Smash Ultimate Archetypes

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  • Опубликовано: 28 авг 2024

Комментарии • 1,2 тыс.

  • @redgerran
    @redgerran  3 года назад +521

    What archetype is YOUR main?

    • @jaygiemtg7511
      @jaygiemtg7511 3 года назад +54

      I've had a hard time pinning down a real "main," but I've been playing Incineroar a LOT after picking him as a joke to show my friend how slow his run is. He's a fun Grappler.
      Used to play Wario though. I feel like he'd be considered a Rushdown character?

    • @xtodt
      @xtodt 3 года назад +17

      Dynamic (PT)

    • @goiabinha2006
      @goiabinha2006 3 года назад +36

      I think Duck Hunt is a trapper

    • @olafpiotrowski5333
      @olafpiotrowski5333 3 года назад +11

      Grappler (Luigi )

    • @greatobikili4858
      @greatobikili4858 3 года назад +12

      We all know that we have at least played all archetype at least one am I right

  • @kerb__
    @kerb__ 3 года назад +2395

    "Mixup charachters like palutena" yeah mixups between nair and bair

    • @EE-us9we
      @EE-us9we 3 года назад +252

      As a Palutena main I find this wrong
      You forgot the neutural B too

    • @ZeroX7649
      @ZeroX7649 3 года назад +31

      You forgot the Up B for Mario because every Mario player tries to jump over Palutena for reasons I will never fathom.

    • @melodyrawr
      @melodyrawr 3 года назад +55

      @@ZeroX7649 ah yes, the jump man jumps over palutena, I can't imagine why.

    • @PieJee1
      @PieJee1 3 года назад +13

      I miss the punching bag category with pichu, jigglypuff and donkey kong

    • @deathserpent9747
      @deathserpent9747 3 года назад +5

      And maybe a u-air

  • @coffeebean5579
    @coffeebean5579 3 года назад +1798

    You can tell this guy doesn't play Ryu when he pronounces it "Riye-u" 😂

    • @TheMasterBlaze
      @TheMasterBlaze 3 года назад +186

      He either doesn't play or is super old school, but based on his definitions of "Zoner" or calling Stance characters "Dynamic characters". I'd say he doesn't play traditional fighting games.

    • @x_eduardo_x6186
      @x_eduardo_x6186 3 года назад +29

      who plays Ryu tho
      no offense to the Ryu mains

    • @stebopign
      @stebopign 3 года назад +18

      i think the standard back in SF2 was RYE YOU.

    • @mr.crossing5384
      @mr.crossing5384 3 года назад +12

      Riye-u is the right way
      Edit:he still don’t play ryu tho

    • @tommynguyen8164
      @tommynguyen8164 3 года назад +13

      @@x_eduardo_x6186 I do lol. It's fine though. It's pretty hype to see a good ryu player

  • @Zer0billion
    @Zer0billion 3 года назад +1068

    Why use Lucina instead of Marth as your example of "precision" character when she removes the entire mechanic that makes Marth require precision.

    • @rosestrohm7986
      @rosestrohm7986 3 года назад +77

      Because its still advantageous for Lucina to be precise and space moves well

    • @Ozukai
      @Ozukai 3 года назад +161

      @@rosestrohm7986 yeah but precision is marth's whole thing

    • @digi1449
      @digi1449 3 года назад +15

      @@Ozukai same for sephiroth as well

    • @Rexis102
      @Rexis102 3 года назад +31

      @@Ozukai yeah but even the most precise Marth player will miss the tippers like it isn’t even there. His frame data’s hitboxes are just fundamentally lacking so Lucina’s spacing and precision has more reward

    • @Ozukai
      @Ozukai 3 года назад +7

      @@Rexis102 bro lucina has the same hitboxes what do you mean.

  • @keeshuunedited5678
    @keeshuunedited5678 3 года назад +613

    A bit disappointed that you didn't have a chart. However I'm glad you have this video out there for people in the first place. I understand how much time it would take to make a chart like that. Kinda hard to categorize some characters as some of them are hybrids in 2 or more areas.

    • @samg6152
      @samg6152 3 года назад +6

      Check the description

    • @keeshuunedited5678
      @keeshuunedited5678 3 года назад +11

      @@samg6152 Aaaaaayyyy he edited the description! Awesome! Still was hoping he'd actually make one himself but this is still good because the link actually shows a few other people's takes on the archetype stuff.

    • @rhettmitchell
      @rhettmitchell 3 года назад +4

      It could just be a huge Venn diagram with several circles

    • @keeshuunedited5678
      @keeshuunedited5678 3 года назад +5

      @@rhettmitchell I mean this smash archetype triangle basically is the same thing so I can definitely see that.
      However I think it's still super vague and will always not give the whole picture to a lot of characters. One of these days I want to make a program that gives you a suggestion for a main, with some backup options based on sliders for the various things that make up all characters in the roster. Though realistically, Smash 6, maybe even 7 will be out before I get around to that lol

    • @user-vn7tm5ht5g
      @user-vn7tm5ht5g 3 года назад +1

      Lol wtf

  • @Amaling
    @Amaling 3 года назад +152

    “They use disjointed hit boxes to attack at just the right distance”
    Shows clip of Lucina doing poorly spaced reverse nair three times lmao
    Good video regardless

  • @arshadali220
    @arshadali220 3 года назад +74

    "Precision characters this is when you think about sword characters". Roy: me press button me win.

  • @pbz7572
    @pbz7572 3 года назад +155

    Timestamps:
    All rounder 1:24
    Dynamic/Stat Changing 1:41
    Rushdown 2:02
    Hit and Run 2:21
    Mix Up 2:41
    Zoner 2:56
    Trapper/Set Up 3:12
    Precision/Spacer 3:36
    Puppeteer 3:57
    Bait and Punish/Heavy 4:15
    Grappler 4:34
    Glass Canon 4:49
    Footsies/Grounded 5:06

    • @quackster9285
      @quackster9285 3 года назад +3

      underrated

    • @enjoyer2227
      @enjoyer2227 3 года назад +6

      He fucked up some of the more official terms.
      “Dynamic” characters are actually called Stance Characters. “Trappers” as you said are setup characters. And Precision characters are often referred to as keep-away characters. You could also argue that Bait and Punish characters are called Turtles, but the community hasn’t really come with a definitive term.

    • @iambobo227
      @iambobo227 3 года назад

      @@enjoyer2227 same thing as healer or medic

    • @fadesensei8825
      @fadesensei8825 3 года назад +1

      Thnx fr

    • @illford
      @illford 2 года назад +1

      @@enjoyer2227 to be fair calling marth keep away is strange since he can use more rushdown esque elements to achieve what he wants

  • @2xspdtrond
    @2xspdtrond 3 года назад +132

    rayu?

  • @zaydqazi364
    @zaydqazi364 3 года назад +262

    I got so excited when I saw the title. I've found it difficult before to understand archetypes but you've cleared it up Red.

    • @ramidoof2766
      @ramidoof2766 3 года назад +1

      Me too

    • @Cognitive_Fun
      @Cognitive_Fun 3 года назад +1

      Me and a friend were debating over this and were kind of surprised at how little it’s talked about within the community.

  • @zenospark153
    @zenospark153 3 года назад +258

    Just saw this in my reccomended, underrated as hell, needs to get more attention!!

    • @xangorfbsides
      @xangorfbsides 3 года назад +2

      like the video!!!

    • @tymisfit8429
      @tymisfit8429 3 года назад +1

      in my recommendation right after I was thinking about what archetypes are

    • @stevenmcburney8167
      @stevenmcburney8167 3 года назад

      75

    • @trixssbm
      @trixssbm 3 года назад +1

      this has 144k+ views now

    • @zenospark153
      @zenospark153 3 года назад

      @@trixssbm 2 months ago it was lower :)

  • @vantage4233
    @vantage4233 3 года назад +45

    I’d say Lucario also belongs in the dynamic archetype because he plays aggressively at low aura and passively at high aura. Not only that he would also be more likely to use certain moves depending on the percent he is at. For example, at low aura, he will use fast moves like f-air and dash attack. At high aura he will use strong moves like b-air or f-smash.

  • @AacroX
    @AacroX 3 года назад +13

    Dude really said RAYU

  • @danielmartins9901
    @danielmartins9901 3 года назад +74

    I thought he was about to show us where all the characters fit in the ones he listed from what I got from the thumbnail

    • @neek_0473
      @neek_0473 3 года назад +1

      It's in the description

  • @aqualacerta3961
    @aqualacerta3961 3 года назад +9

    Ah yes, my favorite street fighter character "r-why-you"

  • @dylanr.7760
    @dylanr.7760 3 года назад +37

    One reason why I like link so much is that he can fit into a few things. At a basic level he’s a zoner but when you get better especially with the bomb you can be a trapper, bait and punish, and more!

    • @toastedtarts4044
      @toastedtarts4044 2 года назад +4

      I play mario but link sounds cool

    • @Ibinho._
      @Ibinho._ Год назад +4

      That’s why I would def call link a mix up character since you can do alot with his kit

    • @ShadowsK.Y
      @ShadowsK.Y 3 месяца назад +1

      ​@@toastedtarts4044play link. He's a
      - bait and punish (slow but hits hard)
      - zoner (3 projectiles)
      - mix-up (can z-drop bomb combo like paisy turnip + plenty of options)
      - trapper (bomb can be used as a manually triggered mine)
      If link still had his tethered grab he would have been a grappler too and had the most archetypes under his belt

  • @franciscoortiz5402
    @franciscoortiz5402 3 года назад +65

    This is pretty misguided in my opinion and doesn't really help understand matchups in this game. The archetypes you placed the characters in aren't wrong persay but they're not accurate for smash. Archetypes for matchups should revolve around gameplan. For example rosalina and ice climbers. They're both puppet characters sure, but have different gameplans. Rosalina is a super neutral based character no matter who is playing her, she wants to win neutral and keep you in disadvantage, like lucina, and pikachu. Ice climbers however have a terrible neutral, but have a deadly advantage when they get it and a more survivable disadvantage, making them touch of death type, or high damage characters, like jigglypuff and incineroar.
    The information you present is just kinda useless for how the game truly works at a deeper level.

    • @trueswayne2556
      @trueswayne2556 3 года назад +5

      I was thinking the same thing. If he’s right I don’t get the game at all lol.

    • @vanquish1333
      @vanquish1333 3 года назад +6

      Yeah I didn’t really agree with some of the things he said either. For example, heavies are their own archetype, and are normally well, heavy grapplers that don’t have the best frame data. Glass cannons also are normally rushdowns, so Sephiroth is a bad example

    • @coffeebean5579
      @coffeebean5579 3 года назад +2

      This video isn't about matchups dude

    • @franciscoortiz5402
      @franciscoortiz5402 3 года назад +7

      @@coffeebean5579 it's about archetypes which are based around gameplan.
      At the very least the video is misguided and at worst its harmful.

    • @raekwonchambers2297
      @raekwonchambers2297 3 года назад +2

      I agree I’m a samus main and for some matchups I either play her as a zoner or a trapper w my down b and slow missles,

  • @mochinossb
    @mochinossb 2 года назад +18

    Thing about Greninja is that mainly he strives as a hit and run but is more based towards bait and punish footsies.
    He covers lots of ground with aerials, shuriken and things.
    Bear in mind most characters in this game are defined by a multiple of archetypes.

  • @MasterXUV784
    @MasterXUV784 8 месяцев назад +9

    I place K. Rool, respectively, in the same archetype as Kazuya and Sora. The “Everything about them is busted” archetype.

    • @foxygameur_4547
      @foxygameur_4547 2 дня назад

      I think K. Rool would better be in the "bulied" one with ganondorf and little mac or in the "SIKE I have armor" with Bowser

  • @NaroniPichu
    @NaroniPichu 3 года назад +24

    stop getting secondaries early on, play one character and stick with it for a while until you think you're good enough that you can share attention to 2 characters at a time

    • @kadrewilliams1513
      @kadrewilliams1513 3 года назад +2

      I just play whatever character I feel like playing.

    • @Luisxpro10
      @Luisxpro10 3 года назад

      Agreed

    • @pughug545
      @pughug545 3 года назад +2

      I agree so much. From experience I've played with 2 noob friends and one never had a main but a group of characters they play and another had only 1. Its obvious who got better after 9 months of playing.

    • @-rlmn
      @-rlmn 3 года назад +1

      pick random

    • @adjmonkey
      @adjmonkey 3 года назад

      @@-rlmn honestly; that’s an underrated strat once you get good enough- makes you stuff fishing your character specific things and force yourself to improve fundamentals

  • @ddddiegoooo
    @ddddiegoooo 3 года назад +60

    For me there is only 2 archetypes
    1. People who play the game
    2. Campy piece's of s**t

    • @MelancholyJoker19
      @MelancholyJoker19 3 года назад +2

      Those are playstyles

    • @AshenDust_
      @AshenDust_ 3 года назад +1

      What about me? I can’t play the game, but I’m not a campy piece of shit

    • @ddddiegoooo
      @ddddiegoooo 3 года назад +3

      @@AshenDust_ by play the game I mean actually approach and try to fight

    • @hollowneko9795
      @hollowneko9795 3 года назад +12

      But camping IS playing the game. As much as i hate it, it is a viable option.
      Fucking Y Link.

    • @ddddiegoooo
      @ddddiegoooo 3 года назад +3

      @@hollowneko9795 it's a joke, I understand that every character "plays the game " and the camping is a strategy

  • @melonlord5973
    @melonlord5973 3 года назад +37

    is olimar/alph not a puppeteer as well?

    • @HikaruOfTheWind
      @HikaruOfTheWind 3 года назад +14

      I wouldn't say Olimar is really a puppeteer/shadow type, the pikmin are more like ammunition for his attacks than a second thing on the field that requires placement
      K. Rool's crown also exists as an entity that can be separate from him, but he's clearly not a puppeteer, right? I would see Olimar the same way
      You could turn Olimar into a guy with a magic gun who cycles through different types of ammo and has to take a moment to reload, and he'd basically be the same, whereas you couldn't just give Rosalina a gun because all of the actions Luma normally takes wouldn't be there, she'd be a different character, Rosalina and Gun
      That's the difference imo

    • @yngmeka
      @yngmeka 3 года назад

      I’d say he’s a really weird mix between puppeteer, projectile character, and a stance character??? It’s really hard to label him since he has certain specific features of each archetype that his gameplay relies on- him absolutely relying on “items” separate from his hurt box that have their own specific hitbox and can be separated from him, his ability to throw pikmin as an offensive option, and the feature of his five types pikmin each having completely different hitbox, frame data, and damage output, respectively- but not enough to confidently label him to a certain archetype(s). I’d even say it would make more sense to classify olimar as an item character if such a thing exists.

  • @dreamerboii5228
    @dreamerboii5228 3 года назад +7

    And remember, Mario is a Shoto

  • @jaygiemtg7511
    @jaygiemtg7511 3 года назад +7

    Maybe putting characters into archetypes based on what the character IS, rather than what the character is TRYING TO DO IN GAME, isn't really a greeeat way to do it. Yeah, Roaslina & Luma is a 'Puppeteer' character. But with their large hitboxes, I'd be more inclined to place them under 'Precision.'
    I think there only really need to be 4 archetypes, based on what the character is generally going to try to do during a game:
    All-Rounder - has a varied moveset to accommodate for multiple kinds of situations. Sometimes has a projectile. (Mario, Wolf, maybe Ness?)
    Zoner - usually is going to be throwing out projectiles and stay away from their opponent. (Link, Samus, Villager)
    Grappler - most of their power comes from their grabs. Usually have either a killthrow, grab combos, or both. (Donkey Kong, Luigi, Incineroar)
    Rushdown - just get in your opponent's face and juggle them to death. (Fox, Roy, Pikachu)
    Anything beyond those could really be reserved for very specific classifications such as:
    Captain Falcon is a rushdown character WITHOUT a sword.
    -----or-----
    Roy is a rushdown character WITH a sword.

  • @Athorment
    @Athorment 3 года назад +17

    Really helpful video. Just one thing tho...
    Game, when you select Ryu: REE - U
    Red Gaming: RAH - EE - U
    lol

    • @Athorment
      @Athorment 3 года назад

      @@kid14346 I'm not OP, so your comment is useless to me.
      If you want to provide feedback, comment to his video or make your own. Good day :)

  • @certifiedtrash3152
    @certifiedtrash3152 3 года назад +4

    The best part of this video is that we don't know what characters are in each archetype besides a couple characters

  • @fhc6742
    @fhc6742 3 года назад +46

    As a sonic main, i think sonic falls into 3 archetypes, rushdown, hit and run, and bait and punish, depending on how you play him.

    • @equinoxphantoon8974
      @equinoxphantoon8974 3 года назад +3

      Sonic totally fits the rushdown and bait and punish, thats how i play him

    • @fivenightsatminecraft9615
      @fivenightsatminecraft9615 3 года назад +8

      sonic isn’t rushdown cuz he’s supposed to get to the corner of the stage and spin charge, that’s his game plan. no way is he rushdown

    • @equinoxphantoon8974
      @equinoxphantoon8974 3 года назад +7

      @@fivenightsatminecraft9615 Says who, folks take his normals for granted when he has plenty of combo starters for him to not be campy...for crying out loud he's the fastest character. C.Falcon is the second fastest and we don't see people playing campy with him😒😢

    • @fhc6742
      @fhc6742 3 года назад +2

      @@fivenightsatminecraft9615 Sorry but I gotta disagree with that

    • @H4ri4n
      @H4ri4n 3 года назад +2

      Sonic can be played rushdown but the sad part is how most Sonic players use it for camping.

  • @elijahkarnouk7289
    @elijahkarnouk7289 3 года назад +48

    You should do videos diving in deeper to each archetype. I love your content red, keep up the good work!

  • @xBinari
    @xBinari 3 года назад +21

    Congrats man , your vid is ranked #1 at the top of searching “Smash Ultimate”

  • @godmode3611
    @godmode3611 3 года назад +19

    I don't agree with the definition of zoner. Some zoners throw projectiles to put you into disadvantage and then attack at close range. They don't necessarily want you to be far all the time as the big damage and kills does not come from their projectiles. I also think there are characters that are hybrid, like King K. Rool. He has characteristics of both Bait and Punish and Zoner.

    • @CactusKen
      @CactusKen Год назад +1

      @God Mode, I agree because I play Incineroar (Grappler/Precision) and Piranha Plant (Trapper)

    • @SantanaBanana47
      @SantanaBanana47 7 месяцев назад

      A zoner should have no incentive to move from the long range unless they need to.

  • @daysound9761
    @daysound9761 3 года назад +2

    Im a character specialist, and i main Toon Link.
    I like what you said about not trying to pigeon hole your character too much. What ive found is that Toon Link is absolutely built like a zoner, but his true power is unlocked when you can play him as rushdown. It takes such an insane amount of unique encounter muscle memory baked into your brain to be able to approach with toon link and win neutral consistantly, but if your boomerang, bomb, arrow, sword synergy is truly awakened then you can play toon link as a rushdown character.
    I think that's the most interesting thing i got from this video, that sometimes a character can unlock new playstyles but it comes at the price of character mastery.

  • @torchilicho
    @torchilicho 4 дня назад +1

    The comments reconfirmed that smash players don’t care about the actual accuracy of things, they just care about mincing the meaning of definitions and words to prove they “know more” about smash and “prove others wrong” because they’re more “experienced” and/or “better/smarter”

  • @rosestrohm7986
    @rosestrohm7986 3 года назад +6

    IMO Link is more of a trapper than a zoner

    • @MrBones314
      @MrBones314 3 года назад +1

      I completely agree

  • @lukasluna5319
    @lukasluna5319 3 года назад +6

    i searched for a video like that and never really found one and yours is exactly what i was looking for!

  • @elijahkarnouk7289
    @elijahkarnouk7289 3 года назад +11

    could wii fit be considered dynamic? swapping between a defensive zoning playstyle until she gets deep breathing to kill you at 0?

    • @dbgr9875
      @dbgr9875 3 года назад +1

      Yeah she's very similar to shulk in that regard. Also Min Min, who would be a dynamic zoner/precision

    • @dbgr9875
      @dbgr9875 3 года назад +1

      @1337 Precisely.

    • @Telescreen5
      @Telescreen5 3 года назад

      Wii fit is in the useless archtype
      Just kidding ;)

  • @quichen2271
    @quichen2271 3 года назад +10

    I was struggling to grasp archetypes and this video helped me out a lot! Do you think you could go over how different archetypes are against each other? It is the only other thing I am confused about. The things about each archetype are quite clear to me after your amazing video!

    • @sptflcrw8583
      @sptflcrw8583 3 года назад

      Wdym?

    • @quichen2271
      @quichen2271 3 года назад

      @@sptflcrw8583 Archetypes have different strengths and weaknesses, I meant that I would love to see a video going over the strengths and weaknesses of archetypes and how those strengths and weaknesses can be exploited by other archetypes.

    • @sptflcrw8583
      @sptflcrw8583 3 года назад +1

      @@quichen2271 very few characters fit directly into one archetype, and instead are homogenizations of various different archetypes. Even then, archetype matchups vary based on the game. For example, in some games, grapplers tend to beat rushdown characters, while the opposite holds true for others.

  • @Ai-jr4ou
    @Ai-jr4ou 3 года назад +4

    Why do people act like even half of these are archetypes, I still don't get. Precision, Trapper, and Zoners are all zoners precision just being a normal zoner with the other two being projectile zoners. Bait & Punish and Hit & Run have never been archetypes they are playstyles not archetypes. Using Greninja as it was an example, he would rather stay in your face after the combo if possible to get more damage while you are still scared/panicking.
    "Dynamic" is not a thing, that is just a stance character of which Shulk is not he is a normal zoner (precision). Each stance having an archetype culminating in a character with a more diverse mix of play.
    Mix-up is hardly an archetype in normal fighting games and just is not one in smash due to the lack of diversity of defensive mechanics throughout history.
    Puppet characters fitting the same thing as stance being that it explains the character but the not playstyle/win condition being that you could have a grappler puppet character like Ice Climbers and what ever Rosa is because I personally don't get the character.
    4:37 as your description implies you don't really know what makes a grappler. Grapplers main traits are a difficulty of approach, being scary when close, and an explosive damage output. The second is achieved via mixups commonly through command grabs that can't be teched in traditional fighters which is why they are referred to as "grapplers".
    Footsies is just a all-rounder/shoto. Mind that that does not mean Ken/Ruy/Terry are an all rounder. It just means they are not Footsie characters. All of them are rushdowns with Ryu being the closest to an all-rounder out of the three.
    I'll give you rushdown, zoner, grappler, and All-rounder though. Though Mario is far to combo oriented to ever be a all-rounder.

  • @michaelhecht8302
    @michaelhecht8302 3 года назад +4

    I feel like K rool could also be considered a trapper. He may only have 2 projectiles, but repeatedly throwing them out covers a lot of ground.

  • @elijahadorno5061
    @elijahadorno5061 3 года назад +6

    I think piranha plant is a mix of hit and run with trapper

  • @ThePurpleJOfficial
    @ThePurpleJOfficial Год назад +1

    We can all agree that Villager is the definition of a trapper.

  • @BurntHamSandwich
    @BurntHamSandwich Год назад +3

    This was actually very helpful! I’m just starting to properly play ultimate, and I’ve decided to pick up pit! Thank you for this helpful info!

  • @moongirl-d9h
    @moongirl-d9h 3 года назад +3

    joker is rushdown? sure, when he has big bad dad but he has so many tools to camp

    • @Luisxpro10
      @Luisxpro10 3 года назад +1

      I feel like he failed to mention that many archetypes can fit one character. Rush down would go more to someone like shiek, fox, or pika. This game is a little more complex than that tough. A good character should be able to dabble in 3-4 archetypes or have some of their features

  • @Chess.Challenger
    @Chess.Challenger 3 года назад +2

    Very interesting concept, but I disagree strongly with many of your opinions about where you put specific characters. This might be because I approach the game from a competitive view, but there are many views here that are contrary to the general consensus between top players. For example, Palu is most certainly not a mix-up character; her neutral is incredibly simple. It works because each individual option is so strong, NOT because she has many versatile tools she can use to condition and confuse you, as you defined the mix-up category as. In neutral, Palu mostly relies on spaced and landed fair or bair, dash attack to whiff-punish, grab, and maybe neutral b.
    Also, if a primary purpose of this video was to help people pick a secondary to cover the weaknesses of their primary based on their archetypes, why not talk about which archetype matchups? Like, most real rush-down characters have good approach options and often can break through a zoner's gameplan, leading to a favorable mu there. It confuses me why this wasn't covered in the video at all.

  • @Peepohold
    @Peepohold 3 года назад +6

    Loved this video. But i think the "precision" character are better categorized as "mid-range"

  • @7lair724
    @7lair724 3 года назад +9

    I feel like Ryu, Ken, and Terry should have their own archetype because of how differently they play.

    • @Sawcybui
      @Sawcybui 3 года назад

      Yeah

    • @kardersamson9035
      @kardersamson9035 3 года назад +3

      Pretty sure that’s just called the Shotos lol

    • @pedrojackson8416
      @pedrojackson8416 3 года назад +1

      @@kardersamson9035
      Terry is not a Shoto,
      Shoto is a fighting style ONLY for
      STREET FIGHTER!

    • @yaboimorrissey5273
      @yaboimorrissey5273 3 года назад +1

      You could also just called them input characters or analog characters. Doesn't really matter.

    • @kardersamson9035
      @kardersamson9035 3 года назад +1

      @@pedrojackson8416 Even if officially he isn’t, the term is very widely used to describe him as well

  • @holdenchambers3986
    @holdenchambers3986 3 года назад +9

    I highly dissagree with link as a zoner, he typically uses his projectiles to trap and force the opponent into a lose-lose situation rather than try to purely zone.

    • @exaltedfalcheon1793
      @exaltedfalcheon1793 3 года назад

      Nice Profile picture

    • @holdenchambers3986
      @holdenchambers3986 3 года назад

      @@exaltedfalcheon1793 thanks. I can't remember where I found it though

    • @exaltedfalcheon1793
      @exaltedfalcheon1793 3 года назад +1

      @@holdenchambers3986 Young link and toon are more of zoners
      Botw Link is a trapper

    • @sptflcrw8583
      @sptflcrw8583 3 года назад

      That’s actually what zoners are, this guy is just kind of an idiot.

    • @holdenchambers3986
      @holdenchambers3986 3 года назад

      @@sptflcrw8583 Zoners are all about keeping you out of their face. Link doesn't fight effectively from that far away. His projectiles aren't meant to keep you out. They are just to make you get impatient and mess up, or use a returning boomerang or a bomb to force you into a situation you can't win. Arrow is almost exclusively used to make the opponent burn options offstage. If you're playing link as a full zoner you either suck at the game or you are playing vs heavies/Ryu/ken/terry

  • @Phoenix2Troie
    @Phoenix2Troie 5 месяцев назад +1

    Sonic's really REAAAAAAAALLY good at bait and punish because of his mobility !

  • @myven_
    @myven_ 3 года назад +2

    Me, a main Mythra user: Ugh, I keep struggling with Samus.
    Me, after watching the video: I see why people have secondaries. It sounds a good idea to pick one to counter those samuses.
    I liked the video, awesome stuff!

    • @piemonster7
      @piemonster7 3 года назад

      Mythra beats Seamus though

  • @obijuandy-liacco328
    @obijuandy-liacco328 3 года назад +3

    I think a Glass Cannon character doesn't help categorize an "archetype" of a character, as the way you explained it only really describes a characters attributes than playstyle. Yes, maybe the implication is that a character dying faster means they must play safer, but a glass cannon character can be anything, it literally just depends if your character is heavy or not and if they deal a lot of damage. Mythra is a glass cannon who is mainly Rushdown, same with Fox and Pika, but their playstyles are wildly different than that of Mewtwo, Olimar, and Sephiroth. Yes, a character can have more than one archetype, but that would imply they have similar aspects in playstyles, and in this case, the only shared attribute is their damage output and weight.

  • @samarthgour3026
    @samarthgour3026 3 года назад +3

    Dk, Incineroar, Ridley, Bowser, Ganondorf can also fill in the grappler archetype aswell.

    • @johnfkennedy1478
      @johnfkennedy1478 3 года назад +1

      Ridley isn’t too much of a grappler as he doesn’t benefit as heavily as certain other grapplers from a grab. DK I heavily agree should be considered a grappler.

    • @samarthgour3026
      @samarthgour3026 3 года назад

      @@johnfkennedy1478 Agreed , but side b can be a good kill option

    • @johnfkennedy1478
      @johnfkennedy1478 3 года назад

      @@samarthgour3026 But that’s a command grab, plus Bowser’s command grab is better. I think the archetype of grappler is more suited for characters that can spend the whole game fishing for grabs and benefit heavily off of them.

    • @samarthgour3026
      @samarthgour3026 3 года назад

      @@johnfkennedy1478 shoot how did forget bowser

  • @blackraptor7837
    @blackraptor7837 3 года назад +2

    Excuse me!? Why aren't you more popular? This Video was absolute professional. You deserve much more attention for this kind of content. I hit that bell so hard!

    • @amixofvids2475
      @amixofvids2475 3 месяца назад

      While the vid was good, it's too complicated. Half of these archetypes could be put into one category. For ex: zoner and trapper as they both use projectiles

  • @lajazziamacklin8418
    @lajazziamacklin8418 3 года назад +2

    Ever since I had Ultimate, I've had a difficult time choosing which main would fit my playstyle. I picked between Joker, Yoshi, Falco and Dark Pit, before I finally found my perfect main, Sephiroth, the glass cannon. The one-winged angel has been dominating the competition like crazy. This man is a really fun swordfighter.

    • @anigodzapex9384
      @anigodzapex9384 3 года назад +1

      He isn't really your Typical Glass Canon tho. He is Big wich means he has a Big Shield. His slender Frame makes him no real combo food and doesn't let him get Shield poked to heavily. He has high Priority Attacks wich are really disjointed and snap Away Projectiles and guard from other moves and he has a Counter as a Landing and offstage defense mixup. He also has no bad Disadvantage and has Hyper Armor and a Third Jump with His Winged Form. He is a Hyper Defensive Light Weight that lives way longer then even Poor Recovery Heavys like Incineroar or Ganondorf. So would you still call him a Glass Canon. His Defense is just pure Playmaking and not beeing stupidly Heavy like Bowser or Donkes Kong.

    • @lajazziamacklin8418
      @lajazziamacklin8418 3 года назад +1

      @@anigodzapex9384 Eh, now that you mention it, he's not a glass cannon. He has all sorts of advantages and disadvantages but he makes up for them quickly. You just have to make sure that you know what you're doing with him.

    • @anigodzapex9384
      @anigodzapex9384 3 года назад +1

      @@lajazziamacklin8418 He fits the Prescision Archtype to perfect. He has slender Hitboxes, and Timing Based Attacks. Everything a Septh does is Prescision!

    • @lajazziamacklin8418
      @lajazziamacklin8418 3 года назад

      @@anigodzapex9384 Yep. I've had PERFECT timing and precision on my attacks thanks to Sephiroth. One time I killed Cloud when he tried to get back on the Omega Form of Ryu's stage and Gigaflare instantly caught and launched him straight off the stage. Heck, I can now detect when my opponents will get back on the stage and then I go in for the kill with Gigaflare and Megaflare. My playstyle is playing defensively and aggressively.
      PS: The Spirits I use for my main are Sirius, Karel and Aerith. This Spirit Setup makes Sephiroth incredibly powerful, especially when he's fighting against Level 1 CPUs in Smash and Tourney Mode.

  • @braxtonjohnson2775
    @braxtonjohnson2775 3 года назад +12

    bait and punish isnt an archetype, its a playstyle

    • @Someone_Somewhere7
      @Someone_Somewhere7 Месяц назад +2

      Yeah, but it just so happens that certain characterw can only work efficiently by playing this way, because they suck at anything that isnt punishment.

  • @TheMasterBlaze
    @TheMasterBlaze 3 года назад +7

    Camping is a huge part of Joker's playstyle. To call him just a rushdown down plays his zoning. He's actually more Shoto/all-rounder than what you'd initially assume.

  • @shadowenderscar
    @shadowenderscar 3 года назад +2

    It’s about time someone did this, it’s so satisfying to organize them all like this, amazing job Red

    • @robbiewalker2831
      @robbiewalker2831 3 года назад

      You're telling me, I hate it when people categorize them by "TIERS".

  • @goddesssmooth9645
    @goddesssmooth9645 3 года назад +1

    I was kinda hoping there'd be some sort of graphic to make this easier to keep up with like in the thumbnail. I was going into this thinking there was gonna be quick analytics of each character and defining who they're more effective against and who they aren't

  • @jacklantz7535
    @jacklantz7535 3 года назад +5

    I can see Incineraor as a grapler. I would even see him as a rush down character if he wasn't so slow

    • @FlameAtGames
      @FlameAtGames 2 года назад +1

      In all fairness, fast incineroar would be horrifying

    • @jacklantz7535
      @jacklantz7535 2 года назад +1

      @@FlameAtGames but good

  • @eaglest0554
    @eaglest0554 3 года назад +6

    You know it's a well made game when even little Mac, the most straightforward character in the game, fits perfectly into at least three different categories.

  • @haydenfisher1387
    @haydenfisher1387 3 года назад +2

    The diagram in the thumbnail sounds like a cool way to categorize characters in other fighting games too :)

  • @Koopa126
    @Koopa126 3 года назад +1

    Very informative. Since Inkling's a hit and run character, it's best to keep a safe distance and pressure opponents with the Splattershot and strike whenever there's an opening.

  • @rosalina_Thebestmariocharacter
    @rosalina_Thebestmariocharacter 3 года назад +3

    I’m not at a disadvantage without luma in most situations only when I’m grabbed or when I’m in a combo or to block attacks most attacks and combos stay relatively the same

  • @realcourier20
    @realcourier20 3 года назад +5

    Ness main here. I would argue that he is a mix up character. You never know when he's suddenly going to throw out thunder or a tricky double jump cancel to pk fire. Magnet gives him so many movement options. Watch Bestness ledge stall sometime. He makes good players look like they're in disadvantage while he's on ledge because he has so many options. Yes he has that mean back throw but setting up grabs isn't his main focus.

    • @cy4069
      @cy4069 3 года назад

      Ness is more of a half-grappler or bait and punish character than mix up

    • @Luisxpro10
      @Luisxpro10 3 года назад +4

      Multiple archetypes can fit a character. Ness has some brawler features, and has kill throws as well. I’d say he is classified as a light weight, floaty brawler with disjoints and projectiles

  • @slumhound9634
    @slumhound9634 2 года назад

    The fact the pikachu could literally fit the majority of these shows how he’s supposedly the tippy top tier. Sincerely - a pikachu main

  • @kirriass2991
    @kirriass2991 2 года назад +1

    Awesome video, very smart : I will finally choose my main !

  • @muglokdecrepitus1301
    @muglokdecrepitus1301 3 года назад +5

    "Turning the arena into a chessboard calculating where they are going" 3:24 and one example is Simon.....
    Yeah because they aren't in a corner spamming all the buttons and throwing all the shit posible

    • @Telescreen5
      @Telescreen5 3 года назад

      Yup they have special spamming flowchart they use regardless of the character they fight against with Up B and Dtilt "get off me". They are a very polarizing character, you either have the tools to fight them or don't. My main Bowser feels very difficult, but my secondary Wolf does great against them.

  • @migo1559
    @migo1559 3 года назад +3

    But how do you know which archetype is strong against your main, in order to choose a secondary

    • @Telescreen5
      @Telescreen5 3 года назад +1

      lol they forgot to mention that important part as well as include the chart in the thumbnail

  • @doom3926
    @doom3926 3 года назад +2

    I know Luigi has that 0 to death combo off his grab but can he really be considered a true grappler? That combo depends on how low the opponents’ damage percentage is to be the most consistent too so if they’re high enough Luigi doesn’t have an incentive to specifically setup for grabs anymore outside of your regular grab punishes whereas a character like Incineroar would want to grab you as often as possible throughout the entire match regardless of your damage percentage.

    • @Luisxpro10
      @Luisxpro10 3 года назад

      Many archetypes can fit one character. I think he covered a basic beginner level video of “archetypes” neutral is a whole topic on its own, but your character should be able to do a little bit of everything if he to be a top tier or higher.

  • @Choco____1
    @Choco____1 6 месяцев назад

    I always think of Little Mac as the poster boy of glass cannons. He's gonna kill you at 30%, but you're gonna get him even earlier by gimping his recovery. A little Mac game often boils down to a horrific slaughter-fest whether or not it's Mac doing the slaughtering.

  • @ttd0000
    @ttd0000 3 года назад +7

    I thought you were going to tell us what archetypes every archetype was strong and weak against.

  • @gabrielcruzd7
    @gabrielcruzd7 3 года назад +4

    Bro Joker's not a RUshdown character oh my gosh...
    Great video tho

    • @MrBallsackMan
      @MrBallsackMan 3 года назад

      arguable

    • @raybobillo4908
      @raybobillo4908 3 года назад

      Yes he is. That’s one of the things he actually got correct.

    • @gabrielcruzd7
      @gabrielcruzd7 3 года назад

      @@raybobillo4908 def not, leo being rushdown =/= Joker being rushdown. He’s honestly more of a hit & run

  • @mrdrprofessor8849
    @mrdrprofessor8849 3 года назад +2

    I like this video. Pretty informative. I just wish you mentioned which archetypes counter another archetype.

    • @sptflcrw8583
      @sptflcrw8583 3 года назад +1

      Its not set in stone. It’s character dependent

  • @stickstudio
    @stickstudio 3 года назад +1

    Robin being a trapper makes total sense.

  • @roberthorn9915
    @roberthorn9915 3 года назад +3

    I play link a character who i would honestly put in two of the archetypes those being zoner of course and trapper because of his bomb being an ever presents stage hazard that he can manipulate in many diffrent ways and his boomerang is some thing that the opponent constantly has to be mindful of especially when it is coming back to link

    • @TheBigSad8247
      @TheBigSad8247 3 года назад

      So a trap-zoner. Like Snake and Isabelle.

    • @holdenchambers3986
      @holdenchambers3986 3 года назад

      I barely even consider link a zoner when nair exists. Link plays a bit like a zoner to start a lot of games before playing almost a hit and run style with his trapping.

    • @TheBigSad8247
      @TheBigSad8247 3 года назад

      @@holdenchambers3986 by that point. Link can be classified as an all-rounder, since you can play him at any range and play styles to great effects.

  • @ahumanoidoforiginx7957
    @ahumanoidoforiginx7957 3 года назад +6

    This guide made me instantly sub, amazing quality. Your energy gives you a lot of potential, if you keep up the guide videos, and throw in a few comedy style videos(think Little Z or Choctopus or something) and BOOM. One of the greats.

    • @arsenalboi
      @arsenalboi 2 года назад

      Yep, 3 best smash channels

  • @dogbrosoct1308
    @dogbrosoct1308 5 месяцев назад

    I think K. Rool is a Mix-Up character, he has multiple tools like his projectiles, his suck for his cannon which can kill, suck and cuck, and throw the opponent of stage, he also has very damage and knock back heavy smash attacks which are another tool, combined with his diverse aerials, along with crazy recovery which can damage and throw the opponent into the blast zone, with super armor for moves like, nair, and dash attack, and combined with a counter that can also deflect, it’s a mix-up character, easily.

  • @davidgm7437
    @davidgm7437 2 года назад

    You: link is a zoner
    Me: link is a rushdown

  • @Rspknlikeab0ssxd
    @Rspknlikeab0ssxd 3 года назад +2

    Really great video, very descriptive and yet succinct

  • @gamedragonja8962
    @gamedragonja8962 2 года назад

    when I realize both of my mains are hit and run characters and that personally blends in with my personality

  • @moneyman2256
    @moneyman2256 3 года назад +2

    Love the vid!
    Here is what I run in smash.(if you want to know)
    Main:inkling
    Secondary:incineroar
    Backup:pac-man or Kirby

  • @leviwaters1023
    @leviwaters1023 3 года назад +2

    I really don’t agree with the archetype system for smash. Look at joker for example. The chart says he’s a rushdown character, but that’s just not true. Most high level joker players use his broken mobility and hitboxes to bait approaches and cover options. Jokers at his best when he threatens an option rather than when he’s actually using it. So how do you classify that? You can’t. He can play too many different ways. Lots of characters end up like this. They can play in a way that defies their supposed archetype. DK can create a wall with bair rather than grappling, bowser can rushdown, young link can bait and punish.

  • @Telescreen5
    @Telescreen5 3 года назад

    Sees chart in thumbnail, clicks video to see chart, no chart in video, still an ok video

  • @garygarcia2313
    @garygarcia2313 3 года назад +2

    This makes me feel moderately less bad about playing Marth like he is a rushdown.

  • @osteo7
    @osteo7 3 года назад +2

    i'm a bit confused, why did you say mac was footsies focused? his main gimmick of having armor on everything lets him play neutral in a way that completely ignores footsies.

    • @osteo7
      @osteo7 3 года назад

      i just realized you think footsies means "grounded" nvm

  • @salsathemonkey22
    @salsathemonkey22 2 года назад

    Small brain: playing Sonic as a hit and run and fishing for time outs
    Galaxy brain: playing Sonic as one of the most ruthless and suffocating rushdown characters on the roster

  • @Yout-hw1ko
    @Yout-hw1ko 5 дней назад

    "Mining my own bussines" archetype is my main

  • @kidkoopa6389
    @kidkoopa6389 3 года назад

    Truly there are only three play types. Rushdown. Bait and punish. And a mix.

  • @arsenalboi
    @arsenalboi 2 года назад +1

    5:45 "find your main in the video"
    Me who mains 5 characters ( bowser jr, cloud, mii swordfighter, ike and corrin) and not a SINGLE one was mentioned: *B R U H*
    Jk, love your vids! So close to 5K!
    Request: do a video about or involving any one of these 5 characters as your 5K special

  • @equinox-XVI
    @equinox-XVI 3 года назад +1

    Not bad, this is an great way to ease people in to character archetypes.
    Only thing I would suggest could've been better is using the more commonly referred to names. What you referred to as "dynamic" and "precision" characters are more commonly called "stance chaarcters" and "zoners". That way, there's less confusion.

  • @andypeoples7175
    @andypeoples7175 3 года назад +2

    Currently rush down, but my comfort characters are all-around and precision. I currently main Joker but I may switch back to Mario or Marth eventually.

  • @gyurendakke1984
    @gyurendakke1984 3 года назад

    Lucario’s fits to be a glass cannon. Most of his winning gambits are practically sudden deaths.

  • @rayminishi689
    @rayminishi689 3 года назад +1

    Luigi is a grappler for his over privileged grab that has ridiculously little end lag where Samus and Lucas have a brunch until its over.

  • @8-BitShaolin
    @8-BitShaolin 3 года назад

    Dude, I tried making something like this for myself and you just put it to shame! This is awesome!

  • @minimik75
    @minimik75 3 года назад

    Finally another new good smash youtuber that is getting the views they deserve, keep up the good work man
    Edit: nvm ur not new but im glad this vid did well and got into my recommended

  • @orange6259
    @orange6259 3 года назад +2

    I never knew I wanted this video but I now know that I always did.

  • @allenbouasri9074
    @allenbouasri9074 Год назад

    As someone who plays Lucas and G&W and is starting to pick up Meta Knight, I hope this video helps me choose my characters better.

  • @PaulPriebeMusic
    @PaulPriebeMusic 3 года назад +1

    When this man said Rye-You 🤦‍♂️

  • @omni5244
    @omni5244 3 года назад

    Soo i just logged in to RUclips and it was at the top of my recommendation. Thank you for making this.

  • @professorh9548
    @professorh9548 3 года назад +1

    I do agree that Terry is a footsie, but the biggest mistake you can make in a Terry matchup is underestimating him in the air. He's almost halfway from Ryu to Captain Falcon.

  • @socks2886
    @socks2886 Год назад

    2:14 "They'll be in your face the whole match"
    Not if my Mega Man has anything to say about it

  • @FoolishFew
    @FoolishFew 3 года назад

    Ganon is in the DISREPECT category. Gotta instill fear and drink their tears!