Voxel raytracing, Rocket league (Stream 52)

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  • Опубликовано: 9 фев 2025
  • Streamed on 07.11.2024
    Went over off-stream changes, basically just got the collision stuff to work correctly, although it could be optimized further a bit. Then I got some initial progress done on the octree stuff, thinking about how the code should work. I think I came up with a good plan in the end ^^
    Then I played some rocket league and deranked a bit in 1v1s 😎️
    It was a bit of fun but I had a sense of regret after the games, I probably should have stopped playing sooner. Didn't help that the first few games were griefed by connection issues :(
    / neropatti
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    neropatti.com/...

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