Junker Queen, but you SHRINK every time you get an Elim

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  • Опубликовано: 21 сен 2024
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Комментарии • 509

  • @MrBisonorus
    @MrBisonorus Год назад +444

    Modifier: standing still makes you invis

    • @alfjcjans3426
      @alfjcjans3426 Год назад +15

      dont forget that you cant shoot during it

    • @peanut4831
      @peanut4831 Год назад +11

      paired with Reaper, this would be fucking nuts

    • @Galaxy82_
      @Galaxy82_ Год назад +12

      Meet the spy

    • @scrunk_
      @scrunk_ Год назад +42

      fun fact: in bronze and silver, everyone has this modifier

    • @MrBisonorus
      @MrBisonorus Год назад +1

      @@alfjcjans3426 oh yes you can

  • @madzusse
    @madzusse Год назад +83

    Modifier : killing someone teleports you to their position

    • @laeman7774
      @laeman7774 Год назад +3

      dude widowmaker with that 🤨

    • @fuy1648
      @fuy1648 Год назад +4

      @@laeman7774 That would be terrible...

    • @LordJazz
      @LordJazz Год назад +6

      ​@@fuy1648now... Reinhardt with that and fire strike Snipes

    • @madzusse
      @madzusse Год назад +4

      @@LordJazz Now we cooking.
      The "Firestrike TP Earthshatter from Outer Space all the way to Dumbfuck Land" move

    • @kommandantkillcode
      @kommandantkillcode Год назад

      @@LordJazzSymmetra with that modifier and different abilities that allow her to stay in combat like take a breather would be devastating. Especially current sym with the 100 damage orbs.

  • @betabee1221
    @betabee1221 Год назад +24

    Modifier: You only have 50% of your normal HP, but each Elim grants you a Lucio Beat Drop

  • @fpsman01
    @fpsman01 Год назад +211

    It's possible it could be bugging out due to two different tracers for multiple of her abilities. Either way it's definitely goofy and fun to watch 😂

    • @rotherd9671
      @rotherd9671 Год назад +9

      This is likely the case if I had to guess

    • @coolboyyo654
      @coolboyyo654 Год назад +13

      Yeah like it's doubling the blinks or something

    • @sentko8926
      @sentko8926 Год назад +3

      Was my guess too

    • @feelmypuddle4963
      @feelmypuddle4963 Год назад +23

      I'd assume Its because momentum is maintained while in the air.

    • @knyt0
      @knyt0 Год назад +6

      @@feelmypuddle4963 exactly, any time he had height he went to the wall

  • @falloutguy4700
    @falloutguy4700 Год назад +29

    There's definitely some room for jump height modifiers, like every jump slightly and incrementally increases jump height for the rest of the round/map. Either that or the simple nuclear option of each individual jump having a random height.
    I think it would especially be entertaining to have emongg try the first one so we could watch him hit his head against the skybox on cooldown haha

  • @SawyerRockey
    @SawyerRockey Год назад +26

    I think that when you're not touching the ground the momentum of the tracer blink carries over after the blink. cause when tracer blinks she just moves and stops, but because junker is transposed on top of tracer to use her abilities, when the ground isnt there to stop the momentum (cause usually physics are calculated differently in games whenever youre touching the ground), she just goes flying cause the blink just acts like momentum in a certain direction.

    • @edving6784
      @edving6784 Год назад

      in English please

    • @fuy1648
      @fuy1648 Год назад +5

      ​@@edving6784 friction.

    • @cristobalgarces1675
      @cristobalgarces1675 Год назад +4

      ​@@edving6784An illiterate person asking for an explanation in English is pretty funny.

  • @Zero_Shift
    @Zero_Shift Год назад +36

    The size increase/decrease should scale the damage/hp of the character and pitchshift them for maximum fun

    • @laeman7774
      @laeman7774 Год назад +5

      bonus health should also up size. lucio ult or ball shield would make you HUGE

  • @zc8673
    @zc8673 Год назад +17

    For the grow/shrink modifiers, marblr should start out on the far end of the scale and move towards the far end of opposite. So he starts large and easier to kill, but if he can stay alive longer he'll eventually shrink, or he'll start small and be impossible to kill, but it'll get harder and harder as he gets each elim and grows in size.

  • @jmshowalter
    @jmshowalter Год назад +2

    Absolutely with the bronze voice chat. As fun as this was to watch with the crazy blinks and "chain lightning," hearing the other team trying to deal with it all would be priceless.

    • @jmshowalter
      @jmshowalter Год назад

      2 v 5, but one of the two gets a modifier and a norm char, the other gets ability re-roll but no mod. So many different ways to combine the assets. Looking forward to all of it.

  • @CharterForGaming
    @CharterForGaming Год назад +51

    when the passives are in, how about a modifier that makes it so you get the passive from the last hero you killed

  • @that-bat
    @that-bat Год назад +97

    I wonder if it'd be possible to tie the size modifier with how much health you have, maybe just to even things out with the change in hitbox size. Like every kill you get, you get smaller and your max health descreases

    • @DecayedPony
      @DecayedPony Год назад +7

      I was thinking the same, or if you get larger you become a raid boss with a ton of health and a massive hit box

    • @RatziFatzi
      @RatziFatzi Год назад

      This would be Fun... But it sounds alot like Heavy Workload on the Servers

    • @PunkZombie1300
      @PunkZombie1300 Год назад +1

      ​@RatziFatzi I really don't know anything about how the workshop works, but if you couldn't increase the health with the increased hitbox, maybe they could just add overhealth for each kill or something (with each kill granting more up to x amount). That could make them tankier as they get bigger, and if they continue to get overhealth even when they reach the size limit then it's a continued increase in health like an expanded healthbar would be.

    • @SasquatchPJs
      @SasquatchPJs Год назад +2

      That is definitely doable. It's fairly easy to tie the size, damage and many other things to any value. Health is an easy value to grab.

    • @Leadpest
      @Leadpest Год назад

      What I was thinking was a damage received reduction on size increase and a damage received increase on size decrease to balance the modifiers out. It shouldn't be too strong, but it should definitely be noticeable.

  • @michaelmolina867
    @michaelmolina867 Год назад +15

    Bro I’d love to hear what the bronze players are going through w these 😂

  • @raulcalderon71
    @raulcalderon71 Год назад +21

    Emong over here doing gods work with talent tree skills

    • @sbandzzz6745
      @sbandzzz6745 Год назад +3

      Yea he’s doing something blizzard couldn’t do

  • @sylvrwolflol
    @sylvrwolflol Год назад +1

    Modifier: melee and jump have a 50% chance to drop a Junkrat grenade at your position that deals damage to enemies and self when it explodes.
    And a second one: players drop a pickup on death which has a number of random effects, ranging from inflicting venom mine to granting regenerative burst to spawning in a deployable which is hostile to everything.

  • @BuMdEbUm290
    @BuMdEbUm290 Год назад

    it would be cool to see a modifier where dying cycles you through the heroes you chose for the abilities, like in this case we go from a junker queen with blinks to a tracer with commanding shout. Either that or turning into whatever hero that you eliminate would really change up the playstyle mid-game. Loving this series so far!

  • @maxwatchman6129
    @maxwatchman6129 Год назад +25

    Modifier idea: Randomizer hero kills get them more ult charge gain that resets upon death. Bronze team kills get them lower cooldown that resets upon death.
    mod 2: Randomizer hero has old reaper passive kills = healing . Bronze team gets unban sombra
    mod 3: More kills= less dmg drop off or more weapon range
    Mod 4: Mario hero kills = larger and all round stats.

  • @AMagicalTortoise
    @AMagicalTortoise 8 месяцев назад +1

    Flats as tiny Wrecking Ball is like when the soccer ball gets tired of being kicked.

  • @stuartwhyte1013
    @stuartwhyte1013 Год назад +26

    Is it possible to do a mystery heroes version of this? So everytime he dies, he respawns as a completely new character and all new random abilities. Doesn’t know what any of them are until he uses them.
    Also would be really cool if you could randomise the weapon, like have a road hog with widow sniper or tracer with pharah rockets

    • @m3li0r42
      @m3li0r42 Год назад

      Sadly not possible to change weapons yet, it’s tied to the character

    • @Lyra_dragonal
      @Lyra_dragonal Год назад

      You can respawn as a random hero after dying. Its literally an option to toggle on/off

    • @m3li0r42
      @m3li0r42 Год назад +1

      @@Lyra_dragonal yeah I know, I’m saying you can’t have Widow’s sniper as roadhog etc.

    • @Lyra_dragonal
      @Lyra_dragonal Год назад

      @@m3li0r42 I see, yeah

  • @Lyra_dragonal
    @Lyra_dragonal Год назад +3

    Modifier: "one" in the chamber, you only get ammo back by dealing damage
    (Hint: disallow button reload)

  • @_Libosido
    @_Libosido Год назад +1

    Modifiers:
    1.) "Lucky" Russian roulette: +250% bonus to weapon-dmg but you can have only 1 bullet.
    2.) Life Tap: +100% bonus to weapon-dmg, infinite ammo, +20% HP _(as the final multiplier)_ but your hero take 10% of potential output dmg _(=dmg per bullet even if he miss the shot)_
    3.) "Budget" Illidan stormrage: you cant see enemies, until they shots or use their abilities
    4.) Steroids from the Wish: you have +50% movement speed when you are above 50% HP
    5.) "...I'm Iron man": You are immune against: headshots, movement imparing effects, stuns, damage over time, debuffs. You have 20% of dmg reduction but you dont have any bonus HP.

  • @CountShasha
    @CountShasha Год назад +21

    This reminded me, Destiny has a sniper rifle that drops a lightning bolt when you get a headshot kill, immediately killing everyone around the person who died to the headshot. That thing is actually kind of infuriating in 6v6 matches especially in the hands of a good player

    • @3denfive
      @3denfive Год назад +5

      oh god they gave junker queen cloudstrike

  • @skippydw1228
    @skippydw1228 Год назад +3

    24:23 love the rein slam from the top rope 😂

  • @Chaden
    @Chaden Год назад +1

    This was the first episode I saw live!!! The blinker queen was very entertaining live, especially Marblr falling off the map.

  • @christianhawkins2428
    @christianhawkins2428 Год назад +1

    FOG OF WAR MODIFIER, makes you able to see less far for every elim, or maybe a thing that builds up with more rapid elims or based on the "on fire" system if possible

  • @joshulrich2725
    @joshulrich2725 Год назад +3

    It's because he's Two Tracers. He's blinking twice every blink.

    • @tiffany54630
      @tiffany54630 Год назад

      ohhh

    • @satamiko
      @satamiko Год назад

      Yes but it's only when he jumps and it's not 2 blinks but up to a wall blink...

  • @fukurokou3045
    @fukurokou3045 Год назад

    Modifier: every kill heals you and reloads your weapon
    Modifier: standing still slows down time (super hot)
    Modifier: each kill increases your damage and health, but each time you die the enemy gets buffed

  • @Flannit_
    @Flannit_ Год назад +1

    Modifier: Every time you shoot/swing you damage yourself but heal on kill.
    Could get interesting if you roll a low hp, fast shooting character like Tracer. Also characters like Mei whose left click would be constantly damaging yourself.

  • @mattsingleton283
    @mattsingleton283 Год назад

    Wrecking Marble is amazing. KEK
    Ideas:
    Killing an enemy gives you one of their abilities, passives, or ults.
    Using ult rerolls it.
    Getting a kill randomly changes your size, maybe between tiny, huge, and normal.
    Being on the objective changes something about your kit or character.
    Getting a kill grants a random passive for 10 seconds.
    As you get kills, your accuracy/precision shrinks but your damage increases.
    Jumping teleports you to a random spot within 10 meters.
    Using a callout on a character teleports them 10 meters closer to you.
    Every 100 damage taken you gain +0.05 damage, for the entire match.

  • @antoniobordonhos1672
    @antoniobordonhos1672 Год назад

    Modifier: every time you use an ability it takes longer for the next ability to recharge. Using ult resets to default cool downs.
    Modifier: Wart -> Instead of your abilities being randomized, you can pick your abilities (not your ult) but you don't controll them, play 2 joins and is stuck to your side, they use abilities and you move and shoot.

  • @nix7551
    @nix7551 Год назад

    Ideas:
    1) Your first shot after you reload is super charged.
    2) Whenever you use a health pack, the nearest player on the enemy team takes damage equal to half the health healed. (Maybe 1/4 or 1/8 because of the increased healing with the stat multipliers.
    3) Each kill your health goes down but speed and damage increase.
    4) Whenever you use an ability, your weapon reloads (without animation).
    5) Spawn dva bomb on death.

  • @sylvrwolflol
    @sylvrwolflol Год назад

    Modifier: movement and cooldowns are linked. Moving faster decreases cooldowns proportionately, moving slower increases cooldowns proportionately. This one would be difficult to pull off, but would be crazy as hell. Can't stop, won't stop.

  • @ToastIsGood.
    @ToastIsGood. Год назад +1

    Modifier: crouch and walking speed are switched, crouching goes at walking speed and walking goes at crouching speed.

  • @AbashedCarc
    @AbashedCarc Год назад

    some thoughts for a modifiers:
    1. increases the number of bullets. the bigger killstreak the more bullets you have.
    2. heal from (%) damage ( the bigger killstreak the higher percentage )
    3. chance (%) to trigger widows wallhacks ( the bigger killstreak the higher chance )
    4. this might be hard to make, but would make things chaotic - kills teleports character to a random location, the bigger killstreak the less chance of tp...
    5. Modify ultimate generation, scale the amount of ulti you get depending on killstreak

  • @cosmechapolin
    @cosmechapolin Год назад

    Modifier Ideas:
    - Gravity change (increase, deacrease or is set to random) on every kill;
    - Limited Ultimate (1 or a few per game);
    - Getting a kill temporarily reduces cooldowns;
    - Every second without dealing damage reduces total HP, but getting a kill increases it;
    - 1 extra ability tied to the interact button;
    - Ultimate change on every use;

  • @connorfries8297
    @connorfries8297 Год назад +1

    This is the legend of the tracer queen! Watch your back for a focus beam!

  • @Lyra_dragonal
    @Lyra_dragonal Год назад

    The reson he goes further in the air is because the code applies an impulse to the player to move them forward.
    On the ground the player has friction do doesn't go as far, but in the air they get the full effect of the impulse. If the impulse was set to max (70) this would be a very big and noticeable difference.
    The best way to fix is to always have the impulse send at a slight virtical angel and readjust the value of the impulse. Do it is consistent.
    Or, have the impulse value change if in air or on ground.

  • @LooseLeafGamer
    @LooseLeafGamer Год назад

    I'm grateful that it was Marblr who got the weird blinks because we got to see him shift into debug mode and figure out how to use them to his advantage.

  • @keyzze6068
    @keyzze6068 Год назад

    Modifier idea: elims give 50/50 chance for a negative or positive version of the randomly rolled effect.
    E.g rolled effect = health, pos would be +50hp, neg would be -50.
    E.g2 rolled effect = cooldown/haste, pos would be decrease the cooldown time, neg would increase cooldown time
    Other effects could be: visibility (pos would make you more transparent, neg would give enemies wallhack), dps (pos would be increase your damage multiplayer, neg would be increase damage taken), movement speed, bullet size (pos would be increase their size)
    And etc

  • @inarizoku3577
    @inarizoku3577 Год назад

    I have an idea of a new set of rules, but they kinda against Overwatch essence, don't know if it's good.
    1. In both teams (among all 10 players) can't be two same heroes.
    2. In the first round, team one chooses heroes first, In the second round, team two chooses first.
    3. You can't change heroes during round (or can if nobody plays them now)
    4. If two rounds result in a draw, in third round teams take heroes with which they won respective rounds (even if some heroes present in both teams)(or, if you choose to allow change of heroes during round, in third round players gonna choose heroes in turn (Tank(Team1) > Tank(Team2) > Damage1 > Damage2 > Damage1 > Damage2 > Heal1 > Heal2 > Heal1 > Heal2). It still gonna be somewhat unfair, but I can't think of a better solution.)
    Don't know if it's possible to create this mod in the workshop, but it should be fairly easy to organize with the cooperation of the players.

  • @jackconant8238
    @jackconant8238 Год назад

    Every shot has ashe's dynamite effect. Every shot applies knockback. Every shot applies a sleep status. You get a permanent AI mercy pocket. Melee does 3X damage. You can jump 5X higher. Your ability cooldowns reset on each elim (like genji).

  • @AndresD.deLeon
    @AndresD.deLeon Год назад

    I liked the extra bit at the end; Lore accurate hamster ball

  • @fsammartin
    @fsammartin Год назад

    modifiers ideas
    lower gravity, progressively increasing
    screen goes black for tot sec, for you and/or for the enemies (idk if possible)
    you and/or enemies get wallhack for tot sec
    you get teleported to the closest healthpack on elim
    you get pushed back from the characters you killed, risking to go out of the map
    aoe damage outside of objective (like battle royale)
    floor is lava, you need to stay on highground or on cart
    sym wall, moves every tot sec, random angle, centered on objective or you
    kills spawn torb/mei ult (shortned but larger)
    you get rewinded on kills (without restoring health)

  • @ethrax8872
    @ethrax8872 Год назад

    Here's a modifier: Thorns
    When taking damage, enemies within a very small radius will take a small amount of the damage done

  • @reworo
    @reworo Год назад +1

    Melee attacks should cause the target to catch fire like Ashe's dynamite. I think that would be cool as a modifier.

  • @DaddyLongLegsTy
    @DaddyLongLegsTy Год назад +1

    Suggestion - Give the player a chance to choose one of the abilities from the original kit of the character they rolled.
    In the video for example: After Marbler rolls his first ability (blink) he can then choose to keep Junkers Carnage ability so he can go for some cool blink axe plays.
    This would let the players have some control of the play style.
    This could come at some sort of cost that they can weigh the benefits against - buffing one of the enemies or something.

  • @HeyFesty
    @HeyFesty Год назад

    With the modifiers and the possible other series, it could be like tf2 titan kits where you have to earn each level of your kit and it resets on death. Level one has Moira suck but it only damages, level two it gives you a 1.5x healing from it, level three it becomes a passive proximity beam that latches onto anyone within range.

  • @jahagkagau6061
    @jahagkagau6061 Год назад +2

    Maybe when you get the shrinking modifer you should do less dmg/have less health the smaller you get, so its more of a double edged sword

  • @Cap193.
    @Cap193. Год назад

    I love how at end of his attacker round you just see 50 player kill streak lmao its so good because the blinks are unpredictable enemies dont know where you will be for sure neither do you though lmao

  • @aethercreate
    @aethercreate Год назад

    Modifier: Everytime you get an elim, your movement speed increases
    Modifier: Everytime you get an elim, your gravity decreases

  • @TheAlmaity
    @TheAlmaity Год назад

    recommendation for the 2v5:
    Roll 2 heroes for each player. Player picks which they want of those 2 as a base hero, and get the abilities of the other one. (Would also help reduce some RNG problems, like getting tracer with bad abilities; can jsut choose tracer abilities and the other hero as base instead)
    Alternatively/additionally: Roll 4 (or more) heroes, and have the team of 2 choose how to combine them. (Again, base hero + all abilities of 2nd hero, if more than 4 heroes get rolled itd be more of a draft system than pure randomness. Could also run with lower stats to offset the higher chance of good combos, which means fewer cases of random 1 shots like firestrike on 2x stats)

  • @ryantrejo6740
    @ryantrejo6740 Год назад

    Modifier: every shot hit inflicts Mei's slowing effect
    2nd modifier idea:every 5 elims the boss gets the game is paused and 1 random bronze gets changed to a silver player, silver player to gold player, etc.

  • @nightwolf667z
    @nightwolf667z Год назад +1

    A showdown of all the winning random builds on each team would be entertaining to watch.
    Another idea would be adding some negative modifiers or letting the bronze team select for the rando after the first loss.

  • @ryanwebb3810
    @ryanwebb3810 Год назад

    Randomizer Idea: Speed, health, or damage randomly changes after every elims i.e. elim 1: speed decreases 10%, elim 2 speed increases 50%. Another one would be the birthday skull from Halo where headshots result in a birthday confetti explosion

  • @sibelmustafova3217
    @sibelmustafova3217 Год назад

    Modifier: every time you jump your jumps become higher
    Modifier2: you start out big and become smaller with every elim
    Modifier3: you start out small and get bigger with every elim

  • @DasOmen02
    @DasOmen02 Год назад

    10:18 someone needs to edit this with the demoman charge sound LMAOOO

  • @lperino07
    @lperino07 Год назад +1

    the tiny junker queen looks hilarious 😂

  • @R_frozen
    @R_frozen Год назад

    Some modifiers ideas:
    Fall damage
    Speed-Up - up to a point where its impossible to aim wile moving
    Boop1 - every damage boops you\enemies
    Boop2 - you get the Zen kick (zen gets it doubled)
    No weapon - Melee damage X2 (x3, x4), cant use primary weapon
    Double Trouble: Roll again two tomes

  • @lord_apophis
    @lord_apophis Год назад

    Modifier: Every time you get shot, you get slightly raised into the sky until you stop being shot.

  • @WelliTriedYT
    @WelliTriedYT Год назад +1

    What about strengths and Vulnerabilities? so like you take extra damage when on fire or you stay hacked for longer, and strengths like fire heals you or you are only hacked for half the time, or maybe like you are strong against projectiles but maybe hitscan deals more damage, or for every teammate you are within X radius you move 5% faster. I think things like that would be pretty cool.

  • @HmongHeroo
    @HmongHeroo Год назад

    Wonder if you could add modifiers that kinda comes randomly to act like map wide curses/blessings periodically. Having experienced some cursed custom games:
    * Everyone just becomes invisible for a short period
    * All characters are forced to emote for a small break
    * All characters shrink/grow/move faster
    * Zero gravity
    * Everyone gets ult and is forced to use it
    * Unlimited ammo
    * Karma, reflect 20% damage done
    * If possible, everyone has life leech
    If not, just modify these a tad for the boss only, tweaking damage up or down for it.

  • @omarops
    @omarops Год назад +1

    I think you roll for a character/ability1/ability2/ult/size is the way to do it. so its fixed size untill a reroll. you could do the same with speed as well.

  • @Arkion_
    @Arkion_ Год назад

    Randomly place ( trip wire or caltrops ) on kill.
    You could also use projectile action to make homing or ricocheting bullets tied to an action.
    Status effects are an option, and it looks like you've still got 3 dummy bots to work with. ( maybe a random ultimate each use or somthing?)
    Slowing or speeding up time works.

  • @DShadowX91
    @DShadowX91 Год назад

    That was blinkaboom Queen everyone just explodes 😂

  • @mr.parker8014
    @mr.parker8014 Год назад

    Melee-ing launches the character in the direction they're looking (yes im a zen main who never felt more powerful than in april fools)

  • @Keiy_Art
    @Keiy_Art Год назад

    I think this is amazing just for the visual "this person is danger" bc changed I love that

    • @Keiy_Art
      @Keiy_Art Год назад

      Also the bronze pov is amazing. Haha that so scary lol

    • @Keiy_Art
      @Keiy_Art Год назад

      2v5 is amazing but I feel like the 2 should have the abilities changed but the 5 should have the modifiy bonus. To make it more fair

  • @allizzz1817
    @allizzz1817 Год назад +1

    This could be kinda difficult to implement but a portal gun effect that you teleport to a player you killed could be interesting. You would probably need a statbuff though to compensate for teleporting inside the team.

  • @chatoguy1
    @chatoguy1 Год назад

    Tracer blink bug may be cuz all the characters sort of slingshot when moving trying to maintain the same XYZ so when tracer blinks it drags JQ and causes the slingshot effect when jumping

  • @Sweetzerlandia
    @Sweetzerlandia Год назад +1

    INCREASE Cooldowns every time you get an elim ♥ How funny would it be to see the top killer struggle more and more to finish kills xD

  • @OfficialProjectSMP
    @OfficialProjectSMP Год назад

    A fun modifier would be gravity. Like either as you get kills you lower gravity for yourself, or maybe increase gravity for the other team?

  • @remilebeau4778
    @remilebeau4778 Год назад

    this blink reminds me of the phoon against A block ( i think it was A block)video, and i'm enjoying every second of it. lmao

  • @sethescope
    @sethescope Год назад +18

    just want to say I'm so hyped for all of my wlw friends out there because Junker Queen getting taller and thiccer with every elim is 100% for y'all, whether that was a conscious decision or not. happy belated pride to y'all (and to me! not a wlw, but still queer as hell)

  • @D_Quinn
    @D_Quinn Год назад

    I think Marblr blinked so far because there were two tracers on his team so when the code said "use tracer ability x" both of them triggered it? And also yes, jumping does seem to also break it because blink is only a dislocation ability on tracer, if the hero you're playing is just tracing movement of that ability in raw coords, you dont get the immediate stop that tracer does with blink, you'll essentially just gain insane momentum for a short moment. Jumping with any kind of high momentum just flings you.

  • @znfnoceda2691
    @znfnoceda2691 Год назад +1

    Modifier: Cooldowns doubled, but kills reset cooldown.

  • @Pro_Gaming_115
    @Pro_Gaming_115 Год назад

    Modifier: Vampiric Bite; Will slowly lose health overtime after a certain amount of time after not killing enemies.
    Alternatively: Can lose health for every missed shot but will regain health for every shot hit but Eliminations will grant a straight bonus health of up to 50 or 75. But losing health can be 50 or less. Essentially you lose more health if you miss but gain some if you hit so like reaper’s passive but nerfed

    • @Pro_Gaming_115
      @Pro_Gaming_115 Год назад

      Edit: I assumed the values to be of normal Overwatch instead of 2.5x or 2.75x values

  • @lordofsmore9765
    @lordofsmore9765 Год назад

    Here's an interesting thought if it's possible. Every elim and your weapon clip size increases.

  • @RLplusabunchofdumbnumbers
    @RLplusabunchofdumbnumbers Год назад

    Modifier: You can never pick up a Mega, even if you're like five steps from it - oh wait, Marblr is evidently already playing with that in effect ;)

  • @zpat3819
    @zpat3819 Год назад +1

    I’m surprised you didn’t find out why you blink so far so early it’s because you have two tracers you’re literally just double blinking

  • @Tyshnore
    @Tyshnore Год назад

    A "gun game" modifier would be cool if possible. You turn into whatever champion you kill and/or get randomized abilities on every kill

  • @watermelonsphinx7630
    @watermelonsphinx7630 Год назад

    Modifier, for every multi kill he gets he gets that amount of health added untill he dies, for example, double kill = 20 overhealth, triple kill = 30 over health etc... would be useful for low health characters like tracer and baby diva

  • @brissinger5940
    @brissinger5940 Год назад +1

    I would love to see a modifier that would randomize the character's speed (Between 80% and 300% or similar) each time they get an elim.

  • @notableronin
    @notableronin Год назад

    maybe have a modifier where his stat modifier goes down as his killstreak goes up and resets back to what he started with when he dies. another idea is he starts with regular stats or reduced buffs and his stat modifier goes up with his kill streak

  • @SonicGleb
    @SonicGleb Год назад

    Modifier: Every jump you lose from 1 to 10 health. Simple and easy, makes it plan your moves ahead.

  • @atsukana1704
    @atsukana1704 Год назад

    I think the modifiers shown today would consitute as “raid boss overwatch” as the best name. Each team of bronzes teying their best to figure out how to beat the blinker queen who keeps getting larger

  • @pyrocumuluscloud
    @pyrocumuluscloud Год назад

    18:04 junker queen is superheroine with flying powers and a beam lazer coming from her eyes

  • @DasOmen02
    @DasOmen02 Год назад

    Weeping Angel: slow movement / can't move while in enemy LOS
    Or, on the flip side: fast movement while in enemy LOS but slow movement when you're not seen!!

  • @Rudy92284
    @Rudy92284 Год назад

    Modifier idea. The enemy players get smaller every time they die. Your guests are already higher skilled. This would make it a little tougher for them.

  • @Indy_b123
    @Indy_b123 Год назад

    Modifier: change projectile size on each kill. Could cause some insane plays

  • @lukesaunders3001
    @lukesaunders3001 Год назад

    Modifier: kills reload your weapon, and headshot resets an ability of your choice

  • @evenseanbean
    @evenseanbean Год назад

    28:13 there are two tracers, that might be why he was tp'ing more than intended

  • @Grazzinator
    @Grazzinator Год назад

    Modifier:
    Damage gives health instead of ult charge
    Healing recieved gives ult charge instead of health (or maybe just healthpacks give ult charge instead of health)

  • @8UMadBro8
    @8UMadBro8 Год назад

    Modifiers:
    -When not attacking, you are invisible
    -grow/shrink but health scales on size
    -bullets set enemies on fire

  • @vicluar9832
    @vicluar9832 Год назад +1

    also a modifier idea: On kill an area (basically rammatra ult) spawns on the corpse that damages people inside it. Pretty sure it can be done quite easily as well

  • @Horizon_854
    @Horizon_854 6 месяцев назад +1

    Modifier: For each 5 kills you get a random modifier.

  • @davefoster7704
    @davefoster7704 Год назад

    If possible, a good modifier would be that every time Marblr dies, he switches to the next character on his team.

  • @gordonthefrog5784
    @gordonthefrog5784 Год назад

    I like the idea of modifiers but I think it should be a seperate series, maybe without the randomizer. I like the craziness of the randomizer, but modifiers make it a bit too crazy. If it were a seperate series though I'd totally watch that.

  • @ActiveTyrant
    @ActiveTyrant Год назад

    Really cool stuff would love to see a giant tank with a mini mercy flying around

  • @PMLectures888
    @PMLectures888 Год назад

    Modifier: you die over time. You’d have like a perma widow mine or perma dynamite damage but buff stats so you kinda have to roll the enemy before you burn/poison to death

  • @immanu2182
    @immanu2182 Год назад

    i would just like to say i've been watching overwatch content for like a year now and i've only in this moment realized emmong is not jay 3. i am in shambles.

  • @jacobsmith1091
    @jacobsmith1091 Год назад

    Modifier: Rage- If you are under 20% health, you are granted increased movement speed and attack speed

  • @hunterlaughlin6234
    @hunterlaughlin6234 Год назад

    Some adjustments I'd do. For larger make the player slower but a but tankier, and for smaller maybe a max of 20% more speed while losing health and or damage to make up for the speed and hitbox decrease