Castlevania: The Adventure - Molasses: The Game | DeMontropolis

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  • Опубликовано: 11 янв 2025

Комментарии • 16

  • @DrCasey
    @DrCasey 4 месяца назад +8

    "Christopher Belmont is so lethargic that you have to wonder if he's even medically certified to go on this adventure." lmao

    • @dustinarmstrong1168
      @dustinarmstrong1168 4 месяца назад +1

      Either that, or the 1500's mafia gave him a new pair of cement shoes but didn't have any nearby bodies of water to dunk him in.

  • @ernestogarcia3614
    @ernestogarcia3614 4 месяца назад +3

    Excellent comments/analysis!!! Good job !!!

  • @cheezocheddarman7163
    @cheezocheddarman7163 4 месяца назад +1

    Good god, I know this was a VERY early Gameboy game and with an inexperienced team behind it, but the fact it was given the green light with how slow it is baffles me.
    On a different note, I've noticed that with a lot of older Konami games, especially the 16-bit ones, the less stages there are, the greater their length (and usually their games on the SNES had more stages than on the Genesis; funny that). Not an inherently good or bad thing, just something I've picked up on.
    Also, updating the counter presentation was a good call!

  • @billmartovich9009
    @billmartovich9009 4 месяца назад +1

    The fact that we had to add in the Tiger electronics games as opposed to the NES games honestly tells everyone all they need to know about this title.

  • @therollingcreeper1
    @therollingcreeper1 4 месяца назад +1

    Another great review, and the editing is even better than it already was!

  • @panthekirb7561
    @panthekirb7561 4 месяца назад +5

    Its crazy that there are even worse games than this one out there but at least those aren't canon, unlike The Adventure.

  • @alex_-yz9to
    @alex_-yz9to 4 месяца назад +3

    According to a friend who did some research on gameboy screens, the reason some games would flicker background tiles was to sync up with thr GB screen refreshrate and give the illusion of a 5th shade of grey that's only possible on original hardware... this technique was abbandoned the moment the Super gameboy's released due to not working on TVs

    • @demontropolis7742
      @demontropolis7742  4 месяца назад

      @@alex_-yz9to Interesting tidbit!

    • @Kojirremer
      @Kojirremer 4 месяца назад +1

      Yeah, some games like Link's Awakening also used the flickering sprites to simulate transparency, like in the credits. Ghosting was both a blessing and a curse for that LCD screen, since it was also the reason many GB games were deliberately made slow.

  • @roniereid260
    @roniereid260 4 месяца назад +1

    Never played it though but I can see why. Good video btw.

  • @maksxx5437
    @maksxx5437 4 месяца назад +2

    bro that logo is crustier than my grandma
    cool vid tho

  • @chamchamtrigger
    @chamchamtrigger 4 месяца назад +1

    i can understand your reasoning behind your score, but I enjoyed the game for what it was, especially the music. Then again, I played it over 30 years ago. While I think nostalgia is a legitimate reason to like a game, I think this may be one of those "rose tinted goggles" moments on my part.

  • @memejohn86
    @memejohn86 4 месяца назад +2

    1/10? Well, it's close enough to a flat 0, so I'll allow it. Actually, this review reminded me of my own on this game. You're a lot more forgiving than I am, though. I hate this game. Every cell in my body hates this game.
    Also, new text is a neat idea but is a bit unreadable at times.

  • @sonloto
    @sonloto 4 месяца назад +2

    As someone who has played the game for a bit, it is pretty bad. Good video overall.
    But then again, the Adventure Rebirth (more of a reimagining than a remake) overhauled the whole game and created a far more enjoyable experience.

    • @panthekirb7561
      @panthekirb7561 4 месяца назад +1

      If Rebirth had as many levels as Super Castlevania 4 or Castlevania III It'd be among the best games in the series for sure. The level design, music and looks were all really good.