love the tasty long form content
Looks like the A team wrote this codex. Congrats on sisters players for dodging the intern codex writeing squad.
Sister superiors lost pistol options for domion, BSS, and retributers?
It's worth noting that the loss of crusaders and death cult means a loss of general points efficiency for the army, so /some/ amount of buffs would likely be required to keep their current winrate. But this just looks like such a broad buff for the Sisters, I still agree they'll likely need a few points hikes to compensate.
That was kinda my thought, yeah. Imagifiers stonks went up now that they can make any unit celestians.
Commenting for how insane you are. Keep it up! FAITH AND FIRE
Did I miss something or is there no rules for the seperate Orders? Ie Bloody rose gets bonus to x
Nope. The closest detachment to BR is Penitent detachment. The Fire detachment is essentially Argent Shroud. Hollowed Martyrs is essentially OML and Army of Faith is Sacred Rose.
Don't worry. All 4 are good. My favorite is the Army of Faith but all 4 can hit top tables easily.
This codex is an S tier codex
That version of subfaction mechanics hasn't really been a thing for anyone in 10th. Space marines and CSM are maybe the closest, but even they don't go all-in on it.
So for the penitent host, if attached characters don’t gain the buffs won’t they be massively slower than their bodyguard unit?
So...am I reading Penitent Host right in that selecting an ability at the start of turn isn't optional? So it's basically angry Mont'ka from Tau?
I’m glad St Celestine can heal and bring back figures. It’s helps to get our girls
Back .
Any ideas when the app will update to reflect all of this?
I just bought sisters boxes. Seems like not many models, but everything is useful.
Army of faith box, penitent box, patrol box... vall and 3 suits...
Jobs about done there. Just going to buy a painting to cheese join repentia via penitent wargear annnnd done.
Palintine
Im simple i see sisters of battle i click on sister's of battle.
Awesome news!!! A bit sad that they retain the same leadership as guardsmen, which isn't that lore friendly, but rules look fun to play!
God damn you're quick.
For army of faith, is divine aspect targeting 1 unit within range, or **every** unit within range?
Because that’s a big difference
Can miracle dice be used on deadly demise roll?
I really wish they would get this free strat issue figured out, how some codex detachments have 4+ "free" ones and others only have 1 (or less...) is just ridiculous.
Retuning here with the hopes I win the December give away. No idea why sisters aren't using penitent host
I heard the person that wrote the Sisters Codex also wrote the Custodes Codex. Wonder why this one got all the love
Where'd you hear that?
Good changes. Expected battle sisters and dominions to come in squads of 5 again, but oh well...
Kind of weird it took them so long to add "If this leader joins this unit it get X if it joins this unit it gets Y" should have had that from the start.
Wow that was quick
I guess this means that Sisters are getting content locked on the app next.
Well yes thats what a codex always means. You can expect this a few days before the codex releases, but only once you update the App
@@dr_buschy I guess before long, the whole app will be a paperweight...
With pretty artwork.
How does this codex exists in the same edition of the custodes and dark angels codex’s , what a mess of a game
You pay for raw statlines too.
Having Sisters not be ridiculously expensive would be nice (IE point increases) I'm all for stronger but pricier sisters. We're supposed to be the best of the best when it comes to mortals.
So sisters get the same stratagem as firestorm but it’s 1cp for them, and 2 for space marines…
never been this early
can katherine ride in an immolator?
The "A" codex team really worked hard on this one. "B" team take notes pls
If A team had worked on this there would've been five more detachments
@@DominatorLegend what? Even the necrons have only 5 and thats definetly A team.
@@mtrunkelloNah bro. A Team is Marines, Orks and CSM. B Team occasionally scores one or two decent detachment, but that's it. Hypercrypt and Canoptek are decent, the other three are boring garbage (and the Skorpek/Destroyer one is beyond terrible).
GW is a multimillion dollar company, you can up your standards.
@@DominatorLegend marines A team? Lol
@@DominatorLegendhate to break it to you Chief but this is A team, gsc’s codex is basically all nerfs despite some fluffy detachment rules
SISSSSTERS, MARCH.
Buffs
Triumph +++ didnt need it
Novitiets ++ needed
Celestine+ needed
Aestred + needed not enough
Cannoness+ needed
jump canoness new
Imagifier + Needed
Hospitaller + needed
Castigator ++- interesting
Sacresants + needed
Everything else slight tweaks that dont substantialy change things
Nerfs
Junith - Bad call
BSS - not problematic
Arcoflagellents - understandable
Immolator - bad call
Crusaders ---gone bad
Cheap priest for assault--- gone bad
Death cult assassins ---gone bad
Honestly I think just removing the points section would reduce the criticism from codexes significantly. Or turn it into short explanation of points and where to get the points from GW.
I still say they should cap editions with detachments and write lore developments in in accordance with the events of big tournaments and campaigns. Let it be the culmination of the edition. They already have the app.
Still salty that we didn't get bikes....
Understandable, but that role is KINDA filled by the winggirls.
@@johnj.spurgin7037 space marines get jump packs and bikes...not fair! How can we be expected to worship the Emperor without bikes!? The Ecclesiarch DEMANDS it!
@@taylorsmith3211 the sisters do need more units if we want more detachments, but detachments are WAYS of waging war. I'd propose maybe something like penitent host, but letting you specialize against heretics, xenos, and chaos?
Looks like Sisters got team A for the codex writing. Team A being actual writers, Team B being the intern of the interns of the writing team. Any male Sisters of Battle that were 'always there' by any chance?
Wow. We’re really getting away from the tank meta now. Back to infantry and jumppack bodies everywhere like in 9th
Ironically, Pariah Nexus as a ruleset incentivizes battleline.
Soooo....just thinking aloud, no need for the *BANG*, but why do we need those super humans when the imperial citizens can get the job done WAAAAAAY cheaper?
Yesyes, we do lose quite a few, but there are PLENTY more flashlights & loyal citizen where they come from.
I think the iconic poster boys need some attention.
realistically, the guard will handle 99% of the conflicts in the Imperium with no Space Marine presence whatsoever -- and if they do appear, it's 100 of them in a swarm of millions, if not billions of guardsmen. if a guardsman were to glimpse the vague silhouette of a space marine in the distance, they would consider themselves extremely lucky for so much as glimpsing a shoulder pad.
@@kevinbehan2625-_- here are not billions of guardsmen.
@@kevinbehan2625 Youknow, I WAS talking about the rules...
As far as fluff goes, you're right.
Is it just me or is the bringer's of flame detachment just like 50% of the salamander detachment copy pasted lol
It is, but that doesn't seem TOO Much of a problem to me?
Splitting BSS squads with immolators is a lot less valuable now because only one of the split units can carry the Simulacrum and splitting the squad makes it easier to kill the smaller squad and eliminate the dice generation altogether. Sticky objectives is always nice to have though.
That being said, the codex overall looks fantastic. Can't wait to use it.
Nah, it's a mild loss at best. They still gained sticky as a split unit would- bar an FAQ- give twice the miracle dice.
@@johnj.spurgin7037 Re-reading the entry for the Simulacrum Imperialis I can see how you're reading it that way. This really does strike me as intended to mean that only the model physically holding the Simulacrum and standing on an objective is eligible to take the test. I don't believe it is intended to apply to the split models that no longer physically have a simulacrum with them nor to a sticky objective claimed with a simulacrum that has moved away/been destroyed.
@@WoWisdeadtome yep, that's roughly what I got as well. It does incentivize you to bring simulacrae for what it's worth, and with simulacrae being available to 3 units you technically have more options for gaining miracle dice. Dominions and Novitiates also can take them, and novitiates can START on midfield objectives, which means miracle dice STONKS.
NOOOOO not my crusaders
I must be the only guy who gives a fuck, but why did they just "do away" with the fortifications in 10th?
Focus on tournament balance. Since tournaments have preset terrain, bringing fortifications just won't stand.
Don't care about 10th or the game, I just want the tl;dr on if Sisters are now good so I can sell my army.
They suck. I'll give you $100.
They are ork levels of good.
They’re terrible, I got about $3.50 😉
I'm being serious, the army is only missing 10 zephyrim to be completed but I want to get rid of the army.
Can't wait to play against them! Rather have 4 decent detachments rather than 8 terrible lol.
I've actually created a full terrain set for sisters. An Imperial city with sisters and marines statues and relics everywhere. thought it was cool idea for a terrain set. Still a while off completion tho...
As a Sisters player, and also a casual player who doesn't min/max or follow meta, I strongly suspect this book will get nerfed pretty hard.
Whats most likely is that we will see point increases, which is nice as its slightly shifts sister back to semi-elite after all the point cuts shifted it towards horde. And its also good because it also improves The Sisters the ridiculous point per money spend.
I think points will go up. This codex is strong but not Aeldari broken. It's S tier for sure
Doubt it, most likely a point increase. Sisters are insanely cheap on points because GW kept giving them the Ad Mech treatment of “just lower point value”. Now that they have rules that are actually great, their points will have to reflect that.
Granted, high points means less money, and sisters are like the second most expensive army. So there might be a rules nerf because that way GW will save more money.
A unit of Sacrosants lead by an Canoness and Hospitalier seems like a rather annoying unit to remove in some of these detachments...
Two leaders can't join sacrosants. That can only be done with the battle sisters squad.
While I hear people saying we have gained power I don't really see it there's lots good choices but for every positive there's a draw back flames has a massive buff vs T10, T5 but is nerfed vs armies that don't match those (i dont need transport buffing strats when my armies assault). Penitent is a one turn wonder and is weaker outside that. While faith seems on a par with martyrs
Miracle dice generation from BSS has been lowered with the bad roles going. While lots of effects make you discard 1. There's also the loss of our 2 man objective holders. Arcos and junith.
Sisters are certainly in an interesting place with lots of build options but I'm not sure points increases are needed
Flaming thingy detachement has S5 stombolter/handflamers, S6 flamers, S10 melta. This army got buffed against T3,4,5,6,9,10. So basicly every unit type there is T11+ aside. They get insane armorpen with their castigator special rule to wipe nearly any specific target off the board turn 1.
They hopefully get drastic point increases so they stay around 50/51% WR. That way we get super strong and good rules without them beeing completely meta dominant. The best of both worlds, considering modelprices.
Tell me you don't understand stats and the game without telling me. Christ they are nuts now are you mental?
@@DennisW91 not really t3 was a massacre anyway it's just win more t4/t9 already wasn't a problem noone was takeing flamers other than hand as they all replace a melta and that's not going to change so yes those flamers are Hypothetically buffed but realistically it's t10 and t5 where there's a notable difference just as you don't want your HB tanks within 12" to make them t6 so it won't come up often
Yes castigator rule change is great but unless your going tank spam your not wiping it's target T1 because most of our 12" shooting won't be in range. Meanwhile a single castigator becomes a high profile target and the effect doesn't stack
@@davidhughman7780 Lets say youre right and well take only melta instead of flamers. Thats a change for T5 at 2s T10 at 4s and T9 at 3s. Thats nearly every elite infantery, transports and battletanks youre wounding better. S5 bolters are better against T4 and T5.
Thats btw not even considering any loadout you might take with penitent engines (spoiler, its flamers)
And ofc you take transports in this detachement you get disembark after advance as stratagem and your immolator gets to fire after advancing aswell. Not to mention the return fire stratagem that allows you to disembark in the opponents turn.
And sisters are Tankheavy anyway, with exorcists going back to -3 (-4 if a castigator shoots the same target) youre very vell capable to snipe high value targets turn 1.
@@FarseerB1rdy as a competive player it's certainly situationally better especially into Armiger spam but so much of Hallowed martyr strength came from it's strong stratagems and flames doesn't have that. The loss of character resurrection +1 to wound in melee and and the ability to force your opponent to put all their melee attacks in to 2 battle sisters are big nerfs if your opponent isn't spamming t10
Anyone have the data cards in a pdf? I have a game today and my game store I ordered from didn't get the book in today
With a couple good faith dice a an exorcists can kill a lancer out of line of sight in army of faith. Sooo stupid!!!! The whole army is way over tuned.
This codex legitimately scares me its that powerful
So some players will be happy rest od player awaiting nerfs. Metachasers already try too buy
Bummer, never even got to try Morvan fall back and shoot and now it’s just gone for an objectively more boring rule. Lame.
👏🔥🙌❤️👍
Does no one else think it kinda sucks that they get a better version of the firestorm space marine detachment? Even their version of immolation protocol is cheaper.
Sisters are more expert in flame weapons than salamanders.
How is that jump canoness that ugly? it looks like a 4-year old made that model
Adepta Sororitas will need a nerf. Morvenn Vahl and the paragon warsuits need points increase and the full reroll to wound and shoot should only be on herself and not for the whole unit. Repentia should probably be 14 pts a model. Ministorum priests should go up to 50 pts. ToSC relic that gives within 6’’ +2 movement and +1 to adv and charge should not exist (makes it almost impossible to hide or outplay certain detachments even in turn 1). Cleansing Flames strat needs to get capped to 6 mortal wounds max. Passion of the Penitent strat should probably cost 2 cp.
I'm happy for Sisters players that the codex seems to be quite strong, but it's kinda boring and also a bit worrying that every new codex seems to get it's own semblance of a Montka detachment now. First, CSM got Revenant Raiders, which is essentially Montka but better and for the whole game and now Sisters get their version, which is a bit scary in an army that largely consists of flamers and meltas. By the end of the edition, most armies will probably be able to switch deployment zones in turn 1 while shooting at each other Mad Max style.
Do note that for the last few editions, CSM *and* Sisters DID have a Mont'ka equivilent. Argent Shroud from 9e was actually superior to Mont'ka IMO, and it actually got slightly nerfed this edition compared to last.
@@sgtjericho7884 Yeah you're right, maybe it feels so weird because this time, those three books were released more or less back to back in each case, it seems like the Assault detachment might be the best one (not sure about Sisters, but it seems to be quite potent).
I've always thought Argent Shroud was the best detachment for Sisters, but the meta hasn't always agreed with me. The CSM detachment being strong is a little peculiar, but the others don't surprise me
Oh no that sounds like fun
Sister's already on a 52% win rate. Now they're getting buffs to every datasheet besides arcos and insane rules. I predict a real problem here...
Part of their winning rate were due to crusaders screens (gone), Suffer and Sacrifice with Crusaders/Arcos (locked in detatchment now, arcos to 5++FNP from 4), Palatine + Blade Saint Ellynor (reworked to way less killy + locked in detatchment), Canones in Immolator rerrolling hit and wound (both gone), and Vahl (this one untouched tho).
Its not that they got plain buffs through their whole range. Changes look promising but most their wincon combos got altered.
Plus i expect points to go up in stuff, which is good.
Just give them pointincreases across the board to keep them at their current wr. Less plastic on the field, more points per money and fun rules to play with.
Its way better than shit rules and pointdrops to hordestyle in order to stay competetive.
IV seen rumours that point increase to make the less hoard army
A lot of what got buffed are stuff that's not really being used. Repentia, sacresants, support characters not named dialogus. Arcos are the only pure melee worth taking right now and they got nerfed. Vahl and warsuits got s buff into vehicles and monsters which is great because the army struggled against high toughness due to high strength weapons mostly being -1 ap. Sacresants are never used in high level competitive lists (I love them and run them but they don't see high level tables) junith got nerfed in both abilities and keywords. Battle sisters got nerfed. I'd rather have MD than sticky objectives. some points may need adjusting but I don't think it's going to be anything major like 10-20% across the board like the chicken littles are saying is needed
Naw. This codex isn't pre-nerf Aeldari broken. It's S tier for sure but not S+++!
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This is a one off. The other imperium ones will be bad. Blood angles, space wolves and templars have been doing well. Cant have that
Rate this codex below (on a 10) 👇
I say 8/10. Need to see them in a battle report.
@@valkyriegremory9 easily.
Sisters just remain a stupid annoying army that just excels at everything
One caveat being that a lot of their infantry is still Toughness 3 with 1 Wound.
@@dracosummoner Yeah but with the moderate DS and nearly always cover, the 3+ armor save does great lengths for the toughness. Besides having super effient characters for healing and buffing the save or giving invulns and having invulns in general (for example on their walkers).
Where are my Male sisters?