Nice!! You are so good... you give free scripts and explain it even in the video! Not like others who tell 'Take the script from the description and copy paste it.' That way, we do not learn anything, you are the best!! If you would like to favorite this comment pls reply something so I know... thanks!
I'm still can't belive there is a Person that make Vids. like that, great job. Can u show us next time how to make a list on what are items u need to collect and if u collect an item it says "equipped" or "collected" or something like this?
in case the doors don't open, scroll down to line 55 and either delete anything written that line, if you don't have a sound playing, or just change "Door" to whatever the name of your sound is. Then, try testing again, and it should work.
Really helped me out I just don't know how to make it so when theres multiple people in the game and somebody goes through it the whole audio plays in the whole map and not in a small area and ideas on how to fix it
Hello, could anyone help me? When I try to make this work - it says 'Position is not a valid member of Model "Workspace.Door.TargetM"' in my Output view.
Hello, thank you for the video its really helpful! Anyway, do you know how to make an automatic door for elevator where players cannot get in if the elevator hasn’t come yet? Thank you!! :D
Hi! Can someone help me? When i copy and paste the script and I join the game, go in to the trigger part in my output there is: Door is not a valid member of Model "Workspace.DoorModel" - Server - Script:55 Stack Begin - Studio Script 'Workspace.DoorModel.Script', Line 55 - function open - Studio - Script:55 Stack End - Studio I dont know what to do :( (My door doesn't want to open)
how would you go about turning this into a single sliding door? or one that slides up? How would you make it use a button instead of being automatic? Also, what if the door is multiple pieces? how does one go about making all of them slide together?
Hey, not sure if youve figured it out already but whatever, At the end of the script where it says| "tweenR.Completed:Wait() activated = false" Below "activated = false" You wanna put "model["doorsoundhere"]:play()" Obviously you wanna change the "doorsoundhere" once your done but yea
hay please help, I'm making Jurassic Park and i want the JP gates to automatically open and close when you get near but heres the problem, the JP doors open like real doors, they don't slide. any help?
Hii can anyone help me?? :0 The output showed an error saying " TweenService:Create no property named 'Position' for object 'MainL' " My script looks like this seat.Touched:connect(function(child) if (child.Name == "StationSensor") and (child ~= lastStation) and not activated then lastStation = child activated = true model['DOSlide']:Play()
local tweenL = TweenService:Create(left, tweenInfo, {Position = model.TargetL.Position}) local tweenR = TweenService:Create(right, tweenInfo, {Position = model.TargetR.Position})
I would need to make a door that opens on the click and closes when I leave the sector of that door, and if there is a player in the sector and another player leaves the sector, the door remains open and when the last player leaves the sector, the door closes and they can be opened again by clicking on them, but I can't write the code, but I have some code, but when a player in the sector jump, the door closes and when the other player leaves the sector, they close even if the last player is still in the sector, do you think you can help me with this ?
Thank you so much for this! I've been through hundreds of scripts and this one finally worked and works so well! Greatly appreciated mate :D
It doesnt work for me?
same for me it doesn't work
to add a closed sound add this model["Door2"]:Play() onto line 74.
You did it my Guy!!! I was trying to figure from last few days!!! you solved my problem
Hey.. I remember watching this guy a few years ago, he's improved! Nice job
It didnt work so i copied the script and then it still didnt work so i watched the video again i didnt get anything wrong
Me too
Great tutorial! This looks so cool!
Nice!! You are so good... you give free scripts and explain it even in the video! Not like others who tell 'Take the script from the description and copy paste it.' That way, we do not learn anything, you are the best!! If you would like to favorite this comment pls reply something so I know... thanks!
Lifesaver man, I haven’t seen a door tutorial that also showed me how to add sounds. It really helps.
yea right
I'm still can't belive there is a Person that make Vids. like that, great job. Can u show us next time how to make a list on what are items u need to collect and if u collect an item it says "equipped" or "collected" or something like this?
in case the doors don't open, scroll down to line 55 and either delete anything written that line, if you don't have a sound playing, or just change "Door" to whatever the name of your sound is. Then, try testing again, and it should work.
thank u so much ur a lifesaver
OH MY GOD THANK YOUU
You are an amazing human being
Thank goodness for ur comment
Ayy! What’s up! Ngl I actually need this door because I’m making a office tower, so thank you for this! 🔥🔥
Thanks Mike! This helps a lot
AMAZING Tutorial! Is it possible to show us how to make a custom inventory system? I'll gladly appreciate it. Keep up the great work!
Im getting an error, it says it expected ")" to close the bracket at the tweeninfo part but it got "Enum" instead. Im sure i done it the same?
you deserve more views
Gday Mate This Is The Best Script For A Door I Have Ever Seen Lad I Cant Wait For More
You can do frames with attachments too, i would say this may be better variant.
Details: use attachment's world cframe to get frame where to move part
This is really good thank you. Also are you able to make a kill leader board. I’ve been trying to it’s really difficult
bro thx this helped JUST DROPPED A LIKE😎
I was just working on that thanks
Keep it up 👌
Thank you for actually making the script readable in the video lol.
plz help me. when i tested the finished product i saw this: Workspace.Model.Script:20: Expected ')' (to close '(' at line 13), got '0'
thanks mike
Thanks!!!
Really helped me out I just don't know how to make it so when theres multiple people in the game and somebody goes through it the whole audio plays in the whole map and not in a small area and ideas on how to fix it
Help me please, mine isn't moving but the script doesn't say there is a mistake can you please help me somehow?
Hello, could anyone help me? When I try to make this work - it says 'Position is not a valid member of Model "Workspace.Door.TargetM"' in my Output view.
models dont have the "position" property, change it to a part
THX for helping, took me a while but i got a error message at line 55 i just deleted it and it worked!!! THX
The Enum.Easingdirection.Out function is highlighted error for me, what should I do to correct it?
Good video
Hello, thank you for the video its really helpful! Anyway, do you know how to make an automatic door for elevator where players cannot get in if the elevator hasn’t come yet? Thank you!! :D
🎉🎉 good job.
thank you very mch👍💯
IT KEEP SAYING POSITION IS NOT A VALID MEMBER OF MODEL “WORKSPACE.DOORMODEL.TARGETR”
how can you only make the automatic door with only a single part to move?
(sorry if i'm bad at explaining btw nice video)
will other people see when you open a door as well?
It doesn't work help
Do you have any tips to make a game that changes when you rejoin?
I got the error, Door is not a valid member of Model "Workspace.Door". What do i do?
ik this is old but delete model["door"]Play()
cool tutorial, it did not work at all but you're the greatest!
What should i do if it says " Trigger_in is not a valid member of model"?
This doesn't work what did I do wrong???
Hi! Can someone help me? When i copy and paste the script and I join the game, go in to the trigger part in my output there is: Door is not a valid member of Model "Workspace.DoorModel" - Server - Script:55
Stack Begin - Studio
Script
'Workspace.DoorModel.Script', Line 55 -
function open - Studio - Script:55
Stack End - Studio
I dont know what to do :(
(My door doesn't want to open)
try changing 'DoorModel' in the script or rename the model to 'DoorModel' you might have spelt it wrong or forgot a capital letter.
Good content: this. Bad content: the opposite of this.
It worked but is it supposed to play when closing aswell? If so then i did it wrong
Is there a way when you touch a block it gives 100 points, but then you would have to wait around 100 seconds to be able to get points again?
Nice video
can you make a video on how to make a story game please?
how would you go about turning this into a single sliding door? or one that slides up?
How would you make it use a button instead of being automatic?
Also, what if the door is multiple pieces? how does one go about making all of them slide together?
I have been trying to do one that slides up, but I just can't find out how
What color are you painting the wall?
Hello. I know it's a very weird question to ask but how do I finish editing the local script and the script will save into my game?
When i used the script, and tried to run it it says "Door is not a valid member of DoorModel" how do you fix this?
Did you name all the parts in the model correctly? Same as me?
@@TechwithMikeYT yes, i did
ik this is old but delete model["door"]Play()
@@miningandcraftinglover37 that took 8 months didn't it? i actually fixed it already but thanks!
can u make a script that works for parts or rigs instead of players
mine didnt work
Does anybody know how I could add a sound to the door opening/closing, using this script?
When you insert a part into a model it has something in it... What is it?
Ty
I've tried multiple times, checked it multiple times, still hasn't worked bud.
Can you check the output while you are testing it to see if you have any error messages bud
What if I want to have two door closing sounds? one for opening and one for closing
Hey, not sure if youve figured it out already but whatever, At the end of the script where it says|
"tweenR.Completed:Wait()
activated = false"
Below "activated = false" You wanna put "model["doorsoundhere"]:play()"
Obviously you wanna change the "doorsoundhere" once your done but yea
Pls make another playing ur gamesss!
And how do I make it rotate? I mean, I don't want it to go to a side, I want it just to rotate from a certain axis
same here 👀👀
does it work with models Cuz i tried to use it on a model and it doesnt work :(
this doesnt work
Hello! Can you make a video how to make a game menu please.
WHY THIS IS NOT WORK
is there a way to make it so specific people can lock the door (prevent it from opening)?
Man Everyone is saying it works but not for me
If dani played ROBLOX he will just take the script lol
Could you do the same version of this but a command instead of a touch part?
why ddidnt it work for me? did i do something wrong?
Please help it's not working I think I did something wrong
What did I do wrong? It doesn’t work
Thank you it doesnt work
Great tutorial/vid but the script doesn't work. I did it completly just like you
I folow the steps but i donst work? Can someone help me?
How can I make the doors go invisible when they open so they don't collide into my walls?
Dose not work any more please find a solution
hay please help, I'm making Jurassic Park and i want the JP gates to automatically open and close when you get near but heres the problem, the JP doors open like real doors, they don't slide. any help?
Muito obrigado mano vai me ajuda muito!!!!!!!!
E key to open and close automatically door roblox studio
Does this also works if my part is a group of multiple models?
i have a question
so when i put the sript in the door model and the int value and set it to 3, it didn't work, can you explain what happend here?
Line 25 has an error
If you are having problems after copy and pasting the script, delete this section: model["Door"]:Play()
That's for the sound. It's not critical if you want to delete.
Can you help me with this lag beacause the script shows me diffrent colors on words than yours
How do add sound?
Yo Bro Im Sure You Forgot Me Any Ways I Was An Old Follower Its Time To Say Hi Again :D
yo bro why is the door doesnt work
Hii can anyone help me?? :0 The output showed an error saying
" TweenService:Create no property named 'Position' for object 'MainL' "
My script looks like this
seat.Touched:connect(function(child)
if (child.Name == "StationSensor") and (child ~= lastStation) and not activated then
lastStation = child
activated = true
model['DOSlide']:Play()
local tweenL = TweenService:Create(left, tweenInfo, {Position = model.TargetL.Position})
local tweenR = TweenService:Create(right, tweenInfo, {Position = model.TargetR.Position})
tweenL:Play()
tweenR:Play()
wait(5)
activated = false
end
end)
Any idea how to add in sounds to doors?
gonna use this for my hotel
edit : it didnt work ik u just hearted it but i forgot about this after a day. i followed it all correctly.
I would need to make a door that opens on the click and closes when I leave the sector of that door, and if there is a player in the sector and another player leaves the sector, the door remains open and when the last player leaves the sector, the door closes and they can be opened again by clicking on them, but I can't write the code, but I have some code, but when a player in the sector jump, the door closes and when the other player leaves the sector, they close even if the last player is still in the sector, do you think you can help me with this ?
It didn’t work for me
this works but the link dosent
It didn’t work and I don’t how to do it
Why this is not work
didnt really work :/
I wasted time for nothing. It doesn't work properly..
it says there isnt a tweenR