HRTF comparison 🎧 Windows Sonic vs Dolby Atmos vs DTS Headphone:X 🎧

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  • Опубликовано: 11 сен 2024

Комментарии • 360

  • @IDrinkLava
    @IDrinkLava  4 года назад +72

    Sorry for the reupload, I had to redo this video because I found out there was a second, less-accurate Dolby Atmos HRTF mode and I wanted this video to be as thorough as possible.

    • @BaghaShams
      @BaghaShams 4 года назад +2

      Have you ever tried Spatial Sound Card? I've tried pretty much all spatial audio solutions (Dolby Headphones, DTS:X, Windows Sonic, Razer, etc) and I find Spatial Sound Card to be waay better than all of them.

    • @IDrinkLava
      @IDrinkLava  4 года назад +3

      @@BaghaShams Yes, and it sounded like a tincan. This video isn't virtual surround, BTW, it uses actual height and depth information for true 3D sound.

    • @Alex-oy6wb
      @Alex-oy6wb 3 года назад

      Does this test work on iPhone with AirPod pros (spatial audio enabled)?

    • @ShadowlordDio
      @ShadowlordDio 3 года назад +1

      you didnt show moving the Z axis in the A3D form 1998.
      do you have a windows98 retro machine ?

    • @IDrinkLava
      @IDrinkLava  3 года назад +1

      @@ShadowlordDio how did you not see the "footage by philscomputerlab" at the bottom of the screen

  • @d3tach3d
    @d3tach3d 4 года назад +62

    I love that 1998 throwback. Its so true. This shits been around forever. People acting like its a new thing

    • @IDrinkLava
      @IDrinkLava  4 года назад +28

      We've actually found some evidence that suggests the technology actually dates back to 1984 as part of a research project by DARPA and the US Air Force. The fact that it's gone so backwards since the 2000s is depressing.

    • @IDrinkLava
      @IDrinkLava  4 года назад +4

      web.archive.org/web/20160221020344/www.fp3d.com/

    • @MnKJSGVsHMs8iOHr
      @MnKJSGVsHMs8iOHr 4 года назад +2

      Aureal A3D has its origins in Crystal River Engineering's work for NASA, dating back to 1986; the technology was produced as an "astronaut communications system" in 1988. -- www.ausim3d.com/about/origins.html www.ausim3d.com/about/3dsoundorigins.html
      They continued development of several pro-audio hardwares through the late 80s and early 90s; A3D 1.0 was a consumer-oriented version of pro-audio technology released in 1994 -- ausim3d.com/wlc/img/Atron2_ds.pdf

    • @MnKJSGVsHMs8iOHr
      @MnKJSGVsHMs8iOHr 4 года назад +2

      Indeed, there was a similar technology developed by Bo Gehring for DARPA and USAF. -- web.archive.org/web/20160121151751/s3.amazonaws.com/bogehring/3D_sound/BINAURAL_SOUND_APPLICATIONS_IN_THE_COCKPIT.pdf
      It was further refined and released as "Focal Point 3D" hardware for Macintosh II in 1991 -- www.ibiblio.org/pub/academic/computer-science/virtual-reality/virtual-worlds/faq/commercial/FocalPoint
      Soon after, the Focal Point 3D technology was exclusively licenced to Advanced Gravis, beginning with the release of the Gravis UltraSound in 1992 -- files.mpoli.fi/unpacked/hardware/sound/gravis/text/gravpres.zip/grpr5.txt
      Unfortunately, the technology was hardly utilised by any commercially released videogames; by 1995, references to Focal Point 3D had been removed from the Gravis UltraSound SDK.

    • @viperchrisz4
      @viperchrisz4 3 года назад +3

      A3D and EAX were amazing

  • @gxtoast2221
    @gxtoast2221 4 года назад +114

    The frontal sounds don't seem to pass into the forward space but only came as forward as mid-skull.

    • @MS-xu5vx
      @MS-xu5vx 4 года назад +5

      Depends on the headphones you have but for me its DTS that I can really hear the sounds like its in front of my face.

    • @andre_ss6
      @andre_ss6 3 года назад +2

      For me also only DTS actually sounded being in front of me.

    • @hamiltonafjr
      @hamiltonafjr 3 года назад

      Was you wearing in ear?

    • @MS-xu5vx
      @MS-xu5vx 3 года назад +1

      ​@@realgorn1622 I have Sennheiser HD58X, HD6XX & Shure SE846, but I use the HD58X + ModMic for gaming (with the DTS set to HD650 settings) and the others headphones for music & movies.

    • @Cobalt985
      @Cobalt985 3 месяца назад +1

      Yeah they sound almost directly above to me. It's all about your ear shape unfortunately. Fortunately you can make your own HRTF profiles with certain programs. (I'm wearing Sennheiser HD 58X).

  • @ndrinks5550
    @ndrinks5550 4 года назад +69

    Excellent video. The centre front never works for me with any of them, it always sounds like it's coming from just above my head. The surrounds and height are pretty good but the front centre channel is the one thing no virtual headphone system has ever been able to replicate for me compared to physical speakers.

    • @happyloaf
      @happyloaf 4 года назад +2

      I've the exact same issue! FC sounds like it is coming from my headphone band. Creative SXFI was the only thing that alleviated it but it is an expensive solution (and one that has lots of software issues).

    • @dighawaii1
      @dighawaii1 Год назад +1

      This is a common symptom of having another layer of HRTF or virtual "surround sound", in which when the technique used incorporates "phase flipping", a cheesy stereo-field widening technique.

  • @theaninova
    @theaninova 4 года назад +71

    Huh, I preferred the A3D. The front actually sounded like the front.

  • @ama-tu-an-ki
    @ama-tu-an-ki 4 года назад +44

    Thank you for your efforts and drawing attention to the sorely needed dismal situation in Windows 3D positional audio. To me, all of the current offerings: WavesNX, Nahimic3D, Dolby Atmos Headphons, DTS X Headphone, Windows Sonic, SBX Studio Pro leave **A LOT** to be desired. The positional accuracy (direction of sound), proximity (distance from sound source) and occlusions/reflections (materials and geometry of the world) are either not modeled or modeled only very roughly.
    Perhaps with the VR/AR boost, somebody (MS?) will have to solve this mess. We need true object based, reflections calculationg, true positional 3D audio with tunable / personalized HRTFs.
    The lack of computation power is no longer an issue.
    Software/API/framework/OS/Game engine support is.
    I still remember fondly my Aureal 3D sound card, before creative (and then MS) killed it.

    • @IDrinkLava
      @IDrinkLava  4 года назад +22

      We already have this. It's called OpenAL Soft. It's an open-source, LGPL-licensed audio API that's modular, cross-platform, supports personalized HRTFs and 3rd-order Ambisonics, and is extremely CPU efficient.
      Nobody uses it because today's game developers are dumb. Literally the only game in the last year or two with OpenAL was Forsaken Remastered, an indie remaster of a late '90s game.
      If you have a deep-seated interest in 3D audio, I would recommend checking out OpenAL Soft, DSOAL, and X3DAudio HRTF. Maybe swing by the Discord server, too.

    • @d3tach3d
      @d3tach3d 4 года назад +4

      agreed. The only thing ive seen thats peaked my interest is Valves new technology. check it out.

    • @IDrinkLava
      @IDrinkLava  4 года назад +4

      @@d3tach3d Steam Audio is good, but it's lacking in CPU and RAM optimization. A lot of game devs seem to prefer Google Resonance, which sounds like absolute shit but has acceptable CPU usage.

    • @SianaGearz
      @SianaGearz 3 года назад +2

      @@IDrinkLava Nobody uses it because it's not viable for most major game releases. Though game developers can be... not sure if dumb or malicious, but i noticed that Apex Legends, well it ships Miles, but Miles has had builtin HRTF, not sure how good or bad, for several years now, but it's DISABLED in this game, and something is surely better than nothing? It literally has a like 100° panning window and doppler and offset and otherwise no spatial clue, with no top-down or front-rear disambiguation at all and lots of sound just panned hard left or hard right. This pains me so hard.
      Kcat is doing a great job on OpenAL-Soft, and i worked with it and shipped it before, it's definitely more impressive than people give it credit for, but there is a fundamental license problem with LGPL in this specific case. This works fine on Windows, Mac, Linux, Android, where you can just supply a shared library, but probably not on iOS and definitely not on game consoles, Xbox, Playstation, Nintendo. Consoles are a crucial consideration for viability of AAA games. You don't want divergent codebases, where Windows release is so special and gets its own different audio middleware which is tuned differently and sounds different and gives audio department potentially a whole new set of issues to deal with, not to speak of the engineering departments. Using commercial audio middleware is the only viable solution because it handles all possible targets with a good level of guarantee that it will work similarly enough across all of them, even if with compromises. Plus commercial middleware now comes with advanced authoring tools exclusive to them, making replacement even less viable.
      This issue doesn't affect all LGPL libraries, but it does affect OpenAL-Soft, because the license is inherited. The software is forked from Creative OpenAL 1.1, which was licensed under LGPL, so Creative shares a partial copyright on the code. Often, developers of open-source libraries can offer enterprises a private version under a different license, but for this they need a complete copyright on all the code that they relicense. But you can't exactly reason with Creative.

    • @Tome4kkkk
      @Tome4kkkk 3 года назад

      "To me, all of the current offerings: WavesNX, Nahimic3D, Dolby Atmos Headphons, DTS X Headphone, Windows Sonic, SBX Studio Pro leave *A LOT* to be desired." Because they are all pathetic "surround sound" emulations. With no actual translation of in-game sound source spatial position. "Perhaps with the VR/AR boost(...)" Keep dreaming.

  • @0li07
    @0li07 3 года назад +6

    I like the DTS Spacious preset, it really feels like it's moving around you from a distance.

  • @wyvern4588
    @wyvern4588 3 года назад +18

    A3D does an amazing job! I think it's secret is nailing the tonal pitch changes that mimic the way we hear at distance, and I almost feel like I detect the Doppler effect too.
    The other Codecs just seem to chop off frequencies rather than altering them giving me a cotton-in-the-ear effect.

    • @IDrinkLava
      @IDrinkLava  3 года назад +11

      Yeah, Aureal A3D supported full doppler effects back in 1998. They had a whole "flying bees" demo to show it off that you can find on PhilsComputerLab's channel.

    • @wyvern4588
      @wyvern4588 3 года назад +3

      @@IDrinkLava I wonder if Aureal (or whomever developed it) still holds patents that is holding the other codecs back.
      It's frustrating that some 23 year old software outclasses modern software with access to much more powerful hardware.

    • @IDrinkLava
      @IDrinkLava  3 года назад +13

      @@wyvern4588 Creative Labs sued them to death in 2000 to eliminate the competition. They sit on all their patents to this day, producing absolutely nothing but dumb "audiophile" sound cards and gimmicky virtual surround dongles.
      Their patents expired around 2014 or 2015.

    • @wyvern4588
      @wyvern4588 3 года назад +3

      @@IDrinkLava I just read about the lawsuit, terrible way to go, they won the lawsuit only to become bankrupt by it and consumed by Creative in the end.
      Well, hopefully someone, someday will pick up where they left off.

    • @Slashgibber
      @Slashgibber Год назад

      @@IDrinkLava And now look at Creative, who even buys their stuff anymore. They're an irrelevant nothingburger of a company now.

  • @rogermorse_
    @rogermorse_ 2 года назад +3

    Amazing comparison and totally agree about the 1998. I started 3d audio with CMSS 3D and I really miss it.

  • @gotscroogled
    @gotscroogled 4 года назад +7

    Thanks for the video. I have been using Atmos for about a year. I recently noticed DTS showing up in the spacial settings on my buddies PC so I was curious.

  • @RockGODD16
    @RockGODD16 4 года назад +44

    The A3D bit got me hard. Such a tragic loss.

    • @sweetswing1
      @sweetswing1 4 года назад +2

      What happened to them? Much better sound.

    • @Rambozo79
      @Rambozo79 4 года назад +8

      Creative Labs happened to them

    • @sweetswing1
      @sweetswing1 4 года назад +5

      @@Rambozo79 Fuckers.

    • @jasgrewal1
      @jasgrewal1 3 года назад +1

      @@sweetswing1 At that time, they were direct competitors to creative for gaming surround sound. Litigation and counter-litigation; Aureal won but couldn't afford the expensive court battle and declared bankruptcy. Later, Creative acquired them for pennies...........

    • @sweetswing1
      @sweetswing1 3 года назад

      @@jasgrewal1 So brutal.

  • @skyguy1988
    @skyguy1988 4 года назад +91

    dts x is the best to my ears.

    • @fernandomarco295
      @fernandomarco295 4 года назад +2

      Same, it's the only one where i can feel a change in the Z axis at all. But wait a second, that is the official program from DTS, how can it mimic dolby atmos correctly?
      On the same note, if I enable DTS X (headphone) while, say, playing gears 5, will I getter better positional audio?

    • @IDrinkLava
      @IDrinkLava  4 года назад +17

      _"But wait a second, that is the official program from DTS, how can it mimic dolby atmos correctly?"_
      @@fernandomarco295 All 3 use the same API called Windows Spatial Audio API.

    • @skulldimensions8905
      @skulldimensions8905 4 года назад

      Specially when it's on front of you unlike the others

    • @Felix-kl1oi
      @Felix-kl1oi 4 года назад +4

      Agree. DTS is the most realistic.

  • @davidtriune8028
    @davidtriune8028 3 года назад +3

    i cant believe HRTF existed for the PC in 1998. wow.
    on that note, creative is a big bully for suing A3d to bankruptcy.

  • @casualintrovert207
    @casualintrovert207 4 года назад +14

    Dolby atmos had the best height localization, I could really feel when things were above or below me. But the depth and lateral information is really bad. Like I feel like they compensated too much for everyone's ear and head size and because of this it just sounds very diffuse and almost like its just out of phase. DTS did better with lateral information but did worse with depth and height. But this is all to MY ears, and that's the main problem with every 3D audio solution out there right now. Unless Dolby and DTS have a calibration software that will actually choose the best HRTF settings for your individual head and ears, everybody's experience with it will be different. For some it might work well and for others either only mildly or not at all. There needs to be an easy way for the user to have their own custom HRTF profile applied to the DTS/Dolby 3D audio to get the best results otherwise 3D audio will never be anything other than a gimmick.

    • @Marcus_Sylvester
      @Marcus_Sylvester 3 года назад

      Casual
      The Razer Tiamat 7.1 V2 has a control unit that allows you to control the volume of all it's audio channels. It has 10 drivers, 5 in each ear cup.
      I have just ordered it, so, unfortunately, I have not tested it yet, but there are many very useful reviews on Amz and on the internet.

    • @GeneralNOH
      @GeneralNOH 3 года назад +2

      @@Marcus_Sylvester Those "true surround" headphones are typically mediocre, or straight up suck, Razer cant even get regular stereo headphones right so I wouldnt have high hopes.
      The true surround headsets tend to use cheaper, poorly matched drivers so it's sort of tacky as you can hear the sounds pop in and out of each driver, and since they're all in such close proximity the "surround sound" doesn't function nearly well enough to redeem them.

    • @iKRONO
      @iKRONO 3 года назад +1

      try the logitech g933 those include the dtsx and the software that comes with is amazing... thank me later

    • @Marcus_Sylvester
      @Marcus_Sylvester 3 года назад

      ​@@iKRONO
      Thanks a lot for the reference! 👍 👍
      I saw that there is a new model, the logitech g935.
      The reviews about it are excellent also.
      I will check this.
      edit.: I have received the Razer Tiamat. It was a refurbished product that had some issues. I returned it and didn't bought it again.
      I will give feedback if and whatever I decide to order later. Best wishes for the new year!.

    • @iKRONO
      @iKRONO 3 года назад +1

      @@Marcus_Sylvester yes i know about the g935 But the g933 are better, because the g935 have leather earcups and make the sound strange.

  • @tnutz569
    @tnutz569 2 года назад +3

    I still have the original monster sound mx100 and 2 mx300s with daughter card. Honestly the best sounding sound cards for 3d audio ever made in my opinion. I thought Creative would continue on developing the technology after they bought aureal.....but it seems they just bought them so they could throw their technology in the trash and promote their own weaker, disappointing technology called EAX (Which I couldn’t tell if EAX was on or off or what it actually did for that matter. It all sounded the same to me). After that i started collecting sound cards many of which I modified (Mainly the Creative X-fi Cards which were abundant.) I do have a few aureal cards from not only Diamond but turtle beach as well, a couple Auzentech cards like the Prelude and xplosion. Of course you can't forget the asus essence STX with some MUSE opamps. Anyway, point is the diamond monster sound mx300 is still my favorite card to this day. Nothing yet has matched it through 2 speakers yet (headphones though are really good now. First set was the stealth 500x. Great set, accurate 3d, little on the small size) I built an old retro rig just so I can use tbe Mx300 and the aureal surround again.

  • @Vivicect0r
    @Vivicect0r 3 года назад +6

    Well, DTS sounds the best for me. I can clearly hear the directions and have adequate height. Win Sonic gives nice positioning, but struggles with Z-axis. Dolby has nice Z, but sucks otherwise, its very blurry and gets mixed up close. DTS sounds balanced. The old one A3D, just don't do it enough. Its still very blurry and positioning feels bad. However, I agree that still the reverbs are not done properly in games, the reflections and stuff are missing. However, computation power is still required. Best results would be to have a "sound ray-tracing" and that would eat as much as normal raytracing.

  • @akzork
    @akzork 4 года назад +11

    My Dolby Atmos trial expired. I am quite impressed by the program, I was able to locate enemies at long distance with sound in Apex Legends. Can you suggest a free program that can give me the same effect until I get money to buy Dolby Atmos? I am using Redgear Cosmo 7.1 headset but the app that comes with it sucks and makes sound a little loud from the left side. Thank you!

    • @IDrinkLava
      @IDrinkLava  4 года назад +7

      Just use HeSuVi. It has all the virtual surround software recorded for free, including Dolby Atmos. oal_dflt.wav is the best "generic" preset to use. Only use Dolby Atmos in supported games like Resident Evil 2 that get "true" 3D sound with elevation.

    • @akzork
      @akzork 4 года назад

      @@IDrinkLava ok will try HeSuVi. Thank you!

    • @Avean
      @Avean 4 года назад +1

      @@IDrinkLava Are you sure about that? Cause Atmos for Headphones do something with even 2ch games. No elevation channel of course but its emulating surround sound in every game ive tested. Really wish Microsoft could elaborate on what it actually does. I know on the Dolby Access app it says "supported games" but i guess thats only for the height channel emulation. Its definetely doing something to non-supportive games as well.

    • @iamcasinoroyal
      @iamcasinoroyal 4 года назад +3

      Use Windows Sonic then get Atmos

    • @akzork
      @akzork 4 года назад

      @@iamcasinoroyal currently i am using hesuvi

  • @willianmarques821
    @willianmarques821 4 года назад +9

    I tried Dolby atmos and sounds felt too close and with no separation, I now prefer DTS X on "balanced" setting since the Spacial setting makes the audio too far.

    • @samsonite187
      @samsonite187 3 года назад

      I could really use your help. Is there an option in dts to unbalance the sound if say you were deaf in one earr? or just change the left right balance a ltitle?

    • @willianmarques821
      @willianmarques821 3 года назад

      @@samsonite187 I used the free trial, I don't rebember seeing this option. You have this in windows audio settings tho, you can change the balance between right and left channels. I don't remember exactly how to get to this option but you can easily find if you google it.

  • @1110111011101110
    @1110111011101110 2 года назад +6

    I member A3D 2.0, it was amazing! I started crushing it in Counter Strike online multiplayer because I could tell exactly which direction and distance footsteps and other sounds were coming from. I don't remember noticing the Z-axis though, but it might not have occurred to me as none of the games I played did it matter.
    Sadly the A3D 2.0 driver for Windows 2000 were too buggy for me. I don't think they ever left beta. The bastard leaders at Creative Labs screwed us all over. Because of the massive difference in OS stability of Windows 2000 over Windows 98 I had to move on. I should have dual booted but I figured that surely technology would progress and something even better would *surely* come along. Here I am almost a quarter of a century later... still waiting.

    • @IDrinkLava
      @IDrinkLava  2 года назад +2

      Have you seen the MetaAudio mod for GoldSrc? In my honest opinion, it beats the original A3D 2.0 implementation with cleaner audio, more accurate localization, and even better occlusion effects. The creator is working on porting Steam Audio so it can have true raytraced reverb.

    • @1110111011101110
      @1110111011101110 2 года назад +2

      @@IDrinkLava I had not seen that but I looked it up and found your video comparing MetaAudio to A3D. Very nice. I agree with you that MetaAudio is even better.

  • @alextimo
    @alextimo 2 года назад +1

    Thanks for this comparison! For me, Atmos has by far the best Z-axis implementation, Sonic has by far the worst Z-axis, and all of them are terrible at rendering Front Center as coming from in front of me rather than from my headphone headband.
    But I learned about HeSuVi, and that's cool. I'll have to check it out. :)

  • @escafoide
    @escafoide 4 года назад +3

    For me it is: Windows sonic>Dts>Dolby. Dolby get really noisy when it comes near in comparison to the others

    • @skyguy1988
      @skyguy1988 3 года назад

      yah. i gave dolby a shit with my new headphones..and although it sounds good, it just seems like it sounds good because it makes everything LOUDER

  • @feltuzok
    @feltuzok 3 года назад +4

    If you play it on 0.5x speed when it's near, then you'll you'll see that the audio actually is not synced with what you can see on the screen. The sound moves a bit faster, so idk how accurate this representation is.

    • @alextimo
      @alextimo 2 года назад +1

      At 0.5x speed, RUclips de-synchronizes the audio from the video as it has to do an audio translation to maintain the pitch so everything doesn't sound super low. If you use a professional program to slow it down, such as Transcribe!, you'll see the audio and video stay in sync much better.

  • @VRforAll
    @VRforAll 3 года назад +3

    Yup had a A3D Sound Card back in the day...too bad they went bankrupt and Creative bought their patents. Which have long past the 20 year period. Probably why we are seeing the resurgence of 3D positional sound. Kinda sad that the tech seems to have stagnated since the late 90s. That said the DTS X Generic Buds seems best while listening on the Sennheiser HD458 on BT AptX

  • @laschenkov
    @laschenkov 4 года назад +21

    DTS:X better

  • @lorenzomario2901
    @lorenzomario2901 Год назад

    Placed my Pixel buds pro into my ears just now to hear this comparison this is real sound. I listen to dolby atmos while listening to Amazon unlimited music 🎵🎶 daily. But not all songs are in dolby atmos sound standard, most of the music I rock out to is dolby atmos . I can't wait till Amazon unlimited music 🎼 attach all it's music songs to dolby atmos. Thanks for 👍🏼 the great comparison

  • @lawrencealleyne1427
    @lawrencealleyne1427 4 года назад +8

    front sounds like its above me

  • @glenwaldrop8166
    @glenwaldrop8166 4 года назад +5

    Damn right.
    Sound Blaster had similar features back in the day.
    We gained channels but we lost a lot of 3D sound placement in hardware vs some of the old hardware accelerated cards.

  • @PancakeLizard710
    @PancakeLizard710 4 года назад

    Ive got both and the only thing i can point out between Dolby Atoms and DTS x is the voices AToms have a more deeper vocal pitch in movies where as dts x has a higher pitch. both are great and are loss less but DTX has a more higher bit rate for sound so i like that imo.

  • @4RMS7TRONG
    @4RMS7TRONG 4 года назад +2

    What is the bit rate of the audio you have uploaded to youtube? As Atmos uses more compressed audio, and DTS uses a much higher bitrate for better clarity but youtube may have compressed this.

    • @IDrinkLava
      @IDrinkLava  4 года назад +2

      I assure you that this footage sounds exactly as it would being performed live in software. RUclips's compression is not strong enough to kill HRTF; you'd need something really low like 64 kbps to not be able to hear it.

    • @jasgrewal1
      @jasgrewal1 3 года назад

      That's just not the way surround sound works...... Bitrate won't affect the directional cues.

    • @4RMS7TRONG
      @4RMS7TRONG 3 года назад +1

      @@jasgrewal1 I didn't say it did? I said for better clarity. That has nothing to do with directional audio.

  • @GHOST42738
    @GHOST42738 4 года назад +7

    the back of my neck tickles...
    DTS x tickles my neck more so it's probably better, is that how this works?

    • @IDrinkLava
      @IDrinkLava  4 года назад

      No? You're supposed to listen with your eyes closed to hear which one sounds more accurate in 3D space rotating around you.

    • @Pimps-R-us
      @Pimps-R-us 4 года назад +2

      It did the same for me-lol

    • @ChineyTNT
      @ChineyTNT 4 года назад

      @CJ P. lol

  • @DaddySizeIt
    @DaddySizeIt 2 года назад

    I remember Aureal. I was in high school when that was around. Never had it but I remember all the magazines that I read raving about it. DTS sounds the best to me here on my Sony WH1000XM4s.

  • @shortydaniel1
    @shortydaniel1 4 года назад +1

    Dts x had the older model of my Sennheiser headphones listed but not the new ones. Also whenever I used dts x I felt like the audio got alot quieter, I think that Dolby Atmos is the way to go because you can go into the app and change the present from gaming to movie depending on what your watching. Dts isn't bad I just feel like spacial surround is better on Dolby Atmos for headphones. I'm also an Xbox insider for over 3 years been testing dts x since it's been in beta

    • @lilmario0
      @lilmario0 4 года назад

      Great but so many ppl in the dta headphone review say it sounds much better than atmos. So idk what to think now. I already have atmos but I find it hard to tell if something's infront me

    • @razorclarencecallahan950
      @razorclarencecallahan950 2 года назад +1

      @@lilmario0 I encourage you to try DTS HPX if you find it difficult to Point out where someone/something is

  • @Amp1tude
    @Amp1tude 3 года назад +1

    i just had a conversation with a bunch of audiophiles and theyre stating that these technologies make no difference that stereo on good cans will give you the same directional accuracy

    • @IDrinkLava
      @IDrinkLava  3 года назад +2

      Audiophiles are morons who waste $300,000 on shitty Audiophile-brand speakers that sound worse than a pair of studio monitor speakers for $200. I guarantee most of them have never even tried well-done 3D audio with properly matching HRTF profiles, they're just being armchair experts as usual. CSGO is completely unplayable _without_ HRTF. You get no information on which direction an enemy is coming from or which elevation the bomb timer is coming from.

    • @Amp1tude
      @Amp1tude 3 года назад +1

      @@IDrinkLava I realized that after they banned me and completely failed to acknowledge the benefits of HRTF

    • @IDrinkLava
      @IDrinkLava  3 года назад

      @@Amp1tude was it the headphone headquarters discord
      I lurk there for purchase recommendations but they have some abysmal takes when it comes to 3D audio tech

    • @Amp1tude
      @Amp1tude 3 года назад

      @@IDrinkLava It was Zeos's discord channel

    • @VRforAll
      @VRforAll 3 года назад

      Depends on the recording. Most stereo recordings are mastered for Stereo Speakers playback and not for headphones. Binaural recordings on the other hand are recorded/mastered specifically for headphones.
      For Gaming though Headphones are much better at directional accuracy provided headphone output is supported.

  • @Cruzbotix
    @Cruzbotix 3 года назад +2

    That is really trippy holy crap haha... Arctis pro + gameDAC

    • @franalejandro3288
      @franalejandro3288 3 года назад

      Hi, I use the arctis 7, what is your opinion about Windows Sonic or atmos? Do you use them?

    • @dreck24
      @dreck24 3 года назад +1

      @@franalejandro3288 atmos tends to be louder and has stronger bass at the same volume lv compare to dts x. Sonic is inaccurate and the worst of the trio imo

  • @ktucker147
    @ktucker147 3 года назад

    This was an excellent post friend.

  • @ReviveHF
    @ReviveHF 3 года назад +1

    For the DTS Headphone X question: Between Spacious and balanced, which one do you prefer?

    • @IDrinkLava
      @IDrinkLava  3 года назад

      balanced

    • @ReviveHF
      @ReviveHF 3 года назад

      @@IDrinkLava I also found out balanced is good for gaming and music because you can pinpoint enemies more accurately. But spacious is good for watching movies and videos because most movies are made in 7.1 Dolby sound mix.
      In Spacious mode you feel like you are in the cinema they sounded bassy and more reverb. That's my opinionXD.

  • @Seanrayamusic
    @Seanrayamusic 4 года назад +13

    I wish I never found this video... because now I am annoyed that the modern solutions suck compared to A3D

    • @IDrinkLava
      @IDrinkLava  4 года назад +9

      We just need to have faith in Sony's Tempest Audio on the PS5. They already have Dolby shaking in their boots.
      2021 Edit: all hope is lost

    • @zaneon60hz41
      @zaneon60hz41 4 года назад +1

      @@IDrinkLava cant wait for the ps5 audio experience

    • @sweetswing1
      @sweetswing1 4 года назад +1

      @@zaneon60hz41 Me either. If I get a PS5 that will be why.

    • @adrianlugo1130
      @adrianlugo1130 4 года назад +1

      I Drink Lava - 3D Game Audio Microsoft is too working in a solution if ps5 gets it better might be going to buy ps5 then

    • @sweetswing1
      @sweetswing1 4 года назад

      @@adrianlugo1130 I hope they support external Dac like the Schiit Hel and Fulla.

  • @JZStudiosonline
    @JZStudiosonline 4 года назад +1

    Is it weird that it sounds like things are 90 degrees off? Like, spinning it in the horizontal axis sounds more like it's spinning vertically, and moving it up and down just makes it quieter so it seems more like it's moving further away.

    • @IDrinkLava
      @IDrinkLava  4 года назад

      you sure you don't have anything like Razer Surround on at the same time? You don't have any equalizer settings active that could mess it up? Dolby Atmos sucks but it doesn't suck _that_ bad

    • @JZStudiosonline
      @JZStudiosonline 4 года назад +1

      @@IDrinkLava No, it's all straight. I think Aureal actually is kind of the best because it doesn't super muffle the sound "behind" your head. At best though it sounds more like things are kind of at a 45 degree angle. It's super weird. I can tell what it's trying to do though, but comparing it to a single speaker playing a sound source and spinning in a chair sounds nothing like any of these.

    • @IDrinkLava
      @IDrinkLava  4 года назад

      Are you using a USB interface or something that could be causing severe audio playback lag?

    • @JZStudiosonline
      @JZStudiosonline 4 года назад

      @@IDrinkLava No, just straight audio. Don't know why lag would make a stereo sound source sound off.

    • @IDrinkLava
      @IDrinkLava  4 года назад

      you said "90 degrees off" which made me think the audio and video would be desynced

  • @brianm2850
    @brianm2850 3 года назад +1

    So, do I test the audio from this video on the YT XBox app with the 3 different licences and pick a favorite?

    • @IDrinkLava
      @IDrinkLava  3 года назад +2

      No, the audio is pre baked into the recording.

    • @ShadowlordDio
      @ShadowlordDio 3 года назад

      @@IDrinkLava i have a sony 7.1 headphone that uses dolby dts etc. shoul i put it in 2.0 to listen this video?

    • @IDrinkLava
      @IDrinkLava  3 года назад

      @@ShadowlordDio yes, and disable all virtual surround. Make sure your browser has hardware acceleration turned on, too

  • @RaydeusMX
    @RaydeusMX 4 года назад +1

    To this day I can't forgive the fuckers from Creative for destroying Aureal.

  • @musicxxa6678
    @musicxxa6678 4 года назад

    Aureal A3D is amazing. DTS and Windows Sonic is accurate but they uses weird equalizer and reverb messes the sound quality. Dolby seems fine.

    • @IDrinkLava
      @IDrinkLava  4 года назад +2

      Yeah, I noticed the awful reverb when I was playing Resident Evil 2 Remake. Tin can audio.

    • @AceDeclan
      @AceDeclan 4 года назад

      Weird equalizer ?

  • @shricharanabharadwaj2468
    @shricharanabharadwaj2468 4 года назад +1

    only in X3DAudio HRTF I can feel the front center as coming from the front (in a video I found when googling X3DAudio HRTF (old Homefront gameplay video)) in all the others front is just the middle of my scull.

    • @IDrinkLava
      @IDrinkLava  4 года назад +7

      yeah i'd hate to say that but that's my video
      i'm basically the only person on the internet who gives a damn about 3D game audio, unless you count mark cerny

    • @IDrinkLava
      @IDrinkLava  3 года назад +1

      "unless you count mark cerny"
      boy, did this comment sure age poorly

  • @hamiltonafjr
    @hamiltonafjr 3 года назад

    A3D is fantastic! Had the impression that dolby atmos is worse than its predecessor dolby headphone, but it seems true.

  • @SianaGearz
    @SianaGearz 3 года назад

    I still can't decide between the two.
    I was looking for something to render spatial audio in Apex Legends because the built-in stereo renderer is not HRTF-enabled at all. How this can be the case, i'm at a loss, FMOD has had an insanely simplified but better-than-nothing HRTF since mid 2000s and Miles has had one of unknown quality for a small handful of years too.
    Enabling Sonic has helped, but it sounds outright terrible, horrible phasing or comb filtering artefacts. A bit like a bad grainy messed-up reverb in character. This won't do at all.
    This comparison makes it obvious that the two have tackled the audio quality issue at least somewhat, but i'd say it's missing context, it can sound quite different with the full soundscape, plus i'm not even sure how well or how badly this or any other game uses the Windows spatial audio capabilities. Do you think you'd like to make comparison between the two in several games? You might get some growth for your channel if you demo all kinds of spatial audio solutions in modern, popular games. I don't care about Fortnite or Minecraft, but i'm sure a lot of people do. Also i think including a priori junk solutions might be useful too for comparison.
    Apropos that, Razer THX - does it work properly? What does it do? The one demo that i found sounded like way too much dynamic range compression and basically no useful spatial cue.

    • @IDrinkLava
      @IDrinkLava  3 года назад

      Just use HeSuVi with the irc__.wav preset that matches your ears the best. Apex Legend only supports virtual surround sound, not true 3D, object-based audio. Razer THX is snake oil according to one of the members on my server.

    • @SianaGearz
      @SianaGearz 3 года назад +1

      ​@@IDrinkLava In the meanwhile, i tried the two, Dolby and DTS. Dolby sounded... fine, while DTS garbled my footsteps.
      I'm not 100% convinced that Apex won't support object based audio, though it seems likely. There's a possibility that the "7.1 Surround" detection in the game settings doesn't correspond to what the underlying middleware is doing. Unfortunately i'm not really comfy tracing into a game running under EAC, but i did poke into the mileswin64 dll that comes with the game, and the result is... so far inconclusive. It has WASAPI and XAudio2 backends, and as far as i can tell, it has its own spatialisation logic, but i can't exactly tell when it's being used and whether. The same interfaces are used to initialise both speaker array and positional audio with WASAPI, so mmdeviceapi, and i can't really see much further than that, and similarly for XAudio2 API, which has X3DAudio, it's all COM (Component Object Model) from the moment the first object is acquired, and i'd possibly see what's going on in a debugger, which i don't want to do due to EAC, but simply disassembling is not very revealing, as it's all numeric offsets and no names when compiled.
      As to hesuvi? I dread installing it to be honest. I heard that you need a 7.1 device for it to piggyback off of, but i don't even have a single 7.1 soundcard in the system. The mainboard is equipped with ALC221, which is 4.0, and actually sounds completely dreadful and is connected the least convenient way possible, it's literally unusable. I use the genuine Apple USB-C to headset adapter as my primary audio device instead.

  • @igordamjanovic9009
    @igordamjanovic9009 4 года назад

    You can not get full "3D" sound with HeSuVi because it is emulating 7.1 surround. Diffrence is that spital sound emulates sound from above and below, too.

    • @IDrinkLava
      @IDrinkLava  4 года назад +3

      You mean like in this video when I shift the elevation up and down?

    • @igordamjanovic9009
      @igordamjanovic9009 4 года назад

      @@IDrinkLava Yes

    • @Avean
      @Avean 4 года назад

      It does the same in HeSuVi. Its just an HRTF effect. When you enable Atmos for Headphones youre window settings automaticly turns to Stereo. All HRTF effects just emulates surround but works quite good with headphones with good soundstage.

    • @IDrinkLava
      @IDrinkLava  4 года назад +3

      HeSuVi can't do height.

  • @The14james
    @The14james 3 года назад +1

    Virtual surround sound < 5.1 or more speaker setup. From my experience it doesnt even come close to real surround sound.

    • @IDrinkLava
      @IDrinkLava  3 года назад +3

      None of these three modern HRTF algorithms are any good. Check out some of my OpenAL Soft HRTF videos like Max Payne 1, Serious Sam 2, or Painkiller: Black to hear just how good true 3D audio can really be.

  • @muchossaugus9927
    @muchossaugus9927 3 года назад

    Luckily I dont mess with any of these, even though I would use A3D if possible. I just decided to settle with my Creative SBX... Not worth bothering with all of these weird surround solutions. The fact that there are so many different solutions which all need different hard or software and also perform different between applications, makes it really a hard call so I just stay with my Creative SBX for everything. I did however have a PS4 and also a Sony Headset with some 3D Sound feature and I gotta say, I was impressed with Sonys solution back then.

    • @IDrinkLava
      @IDrinkLava  3 года назад +1

      I invite you to check out HeSuVi. It's a free software that includes all these HRTFs as presets, along with hundreds of personalized HRTFs.

  • @lotosflorian8794
    @lotosflorian8794 3 года назад

    Greetings from Germany
    If you buy DTS X for headphones, is the license for headphones forever? or only for a limited time. I couldn't read anything about it anywhere. thank you and stay healthy. I am using an Xbox Series X.

    • @IDrinkLava
      @IDrinkLava  3 года назад

      As long as the authentication servers stay up, I'm assuming

  • @DHECORE
    @DHECORE 3 года назад

    Sir, what is this software? I really wanna use this kind of software to test all of Hesuvi HRIR. And the most important part is I need to try Height Sound Cues like in your software. But I can't find any software like this on the internet. And I don't have any DTS Headphone. Can you help me?

    • @IDrinkLava
      @IDrinkLava  3 года назад +1

      Use the Rightmark 3DSound test program for that. This program only works with Windows Sonic, Dolby Atmos, and DTS Headphone.

    • @DHECORE
      @DHECORE 3 года назад

      ​@@IDrinkLava Thank you so much for your reply!
      I already download it and install it on my computer. But I can't find Position Accuracy Test like in your video here ruclips.net/video/Pkm648_rRGs/видео.html
      Where is the menu to open that up?

    • @IDrinkLava
      @IDrinkLava  3 года назад +1

      @@DHECORE RM 3DSound 2.3
      with English User's Manual

    • @DHECORE
      @DHECORE 3 года назад +1

      @@IDrinkLava Thank you sir, finally found it

  • @Avean
    @Avean 4 года назад +1

    I wonder what is actually better between these and dedicated sound cards with theyre offerings. Basicly these are upmixers. Dolby will actually try to upmix even stereo channels to Atmos frequencies. But given a game where Atmos is not supported but still surround channels and it will try to upmix, i wonder if it its actually better with lets say SBX cause there you downmix from surround channels to stereo. Should be easier to downmix considering you know what the channels are while upmix you are left to the algorithm and hope you hit the correct frequencies. Just a thought.... :p

    • @IDrinkLava
      @IDrinkLava  4 года назад

      These are not upmixers or downmixers. This is a demonstration of the Windows Spatial Audio API and the three currently available HRTF algorithms available for it. You are listening to real 3D sound complete with depth and height information.

    • @Avean
      @Avean 4 года назад

      @@IDrinkLava Atmos for Headphones can take any game and upmix it . Confirmed by Dolby as i wondered if it only worked on supported titles, but that wasnt the case. Tried this in Escape from Tarkov which only is stereo. With Atmos enabled you will actually hear 3d positioning around you. With SBX its opposite since you take surround channels and downmix it into your stereo headset. Interesting to know the difference cause they work differently. But the API is only for communicating with the game, then the 3 HRTF algorithms upmixes the stereo or surround channels into surround channels matching Dolby, DTS or whatever? Thought thats how it worked.

    • @Avean
      @Avean 4 года назад

      Had to check again with Dolby how it actually works and they are telling me different things. First answer: Works with any game but better when its Atmos compatible. Upmixes all games if not supported. Then i saw games where it didnt work, so i question again. Now i got: If not atmos compatible, it will play stereo only but upscaled. Then i asked what they meant by that. Then i got only supported titles will be handled, all else is pure stereo. No wonder people are confused when even Dolby have no idea. I know Atmos for headphones do some sort of virtual surround for games that are not supported. You can clearly hear its not stereo.

    • @IDrinkLava
      @IDrinkLava  4 года назад +1

      @@Avean Atmos is supposed to give true 3D sound in supported Atmos titles and 7.1 virtual surround sound in games that support 7.1 speaker output. I have never heard anything about upmixing stereo to HRTF. Such a feat would be impossible and sound like a tinny crossfeed at best due to lack of any positional data.

    • @Avean
      @Avean 4 года назад

      @@IDrinkLava Yeah i think youre correct. But what you think might be going on in stereo only games where you get 3d positional audio from enabling Atmos for headphones? If not upmixing, how is it doing it. Like the game Escape from Tarkov which is strictly stereo and have no ingame HRTF of any kind. But you can see atmos for headphones is in use through the speaker icon, and you get 3d surround by enabling it. Has me baffled. Also works with PUBG which also is stereo.

  • @morkmikael
    @morkmikael 4 года назад +1

    I Drink Lava - 3D Game Audio do you recommend using the dolby atmos app or HeSuVi program ?

    • @IDrinkLava
      @IDrinkLava  4 года назад +2

      Dolby Atmos in HeSuVi is very glitched, with inconsistent volumes and phasing in the diagonals.
      Use Dolby Atmos for games listed as being compatible (Resident Evil 2 Remake, Metro Exodus etc.) and HeSuVi with oal_dflt.wav for regular games.

    • @morkmikael
      @morkmikael 4 года назад +1

      @@IDrinkLava thx im new to this havent found programs for 3d sound since eax 4 hd.found out about hesuvi when i found your channel.

    • @IDrinkLava
      @IDrinkLava  4 года назад

      Don't forget to look into DSOAL for accurate EAX emulation and HRTF in older games, as well as X3DAudio HRTF for 3D sound in most games running on Unreal Engine 4.

    • @morkmikael
      @morkmikael 4 года назад

      @@IDrinkLava i started using DSOAL.is there a list for what games that work with x3daudio.

    • @IDrinkLava
      @IDrinkLava  4 года назад +4

      -Skyrim
      -Fallout 4
      -Fallout 76
      -Dead Rising
      -Dragon's Dogma: Dark Arisen
      -Zombie Driver HD
      -ARMA 2 (cheat-protected in multiplayer)
      -ARMA 3 (cheat-protected in multiplayer)
      -Final Fantasy XIV
      -Anything on Unreal Engine 3 after 2009 that doesn't use FMOD or Wwise
      -Anything on Unreal Engine 4 that doesn't use FMOD or Wwise

  • @Knifeys
    @Knifeys 4 года назад

    Just tried to install DTS and when I click on the "trial" or "by now" options to install the program, nothing happens. google has no answers either so Im stuck with windows spacial I guess... D:

    • @IDrinkLava
      @IDrinkLava  4 года назад

      Are you on the latest Windows 10 version? When I recorded this video, I had to update for DTS:X and Atmos to work.

  • @MrBblack92
    @MrBblack92 4 года назад

    @I Drink Lava what is your take on movie watching with Dolby Atmos content? if i have a 4k blu-ray with 7.1 dolby atmos soundtrack what will be the best way to play it through headphones? Play the 7.1 track or stereo?

    • @IDrinkLava
      @IDrinkLava  4 года назад +2

      Is this on a PC? If so, use the 7.1 track with the Dolby Atmos for Headphones app.

    • @adrianlugo1130
      @adrianlugo1130 4 года назад

      I Drink Lava - 3D Game Audio what about Xbox one ?

    • @WatchThemFall
      @WatchThemFall 3 года назад

      I know this comment is 8 months old, but from testing I think Dolby Atmos with the "detailed" movie settings is the best. All of the others make speech sound very weird.

  • @XB_SOSA
    @XB_SOSA 2 года назад

    I believe DTS X delivers a richer sound while gaming or playing movies but that's just my opinion. I also love dolby atmos but prefer DTS's software.

    • @IDrinkLava
      @IDrinkLava  2 года назад

      It's not a contest, it's whatever sounds the most lifelike to your ears. Everyone has differently shaped ears and will hear each of these presets differently.

  • @captante9889
    @captante9889 3 года назад +2

    I had several A3D cards back in the day ... they really were superior. First time gaming on a 3DFX Voodoo card with one of these was an eye-opener vs Creative labs no question.
    Otherwise yeah... cool video but only slightly helpful in deciding if any of these are worth paying for.

    • @IDrinkLava
      @IDrinkLava  3 года назад +1

      How is it only slightly helpful? It's a basic 360 degree rotation with some elevation effects and near-field effects.

  • @supra107
    @supra107 3 года назад

    Too bad you can't really demo OpenAL HRTF that way, but I guess you could demo that through a game of choice, with comparisons to Windows Sonic/Dolby/etc that is.

  • @hishamk6514
    @hishamk6514 4 года назад +3

    Can Logitech G935 headset/headphone run Dolby Atmos using Dolby Access software from Windows Store? If yes, is it fully compatible with Dolby Atmos? will I get the full experience the 360 degree virtual surround sound technology? and are there differences between using DTS:X from Logitech G935 software and DTS Sound Unbound software from Windows Store? which one is better?

    • @IDrinkLava
      @IDrinkLava  4 года назад

      1. All headphones can run Dolby Atmos because it's done entirely on CPU.
      2. If it has built-in DTS Headphone:X, then it's probably the same thing. I do know there's a 1.0 and a 2.0 version, and the one in this footage is the 2.0 according to my sources.

    • @hishamk6514
      @hishamk6514 4 года назад

      @@IDrinkLava
      [1] Can you clarify more on your point #1 ? are there a suitable headphones or just any headphone? what do you think of Logitech G935 to be used for the Dolby Atmos by using its Dolby Access app on PC?
      [2] How do I know if it is a built-in DTS:X or not? it said in the product description of Logitech G935 that it is an advanced DTS Headphone: X 2.0 surround Sound.
      [3] Which one is better: Dolby Atmos or DTS:X and why?
      [4] Razer Tiamat 7.1 v2 claiming to have a true 7.1 surround sound system using 5 speakers per side of the headset. Is it better than the virtual 7.1 surround sound system using Dolby Access app that supports Dolby Atmos?

    • @IDrinkLava
      @IDrinkLava  4 года назад

      what do you think

    • @GeneralNOH
      @GeneralNOH 3 года назад

      @@hishamk6514
      [1] any (decent) headphones should work, headphones with better soundstage like open back studio headphones should work better. Gaming headsets arent a good starting point, but it should still work.
      [2] sounds like it has DTS then, as long as you have all the software/drivers installed and configured properly DTS should work as long as it has a 7.1 source to work with.
      [3] Entirely subjective, everyones ears and brain are different so everyone will have a different opinion. For me the differences are pretty subtle and seem to be more volume/eq dependent rather than timing/positonal and i could work with either, however they arent anywhere near as good as A3D which is kinda sad.
      [4] Razer Tiamat is shit, theres a reason nearly all manufacturers have all but abandoned the "true 7.1". They cram a bunch of small, cheap drivers into a poorly designed headset so the audio quality is crap, you can hear as sounds move in and out of each driver but because theyre all so close together and close to your head the surround effect ends up being inferior to stereo headphones with a HRTF solution.

  • @Maxischupp93
    @Maxischupp93 Год назад

    so my question is, should i buy headset with surroundsound or just rely on this kind of software ?

    • @IDrinkLava
      @IDrinkLava  Год назад +1

      bro how do you think you're actually hearing the effects in this video

  • @WhizWit.
    @WhizWit. 3 года назад

    Although Dolby sounds beautiful, DTS sounds a lot more crisp and clear. DTS for the win!

    • @IDrinkLava
      @IDrinkLava  3 года назад +2

      All HRTFs will sound different to different people's ears. There is no "win", there is no "best" HRTF. You pick the one that sounds most life-like to your ears.

  • @calvinyip364
    @calvinyip364 3 года назад

    So which is better? I need a software to pair with my shp 9500 that I just got. I watch movies , anime and play games

    • @IDrinkLava
      @IDrinkLava  3 года назад

      Watch the video and find out.

  • @adrianlugo1130
    @adrianlugo1130 4 года назад +1

    So there is right now Dolby atmos for headphones and dts headphone x for the Xbox one and which of those is better and by the way I already have Dolby atmos

    • @lilmario0
      @lilmario0 4 года назад

      Same

    • @TheBrewsterMillion
      @TheBrewsterMillion 3 года назад

      Which one between sonic and atmos do you like?

    • @adrianlugo1130
      @adrianlugo1130 3 года назад

      @@TheBrewsterMillion dolby atmos is better in some games, but if your talking about detail in non atmos games , dts is better but in non dolby atmos games and dolby is better in compatible games is more immersive but the quality of the sound is not the same

  • @danieleisopo2402
    @danieleisopo2402 3 года назад

    Guys i've dolby atmos for my xbox, and the perfomance mode(dolby atmos) for the spatial audio is bad, but if you put mod music-detailed trust me is more better. I want a comparison dolby atmos music-detailed vs dts

    • @IDrinkLava
      @IDrinkLava  3 года назад +3

      It just sounds like you own crappy headphones that need the EQ boost. Performance mode should be flat, uncolored sound before the HRTF effects are applied.

  • @IStMl
    @IStMl 4 года назад +1

    Is Aureal battery effi cient and compatible with W10 ?

  • @davidcondit388
    @davidcondit388 2 года назад

    lol this video helped me realize my headphones were wired backwards (left as right and right as left). Oops.

  • @rashiro7262
    @rashiro7262 2 года назад

    Windows Sonic, Atmos and DTS, always sound behind me. Z axis barely noticeable if at all. Windows Sonic near field is quit good though.

    • @IDrinkLava
      @IDrinkLava  2 года назад

      What headphones are you using? It's best to listen with as neutral of a frequency response as possible. Anything with boosted bass or reduced 1kHz-4kHz range will have severely negative effects on HRTF localization.

    • @rashiro7262
      @rashiro7262 2 года назад +1

      @@IDrinkLava I have an open back Sennheiser Game One headset. It's weird, because I have tried OpenAL Soft before for System Shock 2, I think IRC1002 worked best for me, I could easily locate things behind, above, anywhere. But in this video it's as if it's going left and right behind me, never coming to the front, I don't know why.

  • @wratherbe5549
    @wratherbe5549 4 года назад

    what does the dts slider bar on the right do?

    • @IDrinkLava
      @IDrinkLava  4 года назад

      It controls the elevation of the sound sample.

  • @Troyjanwarrior1
    @Troyjanwarrior1 3 года назад

    So dont waste money?What does dts x actualy do? I would prefer a good eq software over spending money on either of these programs.

    • @IDrinkLava
      @IDrinkLava  3 года назад +1

      Are you watching with headphones like the multiple warnings tell you to? It's HRTF. It processes the audio into 3D on headphones so you can hear things in front of you, behind you, above you, or below you.

  • @giuseppe2579
    @giuseppe2579 4 года назад

    how much is the subscription for doby atoms ??
    to make better use of the arctis 7 steelseries, which program should i use? Thanks!

    • @IDrinkLava
      @IDrinkLava  4 года назад

      It's a one-time fee of $15 USD, but sometimes it goes on sale for only $11 (usually around Black Friday). They do not require any specific brand of headphones to use.

    • @giuseppe2579
      @giuseppe2579 4 года назад

      @@IDrinkLava Which do you prefer?

    • @IDrinkLava
      @IDrinkLava  4 года назад

      i can't tell you which one sounds better to your ears, that's the point of the video comparison

    • @buladat7258
      @buladat7258 4 года назад

      get the free 14-day trials and compare them. you might be good in sonic.

  • @robertwilsoniii2048
    @robertwilsoniii2048 4 года назад +4

    The 1998 software is amazing. But I think Windows Sonic sounds the best f the modern choices. DTS:Headphone d Generic Earbud spacious is second imo.
    I haven't heard THX Spatial Audio yet but I expect that one to be king.
    But since Windows Sonic is free and built in to Windows 10, man why not just use it.

    • @IDrinkLava
      @IDrinkLava  4 года назад +3

      > _But since Windows Sonic is free and built in to Windows 10, man why not just use it._
      The added reverb on top.

  • @n0b0dy_know
    @n0b0dy_know 3 года назад

    Amazing!!!

  • @Metalhead-4life
    @Metalhead-4life Год назад

    Whats the difference between DTS Headphone:X vs DTS:X Ultra???

    • @IDrinkLava
      @IDrinkLava  Год назад

      A Tom's Hardware thread from 4 years ago tells me Ultra is just the name of the app used to change settings.

  • @KiwiClawDHA
    @KiwiClawDHA 4 года назад +2

    Ok. Such a lol vid.
    They all sound almost the same to me. Using BT on Sennheiser PXC 550 1st gen.
    Thanks for the vid
    Love the point of the retro tech and software comparison.

    • @IDrinkLava
      @IDrinkLava  4 года назад +8

      If they all sound the same to you, then you might need new headphones. All 3 sound completely different.

  • @wlegacy3008
    @wlegacy3008 4 года назад +1

    win?

  • @justinuswahyu
    @justinuswahyu 4 года назад +2

    So how i can buy A3D software?

    • @IDrinkLava
      @IDrinkLava  4 года назад +5

      I don't know how to break this to you.

    • @AceDeclan
      @AceDeclan 4 года назад

      I Drink Lava - 3D Game Audio what

    • @IDrinkLava
      @IDrinkLava  4 года назад +8

      @Grease quala what the actual fuck are you talking about
      DTS is a software HRTF mixer that uses the low-level Windows Spatial Audio API for its 3D positional data. It's all calculated on CPU.

    • @georgen9838
      @georgen9838 4 года назад +2

      Easy. You buy my old Aureal card.
      Oh, wait, right - I am NEVER EVER selling that card. #mx300life

    • @davidv-a1226
      @davidv-a1226 5 месяцев назад

      😊​@@IDrinkLava

  • @Andy-qk4bl
    @Andy-qk4bl 4 года назад +10

    Good lord. A3D sounds so much better.

    • @IDrinkLava
      @IDrinkLava  4 года назад +1

      ^^^Andy gets it

    • @jhtongamer3151
      @jhtongamer3151 4 года назад

      @@IDrinkLava whats a3d?

    • @IDrinkLava
      @IDrinkLava  4 года назад +3

      ​@@jhtongamer3151 An old 3D audio API from the late '90s that was built with NASA technology. The company was later bought out by Creative and its unique 3D audio and wavetracing reverb was buried forever.
      It has been 22 years and we are still just barely reaching the progress that Aureal made in 1998.

    • @jhtongamer3151
      @jhtongamer3151 4 года назад

      Okay bro whats the best for gaming ?

    • @IDrinkLava
      @IDrinkLava  4 года назад +1

      @@jhtongamer3151 It's whatever sounds best to your ears. There is no "objective" best you can skim from the comments. Watch the video.

  • @sds5548
    @sds5548 3 года назад

    can you confirm, I am a music lover. I have already purchased Dolby access for windows, so I should go for DTS x?

    • @IDrinkLava
      @IDrinkLava  3 года назад

      Music won't have any effect unless you're listening to a file that was recorded in the Dolby Atmos format. I don't think DTS X would work on a Dolby Atmos music file, either.

    • @sds5548
      @sds5548 3 года назад

      @@IDrinkLava Well i guess you are aware that, Dolby Atmos for headphones ( windows store) enhance your hearing experience. whether the file is Dolby Atmos recorded or not. it supports on Normal RUclips video as well

  • @Mr.Caligos
    @Mr.Caligos 3 года назад

    It says headphones everywhere. But it must work with stereo speakers too. Right?

    • @IDrinkLava
      @IDrinkLava  3 года назад

      No. It does not.

    • @Mr.Caligos
      @Mr.Caligos 3 года назад

      @@IDrinkLava well, the DTS:X has the testing feature and it works for me, there is no reason it wouldn't, maybe it doesn't work for built-in speakers in laptops (can't test it)

    • @IDrinkLava
      @IDrinkLava  3 года назад

      @@Mr.Caligos dude, you can get decent audio for like $10 off aliexpress (Yincrow X6 earbuds). Koss KSC75 is like $14 from Amazon. There's no excuse not to have good audio in 2020.

    • @Mr.Caligos
      @Mr.Caligos 3 года назад

      @@IDrinkLava I'm talking about functionality for external stereo speakers. Why do you offer me cheap ear buds?
      Anyway I have Behringer MS16 active speakers (each with RCA/Cinch cable) + external Behringer USB sound card.

    • @IDrinkLava
      @IDrinkLava  3 года назад

      @@Mr.Caligos because you need headphones to hear the effect. It just won't work on speakers because it relies on the distance between your ears for processing the audio

  • @danieleisopo2402
    @danieleisopo2402 3 года назад +1

    2:04 atmos
    3:13 dts

  • @ToMeTheFool
    @ToMeTheFool 3 года назад

    Does DTS Headphone: X have an adjustable equalizer?

    • @FlorentChardevel
      @FlorentChardevel 3 года назад

      I think there is one but you can't access it. It seems to be doing equalization depending on your headset model (if it's referenced in their database).

    • @razorclarencecallahan950
      @razorclarencecallahan950 3 года назад +1

      @@FlorentChardevel I have the DTS Headphone X and no, you can't change the equalilizer through the software

  • @rydermittleider
    @rydermittleider 3 года назад

    Which one would be the best for 3D audio?

    • @IDrinkLava
      @IDrinkLava  3 года назад +1

      whatever sounds best to your ears. each preset will sound different to different people because each person's ears are shaped differently.

    • @rydermittleider
      @rydermittleider 3 года назад

      @@IDrinkLava ok thanks

    • @TheOptimus212
      @TheOptimus212 3 года назад +2

      Unpopular opinion but I find that Sonic is the best out of the three. I know many people say Atmos or DTS dunks on Sonic but for my ears, it sounds way better.

    • @IDrinkLava
      @IDrinkLava  3 года назад

      @@TheOptimus212 go back to reddit

  • @vinnypan6048
    @vinnypan6048 4 года назад

    Can anyone help me feel the difference its kinda hard ik dolby has much better sound quality but sometimes I just cant seem to put a difference.

    • @IDrinkLava
      @IDrinkLava  4 года назад

      Windows Sonic and DTS sound nearly identical to my ears on a Sennheiser HD 580. Atmos sounds a little different.

    • @vinnypan6048
      @vinnypan6048 4 года назад

      I Drink Lava - 3D Game Audio So can you hear like footsteps better like will it affect my gameplay?

    • @IDrinkLava
      @IDrinkLava  4 года назад

      @@vinnypan6048 yeah sure whatever

    • @vinnypan6048
      @vinnypan6048 4 года назад

      I Drink Lava - 3D Game Audio ? I don’t understand would it be better with windows sonic or without?

    • @erelpc
      @erelpc 3 года назад

      @@vinnypan6048 It's all very personal, as everyone has different head/body size, ear shape, brain, etc. so everyone's interpretation of spatial sound will be different. Some prefer Windows Sonic, some DTS, or Dolby.

  • @sarba1040
    @sarba1040 4 года назад

    Guys I have stereo headphones and i am using stereo in cs and everything and i can still hear them if they are bellow,up,left,right everywhere can someone tell me how is that possible.My headset is sharkoon skiller sgh1.

    • @IDrinkLava
      @IDrinkLava  4 года назад +2

      CS? Counter-Strike? Yeah, it has built-in HRTF. How do people still not know this 4 years later?

    • @Mr.Hyde_23
      @Mr.Hyde_23 4 года назад +2

      @@IDrinkLava stfu asshole

  • @MrKarthik7790
    @MrKarthik7790 3 года назад

    IM USING DTS X ULTRA ♥️

  • @mosti72
    @mosti72 4 года назад +2

    Cant tell the x position so much, probably because of my headphones or my ear just suck

    • @AceDeclan
      @AceDeclan 4 года назад

      Mosti Daniel how can ones ears suck

  • @erwinmatic5062
    @erwinmatic5062 3 года назад

    Please recommend a good headphone that only cost 100$ max (If it exists).

    • @IDrinkLava
      @IDrinkLava  3 года назад +2

      Yincrow X6 - $11
      Sony MH750 - $12.30 (beware the bootlegs)
      Koss KSC75 - $14 (sounds best with $6 Parts Express headphone headband & $12 Yaxi pads)
      Koss Porta Pro - $30
      Tin T2 - $40
      Creative Aurvana Live! - $50
      Linsoul KZ ZSX - $60
      AKG K371 - $100
      For slightly over $100 ($109) you could also get the Moondrop Starfield or Etymotic Research ER2XR.

    • @erwinmatic5062
      @erwinmatic5062 3 года назад

      @@IDrinkLava Thanks. I live in the Philippines. i hope i find those models here.

    • @SianaGearz
      @SianaGearz 3 года назад

      Try Yoga CD-68, if you can get them. Maybe store rebrands, from music instrument stores and such like. Cost about $20-$25. They are not very efficient and don't go very loud though, they can be uncomfortable, they are visibly cheaply made, but they sound... very neutral!

  • @gamingmrbd2740
    @gamingmrbd2740 4 года назад

    which one is best for games

    • @IDrinkLava
      @IDrinkLava  4 года назад

      Use your ears. I can't tell you which one will sound best because it depends on the shape of your own ears.

    • @zerotactix5739
      @zerotactix5739 4 года назад

      I've seen more comments being in favor of the DTS X for headphones, and I tend to agree. I didn't like Atmos that much.

    • @IDrinkLava
      @IDrinkLava  4 года назад

      @@zerotactix5739 One really isn't better than the other. That's like saying you prefer size 12 shoes to size 8 shoes and your shoe size is 12. They match different ear profiles.

  • @pysordes
    @pysordes 3 года назад

    👍 Sonic Or 👎 dts on Windows 10

  • @AceDeclan
    @AceDeclan 4 года назад +3

    Your moving it too fast

  • @buladat7258
    @buladat7258 4 года назад

    is the A3D still available now?

    • @IDrinkLava
      @IDrinkLava  4 года назад +3

      Nope. Locked in Creative Labs' vaults to rot forever.

    • @Falko87
      @Falko87 2 года назад

      @BULADAT
      Buy an Auzentech X-Fi Forte or one of the older Creative X-Fi sound cards and get Windows XP (or Vista, Win7, Win10 with installed Creative ALchemy Wrapper) running.
      The fantastic HRTF technology from Aureal lies burried in the "CMSS-3D Headphone" feature of all sound cards with E-MU 20K chip. 😉

    • @buladat7258
      @buladat7258 2 года назад

      @@Falko87 thanks for the reply but it's been 2 years since then, im not interested anymore.

  • @truenemesisprime550
    @truenemesisprime550 4 года назад

    can you use A3D on xbox one somehow??

    • @IDrinkLava
      @IDrinkLava  4 года назад +2

      Nope. It's a dead technology from 1998. The point of including it was to show just how bad 3D audio in gaming has gotten in the last 22 years.

    • @truenemesisprime550
      @truenemesisprime550 4 года назад

      ​@@IDrinkLava You made your point for sure, if that company came back and made it work for next gen they would easily be top of the industry? What's the best for xbox currently though. I play FPS games and I read in this thread that windows Sonic is the best? Does that apply to Astro A50 gen 3 headset? Thanks.

    • @IDrinkLava
      @IDrinkLava  4 года назад +3

      1. Aureal A3D was bought out by Creative Labs in 2000 in order to bury their tech and maintain a monopoly in the PC audio hardware market.
      2. I can't tell you what sounds the best to you, that's the point of the video comparison. HRTF will sound different to different people's ears.
      3. Don't buy gaming headsets, they're all garbage. Get AKG K361 or Creative Aurvana Live/SE and use a lapel mic.

    • @truenemesisprime550
      @truenemesisprime550 4 года назад +1

      @@IDrinkLava Thanks, but too late I already got an Astro A50 most I've ever spent on a headset.

    • @Atreuzs
      @Atreuzs 3 года назад

      @@IDrinkLava i bought the Beyerdynamic MMX300 today. Im very excited about the result. 200€ is already a lot of money for me.

  • @hassansultan5050
    @hassansultan5050 3 года назад

    I still don't understand what's the point of all of these. Maybe, I have shit difference but I don't really see a difference between the three

  • @ner0718
    @ner0718 3 года назад +1

    me: sonic and atmos hmmmmm
    DTS: me:WTF is this

  • @eboboboy
    @eboboboy 2 месяца назад

    Im watching this DTS sound test on this DTS X app through DTS X on Windows 👀

  • @jottaro9292
    @jottaro9292 3 года назад

    What about a "true" 5.1 surround headsets?

    • @IDrinkLava
      @IDrinkLava  3 года назад +1

      lmao you mean with the extra drivers shoved in each cup? Those are the worst ones of all. Complete garbage.

  • @duskairable
    @duskairable 4 года назад

    I wanna to try dts and too bad my headphone is not supported by dts headphone x :(
    Dolby it is then..

    • @IDrinkLava
      @IDrinkLava  4 года назад +2

      What are you talking about? This is software, it has nothing to do with your brand of headphones. Were you even listening to the audio?

    • @zerotactix5739
      @zerotactix5739 4 года назад

      All headphones support it. Yes i'm aware it lists some 500 headphones, but I'm guessing that's just for some preset for the particular headphone. It still works for any headphone. I'm using a headphone that isn't listed there as well.

    • @IDrinkLava
      @IDrinkLava  4 года назад +3

      @@zerotactix5739 It's some kind of personalized EQ setting that's supposed to make positional audio more accurate, but it really doesn't.

  • @Watchalone
    @Watchalone 4 года назад

    It just stereo with better sound stage in my opinion.

    • @IDrinkLava
      @IDrinkLava  4 года назад +1

      It's there, it's just not very accurate or immersive. Dolby Atmos has the best elevation cues.

  • @StephenM-bv4cz
    @StephenM-bv4cz Месяц назад

    I close my eyes and the sound is just moving from left to right. No front to back.

  • @heinzmueller7975
    @heinzmueller7975 4 года назад +2

    A3D is just stereo for my ears :/

    • @IDrinkLava
      @IDrinkLava  4 года назад +7

      please buy better headphones

    • @LopowerONE
      @LopowerONE 4 года назад +1

      @@IDrinkLava Or better ears...

    • @erwinmatic5062
      @erwinmatic5062 3 года назад

      @@IDrinkLava I use crappy headphones and I can tell the difference. A3D is SUPER accurate.

  • @SKILL0SK
    @SKILL0SK Месяц назад

    dolby feels good on my hyperx dts directions are hard to grasp. that old antique is pretty good.
    IDK how pubg managed to f*** their audio and the newer games that released after 2020 with this much of history behind great audio.. smh

  • @Boyer316
    @Boyer316 4 года назад

    I'm using DTS Headphone: X on the Xbox One X and as part of the insider instructions it tells you to select STRIX STRIX PRO which is a completely different sound than leaving it as Generic Over Ears, does anyone know why this is is....?
    I'm using to with Razer Thresher for Xbox.

    • @garinallstar
      @garinallstar 4 года назад +1

      I'm also part of that and I'm also confused why they said use that all it did was make it way louder

    • @Boyer316
      @Boyer316 4 года назад

      @@garinallstar Exactly my experience mate, weird isn't it but then again it is a beta test so there must be a reason I suppose.
      Are you using Balanced or Spatial....?

    • @garinallstar
      @garinallstar 4 года назад +1

      @@Boyer316 I'm slowly switching between them and like i noticed that Immersive has more Reverb and Balanced sounds like a Dynamic sound.
      I'm still trying to see which 1 is the best and if it is better then Dolby Atmos which I've been using the past year now

    • @Boyer316
      @Boyer316 4 года назад

      @@garinallstar I noticed that using the Spatial setting the sound field seemed a lot more expansive but voices didn't seem as pinned to the centre channel as in Atmos....

    • @garinallstar
      @garinallstar 4 года назад +1

      @@Boyer316 yeah I'm using Balanced and i can really hear people around me in Rainbow six siege