ZBrush Custom Alphas: Create and Market your Own Alphas

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  • Опубликовано: 20 янв 2025

Комментарии • 24

  • @3Designer_col
    @3Designer_col Год назад +1

    Wonderful tutorial. I've been using ZBrush and Marvelous for years, and it never occurred to me to do it this way. 10/10.
    Thanks

    • @AbeLeal3D
      @AbeLeal3D  Год назад +1

      That's the beauty of 3d there are always little tricks to learn about

  • @nashonightmare
    @nashonightmare Год назад

    Thank you so much. Very useful technique. I did Grabdoc to create alphas until now.

    • @AbeLeal3D
      @AbeLeal3D  Год назад

      yeah grabdoc is good but i think this one has more control due to the canvas size

    • @nashonightmare
      @nashonightmare Год назад

      @@AbeLeal3D Yes also by this way, we have the control over the projection quality using bpr. 😁

  • @abhinandanbehera3247
    @abhinandanbehera3247 Год назад

    very usefull video. Thanks ❤

  • @Margokih
    @Margokih Год назад

    Thank you !

  • @kuromajin7087
    @kuromajin7087 Месяц назад

    I have a question, sir. I've used a lot of alpha textures before, usually in rock formations. For example, some of them pull out perfectly when I adjust the intensity; they match the appearance of the alpha and maintain a square shape, just like the brush, which is great. However, when I increase the intensity and pull it, the shape becomes round, and it seems to pull from the middle instead of applying the intensity uniformly across the entire shape. As a result, it ends up looking like a mountain rather than a deep crack.

    • @AbeLeal3D
      @AbeLeal3D  Месяц назад +1

      here you go my friend, this is the setting you need to adjust i believe: ruclips.net/user/shortsfzsS4oDEr4U?feature=share

    • @kuromajin7087
      @kuromajin7087 10 дней назад

      ​@@AbeLeal3DReply didn’t notify me. Thank you very much! You are truly helpful in the community- the teacher I was looking for when I started 3D. You explain every topic very clearly.

  • @ruslonick
    @ruslonick 11 месяцев назад

    Deaar Abe, could you please record a tutorial about how to deal with topology from marvelous d? i mean, sometimes you've got a complex clothes wich is really hard to retop. I know that there is some way when you put it in maya and retop above UV shells or something. And then use transfer attributes (?). Would be cool. thanks.

  • @naiveotaku9318
    @naiveotaku9318 7 месяцев назад

    can you make a video on how to make matcaps ?

  • @endizero
    @endizero Год назад

    damn . it pretty cool.

  • @revnak_
    @revnak_ Год назад

    Tysm for this tutorial!! Are you going to upload those alphas to the discord?? :))

    • @AbeLeal3D
      @AbeLeal3D  Год назад +1

      If you want them I can, are you on the discord?

    • @revnak_
      @revnak_ Год назад

      @@AbeLeal3D tysm!! Yes I am on the discord :))

  • @ArmoredBobby
    @ArmoredBobby Год назад

    can you do this in substance painter if so can you make a tutorial

    • @AbeLeal3D
      @AbeLeal3D  Год назад

      yeah it could be used to sculpt a height map or project it but to be honest you will probably have more control on zbrush

  • @IndieDevGael
    @IndieDevGael Год назад

    First! :D

  • @ranajitgoswami8452
    @ranajitgoswami8452 Год назад

    Sir Can you upload your new mervoles designer course in udemy this is very helpful for me because i have no credit card or PayPal i am from India and currently i am student ❤

    • @AbeLeal3D
      @AbeLeal3D  Год назад

      i would love to my friend but unfortunately if we want to keep the project going we need to do some changes and even tho udemy is a great platform it doesnt allow us to have all the flexibility that having our own site will. thanks for understanding!

    • @AbeLeal3D
      @AbeLeal3D  Год назад

      btw i believe you could try using a debit card if possible, our site supports it in both paypal and stripe