UPDATE: For those of you watching after 7/25/2024, you'll notice the comments on this video are now locked, despite me asking for comments and thoughts at the end of the video. The simple reason for this is that this video's comments have become a hotbed for negativity, dev bashing and even personal attacks, and I'm done dealing with it. I dread logging into this account, I don't look forward to engaging with my community, I've considered taking this video entirely because of the sheer quantity of them and how RUclips's creator studio design makes them unavoidable. I know many of you with genuine feedback and insight will find this disappointing, but I've learned the hard way that the Warframe community at large is not mature enough to engage in these discussions. Beyond that, I will not let something I made in good faith be used as the vessel for that negativity or a platform to attack me directly. I'm sorry to handle it this way, but waking up every day to 10+ more comments just bashing me or a game I'm passionate about is unbelievably draining. If you want to talk, DM me on Discord or Twitter, I'm done with this comment section. ORIGINAL COMMENT: On the topic of good things they added for new players, the Dreamer's Bond aura helps to address the issue of early game energy and health generation and also gives players a free +14 capacity because it can be slotted into any aura polarity. HUGE addition that, while not helpful at my point in the game, really does make the experience of actually playing the game much better early on. Auto-install has also been updated in the past, and new players do receive plenty of mods from both Vor's Prize and Junctions, but my point still stands regarding both. Auto-install is an option that encourages laziness instead of learning the system and often throws whatever it can at the wall to fill out capacity. The starter mods are a step in the right direction, but if they were implemented as a tutorial that would be ideal.
I had Oberon as my most-played frame for A LONG TIME because he could heal himself. That's how important it is that newbies have some way to heal themselves at least a LITTLE BIT.
As a veteran player since 2016, I agree with EVERY point you bring up. GOD DAMMIT FIX UR GAME, DE (My brother studied the whole wiki and taught me everything, you cant imagine how THANKFUL I am that he is such a nerd
Auto Install needs to either be removed or reworked as the modding tutorial... or it needs to have "presets". Realistically, remove it and put the modding tutorial in its place. New players also need a good hacking tutorial, Corpus, Grineer and Narmer consoles each function differently, and it's not always easy to pick up. The lack of slots sucks... like in really sucks. That's the #1 reason all my friends stopped playing. I've also been playing for a long ass time, back when you could still be a founder for Excal Prime (not that I became a founder). So I've been around for many changes... I still haven't completed my star chart, I'm still not Legend 1, and I still don't care enough to do them. Warframe's become the kind of game, where I'm afraid to fully invest, because then what? You can realistically grind EVERYTHING over a weekend, then wait 4 days to craft, just to level everything to max in under 10 minutes. MR cooldowns and Crafting times are just outright bullshit imo. There's a lot to be said, but it won't get addressed, because it's about billable "services", like rushing a craft. I get that DE has to make money, but I'd honestly like to see how much they've made from selling slots and rushing the foundry, compared to idk, forma bundles and deluxe skins.
@@jasonrouse8215 The worst thing is: For those litle Tenno that chose the Duviri Spiral gameplay: The Weapons they DONT own have auto-install on them 💀💀💀
@@samreddig8819 I like your idea more, it would also give a more sentimental value to the catalyst to be used on frames desired. Let's say you have all three starter frames to play in a tutorial area. Then after a few basic task story proceeds as normal but the grinner attack and now you choose one of the three frames and this would give you a better grasp of what you're selecting. You're not selecting the prettiest character with the best flavor text, you're picking the key to open a playstyle to the player and later on the player is given a reactor to further their bond with it but to also grasp the difference between the frame before and after. Finally the quest should give one catalyst. By this point, the new player would have developed the general idea of the base weapon type they like such as melee, primary, etc and the catalyst is a sign of a commitment to that idea.
My boyfriend always thought it was a weird ass gatcha mobile game cus of the crafting times and able to skip the timer, which is sad cus I really wanted to introduce him to the game :(
Relics are just small gacha banners that drop their roll tickets at barely tolerable rates. Like, I'm in the 2k hour crowd on this game - I know how to game that system and how to dial in the focus farming and trading for plat and all that. But it absolutely IS a gacha system, with pay to win for modding capacity. They just made it cheap enough and complex enough you'll get people debating it.
Gods, the slots issue is a huge one. I got a group of friends into the game since we were in the middle of a content drought for FFXIV and one of our four man team was legitimately about to quit because of slots, so my boyfriend and I bought him some weapon and frame slots, and now he's at Steel Path. If they just gave starting players more slots it would greatly increase retention on it's own.
I think it's one of the main reasons they added slots to the nightwave. Originally I thought "eh, that's not that good" but considering how dear they are to truly free to play players, it's a huge reward.
@@KhronicD Yeah that does help, but not a lot imo, from a new player perspective, many nightwave missions will either just be inaccessible or intimidating. For example, killing 500 enemies, which sounds impossible as a new player on early planets killing a maximum of like 30 enemies per mission (exaggeration) yet you have to kill 500? Me personally i’m not new and I’m thinking not about whether i can do it and whether or not i want to hop in a survival and knock it out or just do something else… lol
@@GoodNewzzz It might help to show new players that you don't need to focus grind Nightwave. I pretty much ignore Nightwave and I still wind up leveling so high by the time it ends.
@@KhronicD Nightwave needs the new player guide treatment to work as an effective solution. Namely: 1. The game should push players toward Nightwave on their path so they know it's there, what it's for, and that it's important for them even early on-e.g., that it can give weapon and Warframe slots. For example, in early MRs, the "gib monie for slots pls" pop-up could be replaced, or appended, with a note saying, "try out the Nightwave to get more Warframe and/or weapon slots!" 2. Nightwave itself should de-emphasize (e.g. darken) acts that are way above the player's paygrade. Eidolon hunts, for example. As is, it can come across as a late-game feature, so new players may feel it isn't meant for them and miss out on the benefits they could reap. It also both A: helps them know what tasks to focus on and B: gives a little reassurance that, yes, even if it's 1,000 enemies, you _can_ totally do this task. It's tailored. Really, the "darken elements above the player's paygrade" could help _a ton_ in a number of areas. Mods, for example: focus on base damage and some elemental stuff, darken things like reload speed and mag size. You don't even need to change the behaviours-let new players mess around and install darkened mods however they like, or let them try for above-paygrade Nightwave tasks. All you do is just leverage the UI to tell them what they _should_ focus on. Same for nodes, if desired.
I’ll say as a new warframe player for me personally, I have a hard time staying on the game for too long because everything is extremely confusing, especially with where to go to to get new warframe parts, new weapons, and even just mods. Every time you HAVE to google it or check the wiki and there’s no in game way to like “track” where to go and or give you recommendations on what to do. If they could just import the info from the wiki into the game I think that would save a lot of headache and help with not having to disengage from the game every time you want to figure out how to get a resource or part.
It also makes you feel that the only way to progress is to grind however the parts you need are in locations that you have yet to unlock. However you cant unlock it if you have bad luck finding a squad to help on a mission so if youre stuck doing solo missions then it can be a hassle. Especially if you are underdeveloped with both mods and weapons
For me, it's definitely because the game felt extremely overwhelming. Couldn't even get to the two main issues because as soon as I was done with the introductory missions, I had no idea what I should do next. I couldn't figure it out.
17 min video doesn’t even touch on the real problem. Josh Strife Hayes touched on it best in his video. The first two hours of the game are fing miserable for a new player. Your starter frame sucks, all starter weapons suck, the best ability is to Heavy Melee for an ungodly amount of hours because nothing else comes close. Melee has fuck all combat feel to it…and then you have to spend 30+ hours running the same three missions to clear the star map “before it gets good.” You know who wants to do that…a very, very small percentage of their overall market player base. The sad part the best way around this issue free 2 play is to wait for Tennocon each year and get their free Prime frame and weapon. This year it’s Saryn Prime literally one of the best frames in the game. You get it for free + a real weapon and the game becomes infinitely easier and more enjoyable but the star map is still 30 hours of god awful tedium.
well back in the day you just got dumped into the solar system and there were barely any quests. You know what we did? we did missions and blew stuff up. The fact DE has somehow made that confusing for new players is just sad
@@moonashaexactly lol, i started playing in 2013, now there is junctions that pretty much tell the player what to do, only problem for newer players is the mastery rank system. Gameplay wise warframe is extremely easy until late game.
I have no idea why that's even locked at all. It should be a default thing. Are they scared people will hit the button and it not work because they don't have enough stars? What's the actual logic behind it?
If I had to guess, they somehow made ayatan stars use too much user data space, so spamming the auto fill is limited to higher MR so it doesnt get abused? Many of the game's problems come from not letting players do things bcuz of data on their end.
Slots being a reward for junctions is a great idea and would push people to A get quests unlocked B get slots for the frame they just farmed for C mastery gain D give them a clear line of where to go even just 1 frame slot and 2 weapon slots would be great
This is a really good idea. Slot limit is definetly one of the first things I felt starting out. But I think it doesn't seem to go away even as I continue.
One day my online friend, a guy I used to play Valorant with at that time, suggested we play something else - Warframe. I don't usually try new games, but somehow he convinced me, I installed it and went through the tutorial (awakening). We tried to squad up, but I had to go through Vor's price solo as well. At that time the guy had to go for the day. I kept progressing, but he didn't come the next day or the day after... As of today, we've never played or even talked since then, but I found a new passion and I've sunk thousands of hours in.
It's like your friend is passing you the flame that all Warframe players have passed on to others, it's always been that way when it comes to Warframe, and I did the same as your friend once
It's the lack of direction, grind and time gating. Crafting taking days and hours upon hours of grinding for the mats, limited slots, mastery rank tests having 24 hour lockout for no good reason, the complete absence of any form of proper organic guidance in-game...it's just not worth the time required for a new player. I quit after 30 hours and went to playing through my backlog of games that actually respect my free time such as it is.
as someone who returned to this game somewhat recently, the one thing I want to add is that each story quests feel written as if i'm watching a random episode of a season. I don't know how we ended up theres, and why is this really happening. the more the quests progress, the less it feel that way (mostly at zariman and whispers in the walls). and then, i've learn, *in the wiki*, that there where a bunch of lore and stories in events that i've missed. which feel... so bad. and it really doesn't help feeling like the story is a show that miss a good half of it's episodes, instead of a full, complete, narrative.
I disagree on this one. There have been so many video games that I recklessly spent money on and within that same day. I just stopped playing that game forever.
True. I'm ashamed I've spent a sh*tload of money on 4300 platinum bundles when they're 75% off. If I didn't bought plat to buy the primes and some good weapons and mods from the beginning, I wouldn't have continued to play the game and grind so much just to be able to finish the hundred-hours long "tutorial" (which barely even teaches you anything).
A potential quit point I think is actually the multi player openness. Sure you can select to multi play or go solo and friend and invite exclusive. But the problem is getting into a game with all these vets and try hards. In early game you want to explore and expand your knowledge experience and a squad helps you stay alive, but getting an experienced player tends to cause mission completion too quickly leading to noob learning and not getting a chance to do and learn how to play
Public lobbies do honestly make you feel powerless, I've always been more of a solo player so I didn't experience this much but as people have pointed it out I think it's a very valid angle.
Das why i have an entire loadout and use my very friendly looking noob Excalibur umbra (pretty decent mods), with normal skin, no attachments no colors, just plain exalibur, and some prime versions of the tutorial weapons, i just follow behind new players just guiding them on what to do.
Add to that issue that no one wants to play with a casual player, someone like me who doesn't play for multiple hours at a time, and just doesn't get good enough to move up the ranks. These games are fun for a while but eventually I stall out and just give up.
Agreed. At the beginning I opted for playing Solo most of the time, because when I played in Multi I was always behind, and the mission was over before I even understood what was happening! :-o (everybody was lightning fast)
i think another part of what stopped me from staying with the game had to be its lack of communication, most of the level scaling happens through mods that while you know you have to grind for, yet have no where in the game that would tell you where to aquire mods for what you have. leading to what feels like the ai constantly over powering you with no way to know how to improve other than google what mods you have access to thatmay even the playing field. like even with 200+ hours in the game i feel i struggle at enemies who are level 30-40 sometimes and it can get frustrating having to deal with them when i either dont know where to get the mods to improve my gameplay, or if i know where the mod is its locked behind somethign i havent unlocked yet or enemiues to high level for me to handle. also the second dream being where the story begins is kind of jaring as if it was earilier it would have felt like "oh this has always been a part of teh game" but it coming from no where makes it feel like "oh this feels sudden where did this come from?" which i think was part of why they made duviri a startign option as it gives players a glimpse of the story to let you know somethign is there oh wait this was supposed to be funny um- what the sigma???
About the mod part i had a similar experience i was carrying someone on deep archemidia so he could unlock elite archemidia but he kept dying so i asked him if he had rolling guard and say he didn't even know this mod existed
I’m on the verge of quitting right now, and because of two reasons; the first is that there aren’t enough warframe slots, and the second is that the grind required for a necramech to progress the story is absolutely insane
@@nintendonerds8483The funny thing is you are gonna craft it, use it like a week bc haha funny corn robot, then you are not gonna touch it for the rest of the game, fantastic decisions
the solution is that once you hit mr6-8, starts grinding platinums and just buy necramechs part. the time needed including grinding the resources needed to craft is actually way optimal than to grind the parts from doing iso vaults
I mean, I still have to tell new players how to take out Eidolons because it's never explained in-game. A little step by step tutorial like they have in the game's new first quest would probably help.
Daily Standing limits are a HUGE problem for early game and endgame. They desperately need to either increase or straight up remove the limit. My biggest suggestion they should do is make Bounties not count towards the daily limit so that new players can grind free roams optimally and not worry about if the limit will make their effort meaningless.
I think they set the daily limit to make players focus on their MR rank more, but the amount you gain per rank should be drastically increased instead of minimal cap increase
remove standing limits and prices will go down in the plat market by a ton, essentially removing 1 big source of easy revenue for f2p players terrible idea imo
Yeah idk them removing caps on the content I already beat 7 years ago is the definition of too little too late, all it really does for me is devalue the items that I got cuz I put up with the bs systems, it also feels like they are just shifting the grind, like they remove some of the caps on fortuna but then add caps and the same bad systems all over the new content.
The main problems all my friends had was slots costing platinum, the market not showing blueprints so they all thought it was pay to win, and veterans nuking the room for them making them basically just not play the game
Carrying is not teaching. It’s why when I try to get a friend into the game, I play something like Harrow, who’s more of a support and not really a ‘nuke the whole room’ frame with his abilities. And I set my matchmaking to Invite Only and make sure it’s only the two of us so we can progress at a rate they’re comfortable with.
Slots were why I quit almost a year ago. That early, you cannot farm plat efficiently, and slots cost plat. I recently am giving it another shot. 2nd issue is, It is very very repetitive. :(
@@jharris67 honestly at the beginning all you can do is progress through planets and the main story to have access to majority of the play list and start making plat from rivens and prime parts and for me once I had a few thousand plat I just started to invest my plat since I normally stop playing until the next patch get everything then invest before taking a break and when I return normally the stuff I purchased will increase in price
You've hit the nail on the head. Things like Slots (and even Orokin Catalysts/Reactors) are money-makers that DE only needed when Warframe was in its VERY early days. It's only function today is inconveniencing veterans and warding off new players.
I agree with this but they will never remove slots because of the investment people already put into it. As you said it’s only an inconvenience for us but for newer players they get scared thinking they need to pay for them and some might actually do exactly that. I doubt DE would ever do this because all business priorities money but it would be nice if they left a notice or message for platinum stating it can also be acquired through trading so that newer players who are fully invested don’t make an accidental purchase of buying plat and wasting it on slots thinking it’s the only way to get them
@@straivalist8281that's a good point. Every time they make something easier for new players there seems to be some small minority of people who are pissed off for some BS reason or another. While I definitely don't think it's a valid excuse to completely ignore the issue, I can't imagine the hell some mfs would raise because the noobs don't have to spend money for loadout slots anymore.
as a new player i had no problem with those at all. i had problems completely unrelated to the cash shop. i was lost, didnt know where to go, i hit walls where i had to kinda increase my power but i didnt know how, i have to constantly craft new weapons and level them up, but they are shit so i kinda have to do it in certain areas where other people do the same .. which gets stale quickly .. but thats actually fine cause i can watch a show on the other screen ... quite boring nonetheless. getting stuff running in those open worlds took a while and didnt feel great. getting the reputation and vehicles so im not so immobile anymore were a drag. those were my biggest problems by far. a better ui for recipes in game would be great already (like let me click on a weapon and show me all the different recipes they are involved in + the recipes those items are involved in too). then a little better information on what are good things to progress towards, mission and item vise (like that there is helmith i should get for example), would be nice. and maybe increase the droprate of older mods that are still very strong and used but barely anyone bothers to farm them anymore cause its 10 years old content .. so its hard to get but i kinda need it to progress more smoothly
I have 1k hours in warframe but quit around when archwings came out (a billion years ago I know). I would hop in every once in a while when new content came out to see if I could once again derive enjoyment from it, but every time I would run into issues with slots and catalysts and build times. I know I could just sell stuff to get plat but I don't really like selling stuff in this game. It triggers the part of my brain where I am like "I could get interrupted at any moment and have to go to someone's dojo to trade this thing, so I better do nothing while I wait." and just sit in my ship twiddling my thumbs. Its strange to me that there isn't an in-game market board where you can just post your own listings and the game would facilitate transactions for you like every other MMO on the planet. If there were, I would just throw all my junk on there then play the game to kill time while they sell. Also, I dislike it when DE adds tangentially related gameplay modes, which is why I quit with archwings. I don't want to play in a mech or as a psychic space child, I just want to bisect a person with a shotgun before melting another person with space magic from my cool space armor.
@@self_esteem_team as far as trading goes. Will never add ,even though the community has consistently asked. Any kind of quality of life like an auction house. Because they don’t want you trading. Not for plat especially, They tried to come across like super free to play friendly friendly devs. But they have been basically winging it since day one. I remember when rail Jack released and they had their repair drones. It was super scummy and the community cried out . They then went on to say they will remove it from the game , and how did they do this? By making it a 00,01% drop rate because if they had to remove it, they would’ve had to refund the customers who brought it in the first place. There was no way they were doing that.
@@insertname9736I disagree, I kind of like the grind of getting a slot and then having a dedicated frame for it, it’s incredibly annoying don’t get me wrong but people tend to forget trading is a BIG part of this game. You are not making it far if you don’t trade, once you do get into trading, slots are like candy, super easy to get and it’s not really a hassle. I wish they would increase the starter slots to like 4-5 though, 2 is incredibly piss poor and some new players wouldn’t know that you could get more slots relatively easily. Other than that locking slots behind plat is fine cause it is very easy to get plat in this game from just spamming relics.
@@straivalist8281 It's not as if there isn't already hundreds of other things to be trading for though, be it cosmetic or actual equipment. If slots were changed to either not being needed at all, or more readily available, then people would still be trading plat for lower cost things like potatoes or formas. Difference being that one would be able to do that more comfortably w/o having the constant nagging feeling that they may need more slots instead of actually engaging with the fun parts of the game, being fashion and builds.
I started playing Warframe around when Plains of Eidolons got released. I was playing many random free games mostly to kill time and to "challenge myself" trying to get the most out of free games without spending a single cent. I did not particularly care about crafting times as many, many other free games had crafting/waiting times. While I was crafting Rhino, not sure which, I was playing another free game until it asked me to wait in turn. What made me quit Warframe for the first time was the limited slots. I really felt like it was just another free game that wanted to make me pay for what I earned. I quit playing even before doing Natah. Honestly, I was so used to predatory free games that I did not even spend Endo on mods as I thought it would be another premium currency. Hell, I didn't even open the market for weapon/warframe blueprints because I thought it was yet another predatory system (I only leveled market weapons when I reached around MR 20). The reasons I came back was because a friend that was playing Warframe told me it was really, really good and to give it a chance. Honestly, for a free game, the gameplay is more than solid. I spent around 20€ buying my first plat on sale and now I don't regret it, but when I paid back then I was legit PISSED. I did not keep most of the weapons I leveled to max level because I sold them all for inventory space. Only weapons I kept were primes and "non-standard" ones like vandal/wraith/prisma weapons. I got so traumatized by limited slots that I STILL only bother with more slots and investing in weapons that are not "standard". I'm sure some will say you can trade prime parts for easy plat for slots, but honestly you can't ask new players to do that: - New players don't even know the price of prime parts, and no one should have to go through community sites to not get scammed. - When a new player got a prime part, they want to use it for themselves. It feels like the efforts I did to get a new weapons are thrown in the gutter because I have to trade it to someone else to get plat.
That's when i stopped that shit... for you to do just to continue the game have to please a bunch of peasants and now you have to do that on 3 fknig planets and they aren't optional....
@@xSoulhunterDKx No not at all you are likely a young person or a blind person even todays shłtty pay to win online rpg-s give you some slots and/or real mnoey gems to upgrade your gear or a random box after a few level Warframe isn't even doing that warfame is objectively give you less than a pay to win mmorpg...
Crafting time, slot gates, and the story from events that introduced bosses to planets not being worked into the planet progression are the 3 things I feel working on would help. A lot.
This is an old discussion that has been 'brushed aside' due to dev time and priorities. Someone more than half a decade ago insisted that DE incorporate past events as a lore dump mechanic even without the rewards. Others suggested to bring it into rotations like the Balor Formorian we have now. But yeah, crafting times and slot gates aren't even a coding issue.
It's actually amazingly sad how the only villan we got early game is vor and we kill him relatively fast. All the other bosses just feel like they're....there. Stalker just exists with no context. Later on you get a real main villan ill just call blue man and al that's great to actually play. The fact the story is so optional is a big point of contention, esp back when you couldnt tell what was a main quest and what was a side quest. Going through the star chart feels like your doing it...just because.
@@Thegamefinder5 Having played through closed beta and pre-official release, this pretty much sums up the core of the game. It's a 3rd person sandbox 'hero shooter' with comical villains as a 'drop table', that's it. Tbf Warframe was a 6 month rush job last ditch effort to save an indie studio from disbanding. If those 2000 noble founders didn't buy into this game, it'll be a very different time line rn but i digress. Tangent aside a lot of players were just expecting a very niche pve-coop-"Overwatch" with no real story progression. It's the reason why old players were of the 'endless survival/endurance' type because they were expecting it to be just that really--a sandbox genocide simulator.
@@drakefang8368 You say that and what I mainly remember, at least how they tried to advertise it, is ninjas in space. It kinda was for a while but just convered into defense and survival and the amolgimation of negetive damage and nuking we have now.
I downloaded warframe for the first time after the realase of cetus, i was lost, and the slot limitations made me quit, i redownloaded the game like 2 years ago, i'm still playing but my introvert mentality keeps me from speeking or trading with people, i rarely sell things, so no plats, and when you see the amount of plats your need to buy the slots, for a person like me it's a bit difficult
I'm a social introvert too, but I can safely say for about 6 years I played Maplestory (highly greedy MMO) I basically only logged in to stay in the Market, trading with people, negotiating, and ultimately earning in-game money that allowed me to buy stuff in the cash shop. So it's really not about you being introvert, but your expectations towards the outcome of said interactions. Don't expect anything. Don't worry nobody is seeing you, it's you, yourself and the monitor screen. If you fuck up, or say a big stupidity quit that trade and move on, it's fairly simple. I was quite successful during that time, that I didn't even need to grind for years.. and I loved it that much that encouraged me to start my own business. I'm still an introvert today, but when it comes to money interactions I use all that "introvertness" to my advantage and convert it into courage to fight in that deal, of course backed up with financial knowledge. Sorry this was too long of a story, but maybe it will help you a bit !
For me, it was not knowing and consequently not caring about what or why I was doing anything in the game. Grinding for bigger numbers can only drive enjoyment so far...
1. Build times. Over the last two months, we could watch LegendaryDrops' new player experience. And he said roughly this to crafting timers: At first I hated them. I did not understand them. But as I progressed and pushed on, the foundry filled up and I had something to claim every day. This really proves your point: Getting variety more early increases the fun people have. Which means faster build times are likely good for the players as a whole. 2. Slots. Personally, I would love to have this removed even more than I want build times removed. I can swallow the bitter pill of waiting, but paying for my farmed new toy is... weird. Maybe make it so that I can have one thing of everything, but if I want a duplicate, like e.g. another Dante, I need to buy a slot. Then slots could also be rarer and more expensive, and I would consider it.
@@pcdeltalink036 there is a reason but it doesn't apply to the average player admittedly. Sometimes two builds for the same frame require completely different forma allocations in order for the mod capacity to just barely suffice. But as I said this hardly applies to the average player so you're mostly right
@@zockingtroller7788 Hmm I hadn't thought of that. Good point. You're correct that would be an acceptable reason. However you're also right saying that it doesn't apply to probably 99% of the players.
I personally quit warframe a month after starting back in I think 2014. I saw the limited slots and seeing that the only way to get more was to get the premium currency (i was a very recent high school grad/college freshman at the time so expendible income was nonexsistant) I got pissed and quit. Ironically it wasnt until I watched a hate video about Warframe that I learned that platinum could be obtained via in game trading that I came back. DE DESPERATELY needs to revamp most if not all of the early on boarding process so that players know what is on offer.
exactly what Ive been saying for a good while, they need to overhaul the beginning part/arc of the game. Too confusing and too many things thrown at you with little to no explanation. Everytime I try to introduce the game to my friends a lot of em dont play unless im playing since im the only person who can explain what does what, why it does that, where to go for so and so things/objectives, etc. Basically sht that should be explained without me having to tell em, since it should be the basics
Honestly if they must keep knightwave I wouldn’t mind if they took out the nightwave market and creds and replaced it with a few platinum, maybe by nightwave level 30 you’ll have 100 platinum every single nightwave rotation sure trading will still be more optimal but this gives players who don’t like trading a way to get platinum
They keep it like that to bait new players into spending plat for slots when it could be earned very easily for free. I bet some new players probably bought some plat for slots because of DE business practices like this. It’s honestly really shit of them to do but they gotta gain money somehow I guess even if it’s buy gaslighting newer players into buying plat
@@nathanhendrickson790 it's basically a battle pass and those are good ways to get premium currency so why not. Warframe always felt like game to which you don't need money but I spent money on the game so I guess I shouldn't talk but still.
Something important to remember is that the amount of default warframe & weapon slots hasn't changed in almost a DECADE. The game has grown its roster by literal MAGNITUDES since then, but the amount of slots has remained the same in all that time. 2 warframe slots might have worked when the warframe selection was closer to a dozen, but not now!
Hello, I'm an active Warframe player that has spent significant time helping others in the QnA channel. The top three questions I see asked on this topic are: 1.) "How do I delete items / sell weapons?" This is new players running into slot limitations. 2.) "Can anyone help with mission?" I often check profiles for this question, it's subjective but I feel like there's been an uptick in players just purchasing the new frame with platinum instead of grinding... anything. 3.) "Why are there 3 open squads on this mission but matchmaking doesn't pair me with anyone?" This is because the Star Chart makes no distinction what's available on the mission node whether that be invasion or fissure and the list goes on. Answering the question honestly doesn't help either. Because even if I don't say it the realization boils down to "this is an 11-year old game and short of running relics or making a friend in recruiting or clan chat you won't see another soul until you complete all 200 something missions on the Star Chart! Enjoy the first month of this pseudo-MMO alone!" It's demoralizing. As to 9:13 I don't recall the devstream number, but Rebecca has stated that platinum is not their primary income it's prime access. Would changing the craft times still reduce their income? Absolutely.
But Cooblekid, I think you're unaware (I mean how could you know) that within a dev short, they actually address this very issue! I understand not everybody has the attention span to sit through a 15 minute video, but it's okay, I got you!
I think nothing is more telling about the crafting timer than me crafting 30+ Formas over an actual month because a Forma takes 23 hours to craft. Everytime I went to bed I brought up the app, claimed my Forma and started crafting another
Yeah formas are aother shit and now you need different formas for everything back then was only one for exilus and stance or aura now everything needs a specific one and a weapon needs at elast 5 to be actually useable... msot mods was nerfed to shit..... i came back from a hiatus since 2018 when my broken war deleted the max level sortie enemy when i coem bakc i needed to peel a level 50 grineer and hit like 10-12 times just to kill it now like 4 weapons viable if you don't like them tough shit.....don't liek priming weapnos you won't kill high level enemies
Worse mr folding weapon at dojo require forma like i either choose to spend 6 - 7 forma on weapons i know i won't probably use or Finnish my brand new Warframe build
Considering how pivotal forma are (though new players wouldn't understand), yeah, any reduction in forma crafting time would be appreciated by me more than *any other crafting*.
Played for around 8 or 9 years, had the exact same issues as yourself everytime. Going through it with 5 new players right now. It's really hard, i hope DE see this. All your points are spot on, great video.
Sure, those are factors, but there is also 3 major areas that end new players playthroughs pretty quickly. 1.) Fortuna(mainly its questline), there are prerequisites that will make you do and finish fortuna's quest before your able to access a lot of shops. Every single areas questline is also solo only, so the time it takes to do it is long, but on its last part being the tower debut, there are so many enemies and waves that any new players will keel over multiple times until they are leveled up enough as well as have weapons that do enough damage. 2.)Junction mini bosses, most new players won't know the abilites of a bunch of the frames so even with a maxed frame, some of the junctions early in the game are very lethal. 3.) Capture point missions, I will just say unless your a sweat youtuber/hardcore player, its near impossible to do even one without other players. This last one is not a point as its personal, but it makes me quit multiple times, is the blood from the enemys. If I play warframe for a long period of time straight while keeling over multiple enemies constantly, I end up getting sick from it, and have to not play for at least 3 irl days before I am able to look at the game again and not get sick. (Sick being to the point where everytime I keel over another group of enemies or play longer than that, I am going to throw up.
This video is a banger. I would mention the fact that new players also don't get like a story-based motivation to keep going. There's a whole lot of nothing between starting the game/completing Duviri, and The Second Dream, so there's little motivation to keep going. But I loved this video, it was clear and concise, keep it up!
I honestly don't think they have a valid path to make the story progression any better than it already is. The content has always been pretty disjointed, and they really have done a lot to make progression smoother, but I think they've dev'd themselves into a bit of a corner storywise. The star chart is kind of obvious progression, but most of the quests are just kind of all over the place. They'd have to do some kind of massive overhaul of the entire quest system and add more content to tie the individual quests together. Which might not even be better than it is now.
If I may, a few of my friends that tried warframe also quit for the simple reason that they don't get the LORE faster; so while they love the introduction, they still feel like many bits of the story aren't connected early on. What I always wish they could do is trying to get the little bits of story we DO get from previous operations to a short like missions or mini quests that aren't like 10 minutes max, giving them context as to why things happen. And MAYBE lock certain instances to story progression, like in jupiter, having the amalgamans so early confused those friends that DID stick it out. But TL;DR, Having a more constant narrative hook would also improve the Early game for new players.
I just started the game, and I’m hoping that I can keep going. My biggest pain point is how when I was trying to rank up my Cetus level, having the Duviri Paradox quest active stopped all my materials spawning, making me spend 3 hours trying to find nistlepods. I really hope that I manage to keep going because the game is very enjoyable so far.
@@Sylvr-evolved I do still highly recommend Warframe and have a few tips for you regarding these things: Cetus level is something that will be slower early in the game, but you can get it from a lot of sources, with Fishing being a very effective one. Catch a bunch of fish and turn them in at Fisher Hai Luk and you can get a lot quite easily, though Bounties also have good rewards. Open worlds also have specific pre-determined spawn spots for a lot of resources. Duviri, the Plains and later the Orb Vallis and Cambion Drift all follow this trend. If you search on the wiki you can find maps of resources, making it easy to load in and farm them up before leaving and re-entering to respawn them. This is useful for things like Iradite, Nistlepods and Mapricos, among lots of others. If you ever have questions about the game you can always ask me on Discord or pop by a stream, I'm always happy to give advice. Best of luck Tenno!
@@CoolKid369 I currently have max reputation with Cetus for my level (5k) and I want to rank up, but it needed nistlepods which were not spawning in every place I looked and only afterwards did I find the bug with the quest preventing them from spawning. The problem wasn’t not being able to find the materials, it was them not spawning.
This video describes DE's problems perfectly, i remember when i was starting out a few years ago and when i saw the crafting times, i just quit for months. I'm so glad i came back but they really need to fix this. Ty for the great video and ideas!
I hate the necramech grind. Have to kill these absurdly tanky enemies on this one specific mission for a chance of maybe getting the part you need. It was terrible. Only worse grind so far was Equinox having something like 7 or 8 different pieces to get from Tyl Regor. And no, I never did get the last piece and ended up buying her for plat after something like 50 runs on Tyl. I couldn't take it any more.
I finished the grind I kid you not less than 6 days before they did the most recent updates that made it so much easier. I spent over two months grinding a mech, and they release a bunch of things that would have cut that down by at least a month or more haha. I'm not too salty about it, thank GOODNESS it's changed, but man was the grind soul crushing when all I wanted to do was go past the third planet in railjack and maybe do The New War.
Yeah i grinded for them like 2 weeks never got all the damaged parts so i bought one which is fknig expensive then i played the vomit inducing new war which soem apid shills/l@sers praise dto high heavens but ni reality it's 1 hours of good stuff 5 houres of runnig around school frame steath frame and you are locked out for mevery event until you finish it.....
bro, it was daunting for me too, and I've been playing since The Archwing. I had to do it before Vilcor sold damaged parts, and this made it take months to complete for me, even with me trading for necra parts. I got a lot of bad trades those days
I just want it known that before the "Totally not battlepass" nora wave that replaced the old daily alert system I don't think there was an actual way to get inventory slots that wasn't just selling prime junk for plat
I think the most realistic way for DE to address crafting time problems is to simply make crafting times scale based on how "late-game" they consider a weapon to be. It would not surprise me if they would want to keep primed weapons/warframes at the current timers, since they usually are harder to get for new players and have higher MR requirements but there's no reason why they can't reduce all the basic market/dojo weapons and frames to 30-120 minute craft times across the board to help drive home the fact that they are meant for earlier-game players.
They should do a complete MR requirement balancing pass for all gear, and then apply a scaling crafting time based on the MR requirement. That'd honestly be the easiest way to do it. MR 1 req, make it 30 mins. Scale it from there. I personally don't think the long crafting times are that big of a deal, but I do agree that it is counter intuitive for a game that you want people to play a lot.
I have tried to make a lot of friends play Warframe, I myself have 5k hrs so I want people to play with, everything fine until they reach the "craft your first Warframe" they see a timer of 12 hrs on all the 3 pieces and THEN 3 fking days to get to play with the new frame, they all quit, I tried like with 5 friends and when they see the timer they go like "nope"
Assuming they wont drastically reduce crafting times I think it would be pretty nice if they still reduced the time to craft normal frames from 72 to 24 hrs while keeping primes at 72 h. I also think new players should have 5 or so frame slots to start with and maybe 12 weapon slots. Again assuming they wont give too many more than what we already have. Also the warning for deleting non fully leveled gear should absolutely be in-game and I think this should also apply to fully leveled quest weapons with an explanation saying you can get these again but that it might take a long time to do so.
I think a good balnce between "3 day crafting kills new player hype" and "DE needs to make money" could just be to make prime frames take 3 days and have base frames not take any time. If DE suddenly starts hemorrhaging money you could make it so the most recent frame released also has a 3 day craft time, which means all the current players who aren't at risk of quitting will probably be making their version with the 3 day crafting timer and will still sometimes want to rush or outright buy the frame to skip the wait, but for a new player, 98% of the frames they could try to make wouldn't be time locked in any way. This seems like the best way to specifically alleviate the new player problem while letting DE still make their money. Obviously as an older player I'd love it if they didn't have crafting times at all, but if DE IS going to keep them, I'd prefer they didn't harm this game's ability to intake new players.
@@MagikarpMan The other thought I had was that your first warframe is made instantly and after that each one takes 1hr extra until you reach the normal 3 days. That still feels kind of shitty like you're being punished for making frames, but its another way of like selectively targeting new players with quicker frame build times.
@@floatingpointz5903 If you’ve already been grinding for hours/days trying to get an item it just feels bad when you have some arbitrary timer implemented after all that grind. It shouldn’t take 3.5 days of waiting after you’ve already invested time getting it
Or just *DON'T MAKE ARTIFICIAL RESTRICTIONS AND OFFER THE OPPORTUNITY TO AVOID THEM BY PAYING.* DE does not get enough shit for this dumb F2P pay to skip model.
these two issuse are the exact reason I quit after getting Rhino in 2016. I just came back in nov of 2023 and have thrown like 350ish hours in and have had a blast the whole time
I really think if they give new players like 5 Warframe slots and 16 weapon slots would go a long way. I'm glad that DE is talking internally about crafting timers. It wasn't a deal breaker for me, but it would help.
I wish my boyfriend stuck with Warframe, busted my butt to farm him some primes and slots for him just for him to get back into destiny 2 (still love him tho 😊)
For me, whenever I get someone into playing warframe I let them do stuff solo and then ask them if they like melee, guns, or casting abilities. When they get their starter frame to level 30 I then gift them a warframe that is based around the aspect of combat that they like. It usually gets more people to keep the game as a passive play at least
I've actually done something kind of similar where I gift friends the two starters they didn't pick so they both have more variety and can experiment with other play styles.
Definitely agree, got more than 2500 hours myself, smart thinking with nightmare slots. I do think that at a couple of mastery ranks and/ or junctions that 1 or 2 of each should be given as no free slots is beyond infuriating, especially early on.
I started Warframe 5 and a half years ago and played for 50 days before i had quit because the game was so confusing after you reached Mastery 5. I recently picked up the game and have been playing it non-stop as I had actual friends to play it with and teach me stuff. Im not gonna lie, looking back, it wasn't fully the game's fault but rather patially because i was a bit stupid back then to go and do actual research. My only regret now is that i didn't continue the game considering I missed out on having login bonuses like Primed Fury and Primed Sure Footed which drop at an insane day of 200 and 400 respectively.
Another small issue I have with the new player experience that I don't see many people talk about is it's early game story presentation, which is basically non existent. You get Vor's prize which does a good job as an introduction quest but then after it's completion you have basically nothing, the bosses for every planet for example have no build up until you actually do their mission node where the Lotus will only tell you very basic stuff. The bosses have no beef with us other than the fact that we are part of a different faction than them, Lek Krill is just a guy who kills a bunch of people with his hammer, Kela apparently has some relation with the Steel meridian and hosts a competition centered around on killing people, Sargas Ruk is a prostetics freak, Tyl Regor is the boss that is the closest of being an actual character but he only has his boss fight and a sabotage mission that tells us what are his motivations are and why he hates us, most of the Corpus Bosses are just machinery and the one machinery boss that has SOME story is locked behind an event that will never come back, so the average player doing the Ambulas boss will just play through the fight completely clueless as to what Frod and Ergo are yapping about, and the Sargeant is one of the capture missions of all time. Our timeline starts with Vor's Prize and then we do a bunch of stuff we will all forget about until the first cinematic quest. The early game has so little content related to story that the narrative basically starts during the Second Dream because thats where people become interested in the story not only because of the twist but because it also has cinematic cutscenes. A lot of people will even tell newbies "congrats for beating the tutorial" when they complete the Second Dream, as if the game and especially the story JUST STARTED FROM THERE.
The thing about Warframe is that it's a grind heavy game similar to RuneScape or Path of Exile Just recommending to your average Destiny or Borderlands player is not gonna work You HAVE to recommend the game to losers like us that are willing to play 25 hours a day to get one weapon that we will use once and never again (But damn it feels good finally having it)
as someone who tried to get their destiny friend into warframe, i know the struggle. gave them a spare prime wf i had, helped whenever they needed mats, answered any new player related questions they had, and nerfed myself so i wouldn’t sap all the fun by nuking tilesets. “i like the game but i don’t like the waiting, i want my *cool shiny thing* now” all i could do was shake my head and do my best boomer impression “this generation doesn’t want to work for anything, they want everything handed to them, so entitled.” not saying i regret doing it because i don’t, but i’d be lying if i said i wasn’t disappointed
euh.. I tried Borderlands... I like the humor but the grind in there is off the scale. Warframe is tame in compared to the endless mindless grind in there.
There's a lot you can do while your Warframe and weapons are being crafted, but I understand your point about how it might be challenging for new players. The crafting times and slot limitations can be real hurdles. It can feel discouraging to wait so long for new gear or to be forced to make tough choices about what to keep and what to sell. For those new to Warframe, it’s definitely a lot to take in. The game’s complex systems and the time investment required can be overwhelming without a friend to guide you. Digital Extremes has made some good changes to ease new players in, but there's still room for improvement. While waiting for your gear to be ready, there are other activities to keep you engaged: completing missions, leveling up existing gear, or exploring different game modes. But for newcomers, these crafting times and limitations can dampen the excitement and lead to early drop-off. For mid-level players who have been playing for a while, you know how to grind for that platinum to buy the extra slots. This is what I like most about Warframe: you can get everything in the game just by playing it. However, I understand there is no guidance to get to this point or to understand how to obtain platinum through gameplay. For me, this grind has become a key part of the game that I have grown to like. Additionally, speed running can really kill the experience for new players who are trying to understand the game. Sometimes new players can enter a mission and it's over before they even know what happened, which can be frustrating and confusing. Your suggestions about reducing crafting times and increasing starting slots are spot-on. Making these changes could really help retain new players and let them fully experience what Warframe has to offer without feeling pressured to spend money or quit out of frustration.
I made a suggestion regarding the slot limit, what feels like almost a decade ago now, but I'll reiterate. My idea was to add a secondary slot system that essentially works as storage, where you need to put the weapon/warframe into "cryo sleep" and then have to defrost it again to use it. This allows them put a time gate inconvenience they love some much, by having a small initial timer to freeze and then a longer timer to defrost. This way you can make the additional storage slots much more generous than base ones. While people who want the convenience of being able to swap loadouts on the fly, would still be incentivized to buy normal slots. As far as the crafting timer, the idea was to significantly reduce the timer IF you're actively playing ( doing missions/grinding) and leave as is if you're afk or closed the game.
Yeah once you get things crafting while others complete, it starts to flow a lot better. Also nice you can craft things even if you don't have the slots and just claim them later (I have like 40+ weapons built and ready to claim lol)
I think slots are fine ngl, just wish they would increase the starter slots a new player has cause 2 is actually crazy. Like you said, once you get into the “flow” of crafting and trading, you never have an issue of running out of stuff to sell for plat. Once you built a momentum, it’s super easy to get slots
They should hand out potatoes more or make them much cheaper to get in the Nightwave or something that makes them like 5 times easier to get. They have sooo much stuff now, and also so many other ways to further invest into your favorite items (forma, arcane slots, forma, exilus slots, forma, incarnon mutations, even more forma and archon shards), that the basic potato should be, well, basic. It once was that holy grail of power, but now it's just a basic necessity that you put in _before_ you make the decision to actually invest in the item. And keep in mind, as a new player, getting them from the Nightwave is A) very expensive, as you first have to go through the whole pass until you get credits regularly, and B) you want/need to buy the other things in the shop as well, such as aura mods, bps or even Nitain extract. And all that I've just said just gets amplified by adding more starter slots and so on.
yep, I feel like i find myself constantly spending the cred I get on nitain since the only other real way to get some it feels like is rarely from ghoul purge, and it takes no time to drop to nothing due to that, feeling like if you arent hyperfocusing on doing ghoul bounties, that you'll get like, 1 or 2 tops from it
@bluegem8582 Yeah, most of my credits go to Nitain extract, too. There's already so many other grinds, and the list keeps growing, that grinding that too seems way too little reward for the time you could be spending on much more relevant grinds. Seeing how the sortie and archon hunt reward structure is so similar, I'd probably _at least_ tweak the archon hunt and toss out stuff like endo and put potatoes in that tier, since you can only get the reward once a week anyways.
I believe that one of the biggest issues with keeping new players is the same that is keeping me away from the game at the moment The gameplay can be "held hostage" by other players powercreep and AOE nukes got so out of hand that just 1 person can take away all gameplay from the mission as a new player maybe it's cool to see a high level player carry you through the map like a god but after a while it'll just become boring as hell you have nothing to do everything is easy now if everything is easy there is no motivation to get stronger with better gear or higher rank
Hi, someone who's played the game off and on, and recently finally finished the MSQ and got started with Steel Path (Thank Kullervo and Azothane, you're so easy to build for with so little investment!). Another Quit Moment I think people gloss over is just how easy it is to accidentally get saddled with a Kuva Lich after beating The War Within and how overwhelming it feels to have the experience of "Oh yeah all rewards you get from Earth are up for the Lich to steal, up to and potentially including Prime Parts you farm until you're ready/strong enough to engage with this system." TWW really needs to give you a big warning after you finish it telling you how to avoid it if you're not ready.
If there’s one thing I recommend for new players is that you chose excalibur as your starter frame over the other two. I made the mistake of choosing volt at the beginning of the game and after grinding for excalibur is when I realized what a mistake I made. Excalibur has the best abilities in the game for a starter frame he has an ability that stun locks enemies so that you can get some free damage. That makes it the best frame to use for beating the relay bosses and also Excalibur umbra is awesome he’s basically a free Excalibur prime. With Excalibur prime being locked behind the game founders program which is no longer accessible btw, which is bs because Excalibur prime looks so dope. But honestly Excalibur umbra looks cooler than Excal prime lol.
one of the biggest hurdles ive noticed when introducing a new friend to the game is that they often dont know where to go from after the first quest. granted its been a while since then so i dont know if theyve changed it, but "i dont know what to do next" is common
No they aren'r fixed ti you are still lost when you are new.... about a mnith ago i helped a new palyer get to the first junction.... zero help fro mthe game what to do and how to do the different mission types....
All of this is great. One other one I can think of is Amps. The power spike you get from going from a mote to a proper amp is TREMENDOUS and I had to learn how to go about making one through trial and error and learning how to proper eidolon hunt too.
I quit playing years ago because it was confusing on what to actually do even though I had 2 friends at the time that played. They wanted to drag me around and I just didn't know what to do. They had all these frames and were like you need this and I didn't feel like it was worth it to push forward not having fun.
i think a great way to fix the build time issue is change the way time is considered. so if you start building a warframe instead of 3 days maybe you can get it after how ever many specific missions (de is not gonna let people cheese it with >1min captures). and i believe this is the most logical route too because theres still room for impatient people to spend plat too
Every time a new frame comes out, I’m excited then after 3.5 days of crafting I lose all hype. Happens every time. When I was a new player and I was constantly building new items it wasn’t an issue but I’m all caught up and it hurts my reasons to log in every day
It gets worse when you grind a frame, spend days waiting for it to craft while watching RUclips videos about how fun it is, then DE nerfs it into oblivion immediately after you unlock it. They do it quite regularly with new frames nowadays
There is not a lot of incentive to return to many of the mid game planets, after Mars it gets completely dead until you reach Jupiter. That is not a short hike either, It does make levels that should be easy for most early players quite a bit harder.
One most important thing that turn off new player is that Warframe is those type of game that "It will get better in xxxx hours" much like PoE or , hell, WoW. You need a dedication to get through the filters which is the grind/crafting to see the meat of the game. People see the crafting timer and think "Damn, 3 days crafting timer? What do i do now?" and log off, not returning and not knowing that you can play/grind other thing while the foundry are cooking.
Essentially it is just horrible at warning new players. What you stated is true and slots also scare new players into thinking they need to cough up cash for it without realising plat is super easy to get through trading. The wait time for crafting and the slots are the two main culprits driving new players away and it could simply be fixed by giving a notice box explaining that you can do other stuff while an item is crafting and that plat is easily obtainable through trading when hovering over any slots or items that require plat. That and just horrible tutorials cause they throw players into the game after the first “tutorial”
For my friends that didn’t last long it’s been the mastery rank locking system, they wanna try the cool weapons that I use but the mastery rank will require 14 or 9 and it’s just frustrating for them as a mr 2. I even tell them that back when I started in 2015 there wasn’t much of a locking system, and idk why they added it tbh.
I remember back when i first started and started leveling a heat dagger that i didn't really like using it, so i sold it before i fully mastered it so i could grab another weapon from the foundry. imagine my surprise when i get the blueprint for dual heat daggers where, hey... i kinda need that back now...
Yeah another horseshłt ideas in this game to make a wepaon form another weapon soem not even in the same category i cna understand that you need 2 of the same for actual weapon but when for a tofa you need a rifle and a bo or for a sword and shield you need a knuckleduster is shorseshłt oh and my favourite is when you need who psitols to make another which isn't even a dual weapon and on eof those coem form dojo lab which you don't have acces to and another is crafted from a pistol that you only has a chance for the blueprints to drop and it's not even a good on e jsut an mr4 fodder....
I have like ten people i've introduced to the game but most of the people in my friend circle are not shooter types. One of them found basic missions like exterminate overwhelming because they didn't understand the mission objective and hitting escape doesn't tell you what the mission is. Most of my friends didn't mind the crafting times but many were very easily overwhelmed by enemies and mission types because they want their hand holded which really bewildered me. I really think base slot count needs to be increased and crafting times decreased, there's just so much in this game and farming can be so easy but the slots are struggle for new players. It doesn't help that trading is kind of a nightmare. I've probably spent well over a thousand plat on slots for other people because they're such a problem and most of the people I know are not willing to no life this game unfortunately.
I no lifed the game for 4-5 years and have tried to come back to it multiple times over the last 2-3 years and even as a Vet things are overwhelming and super confusing to figure out once you've been gone for awhile. Main reason I haven't picked the game back up at all over the years. I've been enjoying First Descendant, basically because it's Warframe-light and I can just go in and play and enjoy it from the start. Any time I try to return to Warframe it's just so frustrating that I don't even bother. That's always been one of DE's issues, in addition to awful tutorial systems.
I got into Warframe because of this video I'm having a blast as Excalibur, I was so surprised at the depth of color customization made my Warframe look like Spawn black tiny bit of grey with green lights and red accent I am hooked love this game just completed Mercury junction thank you for introducing me to this masterpiece dude.
For me the first time building times really struck was the stupid Dojo Key... Joined a Clan from a friend, wanted to see there fancy Dojo, get Blueprints like crazy early on... "Well, You have to wait till tomorrow...." Edit: I did not watch the Video till end when i wrote that xD
I started my warframe journey alone, and I'm still playing it alone. Damn near all my friends have played warframe at one point with 1 of them saying they actually enjoyed it but due to the craft time and slot bs she quit.
Another way to bring new players into the game is Rent Warframes. I know this sounds stupid but hear me out on this one. Buying the Warframe is stupidly annoying as they are expensive as hell but if you at least get to any relay. You CAN rent Warframes for like 3 days to use them before they take it away from you. The cost would be 100,000 credits to rent them OR buy them for 5,000,000 credits to own the Warframe and a free slot. Yeah, Credits can be hard to get for new players but if they work hard enough. They could get the Warframe they want! Or if your in a faction like red veil for example, Harrow would be in a discount by 50% from 5,000,000 credits to 2,500,000 credits. But other factions that are against you have a 25% tax on a Warframe you probably want in the future. Sounds expensive but it could be a good mechanic that encourages players to grind credits on a Warframe they want when they have enough to either rent or buy the Warframe.
BASED video. Mimics my thoughts and opinions exactly. Hopefully it grabs enough attention from DE to see. I think adding a survey attached to the video to gather data on when people think fair crafting times/starting slots are could really help out in providing a baseline for DE. Granted these viewers likely arent the target audience for such a survey it is still a start.
Damn, i started like 2 months ago, and i finally only built necramech today by grinding for a week straight for new war. I wanted to quit so badly but i remembered that my friend said he would grind alongside me.
About 2months in too, grinding for the necramech was the closest i ever came to quiting the game, but i continued cus i had invested 160Hours in the damn game lol
I think another big factor is grinding resources, there are so much different types, and with so much stuff to craft it becomes easy to run out very quick. And having to grind for them can sometimes take longer than the actual wait time to build warframes, especially for new players who don't know where to farm these resources, and if they do, they do it very inefficiently with most likely no booster. And having some of these resources locked behind high syndicate levels is so demotivating as they can take multiple weeks to get.
like, one thing i remember for a good while after getting back into was neurodes feeling constantly out of supply now i got like 200, and can feel comfortable with using
@@bluegem8582 Me with Orokin Cells, i somehow acquired 500 Neurodes in the last 4 months (seriously, i was crafting some random stuff when i noticed 500 Neurodes in there and i was like, WTF??), but i only have 50 Cells and a lot of prime stuff to craft, biggest problem are the weapons, 10-15 per weapon is "criminal" lol. But farming for that stuff is horrible, you need so much and you get what, 2-4 per mission (no boosters and stuff), and since i am tackling the endgame i have no time to farm it. But typing this comment made me realize something, the reason i have so much Neurodes is because end game activities still drops them (Zariman and Cavia Bounties, Netracells, Circuit, Archon Hunts, etc), while Orokin Cells are locked to certain Grineer star chart maps and that's it, DE needs to add Orokin Cells to the endgame lol.
I never had problems with materials in this game. Like never ever. The problem with most people is, they want to have everything without even playing the game. I get it about the crafting time and the slots being a huge trouble, but materials, play the game and you will never feel like you don't have them.
@@joshuaSand3rs yeah your right but the thing is most of the player base just wants the best things, the best guns war frames, melees etc. And anything remotely fun in this game requires a lot of recourses
Ive been saying this for years and I will stand by it: warframes monetization sucks. Slots, Catalysts and Reactors shouldnt exist. Monetization should never be involved in anything gameplay related. Theres so many Games that get by on selling skins and customization, when will Warframe join them... EDIT: My bottom line is this. Games can very well survive and flourish on monetizing cosmetics only and I think Warframe could and should absolutely do the same. And if it helps retain new players in the process, even fucking better. I say this as someone that's spent 4000h and 700€ on this game with no regrets and no want of any refunds. Slots and potatoes are suck, period.
@@Arassarwhile I do agree, that just isn’t the case for new players. Not only do they have to have things people could want, but they’d also have to watch trade chat till that person shows up. Those items should absolutely have a more reliable farm.
@@ArassarWell yes and no. New people won't know that and it's somewhat of a barrier to cross in the first place + it makes you interact with the premium currency very early on, so you're more likely to buy it. That's borderline predatory gacha monetization but it's so normalized now that having a discussion around this is impossible.
@@Arassar Sure, now lets address how trading in warframe works on a fundamental level. It's not like there's an auction house, or even an in game way to list your items globally. You gonna go stand in Maroo's for hours on end hoping to make a few plat? And no, 3rd party websites should not be the go-to option for trading in any game.
Excellent Vid, I think you nailed most of the reasons Warframe scares the Kuva Hek out of the players. 1) For the time wall, I would suggest a crafting booster type item should be introduced and provide some of these to new players, let say, 5 for frames 5 for weapons. 2) Weapon Slots and warframe Slots should awarded when Players unlock new planets. Edit: 3) Host migration has been one good pain in the butth0le. Recently some kind of conection issue causes players who have completed a mission to be unable to join a new session if they are not the host. THIS happens every time after I complete a mission and later try to join a new one.
I'm in no way a noob, but at this point the game has so much new stuff that I might as well be. The grind, RNG and time gates killed it for me after 7 years. I got to a point where leveling everything just for mastery (which, unless they've changed something, has no real value) wasn't worth it in the long run. I usually only wanted to play 1 or 2 Warframes and a few weapons most of the time anyway. I wish they would expand on Warframes more instead of just adding more frames (i.e. more unlockable Warframe abilities, levels, mod slots, etc.). Wishful thinking I guess.
Honestly the main reason why i hate inviting new players is the crazy amount of unlock for us to play together. Honestly you can just gift them stuff and trade mods, but the fact you gotta play a dumb boring story to do content is nuts.
warframe parts should NOT take 12 hours to craft. And if the crafting times are reduced, they should be like a few minutes at most, because my god is it annoying to wait for parts, then you are doing something else and not playing the game and the frame you want isnt even cooking in the foundry, effectively wasting time. I think just making frame components 1 minute and frames like 3 hours is fair enough. Weapons could take like 1-2h to craft aswell, so yeah you can still rush them if you're impatient but you at least get to try them out relatively soon.
I do think that waiting times should be reduced, but 3 hours for a frame is insanely excessive. Something like ~30 minutes to an hour for parts and a day or two for warframes would be much better imo.
I think we can all agree that the crafting time for forma is absolutely bs. Almost an entire day for an item you will likely use in seconds after getting it. And with the amount of forma needed today only being able to craft one at a time is absolutely trash. I'm my clans dojo builder and when I discovered that it takes almost the same time to make an entire massive room as what is likely a tiny puzzle piece I was absolutely livid
At least you are not in STO. The crafting in that game is taking the warframe mods, and building them. They are called consoles. Each mod for ships takes as long as a warframe component to make. Then it takes farming to upgrade those mods to their maximum level, not play time. The one good aspect of that game, is that slot space increases with character level up, and character levels up with no tests. Players also have the option of buying more slots if they wish, and also a totally separate slot system for storing ships that players no longer want to use, called Dry Dock. The most egregious aspect of warframe, is the level up system. Doing a test to go up character wise feels wrong. It should go up no different than leveling up a warframe.
I kind of disagree to a certain extent, they should reduce times true but not to that crazy extent. Also this is technically a way of “time gating” players from progressing too quickly and finishing the game. 3 hours for a warframe to be built is absolutely crazy, at most it should take a day since realistically you are not getting a frame everyday during mid to late game so the time wait actually makes sense, though like I said, it should be 24 hrs, not 3 days
Back in 2013 during beta(who are we kidding we still in beta), I went into a half year hiatus after waiting for my Rhino and Excal to cook. Completely forgot about them that time coz, idk, between AC: Black Flag, GTA V, Metal Gear Rising, Tomb Raider, Fire Emblem and Starcraft 2: Heart of the Swarm, time will wait for no one especially back then for a newly employed individual. DE seems to 'capitalize' on this weirdly coz Reb sometimes mention this issue in devstreams and tells the players to "Hey, play another game while crafting...". Well she got we she asked, a lot of players did and never returned, unfortunately.
I'm a newer player but I have persevered and they have added 2 free weapon slots in each of the Nora's mix. I believe last Nora's mix also included a Warframe slot. The current Nora's mix includes 2 weapon slots and a Warframe slot for in the rewards. You just have to complete missions to earn the points required for the reward.
Crafting time and slot limitations doesn't just hurt noobs from entering the game, it also hurts returning players. Last time I played this was like 6 years ago when Chroma was the new frame, came back when I got tired of Helldivers. Played it again cause it was being advertised on the PSN store cause of Jade. I had a bit of Platinum left and someone was selling Hydroid Prime, so I bought it. Boom, completely forgot it took frames half the week to make. I rushed it cause I just wanted to play something new, and then boom, don't have enough slots to retrieve. I didn't have enough plat to purchase a new slot. So essentially I just stopped right there and deleted the game. Game basically lost me in under an hour because of this. I didn't want to buy platinum again because I didn't know if I was going to have fun. And because of that event, I didn't even get to try to play the game again to try and have fun because it was just so restrictive. It's a shame that the community is so against lowering or removing foundry times though even when DE brought it up. I discussed this on discord, and everyone was like "It's a F2P game bro, if you don't like it, leave." And then they wonder why it doesn't get a whole lot of new players...
An absolutely staggering amount of these comments have defended the crafting times, and my only question is: what is the tangible downside for you as a player if the crafting times are reduced? "I don't mind it" is a very common sentiment so far, but I feel like that's more "I'm used to it" than anything. I have had several friends get pushed into quitting because of it, which is why I brought it up first and foremost.
The last straw for me with this game was that none of my friends were willing to stick with it for more than 1-3 sessions. It's frustrating. My main reason for quitting is that WF requires way too much repetition and time to provide a casual with any satisfaction or sense of progress. It was my favorite game though, and I wish I could play it but... too many irl responsibilities now.
I quit originally because I felt like this game was going in no direction at all. There was no story, and I felt like everything I was doing was working towards nothing when I came back a year later I apparently was two nodes away from "natah" once I played that, I have been hooked since
i remember being close, but, not getting any ocus to spawn for me in first few nodes, and not doing later nodes cause was on switch at time and said no one was doing them a few years later, and on pc now thanks to cross save, i finally get off ass and do them even without, and, been hooked hard since getting back into it
The only reason is the lack of ingame tutorial and guide of what to do as a newbie, i almost quit because of how clueless i am to what im gonna do next to make myself stronger
UPDATE: For those of you watching after 7/25/2024, you'll notice the comments on this video are now locked, despite me asking for comments and thoughts at the end of the video. The simple reason for this is that this video's comments have become a hotbed for negativity, dev bashing and even personal attacks, and I'm done dealing with it. I dread logging into this account, I don't look forward to engaging with my community, I've considered taking this video entirely because of the sheer quantity of them and how RUclips's creator studio design makes them unavoidable. I know many of you with genuine feedback and insight will find this disappointing, but I've learned the hard way that the Warframe community at large is not mature enough to engage in these discussions. Beyond that, I will not let something I made in good faith be used as the vessel for that negativity or a platform to attack me directly. I'm sorry to handle it this way, but waking up every day to 10+ more comments just bashing me or a game I'm passionate about is unbelievably draining. If you want to talk, DM me on Discord or Twitter, I'm done with this comment section.
ORIGINAL COMMENT: On the topic of good things they added for new players, the Dreamer's Bond aura helps to address the issue of early game energy and health generation and also gives players a free +14 capacity because it can be slotted into any aura polarity. HUGE addition that, while not helpful at my point in the game, really does make the experience of actually playing the game much better early on.
Auto-install has also been updated in the past, and new players do receive plenty of mods from both Vor's Prize and Junctions, but my point still stands regarding both. Auto-install is an option that encourages laziness instead of learning the system and often throws whatever it can at the wall to fill out capacity. The starter mods are a step in the right direction, but if they were implemented as a tutorial that would be ideal.
I had Oberon as my most-played frame for A LONG TIME because he could heal himself. That's how important it is that newbies have some way to heal themselves at least a LITTLE BIT.
As a veteran player since 2016, I agree with EVERY point you bring up.
GOD DAMMIT FIX UR GAME, DE
(My brother studied the whole wiki and taught me everything, you cant imagine how THANKFUL I am that he is such a nerd
Auto install is the worst thing you can do
Auto Install needs to either be removed or reworked as the modding tutorial... or it needs to have "presets". Realistically, remove it and put the modding tutorial in its place. New players also need a good hacking tutorial, Corpus, Grineer and Narmer consoles each function differently, and it's not always easy to pick up.
The lack of slots sucks... like in really sucks. That's the #1 reason all my friends stopped playing. I've also been playing for a long ass time, back when you could still be a founder for Excal Prime (not that I became a founder). So I've been around for many changes... I still haven't completed my star chart, I'm still not Legend 1, and I still don't care enough to do them. Warframe's become the kind of game, where I'm afraid to fully invest, because then what? You can realistically grind EVERYTHING over a weekend, then wait 4 days to craft, just to level everything to max in under 10 minutes. MR cooldowns and Crafting times are just outright bullshit imo.
There's a lot to be said, but it won't get addressed, because it's about billable "services", like rushing a craft. I get that DE has to make money, but I'd honestly like to see how much they've made from selling slots and rushing the foundry, compared to idk, forma bundles and deluxe skins.
@@jasonrouse8215 The worst thing is: For those litle Tenno that chose the Duviri Spiral gameplay: The Weapons they DONT own have auto-install on them 💀💀💀
The fact that your first warframe and weapons do not have a catalyst built in even after 11 years is a crime.
Make a quest to get them and introduce the mechanic.
@@samreddig8819 I like your idea more, it would also give a more sentimental value to the catalyst to be used on frames desired. Let's say you have all three starter frames to play in a tutorial area. Then after a few basic task story proceeds as normal but the grinner attack and now you choose one of the three frames and this would give you a better grasp of what you're selecting. You're not selecting the prettiest character with the best flavor text, you're picking the key to open a playstyle to the player and later on the player is given a reactor to further their bond with it but to also grasp the difference between the frame before and after. Finally the quest should give one catalyst. By this point, the new player would have developed the general idea of the base weapon type they like such as melee, primary, etc and the catalyst is a sign of a commitment to that idea.
@@samreddig8819 that would most definitely help.
@@samreddig8819 just say Ordis found a reactor and 3 catalysts in storage then instruct the player how to use them.
game should give you a forma pack and a potato for everything they give for free tbh
My boyfriend always thought it was a weird ass gatcha mobile game cus of the crafting times and able to skip the timer, which is sad cus I really wanted to introduce him to the game :(
So... he didn't believe you when you explained to him what was actually going on, or did you just not explain at all?
get another boyfriend then 🙈
"weird ass GACHA mobile game"
find a new boyfriend, he's gonna replace you with someone who cosplays genshin characters xd
Relics are just small gacha banners that drop their roll tickets at barely tolerable rates.
Like, I'm in the 2k hour crowd on this game - I know how to game that system and how to dial in the focus farming and trading for plat and all that.
But it absolutely IS a gacha system, with pay to win for modding capacity. They just made it cheap enough and complex enough you'll get people debating it.
It's true and sad that's it's true
Gods, the slots issue is a huge one. I got a group of friends into the game since we were in the middle of a content drought for FFXIV and one of our four man team was legitimately about to quit because of slots, so my boyfriend and I bought him some weapon and frame slots, and now he's at Steel Path. If they just gave starting players more slots it would greatly increase retention on it's own.
I think it's one of the main reasons they added slots to the nightwave. Originally I thought "eh, that's not that good" but considering how dear they are to truly free to play players, it's a huge reward.
@@KhronicD Yeah that does help, but not a lot imo, from a new player perspective, many nightwave missions will either just be inaccessible or intimidating. For example, killing 500 enemies, which sounds impossible as a new player on early planets killing a maximum of like 30 enemies per mission (exaggeration) yet you have to kill 500? Me personally i’m not new and I’m thinking not about whether i can do it and whether or not i want to hop in a survival and knock it out or just do something else… lol
@@GoodNewzzz It might help to show new players that you don't need to focus grind Nightwave. I pretty much ignore Nightwave and I still wind up leveling so high by the time it ends.
6 warframe slots and 12 weapon slots should be the baseline
@@KhronicD Nightwave needs the new player guide treatment to work as an effective solution. Namely:
1. The game should push players toward Nightwave on their path so they know it's there, what it's for, and that it's important for them even early on-e.g., that it can give weapon and Warframe slots. For example, in early MRs, the "gib monie for slots pls" pop-up could be replaced, or appended, with a note saying, "try out the Nightwave to get more Warframe and/or weapon slots!"
2. Nightwave itself should de-emphasize (e.g. darken) acts that are way above the player's paygrade. Eidolon hunts, for example. As is, it can come across as a late-game feature, so new players may feel it isn't meant for them and miss out on the benefits they could reap. It also both A: helps them know what tasks to focus on and B: gives a little reassurance that, yes, even if it's 1,000 enemies, you _can_ totally do this task. It's tailored.
Really, the "darken elements above the player's paygrade" could help _a ton_ in a number of areas. Mods, for example: focus on base damage and some elemental stuff, darken things like reload speed and mag size. You don't even need to change the behaviours-let new players mess around and install darkened mods however they like, or let them try for above-paygrade Nightwave tasks. All you do is just leverage the UI to tell them what they _should_ focus on. Same for nodes, if desired.
I’ll say as a new warframe player for me personally, I have a hard time staying on the game for too long because everything is extremely confusing, especially with where to go to to get new warframe parts, new weapons, and even just mods. Every time you HAVE to google it or check the wiki and there’s no in game way to like “track” where to go and or give you recommendations on what to do. If they could just import the info from the wiki into the game I think that would save a lot of headache and help with not having to disengage from the game every time you want to figure out how to get a resource or part.
Thus is what ruined the game for me
I agree and while not a perfect solution, if you ask where to get something in the qna chat almost always either a person or a bot will help you out
If you go to your foundry and hover over the item you wanna build it will tell you what planet to go to get the items
It also makes you feel that the only way to progress is to grind however the parts you need are in locations that you have yet to unlock. However you cant unlock it if you have bad luck finding a squad to help on a mission so if youre stuck doing solo missions then it can be a hassle. Especially if you are underdeveloped with both mods and weapons
This was exactly why i stopped i didn't know where tf to go ot where to find materials
For me, it's definitely because the game felt extremely overwhelming. Couldn't even get to the two main issues because as soon as I was done with the introductory missions, I had no idea what I should do next. I couldn't figure it out.
this is the literal truth because this happened to me too
17 min video doesn’t even touch on the real problem. Josh Strife Hayes touched on it best in his video. The first two hours of the game are fing miserable for a new player. Your starter frame sucks, all starter weapons suck, the best ability is to Heavy Melee for an ungodly amount of hours because nothing else comes close. Melee has fuck all combat feel to it…and then you have to spend 30+ hours running the same three missions to clear the star map “before it gets good.”
You know who wants to do that…a very, very small percentage of their overall market player base. The sad part the best way around this issue free 2 play is to wait for Tennocon each year and get their free Prime frame and weapon. This year it’s Saryn Prime literally one of the best frames in the game. You get it for free + a real weapon and the game becomes infinitely easier and more enjoyable but the star map is still 30 hours of god awful tedium.
well back in the day you just got dumped into the solar system and there were barely any quests. You know what we did? we did missions and blew stuff up. The fact DE has somehow made that confusing for new players is just sad
@@ZachM525as someone in the small percentage, I enjoyed the starter gear.
Though, as much as I enjoyed doing it, I gotta agree with that last part
@@moonashaexactly lol, i started playing in 2013, now there is junctions that pretty much tell the player what to do, only problem for newer players is the mastery rank system. Gameplay wise warframe is extremely easy until late game.
why is auto-installing ayatan stars only unlocked at mr10
and yet helminth is MR 8 💀
I didnt even know that was a thing lolz
I have no idea why that's even locked at all. It should be a default thing. Are they scared people will hit the button and it not work because they don't have enough stars? What's the actual logic behind it?
If I had to guess, they somehow made ayatan stars use too much user data space, so spamming the auto fill is limited to higher MR so it doesnt get abused? Many of the game's problems come from not letting players do things bcuz of data on their end.
That's a thing?!
Slots being a reward for junctions is a great idea and would push people to A get quests unlocked B get slots for the frame they just farmed for C mastery gain D give them a clear line of where to go even just 1 frame slot and 2 weapon slots would be great
This is a really good idea. Slot limit is definetly one of the first things I felt starting out. But I think it doesn't seem to go away even as I continue.
yess help the new people
Slots for unlocking Junctions is really a great idea
hahahahahahahahahahahahahahahahaaha no
One day my online friend, a guy I used to play Valorant with at that time, suggested we play something else - Warframe. I don't usually try new games, but somehow he convinced me, I installed it and went through the tutorial (awakening). We tried to squad up, but I had to go through Vor's price solo as well. At that time the guy had to go for the day. I kept progressing, but he didn't come the next day or the day after... As of today, we've never played or even talked since then, but I found a new passion and I've sunk thousands of hours in.
wait-
he suggested warframe and then suddenly just poofed??? or in a "not talking really until both stop" way
The holy spirit made a valorant account to find redemption in warframe
I haven't cried this much since Marley&Me
He saved you from the evils of Valorant and then dipped having accomplished his goal
It's like your friend is passing you the flame that all Warframe players have passed on to others, it's always been that way when it comes to Warframe, and I did the same as your friend once
It's the lack of direction, grind and time gating. Crafting taking days and hours upon hours of grinding for the mats, limited slots, mastery rank tests having 24 hour lockout for no good reason, the complete absence of any form of proper organic guidance in-game...it's just not worth the time required for a new player.
I quit after 30 hours and went to playing through my backlog of games that actually respect my free time such as it is.
Time gate is a real issue like forma is so important and you need a lot of it but it takes 24 hours to make each one
as someone who returned to this game somewhat recently, the one thing I want to add is that each story quests feel written as if i'm watching a random episode of a season.
I don't know how we ended up theres, and why is this really happening.
the more the quests progress, the less it feel that way (mostly at zariman and whispers in the walls).
and then, i've learn, *in the wiki*, that there where a bunch of lore and stories in events that i've missed. which feel... so bad.
and it really doesn't help feeling like the story is a show that miss a good half of it's episodes, instead of a full, complete, narrative.
this just goes to show that reckless financial decisions improve one's enjoyment in a videogame
I disagree on this one. There have been so many video games that I recklessly spent money on and within that same day. I just stopped playing that game forever.
I dont really care as long as newer player keep coming and atleast reach mr 11 or 12 because free platnium for us veteran players.loool
@@doorknocker8920 damn thats a good point, someone shouldve made a joke about it.
I took my first large paycheck at 16 and threw it at this game to deal with slots. Haven’t complained since sooo…
True. I'm ashamed I've spent a sh*tload of money on 4300 platinum bundles when they're 75% off. If I didn't bought plat to buy the primes and some good weapons and mods from the beginning, I wouldn't have continued to play the game and grind so much just to be able to finish the hundred-hours long "tutorial" (which barely even teaches you anything).
A potential quit point I think is actually the multi player openness. Sure you can select to multi play or go solo and friend and invite exclusive. But the problem is getting into a game with all these vets and try hards. In early game you want to explore and expand your knowledge experience and a squad helps you stay alive, but getting an experienced player tends to cause mission completion too quickly leading to noob learning and not getting a chance to do and learn how to play
Public lobbies do honestly make you feel powerless, I've always been more of a solo player so I didn't experience this much but as people have pointed it out I think it's a very valid angle.
Das why i have an entire loadout and use my very friendly looking noob Excalibur umbra (pretty decent mods), with normal skin, no attachments no colors, just plain exalibur, and some prime versions of the tutorial weapons, i just follow behind new players just guiding them on what to do.
Add to that issue that no one wants to play with a casual player, someone like me who doesn't play for multiple hours at a time, and just doesn't get good enough to move up the ranks. These games are fun for a while but eventually I stall out and just give up.
Agreed. At the beginning I opted for playing Solo most of the time, because when I played in Multi I was always behind, and the mission was over before I even understood what was happening! :-o (everybody was lightning fast)
Public should be off by default for new players. That's been brought up a lot and I don't know why it's not implemented.
i think another part of what stopped me from staying with the game had to be its lack of communication, most of the level scaling happens through mods that while you know you have to grind for, yet have no where in the game that would tell you where to aquire mods for what you have. leading to what feels like the ai constantly over powering you with no way to know how to improve other than google what mods you have access to thatmay even the playing field. like even with 200+ hours in the game i feel i struggle at enemies who are level 30-40 sometimes and it can get frustrating having to deal with them when i either dont know where to get the mods to improve my gameplay, or if i know where the mod is its locked behind somethign i havent unlocked yet or enemiues to high level for me to handle. also the second dream being where the story begins is kind of jaring as if it was earilier it would have felt like "oh this has always been a part of teh game" but it coming from no where makes it feel like "oh this feels sudden where did this come from?" which i think was part of why they made duviri a startign option as it gives players a glimpse of the story to let you know somethign is there
oh wait this was supposed to be funny um-
what the sigma???
They should recommend the warframe wiki ingame for info
About the mod part i had a similar experience i was carrying someone on deep archemidia so he could unlock elite archemidia but he kept dying so i asked him if he had rolling guard and say he didn't even know this mod existed
I’m on the verge of quitting right now, and because of two reasons; the first is that there aren’t enough warframe slots, and the second is that the grind required for a necramech to progress the story is absolutely insane
im on the necramech story too and it pisses me off sm to the point that i decided to not grind it for now 😂
@@zedzu2414 same im going out of my way to find literally any other quest to do until i have the resources
I bought the necramech with plat because the grind is insane and luckily had a 50% off for logging in so i do not blame you
@@nintendonerds8483The funny thing is you are gonna craft it, use it like a week bc haha funny corn robot, then you are not gonna touch it for the rest of the game, fantastic decisions
the solution is that once you hit mr6-8, starts grinding platinums and just buy necramechs part. the time needed including grinding the resources needed to craft is actually way optimal than to grind the parts from doing iso vaults
I mean, I still have to tell new players how to take out Eidolons because it's never explained in-game.
A little step by step tutorial like they have in the game's new first quest would probably help.
Daily Standing limits are a HUGE problem for early game and endgame. They desperately need to either increase or straight up remove the limit. My biggest suggestion they should do is make Bounties not count towards the daily limit so that new players can grind free roams optimally and not worry about if the limit will make their effort meaningless.
I think they set the daily limit to make players focus on their MR rank more, but the amount you gain per rank should be drastically increased instead of minimal cap increase
They DID already change how it works. Used to be way worse. But I totally agree.
remove standing limits and prices will go down in the plat market by a ton, essentially removing 1 big source of easy revenue for f2p players
terrible idea imo
Yeah idk them removing caps on the content I already beat 7 years ago is the definition of too little too late, all it really does for me is devalue the items that I got cuz I put up with the bs systems, it also feels like they are just shifting the grind, like they remove some of the caps on fortuna but then add caps and the same bad systems all over the new content.
It does increase as you rank up.
The main problems all my friends had was slots costing platinum, the market not showing blueprints so they all thought it was pay to win, and veterans nuking the room for them making them basically just not play the game
Carrying is not teaching. It’s why when I try to get a friend into the game, I play something like Harrow, who’s more of a support and not really a ‘nuke the whole room’ frame with his abilities.
And I set my matchmaking to Invite Only and make sure it’s only the two of us so we can progress at a rate they’re comfortable with.
Slots were why I quit almost a year ago. That early, you cannot farm plat efficiently, and slots cost plat. I recently am giving it another shot. 2nd issue is, It is very very repetitive. :(
@@jharris67 honestly at the beginning all you can do is progress through planets and the main story to have access to majority of the play list and start making plat from rivens and prime parts and for me once I had a few thousand plat I just started to invest my plat since I normally stop playing until the next patch get everything then invest before taking a break and when I return normally the stuff I purchased will increase in price
ngl on my alt i got burned out with the slots i wanted to get valkyr and i never play on it again
When I play with my newbie friend I play without mods and with mk1 weapons, so as not to ruin his experience (and he agrees with me doing that)
You've hit the nail on the head. Things like Slots (and even Orokin Catalysts/Reactors) are money-makers that DE only needed when Warframe was in its VERY early days. It's only function today is inconveniencing veterans and warding off new players.
I agree with this but they will never remove slots because of the investment people already put into it. As you said it’s only an inconvenience for us but for newer players they get scared thinking they need to pay for them and some might actually do exactly that. I doubt DE would ever do this because all business priorities money but it would be nice if they left a notice or message for platinum stating it can also be acquired through trading so that newer players who are fully invested don’t make an accidental purchase of buying plat and wasting it on slots thinking it’s the only way to get them
@@straivalist8281that's a good point. Every time they make something easier for new players there seems to be some small minority of people who are pissed off for some BS reason or another. While I definitely don't think it's a valid excuse to completely ignore the issue, I can't imagine the hell some mfs would raise because the noobs don't have to spend money for loadout slots anymore.
as a new player i had no problem with those at all. i had problems completely unrelated to the cash shop. i was lost, didnt know where to go, i hit walls where i had to kinda increase my power but i didnt know how, i have to constantly craft new weapons and level them up, but they are shit so i kinda have to do it in certain areas where other people do the same .. which gets stale quickly .. but thats actually fine cause i can watch a show on the other screen ... quite boring nonetheless. getting stuff running in those open worlds took a while and didnt feel great. getting the reputation and vehicles so im not so immobile anymore were a drag. those were my biggest problems by far. a better ui for recipes in game would be great already (like let me click on a weapon and show me all the different recipes they are involved in + the recipes those items are involved in too). then a little better information on what are good things to progress towards, mission and item vise (like that there is helmith i should get for example), would be nice. and maybe increase the droprate of older mods that are still very strong and used but barely anyone bothers to farm them anymore cause its 10 years old content .. so its hard to get but i kinda need it to progress more smoothly
Make a problem sell a solution, they did to themselves
so what you want everything 100% free and DE isn't allowed to make even a single penny? Come on bud.....
I have 1k hours in warframe but quit around when archwings came out (a billion years ago I know). I would hop in every once in a while when new content came out to see if I could once again derive enjoyment from it, but every time I would run into issues with slots and catalysts and build times. I know I could just sell stuff to get plat but I don't really like selling stuff in this game. It triggers the part of my brain where I am like "I could get interrupted at any moment and have to go to someone's dojo to trade this thing, so I better do nothing while I wait." and just sit in my ship twiddling my thumbs. Its strange to me that there isn't an in-game market board where you can just post your own listings and the game would facilitate transactions for you like every other MMO on the planet. If there were, I would just throw all my junk on there then play the game to kill time while they sell.
Also, I dislike it when DE adds tangentially related gameplay modes, which is why I quit with archwings. I don't want to play in a mech or as a psychic space child, I just want to bisect a person with a shotgun before melting another person with space magic from my cool space armor.
@@self_esteem_team as far as trading goes. Will never add ,even though the community has consistently asked. Any kind of quality of life like an auction house. Because they don’t want you trading. Not for plat especially, They tried to come across like super free to play friendly friendly devs.
But they have been basically winging it since day one. I remember when rail Jack released and they had their repair drones. It was super scummy and the community cried out . They then went on to say they will remove it from the game , and how did they do this? By making it a 00,01% drop rate because if they had to remove it, they would’ve had to refund the customers who brought it in the first place. There was no way they were doing that.
0:44 "My boyfriend Nitro..." You grinded Warframe so long you unlocked the Boyfriend frame 😂😂
Its always confused me that new players only have two warframe slots. Its such an archaic thing to have in this constantly updated and improved game.
Agreed. Waiting three and a half days for a frame and knowing you have to sacrifice your starter or Rhino was a terrible choice to make
Facts! I think Warframe slots should be free. Maybe weapon slots, too.
@@insertname9736I disagree, I kind of like the grind of getting a slot and then having a dedicated frame for it, it’s incredibly annoying don’t get me wrong but people tend to forget trading is a BIG part of this game. You are not making it far if you don’t trade, once you do get into trading, slots are like candy, super easy to get and it’s not really a hassle. I wish they would increase the starter slots to like 4-5 though, 2 is incredibly piss poor and some new players wouldn’t know that you could get more slots relatively easily. Other than that locking slots behind plat is fine cause it is very easy to get plat in this game from just spamming relics.
@@straivalist8281 It's not as if there isn't already hundreds of other things to be trading for though, be it cosmetic or actual equipment. If slots were changed to either not being needed at all, or more readily available, then people would still be trading plat for lower cost things like potatoes or formas. Difference being that one would be able to do that more comfortably w/o having the constant nagging feeling that they may need more slots instead of actually engaging with the fun parts of the game, being fashion and builds.
@@straivalist8281trading sucks for console
I started playing Warframe around when Plains of Eidolons got released. I was playing many random free games mostly to kill time and to "challenge myself" trying to get the most out of free games without spending a single cent.
I did not particularly care about crafting times as many, many other free games had crafting/waiting times. While I was crafting Rhino, not sure which, I was playing another free game until it asked me to wait in turn. What made me quit Warframe for the first time was the limited slots. I really felt like it was just another free game that wanted to make me pay for what I earned. I quit playing even before doing Natah. Honestly, I was so used to predatory free games that I did not even spend Endo on mods as I thought it would be another premium currency. Hell, I didn't even open the market for weapon/warframe blueprints because I thought it was yet another predatory system (I only leveled market weapons when I reached around MR 20).
The reasons I came back was because a friend that was playing Warframe told me it was really, really good and to give it a chance. Honestly, for a free game, the gameplay is more than solid. I spent around 20€ buying my first plat on sale and now I don't regret it, but when I paid back then I was legit PISSED. I did not keep most of the weapons I leveled to max level because I sold them all for inventory space. Only weapons I kept were primes and "non-standard" ones like vandal/wraith/prisma weapons. I got so traumatized by limited slots that I STILL only bother with more slots and investing in weapons that are not "standard".
I'm sure some will say you can trade prime parts for easy plat for slots, but honestly you can't ask new players to do that:
- New players don't even know the price of prime parts, and no one should have to go through community sites to not get scammed.
- When a new player got a prime part, they want to use it for themselves. It feels like the efforts I did to get a new weapons are thrown in the gutter because I have to trade it to someone else to get plat.
an option to hide mastered weapons in the arsenal would be also cool. So that you see directly what you still have to max out for mastery
That's when i stopped that shit... for you to do just to continue the game have to please a bunch of peasants and now you have to do that on 3 fknig planets and they aren't optional....
@@maszkalman3676 so basically each Game with Progression. Most RPGs too btw
@@xSoulhunterDKx No not at all you are likely a young person or a blind person even todays shłtty pay to win online rpg-s give you some slots and/or real mnoey gems to upgrade your gear or a random box after a few level Warframe isn't even doing that warfame is objectively give you less than a pay to win mmorpg...
@@maszkalman3676 😂🤦♂️
Crafting time, slot gates, and the story from events that introduced bosses to planets not being worked into the planet progression are the 3 things I feel working on would help. A lot.
This is an old discussion that has been 'brushed aside' due to dev time and priorities. Someone more than half a decade ago insisted that DE incorporate past events as a lore dump mechanic even without the rewards. Others suggested to bring it into rotations like the Balor Formorian we have now. But yeah, crafting times and slot gates aren't even a coding issue.
It's actually amazingly sad how the only villan we got early game is vor and we kill him relatively fast. All the other bosses just feel like they're....there. Stalker just exists with no context. Later on you get a real main villan ill just call blue man and al that's great to actually play. The fact the story is so optional is a big point of contention, esp back when you couldnt tell what was a main quest and what was a side quest. Going through the star chart feels like your doing it...just because.
@@Thegamefinder5 Having played through closed beta and pre-official release, this pretty much sums up the core of the game. It's a 3rd person sandbox 'hero shooter' with comical villains as a 'drop table', that's it. Tbf Warframe was a 6 month rush job last ditch effort to save an indie studio from disbanding. If those 2000 noble founders didn't buy into this game, it'll be a very different time line rn but i digress. Tangent aside a lot of players were just expecting a very niche pve-coop-"Overwatch" with no real story progression. It's the reason why old players were of the 'endless survival/endurance' type because they were expecting it to be just that really--a sandbox genocide simulator.
@@drakefang8368 You say that and what I mainly remember, at least how they tried to advertise it, is ninjas in space. It kinda was for a while but just convered into defense and survival and the amolgimation of negetive damage and nuking we have now.
I downloaded warframe for the first time after the realase of cetus, i was lost, and the slot limitations made me quit, i redownloaded the game like 2 years ago, i'm still playing but my introvert mentality keeps me from speeking or trading with people, i rarely sell things, so no plats, and when you see the amount of plats your need to buy the slots, for a person like me it's a bit difficult
You are mistaking being introverted with being socially inept
@@loafofbread9400 Probably both
I'm a social introvert too, but I can safely say for about 6 years I played Maplestory (highly greedy MMO) I basically only logged in to stay in the Market, trading with people, negotiating, and ultimately earning in-game money that allowed me to buy stuff in the cash shop. So it's really not about you being introvert, but your expectations towards the outcome of said interactions. Don't expect anything. Don't worry nobody is seeing you, it's you, yourself and the monitor screen. If you fuck up, or say a big stupidity quit that trade and move on, it's fairly simple. I was quite successful during that time, that I didn't even need to grind for years.. and I loved it that much that encouraged me to start my own business. I'm still an introvert today, but when it comes to money interactions I use all that "introvertness" to my advantage and convert it into courage to fight in that deal, of course backed up with financial knowledge. Sorry this was too long of a story, but maybe it will help you a bit !
@@tiltingart9276 Thank you ☺
For me, it was not knowing and consequently not caring about what or why I was doing anything in the game. Grinding for bigger numbers can only drive enjoyment so far...
1. Build times. Over the last two months, we could watch LegendaryDrops' new player experience.
And he said roughly this to crafting timers: At first I hated them. I did not understand them. But as I progressed and pushed on, the foundry filled up and I had something to claim every day.
This really proves your point: Getting variety more early increases the fun people have. Which means faster build times are likely good for the players as a whole.
2. Slots. Personally, I would love to have this removed even more than I want build times removed. I can swallow the bitter pill of waiting, but paying for my farmed new toy is... weird. Maybe make it so that I can have one thing of everything, but if I want a duplicate, like e.g. another Dante, I need to buy a slot. Then slots could also be rarer and more expensive, and I would consider it.
The only odd thing here is your comment about Dante. Outside of feeding a frame to Helminth I know of no reason to EVER own a second copy of a frame.
@@pcdeltalink036 there is a reason but it doesn't apply to the average player admittedly.
Sometimes two builds for the same frame require completely different forma allocations in order for the mod capacity to just barely suffice.
But as I said this hardly applies to the average player so you're mostly right
@@zockingtroller7788 Hmm I hadn't thought of that. Good point. You're correct that would be an acceptable reason. However you're also right saying that it doesn't apply to probably 99% of the players.
@@pcdeltalink036 Yeah can only see forma allocations and wacky archon shard set ups esp if they keep adding on to that.
I personally quit warframe a month after starting back in I think 2014. I saw the limited slots and seeing that the only way to get more was to get the premium currency (i was a very recent high school grad/college freshman at the time so expendible income was nonexsistant) I got pissed and quit.
Ironically it wasnt until I watched a hate video about Warframe that I learned that platinum could be obtained via in game trading that I came back. DE DESPERATELY needs to revamp most if not all of the early on boarding process so that players know what is on offer.
I love that a hate video brought you back
exactly what Ive been saying for a good while, they need to overhaul the beginning part/arc of the game. Too confusing and too many things thrown at you with little to no explanation. Everytime I try to introduce the game to my friends a lot of em dont play unless im playing since im the only person who can explain what does what, why it does that, where to go for so and so things/objectives, etc. Basically sht that should be explained without me having to tell em, since it should be the basics
Honestly if they must keep knightwave I wouldn’t mind if they took out the nightwave market and creds and replaced it with a few platinum, maybe by nightwave level 30 you’ll have 100 platinum every single nightwave rotation sure trading will still be more optimal but this gives players who don’t like trading a way to get platinum
They keep it like that to bait new players into spending plat for slots when it could be earned very easily for free. I bet some new players probably bought some plat for slots because of DE business practices like this. It’s honestly really shit of them to do but they gotta gain money somehow I guess even if it’s buy gaslighting newer players into buying plat
@@nathanhendrickson790 it's basically a battle pass and those are good ways to get premium currency so why not. Warframe always felt like game to which you don't need money but I spent money on the game so I guess I shouldn't talk but still.
Something important to remember is that the amount of default warframe & weapon slots hasn't changed in almost a DECADE. The game has grown its roster by literal MAGNITUDES since then, but the amount of slots has remained the same in all that time. 2 warframe slots might have worked when the warframe selection was closer to a dozen, but not now!
Oh they would give you one slot if they could....
Love the Mass Effect background music, good video.
Hello, I'm an active Warframe player that has spent significant time helping others in the QnA channel. The top three questions I see asked on this topic are:
1.) "How do I delete items / sell weapons?" This is new players running into slot limitations.
2.) "Can anyone help with mission?" I often check profiles for this question, it's subjective but I feel like there's been an uptick in players just purchasing the new frame with platinum instead of grinding... anything.
3.) "Why are there 3 open squads on this mission but matchmaking doesn't pair me with anyone?" This is because the Star Chart makes no distinction what's available on the mission node whether that be invasion or fissure and the list goes on. Answering the question honestly doesn't help either. Because even if I don't say it the realization boils down to "this is an 11-year old game and short of running relics or making a friend in recruiting or clan chat you won't see another soul until you complete all 200 something missions on the Star Chart! Enjoy the first month of this pseudo-MMO alone!" It's demoralizing.
As to 9:13 I don't recall the devstream number, but Rebecca has stated that platinum is not their primary income it's prime access. Would changing the craft times still reduce their income? Absolutely.
Ive been playing for 5 years, just realized i need to remaster 20 to 30 weapons i didnt fully rank when i was new...
I was 4 years in before I mastered half the rk1 weapons you can just buy fully built for credits. :P
@@KhronicD I got all of em done, it's all the low rank crafted ones
When you have to refarm all the Warframe you got to feed em to helminth also
But Cooblekid, I think you're unaware (I mean how could you know) that within a dev short, they actually address this very issue!
I understand not everybody has the attention span to sit through a 15 minute video, but it's okay, I got you!
I think nothing is more telling about the crafting timer than me crafting 30+ Formas over an actual month because a Forma takes 23 hours to craft. Everytime I went to bed I brought up the app, claimed my Forma and started crafting another
Yeah formas are aother shit and now you need different formas for everything back then was only one for exilus and stance or aura now everything needs a specific one and a weapon needs at elast 5 to be actually useable... msot mods was nerfed to shit..... i came back from a hiatus since 2018 when my broken war deleted the max level sortie enemy when i coem bakc i needed to peel a level 50 grineer and hit like 10-12 times just to kill it now like 4 weapons viable if you don't like them tough shit.....don't liek priming weapnos you won't kill high level enemies
Its kinda annoying to wait a week to finish a build
Worse mr folding weapon at dojo require forma like i either choose to spend 6 - 7 forma on weapons i know i won't probably use or Finnish my brand new Warframe build
Considering how pivotal forma are (though new players wouldn't understand), yeah, any reduction in forma crafting time would be appreciated by me more than *any other crafting*.
Ppl need to make a big gripe over this. Needs to be at most a couple hours for somthing so used
Played for around 8 or 9 years, had the exact same issues as yourself everytime. Going through it with 5 new players right now. It's really hard, i hope DE see this.
All your points are spot on, great video.
" i hope DE see this. "
they'll see it the same time you see a therapist for this delusional thinking
Sure, those are factors, but there is also 3 major areas that end new players playthroughs pretty quickly.
1.) Fortuna(mainly its questline), there are prerequisites that will make you do and finish fortuna's quest before your able to access a lot of shops. Every single areas questline is also solo only, so the time it takes to do it is long, but on its last part being the tower debut, there are so many enemies and waves that any new players will keel over multiple times until they are leveled up enough as well as have weapons that do enough damage.
2.)Junction mini bosses, most new players won't know the abilites of a bunch of the frames so even with a maxed frame, some of the junctions early in the game are very lethal.
3.) Capture point missions, I will just say unless your a sweat youtuber/hardcore player, its near impossible to do even one without other players.
This last one is not a point as its personal, but it makes me quit multiple times, is the blood from the enemys. If I play warframe for a long period of time straight while keeling over multiple enemies constantly, I end up getting sick from it, and have to not play for at least 3 irl days before I am able to look at the game again and not get sick. (Sick being to the point where everytime I keel over another group of enemies or play longer than that, I am going to throw up.
Genuinely the most important video about WF this year.
I hope some DE higher-ups watch the whole thing and take notes.
This video is a banger. I would mention the fact that new players also don't get like a story-based motivation to keep going. There's a whole lot of nothing between starting the game/completing Duviri, and The Second Dream, so there's little motivation to keep going. But I loved this video, it was clear and concise, keep it up!
I honestly don't think they have a valid path to make the story progression any better than it already is. The content has always been pretty disjointed, and they really have done a lot to make progression smoother, but I think they've dev'd themselves into a bit of a corner storywise. The star chart is kind of obvious progression, but most of the quests are just kind of all over the place. They'd have to do some kind of massive overhaul of the entire quest system and add more content to tie the individual quests together. Which might not even be better than it is now.
@@KhronicDWarframe Lore is just nothing until "The Second Dream" and before that a lot of people quit because there's nothing happening in game.
If I may, a few of my friends that tried warframe also quit for the simple reason that they don't get the LORE faster; so while they love the introduction, they still feel like many bits of the story aren't connected early on.
What I always wish they could do is trying to get the little bits of story we DO get from previous operations to a short like missions or mini quests that aren't like 10 minutes max, giving them context as to why things happen. And MAYBE lock certain instances to story progression, like in jupiter, having the amalgamans so early confused those friends that DID stick it out.
But TL;DR, Having a more constant narrative hook would also improve the Early game for new players.
I just started the game, and I’m hoping that I can keep going. My biggest pain point is how when I was trying to rank up my Cetus level, having the Duviri Paradox quest active stopped all my materials spawning, making me spend 3 hours trying to find nistlepods. I really hope that I manage to keep going because the game is very enjoyable so far.
@@Sylvr-evolved I do still highly recommend Warframe and have a few tips for you regarding these things:
Cetus level is something that will be slower early in the game, but you can get it from a lot of sources, with Fishing being a very effective one. Catch a bunch of fish and turn them in at Fisher Hai Luk and you can get a lot quite easily, though Bounties also have good rewards.
Open worlds also have specific pre-determined spawn spots for a lot of resources. Duviri, the Plains and later the Orb Vallis and Cambion Drift all follow this trend. If you search on the wiki you can find maps of resources, making it easy to load in and farm them up before leaving and re-entering to respawn them. This is useful for things like Iradite, Nistlepods and Mapricos, among lots of others.
If you ever have questions about the game you can always ask me on Discord or pop by a stream, I'm always happy to give advice. Best of luck Tenno!
@@CoolKid369 I currently have max reputation with Cetus for my level (5k) and I want to rank up, but it needed nistlepods which were not spawning in every place I looked and only afterwards did I find the bug with the quest preventing them from spawning. The problem wasn’t not being able to find the materials, it was them not spawning.
@@Sylvr-evolved That's really interesting, never heard of that one before lol
This video describes DE's problems perfectly, i remember when i was starting out a few years ago and when i saw the crafting times, i just quit for months. I'm so glad i came back but they really need to fix this. Ty for the great video and ideas!
For me, Necramechs became a wall for me. I don't mind grinding for materials, but for some reason, the Necramech grind seemed daunting.
I hate the necramech grind. Have to kill these absurdly tanky enemies on this one specific mission for a chance of maybe getting the part you need. It was terrible. Only worse grind so far was Equinox having something like 7 or 8 different pieces to get from Tyl Regor. And no, I never did get the last piece and ended up buying her for plat after something like 50 runs on Tyl. I couldn't take it any more.
I finished the grind I kid you not less than 6 days before they did the most recent updates that made it so much easier. I spent over two months grinding a mech, and they release a bunch of things that would have cut that down by at least a month or more haha. I'm not too salty about it, thank GOODNESS it's changed, but man was the grind soul crushing when all I wanted to do was go past the third planet in railjack and maybe do The New War.
Yeah i grinded for them like 2 weeks never got all the damaged parts so i bought one which is fknig expensive then i played the vomit inducing new war which soem apid shills/l@sers praise dto high heavens but ni reality it's 1 hours of good stuff 5 houres of runnig around school frame steath frame and you are locked out for mevery event until you finish it.....
You can buy all the damaged mech parts from vilcor now
bro, it was daunting for me too, and I've been playing since The Archwing. I had to do it before Vilcor sold damaged parts, and this made it take months to complete for me, even with me trading for necra parts. I got a lot of bad trades those days
I just want it known that before the "Totally not battlepass" nora wave that replaced the old daily alert system I don't think there was an actual way to get inventory slots that wasn't just selling prime junk for plat
Correct. Nightwave should give more but it's certainly better than nothing.
I think the most realistic way for DE to address crafting time problems is to simply make crafting times scale based on how "late-game" they consider a weapon to be. It would not surprise me if they would want to keep primed weapons/warframes at the current timers, since they usually are harder to get for new players and have higher MR requirements but there's no reason why they can't reduce all the basic market/dojo weapons and frames to 30-120 minute craft times across the board to help drive home the fact that they are meant for earlier-game players.
They should do a complete MR requirement balancing pass for all gear, and then apply a scaling crafting time based on the MR requirement. That'd honestly be the easiest way to do it. MR 1 req, make it 30 mins. Scale it from there. I personally don't think the long crafting times are that big of a deal, but I do agree that it is counter intuitive for a game that you want people to play a lot.
@@KhronicD I totally agree. They've done tons of balance changes over the years and rarely do they adjust MR requirements along with it.
I have tried to make a lot of friends play Warframe, I myself have 5k hrs so I want people to play with, everything fine until they reach the "craft your first Warframe" they see a timer of 12 hrs on all the 3 pieces and THEN 3 fking days to get to play with the new frame, they all quit, I tried like with 5 friends and when they see the timer they go like "nope"
Assuming they wont drastically reduce crafting times I think it would be pretty nice if they still reduced the time to craft normal frames from 72 to 24 hrs while keeping primes at 72 h. I also think new players should have 5 or so frame slots to start with and maybe 12 weapon slots. Again assuming they wont give too many more than what we already have. Also the warning for deleting non fully leveled gear should absolutely be in-game and I think this should also apply to fully leveled quest weapons with an explanation saying you can get these again but that it might take a long time to do so.
This video is amazing. All of this hits all I was thinking when I saw the title and showed more than what I was thinking
I think a good balnce between "3 day crafting kills new player hype" and "DE needs to make money" could just be to make prime frames take 3 days and have base frames not take any time. If DE suddenly starts hemorrhaging money you could make it so the most recent frame released also has a 3 day craft time, which means all the current players who aren't at risk of quitting will probably be making their version with the 3 day crafting timer and will still sometimes want to rush or outright buy the frame to skip the wait, but for a new player, 98% of the frames they could try to make wouldn't be time locked in any way. This seems like the best way to specifically alleviate the new player problem while letting DE still make their money. Obviously as an older player I'd love it if they didn't have crafting times at all, but if DE IS going to keep them, I'd prefer they didn't harm this game's ability to intake new players.
Hold up your may be onto something here
@@MagikarpMan The other thought I had was that your first warframe is made instantly and after that each one takes 1hr extra until you reach the normal 3 days. That still feels kind of shitty like you're being punished for making frames, but its another way of like selectively targeting new players with quicker frame build times.
Time reduced for vanilla frames isn't a bad idea. I think _no time_ might be a stretch...
@@floatingpointz5903 If you’ve already been grinding for hours/days trying to get an item it just feels bad when you have some arbitrary timer implemented after all that grind. It shouldn’t take 3.5 days of waiting after you’ve already invested time getting it
Or just *DON'T MAKE ARTIFICIAL RESTRICTIONS AND OFFER THE OPPORTUNITY TO AVOID THEM BY PAYING.* DE does not get enough shit for this dumb F2P pay to skip model.
these two issuse are the exact reason I quit after getting Rhino in 2016. I just came back in nov of 2023 and have thrown like 350ish hours in and have had a blast the whole time
I really think if they give new players like 5 Warframe slots and 16 weapon slots would go a long way.
I'm glad that DE is talking internally about crafting timers. It wasn't a deal breaker for me, but it would help.
I freaking love this game!!
I love the crafting times :)
I wish my boyfriend stuck with Warframe, busted my butt to farm him some primes and slots for him just for him to get back into destiny 2 (still love him tho 😊)
Warframe quit moment: slots and craft times
Relationship quit moment: SO quit warframe
😭😭😭
As a warframe player your legally obligated to kill him or something (force him to play a good game)
@@gunnyisgoodboi4846 then quitting warframe was the move for him
Destiny 2? Yikes
For me, whenever I get someone into playing warframe I let them do stuff solo and then ask them if they like melee, guns, or casting abilities. When they get their starter frame to level 30 I then gift them a warframe that is based around the aspect of combat that they like. It usually gets more people to keep the game as a passive play at least
I've actually done something kind of similar where I gift friends the two starters they didn't pick so they both have more variety and can experiment with other play styles.
@@CoolKid369What if your broke as shit? Should i gift them a picture of their house and address to see which they like best?
Definitely agree, got more than 2500 hours myself, smart thinking with nightmare slots. I do think that at a couple of mastery ranks and/ or junctions that 1 or 2 of each should be given as no free slots is beyond infuriating, especially early on.
I started Warframe 5 and a half years ago and played for 50 days before i had quit because the game was so confusing after you reached Mastery 5. I recently picked up the game and have been playing it non-stop as I had actual friends to play it with and teach me stuff. Im not gonna lie, looking back, it wasn't fully the game's fault but rather patially because i was a bit stupid back then to go and do actual research. My only regret now is that i didn't continue the game considering I missed out on having login bonuses like Primed Fury and Primed Sure Footed which drop at an insane day of 200 and 400 respectively.
These are all very good and valid points man, I and I believe a lot of us warframe players share the exact same feeling as you.
Another small issue I have with the new player experience that I don't see many people talk about is it's early game story presentation, which is basically non existent. You get Vor's prize which does a good job as an introduction quest but then after it's completion you have basically nothing, the bosses for every planet for example have no build up until you actually do their mission node where the Lotus will only tell you very basic stuff.
The bosses have no beef with us other than the fact that we are part of a different faction than them, Lek Krill is just a guy who kills a bunch of people with his hammer, Kela apparently has some relation with the Steel meridian and hosts a competition centered around on killing people, Sargas Ruk is a prostetics freak, Tyl Regor is the boss that is the closest of being an actual character but he only has his boss fight and a sabotage mission that tells us what are his motivations are and why he hates us, most of the Corpus Bosses are just machinery and the one machinery boss that has SOME story is locked behind an event that will never come back, so the average player doing the Ambulas boss will just play through the fight completely clueless as to what Frod and Ergo are yapping about, and the Sargeant is one of the capture missions of all time.
Our timeline starts with Vor's Prize and then we do a bunch of stuff we will all forget about until the first cinematic quest. The early game has so little content related to story that the narrative basically starts during the Second Dream because thats where people become interested in the story not only because of the twist but because it also has cinematic cutscenes. A lot of people will even tell newbies "congrats for beating the tutorial" when they complete the Second Dream, as if the game and especially the story JUST STARTED FROM THERE.
As someone currently waiting for jade to craft, I couldn't agree more.
The thing about Warframe is that it's a grind heavy game similar to RuneScape or Path of Exile
Just recommending to your average Destiny or Borderlands player is not gonna work
You HAVE to recommend the game to losers like us that are willing to play 25 hours a day to get one weapon that we will use once and never again (But damn it feels good finally having it)
We're a small breed. Some of us want to reach out to our non insane friends and play with them.
as someone who tried to get their destiny friend into warframe, i know the struggle. gave them a spare prime wf i had, helped whenever they needed mats, answered any new player related questions they had, and nerfed myself so i wouldn’t sap all the fun by nuking tilesets.
“i like the game but i don’t like the waiting, i want my *cool shiny thing* now”
all i could do was shake my head and do my best boomer impression “this generation doesn’t want to work for anything, they want everything handed to them, so entitled.”
not saying i regret doing it because i don’t, but i’d be lying if i said i wasn’t disappointed
euh.. I tried Borderlands... I like the humor but the grind in there is off the scale. Warframe is tame in compared to the endless mindless grind in there.
There's a lot you can do while your Warframe and weapons are being crafted, but I understand your point about how it might be challenging for new players. The crafting times and slot limitations can be real hurdles. It can feel discouraging to wait so long for new gear or to be forced to make tough choices about what to keep and what to sell.
For those new to Warframe, it’s definitely a lot to take in. The game’s complex systems and the time investment required can be overwhelming without a friend to guide you. Digital Extremes has made some good changes to ease new players in, but there's still room for improvement.
While waiting for your gear to be ready, there are other activities to keep you engaged: completing missions, leveling up existing gear, or exploring different game modes. But for newcomers, these crafting times and limitations can dampen the excitement and lead to early drop-off.
For mid-level players who have been playing for a while, you know how to grind for that platinum to buy the extra slots. This is what I like most about Warframe: you can get everything in the game just by playing it. However, I understand there is no guidance to get to this point or to understand how to obtain platinum through gameplay. For me, this grind has become a key part of the game that I have grown to like.
Additionally, speed running can really kill the experience for new players who are trying to understand the game. Sometimes new players can enter a mission and it's over before they even know what happened, which can be frustrating and confusing.
Your suggestions about reducing crafting times and increasing starting slots are spot-on. Making these changes could really help retain new players and let them fully experience what Warframe has to offer without feeling pressured to spend money or quit out of frustration.
I made a suggestion regarding the slot limit, what feels like almost a decade ago now, but I'll reiterate. My idea was to add a secondary slot system that essentially works as storage, where you need to put the weapon/warframe into "cryo sleep" and then have to defrost it again to use it. This allows them put a time gate inconvenience they love some much, by having a small initial timer to freeze and then a longer timer to defrost. This way you can make the additional storage slots much more generous than base ones. While people who want the convenience of being able to swap loadouts on the fly, would still be incentivized to buy normal slots.
As far as the crafting timer, the idea was to significantly reduce the timer IF you're actively playing ( doing missions/grinding) and leave as is if you're afk or closed the game.
Slots should be cheaper or more, and players need to realize they have a flow of unlocking by doing stuff while things cook
Yeah once you get things crafting while others complete, it starts to flow a lot better. Also nice you can craft things even if you don't have the slots and just claim them later (I have like 40+ weapons built and ready to claim lol)
I think slots are fine ngl, just wish they would increase the starter slots a new player has cause 2 is actually crazy. Like you said, once you get into the “flow” of crafting and trading, you never have an issue of running out of stuff to sell for plat. Once you built a momentum, it’s super easy to get slots
They should hand out potatoes more or make them much cheaper to get in the Nightwave or something that makes them like 5 times easier to get.
They have sooo much stuff now, and also so many other ways to further invest into your favorite items (forma, arcane slots, forma, exilus slots, forma, incarnon mutations, even more forma and archon shards), that the basic potato should be, well, basic. It once was that holy grail of power, but now it's just a basic necessity that you put in _before_ you make the decision to actually invest in the item.
And keep in mind, as a new player, getting them from the Nightwave is A) very expensive, as you first have to go through the whole pass until you get credits regularly, and B) you want/need to buy the other things in the shop as well, such as aura mods, bps or even Nitain extract.
And all that I've just said just gets amplified by adding more starter slots and so on.
yep, I feel like i find myself constantly spending the cred I get on nitain since the only other real way to get some it feels like is rarely from ghoul purge, and it takes no time to drop to nothing due to that, feeling like if you arent hyperfocusing on doing ghoul bounties, that you'll get like, 1 or 2 tops from it
@bluegem8582 Yeah, most of my credits go to Nitain extract, too. There's already so many other grinds, and the list keeps growing, that grinding that too seems way too little reward for the time you could be spending on much more relevant grinds.
Seeing how the sortie and archon hunt reward structure is so similar, I'd probably _at least_ tweak the archon hunt and toss out stuff like endo and put potatoes in that tier, since you can only get the reward once a week anyways.
I believe that one of the biggest issues with keeping new players is the same that is keeping me away from the game at the moment
The gameplay can be "held hostage" by other players
powercreep and AOE nukes got so out of hand that just 1 person can take away all gameplay from the mission
as a new player maybe it's cool to see a high level player carry you through the map like a god
but after a while it'll just become boring as hell
you have nothing to do
everything is easy now
if everything is easy there is no motivation to get stronger with better gear or higher rank
Hi, someone who's played the game off and on, and recently finally finished the MSQ and got started with Steel Path (Thank Kullervo and Azothane, you're so easy to build for with so little investment!).
Another Quit Moment I think people gloss over is just how easy it is to accidentally get saddled with a Kuva Lich after beating The War Within and how overwhelming it feels to have the experience of "Oh yeah all rewards you get from Earth are up for the Lich to steal, up to and potentially including Prime Parts you farm until you're ready/strong enough to engage with this system." TWW really needs to give you a big warning after you finish it telling you how to avoid it if you're not ready.
If there’s one thing I recommend for new players is that you chose excalibur as your starter frame over the other two. I made the mistake of choosing volt at the beginning of the game and after grinding for excalibur is when I realized what a mistake I made. Excalibur has the best abilities in the game for a starter frame he has an ability that stun locks enemies so that you can get some free damage. That makes it the best frame to use for beating the relay bosses and also Excalibur umbra is awesome he’s basically a free Excalibur prime. With Excalibur prime being locked behind the game founders program which is no longer accessible btw, which is bs because Excalibur prime looks so dope. But honestly Excalibur umbra looks cooler than Excal prime lol.
one of the biggest hurdles ive noticed when introducing a new friend to the game is that they often dont know where to go from after the first quest. granted its been a while since then so i dont know if theyve changed it, but "i dont know what to do next" is common
No they aren'r fixed ti you are still lost when you are new.... about a mnith ago i helped a new palyer get to the first junction.... zero help fro mthe game what to do and how to do the different mission types....
All of this is great. One other one I can think of is Amps. The power spike you get from going from a mote to a proper amp is TREMENDOUS and I had to learn how to go about making one through trial and error and learning how to proper eidolon hunt too.
Yes! Amps I hated so much at first. But even getting a basic 2 2 2 setup is HUGE at that point in the game.
The Auto-Install feature should be reworked to add options to focus on specific factions for weapons, and specific play styles for warframes.
I quit playing years ago because it was confusing on what to actually do even though I had 2 friends at the time that played. They wanted to drag me around and I just didn't know what to do. They had all these frames and were like you need this and I didn't feel like it was worth it to push forward not having fun.
i think a great way to fix the build time issue is change the way time is considered. so if you start building a warframe instead of 3 days maybe you can get it after how ever many specific missions (de is not gonna let people cheese it with >1min captures). and i believe this is the most logical route too because theres still room for impatient people to spend plat too
Every time a new frame comes out, I’m excited then after 3.5 days of crafting I lose all hype. Happens every time.
When I was a new player and I was constantly building new items it wasn’t an issue but I’m all caught up and it hurts my reasons to log in every day
It gets worse when you grind a frame, spend days waiting for it to craft while watching RUclips videos about how fun it is, then DE nerfs it into oblivion immediately after you unlock it. They do it quite regularly with new frames nowadays
New player who quit.. There just wasnt enough ti pull me into the game, and I rarely found people to play with on the missions I was doing
There is not a lot of incentive to return to many of the mid game planets, after Mars it gets completely dead until you reach Jupiter. That is not a short hike either, It does make levels that should be easy for most early players quite a bit harder.
One most important thing that turn off new player is that Warframe is those type of game that "It will get better in xxxx hours" much like PoE or , hell, WoW. You need a dedication to get through the filters which is the grind/crafting to see the meat of the game. People see the crafting timer and think "Damn, 3 days crafting timer? What do i do now?" and log off, not returning and not knowing that you can play/grind other thing while the foundry are cooking.
Essentially it is just horrible at warning new players. What you stated is true and slots also scare new players into thinking they need to cough up cash for it without realising plat is super easy to get through trading. The wait time for crafting and the slots are the two main culprits driving new players away and it could simply be fixed by giving a notice box explaining that you can do other stuff while an item is crafting and that plat is easily obtainable through trading when hovering over any slots or items that require plat. That and just horrible tutorials cause they throw players into the game after the first “tutorial”
Let’s make sure this video gets some traction, DE needs to see this.
For my friends that didn’t last long it’s been the mastery rank locking system, they wanna try the cool weapons that I use but the mastery rank will require 14 or 9 and it’s just frustrating for them as a mr 2. I even tell them that back when I started in 2015 there wasn’t much of a locking system, and idk why they added it tbh.
I remember back when i first started and started leveling a heat dagger that i didn't really like using it, so i sold it before i fully mastered it so i could grab another weapon from the foundry. imagine my surprise when i get the blueprint for dual heat daggers where, hey... i kinda need that back now...
Yeah another horseshłt ideas in this game to make a wepaon form another weapon soem not even in the same category i cna understand that you need 2 of the same for actual weapon but when for a tofa you need a rifle and a bo or for a sword and shield you need a knuckleduster is shorseshłt oh and my favourite is when you need who psitols to make another which isn't even a dual weapon and on eof those coem form dojo lab which you don't have acces to and another is crafted from a pistol that you only has a chance for the blueprints to drop and it's not even a good on e jsut an mr4 fodder....
A few years ago I did the same thing with my "Bronco Prime", got rid of It Just to find out that I need 2 Bronco Prime to Craft "Akbronco Prime". 😂😂😂
This guy's video rants really remind me of CoolKid
AYOO!!
Nice profile pic. Almost thought I wrote this comment.
I have like ten people i've introduced to the game but most of the people in my friend circle are not shooter types. One of them found basic missions like exterminate overwhelming because they didn't understand the mission objective and hitting escape doesn't tell you what the mission is. Most of my friends didn't mind the crafting times but many were very easily overwhelmed by enemies and mission types because they want their hand holded which really bewildered me.
I really think base slot count needs to be increased and crafting times decreased, there's just so much in this game and farming can be so easy but the slots are struggle for new players. It doesn't help that trading is kind of a nightmare. I've probably spent well over a thousand plat on slots for other people because they're such a problem and most of the people I know are not willing to no life this game unfortunately.
sounds like your friend's a retard if he can't look at his screen to see that it says what the objective is
I no lifed the game for 4-5 years and have tried to come back to it multiple times over the last 2-3 years and even as a Vet things are overwhelming and super confusing to figure out once you've been gone for awhile. Main reason I haven't picked the game back up at all over the years. I've been enjoying First Descendant, basically because it's Warframe-light and I can just go in and play and enjoy it from the start. Any time I try to return to Warframe it's just so frustrating that I don't even bother. That's always been one of DE's issues, in addition to awful tutorial systems.
I got into Warframe because of this video I'm having a blast as Excalibur, I was so surprised at the depth of color customization made my Warframe look like Spawn black tiny bit of grey with green lights and red accent I am hooked love this game just completed Mercury junction thank you for introducing me to this masterpiece dude.
For me the first time building times really struck was the stupid Dojo Key... Joined a Clan from a friend, wanted to see there fancy Dojo, get Blueprints like crazy early on... "Well, You have to wait till tomorrow...."
Edit: I did not watch the Video till end when i wrote that xD
I started my warframe journey alone, and I'm still playing it alone. Damn near all my friends have played warframe at one point with 1 of them saying they actually enjoyed it but due to the craft time and slot bs she quit.
Another way to bring new players into the game is Rent Warframes. I know this sounds stupid but hear me out on this one. Buying the Warframe is stupidly annoying as they are expensive as hell but if you at least get to any relay. You CAN rent Warframes for like 3 days to use them before they take it away from you. The cost would be 100,000 credits to rent them OR buy them for 5,000,000 credits to own the Warframe and a free slot. Yeah, Credits can be hard to get for new players but if they work hard enough. They could get the Warframe they want! Or if your in a faction like red veil for example, Harrow would be in a discount by 50% from 5,000,000 credits to 2,500,000 credits. But other factions that are against you have a 25% tax on a Warframe you probably want in the future. Sounds expensive but it could be a good mechanic that encourages players to grind credits on a Warframe they want when they have enough to either rent or buy the Warframe.
No it's not stupid nfs world did that back in the day and you know how those cars will handle and you know wha to buy or work to get them...
BASED video. Mimics my thoughts and opinions exactly. Hopefully it grabs enough attention from DE to see. I think adding a survey attached to the video to gather data on when people think fair crafting times/starting slots are could really help out in providing a baseline for DE. Granted these viewers likely arent the target audience for such a survey it is still a start.
Damn, i started like 2 months ago, and i finally only built necramech today by grinding for a week straight for new war. I wanted to quit so badly but i remembered that my friend said he would grind alongside me.
About 2months in too, grinding for the necramech was the closest i ever came to quiting the game, but i continued cus i had invested 160Hours in the damn game lol
I think another big factor is grinding resources, there are so much different types, and with so much stuff to craft it becomes easy to run out very quick. And having to grind for them can sometimes take longer than the actual wait time to build warframes, especially for new players who don't know where to farm these resources, and if they do, they do it very inefficiently with most likely no booster. And having some of these resources locked behind high syndicate levels is so demotivating as they can take multiple weeks to get.
like, one thing i remember for a good while after getting back into was neurodes feeling constantly out of supply
now i got like 200, and can feel comfortable with using
@@bluegem8582 Me with Orokin Cells, i somehow acquired 500 Neurodes in the last 4 months (seriously, i was crafting some random stuff when i noticed 500 Neurodes in there and i was like, WTF??), but i only have 50 Cells and a lot of prime stuff to craft, biggest problem are the weapons, 10-15 per weapon is "criminal" lol.
But farming for that stuff is horrible, you need so much and you get what, 2-4 per mission (no boosters and stuff), and since i am tackling the endgame i have no time to farm it.
But typing this comment made me realize something, the reason i have so much Neurodes is because end game activities still drops them (Zariman and Cavia Bounties, Netracells, Circuit, Archon Hunts, etc), while Orokin Cells are locked to certain Grineer star chart maps and that's it, DE needs to add Orokin Cells to the endgame lol.
I never had problems with materials in this game. Like never ever. The problem with most people is, they want to have everything without even playing the game. I get it about the crafting time and the slots being a huge trouble, but materials, play the game and you will never feel like you don't have them.
@@joshuaSand3rs yeah your right but the thing is most of the player base just wants the best things, the best guns war frames, melees etc. And anything remotely fun in this game requires a lot of recourses
Wait they removed the duviri intro? Damn, thats, sad, but in a way not surprising
Ive been saying this for years and I will stand by it: warframes monetization sucks. Slots, Catalysts and Reactors shouldnt exist. Monetization should never be involved in anything gameplay related. Theres so many Games that get by on selling skins and customization, when will Warframe join them...
EDIT: My bottom line is this. Games can very well survive and flourish on monetizing cosmetics only and I think Warframe could and should absolutely do the same. And if it helps retain new players in the process, even fucking better. I say this as someone that's spent 4000h and 700€ on this game with no regrets and no want of any refunds. Slots and potatoes are suck, period.
You can get all of those without spending a single cent. Just sell some prime pieces.
@@Arassarwhile I do agree, that just isn’t the case for new players. Not only do they have to have things people could want, but they’d also have to watch trade chat till that person shows up. Those items should absolutely have a more reliable farm.
I want to keep buying forma. So no
@@ArassarWell yes and no. New people won't know that and it's somewhat of a barrier to cross in the first place + it makes you interact with the premium currency very early on, so you're more likely to buy it. That's borderline predatory gacha monetization but it's so normalized now that having a discussion around this is impossible.
@@Arassar Sure, now lets address how trading in warframe works on a fundamental level. It's not like there's an auction house, or even an in game way to list your items globally. You gonna go stand in Maroo's for hours on end hoping to make a few plat? And no, 3rd party websites should not be the go-to option for trading in any game.
Excellent Vid,
I think you nailed most of the reasons Warframe scares the Kuva Hek out of the players.
1) For the time wall, I would suggest a crafting booster type item should be introduced and provide some of these to new players, let say, 5 for frames 5 for weapons.
2) Weapon Slots and warframe Slots should awarded when Players unlock new planets.
Edit:
3) Host migration has been one good pain in the butth0le. Recently some kind of conection issue causes players who have completed a mission to be unable to join a new session if they are not the host. THIS happens every time after I complete a mission and later try to join a new one.
I'm in no way a noob, but at this point the game has so much new stuff that I might as well be. The grind, RNG and time gates killed it for me after 7 years. I got to a point where leveling everything just for mastery (which, unless they've changed something, has no real value) wasn't worth it in the long run. I usually only wanted to play 1 or 2 Warframes and a few weapons most of the time anyway. I wish they would expand on Warframes more instead of just adding more frames (i.e. more unlockable Warframe abilities, levels, mod slots, etc.). Wishful thinking I guess.
Honestly the main reason why i hate inviting new players is the crazy amount of unlock for us to play together. Honestly you can just gift them stuff and trade mods, but the fact you gotta play a dumb boring story to do content is nuts.
warframe parts should NOT take 12 hours to craft. And if the crafting times are reduced, they should be like a few minutes at most, because my god is it annoying to wait for parts, then you are doing something else and not playing the game and the frame you want isnt even cooking in the foundry, effectively wasting time. I think just making frame components 1 minute and frames like 3 hours is fair enough. Weapons could take like 1-2h to craft aswell, so yeah you can still rush them if you're impatient but you at least get to try them out relatively soon.
trueeee
I do think that waiting times should be reduced, but 3 hours for a frame is insanely excessive. Something like ~30 minutes to an hour for parts and a day or two for warframes would be much better imo.
I think we can all agree that the crafting time for forma is absolutely bs. Almost an entire day for an item you will likely use in seconds after getting it.
And with the amount of forma needed today only being able to craft one at a time is absolutely trash.
I'm my clans dojo builder and when I discovered that it takes almost the same time to make an entire massive room as what is likely a tiny puzzle piece I was absolutely livid
At least you are not in STO. The crafting in that game is taking the warframe mods, and building them. They are called consoles.
Each mod for ships takes as long as a warframe component to make. Then it takes farming to upgrade those mods to their maximum level, not play time.
The one good aspect of that game, is that slot space increases with character level up, and character levels up with no tests. Players also have the option of buying more slots if they wish, and also a totally separate slot system for storing ships that players no longer want to use, called Dry Dock.
The most egregious aspect of warframe, is the level up system. Doing a test to go up character wise feels wrong. It should go up no different than leveling up a warframe.
I kind of disagree to a certain extent, they should reduce times true but not to that crazy extent. Also this is technically a way of “time gating” players from progressing too quickly and finishing the game. 3 hours for a warframe to be built is absolutely crazy, at most it should take a day since realistically you are not getting a frame everyday during mid to late game so the time wait actually makes sense, though like I said, it should be 24 hrs, not 3 days
I almost stopped for the same reason
Back in 2013 during beta(who are we kidding we still in beta), I went into a half year hiatus after waiting for my Rhino and Excal to cook. Completely forgot about them that time coz, idk, between AC: Black Flag, GTA V, Metal Gear Rising, Tomb Raider, Fire Emblem and Starcraft 2: Heart of the Swarm, time will wait for no one especially back then for a newly employed individual. DE seems to 'capitalize' on this weirdly coz Reb sometimes mention this issue in devstreams and tells the players to "Hey, play another game while crafting...". Well she got we she asked, a lot of players did and never returned, unfortunately.
When I started playing warframe I had so much fun that I didn't mind the crafting times. And waiting for my gun to finish crafting feels rewarding.
I'm a newer player but I have persevered and they have added 2 free weapon slots in each of the Nora's mix. I believe last Nora's mix also included a Warframe slot. The current Nora's mix includes 2 weapon slots and a Warframe slot for in the rewards. You just have to complete missions to earn the points required for the reward.
Crafting time and slot limitations doesn't just hurt noobs from entering the game, it also hurts returning players.
Last time I played this was like 6 years ago when Chroma was the new frame, came back when I got tired of Helldivers. Played it again cause it was being advertised on the PSN store cause of Jade. I had a bit of Platinum left and someone was selling Hydroid Prime, so I bought it. Boom, completely forgot it took frames half the week to make. I rushed it cause I just wanted to play something new, and then boom, don't have enough slots to retrieve.
I didn't have enough plat to purchase a new slot. So essentially I just stopped right there and deleted the game. Game basically lost me in under an hour because of this. I didn't want to buy platinum again because I didn't know if I was going to have fun. And because of that event, I didn't even get to try to play the game again to try and have fun because it was just so restrictive.
It's a shame that the community is so against lowering or removing foundry times though even when DE brought it up. I discussed this on discord, and everyone was like "It's a F2P game bro, if you don't like it, leave." And then they wonder why it doesn't get a whole lot of new players...
An absolutely staggering amount of these comments have defended the crafting times, and my only question is: what is the tangible downside for you as a player if the crafting times are reduced? "I don't mind it" is a very common sentiment so far, but I feel like that's more "I'm used to it" than anything. I have had several friends get pushed into quitting because of it, which is why I brought it up first and foremost.
The last straw for me with this game was that none of my friends were willing to stick with it for more than 1-3 sessions. It's frustrating.
My main reason for quitting is that WF requires way too much repetition and time to provide a casual with any satisfaction or sense of progress. It was my favorite game though, and I wish I could play it but... too many irl responsibilities now.
I quit originally because I felt like this game was going in no direction at all. There was no story, and I felt like everything I was doing was working towards nothing when I came back a year later I apparently was two nodes away from "natah" once I played that, I have been hooked since
i remember being close, but, not getting any ocus to spawn for me in first few nodes, and not doing later nodes cause was on switch at time and said no one was doing them
a few years later, and on pc now thanks to cross save, i finally get off ass and do them even without, and, been hooked hard since getting back into it
The only reason is the lack of ingame tutorial and guide of what to do as a newbie, i almost quit because of how clueless i am to what im gonna do next to make myself stronger