Poor Peter, I knew exactly who your cursed character was going to be. You should try him multi-player where you can have someone else worry about threat.
I play too fast and make mistakes when playing solo, but sometimes I want to play more casually. Every time I play two-handed, I have to really slow down, but I enjoy building decks that play into each other. Adding Honed Technique and other "Max 1 per player" cards on both heroes really adds to the strategy.
My cursed hero is Ghost-Spider. She'll be totally dominating and then get the worst luck almost every time! This happens with all aspects for her as well (since I like mixing up the aspects regularly). I have to admit, though, that when I watch RUclipsrs play Marvel Champions, they always look incredibly lucky to me. I've learned to play very conservatively because I rarely get lucky. Basically, if there's a time when I can lose by pulling a certain card, that's the card a pull. I rarely seem to see that for RUclipsrs.
My cursed is Ant-man. And yet I keep trying. Rogue does some very trick things especially when paired with the appropriate hero. Which lead to two-handed being the only correct way because the first player token was designed by FFG to flip from right to left. Solo is ok too I guess. 😊
I have a pet "conspiracy" theory that War Machine's Alter-Ego ability doesn't have "once per turn" text purely because it was meant to be tested with two, three or even more activations, but once the designers settled at one, they forgot to add the text. Apparently, he's super busted when it's unlimited, but I'd like to try him some time with two or more. BTW, sorry for hijacking that War Machine thread with my comment about quality of the cycle - people did mention in the comments it's meant to be only once per turn.
Has there been any talk of Fantasy Flight making an update pack for past heroes they may have wanted to tweak and make their starting decks better...Hulk/ Thor/ Valkerie. I know they've made a ton of aspect cards that can tweak these decks. Just was wondering. There's got to be a couple heroes that, by now, they would say " Yeah, if we released those now, we would have done this instead."
I played 4 handed once with all aspects. It was fine even if I made more mistakes than usual but it was also against Rhino. In the end I prefer 2 handed. For me half the fun is figuring out which heroes combo well together and 2 handed doesn’t feel like a lot of up keep to me. I just don’t feel like they did a good job applying threat accumulation for true solo in this game. The last few times I tried I added half the main schemes threat total to the limit otherwise solo can go from zero threat to failed or failing way too quickly to often
Black Panther is my cursed one. No matter how I play, all the Wakanda Forever cards appear/disappear from my deck in the worst moments 😢
Poor Peter, I knew exactly who your cursed character was going to be. You should try him multi-player where you can have someone else worry about threat.
I play too fast and make mistakes when playing solo, but sometimes I want to play more casually. Every time I play two-handed, I have to really slow down, but I enjoy building decks that play into each other. Adding Honed Technique and other "Max 1 per player" cards on both heroes really adds to the strategy.
All my cards are CURSED!
Four handed?! No thanks... Mainly solo and two-handed.
My cursed hero is Ghost-Spider. She'll be totally dominating and then get the worst luck almost every time! This happens with all aspects for her as well (since I like mixing up the aspects regularly). I have to admit, though, that when I watch RUclipsrs play Marvel Champions, they always look incredibly lucky to me. I've learned to play very conservatively because I rarely get lucky. Basically, if there's a time when I can lose by pulling a certain card, that's the card a pull. I rarely seem to see that for RUclipsrs.
4 handed solo will prolly overload my brain.😅
Sp//dr is my cursed hero.
I do True Solo and 2 handed. I recently played a 4 player game and I found out that the game is very different in 4 player
Yea the prices have been jacked up wish I knew about this sooner
My cursed is Ant-man. And yet I keep trying.
Rogue does some very trick things especially when paired with the appropriate hero.
Which lead to two-handed being the only correct way because the first player token was designed by FFG to flip from right to left. Solo is ok too I guess. 😊
I play a mix of true solo and 2 handed. 4 player is too much solo and I find 3 and 4 player is too long a game
Hey now! That’s UK currency not English.
☝️🤓
Lol touche!
@@D20Woodworking
How can you tell when a Scottish person is watching your channel? Now you know. 😅
I have a pet "conspiracy" theory that War Machine's Alter-Ego ability doesn't have "once per turn" text purely because it was meant to be tested with two, three or even more activations, but once the designers settled at one, they forgot to add the text. Apparently, he's super busted when it's unlimited, but I'd like to try him some time with two or more. BTW, sorry for hijacking that War Machine thread with my comment about quality of the cycle - people did mention in the comments it's meant to be only once per turn.
Has there been any talk of Fantasy Flight making an update pack for past heroes they may have wanted to tweak and make their starting decks better...Hulk/ Thor/ Valkerie. I know they've made a ton of aspect cards that can tweak these decks. Just was wondering. There's got to be a couple heroes that, by now, they would say " Yeah, if we released those now, we would have done this instead."
Zero and I highly doubt they will
When I play solo, I always play two heroes
I always played Warmachine with unlimited shuffle and it makes him so much better. It’s not as broken as people would think
I play 6 hero's at once but occasionally I jam true solo
Lols😂
I can't do more than 1 handed even for lotr which u feel would make the game easier especially compared to mc
I played 4 handed once with all aspects. It was fine even if I made more mistakes than usual but it was also against Rhino. In the end I prefer 2 handed. For me half the fun is figuring out which heroes combo well together and 2 handed doesn’t feel like a lot of up keep to me. I just don’t feel like they did a good job applying threat accumulation for true solo in this game. The last few times I tried I added half the main schemes threat total to the limit otherwise solo can go from zero threat to failed or failing way too quickly to often
That's true, but the games play much quicker, true solo!