C4D Symmetry tutorial

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  • Опубликовано: 23 окт 2024

Комментарии • 26

  • @arronslade
    @arronslade 2 года назад

    Thanks for this. Very concise but informative. So many tutorials just say “do this, this that” without explaining why.

    • @dewittbo
      @dewittbo  2 года назад

      You're welcome. This tutorial is rather dated, but still useful I guess.

    • @kickheavy8982
      @kickheavy8982 Год назад

      @@dewittbo It just helped me today haha. I'm modeling one of those wooden blocks with the letters on them that we had as kids.

  • @dimebomb
    @dimebomb 4 года назад

    Very nice well-rounded tutorial!! You covered a lot that I didn't expect you to; all that is crucial to understanding how to properly use the symmetry tool.

  • @rahuldeshpande3516
    @rahuldeshpande3516 2 года назад

    Dude, just finished watching the whole video. That was awesome dude1

  • @kabalxizt5028
    @kabalxizt5028 Год назад

    realy helpful -- tnahks :D

  • @nicolassurgalski4302
    @nicolassurgalski4302 3 года назад

    always wondered proper use of align workplane

  • @ItsJustMeStevie
    @ItsJustMeStevie 2 года назад

    Does symmetry work on group objects? Or is it only on editable shapes? Wow the ending was not expected. This will fix an issue I have where my work plan is on the y and not x. Not sure how it happened. New to C4D

  • @jaybug1171
    @jaybug1171 3 года назад

    Helpful it was! Thank you.

  • @consume86
    @consume86 5 лет назад

    thank u sir. learned so much in 9 min!

  • @dr.ranbirthakur
    @dr.ranbirthakur 4 года назад

    Wonderful tutorial.
    Thanks a lot

  • @marcossouzajr1711
    @marcossouzajr1711 3 года назад

    Is there an option to avoid overlapping points on symmetry edge? thanks for this useful tutorial!

  • @janojacks7204
    @janojacks7204 Год назад

    that was in fact helpful thank you, but you pointed out something and didn't give a solution for it although i know there is one but cannot seem to remember how. which is how do you connect the two sides onto each other after using symmetry, the middle points.

    • @janojacks7204
      @janojacks7204 Год назад

      okay so surprisingly i have found it, it's "clamp point on axis" in symmetry settings, click it by selecting the points that connect between the two sides. in case anyone is wondering :D

    • @dyodoleu
      @dyodoleu Год назад

      ​@@janojacks7204the clamp setting is gone. I tried manually to snap the points to the x axis but when I move to the next it shifts the previous away from axis

    • @janojacks7204
      @janojacks7204 Год назад

      @@dyodoleu yeah you have to connect them or “delete the axis points” in the symmetry settings. wdym with the clamp setting is gone?

    • @dyodoleu
      @dyodoleu Год назад

      @@janojacks7204 i fixed it already but I mean that the button seems gone and others reported that it is through recent updates

  • @Asigron
    @Asigron 4 года назад

    Thank you :)

  • @rahuldeshpande3516
    @rahuldeshpande3516 2 года назад

    Hmm interesting when I delete, I don't see the superfluous points - maybe this has changed in newer version of C4D? Anyway great tutorial - thank you for creating this video super helpful!

    • @dewittbo
      @dewittbo  2 года назад

      Yes, Maxon has added automatic delete of left-over pixels. Thank goodness.

    • @rahuldeshpande3516
      @rahuldeshpande3516 2 года назад

      yeah

  • @Margo_key
    @Margo_key 5 лет назад

    Thanks!

  • @marcus_ohreallyus
    @marcus_ohreallyus 4 года назад

    What happens if you import a model which is already symmetrical? Is there stil la need to cut the object in half and apply a symmetry object?

    • @professorbobsbitsnbobs9237
      @professorbobsbitsnbobs9237 4 года назад

      No. If you want to use the Symmetry Object to work on only one-half of an object at a time and have the work mirrored onto the other half, then just parent the Symmetry Object to the object and what you do on one side of the axis line will be reflected on the other half. Try it with a primitive Sphere that has been made Editable, for instance, just to see what happens.