Very nice well-rounded tutorial!! You covered a lot that I didn't expect you to; all that is crucial to understanding how to properly use the symmetry tool.
Does symmetry work on group objects? Or is it only on editable shapes? Wow the ending was not expected. This will fix an issue I have where my work plan is on the y and not x. Not sure how it happened. New to C4D
that was in fact helpful thank you, but you pointed out something and didn't give a solution for it although i know there is one but cannot seem to remember how. which is how do you connect the two sides onto each other after using symmetry, the middle points.
okay so surprisingly i have found it, it's "clamp point on axis" in symmetry settings, click it by selecting the points that connect between the two sides. in case anyone is wondering :D
@@janojacks7204the clamp setting is gone. I tried manually to snap the points to the x axis but when I move to the next it shifts the previous away from axis
Hmm interesting when I delete, I don't see the superfluous points - maybe this has changed in newer version of C4D? Anyway great tutorial - thank you for creating this video super helpful!
No. If you want to use the Symmetry Object to work on only one-half of an object at a time and have the work mirrored onto the other half, then just parent the Symmetry Object to the object and what you do on one side of the axis line will be reflected on the other half. Try it with a primitive Sphere that has been made Editable, for instance, just to see what happens.
Thanks for this. Very concise but informative. So many tutorials just say “do this, this that” without explaining why.
You're welcome. This tutorial is rather dated, but still useful I guess.
@@dewittbo It just helped me today haha. I'm modeling one of those wooden blocks with the letters on them that we had as kids.
Very nice well-rounded tutorial!! You covered a lot that I didn't expect you to; all that is crucial to understanding how to properly use the symmetry tool.
Dude, just finished watching the whole video. That was awesome dude1
Thanks.
@@dewittbo no problem
realy helpful -- tnahks :D
always wondered proper use of align workplane
Does symmetry work on group objects? Or is it only on editable shapes? Wow the ending was not expected. This will fix an issue I have where my work plan is on the y and not x. Not sure how it happened. New to C4D
Helpful it was! Thank you.
thank u sir. learned so much in 9 min!
Wonderful tutorial.
Thanks a lot
Is there an option to avoid overlapping points on symmetry edge? thanks for this useful tutorial!
that was in fact helpful thank you, but you pointed out something and didn't give a solution for it although i know there is one but cannot seem to remember how. which is how do you connect the two sides onto each other after using symmetry, the middle points.
okay so surprisingly i have found it, it's "clamp point on axis" in symmetry settings, click it by selecting the points that connect between the two sides. in case anyone is wondering :D
@@janojacks7204the clamp setting is gone. I tried manually to snap the points to the x axis but when I move to the next it shifts the previous away from axis
@@dyodoleu yeah you have to connect them or “delete the axis points” in the symmetry settings. wdym with the clamp setting is gone?
@@janojacks7204 i fixed it already but I mean that the button seems gone and others reported that it is through recent updates
Thank you :)
Hmm interesting when I delete, I don't see the superfluous points - maybe this has changed in newer version of C4D? Anyway great tutorial - thank you for creating this video super helpful!
Yes, Maxon has added automatic delete of left-over pixels. Thank goodness.
yeah
Thanks!
What happens if you import a model which is already symmetrical? Is there stil la need to cut the object in half and apply a symmetry object?
No. If you want to use the Symmetry Object to work on only one-half of an object at a time and have the work mirrored onto the other half, then just parent the Symmetry Object to the object and what you do on one side of the axis line will be reflected on the other half. Try it with a primitive Sphere that has been made Editable, for instance, just to see what happens.