Helldivers 2 - DOT Bug Fixed & Fire Damage Is Crazy Again (Helldive Difficulty)

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  • Опубликовано: 6 май 2024
  • Helldivers 2 - DOT Bug Fixed & Fire Damage Is Crazy Again (Helldive Difficulty)
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Комментарии • 475

  • @bosskid69
    @bosskid69 26 дней назад +94

    over the past month you became so toxic. just quit the game already its depressing af. you say it your self, youre gonna quit forever if airburst kills you, shoulda let team mate get killed etc within 2 min of content. it's not even in the realm of trolling on making a funny when its so consistent.

    • @OhDough
      @OhDough  26 дней назад +253

      I didn't kill my teammates on purpose at any point in this vid.
      my condolences

    • @henrylarrazabal
      @henrylarrazabal 26 дней назад +24

      its PVE BRUV

    • @aperson4721
      @aperson4721 26 дней назад +43

      Someone angy

    • @leonardomur
      @leonardomur 26 дней назад +19

      Very agreed. And I like your content Dough, really. That isn't the way man. If the game isn't good for you anymore, move on.

    • @ghoulbuster1
      @ghoulbuster1 26 дней назад +98

      The redditor found his channel and is shocked he isn't larping 24/7

  • @marzialalfonzocanada888
    @marzialalfonzocanada888 26 дней назад +239

    gas strike is finally viable in multiplayer 😭😭😭

    • @d3knot
      @d3knot 26 дней назад

      YAY

    • @InstruMentalCase
      @InstruMentalCase 26 дней назад +4

      Viable for killing all your teammates.

    • @marzialalfonzocanada888
      @marzialalfonzocanada888 26 дней назад +42

      @@InstruMentalCase always has been 🔫

    • @kato2395
      @kato2395 26 дней назад +14

      the germans would be thrilled

    • @bootyourface
      @bootyourface 26 дней назад

      Viable for making your game crash over and over

  • @S4ge_1400
    @S4ge_1400 26 дней назад +278

    "Due to a bug in which a stratagem was deemed useful, we have decided in order to maintain democracy, that nerfing the flamethrower damage by 400% and all fire damage by 300% is the most optimal way to keep the playing field a bit more even"

    • @Skooz
      @Skooz 26 дней назад +24

      i wouldnt even be mad, hellmire finally playable

    • @613Nightmare
      @613Nightmare 26 дней назад +47

      considering the balancing history this has too high of a chance to happen lol ... I am scared for a weapon everytime it gets just a little fun

    • @S_naptrap
      @S_naptrap 26 дней назад +14

      Hulk Scorchers actually being fair?
      I see this as an absolute win

    • @JD-kl9xw
      @JD-kl9xw 26 дней назад +22

      @@Skooz No, no, it would only affect your weapons, not the enemies or environment

    • @wickerg041
      @wickerg041 26 дней назад +2

      Don't jinx it!

  • @RepublicofODLUM
    @RepublicofODLUM 26 дней назад +113

    20:50 "when is the damage dealt stat gunna come out" amen brother. High kill count means nothing in group play if your loadout is designated for heavies and elites but I get these comments like "wow, I'm lvl 20 and got more kills than you" (I'm around 50), meanwhile I'm constantly saving him with stuns and taking down every charger and titan.

    • @nathandunn8983
      @nathandunn8983 26 дней назад +16

      On top of that, why not have a stat to show “heavies killed” which could include all charges and titan kills or maybe even individual stats for each heavy unit. No reason to not give the players this info 🤷‍♂️

    • @xenomorph383
      @xenomorph383 26 дней назад +13

      Not to be that guy but I feel like it really should’ve been in the game at launch. Correct me if I’m wrong but I’m pretty sure they have something like an elite kill count in HD1

    • @toddsilverwolfe
      @toddsilverwolfe 26 дней назад +16

      It's the Gimli and Legolas problem. Legolas kills an Oliphant and Gimli says, "It still only counts as one!"
      Anytime a friend kills a Factory Strider or Bile Titan, I drop that line.

    • @connman8d617
      @connman8d617 26 дней назад

      Or you can just stop caring about the opinions of 12 year olds on the Internet. You watched your entire game from start to finish. You know whether you had a great game, mediocre game, or shit game. Who cares how many kills XxPussyslayer69xX got or what he thinks of your performance? If the mission was a success and you didn't die a ton or constantly kill your teammates then well played.

    • @nobodysbusiness2178
      @nobodysbusiness2178 26 дней назад +1

      same but my samples collected stat is always 40+ and 0 deaths I point them to that and tell them good luck getting rolled on next and I bounce. Im level 96 btw

  • @tylersmith9942
    @tylersmith9942 26 дней назад +54

    If you play Deep Rock Galactic you should call the video Deepdivers 2

    • @Alchier
      @Alchier 26 дней назад +8

      Rock and stone!!! ⛏️

    • @wmwwv3504
      @wmwwv3504 26 дней назад +5

      Or Helldelvers

  • @OverBlackSands
    @OverBlackSands 26 дней назад +88

    Oh so Gas Strike was bugged??? Bro I wondered why the fk that damned thing felt like it did nothing

    • @Psyko_Monk3y
      @Psyko_Monk3y 26 дней назад +11

      It did literally nothing lol. 100% of its damage was dot. And dot did not function.

    • @erick5928
      @erick5928 26 дней назад +3

      @@Psyko_Monk3ythe capsule the gas come down in can do damage with a direct hit, can close bug holes if it lands in them or destroy factory on direct hit

    • @taxa1569
      @taxa1569 26 дней назад +1

      It still does nothing unless you're host. Tested it for hours. They missed the gas strike :/
      You'll know it works when hit markers go off like fire damage. I'm so annoyed. I love it... In solo. Yet can't do it otherwise

    • @mrROAR104
      @mrROAR104 26 дней назад +1

      @@taxa1569 was working for all 4 of us in a party earlier today

    • @Saved2_447
      @Saved2_447 26 дней назад +1

      ​@taxa1569 it's been working you might be buggin

  • @kodoku7599
    @kodoku7599 26 дней назад +12

    Other games: "Ah, there are more of you? Have more mob density, so every single one of you will have to work together to succeed."
    Helldivers 2: "Ah, you're alone? Fuck you specifically. Have 10 trillion enemies and non-stop patrols. Because fuck you."

    • @TinnWard
      @TinnWard 25 дней назад +2

      "We said this was a team based game, perish"

  • @JohnGrahamDoe
    @JohnGrahamDoe 26 дней назад +33

    We need a PSA about passing those blue strats around. Folks: when that 10 minute mark rolls around and your backpack/support weapon call in has cooled down, look around for your bros running around bareback. If you catch ya boi lackin a support weapon or pack, throw your dawg a bone!
    All four players dont need to be bringing support weapons and packs. This frees up teammates to bring more airstrikes and sentries!
    Its tough having to beg every match for someone to drop an extra quasar/rover when they've been off cooldown for 20+ min. Throw them things down, brothers and sisters!

    • @SentryMash
      @SentryMash 26 дней назад +11

      never let your homies hit bareback, amen brother. keep them nice and filled up with teamwork

    • @JohnGrahamDoe
      @JohnGrahamDoe 26 дней назад +3

      @@SentryMash yessirrrrr 😩😩😩

  • @re_mann26
    @re_mann26 26 дней назад +72

    Nah nah nah,
    You’re gonna do what to that charger in that last video???!

    • @zenks5883
      @zenks5883 26 дней назад +6

      lmao, never forget that violation 💀

  • @PrisacariuConstanti
    @PrisacariuConstanti 26 дней назад +22

    Wilbur is a major D. All he wants is to stay behind you so the hunter can push and tip you over

    • @ferdithetank7535
      @ferdithetank7535 26 дней назад +2

      Wilburs are certified yanderes, watching you from behind until the moment you drop your guard, so that they could get close and give a hug.

    • @fresnel149
      @fresnel149 24 дня назад +2

      In grade school we called this the Peter Pan. One dude kneels down behind you to "tie his shoe", the other guy pushes you over him.

  • @itriyum
    @itriyum 26 дней назад +9

    I don't play at 8-9 because its almost impossible to avoid orbital scatter, on 7 theres a higher chance of getting an operation with 0 modifiers, you only get some spores on the map, thats it and thats just way more enjoyable.

    • @TheChrisLeone
      @TheChrisLeone 14 дней назад

      As long as they don't take a stratagem slot I'm happy, would be awesome to sometimes let us bring 5. Everyone getting a 500kg is dope too tho

  • @613Nightmare
    @613Nightmare 26 дней назад +27

    more excited for the gas strike than anything else, and also thermite grenade

  • @AstrusEminus
    @AstrusEminus 26 дней назад +44

    I don't understand their mentality on the Eruptor, at launch it hit like an impact grenade. Now it just tickles things.
    Removing the animation cancel and keeping it like it was at launch would have been fine.

    • @OhDough
      @OhDough  26 дней назад +24

      it's bugged rn, the animation cancel remove is lame as all get out ngl.

    • @Rashed1255
      @Rashed1255 26 дней назад +6

      I guess the shrapnel did a lot more damage than they thought it did.
      I didn’t really like the Eruptor as a weapon, I only used it as more of a utility weapon.

    • @nuclearattackwombat8390
      @nuclearattackwombat8390 26 дней назад +7

      They've confirmed that it is currently not working as expected, the shrapnel nerf hit it harder than they intended.

    • @IRMentat
      @IRMentat 26 дней назад +12

      @@nuclearattackwombat8390this is what happens when you hide the numbers.
      ANY time Spitz says something about a patch now I expect the opposite.

    • @Someguy6571
      @Someguy6571 26 дней назад +4

      @@IRMentat Exactly. They need to SHOW the stats on weapons. Its beyond silly to have so much kept hidden.

  • @josemx4lif3
    @josemx4lif3 26 дней назад +62

    Im going to use the flamethrower as much as I can, cause we all know its gonna get nerfed soon lol

    • @Rashed1255
      @Rashed1255 26 дней назад +9

      I avoided all DoT weaponry because of the bug, now that it’s fixed I’m gonna use em all before they’re nerfed to the ground.
      And fire weapons will 100% get a fat nerf after that fire damage rework.

    • @brbneedbeer7753
      @brbneedbeer7753 26 дней назад +1

      Been running it all morning. Feels good!

    • @Apollo-tj1vm
      @Apollo-tj1vm 26 дней назад +5

      There is only one chemical that the Terminids can't be immune to: Napalm

    • @Thesavagesouls
      @Thesavagesouls 26 дней назад +5

      Flammer is not only good but also super fun to use now. They should stop trying to fine tune the game and embrace the power fantasy.

    • @Steir12
      @Steir12 26 дней назад +3

      @@Thesavagesouls Flamer can literally shoots for like 10 meters it can't be op or broken no matter how you look at it.

  • @B-U-T-C-H-E-R
    @B-U-T-C-H-E-R 26 дней назад +24

    I love the airburst 😅 Its the perfect "hold my beer" weapon 😅😅.
    Someone pings a patrol minding its own business, you know damn well its time to hold my beer

    • @gangsterguardsman4576
      @gangsterguardsman4576 26 дней назад +3

      Last night I had my buddy pick up my airburst backpack during the extract battle, we put like 10 airburst rockets into the horde in a dozen seconds, totally devastated them. It’s a ridiculous stratagem when someone can team reload for a moment for you

    • @gangsterguardsman4576
      @gangsterguardsman4576 26 дней назад

      Last night I had my buddy pick up my airburst backpack during the extract battle, we put like 10 airburst rockets into the horde in a dozen seconds, totally devastated them. It’s a ridiculous stratagem when someone can team reload for a moment for you

    • @B-U-T-C-H-E-R
      @B-U-T-C-H-E-R 26 дней назад +2

      @@gangsterguardsman4576
      Definitely more powerful than people think. I took down a drop ship and all the occupants, I've gotten 20+ kills in one shot on multiple occasions, and it will kill bile titans. Maybe not the most effective bile titan gun😂😂🤤 but it's fun. Probably my favorite weapon in the game, it's literally mayhem in weapon form

    • @dreadtroopeer8884
      @dreadtroopeer8884 26 дней назад

      @@B-U-T-C-H-E-RIt can kill bile titans??? That’s news for me. I didn’t think that’s possible.

    • @B-U-T-C-H-E-R
      @B-U-T-C-H-E-R 26 дней назад +1

      @@dreadtroopeer8884
      I very clearly said it isn't the most effective way, might even be the worst 😂😂😂. I've taken down some lets call them injured bile titans 😂🤤

  • @trime1015
    @trime1015 26 дней назад +10

    24:56 The balls on you to walk in front of the arc guy after already getting teamkilled about 5 times..

    • @ferdithetank7535
      @ferdithetank7535 26 дней назад +1

      Truth be told, that Tesla trooper had iron trigger discipline, always welcome to see such enthusiasts like myself.

    • @trime1015
      @trime1015 25 дней назад +1

      @@ferdithetank7535 either that or it was just between the new larger burst window

  • @gloth
    @gloth 26 дней назад +17

    I couldn't agree more with the comment on the end. I like to try different builds, there are a lot of things that are fun, but can lead to "oh shit, this maps has bile spewers, i guess i ll be useless".
    A cool idea would be to have the option to "scan the map" before you dive, and that will show you the types of mobs present, but will increase their numbers by x%.

    • @Steir12
      @Steir12 26 дней назад +5

      They should just plain tell you "it's a bile spewer extravaganza mission" before launch or "Stalker presence". Not knowing what kind of bugs will be there forces you to play jack of all trades builds all the time and its unhealthy for the game.

    • @kato093
      @kato093 26 дней назад +2

      More than just telling you, I'd rather them add actual mutators instead of the dumb 50% longer stratagem call and 25% longer cool down.
      Like all small mobs are hunters and all medium enemies are stalkers, or bile spheres and chargers only, 10 times more bugs but it's all small bugs.
      Imagine a map made up of only shriekers, stalkers and chargers.

  • @imandaml2953
    @imandaml2953 26 дней назад +7

    I remember using the mines for the first time, loving them and subsequently being so confuses by how little damage the incendeary ones did. Glad to see it fixed. Now all i need are the anti tank mines we shouldve gitten during the last major order and my teamki........i mean mine field build will be complete😅

  • @jacobzurawski
    @jacobzurawski 26 дней назад +10

    I got to run airburst launcher for the first time a few days ago. Was a pretty fun session. No friendly fire deaths and literally one shot an entire patrol. Shooting under gunship killed all drops in one shot (diff. 4). Eventually saw the cluster of skinny bots that accumulate in the middle of map due to a bug, first shot killed 18 enemies!

    • @jooot_6850
      @jooot_6850 26 дней назад +1

      Yeah it's not a bad weapon. But it IS really good at killing your teammates. My diving buddy got me multiple times with it before i told him to just put it down 😂

    • @Maddkipz
      @Maddkipz 26 дней назад

      I saw the cluster of chaff and got 60 from a gas orbital, and I didn't blow myself up!

    • @anstorner
      @anstorner 26 дней назад +2

      At least after the bug fix it no longer kills everyone in an range of 300 meters while not doing anything against enemies, which was what happened 24/7 when we used it in the planet to get it.
      Although if someone is in sight in the slightest at the direction of the patrol, dont shoot it, it will reach them no matter what.

  • @MrBlack-zb2eg
    @MrBlack-zb2eg 26 дней назад +10

    By far OhDough is the best HD2 content I have found.(imo) best all around brother🏆

  • @AkaRystik
    @AkaRystik 26 дней назад +18

    Based on AH balancing history, expect fire damage to be nerfed into the ground next balance update.

    • @gage1bradford198
      @gage1bradford198 26 дней назад +1

      The stupid thing about that is that they gave us a module to spend our samples on that increases fire damage by 25 percent but if they nerf it we are essentially getting scammed out of the samples. Do you know if the last 15 percent decrease goes towards damage we do or damage we take? If it’s damage we do then we have already been scammed and that module is now only 10 percent more.

    • @jakemaxwell3810
      @jakemaxwell3810 26 дней назад

      Y'all are so negative lol. AH buffs 2 weapons for every nerf and its never good enough.
      It's like you still want to only use railgun and nothing else. Balance is good for the game. A variety of choices is interesting and fun.
      Please. Let them cook! They've been crushing it so far and people just constantly whine.

    • @gage1bradford198
      @gage1bradford198 26 дней назад

      @@jakemaxwell3810 do you know the answer to my question im genuinely curious, all the buffs and nerfs i agree with but i want to know if they screwed us on the fire damage

  • @GooiYingChyi
    @GooiYingChyi 26 дней назад +3

    playing solo: getting swamped nonstop
    playing with group: everyone chills at every main objective location, as the spawn rate goes to zero

    • @mkaleborn
      @mkaleborn 26 дней назад

      Yup, they royalled effed the game up for anyone not in a full group. But they keep hanging on to this, "we only changed the percentage by 8,9%" stat. The actual in-game impact (with some stealth changes undocumented and unaccounted for I have no doubt) has no bearing or relationship to their intended 'bug fix for patrols'.

  • @KsnypsAdventures
    @KsnypsAdventures 26 дней назад +3

    I am so happy the orbital fart strike has been made useful in multiplayer. No more trash mobs coming out of bug breaches, I can finally focus on the big stuff. And with multiple gas strikes now working per team, they’ll essentially have nonexistent intervals. At last, I can cloud the map in toxic gas that will actually damage things

  • @xiiioathkeeper
    @xiiioathkeeper 26 дней назад +8

    thanks to this, gas strike is 100% on my stratagem list. i loved orbitals with low cd. they feel so good to use

  • @Awootistic
    @Awootistic 26 дней назад +4

    Part of me wonders if they would have less technical hellscape if they didn't use Autodesk Stingray and something more modern.

  • @schattensonner
    @schattensonner 26 дней назад +7

    I think the increased Patrols/enemies per missing player should be reversed/mirrored.. 4 ppl can handle more than a single person.. Logic..
    They should give an incentive to play as a group, get another 10/25% bonus resources/samples,whatever for 2/4 ppl groups for example..
    After the patrol change I had to drop difficulty so much so I cant really progress anymore other than filling the few missing strategems.. Ship upgrades are out of the equation..
    By now my last hope is that at some point we might be able to exchange lower samples into higher ones..

    • @mkaleborn
      @mkaleborn 26 дней назад +7

      I'm with you all the way man. Here's the thing: Whether we are solo or in a 4-man group, how many patrols spawn *at the same time*. Only 1. And the ability of a 4-man team to shut down a single patrol/breach is orders of magnitude greater then a single person.
      By the time a single person finishes the patrol, breach, and possible aggro from a nearby POI they are getting hit with another patrol. Then another breach, then more aggro. And they only have so many strategems, ammo and key things off cooldown. So the time to kill those 2nd and 3rd spawns increases....leading to another patrol etc.
      So we are forced into a narrow style of gameplay of simply running for our lives constantly. And if an invisible Stalker insta-kills you, there goes your gear and you have to run in to the thick of the huge mass of mobs to recover it. Or run further away, typically from your Objective. And the cycle never really stops.
      Difficulty for less then full groups was massively impacted by that so-called 8-9% 'increase' in patrols. Due to how actual gameplay works, it essentially means non-stop fighting at levels 5 and up. And it's tiresome. I can play one or 2 matches a night and I'm exhausted and stressed out. And if I was unlucky, one or both resulted in zero samples.
      I don't like playing video games (or any other game) with total strangers. So if my small group of friends aren't online...I'm solo. And the game is pushing me away. It's tough.

    • @jakemaxwell3810
      @jakemaxwell3810 26 дней назад

      You seem to have not read the patch notes.
      Full squads have 4 times as many patrols spawn as solo play. That goes up further if the squad spreads out too far.
      The benefit of playing with others is that it's easier lmao. Especially with good teamwork/communication. It also gives you more chances at samples.

    • @schattensonner
      @schattensonner 25 дней назад

      @@jakemaxwell3810 I know that teamplay and a full team to begin with make it easier.
      But lets just keep it short with saying I cant play with randoms, at least not more than 1 or MAX 2 missions before I have to call quits for the day.
      Regarding the patch notes-
      they literally said that the increase in patrols will be most noticeable in solo play, less in duos , even less in trios .. While 4 Player teams see nearly no change with that patch.
      Of course, 4 people spread out will attract/spawn more patrols than a solo player will.. But that doesnt change the amount/rate of patrols per person in favour of your argument..
      And remember a Squaddie has the rest of the squad as backup.. They have support. 4 Divers have exponenential more power to deal with - just anything..
      As solo player you get flung into a death spiral way to fast now. No one covers you when you need to reload, etc., etc.
      So balancing patrols/gameplay off the base of 1 helldiver having 1/4th of the power as a full squad has is nuts.
      And just because there were people running Max Diff solo without that much problems before doesnt mean that everyone can do that..
      It feels like the changes in the end just revolved on those two points..And imho they just overdid it..

  • @trotty2681
    @trotty2681 26 дней назад +5

    the "helldivers mini... ...because you're smaller" is a sentence. And that's crazy. Send help I can't stop laughing

  • @OldCampos
    @OldCampos 26 дней назад +2

    Gas Orbital has been one of my go-to for a while now, I but I usually play with a friend in duos, always throw on breaches and it’s great.

  • @M8Stealth
    @M8Stealth 26 дней назад +16

    Hear that? It's the coming nerf...

  • @nathandunn8983
    @nathandunn8983 26 дней назад

    Been watching your content on cool down recently sir. So easily watchable and you’ve opened my eyes to a lot of the stratagems/potential strats in this game. Cheers

  • @lazybones107
    @lazybones107 26 дней назад +22

    Boutta turn every planet into hellmire with the boys 🔥🔥🔥

  • @hawk9mm
    @hawk9mm 25 дней назад +1

    Despite the DOT "fix" Thermite grenades are still hot dog crap, they do no damage to chargers, 4+ does almost nothing to them so yeah, for everyone hoping that the Demo warbond would be fixed or salvaged by the DOT fix, it did not.

  • @chaywarburton3488
    @chaywarburton3488 26 дней назад +2

    Ive been missing Fire, fire and more fire. I had my shield, breaker, FT, gas and napalm. Good deal.

  • @SovietUnion_
    @SovietUnion_ 26 дней назад +20

    Rest in peace, Eruptor 🙏, we barely knew ya

    • @NstHarlequin
      @NstHarlequin 26 дней назад +3

      Murdered via arrow to the head

    • @hendrickstrauss3311
      @hendrickstrauss3311 26 дней назад +1

      Yea...the change is not working as intended. Expect another fix next week for it.

    • @SovietUnion_
      @SovietUnion_ 26 дней назад +13

      @@hendrickstrauss3311 fix more like another nerf

    • @KrimsonStorm
      @KrimsonStorm 26 дней назад

      ​@@hendrickstrauss3311depending on if they figure out the solution, it might come in our typical Thursday hot fix cycle

    • @icata12345
      @icata12345 26 дней назад

      it will be revived in few weeks, but it will take some time till cuz devs are stingy with the stat buffs ^^

  • @ST._Trinas_Torch
    @ST._Trinas_Torch 26 дней назад

    The airburst launcher is fine for damage as it can 1 shot a brood commander. If paired with a quasar shot for a team attack, you can instakill hulks, tanks, and gun towers.

  • @brandonboogaard3583
    @brandonboogaard3583 26 дней назад

    Hey dough love your vids! Was hyped to hear you mention potential V rising vids I play on ps5 and it was announced for a console release and I’m hyped cause I’ve heard good things about it

  • @dominikmagnus
    @dominikmagnus 25 дней назад

    29:37 The blast radius is the same, it's just that the actual blast isn't blocked by earth, since it landed on a flat surface and you were standing above the point of impact.

  • @siberianhusky2763
    @siberianhusky2763 26 дней назад

    That "is it windy?" at 24:50 really got me for some reason 😂

  • @alexjamesmalcolm
    @alexjamesmalcolm 26 дней назад

    A week ago I was running the flamethrower and napalm in quick play and I was wondering why I wasn’t having fun, didn’t know there was a DOT bug

  • @locutos8397
    @locutos8397 26 дней назад +1

    9:17 That's one weird way to tell the direction... I just hear the noise and stop now.
    I tried to say the time on the clock, like they use in the army, but I soon realized that people nowadays don't know how to read clocks. 🤷‍♂

  • @trime1015
    @trime1015 26 дней назад

    I bound up and down for stratagems to my 2 alternative mouse keys and it feels SO much better when you get used to it.

  • @inqufox1750
    @inqufox1750 26 дней назад

    I half expected the bile titan to shrug off those kg's not gonna lie and it woulda been so cinematic as well, the "pause for effect" type deal

  • @NeonGhostReaper
    @NeonGhostReaper 24 дня назад

    Just a couple hours ago me and a Rando emptied an entire can of flamethrower and the Charger was still alive. It took a lot to kill Brood commanders too. Not sure if it’s the DOT or some other glitch. But it happened in multiple matches.

  • @kacid3108
    @kacid3108 26 дней назад +3

    BROOOO I love when you play in a group ... the malding is 10/10

  • @tr1bes
    @tr1bes 26 дней назад +2

    I'm not a fan of fire. Gotten kill by Hellmire tornado fire and breaker incendiary quite often. They should offer fire resistant armor and helmet.

  • @DrauulGaming
    @DrauulGaming 26 дней назад

    OK that spewer multikill with the nade pistol was insanity. I've never seen it splash like that. You got a goddamn turkey.

  • @wickerg041
    @wickerg041 26 дней назад +6

    Ngl, the air burst *is* really busted. It's not an anti armor weapon, but if you know what you're doing you can take down patrols before they have the chance to respond, and have not a singular friendly fire incident.

    • @BigDBrian
      @BigDBrian 26 дней назад +4

      Even when you do get to shoot it without killing teammates/yourself... It's a horde clear weapon, yet it typically won't clear out enough to buy enough time for you to reload it with that massive animation. So it feels like a one and done type of deal. And you're giving up your backpack slot for it too, while not contributing anything to chargers/titans and not even finishing off enemies like brood commanders.
      So you're doing the job of a single eagle/orbital, but less effectively, while giving up on other strong support weapons and backpacks. I don't think this weapon is very good. I am glad you are having fun with it, though.

    • @drodi7320
      @drodi7320 26 дней назад

      I get excited for bug breaches now, easy 20s with airburst. Shit I even started bringing it to bot missions, I think the airbust is being slept on rn

    • @tormonsoonado8038
      @tormonsoonado8038 26 дней назад

      ​@BigDBrian In my opinion, it's the best support weapon to use with a teammate: I run open mic and usually ask my team mates to grab my backpack for me, and around 50% of the time they will do it.
      Arrowhead really need to change the team reload so the teammate shooting can have the backpack on while another teammate latches on to help. This will fix so many problems that I have with backpack support weapons; except the Autocannon, but you can reload it quick if you do it right.

    • @BigDBrian
      @BigDBrian 26 дней назад +1

      @@tormonsoonado8038 I agree that that change would be awesome and encourage the mechanic more ^^

    • @BackwardsPancake
      @BackwardsPancake 26 дней назад

      @@BigDBrian Basically this. Most times when you're in position to land 20 kills with an airburst, you could probably do just as well with any other group clear stratagem, a machinegun spray, or even a stun grenade + one heatsink from a Sickle if you're cracked.
      The only case where it has unique outstanding strengths would be if you've got a loader and several very distinct groups of light enemies in view. But even then, you might well be more efficient if you and the loader just ran machineguns instead.

  • @Theliving_Tv
    @Theliving_Tv 26 дней назад

    I was using flamethrower a week before this patch so now I have an unhealthy knowledge to how much fire dmg any given organism can take and now it’s even better

  • @B-U-T-C-H-E-R
    @B-U-T-C-H-E-R 26 дней назад

    I might have to actually try the gas strike again.
    I remember landing it dead center of a bot drop, without a single kill. Maybe now its fun

  • @azraelmk3
    @azraelmk3 26 дней назад

    I've been loving the incendiary breaker even with the broken DoT, so this was a tremendous update for how I play most of the time.
    Deep Rock is definitely in the same area as this content-wise

  • @black_ghost1215
    @black_ghost1215 26 дней назад +1

    Ok on the tv in the ship they need to make a little ad for that *Hunters of the corn*

  • @joshua7529
    @joshua7529 26 дней назад

    For V Rising, will you be covering the Legacy of Castlevania pack when it comes out?

  • @lawrencemeldrum3375
    @lawrencemeldrum3375 24 дня назад

    That distant railcannon strike on the bile titan at 10:18 is just 🤌🤌

  • @Six6Sicks
    @Six6Sicks 26 дней назад +2

    So now we just need some fire resistant armor

  • @aaronr.k.9707
    @aaronr.k.9707 26 дней назад

    Completely on your side with the airburst. Consistently costs anywhere between one to seven reinforcements (in the worst cases) every time I've seen someone using it in a mission. Only way to play around it is to stay as far away from that teammate as possible. Players with the airburst scare me more than most of the enemies in this game.

  • @NoOneSaid_
    @NoOneSaid_ 26 дней назад

    When I play with a team, I normally go alone to do the secondary stuff and the samples because the players are more deadly than the bugs.

  • @BigDBrian
    @BigDBrian 26 дней назад

    I hope they fix stun grenades in multiplayer too ^^
    I can deal with throwing the stun grenade early, but sometimes chargers just start turning 2 seconds into the stun, for no reason.

  • @Someguy6571
    @Someguy6571 26 дней назад

    What about thermite? Is thermite usable now? Or still mediocre?

  • @protosam5556
    @protosam5556 26 дней назад

    I got my stratagem left and right buttons binded on my mouse and up and down binded to scroll wheel.
    It works great cause I can move around and look around while getting a stratagem ready.

  • @conjecture2075
    @conjecture2075 26 дней назад

    The airburst is not that bad, I only use it when a patrol is heading our way or during a bug breach. You just have to be around your teammates and watch your spacing. The main downside is you have nothing to fight against chargers/bile titans while your eagle/orbitals are on cooldown.

  • @TheRealName7
    @TheRealName7 26 дней назад +1

    Just out of curiosity, what is your pc setup? Your gameplay looks pretty smooth.

    • @OhDough
      @OhDough  26 дней назад +1

      3950x ryzen cpu and a 2080ti gpu

  • @daethbane
    @daethbane 26 дней назад

    Im of the opinion that "18, 19, I'm stunned" is the actual design of bug missions. That moment was hilarious by the way, hit me right in the funny bone 😂

  • @racle1573
    @racle1573 26 дней назад

    The amount of stims I've had to blow through due to FF/Self damage has went exponentially up in the past 8 hours

  • @fresnel149
    @fresnel149 24 дня назад

    14:00 they didn't increase the explosion radius on the grenade pistol, they buffed the AoE damage caused by bile bugs exploding. You killed one spewer with the grenade and his AoE killed the other two.

  • @shiftplus7815
    @shiftplus7815 26 дней назад

    I like the personal shield better with the flame thrower. You don't catch on fure when a hunter inevitability tags you.

  • @enriquepaz2514
    @enriquepaz2514 26 дней назад

    Is the 25% fire damage boost necessary for fire to be good?

  • @Trogdorq
    @Trogdorq 26 дней назад +4

    13:22 that was badass

  • @Steir12
    @Steir12 26 дней назад

    You should really be using incendiary breaker more often to pepper enemies with pellets from way back like 40+ meters. 1 pellet is enough to set bug on fire sometimes and it will kill small ones and soften up larger ones A LOT. There is basically no drawbacks other than wasting a bit of ammo but.

  • @GooiYingChyi
    @GooiYingChyi 26 дней назад

    it is much harder to solo retrieve essential personnel, but way easier if you got 4 players, especially if 2 of us go farm samples.
    anyone uses the airburst, either just want to have fun killing teammates, or want to launch themselves into the air.

  • @CreamIc7
    @CreamIc7 26 дней назад

    12:33 arc thrower is really good against bugs it kills everything but bile titans effectively

  • @Majikmemes
    @Majikmemes 26 дней назад

    I think certain planets have more hunter and scorcher spawns, I'd also like to see new difficulty tiers like lvl 10+

  • @zwordsman
    @zwordsman 26 дней назад

    OH. Is that why suddenly my kill count with incidneary breaker so low last few weeks, and why my gas strike never felt like it did anything

  • @sidpomy
    @sidpomy 26 дней назад +1

    V Rising is sick. Can’t wait for the release

  • @GGBlaster
    @GGBlaster 16 дней назад

    I’d love for a flamethrower variant that comes with a fuel pack for the back. Just a massive fuel supply but that can’t be refilled. Instead you call in a new flamethrower with the fuel pack

  • @ArmorStudioNYC
    @ArmorStudioNYC 26 дней назад

    @10:29 "Is this Hunters of the corn!?" lamoooo

  • @danielhathaway43
    @danielhathaway43 26 дней назад +2

    How didn't you take damage falling at the beginning?

  • @klinkadink1345
    @klinkadink1345 26 дней назад

    Gas strike + incendiary breaker + incendiary nades is just nirvana seeing the bugs barely able to crawl out of the but breaches

  • @raf8758
    @raf8758 26 дней назад +1

    Can you do a quick test to see if the scopes are aligned they said it was fixed. I would like to use the AMR more consistently. Also, I'm just a fan that likes your yapping

  • @Brad294
    @Brad294 26 дней назад +1

    RE "Is Arc Thrower GOATED" comment...
    As an Arc Thrower main, I will say this: It's fantastic horde clear, and great against solo chargers, or if you know how to dodge and rocks aren't around...but for bots it's a bit more of a struggle. RIP the days of stunlocking Hulks (warranted change) but if you carry some other strategems to cover bile titan/hulk/tank weakness, you're good. Also the ability to stun medium enemies is great CC for teammates who are getting shot at. Less shots = team can better take out threats faster while I distract.
    Only real struggle I find is on bots when they bring in those fliers. Those things will wreck my shit every time, as i tend to roll Arc Thrower/Supply Pack/500KG/Gas Strike, but if I swapped gas strike with the EAT, I think I'd do better.
    I also can't swap off Sickle/Grenade Pistol...love them too much, hence my issues with fliers.

    • @BackwardsPancake
      @BackwardsPancake 26 дней назад +1

      I mean, as far as the grenade pistol goes, it's not like there's anything in the secondary slot that offers better efficiency against gunships anyway.
      Or against anything else, really - The other secondaries in this game are kinda wack and low impact by comparison. They could at least have more ammo, to make the one-handed running spam use case viable.

  • @0verride881
    @0verride881 26 дней назад +1

    Airburst post fix is waaay better than you give it credit for. This patch's stability isn't however, sheesh. Can't even get a mission done without dcing. I feel like we're back at month 1 of release again.

  • @riven4121
    @riven4121 26 дней назад

    I know the list said about misaligned scopes being fixed, but is the AMR's scope actually fixed?

    • @OhDough
      @OhDough  26 дней назад +2

      seems like it is. the hmg isn't and neither is the jar

    • @AstrusEminus
      @AstrusEminus 26 дней назад

      AMR is fixed. You don't need to compensate for the misaligned scope at all anymore.

    • @endlesstrash4718
      @endlesstrash4718 26 дней назад

      ​@@OhDoughFrom what I remember the sniper scope was blatantly bugged, which they seem to have fixed.
      The HMG's problem seems to be that it doesn't take into account height over bore.
      The JAR might also have that problem, but since it shoots gyrojets it actually hits where you aim at around 75-100m.

    • @riven4121
      @riven4121 26 дней назад

      @@OhDough Thank god

    • @hunter-tm2kl
      @hunter-tm2kl 26 дней назад

      @@AstrusEminus it's still slightly off but hard to notice

  • @FriedBananas642
    @FriedBananas642 25 дней назад

    Whats up @OhDough, you definitely should try out "Deep Rock Galactic", but you should also check out "Warhammer 40K: Dark Tide". When HD2 gets less popular a lot of players are going to end up going to those games I'd be more than willing to bet. Dark Tide has the best combat system I've ever seen, but their crafting system is not like (which they said they are going to fix some time this year) definitely worth checking out so you can capture that audience too.

  • @Thesavagesouls
    @Thesavagesouls 26 дней назад

    With the napalm ship upgrade and the new patch i can kill a charger in 5s with the flamer. It's crazy and I love it.

  • @BIGmlems
    @BIGmlems 26 дней назад

    If I'm going to run quasar cannon for the hives I generally will bring some EATS along with it to counteract the cooldown but 4:41 is painful to watch :(

  • @Acesahn
    @Acesahn 26 дней назад

    "Get that airburst away from me."

  • @Gemma_626
    @Gemma_626 26 дней назад

    2 Questions for those on PS5: I used to be able to see samples at the top of the screen like this. I have everything visible as far as I know. Does anyone have a problem seeing the samples on screen and what setting do you have selected in order to see them?? I'm pretty sure I set everything to visible, but I may have missed something. Thanks!!

    • @antonvoltchok7794
      @antonvoltchok7794 26 дней назад

      I forgot which setting but you gotta switch it to dynamic, just google it

    • @silbury2325
      @silbury2325 26 дней назад +1

      atm the HUD setting for showing samples is bugged and only works reliably when set to dynamic.
      Make sure it's set to that. If that doesn't work, try resetting your game settings, changing it OFF of dynamic, applying it, then changing it back ON.
      Hope that fixes it for you.

    • @Gemma_626
      @Gemma_626 26 дней назад

      @@silbury2325 ok, I'll give it a try. Thanks!

    • @jonessii
      @jonessii 26 дней назад +2

      Set Mission Info to Dynamic

  • @GlennRiccobono
    @GlennRiccobono 26 дней назад

    Dough sees corn plants
    DOH THAT'S WHERE FROZEN CORN COMES FROM
    😂

  • @aquilakbeeeh8325
    @aquilakbeeeh8325 26 дней назад

    30:02 Bro I'm Glad i was not the only one died while waiting in ship for a bile to step on me...Man the group i played with was so pist cause we had all the samples and the ship left.

  • @crow9665
    @crow9665 26 дней назад

    "Illegal finger techniques"
    - Me with supertrained megafingers because teammates always die around me.

  • @TheMMObro
    @TheMMObro 26 дней назад +1

    I always open the map when someone dies to determine if I'm gonna their them far from their body

  • @zotaninoron3548
    @zotaninoron3548 26 дней назад

    I feel like "Dots doing their work, I'm a warlock" is a bit of a deep cut. damn.

  • @leejesm
    @leejesm 26 дней назад

    I have taken to calling them Wilbur's, too, because of you. no one in my regular group knows what I'm talking about, lol.

  • @vaughnludwig6083
    @vaughnludwig6083 26 дней назад +1

    They said awhile back no damage cuz its apparently causes toxicity

  • @FrostyFrodo
    @FrostyFrodo 26 дней назад

    Do you think they're going to nerf the breaker incendiary now with the fire damage actually functioning?

    • @mkaleborn
      @mkaleborn 26 дней назад +1

      They shouldn't, because it was already working just fine - For solo players. And it's effective at it's job. We have to just stop nerfing guns that are actually effective. It's a very important tool for the massive amounts of hordes we now face, especially Solo players like myself. They are endless. Wave after wave after wave. And unless you have just the right load-out, you may have Airburst on cooldown, or no room for Cluster, etc.
      Make other weapons effective and *really* good to use. Difficulties 5+ got massively more difficult in the last patch, pretty much outstripping most weapon loadouts to keep up unless you are in a well-drilled 4-man unit. We need more firepower for all weapons, not less - And the ability to play the game as we like: Solo, with a buddy, etc.

    • @FrostyFrodo
      @FrostyFrodo 26 дней назад

      @@mkaleborn here's hoping man! They definitely scaled up the difficulty for anything less than 4 man squads. Tried to do a level 7 blitz against the bugs yesterday with just me and one other buddy, WOW it felt harder than my level 9 dives. Absolutely ridiculous, hopefully the devs will go easy on it I haven't bought a warbond yet and I reusant to try out the incendiary breaker now that it works correctly. Just don't want to end up regretting the purchase 😅

  • @Phier554
    @Phier554 26 дней назад

    I kind of wish they didn't, most people are pretty bad at deciding where to put down their fire attacks. I'll need a thermal protective suit if I go bugs again.

  • @cortneyrogers8066
    @cortneyrogers8066 26 дней назад

    I agree to raids. Running into bug holes or factories that are better fortified. Looking for mutated bugs or new bot builds. Find a bunch or illuminate crap.

  • @shadowwolf2608
    @shadowwolf2608 26 дней назад

    I see that the airburst rockets are still nuking entire teams and someone else on the opposite front in a single shot. I guess that means that the galaxy is in order.

  • @schattensonner
    @schattensonner 26 дней назад

    Ive been wishing for Fire- Acid- resistant armor since week 1.. But.. even with the new "staying cool" WB - nope..

  • @thelastpresident1097
    @thelastpresident1097 26 дней назад

    about 3:02 i think adding more difficulties like they did in Helldivers 1 would be cool
    if they just made helldive harder the community would complain like they do with every update with a weapon nerf lol

  • @demonofwar1155
    @demonofwar1155 26 дней назад +2

    An amish farmer is wild 😂😂