Let's do this! PS: A note on the AI images: If you’ve got a keen eye, you’ve probably seen the AI images I used to create character portraits and some other art in the pitch video. Both my graphic artist and I think AI images can be great tools for brainstorming and that’s what this Kickstarter is - a big brainstorming session that I’ve invited you to. It can be helpful for trying to show you what’s in my vision for this project and to that end, if it assists me in funding this (specifically the 3rd and 5th Stretch Goals) that will mean I can pay ACTUAL artists to do what AI can never do - make an actually dope product. There will be no AI illustrations or writing in ANY of the final versions of my work.
Game concept sounds fun enough to try! The characters for the book seem interesting, not really something I'd usually read. This isn't something I'd back in a normal context. However... I'm happy to back it just to support you Samox. Good luck.
i like the idea. great idea with the exits for attackers being able to move. that’s really a great idea. some important things i’m thinking: the pasing imo seems hard to get right. it seems like it would be very hard to play a really fast round. also, having a timer on the good weapon or the hut thing removes risk to go for the good weapon if u just frag out hard in the beggining of a round. instead, make it risky and hard to get it. a jumping puzzle or something which creates the ability to counterplay it or risk it and go all in.
the physics engine idea is amazing. make use of it! let the player manipulate where their weapon ends up. just don’t make it so clunky. it sounds like the game could have great competetive qualities but too clunky of a gun system is not that fun. i think tarkov is a good example of the gunplay being simplified - gunplay having less oppurtunities becausw of the physics engine
also, armor in fps games usually does not make for a lot of fun. give defenders gadgets to outplay thier opponents instead as an option. me personally would never pick better armor instead of a dash, shield, claymore, grenade, grapplehook or whatever. thinking > tanking
Awesome ideas here! Definitely need to tweak how the goodie hut works. I have considered just having it being accessible right away and play testing may end up showing that's the best way to go. As far as the defender battlearmor goes, I was imagining that the armor would tank the first few rounds, but then explode and fly off where it gets hit. But you're right - it's way better to have a more active defensive toolkit. At the end of the day, I'm always gonna go with what's more fun and that'll definitely be the focus of the play testing!
Let's do this!
PS: A note on the AI images:
If you’ve got a keen eye, you’ve probably seen the AI images I used to create character portraits and some other art in the pitch video. Both my graphic artist and I think AI images can be great tools for brainstorming and that’s what this Kickstarter is - a big brainstorming session that I’ve invited you to. It can be helpful for trying to show you what’s in my vision for this project and to that end, if it assists me in funding this (specifically the 3rd and 5th Stretch Goals) that will mean I can pay ACTUAL artists to do what AI can never do - make an actually dope product.
There will be no AI illustrations or writing in ANY of the final versions of my work.
Game concept sounds fun enough to try! The characters for the book seem interesting, not really something I'd usually read. This isn't something I'd back in a normal context. However... I'm happy to back it just to support you Samox. Good luck.
Thanks KRX!
This is AWESOME. Congrats on the amazing new project!
Man I want this shit to come out
i like the idea.
great idea with the exits for attackers being able to move. that’s really a great idea.
some important things i’m thinking:
the pasing imo seems hard to get right. it seems like it would be very hard to play a really fast round.
also, having a timer on the good weapon or the hut thing removes risk to go for the good weapon if u just frag out hard in the beggining of a round. instead, make it risky and hard to get it. a jumping puzzle or something which creates the ability to counterplay it or risk it and go all in.
the physics engine idea is amazing. make use of it! let the player manipulate where their weapon ends up. just don’t make it so clunky. it sounds like the game could have great competetive qualities but too clunky of a gun system is not that fun. i think tarkov is a good example of the gunplay being simplified - gunplay having less oppurtunities becausw of the physics engine
also, armor in fps games usually does not make for a lot of fun. give defenders gadgets to outplay thier opponents instead as an option. me personally would never pick better armor instead of a dash, shield, claymore, grenade, grapplehook or whatever.
thinking > tanking
it will be exciting what this project comes to and i think the idea has a lot of potential! :^)
Awesome ideas here! Definitely need to tweak how the goodie hut works. I have considered just having it being accessible right away and play testing may end up showing that's the best way to go. As far as the defender battlearmor goes, I was imagining that the armor would tank the first few rounds, but then explode and fly off where it gets hit. But you're right - it's way better to have a more active defensive toolkit. At the end of the day, I'm always gonna go with what's more fun and that'll definitely be the focus of the play testing!
sounds cool I just backed the project
Plot premise sounds like og's story of notail vs fly
I’m in.
hi im ea i will steal this thank you
😎
AI art is cringe tho, I'll look past it cuz you're you
Awwww yehhhhhhhh