Create ZBRUSH Alphas! Amazing Trick!

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  • Опубликовано: 17 окт 2024

Комментарии • 71

  • @ValentinFouche
    @ValentinFouche Год назад +6

    This method is insane, you just saved me hours of work and research !

    • @Nexttut
      @Nexttut  Год назад

      Great to hear! 👊

  • @BradfordSmith3D
    @BradfordSmith3D 7 месяцев назад +3

    Exporting a higher bit depth / quality format (not TGA) would yield much cleaner and sharper results without all that noise. ZBrush really wants 16 bit alphas, and Substance generally computes height in 16 / 32 bit depths. Also no need to pre-comp a radial mask in Photoshop or any other compositor since ZBrush will radially fade the alpha. You'll get better mileage from your alphas by keeping them intact edge to edge.

  • @huffychip
    @huffychip 9 месяцев назад +1

    I love your easy going teaching methods! Been a follower for some time. Just a quick question, is there any other software that can do this hesides substance 3d sampler? I have zbrush, Photoshop and substance painter and not really wanting to add to my adobe addiction lol

  • @teamtomii
    @teamtomii 2 месяца назад

    This looks really useful! So... you cannot do this with Substance Designer?

  • @musings_from_eternalmoor
    @musings_from_eternalmoor Год назад +1

    He, this really helped me out. Gone mad trying to get rid of the noise from my customs 😅 Thanks!

    • @Nexttut
      @Nexttut  Год назад +1

      Glad I could help!

  • @utmostkibbles9125
    @utmostkibbles9125 8 месяцев назад

    Oh man, Crazybump is what I learned back in like 2011. Bringing the classic deep cuts!

  • @jrgensrensen3019
    @jrgensrensen3019 2 года назад

    Currenty working on making a dagger for a scene, was planning to make a skull on the pommel using an alpha. Glad i stumbled upon this video.

    • @Nexttut
      @Nexttut  2 года назад

      Hope it helps 😎

  • @ivanolarte3287
    @ivanolarte3287 8 месяцев назад

    every tome i ot a concern about texturing (so far) your videos are amazing

    • @Nexttut
      @Nexttut  8 месяцев назад

      Thank you so much! 😊

  • @Pere99
    @Pere99 Год назад +1

    Thank you soooo much, I always worked as same as you and this is something i tought about so much about, i will definitely try it tomorrow

  • @zerocoool1111
    @zerocoool1111 2 года назад +1

    Ok.... this is the coolest tutorial. Thank you.

    • @Nexttut
      @Nexttut  2 года назад

      Glad you think so! 😎

  • @EsWarNotwehr
    @EsWarNotwehr Год назад

    thanks for this! i had to do more tweaking with the options but this one rly helped me a lot! I've just done several alphas via midjourney just for my own library - this fastens the work a lot. THANKS!

  • @30MinsGaming
    @30MinsGaming Год назад

    Would PixPlant serve for the same purpose?

  • @khov
    @khov Год назад

    This is a insane tip, someone told me that VDM are better than alphas, I need learn why and how to make VDMs first

  • @sarinanzf7057
    @sarinanzf7057 Год назад +1

    lifesaver! thank you

    • @Nexttut
      @Nexttut  Год назад +1

      Glad it helped! 💖

  • @Bandik00t_
    @Bandik00t_ Год назад

    Damn! This is an incredibly useful tutorial. Thank you so much for sharing this diamond!

    • @Nexttut
      @Nexttut  Год назад

      You're welcome! Hope it helps 😊

  • @UtterUnit
    @UtterUnit 2 года назад +6

    Would be really cool if this was implemented into zbrush automatically. Great tutorial nonetheless. :)

  • @EugeniyOsipenko
    @EugeniyOsipenko Год назад

    You are amazing! Thank you bro! Wonder if you know how to make cool looking shattered glass, and how to texture all cracked parts. Would be awesome to see your pipeline for it! Thank!

  • @arpitgupta8308
    @arpitgupta8308 Год назад

    thanks a lot sir this will help a lot for the future

    • @Nexttut
      @Nexttut  Год назад

      No worries! ☺️

  • @shanjeevan142
    @shanjeevan142 2 года назад

    Thank you very much could you please make a video about creating brushes like metal brush stone

  • @mech_Denis
    @mech_Denis 2 года назад

    Hey Abraham! It's all great! But, when will the lighthouse project continue?

  • @juliuseinstein6093
    @juliuseinstein6093 2 месяца назад

    What's the difference from generating a height map in Photoshop itself??

  • @SubrosaRose
    @SubrosaRose 10 месяцев назад

    Can you make a video with a indepth explanation how you get hight and how you export it to Photoshop. Thank you

  • @yapanwolf
    @yapanwolf Год назад +3

    Materialize is free soft to get hight map

    • @Nexttut
      @Nexttut  Год назад

      Thank you so much for the recommendation! i didnt know about the software but i will for sure try it!

  • @mahmoudzaefi2958
    @mahmoudzaefi2958 Год назад +1

    amazing tip! thanks alot 🥰🥰🥰🥰🥰🥰🥰
    i did this and "targa" format does not show me the alpha and we have to use TIFF.
    another thing is when i apply it on sphere, and increase internsity, the final result is protrudes too much And with increasing intensity, many sharp points appear. it is not applied only on the surface of the sphere, and it is very raised, like a soft pyramid, or a soft mountain.

    • @thivolan3d
      @thivolan3d Год назад

      Hi Mahmoudzaefi! There are ways around this; with the current alpha selected under alphas, modifiers there are a few options like strength, radial fade, the brushes focal shift etc that will help to alleviate this but also if you manually fade out the alpha so the edges are black (Like in this demo) then the only way to not get that "Mountain" effect is to NOT fade the image in photoshop yourself... Hope this helps

    • @mahmoudzaefi2958
      @mahmoudzaefi2958 Год назад

      Hi. Thanks alot for your help. @@thivolan3d

  • @benjaminfranz156
    @benjaminfranz156 Год назад

    Wow this is awesome, would anyone know a similar work flow in blender or 3dcoat?

  • @hassanelfayoumy51
    @hassanelfayoumy51 6 месяцев назад

    رائع
    انت استخدمت برنامجين انا اعرفهم فتوشوب وزي براش
    اما الثالث لا اعرفه هل يمكنك اخباري ❤

  • @AJsapala481
    @AJsapala481 Год назад

    Amazing video, thank you!

  • @chiebodili8730
    @chiebodili8730 Год назад

    Thanks for this... Another software that can do this is Materialize

    • @Nexttut
      @Nexttut  Год назад +1

      You're welcome!

  • @vroshabhisam5582
    @vroshabhisam5582 Год назад

    hey, Thank you very much for sharing this amazing technique ^^

    • @Nexttut
      @Nexttut  Год назад

      Glad you like it!

  • @ivanchopovskyi2884
    @ivanchopovskyi2884 5 месяцев назад

    Materialize is great open-source alternative =)

  • @nodeflowhoudini
    @nodeflowhoudini Год назад

    This is so helpful, you are amazing, thanks for sharing 🙏🏻

    • @Nexttut
      @Nexttut  Год назад

      You're so welcome!

  • @nilexh3476
    @nilexh3476 2 года назад

    Damn, this was soo cool tutorial and helpful too, thanks

    • @Nexttut
      @Nexttut  2 года назад +1

      You're welcome 🤟

  • @pandereodium
    @pandereodium Год назад

    Wow! Thank you!

  • @nilexh3476
    @nilexh3476 2 года назад

    Also make modeling hard surface tutorials in Zbrush

  • @PaweWardecki
    @PaweWardecki 10 месяцев назад

    nice :) thnx dude!

    • @Nexttut
      @Nexttut  10 месяцев назад

      Glad it helped!

  • @GameArtsCafe
    @GameArtsCafe 11 месяцев назад

    I've been trying to ask the team to create a AI Seamless Tile filter, their current method is pretty much the same as B2M, so old and doesn't work for all scenarios - so many filters and messing around trying to get the right settings. This is just about the only good thing they have going for them.

  • @GA-uv4hy
    @GA-uv4hy Год назад

    u r amazing.

    • @Nexttut
      @Nexttut  Год назад

      Thank you so much 😀

  • @TheSatzy6699
    @TheSatzy6699 2 года назад

    Great 👍🏼

    • @Nexttut
      @Nexttut  2 года назад

      Thank you 👍

  • @preeet007
    @preeet007 2 года назад

    Amazing

  • @roofoofighter
    @roofoofighter Год назад +2

    For better results you should use 16 bit mode or even 32 bit float

  • @mangasamaart
    @mangasamaart Год назад

    i love you .____.

  • @X13yihsuan
    @X13yihsuan 2 года назад

    thx帥哥

    • @Nexttut
      @Nexttut  2 года назад

      You're welcome! ❤

  • @nicholash1278
    @nicholash1278 Год назад +9

    this was great! until I learned I would have to pay 20 per month for this tool. No thank you!

  • @GA-uv4hy
    @GA-uv4hy Год назад +1

    technically is interesting, but the result is worse. the 1st one "noisy" looks MUCH better, and organic.

  • @呂卓桓
    @呂卓桓 Год назад

    so sad,i don`t have this software🥲