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“Are the players actually benefiting them in the long run” is a clever idea I hadn’t considered in why the villain keeps them alive
FF14 does a great example of this but there have been several other cases of RPG villains just seeming to almost allow it. Why are they doing so? You as the DM want a chance to let your villain talk and be charismatic. So this can be one avenue!
“Are the players actually benefiting them in the long run” is a clever idea I hadn’t considered in why the villain keeps them alive
FF14 does a great example of this but there have been several other cases of RPG villains just seeming to almost allow it. Why are they doing so? You as the DM want a chance to let your villain talk and be charismatic. So this can be one avenue!