Is there a gold economy system where you get more income the more gold you have at the end of the round? Another similar game has such a system, so 1000 gold was the ideal gold to hover early game. You may notice that you have high hp early game. Maybe your build was simply strong, but I am guessing the other players were saving gold for the income while you took initial upgrades. You may also be more gold efficient to refresh in pursuit of specific upgrade types, since you get bonuses when you have a specific number of a certain upgrade type (ult, frost, etc.). Very interesting game!
Slam dunked 8 hours into this game. really fun
SUCH a good game! I can't stop playing!
"He scales off of attack" proceeds to pick 6 skills in a row that arent attack
Yup! And worked out pretty well hey?
Is there a gold economy system where you get more income the more gold you have at the end of the round? Another similar game has such a system, so 1000 gold was the ideal gold to hover early game. You may notice that you have high hp early game. Maybe your build was simply strong, but I am guessing the other players were saving gold for the income while you took initial upgrades. You may also be more gold efficient to refresh in pursuit of specific upgrade types, since you get bonuses when you have a specific number of a certain upgrade type (ult, frost, etc.). Very interesting game!
There is an economy! With the lower ranks, I can plow through the cards but I feel like later on I'm going have to really manage both aspects!