there was a time when Staff of Unhealing still stacked with itself. if i remember correctly gems had not been added yet but SoU still had a longer effect time/shorter cooldown. i played double SoU one game, because mana gain was fast and SoU didnt cost much stamina. the good old days ^^
It grants 25% extra healing. While the other items might be stronger I wasn’t optimizing for strength, I was aiming for keeping the opponent alive longer
hello, i can't help but notice that this looks very similar to (and maybe a copy of) backpack hero. yes, i know that this is multiplayer but i thought i might tell you just in case you didn't know
This game is definitely inspired by Backpack Hero, but shifts focus away from combat and into item decisions and resource management, which I think is the strength of the organization game. The developers acknowledge the inspiration as well.
It still generates money. 10-11 is like, 8-7 rounds before the game ends on round 18 as well, so plenty of time to pay off. If I'm trying to do the most ridiculous stuff possible, I need funds.
there was a time when Staff of Unhealing still stacked with itself. if i remember correctly gems had not been added yet but SoU still had a longer effect time/shorter cooldown. i played double SoU one game, because mana gain was fast and SoU didnt cost much stamina. the good old days ^^
Topaz forever
Obrigado por mais um vídeo de alto nível ☕🧐🤝
The jazz is fire but try some more shi, idk what but some switchups are cool
Did you pick locklifter for any particular reason? It doesnt proc on anything you had does it?
It grants 25% extra healing. While the other items might be stronger I wasn’t optimizing for strength, I was aiming for keeping the opponent alive longer
25:13 me when i read the patch notes :((
Pour one out for topaz 😢
This worked better than I imagined it when I made the unhealing suggestion the other day lol
hello, i can't help but notice that this looks very similar to (and maybe a copy of) backpack hero. yes, i know that this is multiplayer but i thought i might tell you just in case you didn't know
This game is definitely inspired by Backpack Hero, but shifts focus away from combat and into item decisions and resource management, which I think is the strength of the organization game. The developers acknowledge the inspiration as well.
I never understood your Piggy bank's love specially at round 10-11
It still generates money. 10-11 is like, 8-7 rounds before the game ends on round 18 as well, so plenty of time to pay off. If I'm trying to do the most ridiculous stuff possible, I need funds.
not the... u like jazz?
ozonF