Now, we need OIL in Block Tales!!!! 🛢️🛢️🛢️🛢️ AS MUCH OIL AS POSSIBLE!!!!!!!!!!!!! 🛢️🛢️🛢️🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🛢️🛢️🛢️
Well, the next move can be Lasso that ties people up and stunts them. The Lasso can use outside to tie robber/brigands. So the Revolver and Lasso can be a DLC for blocktales when it is done.
NGL this would be cool for the Firebrand chapter, given how each of the chapters share a theme. Prolouge seems like something out of the early start of earthbound and paper mario 64, Ch 1 is snow themed, Ch 2 is jungle themed and Ch 3 is Halloween/Horror themed. Willing to bet 4 could be desert/western themed, since the revolver and lasso would fit well in the western setting, acting less as DLC and more rather as optional weaponry to buy for a good amount of Tix, both act as alternatives similar to the Rocket Launcher and Slingshot, the main mechanics are as shown on the video.
"Yeah, yeah, I KNOOOOW, Shedletsky. I need to get the swords to fight on the heights or something. But what if I just pulled up packing some heat, huh?"
I think a gambling luck based playstyle for this weapon would be very cool. Maybe certain cards could load different ammo types into the chamber. And each shot would pick a random bullet from the chamber.
Really creative, I like it, Block tales it's one of those games that I geniuenly could use of fan made content, you know a game it's nothing without it's community
this is an amazing suggestion, everything is perfect besides one thing, the quick time event. I feel like it sould be different because its already being used for slingshot and dynamite and it just feels off for a gun. i have a suggestion for the event for it and here it is: its bassicly 6 slots in the revolver and it will spin and you can miss, so bassicly you have to perfectly fit the bullets into the holes in the revolver. It will also speed up the more times it circles around (edit): why th is everyone typing uty?
So if I'm correct, when you miss, the amount of bullets you load into the chamber will be fired during the fan? I think I like that! It's a good skill check too (if our eyes and mind can keep up.)
Idea: essentially like what some other guy said with modifications -4 BP -replaces sword -+ 5 dmg -reloading costs 2 SP -piercer card that hits all enemies for half dmg but adds 1 dmg for every bullet you have loaded, expends all bullets -full reloading now takes 10 SP and takes 2 turns -bullets are expended every time you get hit -missing action command causes no damage dealt -starting bullets decreased to 1 -attack increases from cards (think ante-up or knight) increases starting bullets -moves like charge reload your gun but the bullets are expended on your next attack -revolver fan does half base dmg (still resulting in 3x dmg when full) -failing revolver fan causes a misfire and hurts you -full reload’s bullets expend on next attack
YOOOOOO I’m loving this new skin AND ALSO How did you make this so accurate to the style of block tales? That requires some serious skills! I’d love to see this in the game itself!
It would be a nice thing to have the Mauser .96 as a sidegrade to the revolver: Stats: - fires more rounds than the revolver - each shot deals half the damage of the revolver - ten round magazine - able to shoot other enemies if the current target is dead - reload and firing uses 20% or 1/3rd more SP than the revolver Skills: - Action: China/Warlord style, User aims gun sideways and shoot all enemies(5 SP) - Passive: Carbine mode, Can now do more precise shots(4 SP) or go full auto(6 SP).
Change the quick time event to be a spinning revolver chamber that you have to time properly. It'd be divided into 6 segments. For attacking, you need to click on segment with a bullet in the chamber. (Highlighted in red during the action for simplicity) - Failing results in the weapon jamming, dealing 0 damage like the Rocket Launcher. For reloading, you need to click on a segment without a bullet in the chamber. (Highlighted in red during the action for simplicity) - Failing results in dropping the bullet, wasting the turn and the SP. Ante Up increases the chamber's rotation speed. The less bullets you have, the harder it is to attack. The more bullets you have, the harder it is to reload.
Ante up should increase the rotation speed instead of hardmode, and also there should be a qte for single fire where only a single, larger circle would appear
Considering how you wouldn’t really be able to reload it very easily, much less spray, I feel like this would come with some benefits and some drawbacks. Firing uses a bullet from whichever revolver is fuller. Max Ammo is 12 (6 in each). Reload now costs 1 SP, but reloads one bullet in each revolver. Full Reload only reloads one Revolver, whichever is emptier. You can now spend 2 SP to fire both revolvers at once. You can only Fan one revolver, whichever has more bullets, but this means you are no longer defenseless afterward. The 1 turn cooldown still applies.
Extra card ideas! Skill: Throw gun: only becomes avaible with no bullets left, and does little to no dmg(a last resort) Passive: Dual wielding: Now has 2 revolvers!Gets double dmg,Bigger chamber, but Reloading now costs 2 sp. Skill: Dead eye (new qte idea): Take arthur-morgan-style stance and prepare to shoot! Depending of how well you do the qte, it has a chance to one shot opponents(doesn't work in bosses unless hard mose activated) How the QTE works: a aim will be placed on the target, and its gonna start red. It will randomly turn green for a second, then orange for another second and go back to red. Depending of the time you get, different things happen Green aim: hitkill Orange aim: Considerable dmg Red aim: fails qte
Also I have an idea: U will have the ability to upgrade ur cards but it needs a currency called:"magic dust". U will get an amount f dust like the tix and like the tix there is card that gves U more called:"magic dust manifester" and it uses 3 build points
And also, there is an npc that can forge these magic dust with ur choosen card(the amount of magic dust will depend on the BP requited or buy and tix it was bought for) And that is it Nice idea huh?
Card idea: Coin Ricochet Does extra damage Costs 2 sp Costs 1 bullet Throws coin in the air, allows you to target any enemy on the field Yes ultrakill reference
Should probably be allowed to choose how many coins to throw, with max of 4, and a QTE which if you complete perfectly, hits 2 enemies at once (2nd shot automatically targets closest enemy to the enemy you initially targeted, prioritizing left over right (closer to you), and if only 1 enemy left it simply won't do 2nd shot either way). Perhaps throwing a coin should cost 1 tix each, kinda realistic?
Instead Making Extra Damage do bullet Split between your target and other bullet will go to random target (that is next of it) incase only be 1 enemy will do extra dmg
maybe add cards like: Bronze Bullet(s) +Replace 2 bullets with 2 bronze one +Inflict a random debuff for 3 turn(these things stacks) +Cost 5 SP +Cost 2 BP Silver Bullet(s) +Every Bullet have a 1/4 chance to become a silver one,inflict 1.5x dmg +Cost 5 SP +Cost 2 BP Golden Bullet 🤑🤑 +Replace 1 bullet with a golden one +ONLY usable when there's 3 or more bullet in the revolver +If its the first bullet that inflicts dmg,deal 2/5 of the enemy's max HP +You cant have more than 1 golden bullet +Cost 8 SP +Cost 3 BP Spin +Shuffles the bullets' position in the gun +E.G:1>2>3>4>5>6 => 5>6>1>2>3>4 +Cost 0 SP +Cost 1 BP All of these takes 1 turns
I have a better idea for the revolver Revolver: Description: Damage scales based on how much hp the enemy has. It can deal up to 1.5-5 damage per shot. Damage is rounded up. (Penetrates 1 DEF and replaces sword.) -Each battle you start off with 3 ammo (ammo does not save after battle) -Has 6 ammo capacity. reloading gives 1 ammo but it uses up 1 sp. -it will shoot 1 times if the bar is empty. (it takes about 5 clicks to put one ammo, you get 3 second to charge the bar up.) If the bar is full, you can shoot up to 3 times. Damage scale system: 3 damage if enemy has higher than 10 HP 4 damage if higher than 15 HP 5 damage if higher than 20 HP Example: If the enemy has 20 HP, you deal 5 damage, the enemy has now 15 HP. revolver does less damage. (4) -Highest *minimum damage* cap: 3 (Rounded down) dmg -Highest *maximum damage* cap: 5 dmg -Amount of ammo when reloading is capped to 4 ammo. Limited ammo: You have 18 ammo total before you ran out of ammo to reload.
Revolver card ( Also Reload ): +Damage can be go though defense in 100% Time +6 Max bullets -remove ball ( 0 BP ) “You start with 6 bullets, as you fire the Revolver each bullet does 1 damage you lose bullets. Them you have to reload a bullet at a time each turn. Bullet can go though defenses. ” Revolver Fan card: +Shoot all bullets in one target -Cooldown Revolver by 1 turn after use it -Cost 4 SP ( 1 BP ) “Shoot off of the bullets you have left in your Revolver, You cannot shoot for 1 turn but can reload” Full Reload card: +Reload all bullets -Cost 4 SP ( 1 BP ) “Reload all bullets into the Revolver” +Bullets Card: +3 bullets ( 2 BP ) “You can have 3 more bullets for Revolver limite” Bullet Regen+ card: +1 bullet when reload ( 2 BP ) “You can reload 1 more bullet” Plz pin me
NOW WE NEED TO HAVE A Thingy that cost a lot of points called, “Ultra fanning.” based off the russian badger meme where he is shown ahving arthur morgan fan thanos.
This is incredibly balanced and interesting! You really understood how a game works. Only thing I'd personally maybe change is make the reload cost 1 SP but have a chance reload twice, start with 8 bullets and possibly, although not even mentioned in the vid, make the damage 2 for each bullet.
yeah and maybe idk make it do damage because 2 for each bullet is ridiculous, and starting with 8 kinda ruins the thing and also 1 sp per bullet is crazy expensive for a whopping 2 damage, the ball, sword, slingshot and rocket launcher do a lot better with no sp cost, without even mentioning the wasted turn, this balancing you proposed is crap
Glock tales
Robloxia leads to America now
LMAOOOOOOO
new glock talesd
-that one guy from turitopulis if block tales in the hood was real
Block tales YELLOW
That’s what I’m thinking.
first we had eagles,now we have a G U N
this truly was our america tales
First eagles now deagles
All we need is overpriced car gas
Now, we need OIL in Block Tales!!!! 🛢️🛢️🛢️🛢️
AS MUCH OIL AS POSSIBLE!!!!!!!!!!!!! 🛢️🛢️🛢️🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🛢️🛢️🛢️
Now we need OIL in block tales!!!!!!! 🛢️🛢️🛢️🛢️🛢️🛢️
AS MUCH OIL AS POSSIBLE!!!!!!!!! 🛢️🛢️🛢️🛢️🦅🦅🦅🦅🦅🦅🦅🦅🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸
@@Real_Potato_Man HELLLL YE🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅
Nice
>Cruel King giving the most important lore dump in the game
>The DW M1911 pistol in my inventory:
The M stands for mad (O MA GAH IA REFERENCE!!!11!!!)
@@jenninaarreza1668no its nvzr or u can call it noob vs zombies realish
the modded akm in my 4th slot :
The AR pistol on my hip:
The spas-12 on the other side of the hip
Ok nice good animation
Where’s the zenith bird
me cosplaying as clover from Undertaleyellow: HELL YEAH A REVOLVER!!
Player: Woho!
Bosses: player?
Player: Woho! W I T H G U N
Bosses: SUPUH GANGSTA PLAYER?!
Love the reference to the super gangsta Mario 👌
What's next? Nuclear Bomb Item?
i like how we go from wooden swords and dodgeball
to a literal firearm
he hee’d his last haw
railgun's next on the list
well, there is a rocket launcher so that's at close as it is right now
Well we already have a fucking rocket launcher
I mean a Longsword is literally classified as a firearm
So
Use the train or jeep to go to a desert, unlock the revolver by beating idk a rattlesnake or bandit idk
This is actually a good concept. I actually would like to see this in the game
It is really cool but I don’t think it’d get into the game
Needs a buff though, otherwise it's just slingshot but worse
maybe it can do 6 damage per shot
@@TrentDenver because of the power scaling in the game, it would do 3-4 damage per shot ,especially with the effort needed to reload it
@@Rotisserie_Chicken1 maybe its shots deal double damage. So they scale absurdly with other power boost abilities.
... and it deals 1 damage.
Undertale yellow momments but it's a great idea for western chapter
For his neutral special, he wields a gun.
Ohhh I get the joke
dang it i made the exact same comment
I was 3 Days too late :(
“its… cold”
me with a glock-17 in my pocket:
“His up special fires a gun”
West tales
0:54 for balancing I think this should stun for a turn
fair maybe make it cost 3 sp instead then
@@naysky1711yeah
Nah just make it cost 6 SP it will be balanced
@@cihangirefesaglam1609why
5 sp
*The physical manifestation of pure hatred*
vs
the magnum in my back pocket
"There ain't enough room all IV of us on the team, pardner"
*The player to R&B, after inviting Cool King*
I hope the revolver was added to block tales 😁😎🔫
"geezer had enough of this"
"Turkey is fkin dead"
"You won! You get 46 xp and 73 tix"
yay!
ice dagger, venomshank, ghostwalker, firebrand, windforce, darkheart, illumina? nah.
*GUN 🦅🦅🦅🦅🦅*
Well, the next move can be Lasso that ties people up and stunts them. The Lasso can use outside to tie robber/brigands. So the Revolver and Lasso can be a DLC for blocktales when it is done.
or like a New Game+ weapon, i doubt they'll add DLCs to the game.
Banland would be good place to use the lasso
Souls combat in block tales
the cowboy build
NGL this would be cool for the Firebrand chapter, given how each of the chapters share a theme. Prolouge seems like something out of the early start of earthbound and paper mario 64, Ch 1 is snow themed, Ch 2 is jungle themed and Ch 3 is Halloween/Horror themed. Willing to bet 4 could be desert/western themed, since the revolver and lasso would fit well in the western setting, acting less as DLC and more rather as optional weaponry to buy for a good amount of Tix, both act as alternatives similar to the Rocket Launcher and Slingshot, the main mechanics are as shown on the video.
Slingshot: alternative
"Yeah, yeah, I KNOOOOW, Shedletsky. I need to get the swords to fight on the heights or something. But what if I just pulled up packing some heat, huh?"
shetletsky: what do you mean?
If Clover were in Block Tales:
1:11 Jumpscare alert
0:15 why is the bullet in the photo a 7.62x39 mm bullet when the revolver fits 9mm rounds
i was gonna make it a 9mm bullet but i couldn't get it to look unique on the card design
uhm actually that is the generals 45 and uses 45 acp not 9mm (correct me if im wrong)
1:12 HOLY JESUS CHRIST
IT’S THE MARIO FROM THE PUBG EVONY🗣️🔥🔥🔥🔥🔥🔥🔥
Oh Boy
I wish This be added
I hope they add this
can you believe it guys??
demo 3 is just in a few hours!!!
I wish you weren't
@@Snowy_Coldwhy so rude!?
Nah really?
@@ЭльвираБадмаева-г5л i meant that i wish you weren't joking
@@ЭльвираБадмаева-г5л and im sorry for accidentaly being rude
I NEED NOW
I think a gambling luck based playstyle for this weapon would be very cool.
Maybe certain cards could load different ammo types into the chamber. And each shot would pick a random bullet from the chamber.
Russian roulette but you point the gun at somebody else
@@junetime_panic Exactlyy
Nah that would make the game not fun and just a gambling machine so kids can play it
@@evilblackgod5020 If you dont wanna gamble then you wouldnt use the revolver
@@evilblackgod5020 One quetsion: HOW
0:27 if its would like rocket's that would be look better, if u miss that one your missed ammo will stay.
Really creative, I like it, Block tales it's one of those games that I geniuenly could use of fan made content, you know a game it's nothing without it's community
Bro that could be so good to add
this is an amazing suggestion, everything is perfect besides one thing, the quick time event. I feel like it sould be different because its already being used for slingshot and dynamite and it just feels off for a gun. i have a suggestion for the event for it and here it is: its bassicly 6 slots in the revolver and it will spin and you can miss, so bassicly you have to perfectly fit the bullets into the holes in the revolver. It will also speed up the more times it circles around
(edit): why th is everyone typing uty?
uty
uty
uty
uty
(This is fire suggestion)
So if I'm correct, when you miss, the amount of bullets you load into the chamber will be fired during the fan? I think I like that! It's a good skill check too (if our eyes and mind can keep up.)
that's PEAK
keep it on maybe block tales might watch your vids
0:23 I like how the gun syncs to the music
if this gets added i can try my gun hat avatar out with it
Idea: essentially like what some other guy said with modifications
-4 BP
-replaces sword
-+ 5 dmg
-reloading costs 2 SP
-piercer card that hits all enemies for half dmg but adds 1 dmg for every bullet you have loaded, expends all bullets
-full reloading now takes 10 SP and takes 2 turns
-bullets are expended every time you get hit
-missing action command causes no damage dealt
-starting bullets decreased to 1
-attack increases from cards (think ante-up or knight) increases starting bullets
-moves like charge reload your gun but the bullets are expended on your next attack
-revolver fan does half base dmg (still resulting in 3x dmg when full)
-failing revolver fan causes a misfire and hurts you
-full reload’s bullets expend on next attack
if a rpg does 1 damage then this probably does like 0.5 damage
PURPLE IDLE ANIMATION IS SUPERIOR!!!!!
also, there should be a card that allows you to dual wield, or load more bullets at once
It would be insane if this was added ksksksks
POV: You played too much Undertale: Yellow
What kind of pixel art did you use to make the custom card
@@Goofy_animaticYT paint.net
THIS WOULD GO SO HARD WITH A CLOVER UNDERTALE YELLOW AVATAR
edit: HOLY UNDERTALEYELLOW 178 LIKES
Imagine it would be like shooting the revolver from Undertale Yellow, you need to press in the middle point to deal high damage
Literally my avatar being clover UTY:
@@monalisamoura5730 damn
Was about to say that
Genocide route type shit 😭🙏
Bro this is a amazing concept I really like it!
YOOOOOO
I’m loving this new skin
AND ALSO
How did you make this so accurate to the style of block tales? That requires some serious skills!
I’d love to see this in the game itself!
This would be perfect for my Starlo and Clover cosplay I NEED IT
That’s actually pretty good
By the way love your animations
This has got to be added
Clover would approve this video
Hmm..
It would be a nice thing to have the Mauser .96 as a sidegrade to the revolver:
Stats:
- fires more rounds than the revolver
- each shot deals half the damage of the revolver
- ten round magazine
- able to shoot other enemies if the current target is dead
- reload and firing uses 20% or 1/3rd more SP than the revolver
Skills:
- Action: China/Warlord style, User aims gun sideways and shoot all enemies(5 SP)
- Passive: Carbine mode, Can now do more precise shots(4 SP) or go full auto(6 SP).
*MEET THE SPY*
This idea is fire, however, I will always wonder when I can just punch enemies. I will tame them all with my fists!
It's high noon
We need this dude, we already have one "firearm" being the rocket launcher but we need some guns for real
Yes, and some other unique cards
Change the quick time event to be a spinning revolver chamber that you have to time properly. It'd be divided into 6 segments.
For attacking, you need to click on segment with a bullet in the chamber. (Highlighted in red during the action for simplicity) - Failing results in the weapon jamming, dealing 0 damage like the Rocket Launcher.
For reloading, you need to click on a segment without a bullet in the chamber. (Highlighted in red during the action for simplicity) - Failing results in dropping the bullet, wasting the turn and the SP.
Ante Up increases the chamber's rotation speed.
The less bullets you have, the harder it is to attack. The more bullets you have, the harder it is to reload.
Ante up should increase the rotation speed instead of hardmode, and also there should be a qte for single fire where only a single, larger circle would appear
@TRN-489 mb i forgot ante up does that instead of hardmode
Undertale Yellow ass qte
I picture the revolver being more of a armor penetration weapon (Something like how sword used to ignore all defense rather than half of it)
But it would only deal 2 (base, more with ante up and knight/baller) damage per shot and could only hit the enemy infront
The wega jumpscare at the end scared the living duck out of me ngl
Cool but you know a handgun as a skin for the slingshot would make more sense
maybe but it's still a very cool concept either way
Its that pesky eagle that i hate
Ayo imagine a duel-wielding card bro. 12 bullets and the spray would be op.
America tales!🇺🇸🇺🇸🇺🇸
what if the dual revolver used 2 revolver cards
Solemn lament:
@@nihbwqeh ooohhh yeahhhhh that make sense tho
10 bp cost (pls don't say it's too expensive)
Considering how you wouldn’t really be able to reload it very easily, much less spray, I feel like this would come with some benefits and some drawbacks.
Firing uses a bullet from whichever revolver is fuller.
Max Ammo is 12 (6 in each).
Reload now costs 1 SP, but reloads one bullet in each revolver.
Full Reload only reloads one Revolver, whichever is emptier.
You can now spend 2 SP to fire both revolvers at once.
You can only Fan one revolver, whichever has more bullets, but this means you are no longer defenseless afterward. The 1 turn cooldown still applies.
We need bb gun first, why go first already with a revolver? Get a paintball or bb gun?
you can't fan a bb gun or paintball gun
"ITS HIGH NOON"
Love the avatar! What did you use to make it?
Interesting idea.
This is such a good concept, so much that I think that the devs might implement something similar on the next updates
Extra card ideas!
Skill: Throw gun: only becomes avaible with no bullets left, and does little to no dmg(a last resort)
Passive: Dual wielding: Now has 2 revolvers!Gets double dmg,Bigger chamber, but Reloading now costs 2 sp.
Skill: Dead eye (new qte idea): Take arthur-morgan-style stance and prepare to shoot! Depending of how well you do the qte, it has a chance to one shot opponents(doesn't work in bosses unless hard mose activated)
How the QTE works: a aim will be placed on the target, and its gonna start red. It will randomly turn green for a second, then orange for another second and go back to red.
Depending of the time you get, different things happen
Green aim: hitkill
Orange aim: Considerable dmg
Red aim: fails qte
Why would one shotting bosses only work on hard mode what
throw gun should honestly give them dizziness for the turn not too broken not too bad
chance to make the enemy skip
@@Joe-Ligma69 because with that you could you know....
ONE SHOT BOSSES
@@britishperson1 actually thats good
@@PkGroundOmega Your wording suggests you would be able to do it on hard mode but not normal
Also I have an idea:
U will have the ability to upgrade ur cards but it needs a currency called:"magic dust".
U will get an amount f dust like the tix and like the tix there is card that gves U more called:"magic dust manifester" and it uses 3 build points
And also, there is an npc that can forge these magic dust with ur choosen card(the amount of magic dust will depend on the BP requited or buy and tix it was bought for)
And that is it
Nice idea huh?
1:12 jumpscare
I got a add when I clicked on the timestamp 💀
1:11 🗿🗿🗿🗿🦅🇺🇸⚡️☠️
It’s pretty good since most chapter 2 completions have over 15 sp
This is actually a cool concept for demo 4
Card idea: Coin Ricochet
Does extra damage
Costs 2 sp
Costs 1 bullet
Throws coin in the air, allows you to target any enemy on the field
Yes ultrakill reference
V1!!!!!!!!
THY END IS NOW!
+RICOSHOT X1
Should probably be allowed to choose how many coins to throw, with max of 4, and a QTE which if you complete perfectly, hits 2 enemies at once (2nd shot automatically targets closest enemy to the enemy you initially targeted, prioritizing left over right (closer to you), and if only 1 enemy left it simply won't do 2nd shot either way).
Perhaps throwing a coin should cost 1 tix each, kinda realistic?
Instead Making Extra Damage do bullet Split between your target and other bullet will go to random target (that is next of it) incase only be 1 enemy will do extra dmg
No way its really good idea for demo 4!
maybe add cards like:
Bronze Bullet(s)
+Replace 2 bullets with 2 bronze one
+Inflict a random debuff for 3 turn(these things stacks)
+Cost 5 SP
+Cost 2 BP
Silver Bullet(s)
+Every Bullet have a 1/4 chance to become a silver one,inflict 1.5x dmg
+Cost 5 SP
+Cost 2 BP
Golden Bullet 🤑🤑
+Replace 1 bullet with a golden one
+ONLY usable when there's 3 or more bullet in the revolver
+If its the first bullet that inflicts dmg,deal 2/5 of the enemy's max HP
+You cant have more than 1 golden bullet
+Cost 8 SP
+Cost 3 BP
Spin
+Shuffles the bullets' position in the gun
+E.G:1>2>3>4>5>6 => 5>6>1>2>3>4
+Cost 0 SP
+Cost 1 BP
All of these takes 1 turns
good idea
@@5k3ng tanks
I have a better idea for the revolver
Revolver:
Description: Damage scales based on how much hp the enemy has. It can deal up to 1.5-5 damage per shot. Damage is rounded up. (Penetrates 1 DEF and replaces sword.)
-Each battle you start off with 3 ammo (ammo does not save after battle)
-Has 6 ammo capacity. reloading gives 1 ammo but it uses up 1 sp.
-it will shoot 1 times if the bar is empty. (it takes about 5 clicks to put one ammo, you get 3 second to charge the bar up.) If the bar is full, you can shoot up to 3 times.
Damage scale system:
3 damage if enemy has higher than 10 HP
4 damage if higher than 15 HP
5 damage if higher than 20 HP
Example: If the enemy has 20 HP, you deal 5 damage, the enemy has now 15 HP. revolver does less damage. (4)
-Highest *minimum damage* cap: 3 (Rounded down) dmg
-Highest *maximum damage* cap: 5 dmg
-Amount of ammo when reloading is capped to 4 ammo.
Limited ammo: You have 18 ammo total before you ran out of ammo to reload.
@@ThisBacon replacing sword would be better since ball isn't meant for damage
@@5k3ngye
Nice concept, this would really be cool in the game
Red dead redemption tales
“i have a dagger of ice”
“i have a sword of venom”
“I C A N T A K E Y O U R E X P O S E D B O D Y .”
*”i have a gun”*
woud make more sense if it was a hyperlaser gun but FREEDOM🦅🏈
Now that you mention it... Hyper laser does fit the old roblox better.
Yeah but it would be impossible to balance unless you want to undersell the power of one of the most iconic gears
@@dakotacornish6616 ghostwalker is useless
@@dakotacornish6616it would be like a finisher for regular revolver
Players: looks like we have some “sudden change” on our weapon
It looks like something that would be added in Demo 4
I want that
CLOVER, NO-
@@romaplay630 CLOVER YES!
@@sfsd_CLOVER ONLY YES!
the last second scared me man LMAO
Wish this were real for the game
YEP WE BE GOING IN THE GOOD OL WILD WEST WITH THIS TIMMY!
Revolver card ( Also Reload ):
+Damage can be go though defense in 100% Time
+6 Max bullets
-remove ball
( 0 BP )
“You start with 6 bullets, as you fire the Revolver each bullet does 1 damage you lose bullets. Them you have to reload a bullet at a time each turn. Bullet can go though defenses. ”
Revolver Fan card:
+Shoot all bullets in one target
-Cooldown Revolver by 1 turn after use it
-Cost 4 SP
( 1 BP )
“Shoot off of the bullets you have left in your Revolver, You cannot shoot for 1 turn but can reload”
Full Reload card:
+Reload all bullets
-Cost 4 SP
( 1 BP )
“Reload all bullets into the Revolver”
+Bullets Card:
+3 bullets
( 2 BP )
“You can have 3 more bullets for Revolver limite”
Bullet Regen+ card:
+1 bullet when reload
( 2 BP )
“You can reload 1 more bullet”
Plz pin me
When I thought of a gun in block tales I thought of the BB Gun. But this is just as cool.
Maybe you could do the BB gun next?
Reject Rocket Launcher, embrace America. 🇺🇸 🦅
NOW WE NEED TO HAVE A Thingy that cost a lot of points called, “Ultra fanning.” based off the russian badger meme where he is shown ahving arthur morgan fan thanos.
Block Tales - Yellow Spire
The enemy can parry
Me: PARRY THIS YOU FILTY CASUAL
This is incredibly balanced and interesting! You really understood how a game works. Only thing I'd personally maybe change is make the reload cost 1 SP but have a chance reload twice, start with 8 bullets and possibly, although not even mentioned in the vid, make the damage 2 for each bullet.
TBH I feel like the entire waste of a turn for ONE BULLET is enough of a balance
yeah and maybe idk make it do damage because 2 for each bullet is ridiculous, and starting with 8 kinda ruins the thing and also 1 sp per bullet is crazy expensive for a whopping 2 damage, the ball, sword, slingshot and rocket launcher do a lot better with no sp cost, without even mentioning the wasted turn, this balancing you proposed is crap
@@junetime_panic I can't tell if you're being sarcastic or not but judging by the Slingshot you probably are-
@@naysky1711 I mean there's prolly gonna be more buffs for it
@@3rr0r_e0e I am not; 1 SP for a reload is a terrible idea for something designed as (probably) a weapon replacement.
THEY NEED TO ADD THIS
blocktales yellow
I WAS JUST THINKING THAT
(clover undertale yellow avatar)
why not, block tales *TIX* since tix is also yellowish
Yellow Tales
You should change it to flintlock to sync with roblox :)