I think when you see an airplane you need to either A) Crash dive or B) stay on the surface, maneuver, and use the AA guns. Periscope depth reduces your maneuverability, takes away your defensive guns, and if the seas are relatively calm the aircraft can still see you.
Enjoying your videos REALLY much on this game! But I really have to give a couple hints after seeing this: 1) Bigger harbors and especially naval bases like Scapa Flow will be mined all over + there are sub nets placed in strategic places + natural patrols of different ship types = stay on the surface until you are in the naval base itself. Even then diving can be a bit hazardous. 2) ALWAYS enter during the night (with no moonlight if possible!). 3) Take it slow. Speed kills with the subs (unless evading depth charges!). 4) Don't engage any warships with your deck gun while they are in full health. You are ALWAYS on the losing side of that battle. Also: the later-war merchant ships were a big threat for the subs if they saw them on the surface and had time to act.
You're not letting your torpedo man load all the tubes before you go shopping for torps. Which means you're going out under armed. You could have taken 4 more forward torps and 1 more rear rather than 2 and 0.
Nueman is the first aid guy you lost all the crew because you didn't try all the officers it says in the tutorial not to forget the radio operator is the first aide guy.
If you ever saw a whale documentation you know they are pretty damn visible from above. Now imagine you, 65 meters long and 745 tonns heavy hiding from this airplane like an ostrich. ^^
Okay, now for everone who's going to play after Taff. APPOINT THOSE CREWMEMBERS OF YOURS AS MEDICS, THERES A DROPDOWN MENU FOR THAT. Then they'll use medkits.
few advice bro :) 1rst :) before to leave the base , make sure all torpedo tube are filled up, than resuply the storage from the base depot, 2nd one equip your engenner with spare part and breathing tube, they can quickly go repair as soon as there is a leak. 3rd :) only the radio can heal equip him with first aid box before the departure, so he can heal up quickly 4th) turn blue light as soon as you dive: blue light sightly stop the dissipline droping, and save oxygen 5th ) Crash dive as soon as u spot an aircraft and switch your radio man in to the hydrophone . i hope those advice will help you up :) you rox
i know im 4 months late watchin this one but i had a blast i laughed all the way threw even at the start when you were serious startin over another FKN crash
Nice of High Command to send you on a special dangerous mission without anybody with any basic 1st aid skills lol. Also doesn't sound ideal to have crew discipline going down as soon as you come under attack. Good vid tho!
@@zxbzxbzxb1 have you ever red about the sailors that didn't like to get their sub bombed and were trying to open the hatch to escape, while submerged?! 😃
ZB6 uk I’d like you to realise these sailors were draftees and werent professional soldiers. Now the idea of being in a small tube underwater is claustrophobic. Add onto that the roar of a Corvette’s propellor above you and dept charges breathing holes into the sub. At that point, a lot of people panic. When you panic, you have no dicipline. Thats not What you should read in books, Thats common sense.
ok Taff. Very funny, enjoyed the joke but now it's time to get serious. thanks for the object lesson in how NOT to attack Scapa Flo, now, DO IT RIGHT. loving the playthrough. keep up the good work
This episode reinforces my original feelings about this game, there is way too much micro managing involved. Once you hit those mines and the patrol craft showed up you were so involved in assigning individuals to specific tasks inside the sub that you rapidly lost any chance to fight back - getting the deck gun involved was your only real option yet this too needed micro managing and you were too involved with attempting to manage other areas to successfully do so. The player is not a captain in any real sense, but there to manage both the major and minor systems on the boat while simultaneously directing each and every crew member to do even the most insignificant task. Take the lack of even basic First Aid training for the crew, ridiculous. Every man aboard would have received First Aid training during their military basic training, and, routinely, on board there would have been at least one individual with more advanced medical training. I feel those things need to be addressed by the developers. Every crew member aboard ought to know how to stop bleeding, clear air passages, treat for shock, apply sulfa powder/dress wounds . Each too should have received training in administering morphine and immobilizing fractures by applying splints. Your being unable to obtain the Intelligence on Scapa Flow - a bug that needs attention. I do realize that you are learning U-Boat as you play, nothing wrong with that and thank you for putting your efforts out. But, imo, the game is overly complicated in forcing you to micro manage ever single detail. Just my two-pennies worth.
what many of you apparently can't realize is that first of all this game is far from being finished, and second the development team is really small (3 guys)... nevertheless they are releasing patches daily, addressing all the bugs that people reports to them
Although that didn't quite go to plan I liked how it demonstrated the repair aspect of the game. I've also been playing this and agree, it gets very stressful in seconds.
9:25: you've spent minutes trying to do 1st aid to 2 sailors.... meanwhile the sub is sinking, fix the leaks and pump the water then worry about the injuries. No point killing everyone to treat 2 wounded sailors.
Demonstrates the need for a Romulan cloaking device if you plan on "sneaking" by within a few hundred yards of the coast of Scotland in broad daylight ;) There are villages and hamlets both on the mainland coast and on Orkney from which you'd be detected with a Mark I eyeball when surfaced. Taff can be glad he didn't have the entire home fleet coming his way.
Great series so far Taff, still in two minds whether to buy or not, although its £15 on steam at the moment! Really enjoyed your SH5 series so far, keep up the good work sir! 👍👍
Nice vid! Crew needs more and better ai & the game needs at least some automation. No one would play cards while the sub is close to sink like a brick and two injured crew members are bleeding all over the place. :D
they have since patched and added recon missions in HQ that you can send a radioman to perform, takes ~48 ingame hours to complete, dont know if you need to be at port to recieve the intel, or if you can set it up and recieve info en-route.
I am hoping that you know now why air units are not somthing you just shrug off as a nuisance. 1) Crash Dive to below 100! 2) As Soon as your conning tower is below the water change course. As some one that has been in aircraft spotting schools of Fish and whiles from the air, I can assure you 50 is Not nearly enough to hide you. As for you crew, I am surprised you have not looked it up by now, FEED THEM! Get meat bread fruit and cheese and then you manually go and put things into the proper storage for the cook to use. Making sure it's not the same thing every day every meal for months unless you think you can live off ONLY bread and cheese for months at a time and be happy. I use McDewgle Guide to manage your crew. He did an excellent job explaining how to set it up, so they are more autonomous.
Were you allowed to set anyone at HQ to research intelligence for scapa flow to detect the mine placements? looks v glitchy and dodgy ai but i love it...definite purchase from me...after a patch.
How did you go about downloading that mod for SH5? I ran tf away from mods for that game because subsim directs you to sites that try to infect you with malware.
Depending upon the realism and historical accuracy they entered into this mission I would suggest approaching from another direction. This mission seems to be based on U-47's mission commanded by Gunter Priens. He approached from the east. A very narrow approach but therefore unexpected. It would be cool if you run the mission again after having a look at Captain Priens assault. ww2today.com/u-47-enters-scapa-flow
@@WatchMysh It's evolved a lot since then if you are talking about like around a year ago or so. It's honestly indescribable, you really need to play it to get the full experience, it's worth it.
You are right; some things like incoming water, food, opening and closing valves, starting pumps, healing and so on should be automatized. otherwise, you are doomed in case of a fight. If I were you, I would keep a lot more spare parts and first-aid kits in store. Conclusion: the developers have a lot of work to do to make this game interesting for me.
They are all automated he just didn't know. There is an option foe them to auto use items without having to get them (always set it on) and clicking the icons in each compartment is fast option for evacuate, bail water. That said it's still buggy and I wouldn't recommend yet if you are expecting a polished finished game it's early access.
Ps if you get hit this bad you are doomed but that was realistic. The point is when it's flooding that bad you just have to abandon compartments. But yes. Shallow water+enemy=dead so I thought that went as it should go.
@@dominicomucci3014 So far so true. My point is, that you have take care about every little bit and the crew does nothing to keep themselves alive. That should be fixed, micromanagement in and out. Such a game should have some realism.
@@foreverpinkf.7603 as far as j know they will do things. I haven't had to super micromanage and also haven't had people stood about etc. You have to order them to fix floods. But not other repairs etc. I don't think they will auto fix floods but that's really the whole point of this game. You don't normally get 15 floods at once. You don't need to babysit the crew though. I'll test it again tonight. You will have to do heals. And leaks. Click to empty the compartment of water if you want them to bail (you don't have to do this the pumps remove it just bailing is faster). The problem is the game is a crew management. If they make it too automated they break the game. I feel the balance is good from my experience. I'm not sure the game is worth £20 though. Not sure i can recommend it at the moment.
I'm so happy, i finally got SH3 to work on my windows 7 system, i was getting cannot initialize 3d engine, i sat back and had a think about what it meant, i changed the resolution & hay presto it works, now my next problem is modding as i can't install the 1.4b patch, so do I need this patch in order to mod the game ? I bet i do due to the mods probably being modeled on the fact that the patch has been installed, the mods i would like are the wolf one and some good weather & sea textures and I would love to be able to go anywere on the map, not sure if that is possible but would love to go around and under some ice burgs as well as missions anywere in the world
when you dive, you will see noise icon on the right. Reduce that, as much as possible. Use blue light, which makes the crew move more silent, so they produce less noise and also consume less oxygen. If the destroyers have pinpointed you, dive to greater depths and use either full stop and wait them out, forward 1, for the least possible noise generation or just fck with it and go full speed and leave the quadrant.
It might be a good idea to read up on Scappa Flow before your next try, and you will try, considering that it is considered as one of the most daring assults ever carried out by a uboat, how can you not try again.
I have 8gb of RAM, an fx 4300 at 3.8 Ghz, and a GTX 1050ti. It runs ok at the lowest setting but there is some stuttering and the frame rate is kinda low. I’m sure you could run it but it wouldn’t be the smoothest experience..... sorry dude.
As much as I want to I cannot recommend Uboat at this time. In the 8.7 hours I've been playing the game I haven't had a single sandbox game that was able to be completed due to game breaking bugs and unbalanced AI. The concept is brilliant and sometime down the road I believe it'll be a great game but it shouldn't have been released in this state. Navigation is perhaps a little too simplistic. The morale system is an interesting concept but is very buggy. I was setting up a submerged torpedo attack on 3 unaware and unescorted freighters. No threats, the crew had no reason to be stressed and yet in 10 minutes time I had 3 crewmen go from 100% morale to literally needing to be choked out to stop their screaming. Enemy aircraft appear out of no where without warning from radar or the watch and will bomb your ship with laser guided pinpoint accuracy regardless of time, weather, or maneuvering. I was about 15 km off the coast of England running on the surface at 2am in a severe thunderstorm. I could barely see the bow of the ship from the conning tower. The aircraft, which shouldn't have even been in the air let alone able to spot a blacked out sub in a storm with 0 visibility in a torrential downpour bulls-eyed my forward compartments with a stick of bombs on its first pass. The examples go on and on. Buy it 6 months from now (maybe) but not as its presented now. As it sits at the moment its barely alpha ready, certainly not beta or EA.
Eric McCallister Just what I needed to know about the game in its current release, thank you. Do you still play SH3? Any of the others (modded) now worth a look?
@@TimBraithwaite I would amend my previous somewhat by saying that the devs really are working hard to improve the game and it has improved somewhat. I'm now able to complete patrols without worrying overly much about a game breaking bug. As of my last game, its more stable but the morale/discipline mechanic has gotten really weird. I've actually had 2 crewmen commit suicide and 1 attempt it while doing a unopposed surface attack on a couple of unarmed freighters without escorts. Crew went from 100% to soiling themselves in less than 5 minutes in game. I've been keeping updated logs of the games progress as I've experienced it on Steam. My Steam handle is dodger6118. At this point I would cautiously recommend it with the caveat that it is very much a work in progress but there is work and there definitely is progress. As far as the SH series, I loved SH3 and I enjoyed SH4 and Wolves of the Pacific. I can't recommend SH5 though as I understand it there are some amazing mods on subsimhq that have fixed most of if not all of the problems with the game. I haven't played with any of the SH5 mods though at this time so I can only pass along what I've heard but it has been all positive.
Eric McCallister thank you again for taking the time to write that reply. 👍🏼 I am extremely tempted to jump into this game in its current state, as there is so much about the approach of this which appeals. Do you feel you have sufficient control of your U-boat overall? Someone described this game as being the Sims on a U-boat, which I don’t mind as I enjoyed the crew management aspect of SH3, but I’d still like to feel in good tactical control of the boat (manoeuvers, depth, electrical engines when surfaced, use of one engine not two, et cetera)?
Uboats don't have radar. The enemy do 😉 it was a British invention. Welcome to the same surprise the Nazis got lmao. I'll let you in a secret they even have it on the planes. 🤫
Can someone please list the differences between a modded Silent Hunter 3 and this Uboat game and make a comparison? Cannot find it on the net. I like the crew management aspect but I want to make sure that the WWII naval war operations are faithfully recreated and would like detailed information about how realistic the actual fighting (AI destroyers/ weapon systems/hydrophones/ballistics etc..) is simulated. In short is it a Sims like/ RPG game in a submarine or is it an in depth realistic submarine simulation of the battle of the Atlantic?
I am dying. I thought I was going to be playing today, and it doesn't release until tomorrow! I was destroyed this morning when I figured out that I lost a day somewhere. Hey Taff, is there any multi-player aspects for this game or is it all 1-player?
Is there any idea how much they'll be asking for the game upon release? I have no problem with starting over everytime they fix a bunch of stuff but I won't be paying 30-40$ to play a game that can't be played through.
$30 is a sweet spot for a EA game like this, I also would pay alot more for a more AAA game but so many miss the mark. I hope the developer stays passionate and keeps adding features and enhancements, finer details here will win the day for Subsim fans so many skimp on it.
@@osros that's pushing it if saves are gonna be useless every week. Anymore than 30$ and I'll be waiting for however many more years it takes them to finish.
Freaks out about airplane, then continues to stay at periscope depth where the planes can actually see you since your not deep enough . next time if you dive to 50 m as soon as that plane is close . you will be fine
While there are some really intriguing pieces to this game, the micromanagement of the idiot crew members grows more annoying with each video. I would really love to see more self control and intelligence from the crew members. No boat would ever survive with the captain having to micromanage every little detail. The crew needs to know their jobs and follow orders, but they seem incapable of doing anything unless you handhold and control every little detail.
I have the game and can say you don't have to handhold. I'm not sure what you tubers are doing tbh. There are options to get them to auto use items and also you click the water icon the whole team will bail water. I think he just got unlucky as well with some guys not doing what he wanted as they don't have items. I would recommend changing that option in settings as it's silly having to go get parts from a cupboard etc (unless you like that hyper management). It's a fun video though I enjoyed it. But as I say the crew are very autonomous.
This game desperately needs some measure of automation at least in regards to emergencies. Too many people just standing around or sleeping. FYI the compressors at the back draw in outside air, not useful when submerged.
by default only the engineers can repair, radio officer can heal. Engineers auto repair, but the radio officers need to be placed on medic duty to heal automatically, cuz their priority is different.
The game is a disproportion. It is not that it is an early access, it is an unfinished pre-alpha version, a succession of errors and bugs that are not worth the 22 euros that they ask for it or as a joke. Why do not you talk about it to potential buyers?
Just refunded the game, it's no even near playable status and you need a very good pc because it's not even 10% optimised. Another big problem is that the controls are very weird and sometimes the game will crush
I think when you see an airplane you need to either A) Crash dive or B) stay on the surface, maneuver, and use the AA guns. Periscope depth reduces your maneuverability, takes away your defensive guns, and if the seas are relatively calm the aircraft can still see you.
The way your crew was reacting, it seemed less like a U-Boat Sim and more like Sims on a U-Boat.
wow that's actually pretty good an observation
How they slept all the time
Enjoying your videos REALLY much on this game! But I really have to give a couple hints after seeing this: 1) Bigger harbors and especially naval bases like Scapa Flow will be mined all over + there are sub nets placed in strategic places + natural patrols of different ship types = stay on the surface until you are in the naval base itself. Even then diving can be a bit hazardous. 2) ALWAYS enter during the night (with no moonlight if possible!). 3) Take it slow. Speed kills with the subs (unless evading depth charges!). 4) Don't engage any warships with your deck gun while they are in full health. You are ALWAYS on the losing side of that battle. Also: the later-war merchant ships were a big threat for the subs if they saw them on the surface and had time to act.
You're not letting your torpedo man load all the tubes before you go shopping for torps. Which means you're going out under armed. You could have taken 4 more forward torps and 1 more rear rather than 2 and 0.
Good call
Nueman is the first aid guy you lost all the crew because you didn't try all the officers it says in the tutorial not to forget the radio operator is the first aide guy.
If you ever saw a whale documentation you know they are pretty damn visible from above.
Now imagine you, 65 meters long and 745 tonns heavy hiding from this airplane like an ostrich. ^^
Also, the radio man is the medic.
At 24:12 “Mr Graf, I don’t feel so good”
No endgame spoilers
Okay, now for everone who's going to play after Taff. APPOINT THOSE CREWMEMBERS OF YOURS AS MEDICS, THERES A DROPDOWN MENU FOR THAT. Then they'll use medkits.
Radio Officers are the medics as secondary.
That damage control was cool Taff!
few advice bro :) 1rst :) before to leave the base , make sure all torpedo tube are filled up, than resuply the storage from the base depot, 2nd one equip your engenner with spare part and breathing tube, they can quickly go repair as soon as there is a leak. 3rd :) only the radio can heal equip him with first aid box before the departure, so he can heal up quickly 4th) turn blue light as soon as you dive: blue light sightly stop the dissipline droping, and save oxygen 5th ) Crash dive as soon as u spot an aircraft and switch your radio man in to the hydrophone . i hope those advice will help you up :) you rox
This crew, it's like the cast of Carry On: UBoat!. "We're taking on water!!! Quick game of cards of Captain?" "Ooooooooooooohhhhhhhh, rather!"
29:00
Chimney smoke spotted!
"Great...just what we need" 😅
The Radioman is capable of doing medic duties
i know im 4 months late watchin this one but i had a blast i laughed all the way threw even at the start when you were serious startin over another FKN crash
That went well lol. Looking forward to the next video :)
8:00 Camera pans across *HOLE IN STARBOARD SIDE* "ohh where is my little first aid kit"
There you go man, priorities n shit
the radio man should have the medical skill
Nice of High Command to send you on a special dangerous mission without anybody with any basic 1st aid skills lol. Also doesn't sound ideal to have crew discipline going down as soon as you come under attack. Good vid tho!
His Radio Officer can heal the crew. The discipline goes down, cuz there are cowards among the crew and they start panicking.
ZB6 uk Dicipline loss during Battle is realistic. Some of the sailors are young boys drafted into the army.
@@s.v.o.579 If you say so. Doesn't really agree to the books ive read, however there are lots that I haven't read.
@@zxbzxbzxb1 have you ever red about the sailors that didn't like to get their sub bombed and were trying to open the hatch to escape, while submerged?! 😃
ZB6 uk I’d like you to realise these sailors were draftees and werent professional soldiers.
Now the idea of being in a small tube underwater is claustrophobic.
Add onto that the roar of a Corvette’s propellor above you and dept charges breathing holes into the sub.
At that point, a lot of people panic. When you panic, you have no dicipline.
Thats not What you should read in books, Thats common sense.
ok Taff. Very funny, enjoyed the joke but now it's time to get serious.
thanks for the object lesson in how NOT to attack Scapa Flo, now, DO IT RIGHT.
loving the playthrough. keep up the good work
Whenever a plane is detected the alarm should be for battle stations and order an immediate crash dive to a minimum of 36.576 m
This episode reinforces my original feelings about this game, there is way too much micro managing involved. Once you hit those mines and the patrol craft showed up you were so involved in assigning individuals to specific tasks inside the sub that you rapidly lost any chance to fight back - getting the deck gun involved was your only real option yet this too needed micro managing and you were too involved with attempting to manage other areas to successfully do so.
The player is not a captain in any real sense, but there to manage both the major and minor systems on the boat while simultaneously directing each and every crew member to do even the most insignificant task. Take the lack of even basic First Aid training for the crew, ridiculous. Every man aboard would have received First Aid training during their military basic training, and, routinely, on board there would have been at least one individual with more advanced medical training. I feel those things need to be addressed by the developers. Every crew member aboard ought to know how to stop bleeding, clear air passages, treat for shock, apply sulfa powder/dress wounds . Each too should have received training in administering morphine and immobilizing fractures by applying splints.
Your being unable to obtain the Intelligence on Scapa Flow - a bug that needs attention.
I do realize that you are learning U-Boat as you play, nothing wrong with that and thank you for putting your efforts out. But, imo, the game is overly complicated in forcing you to micro manage ever single detail. Just my two-pennies worth.
what many of you apparently can't realize is that first of all this game is far from being finished, and second the development team is really small (3 guys)... nevertheless they are releasing patches daily, addressing all the bugs that people reports to them
Although that didn't quite go to plan I liked how it demonstrated the repair aspect of the game. I've also been playing this and agree, it gets very stressful in seconds.
20:00 welcome to Scapa Flow, Strategic Stronghold for Britain, we got Mines AND THAT'S OUR MAIN DEFENSE AGAINST PESKY SUBS!
Excellent episode, well done with your management of the issues, keep going with the videos
9:25: you've spent minutes trying to do 1st aid to 2 sailors.... meanwhile the sub is sinking, fix the leaks and pump the water then worry about the injuries. No point killing everyone to treat 2 wounded sailors.
or use the pause to assign all crew members a task to work on xD
@@DigiChaos1 Yeah that is another good option.
Demonstrates the need for more specialist crew members including medics
Demonstrates the need for a Romulan cloaking device if you plan on "sneaking" by within a few hundred yards of the coast of Scotland in broad daylight ;) There are villages and hamlets both on the mainland coast and on Orkney from which you'd be detected with a Mark I eyeball when surfaced. Taff can be glad he didn't have the entire home fleet coming his way.
more uboat episodes please!!, awesome attempt. is there asilent running button? /
keybind
mrbrianbrush yes, there is, just turn on the blue light
Great series so far Taff, still in two minds whether to buy or not, although its £15 on steam at the moment!
Really enjoyed your SH5 series so far, keep up the good work sir! 👍👍
Scapa flow had sub nets at those entrances... 4:16
Nice vid! Crew needs more and better ai & the game needs at least some automation. No one would play cards while the sub is close to sink like a brick and two injured crew members are bleeding all over the place. :D
I think you have to assign the medic role to use the first aid kit.
Dying German Sailors: *Mr Magz, I don’t feel so good*
they have since patched and added recon missions in HQ that you can send a radioman to perform, takes ~48 ingame hours to complete, dont know if you need to be at port to recieve the intel, or if you can set it up and recieve info en-route.
You should of went down deeper when you saw that airplane. Rule of thumb is to just crash dive when you see a plane
Taff just in case you're unaware remember that you can add more than one type of food to the galley. It should solve your discipline problem.
i knew something bad was gonna happen after the beautiful sunset cruise
I am hoping that you know now why air units are not somthing you just shrug off as a nuisance. 1) Crash Dive to below 100! 2) As Soon as your conning tower is below the water change course. As some one that has been in aircraft spotting schools of Fish and whiles from the air, I can assure you 50 is Not nearly enough to hide you. As for you crew, I am surprised you have not looked it up by now, FEED THEM! Get meat bread fruit and cheese and then you manually go and put things into the proper storage for the cook to use. Making sure it's not the same thing every day every meal for months unless you think you can live off ONLY bread and cheese for months at a time and be happy. I use McDewgle Guide to manage your crew. He did an excellent job explaining how to set it up, so they are more autonomous.
Will there only be a Type VII in this, or can you get a Type IX at some point?
Apparently, you will be able to sail even type XXI
Devs are planning it to implement later
9:45 The moment West's face went stupid...
Were you allowed to set anyone at HQ to research intelligence for scapa flow to detect the mine placements?
looks v glitchy and dodgy ai but i love it...definite purchase from me...after a patch.
great.. thanks for the videos. i have enjoyed them all... nice work buddy
Yes love uboat
Love this game and video
Waiting for steel wolf mod to this game
What's that
How did you go about downloading that mod for SH5? I ran tf away from mods for that game because subsim directs you to sites that try to infect you with malware.
Its been a while for me but yeah I remember those awesome mods and efforts from modders really enhanced the games alot.
@@DivePlane13 Mod to Silent hunter 5
Loophole get it on subsim.com
Hello Taff. The German fleet was scuttled by the German navy to prevent them being taken at the end of ww1 .
Depending upon the realism and historical accuracy they entered into this mission I would suggest approaching from another direction. This mission seems to be based on U-47's mission commanded by Gunter Priens. He approached from the east. A very narrow approach but therefore unexpected. It would be cool if you run the mission again after having a look at Captain Priens assault. ww2today.com/u-47-enters-scapa-flow
Try Wolfpack. It's currently my favorite WWII U-Boat simulator.
Oh this got off my radar somehow. How did the game evolve? I remember it as as co-op only prove of concept rather than a fully fleshed out game.
@@WatchMysh It's evolved a lot since then if you are talking about like around a year ago or so. It's honestly indescribable, you really need to play it to get the full experience, it's worth it.
Were is the next video I can wait and much love and respect all the way from Portland.
Thought it was a good idea to man the deck gun instead of diving, resting on the bottom and finishing repairs......
Plz give us more videos abt this great game.
Coming very soon
You are right; some things like incoming water, food, opening and closing valves, starting pumps, healing and so on should be automatized. otherwise, you are doomed in case of a fight. If I were you, I would keep a lot more spare parts and first-aid kits in store.
Conclusion: the developers have a lot of work to do to make this game interesting for me.
They are all automated he just didn't know. There is an option foe them to auto use items without having to get them (always set it on) and clicking the icons in each compartment is fast option for evacuate, bail water.
That said it's still buggy and I wouldn't recommend yet if you are expecting a polished finished game it's early access.
@@dominicomucci3014 Good to know.
Ps if you get hit this bad you are doomed but that was realistic. The point is when it's flooding that bad you just have to abandon compartments. But yes. Shallow water+enemy=dead so I thought that went as it should go.
@@dominicomucci3014 So far so true. My point is, that you have take care about every little bit and the crew does nothing to keep themselves alive. That should be fixed, micromanagement in and out. Such a game should have some realism.
@@foreverpinkf.7603 as far as j know they will do things. I haven't had to super micromanage and also haven't had people stood about etc. You have to order them to fix floods. But not other repairs etc. I don't think they will auto fix floods but that's really the whole point of this game. You don't normally get 15 floods at once. You don't need to babysit the crew though. I'll test it again tonight. You will have to do heals. And leaks. Click to empty the compartment of water if you want them to bail (you don't have to do this the pumps remove it just bailing is faster). The problem is the game is a crew management. If they make it too automated they break the game. I feel the balance is good from my experience. I'm not sure the game is worth £20 though. Not sure i can recommend it at the moment.
I'm so happy, i finally got SH3 to work on my windows 7 system, i was getting cannot initialize 3d engine, i sat back and had a think about what it meant, i changed the resolution & hay presto it works, now my next problem is modding as i can't install the 1.4b patch, so do I need this patch in order to mod the game ? I bet i do due to the mods probably being modeled on the fact that the patch has been installed, the mods i would like are the wolf one and some good weather & sea textures and I would love to be able to go anywere on the map, not sure if that is possible but would love to go around and under some ice burgs as well as missions anywere in the world
how the bladdy hell do i silent run in this game???..i keep getting pinged by destroyers no matter what i do...please help someone
when you dive, you will see noise icon on the right. Reduce that, as much as possible. Use blue light, which makes the crew move more silent, so they produce less noise and also consume less oxygen. If the destroyers have pinpointed you, dive to greater depths and use either full stop and wait them out, forward 1, for the least possible noise generation or just fck with it and go full speed and leave the quadrant.
Good advice
@@DigiChaos1 thanks mate....and taff great vids mate keep it up...
Literally almost the same as the Gibraltar scene in das boot
Well except their captain was in fact competent 😜
Well, we can't say that wasn't realistic. just goes to show how much you needed that intel. cheers.
I havent played this but it looks like you hit the ground not mines
Press N for free cam to get some nice shots in action:)
It might be a good idea to read up on Scappa Flow before your next try, and you will try, considering that it is considered as one of the most daring assults ever carried out by a uboat, how can you not try again.
Are you able to remain in port until research is completed?
Nah, it takes like 35-75 in game hours to complete research and you can't speed the clock up that fast
My computer has a 8gb RAM and 2.50 Ghz and GTX 1050 can my computer run the game smoothly, because I REALLY WANT TO GET IT
I have 8gb of RAM, an fx 4300 at 3.8 Ghz, and a GTX 1050ti. It runs ok at the lowest setting but there is some stuttering and the frame rate is kinda low. I’m sure you could run it but it wouldn’t be the smoothest experience..... sorry dude.
Love the look of this game
As much as I want to I cannot recommend Uboat at this time. In the 8.7 hours I've been playing the game I haven't had a single sandbox game that was able to be completed due to game breaking bugs and unbalanced AI. The concept is brilliant and sometime down the road I believe it'll be a great game but it shouldn't have been released in this state. Navigation is perhaps a little too simplistic. The morale system is an interesting concept but is very buggy. I was setting up a submerged torpedo attack on 3 unaware and unescorted freighters. No threats, the crew had no reason to be stressed and yet in 10 minutes time I had 3 crewmen go from 100% morale to literally needing to be choked out to stop their screaming. Enemy aircraft appear out of no where without warning from radar or the watch and will bomb your ship with laser guided pinpoint accuracy regardless of time, weather, or maneuvering. I was about 15 km off the coast of England running on the surface at 2am in a severe thunderstorm. I could barely see the bow of the ship from the conning tower. The aircraft, which shouldn't have even been in the air let alone able to spot a blacked out sub in a storm with 0 visibility in a torrential downpour bulls-eyed my forward compartments with a stick of bombs on its first pass. The examples go on and on. Buy it 6 months from now (maybe) but not as its presented now. As it sits at the moment its barely alpha ready, certainly not beta or EA.
Eric McCallister Just what I needed to know about the game in its current release, thank you. Do you still play SH3? Any of the others (modded) now worth a look?
@@TimBraithwaite I would amend my previous somewhat by saying that the devs really are working hard to improve the game and it has improved somewhat. I'm now able to complete patrols without worrying overly much about a game breaking bug. As of my last game, its more stable but the morale/discipline mechanic has gotten really weird. I've actually had 2 crewmen commit suicide and 1 attempt it while doing a unopposed surface attack on a couple of unarmed freighters without escorts. Crew went from 100% to soiling themselves in less than 5 minutes in game. I've been keeping updated logs of the games progress as I've experienced it on Steam. My Steam handle is dodger6118. At this point I would cautiously recommend it with the caveat that it is very much a work in progress but there is work and there definitely is progress. As far as the SH series, I loved SH3 and I enjoyed SH4 and Wolves of the Pacific. I can't recommend SH5 though as I understand it there are some amazing mods on subsimhq that have fixed most of if not all of the problems with the game. I haven't played with any of the SH5 mods though at this time so I can only pass along what I've heard but it has been all positive.
Eric McCallister thank you again for taking the time to write that reply. 👍🏼 I am extremely tempted to jump into this game in its current state, as there is so much about the approach of this which appeals. Do you feel you have sufficient control of your U-boat overall? Someone described this game as being the Sims on a U-boat, which I don’t mind as I enjoyed the crew management aspect of SH3, but I’d still like to feel in good tactical control of the boat (manoeuvers, depth, electrical engines when surfaced, use of one engine not two, et cetera)?
Uboats don't have radar. The enemy do 😉 it was a British invention. Welcome to the same surprise the Nazis got lmao. I'll let you in a secret they even have it on the planes. 🤫
Can someone please list the differences between a modded Silent Hunter 3 and this Uboat game and make a comparison? Cannot find it on the net.
I like the crew management aspect but I want to make sure that the WWII naval war operations are faithfully recreated and would like detailed information about how realistic the actual fighting (AI destroyers/ weapon systems/hydrophones/ballistics etc..) is simulated. In short is it a Sims like/ RPG game in a submarine or is it an in depth realistic submarine simulation of the battle of the Atlantic?
SFDPSFDP sh3=subsim, uboat=sims on a sub... still I like them both in their unique way
@@janbos8666 Thank you, that is what i wanted to know ;)
How does the game run?
Runs very well for me, I’ve not seen performance complaints so far
I am dying. I thought I was going to be playing today, and it doesn't release until tomorrow! I was destroyed this morning when I figured out that I lost a day somewhere.
Hey Taff, is there any multi-player aspects for this game or is it all 1-player?
Hmmmm, it is 30th April, so where is the game?
They changed the release date to the first of May.
It's being released at 1730 UK time
Is there any idea how much they'll be asking for the game upon release? I have no problem with starting over everytime they fix a bunch of stuff but I won't be paying 30-40$ to play a game that can't be played through.
Think I saw 29.99 somewhere on steam forums
I dont think 30 is going to be unrealistic, perhaps 20-25 ish, seems like the norm for these kind of games when they come out.
I wouldn't mind paying a lot more than that, if we end up with a really good submarine game worth playing for years to come.
$30 is a sweet spot for a EA game like this, I also would pay alot more for a more AAA game but so many miss the mark. I hope the developer stays passionate and keeps adding features and enhancements, finer details here will win the day for Subsim fans so many skimp on it.
@@osros that's pushing it if saves are gonna be useless every week. Anymore than 30$ and I'll be waiting for however many more years it takes them to finish.
7:50. Bombed by Sunderland. What did you thinc was going to happen? No crash dive? Really?
Great Adventure!!!
think they gonna get that accurate flag mod out quick?
What mean for Akaloy or Achaloy ?
Herr Kaleun, Herr Kapitänleutnant = Captain Leutenant, sir.
@@odifyltsaeb8846 Thank for your reply
AM I THE ONLY FACING BUGS ..... PREDATORS ..... DINOSAURS .... ALIENS WHILE PLAYING THIS GAME LOL
LOL 9 men just standing there doing nothing, in kneehigh water......pretty stupid.... but once again Taff, very entertaining vid ....
com on ONE DAY!!!
I thought you hit a mine in a submarine and your all dead?. In this case you come out of it alive!!!!.
Shit, I wish someone made a game exactly like this, but about modern nuclear subs.
Cold waters.
Things seem to be getting interesting.....
12 hours who else already has money ready
Did game came out?
no it comes out tomorrow
It will enter early access in a few hours
He's using the bilges backwards again
Freaks out about airplane, then continues to stay at periscope depth where the planes can actually see you since your not deep enough . next time if you dive to 50 m as soon as that plane is close . you will be fine
Anyone who's game crashes after selecting tutorial?
While there are some really intriguing pieces to this game, the micromanagement of the idiot crew members grows more annoying with each video. I would really love to see more self control and intelligence from the crew members. No boat would ever survive with the captain having to micromanage every little detail. The crew needs to know their jobs and follow orders, but they seem incapable of doing anything unless you handhold and control every little detail.
I have the game and can say you don't have to handhold. I'm not sure what you tubers are doing tbh.
There are options to get them to auto use items and also you click the water icon the whole team will bail water. I think he just got unlucky as well with some guys not doing what he wanted as they don't have items. I would recommend changing that option in settings as it's silly having to go get parts from a cupboard etc (unless you like that hyper management).
It's a fun video though I enjoyed it. But as I say the crew are very autonomous.
This game desperately needs some measure of automation at least in regards to emergencies. Too many people just standing around or sleeping. FYI the compressors at the back draw in outside air, not useful when submerged.
by default only the engineers can repair, radio officer can heal. Engineers auto repair, but the radio officers need to be placed on medic duty to heal automatically, cuz their priority is different.
The game is a disproportion. It is not that it is an early access, it is an unfinished pre-alpha version, a succession of errors and bugs that are not worth the 22 euros that they ask for it or as a joke. Why do not you talk about it to potential buyers?
So it seems you need a nice expensive gaming computer to play this one.
not really. I my pc is 2014 and the only better part that I have is my graphic card, which is 1060 6gb
♥️♥️♦️♣️♣️
There too many UI / UX annoyances in this game...
Lmfao. Hilarious
discipline mechanic looks like a bunch of bullshit. Hopfully this game will be modable.
rip
TortugaPower channel gameplay died several times, survived zero times.........
That was painful to watch.
Just refunded the game, it's no even near playable status and you need a very good pc because it's not even 10% optimised. Another big problem is that the controls are very weird and sometimes the game will crush
"Crush" and I think it's in early access "idk though not at all"
Please take off this weird flag!