Thank you!! As Tom Freeman said, after stuggeling with many tutorials, and also watcing your video over-and-over, I finally got my NDI Receiver working... Now I need to send my virtual composite out...
Thank you!! After struggling with many other "tutorials" that were incomplete and incoherent, your walkthrough got me sorted first try and helped me learn a bunch of extra great practices to incorporate into my routine. Awesome work - very well done!!
Yeah, I also struggled with many tutorials until he got me to understand NDI Receiving... A year has lapsed, how far have you advanced with Unreal Engine? I'm just starting now. Gosh :(
This the simplest way I have ever seen as I was successful. Scripting for the True or False condition helped! I had a lower case "c" in the camera name that I changed into an upper case "C" and it worked! Now onto the Broadcast feature!
Thank you so much!! This save me headache on what I was planning to do. Given that Unreal chroma is limited I was looking for solution to go 'video to OBS (use OBS chroma key that works better) and then send that to Unreal and your tutorial made this possible using the NDI plugins for each!
Hey thanks so much for this video. I'm basically experimenting and learning unreal engine to use for when I livestream my dj sets. Typically I usually use Resolume Arena which has NDI output then send it to OBS. What I'd like to do eventually is build 3D scenes which certain items (say a cube for example) will display my NDI output coming from Resolume. Now your tutorial is amazing as I've only begun using unreal engine about 2 hours ago and I am a complete noob and I've now been able to create a box and display my NDI source from Resolume on it (resolume is displaying absolutely clean if I look at it in resolume but not on the cube receiving the NDI). The only problem I'm now having is that there seems to be wicked video lag from my NDI source on my cube and I have no idea where to begin to fix it so its clean. I would greatly appreciate your help as this is a whole new adventure for me and I'd love to eventually use this in my livestreams. THANKS SO MUCH!!
Thanks for the video! I was wondering if you could help me out with setting up a screen widget that lets you pick a NDI connection ingame. So far I made a drop down widget but I dont know how to connect it to the NDI receiver.
Thank you so much for your amazing video :) May I kindly aks if there is a way that the NDI Stream runs live also in the editor window without starting the game? Thank you very much for your help :)
Nick... I've been looking for a decent tutorial on NDI that includes Audio , how to capture and playback NDI Audio within Unreal (Receiving and Sending)... Thoughts ? Any research you can share on this topic, I would be most appreciative - TY
Hello ! i´ve made every single one of this steps. I get the "Everything should work "print message and indeed there is a NDI OUTPUT coming out but is all black, like is does not have any image, what could it be ?
I try to do more than 1 receiver by duplicate the whole set and change the source name, but both source display together on the same plane mesh. May I ask how to do more than 1?
You'll need a complete set of assets (separate including texture target and material) for EACH NDI Receiver, and each receiver needs to be set to send video to each individual texture... each material needs to have a different texture. If you just duplicate the first set of assets, your second receiver will be sending it's video to the first texture, and you duplicate material will also be receiving from that same first texture. Each asset needs to be configured to utilize the additional "pipeline"(s).
Hello Thank you for your video, your method works almost for me too, however I think I did not set up my NDI correctly during the installation because my NDi software cannot find my output. Can you help me please ?
It's SUPER important to first check your source in the "Studio Monitor" app in NDI Tools. While there, be sure to make note of the COMPLETE name of the source. When I use my iPhone display, for example, I can't simply use the name of my phone "BURNERPHONE" .... I have to use the complete NDI source name "BURNERPHONE (Display)" If you're NDI source is a computer, your complete NDI Network Name might be the computer name, plus the GPU card in parenthesis. For example "COMPUTER_NAME (Nvidia GeForce GTX 1080 Ti 1)" In my experience, if you can view the source in Studio Monitor on the Unreal Engine machine, and you use the complete network name of the NDI source in your Blueprint, the NDI feed appears in the engine once you run the level. Mistype any single letter of the source name (or leave any of it out) the plugin will not be able to "see" the source on the network.
@@guerrerourbano7 Only if you want to. I use a single actor, with a separate custom event chain for each NDI Receiver in the actor's blueprint. The two events can be triggered in succession on playstart, or individually, on-demand in editor on in response to any other event in the level to taste.
You can absolutely have multiple receivers. (I typically use multiple) In addition to creating multiple receiver assets, they each need to be initialized individually. (That can be chained together in sequence in a single blueprint) Hope this helps. Have fun!
If you haven't already, be sure to fully reboot (power down / then power up) your computer after the installations. As mentioned in the video, an error like this appears if you try using the plugin without a rebooting after the installations.
Yeah, NDI updated their website and has been slow to include the Unreal link. Here's a link to a thread on their forums where a user shared a link that appears to be working... forums.newtek.com/threads/ndi-sdk-for-unreal-engine-5.166082/page-4 An NDI rep posted they're working on getting it posted back to the website, but at this time it looks like we're still waiting.
@@PixelProf Thnx for the fast responds. My question is can i communicate a video from 1 unreal engine instance to antoher unrela app in real time (2 diffrenet aps)? (something liek udp connection)
Amazing video, thank you. Helped me solve this issue in UE5.4 and it worked perfectly!
Thank you!! As Tom Freeman said, after stuggeling with many tutorials, and also watcing your video over-and-over, I finally got my NDI Receiver working... Now I need to send my virtual composite out...
Thank you!! After struggling with many other "tutorials" that were incomplete and incoherent, your walkthrough got me sorted first try and helped me learn a bunch of extra great practices to incorporate into my routine. Awesome work - very well done!!
Yeah, I also struggled with many tutorials until he got me to understand NDI Receiving... A year has lapsed, how far have you advanced with Unreal Engine? I'm just starting now. Gosh :(
Great video! If anyone is having trouble viewing their input in unreal and only see a black screen, use the 4.24 plugin and NOT 4.25 :)
I think I'm facing this issue. Let me check the plugin version
This the simplest way I have ever seen as I was successful. Scripting for the True or False condition helped! I had a lower case "c" in the camera name that I changed into an upper case "C" and it worked! Now onto the Broadcast feature!
Thank you so much!! This save me headache on what I was planning to do. Given that Unreal chroma is limited I was looking for solution to go 'video to OBS (use OBS chroma key that works better) and then send that to Unreal and your tutorial made this possible using the NDI plugins for each!
Really great tutorial! Thanks so much. Very helpful commentary as to WHY things are done. Keep em coming!
Hey thanks so much for this video. I'm basically experimenting and learning unreal engine to use for when I livestream my dj sets. Typically I usually use Resolume Arena which has NDI output then send it to OBS. What I'd like to do eventually is build 3D scenes which certain items (say a cube for example) will display my NDI output coming from Resolume. Now your tutorial is amazing as I've only begun using unreal engine about 2 hours ago and I am a complete noob and I've now been able to create a box and display my NDI source from Resolume on it (resolume is displaying absolutely clean if I look at it in resolume but not on the cube receiving the NDI). The only problem I'm now having is that there seems to be wicked video lag from my NDI source on my cube and I have no idea where to begin to fix it so its clean. I would greatly appreciate your help as this is a whole new adventure for me and I'd love to eventually use this in my livestreams. THANKS SO MUCH!!
Thank You so much, after 3 days trying works in 15 minutes
Thank you for great tutorial. I have question, Can we make a UI button to search in runtime available NDI video source than connecting it in run time?
Thanks for the video! I was wondering if you could help me out with setting up a screen widget that lets you pick a NDI connection ingame. So far I made a drop down widget but I dont know how to connect it to the NDI receiver.
HI, Thanks for this video ! Can you tell me what is the app that you use in your phone to output through ndi ?
NDI HX Camera for iOS camera feed, NDI HX Capture for streaming an iOS screen.
I don't find a version for Android !
Cool, Thx.
Thank you so much for your amazing video :) May I kindly aks if there is a way that the NDI Stream runs live also in the editor window without starting the game? Thank you very much for your help :)
Yup.... ruclips.net/video/w1aFPbQeabo/видео.html
Nick... I've been looking for a decent tutorial on NDI that includes Audio , how to capture and playback NDI Audio within Unreal (Receiving and Sending)... Thoughts ? Any research you can share on this topic, I would be most appreciative - TY
I am looking for it also, did you find someone already? Thanks!
Did you manage? I'm lost
@@machacon2009 Did you manage? I'm lost
Thank you so much, great tutorial.
Is possible that dont work with my iphone on NDI HX camera because is streaming at 2160p?
Hello ! i´ve made every single one of this steps. I get the "Everything should work "print message and indeed there is a NDI OUTPUT coming out but is all black, like is does not have any image, what could it be ?
I followed along this tutorial for 4.26, the boolean says its found the signal, but the texture is black. Do you know why this is so?
Using the print strings I found it sees the signal, but the receiver isn't starting...
Okay I was able to resolve it, I simply had to install it a 2nd time...weird solution
@@pdcsky What do you install 2nd time? ndi plugin?
@@mcpkl3033 Yeap I simply installed it again
@@pdcsky I've tried but still black..got to see other solutions. Thanks anyway
I try to do more than 1 receiver by duplicate the whole set and change the source name, but both source display together on the same plane mesh. May I ask how to do more than 1?
You'll need a complete set of assets (separate including texture target and material) for EACH NDI Receiver, and each receiver needs to be set to send video to each individual texture... each material needs to have a different texture. If you just duplicate the first set of assets, your second receiver will be sending it's video to the first texture, and you duplicate material will also be receiving from that same first texture. Each asset needs to be configured to utilize the additional "pipeline"(s).
Will this compile and be active after compile completes?
Hello
Thank you for your video, your method works almost for me too, however I think I did not set up my NDI correctly during the installation because my NDi software cannot find my output. Can you help me please ?
Legend!!!
Hi, Any idea to get sound from NDI Source ? Thanks
Did you figure it out? I'm lost
Hi thanks for the tutorial! Whenever when I drag my texture into the plane it will crash no matter what, any advice?
It's SUPER important to first check your source in the "Studio Monitor" app in NDI Tools. While there, be sure to make note of the COMPLETE name of the source. When I use my iPhone display, for example, I can't simply use the name of my phone "BURNERPHONE" .... I have to use the complete NDI source name "BURNERPHONE (Display)"
If you're NDI source is a computer, your complete NDI Network Name might be the computer name, plus the GPU card in parenthesis. For example "COMPUTER_NAME (Nvidia GeForce GTX 1080 Ti 1)"
In my experience, if you can view the source in Studio Monitor on the Unreal Engine machine, and you use the complete network name of the NDI source in your Blueprint, the NDI feed appears in the engine once you run the level. Mistype any single letter of the source name (or leave any of it out) the plugin will not be able to "see" the source on the network.
its posible to use multiple ndi receivers?
Yes... I routinely use multiple at once. Mainly limited by your network bandwidth.
@@PixelProf do you have to create a separate actor for each receiver?
@@guerrerourbano7 Only if you want to. I use a single actor, with a separate custom event chain for each NDI Receiver in the actor's blueprint. The two events can be triggered in succession on playstart, or individually, on-demand in editor on in response to any other event in the level to taste.
How do I crop out the video source that doesn't contain the chromakey color?
Do you know how this can be setup to works for android? I tried but the apk crash
I think the NDI should login for Unreal Engine is PC platform only.
I owe you a beer
Do any of you also have the problem that no sound is played with a live signal?
Great Tutorial! Is it possible to do multiple? I tried just duplicating this and it didn't work.
You can absolutely have multiple receivers. (I typically use multiple)
In addition to creating multiple receiver assets, they each need to be initialized individually. (That can be chained together in sequence in a single blueprint)
Hope this helps.
Have fun!
Unreal picks up my dslr threw web cam how do i live compostie
Great suggestion.... I'll follow up with a short video as soon as I have time to record it.
Getting a Error - Warning: Missing Settings Detected!
If you haven't already, be sure to fully reboot (power down / then power up) your computer after the installations. As mentioned in the video, an error like this appears if you try using the plugin without a rebooting after the installations.
The unreal engine link doest work
Yeah, NDI updated their website and has been slow to include the Unreal link. Here's a link to a thread on their forums where a user shared a link that appears to be working...
forums.newtek.com/threads/ndi-sdk-for-unreal-engine-5.166082/page-4
An NDI rep posted they're working on getting it posted back to the website, but at this time it looks like we're still waiting.
@@PixelProf Thnx for the fast responds. My question is can i communicate a video from 1 unreal engine instance to antoher unrela app in real time (2 diffrenet aps)? (something liek udp connection)
no source
like me . how can fix it haha
Terrible. Spend 4 hours and it all says good and the screen the plane is BLACK. Why do you not respond to comments either?