Advanced Training: The Max
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- Опубликовано: 10 сен 2024
- ❆Today we dive into the max, a sort of hybrid. Not quite infantry, not quite a vehicle, a very powerful platform in both situations.❆
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RUclips captions "fellow Auraxians" as "fellow erections." I just thought someone should mention that.
George Pal haha
George Pal there are no accidents
Coincidence?
I think not!
Nothing better than showing up to a meat grinder chokepoint as a full kit Max and suddenly you are the coolest guy in the platoon. "I have ammo for you" "Let me repair you" Holding a point for an hour and then finally getting overrun and knocked out of the fight after 3 revives and seeing +23k XP Impressive!
my own experience is rather engineers ignoring me even after taking a second to stare at me (IF any engineers are around... I feel like engineer is a dirty word in the TR on Miller) and medics walking over my corpse without reviving even if I'm in a rather safe location.
You know it's bad when you have the time to go from the frontline all the way to spawn without seeing an engie, and then having to sit there 5 minutes without ANYONE taking 10 seconds to swap to engie and repair you...
Telling a new player that they could kill a Max with 3 hit using a knife is the funniest stuff i pulled of
I've killed maxes with only knives several times, I think it's about 8 hits, give or take. But if the max is any good he can just turn around and kill you easily enough.
I regulary kill MAXes with knife, but im useing amateratsu 3-4 headshoots with its projectile do the job.
@@nomadingalacticsurvival3090
I’m no talking shit, but you probably had help
@@LCInfantry not much help i have, this Maxes ive killed was in major too much focused on one side of combat, so i think most of them was unexpirienced
i used a cloak and knifed one to death alone its hard to do now
Max Abilities:
TR: Standing still is good in war.
NC: Hide me; I'm scared.
VS: Monty Python vs. The French Catapult
The clip with you against the sundy ball was something straight out of a National Geographic.
"The sick sunderer falls behind the herd, losing it's safety in numbers. Weakened and afraid, it will die alone. Sensing fear, the pack of Harassers stalk the herd for a good meal...."
"...especially against VS because they have such...spectacular areal denial with their Lashers"
That's fancy for "standing in a corner and holding down left mouse."
However, you have a good point with the Max Wall. I see many NC maxes use their shields as a "oh, I'm almost dead." However, if they push with their shields up as a wall...well I'd be scared....NC thinking tactically is scary.
In the old days, my PL wanted us to push from the Crown to TI alloys, but we were stuck on the bridge. TR had too much armor. I got annoyed and finally told off the PL before getting 2 other Aegis MAXes, and we WALKED across that bridge, soaking up many rounds of tank shots before we finally made it across. When we did, suddenly a flood of allies rushed past us, blew up the enemy sundy, and wiped out their armor. Turns out, everyone that was pinned ON the bridge took cover behind us, and the armor/infantry on our side got the morale boost they needed to push. One of the other squad leads told me how he just looked over and saw the full platoon forming up behind me. TR must've been FREAKING OUT!! XD
Letus the Dragon true it is the most terrifying thing I have seen is the NC thinking and I play them for reference I have a character on each faction my no is the highest tr second with rank 5 and my vs rank 1
This is the where the other factions can't hold a candle to TR. We really do have the best maxes
You should see our cobalt maxes.. They just make my life, literally stand there while you kill them with small-arms fire from a hundred meters away.
I think the new max can I've been easily taking out maxes
lol even his MAX Hunting load out will fall to a Gorgon - which is dual AI & Anti Max...it just won't win that engagement unless they are getting help.
Yea vanu maxes feel relatively weak compared to ps1 where they had jump jets
@Shia Lebeouf: Life Coach Technically...with the Mattock - loaded with slugs, we DID have range.
I can recall sniping people across a biolab with the mattock. Can't do it anymore...still will face rape anyone who tries to get close.
If only Maxes had like a 2 handed weapon like a infantry unit, a Tr max wielding a big mini-gun would be cool but I doubt it'll ever happen. But Melee weapons for maxes or just outright abandoning ranged weapons for pure punching shenanigans would be great too.
Oml that sounds so Warhammer 40k like, Yes please add that. If only.
@@bluenightfury4365 hammer and shield for NC
Weird ass alliance katana fir VS?
I know this comment and video is old but I've always wondered what that would be like to have a two handed weapon for a MAX instead of individual arm cannons.
Shield module + remove guns
And have multiple engineers with you I guess. That would be SO fun.
I'm a MAX main.
And if I can say anything about playing MAX, be VERY careful of light assault units.
You can kite a tank, you're quite mobile even if it doesn't feel like that, but a C4 will ruin your day FAST.
Biggest home advantages for the C4-Fu ninjas are Biolabs and Esamir buildings, so I usually provide background support if I have to fight on those.
Also Engineers are your priority, you are not theirs. Protect and move to places they would want to go and you'll have a nice support, overextend thinking they will back you up and you'll get wrecked.
Also lastly, the grenade launcher is not a noob tube, it's a precision launcher, one of my most accurate weapons to be fair. You can flush out snipers from mountains and you can disrupt a convoy easily, the gatling guns might do some magic tricks and find the dome of a heretic or a rabble rouser, but you need to be skilled to use the grenade launchers effectively, easily covering hundreds of meters with accurate results.
*NO ONE IS SAFE FROM THE GRASP OF THE C4 FAIRIES!*
NC maxes are Hella Scary when the NC does a MAX crash
This video reminded me of something I did a couple days ago. I was a TR max in indar in the crown with that death mountain that leads to ti alloys. Had two engineers behind me and almost singlehandedly held the hill from the NC for like 15 minutes straight while the majority of our forces used my diverting of the NC to take ti alloys from the VS.
Edit: it was a 3 front battle. VS had ti alloys, NC were climbing up the right side of the mountain, and us TR were coming down the mountain from a cloaked sunderer that came from the crown.
My main build for anti-MAX work is my "Demolitions" engineer. TRAC-5S with underbarrel grenade launcher, tank mines, sticky grenades, and AV Mana turret. I'll alternate minelayer or grenade bandolier.
People still think HA's cause the most destruction. I'm going to point out a super fun fact that no one wants you to know:
Go to VR with any underbarrel grenade launcher and shoot it point blank at a MAX or vehicle. Thank me later.
Aren't the vehicles and npcs completely bare bones with no upgrades?
@@Tagraz Yes and it's always been the biggest complaint about VR.
AI loadout implants: phylactery and safeguard. The Bane of every balanced infantry fights xD
Nice vid. NC maxing is still rough, they dialed back some of the nerfs but I'm still DoA if the enemy figures out our Kryptonite...walking backwards slowly at 15m+.
You know its bad when you see NC maxes pairing Gorgons to secure infantry kills.
Lol I just purchased both Gorgons for my NC max
I miss when my Falcons were less bad, when I could at least reach across the hallway, I felt like the bulletdrop was way to much last time I played, has it gotten any better?
The Gorgon is only ran *by the good players* when other MAXes are expected. They melt maxes like crazy but can still do good against infantry - which is why they are good.
@@SoulKiller7Eternal No denying the Gorgons have a place. The problem isn't the Gorgons, it's the fact that NC AI MAX weapons are mediocre at AI beyond melee range. The fact my Gorgons are competitive with my Scattercannon at killing infantry is sad.
It's gotten a little better over the last few months but NC Maxes are still mediocre compared to the other factions.
@@jacobwilson7191 Not in CQC which is where you are suppose to use a shotgun. No other AI built max can contend with the shotguns of an NC AI max, of course that's assuming I'm not betting on seeing MAXes and havent pulled Gorgons instead.
If Im not concerned about other maxes...then Mattocks all the way and may the aurxais gods have mercy on those who get in my way lol
There should always be a good number of MAX units on any TR offense or defense. It's basically mandatory because they're so good. I'd say 10% of an offense being TR MAX is too little. This is literally why a lot of us TR mains use engineer so much.
VS is second strongest MAX and is probably the best AV MAX at extreme distance.
NC MAX is just biolab or pointhold only. There really shouldnt be a lot of them.
It kinda plays out like some "meta principle" that TR MAX sees the most playtime. TR are an established military so they would have the most established exosuits. The VS would have the tech to mass produce, but experimental tech is still experimental. And NC corporate masters don't want to spend too much money on their forces so they have the least amount but damn they hurt.
Ivory Mantis only hurt if you get with in 6-8 meters out of that you are not going to feel it if they hit
Funny, apparently in the lore the NC are the original inventors of the MAX as a combat unit.
Pretty much all of the NC Maxes have Extended Mags and Extended Mags only, though depending on the weapon and looking at their ammo counts, it's either a God Send and God's Literal Gift to NC Maxes... or it's ignorable, especially since their "Long Range" shotgun (AF-34 Mattock) can't even use slugs making it arguably the most useless Max A.I Weapon since the other weapons are just better as Shotguns even though the Grinder Should be made into a sort of Assault Rifle and the Mattock into a sort of Battle Rifle.
I have a "Sniper Flushing" loadout I want to build that uses two A.V weapons since as it stands if you want rapid fire at a decent distance you have to get the NS-20 Gorgon since while the Mattock only fires three pellets with decent accuracy... it's firing pellets, not exactly what I want if I want to force a sniper to abandon their position, and currently TR have some of the best Anti-Infantry Weapons,
since I doubt Daybreak will even add new NS weapons to at least give NC Maxes a option that isn't "I'm going to have to stand in your face", but until something is done NC A.I Maxes on paper are only good for forcing your way into buildings, I'd do the testing myself especially since I haven't played in a while, but I'd like to keep my face since my laptop would probably explode if I tried to play it again.
But as it stands for A.I Maxes on paper TR have it the best, followed by VS and then NC, when it comes to how versatile their weapons are when it comes to possible engagement ranges.
I think of it as NC MAXes are best at CQC and the TR and VS MAXes are mid and long range with CQC proficiency. I tend to use a combo load of AI weapons with the Scatter Cannon and the Grinder. I feel like this gives me a balanced combo of AI weapons. With the TR and VS the second cheap AI weapon makes it so you can just keep firing because of the magazine size discrepancy.
NC maxes have the most raw power. Any of their shotguns are insane at short range, but that's the tradeoff. You can't really use it as a force multiplier in just about any situation, you have to have the right situation for it to be worth it to bring out the scatmax.
@@Taeerom actually nc maxes get out damaged at point blank on all nc specific AI weapons except for the auto shotguns.
@@Taeerom remember nc max shotguns got their attack speed nerfed by 33%. Reducing our dps...
You are quite wrong here.
Even without slugs the Mattock is still crazy good. Get an engi or two on you and your good to hold down and just drop down anyone coming.
Now, even if you need longer range? Gorgons.
“You know how you push left mouse button, and the bullets come out? Well with the MAX you push BOTH mouse buttons, and the bullets come out.” 10/10, flawless tutorial
i got my first mega multikill on a max (TR) last night, fighting in a corridor between us and VS, forced them to retreat to a big open room and while all of their attention was focused on two allied maxes in one entrance i just came in from the entrance to their right and slaughtered them, medics frantically throwing revive grenades just fueled my rampage god this game is amazing
i never use the max, but now? i might give them a shot this weekend.
You gonna have a lot of fun
@@ColboyMontana yeah by blown up and run over like crazy
Given Maxes are free during the Maximum Pressure alert, go wild when that alert happens. You've nothing to lose there for you've 30 minutes of no risk maxing, learning or max farming (heavy directive).
Commander Cyrious i kinda disappointed that you didn't show other two factions weapons max , since yes they similar but good difference enough like vanu not having bullet drop which makes them pretty good to shoot far away enemy without worrying about distance and drops or NC shield dude etc
Yes, it would be better if I could spend more time on each factions maxes for sure.
Or talking about the NC shield ability or VS's ZOE.
@@CMDRCyrious you covered a lot of tactics, maybe a short followup vid to the advanced training series for NC and VS specific load outs?
9:48 my eyes widened at the amount of sundies just zoomed by
MAX: 👋😒
Infantry for Tankers: 👌😏
LOL that intro reminded me when I 1 v 1ed a Vanguard as my TR max with those rocket cannons. I was jumping on it as it tried to run me over just like that!
Something to note from the VS perspective: ZoE (Zealot Overdrive Engine) is a very, VERY situational upgrade, however it shines pretty well when paired with dual Vortexes for anti-vehicle work.
Vortexes are also insanely good at killing armor, as they're pretty much pre-nerf Lancer's with a larger ammo pool. Definitely worth it for long range AV duty, and it's about the only time I'd recommend ZOE, as otherwise the 20% extra damage taken is just too much.
Comet's are also pretty nasty for closer-range AV work, and make decent anti-MAX weapons as well, although if your aim is good a pair of Vortexes when fully charged kills most MAX suits in 3 shots, assuming you land headshots.
Otherwise, it's pretty much the same. Just don't use ZoE in any kind of fight you're expecting to get shot and you'll do fine.
I have ZoE on my AA Max. I assume that's fine since aircraft usually don't shoot back?
Also, what would you recommend for AI guns? I bought the Nebula (CQC for sure) recently and am using it with the Quasar (I think is the middle-of-the-road option), but people seem to believe that blueshift is the best one.
NC Maxes are best at base pushes . In a platoon, have about 5+ scatter cannon maxes with aegis and ordanance armor. Have everyone else engineer and medic and mad push towards the point whilst the leader shouting which direction to go eg. Turn left or up the stairs on the right etc. However, NC Maxes are the most situational maxes whoch is frustrating as they are less effective in open area ground assaults
I can't seem to find any success as an NC MAX anymore no matter which weapon I take, I can't take out a single infantry in a room with 3 people because I get blasted or gunned down instantly and yet every other faction does the same yet clears the room
@@Alex3Mythical With NC MAXes, you really have to ambush them, or use cover and disengage/re-engage a lot like he mentioned with the doorways and such. Straight up fights can only be won at extreme short ranges, and generally if you aim better. You are over all less lethal in almost every other situation with NC MAXes unless you are using a Gorgon or Falcons, but you have to really know how to use Falcons and outplay them to leverage the strengths (You hit /HARD/ but reloads will get you killed and missing is also possibly fatal). With NC MAXes, and NC weapons in general, you sort of have to be more "skilled" with your shots because we tend to fire slower, but more powerfully so head shots are devastating, but missing is painful.
Most of the issue with our Scatter weaponry is that we /also/ have damage fall off on top of spread (even though the Jackhammer doesn't because it actually uses the tech the NC has but Scatter cannons don't for what ever reason). Off the top of my head, the fall off tends to start around after 10 meters, maybe 15 for mattocks. So each pellet hits for less, and each pellet has less chance of hitting in the first place. You really can't "aim" after a certain range either, not for any particular spot, because of the spread, so while I said aiming is something we have to do, aiming isn't really possible with any of the MAX weapons after about 10-15 meters outside of the Falcons or Ravens (if you consider laser guiding aim). Even Gorgons have pretty bad, random shots, but rapidity makes up for this some what and I think it also has no damage falloff over range (just good luck hitting what you aim for within the reticle). Oh, and to be clear about Gorgons, tapping doesn't really do any significant improvement to the shot accuracy. You can test it in VR, even if it is just a little bit better (Which i honestly think it isn't), you are better burst firing or full auto firing for TTK as it will fire around your actual dot even on the first controlled shot. You are more trying to increase your chances of hitting with sheer rounds down range than aim itself. Try to fill as much of the reticle with the enemy as possible and hope the odds are in your favor. IF they are close enough for head shots, take them. The won't last more than a second.
@@Kilmoran I resorted to using the gorgons since they have the most success relatively to all the other weaponry Ive used before, I feel cheated every time I encounter an enemy max. I dont have an issue with aim or even to learn recoil but it seems spread is always off with every weapon gorgons included but not as terrible as the other shotties but damn the fire rate doesnt do it justice. I cant compete with any faction using this shitty ass Max unless Im missing some OP implant that Im not aware of. kinda my rant
@@Alex3Mythical In general, even with the Gorgons/Same weapons, you will want to out maneuver and put things in your favor where you can. Unfortunately most times against MAXes, there will be support some where so it is hard to find that favorable position. I honestly like Falcons versus other MAX units because while there is travel time and arc to consider, two to three salvos and they are dead without an engie unless they are ordnance resistant. But you have to fire, duck away while reloading, and fire again.
In general, with NC MAXes, you have to learn to fire and duck away while reloading. It is the most vulnerable time for any max, but especially ours. But as noted, almost none of our weapon systems has reliable aim unless it is point blank range, so you have to be careful because they may have better odds of hitting your head than you do, giving them an advantage in a straight up brawl.
My best advice to you is to only pounce on the kill if they are weak, but if you are even, try to use the terrain to your advantage. Lead them out, hit and run, or peek in and out to land more shots and make them miss more shots. Do NOT rely on your lethality to win it for or your armor to save you. You don't know what they are bringing before the so your armor may be wrong and theirs right against you and their weapons may be more accurate or more damaging per hit. You only know what you have and you have to use it the best way you can in that moment. Sometimes you also just need to retreat. Living provides more opportunities to win at times than going for the kills. I don't tend to have many kills, but I usually have a highish KDR if I am not trying to push objectives because I can survive for hours at a time sometimes.
Now i can finally become the ultimate max main, thanks.
Seeing Devil in a Max...Now now that would be a sight to see...
@@petargarmaz4260 I might lose my mind at some point, so there's a chance.
Daddy pls crouch spam me UwU OwO
This guide is not comprehensive enough. It only showcased the TR MAX, the NS weapons, one pair of AI and AV weapons, and what its unique ability can do.
The guide also does not distinguish between the different anti-vehicle and anti-infantry weapons. What are the differences between them? What about for each faction?
While it's nice the guide showed how to play the MAX in certain circumstances, there's too much that hasn't been discussed.
In all my advanced guides I separate the class from the weapons. I could really get into the weeds on weapons but that is something entirely different. I do wish I could spend more time distinguishing between factions, as the NC shield absolutely brings different tactics. But the video would just get to long.
i tend to use 2 mutilators with one without the extended mag. the one with covers the reload of the second and basically acts as none stop covering fire/ pure killing dakka. love your vids man
Thanks this helped me not get decimated on PS4, max units aren’t tanks, you gotta still play smart. I love holding corridors with an engineer supporting me and some regular infantry hiding behind me
Vanu be praised, another video from Cyrious. I dont main TR but I've always thought that their max had the potential to be the best, especially with the lockdown, Vanu's ZOE isnt that great if you're pushing against multiple targets, but ain't to bad in 1v1 vs enemy max.
I have a picture on my harddrive from the early days of the game. This is a picture of a NC MAX that is backed into a corner trying to limit the number of angles from where my sneaky cloaker could attack, I'm fairly certain he thought he didn't fit. He did fit but he was unknowingly sitting on me, I would say people have learned and it wouldn't work now, but he was NC.
It doesn't really help someone drive a MAX better but this reminded me that picture exists and one should never miss the chance to rip on the rebels after all they've done.
This is a good video, Cyrious, but honestly, I wouldn't really call it an Advanced training guide. I feel it's more of a basic training guide. I would have liked to have seen more content as far as the other two factions, as the MAXes are more unique across factions than say, HA weapons, or infiltrators, and I feel more love could've been given to the NC/VS MAXes. In addition, there's some more advanced this not covered in this. Like, with TR and some VS weapons, bursters as well, if you fire one gun for a bit, THEN start firing both, you can continuously fire. NC Ravens can do this, falcons gotta be timed for it, but the shotguns suffer from this. So while one gun reloads, the other is still firing, and thus you now have very lethal sustain damage, rather than burst damage followed by a time of vulnerability. In addition, I'd've liked to have seen more faction specific weapon use, rather than just gorgons, but that's just me.
Here's my NC MAX loadout, which isn't a must read for the above:
Dual hacksaws(auto shotties, anti-infantry) with extended mags,
Max ranked Aegis shield,
Max ranked ordinance armor,
Avoidance and Heavyweight 5,
Solid yellow camo and hardlight armor cosmetics.
I use this loadout to breach a room filled with enemies. The max ranked shield can soak up a LOT of damage, so I honestly ignore most small arms damage, ordinance armor requires multiple rockets/C4 to kill me, but engies keep me immortal, and this also gives people the chance to realize: MAX, pull rockets! Which is a waste of time. Avoidance implant makes tankmines useless, I can't tell you how many times I've casually walked over a tank mine and up to the cowering engineer that placed it with a look of "Bring dat ass here boi." Heavyweight is because I'm getting hit with a lot of screen shake, and would like to shoot something other than everything else. Hacksaws are great in CQC, and more forgiving than scatter cannons. I've lead countless pushes that forced multiple squads out of a room because they were not ready for this kind of push from a MAX. In addition, I'm a medic hunter, so even if I die, I took out as many medics in the room as possible, which makes the enemy lose the room because they lost that sustainability.
WarBandit111 problem is that the hacks got nerfed hard the scats are better room clears now with there one shot with in 8 meters
@@mrgruntpocalypse3396 I agree, but I personally am not that great with scatter cannons. Hacksaws are just more forgiving of a weapon. And, please correct me if I'm wrong, the hacksaws might have faster reloading, so that makes it a little more easier for me to use.
As an engineer I absolutely love maxes. They’re Walking cert factories. Repair them for constant XP, throw down ammo for him and the ball of infantry fallowing him, kill the guys that are tunneled on him whenever possible, And just roll around in sweet sweet certs.
Idk if you just didn't think about it or I missed it (first video?). 2 deci shots usually kill maxes. This is useful regardless which side of the max you're on.
I did not discuss this here, I did go over that a lot in the Advanced Heavy Assault guide though.
I've been playing Planetside 2 and there have been close to 2K on each faction lately. It gives me hope and incentive to become a member. I didnt want to if the game was going to die.
I feel like Vanu gets the short end of the stick on just about everything
Vanu generally wins the most alerts, so they aren't doing too bad.
@@CMDRCyrious I mean on their gear
Raine OShae Not really. Generally I find Vanu’s gear is for the most part usable. They really don’t have anything that is outright bad that doesn’t also have an alternative you can also use on Vanu. Sometimes TR gets the OP stuff and sometimes NC does. But they also tend to get the actual short end of the stick(like NC with MAXs).
While I play PS2 on PS4, I am quite happy to have found this video as I like using Max's when the opportunity arises.
So, thank you! XD
I would advise leaving off ranking up Kinetic Armor for last. At base level it only ups your small arms resistance by an additional 4% (you have 80% inherent resistance as a MAX) and does nothing against your biggest small arms nemesis, Archer rifles, until Rank 5 (at a cost of 2100 certs). In between them are resistances to weapons you won't see much of in base fights. On the other hand, with an investment of 250 certs into Ordnance Armor Rank 3, you remove the 65% bonus damage you take from C4, the _85%_ bonus damage you take from tank mines, and gain 20% resistance to rockets (which ups your survival against Decimators from 2 rocket body-shots to 3).
Good tips
If your skilled enough, Punders are anti-everything.
"Fractures with Sprint" You can tell this is a Guerilla Assulat Armor Max onces upon a time.
As somebody who just cannot aim for the life of me, I play Engineer and hookup with whatever MAX I see passing, good to know they look after me as much I look after them!
Another Great video, do u have other faction characters that are maxed?
I do not, my VS is 46 and my NC is 63. Just to keep up with the implant grind I had to focus all my time on TR. I am actually complete on the implant grind with my TR now, so I will branch out a bit more, till they increase the grind.
What is the intro song, can anyone tell me? My computer doesn't seem to like the link in the description.
It is Extra #4 from the Planetside 2 sound files.
On the rare occasion I pull a max it makes me glad I chose TR. Their weapons are great and the general dakka mentality compliments the max well. Still hate the prowler though. "You know the faction the revolves around speed and dakka? Yeah lets make their MBT have an ability to just sit still and shoot a little faster". If that's what you want just make it a siege tank.
I have a load out with an AV + AI arm. It's for where maxes are common, but not enough to justify an anti max build.
I also like having two different arms for my AI only loadout. The two different reload rates let you constantly put bullets down range.
I haven't had the chance to test it yet, but I set up a Nebula (CQC) and Quasar (bit more accurate) onto my AI Max. What do you usually go for with your two separate guns? I assume CQC + a slightly more accurate option is a good choice.
TLDW - Maxes are sexy until you over commit and can't run away with sprint, or stand too close to a doorway and get C4'd by a teleporting fairy. Also - If you're countering a max crash kill the squishies first, maxes have a ton of HP and don't go down quickly, and if you kill it and not the medic/engi it pops right back up.
as a vanu main i'm like man i wish i had those weapons
for nc max's you don't want to use the same weapons most of the time, i use the grinder and hacksaw or a med/long range shotgun arm and a close range for example. you do want the same kind of weapon like semi autos, autos, specialized weapons AA/AT esc
for nc max weapons briefly post slug nerf the max was pretty much pointless (other than the NS weapons) you used to almost lose in a 1v1 with normal infantry when both are using appropriate weapons and are both skilled.
now the weapons have higher mag cap and most have a couple more pellets and some have been tweaked to shoot faster you will struggle to get kills if people are peaking cover and will die if you cant get to said cover or forever be at a stalemate so you are almost required to have the shield most of the time so the shield is priority to get to max rank. the nc max weapons are great at discouraging infantry rushes and swatting light assaults trying to use c4 but is mostly a speed bump in combat, for AV weapons its still the same the guided launchers are mostly only good in long range combat and will mostly only get kills if the tanker panics or is caught out in the open you can make shots behind cover but you normally have other things to shoot at, the AV weapons can get headshot kills on everything in cqc but is a lot of effort and TTK is to high to be worth it, the unguided launchers are only good against single targets such as other maxes it can kill infantry but really is not ideal however will not out perform other launcher maxes in a 1v1
to clarifiy the nc max lacks in fire power but makes up for it with the shield it allows you to peak into rooms unarmed and can cycle out to get repaired rather than revived and the shield acts like a wall blocking explosions lasher fire making pushes far easier and easier to repair a nc max while a shield is up you can also almost cqc mbt's i prefer the gorgons for that kind of a thing but if your good with the unguided AV that would give a better edge
Thanks for the training guide.
o7
I would have liked it if you did a sort of "getting started" part where you explained what needs to be bought for those just starting out in MAX play.
Yeah, I left the max out of my getting started guide. In the advanced guides I don't really touch on that, but i realize my beginners guide doesn't cover that either. I will try to get to a max beginners guide that covers that.
@@CMDRCyrious hey since you are on Connery and my TR character is on Connery if you see me around and need a hand don't hesitate to ask me for help on this. I would gladly help if need be. You'll recognize me if you see me. My last name is unique.
I like the comments that want a more in-depth guide, but this is an advanced guide, not a comprehensive guide. Those are not the same things.
Up to date as of right now for NC max Scatter options: Extended mags and that is it. We just got nerfed and it's still nerfed and it remains nerfed. It is so bad that while I was dedicated Dual Mattocks (when it wasn't "Raptor Max" (Dual Falcons)), I had to swap in A Grinder or something else to compensate for how much they just don't work. They aren't really all that lethal close range and after about 15-20 meters they barely, barely edge out any other scatter canon outside of maybe the base one. Grinder + Mattock allows me to keep firing while the mattocks reload, and I can go for more precise shots (well, try to) with the Mattocks while keeping shots rolling. Other wise, you have NC MAXes biggest weakness occur constantly: Reloading.
What I wouldn't do for some Gauss Cannons instead of nothing but variations on shotguns with no choke and no slugs or any form of performance change what so ever.
I tend to run Dual Falcons, Emergency Rep, Auto Rep (or armor when supported as mentioned). Always targeting Implant honestly, and beyond that, I don't have many fancy Implants (though I do have Sweeper) and MAXes don't have many options any how because we aren't real people. I would love Infravision though, outside of how it doesn't work well with Falcons at all due to the flames coming from the rockets being "cold" and so you cannot see your firing arcs and drop compensation is a must for Falcons.
I am going to be honest, it is incredibly frustrating now adays that every single type of infantry can and often does, stand out in the open or CHASE DOWN an NC MAX that is unsupported especially because they know that the pellets will do little more than tickle them the entire fight as long as they stay 10-20 meters away. And this isn't a complaint about dying to that, i have plenty of tactics against that and way more often than not win or at least survive even out in the field. It is just annoying as hell that they don't even see you as dangerous enough to take cover from and it is a valid tactic to think that way almost entirely due to a lack of slugs.
Do you have a Combat Flash training video, and if not, can you make one, for us crazy people? Not just the Wraith Flash either, but any class.
Edit: I'd also like to go from Combat to Support, yknow? How to be an effective Flash driver and how to be an effective Flash rider and different tactics would be a nice guide.
I do not. I have not spent enough time on the flash to do a training video on it, but it is on my list to Auraxium, so if/when I do, I will do a video on it.
@@CMDRCyrious I look forward to it!
I’ve been waiting for this
i remember someone commented on my comment, from the Heavy Assault guide, saying it's not complete because a Max video was missing. i guess he's wrong....wait, but so am i??
The mercy guns are like the jack of all trades but at one hundred percent and with lockdown holy crap
Just wondering, is the final upgrade to the repair and medkit significant? I have both at the 2nd last upgrade but that cert investment is convincing me to get other stuff first.
No, the final upgrade is not significant. You shouldn't do those final super expensive tiers till you have certs to waste. They do not make a significant difference.
Id have to say the best anti-max build, is GORGON. Especially if CQC. You can just focus on head and drop any other max fast, even with engis on it.
Ive done this to successfully break through TR holds with fractures or pounders. They just dont survive Gorgons to the face.
SoulKiller7Eternal until the TR pull their best AV weapon and you keel over in two shots
@@mrgruntpocalypse3396 lol TR is gonna have to land those shots first, and thats without my engi by my side.
Was just looking at the max too ahah😭😭
Just remember to cert into the MAX FIRST. Then play. It'll be 200% more enjoyable to have symmetric weaponry.
On a more serious note from my other comment, and something I only just thought of, is there ever a bad time to pull a MAX, or when should I be pulling one, in general?
Maxes are bad when you are moving a lot, redeploying a lot, getting back into galaxies a lot. So in those cases they are just to much of a nanite burn. But if you plan to be at one base, or push straight down a lane, then its a good time to use one.
Adding legit melee weapons would make this already unique game so much cooler. The potential for the variety of weapons is limitless.
they would need a pretty big overhaul for melee weapons to work though. They are slower than other types of infantry, and don't enjoy melee range as much as many people think (it's where the C4 is). they would need superior ground speed to be able to catch infantry if they try to run away, and extra durability to not die in 1 or 2 c4 bricks/decimator shots... because otherwise MAXes will be unable to storm rooms as they would be completely unable to deal with trapped doorways
Can we talk about Vanu's ZOE and what could be done to fix it?
sure, they did buff it from its really bad state though
The sound of dual mercy got me feelin' a sort of way 🤤
TacoTraplord ya it’s time for C4 feeling
Aaah the MAX... the forgotten class of this game (seeing how they barely have any relevant implants and even less additions than other classes). Some call it the Easy Mode, yet it's the ONLY thing in indoor fights able to take hits (while still having to be weary of the C4 fairy), and while it can assume any role, it can only fullfill one at a time, unlike Heavy Assaults... an,d that's without speaking of how NASTY the archer is, as a weapon that is far more sneaky than rocket launchers (no big smoke trail to know where it cames from, and looking like any other rifle from a distance, meaning your first clue to an archer being here is usually tour health bar melting)
As for the NC MAX... i can agree that it's dreadful. It gets gutted with scary regularity against other MAXes if even when it comes to engineers, and against infantry, needs to get in C4 range to get a kill in a reliable amount of shots, and the only weapons giving decent range (the mattocks) being completely worthless should you meet an enemy MAX. After it got tweaked so not all of its weapons could 1 shot by a double click point blank, and slugs are completely gone and the GORGONS being as close as true auto rifles as they get... Well, i switched to TR to enjoy some REAL weapons (preferring cyclers in most cases as I find jumping corners and terrify unprepared infantry really satisfying) that allow me to still be a threat at range. The only thing I truely miss is the riot shield NC has.
Overall though, MAXes are best use as the ONE threat that will dissuade anyone but suicide bombers to try and get close to you. they are the tank class of the game, not only because of having more health, but also because of how rewarding killing one is. You can push foward, taunt enemies, and make them distracted from your teammates.
On console you get penalized for switching maxes :(
It's crazy how neglected the PS4 version is. So many simple UI bugs, less loadouts, can't resupply maxes or choose loadouts from spawn screen. Playstation users are just lucky to get a game in the developers' eyes.
@@cheancey you can actually resupply Max’s now, it’s a glitch that won’t let you, you need 450 nanites or it won’t let you for some reason
As a VS Main all I can say about the lasher is, MOOORRR LASHERS
That tank jump was awesome.
You don’t need to MAX out your MAX’s health in order to be a MAXimum help to your team, instead, bring engineers with MAXed out repair tools in order to MAXimize your efficiency in dealing MAXimum damage to the enemy team
(Sorrynotsorry)
:)
Yes, officer. This comment right here.
@@carltonbauheimer You'll never take me alive! *Drives Harasser off cliff*
@@wildmonkeycar :o
You made me want to do some kill with my MAX! But too bad. NC Maxes was deleted several month ago, glad TR one are not deleted yet, i can grind cert with it and have fun swiching faction sometimes
another thing for maxes if you get the chance always put phylactery on in really really really extends the life of your max
killed around 12 then got downed then brought my self back up to kill of another 4 before i went down for good
and i hate that they removed slugs >:( they already slowed the ROF on some NC weapons already
Learned something. Didn't realize you could go back to the resupply terminal and change the Max load out and it's free.
Between the Anti-Infantry weapons for TR Max which one is worth the certs? I'm thinking of upgrading from the base guns sometime. Great guide Commander!!!!
I would recommend Mercy's. Most Accurate. If you want super high close range damage, then onslaughts.
Thank you for the info Commander!!!
*Gorgon arrives*
TR: Eww
VS: Eww
NC: OMG A GUN!!!
Hahaha Poor NC Max’s they have no range u know it’s bad when u see a nc max using them all the time XD 😂
@@missfortunemain9064 They were just fine before that dick head wren or whatever nerfed them into the dirt. They used to be CQC kings, now they can't sprint. Now their shotguns have even less range and are less lethal at point black range. They're basically shields. Thats it.
I use ammo storage on my anti-air max because I usually go through that stuff quickly and dont want to walk all the way back to a terminal all the time to get more ammo.
they do more in herds they do move in herds
Why does c4 always kill me from 30 feet away?
DO NOT get tunnel vision! Or you will see a light at the end...
Good vid. Got a question, does the ZOE MAX (when activated) prevent damage as well or do they take more damage?
(pretty sure it says they take more damage but it sure seems like it prevents damage instead.)
Question about my max build. Is this an effective anti infantry max? This max wasn't intended for effective killing, but more so to act as suppressing fire. To constantly fire bullets without pause and hopefully give supporting fire when another max goes in and leads the way.
I play for the Vanu so the maxes are a little different. It is equipped with two cosmos, one equipped with an extended magazine, zealot overdrive, kinetic armor, phylactery, and salvage. I chose the cosmos because they were the cheapest max weapons I could acquire and because of their large ammo capacity. With the cosmos and one additional extended magazine, I am able to constantly fire bullets. While one cosmo reloads, the other will continue firing. Paired with the zealot overdrive, I am able to fire faster, reload faster, and do more damage per bullet at the cost of my own defense. In an attempt to make up for that shortcoming, I decided to get kinetic armor and max that our before getting ordiance. I don't plan on getting ordiance any time soon since this max feels a bit situational. The cosmos are okay in mid combat but devastating when up close and personal. I feel like this forces me to stick inside buildings, guard nodes, and fire from narrow corridors. Despite this, the max seems to be very effective in these situations and allow to rack up a lot of kills which allows the phylactery to take effect. Since I tend to stay within the group most of the time, even if a C-4 fairy managed to get up from behind and kill me, I'll just get back up and continue shooting in some general direction. Salvage is there because I didn't know what else to put there and it sounded good. Though it does kinda help when I vulture max suits by going gung-ho into no-mans-land killing the engineer and max suit.
Love it, great loadout! Cosmos are nice mag dump CQC weapons. Next ones you could think about are blueshifts which have lower damage per second, but better accuracy so you can reliably damage people further out.
I know that using a pare of Ravines for NC... But what is the best idea for AI for NC without using NS weapons?
I think the mattocks are pretty good, but I am not super familiar with those weapons
MAX: Mechanized Assault X Gon' Give It To Ya
Honestly I wonder why I don't see more Maxes running the sprint ability. Considering it lets you charge into a group of enemies, tank some damage, kill some dudes, and charge out, you really reduce the main downside of being a MAX, which is being slow. If playing Heavy in TF2 has taught me anything, it's that the only thing stopping me from being this overpowered maniac, it's being slow. With that charge ability, there isn't much downside to the MAX as long as you have an engineer waiting for you in the safety of your own team.
I thought you would never make the video. Thanks, buddy
You should mention the combat medicks can revive MAX unit, and thats save nanites, it seems many players dont know that so many times i seen CM compleatly ignore fallen MAX or dead MAX just instantly respawn even if there is many CM and its safe enought to revive Biggie.
NC main. Watch first 30 seconds. As effective as our shotguns against infantry and can take out armor? Wtf.
well, you gotta be accurate, I could never hit those infantrymen with the fractures...
Your falcon's are super effective against infantry too.
@@CMDRCyrious I'm not buying your propaganda, TR man!
(I'm also not accurate enough with the falcon, and the slow rof is unforgiving . Sad face.)
@@CMDRCyrious That's like comparing cqc bolt action and battle rifles. Yes, bolt actions can one shot infantry, but most people would rather have a battle rifle or scout rifle in short range. Rate of fire actually does matter.
carltonbauheimer our shotguns do nothing to armor?
This is all very well, but not all MAXes are created equal. The TR arguably get the best MAX synergy when supported, with it being a toss-up between the VS and NC as to who's got the 'worst' MAX.
R.I.P mattock slugs. R.I.P max sprint
NC Max guide plz
Maxofjustice says hello
Being a max means being a slave to the team work of everyone in your immediate area.
Sadly the shotguns on the NC max just don't cut it that much anymore. I find in 8/10 situations I'm better off just using Gorgons for AI. I say this cause the strat of getting into shotgunning distance via charge is no longer a thing. Also slugs is gone to. Woulda been fine if they removed one. But since both are gone you typically are out of range even when playing well. Also fire rate was cut down at least for the standard shotty. However they can have their moments good moments at point blank range, past that they are useless.
Every time I look at gameplay from Emerald I wonder what it's like to play against such easy enemies. You try this kind of stuff on the Vanu on Miller, you're going to get decimated before you know it.
I'm surprised at the low amount of grenades and C4 you're facing.
Most of my footage is on Connery, but I still get you.
IMO, maxes need to be reworked.
If i had to rework maxes, i'd increase the cost of them to 500, increase their resistance to small arms fire to 60% to incentivize using anti armor weapons and gear against them, completely overhaul and rework every max weapon, add special assault abilities like perhaps a shoulder mounted grenade launcher, a shoulder mounted machine gun that attacks on it's own, wrist mounted melee weapon that allows 1 hit melee kills, and more.
Personally i feel that Max's should feel like big threats, as of now they just feel like mobile cover. whilst i feel they should be like a priority target, something you focus on and destroy and if you don't they can be a nightmare.
Either rework them or make a stronger version of a max.
What would be the first weapons to buy? Double Pounders?
I would probably get double bursters first, then double pounders, then double AI guns.
The intro was god like
WHY!? whhhhy did they remove slugshots from nc maxes? we're bullet sponges without them
There's no penalty for swapping Max Laodouts? Damn, PS4 Doesnt have that yet
On PS4 you can swap loadouts without paying nanites, but you have to have 450 nanites in supply
Interesting.
Nice video. Why do you use NS weapons so much? Thanks in advance
I have Auraxiumed all the faction specific ones. No that is really it, I prefer faction specific ones, so those are the ones I played with first and completed. You just see me finishing up Auraxiums with the weapons I don't like as much. That being said most NS weapons are still very good weapons.
they didn't just get rid of slug ammo. NC Maxes went from 'overpowered' to 'outclassed'. it doesn't seem too bad when you're only fighting regular infantry, but if VS or (especially) TR decide to do a Max push? you're screwed.
Arseniy Yavorśkyi I was going to say get your team to drop c4 on them and grenades with light assault but us NC players are tards
Great video but i kinda wished you talked more about the other faction maxes (like their weapons) but i get it TR are the only ones you MAXed out
Yeah I don't have enough of the other factions weapons unlocked, why I didn't spend a lot of time on weapons, even the TRs.
If Maxes weren't so expensive on Nanites I would probably use them more.
Double xp is amazing and so is nc max
The max aas remind me of halo the sniper rifle
Why can't playstation users resupply or switch max loadouts without nanite penalty?
Not sure why it works that way on PS
@@CMDRCyrious Maybe you could mention it to a dev.. with your relationship with them 🥺
Also, if you alter a class other than you current loadout, does clicking select bring you back to your current loadout everytime, like on PlayStation?