I've Made A Double Boss For My Indie Game
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- Опубликовано: 27 май 2024
- In this video I talk about the second boss that I have for my indie game.
#gamedev #games #indiegame #indiegamedev #godot #devlog #videogame #gamedevelopment #pixelart #gamedeveloper #gaming Игры
Sorry about the shorter length of this video, if there is something you want covered more in the next video please let me know in a reply to this comment
Have you heard of vex high stakes? Cool video as well.
How do you not have more subscribers? This is really good!
Great stuff bagel man. I'm happy to see the option for V-Sync !
No problem! I wonder if anyone will turn it on when they play the game
@@highstakes5260 it helps to reduce screen tearing, which happens mostly on games with a lot of horizontal movement, which might be the case for your game, but it's also something that impacts are lot performance, specially when you run at high resolution.
So turning it off is a an easy fix and I rather have a little bit of screen tearing than a bad frame rate for sure.
the double boss is gonna make me kms 😄
I know this may seem like an odd request, but I'm a game developer who's making a top-down roguelike, but I'm stuck on just on a roll animation, whenever I try animating it on my own it ends up really ugly. At the moment I have all of the necessary animations for my game. Can you make a roll animation for me? if yes just reply to my comment if you're interested. Thanks for reading. You really don't have to, but I thought this would be a good place to ask.
I can't make you a roll animation, but I've just made one for my own game so I could advise you on how I'd go about making one. What you could do is find some rolling animations on the internet and see how they make it. For example, I used enter the gungeons roll as a reference and I noticed that they start the roll immediately in the air without any windup, it then held like that for a couple of frames, moving the animation up and down a bit, and then it has a very quick roll at the very end, using only around 3 frames.
Start by creating one frame in the air, and then another frame mid roll and then try to make the in-between frames following the timing of your reference roll.
Remember that not all of your frames have to look perfect, its just the overall motion that has to work. I wish you luck with making the roll animation, sorry it took so long to make a reply 😅
@@highstakes5260 Thank you for the tip this will help a lot.