These Tutorials are extremely good and underrated. Please keep them coming. I recommend them not only for beginners, even a ue pro can learn a new trick here and there!
@@DevKaiUnreal Me too, in fact I'm in the process of transferring my work from Unity to UE, I've watched a lot of videos and most of them are not very friendly for me, each of your videos gives me a taste of what it's like to learn UE!
There are many people transferring from Unity to UE. I don't know if it helps and you probably already know that page but: dev.epicgames.com/documentation/en-us/unreal-engine/unity-to-unreal-engine-overview
This is incredible video and such detailed one. You must make a course on teaching unreal programming pattern and demystify it as it's the most confusing and horrendous engine to program with in my experience. But your explanations are gold.
Thank you! Can't promise if I'm going to make videos explicitely addressing programming patters, but they willl definitely play are role in my future videos, like the state pattern, which, depending on what you're working with, might doesn't occure that often.
@@DevKaiUnreal I came back to this video after 2 months studying Lyra project and this video stands tall on all of the internet. Very much appreciate your work for this one, I have gotten much better at programming now haha and understanding the patterns and how it all works within UE. If you ever make content you should try series of deconstructing Lyra framework in some sort of popular game genre maybe battle royale and target asian audience
@@Kullthegreat Same here, I also forgot what I've learned a year ago. :D Thank you for the great feedback. I really appreciate it! :) I wanted to make a huge Lyra video. Unfortunately it's hard to find the time for it. I'd really love to cover that video.
great vid i hope to see more of them i have been having a real hard time modding lyra to first person i can get the features working but i am having problem's when not working of the shooter core and trying to make make own features of lyra's base, my project works fine in editor but i get no asset id found went packaging the game it says to add the relevant assets in the asset manager which i do but it doesn't seem to work i cant figue it out ive been tearing my hair out. So i figured i would copy the Game Features and Modular Gameplay Actors and build it into my own project so thats why i ended up here
I know it's not specifically for this purpose but could this be a baseline for allowing players to create mods? I thought I read ion a stranded forum that gameplay features was somewhat of an rework of the old UGC plugin.
I haven't ever used the UGC plugin and I did not try to use modular gamefeatures as a base for user-created mods. So unfortunately I can't give you a qualified answer. However, this is a really good question and I'd like to look into it when I find the time.
Don't think so, it's up to game developers to do it. Currently nothing stops developers from implementing custom "mod kit", so if it's not exists yet then it's intentional
Thank you so much for the image description and flow explanation. I really like it. I can't express in words how grateful I am!
Wow this is really nice feedback. Thank you so much for the warm words. I am happy I could help! :)
Thanks so much for these tutorials, one of the few that actually uses both C++ and Unreal's powerful modules
Thank you for the feedback! :)
These Tutorials are extremely good and underrated. Please keep them coming. I recommend them not only for beginners, even a ue pro can learn a new trick here and there!
Thank you for the great feedback! :)
Thank you for these Kai. I’m a total noob so these really help me.
I'm happy I could help. Thank's for the feedback. :)
very nice info
I've been waiting for your new video for a long time and I couldn't wait to open it, in fact your video inspired me again, thanks!
I can hardly put into words how mich I appreciate your comment. Thank you!
@@DevKaiUnreal Me too, in fact I'm in the process of transferring my work from Unity to UE, I've watched a lot of videos and most of them are not very friendly for me, each of your videos gives me a taste of what it's like to learn UE!
There are many people transferring from Unity to UE. I don't know if it helps and you probably already know that page but:
dev.epicgames.com/documentation/en-us/unreal-engine/unity-to-unreal-engine-overview
@@DevKaiUnreal I know this page, thank you
These graphs to function calls are amazing! Thank you!
Thank you for your feedback! :) I wasn't actually sure if I took to much of the viewers time or if the depth is appreciated.
You are the best developer with Unreal Engine 5 !! Thanks for your kindness :)
Thank you for your great feedback. Really appreciate it. :)
happy to see a new video from you ^_^
Thank you! I am also happy to have finally found the time to create and upload my next video. :)
This is incredible video and such detailed one.
You must make a course on teaching unreal programming pattern and demystify it as it's the most confusing and horrendous engine to program with in my experience. But your explanations are gold.
Thank you! Can't promise if I'm going to make videos explicitely addressing programming patters, but they willl definitely play are role in my future videos, like the state pattern, which, depending on what you're working with, might doesn't occure that often.
@@DevKaiUnreal I came back to this video after 2 months studying Lyra project and this video stands tall on all of the internet. Very much appreciate your work for this one, I have gotten much better at programming now haha and understanding the patterns and how it all works within UE.
If you ever make content you should try series of deconstructing Lyra framework in some sort of popular game genre maybe battle royale and target asian audience
@@Kullthegreat Same here, I also forgot what I've learned a year ago. :D Thank you for the great feedback. I really appreciate it! :) I wanted to make a huge Lyra video. Unfortunately it's hard to find the time for it. I'd really love to cover that video.
long time no see :)
Indeed, great to be back. :)
great vid i hope to see more of them i have been having a real hard time modding lyra to first person i can get the features working but i am having problem's when not working of the shooter core and trying to make make own features of lyra's base, my project works fine in editor but i get no asset id found went packaging the game it says to add the relevant assets in the asset manager which i do but it doesn't seem to work i cant figue it out ive been tearing my hair out. So i figured i would copy the Game Features and Modular Gameplay Actors and build it into my own project so thats why i ended up here
I know it's not specifically for this purpose but could this be a baseline for allowing players to create mods? I thought I read ion a stranded forum that gameplay features was somewhat of an rework of the old UGC plugin.
I haven't ever used the UGC plugin and I did not try to use modular gamefeatures as a base for user-created mods. So unfortunately I can't give you a qualified answer. However, this is a really good question and I'd like to look into it when I find the time.
@@DevKaiUnreal @theyatodev I was thinking the same thing. Did anybody find anything out?
Don't think so, it's up to game developers to do it. Currently nothing stops developers from implementing custom "mod kit", so if it's not exists yet then it's intentional