neropatti stream archive
neropatti stream archive
  • Видео 72
  • Просмотров 2 568
Quantum sokoban prototyping (Stream 61)
Streamed on 08.02.2025
I'M LIVE EVERY SATURDAY AT 4AM GMT!! neropatti.com/stream/schedule
I've had this idea brewing in my head for a while. Feels good to start a side project and do some experimenting :)
www.twitch.tv/neropatti
neropatti.com/stream
neropatti.com/stream/discord
Просмотров: 19

Видео

Voxel raytracing (Stream 60)
Просмотров 2219 часов назад
Streamed on 01.02.2025 I'M LIVE EVERY SATURDAY AT 4AM GMT!! neropatti.com/stream/schedule This stream I implemented better debug visualizations for the octree branches & optimized the octree branch creation. Next up is making the initial generation of the octree faster. Shouldn't be too difficult, and we're getting closer and closer to being able to actually get started on implementing the park...
Voxel raytracing (Stream 59)
Просмотров 3114 дней назад
Streamed on 25.01.2025 I'M LIVE EVERY SATURDAY AT 4AM GMT!! neropatti.com/stream/schedule This stream I implemented the octree branch collapsing logic! Well, almost. I'm still missing one part, but the main collapsing logic is there now. www.twitch.tv/neropatti neropatti.com/stream neropatti.com/stream/discord
Voxel raytracing, rocket league (Stream 58)
Просмотров 6721 день назад
Streamed on 19.01.2025 Bonus sunday stream More progress on the octree, not quite done with it yet though. Honestly I should have taken a food break instead of switching to rocket league, but it is what it is XD www.twitch.tv/neropatti neropatti.com/stream neropatti.com/stream/discord
Voxel raytracing (Stream 57)
Просмотров 11121 день назад
Streamed on 18.01.2025 Another week, another stream (I'm live every Saturday, come chat with me live!!) This time I managed to make some major progress on the octree branch collapsing, but mostly in the form of re-thinking how it should be done. I slept badly during the week so I wasn't the brightest this stream, but it wasn't the worst either. After the branch collapsing stuff is done, I can s...
Undertale fangame (Stream 56)
Просмотров 3028 дней назад
Streamed on 11.01.2025 I NOW HAVE A STREAM SCHEDULE!! neropatti.com/stream/schedule A while back I joined an Undertale fangame project. It has been fun to do programming on something a bit simpler than a voxel engine from scratch, not going to lie. Anyway, this stream I did an example implementation for speech bubbles, fixed the player getting stuck in walls on map transitions & some simple ref...
Voxel raytracing (Stream 55)
Просмотров 402 месяца назад
Streamed on 08.12.2024 Long time no stream. The octree is working now, and during the stream I fixed up an optimized version of the octree generation code. ALTHOUGH it's still very much not fast enough, so I'll have to figure out how to optimize it further :b www.twitch.tv/neropatti neropatti.com/stream neropatti.com/stream/discord
corrupted octree
Просмотров 92 месяца назад
Recorded on 03.12.2024 Just something neat I encountered while working on the raycasting stuff. And yes, I have not streamed in a while! Hopefully I have time to do so soon. www.twitch.tv/neropatti neropatti.com/stream neropatti.com/stream/discord
Voxel raytracing (Stream 54)
Просмотров 1332 месяца назад
Streamed on 16.11.2024 More octree progress. Not quite right yet, but getting closer! When I do get the octree rendering working, I need to remember to benchmark the old and new rendering methods against each other :D www.twitch.tv/neropatti neropatti.com/stream neropatti.com/stream/discord
Voxel raytracing, Peglin (Stream 53)
Просмотров 633 месяца назад
Streamed on 08.11.2024 Octree progress! Off-stream, I wrote the CPU side, so basically going over the 32*32*32 area and making the octree. On stream, I started parsing the octree on the GPU. Nothing else really to say about the programming, other than I'm surprised by how fast it's going... It's like, I'm finally at the point where I can just write my code and have the results come up on the sc...
Voxel raytracing, Rocket league (Stream 52)
Просмотров 273 месяца назад
Streamed on 07.11.2024 Went over off-stream changes, basically just got the collision stuff to work correctly, although it could be optimized further a bit. Then I got some initial progress done on the octree stuff, thinking about how the code should work. I think I came up with a good plan in the end ^^ Then I played some rocket league and deranked a bit in 1v1s 😎️ It was a bit of fun but I ha...
Rendering voxels with raytracing, rust + wgpu (Stream 51)
Просмотров 873 месяца назад
Streamed on 04.11.2024 Struggled with physics stuff. Figured it out at the end (hopefully) but was too tired to write the correct code :b www.twitch.tv/neropatti neropatti.com/stream neropatti.com/stream/discord
Rendering voxels with raytracing, rust + wgpu (Stream 50)
Просмотров 1263 месяца назад
Streamed on 03.11.2024 Implemented better input handling, and made one click destroy one voxel instead of all of the voxels in the sightline :DD. Also voxel placement was implemented this stream. ALSO I finally decided to lock and hide the cursor, and make a crosshair!! Next up are physics improvements, I can probably have a proper-ish player controller soon enough :) www.twitch.tv/neropatti ne...
Rendering voxels with raytracing, rust + wgpu (Stream 49)
Просмотров 893 месяца назад
Streamed on 02.11.2024 Implemented some really basic collision between the camera and the voxels, and also the ability to destroy voxels. Both features are still janky, but functional! I'm also having a ton of fun doing this all :) www.twitch.tv/neropatti neropatti.com/stream
Rendering voxels with raytracing, rust + wgpu (Stream 48)
Просмотров 3203 месяца назад
⚠️ Flashing lights at 1:46:42 - 1:46:53 ⚠️ Streamed on 31.10.2024 Went over off-stream changes & successfully got voxel data going from the CPU to the GPU :) So now, we can have gameplay logic that changes the voxels on the CPU, and the GPU will be notified of these changes & render the world as it should!! www.twitch.tv/neropatti neropatti.com/stream
Rendering voxels with raytracing, rust + wgpu (Stream 47)
Просмотров 1543 месяца назад
Rendering voxels with raytracing, rust wgpu (Stream 47)
Rendering voxels with raytracing, rust + wgpu (Stream 46)
Просмотров 603 месяца назад
Rendering voxels with raytracing, rust wgpu (Stream 46)
Wgpu UI stuff (Stream 45)
Просмотров 627 месяцев назад
Wgpu UI stuff (Stream 45)
Wgpu UI stuff, Rocket league, Devil Daggers (Stream 44)
Просмотров 417 месяцев назад
Wgpu UI stuff, Rocket league, Devil Daggers (Stream 44)
Devil Daggers (Stream 43)
Просмотров 147 месяцев назад
Devil Daggers (Stream 43)
Wgpu UI stuff, Peglin (Stream 42)
Просмотров 227 месяцев назад
Wgpu UI stuff, Peglin (Stream 42)
Build sprint/Parkour game, Website (Stream 41)
Просмотров 309 месяцев назад
Build sprint/Parkour game, Website (Stream 41)
Build sprint, Peglin (Stream 40)
Просмотров 119 месяцев назад
Build sprint, Peglin (Stream 40)
Build sprint, Peglin (Stream 39)
Просмотров 810 месяцев назад
Build sprint, Peglin (Stream 39)
Build sprint, Peglin (Stream 38)
Просмотров 410 месяцев назад
Build sprint, Peglin (Stream 38)
Build sprint, voxel engine in Godot & Rust (Stream 37)
Просмотров 6210 месяцев назад
Build sprint, voxel engine in Godot & Rust (Stream 37)
Build sprint, Rocket league (Stream 36)
Просмотров 810 месяцев назад
Build sprint, Rocket league (Stream 36)
Build sprint, Rocket league (Stream 35)
Просмотров 210 месяцев назад
Build sprint, Rocket league (Stream 35)
Build sprint, Rocket league (Stream 34)
Просмотров 110 месяцев назад
Build sprint, Rocket league (Stream 34)
Build sprint, voxel engine in Godot & Rust (Stream 33)
Просмотров 1610 месяцев назад
Build sprint, voxel engine in Godot & Rust (Stream 33)

Комментарии

  • @DanikxGrey
    @DanikxGrey 26 дней назад

    Hey, since you havent made this publicly available for download could you please at least explain how did you make rocket league free cam with mouse?

    • @neropatti
      @neropatti 26 дней назад

      Hey, I'm sorry but a psyonix dev has stated that the project was against the TOS. That's why I am not pursuing the project further That being said, you need: 1. Something that can read your mouse inputs 2. Something that can act as a virtual controller 3. Glue code to make the first 2 parts communicate I had to do some programming to make it happen. You will likely have to, as well. KEEP IN MIND that a psyonix dev has said that this is against the TOS! You'll be pursuing this project at your own risk! Also, I'd appreciate if you edited out the video link from your comment.

    • @DanikxGrey
      @DanikxGrey 26 дней назад

      @neropatti Thanks i rlly appreciate it, have they explained how exactly that mod breaks the tos?

    • @neropatti
      @neropatti 25 дней назад

      @@DanikxGrey If I remember correctly we didn't get an explanation. Also, since this was a while ago, their stance on this might have changed. But I don't know and I don't have an insider connection to anyone at psyonix, sadly. Sidenote: youtube is hiding my own reply from me, really awesome!! I can only see my own comment if I go into youtube studio and check the comments from there 🙃

  • @keyjin6542
    @keyjin6542 3 месяца назад

    Really inspiring :) Pushes me to continue on my idea of a small voxel game / minecraft replica! I started with Bevy, which has really interested concepts and reduces overhead of stuff i dont want to focus on. Maybe give it a try :D

    • @streampatti
      @streampatti 3 месяца назад

      I have tried Bevy, and it wasn't the right fit for me. I did like how easy the web builds were, though! My problem was that while I could get sprites up on the screen easily, I couldn't do some more complicated things easily. So basically I wanted to get some 2D shadows going, and to do it, I would've had to talk to the rendering backend and figure out how to do things there... it just seemed like a complicated task. I could have figured it out, but I didn't want to wrestle with the internals of Bevy. I thought that I would rather work directly with a rendering API and do it all myself, so that's what I'm doing right now ^^ I still haven't figured out how I want to do triangles with WGPU, so making simple 2D games and UIs is a thing I have to figure out. But raytracing is a more interesting problem to solve, so I'm tackling that first :D Good luck on your project!

  • @penggrin
    @penggrin 3 месяца назад

    <3

  • @neropatti
    @neropatti 10 месяцев назад

    Lmao, a bit after the stream I got the rotation stuff working correctly xd. Well, at least it looks to be correct :)