I really like the way you explain your reasoning for each step while writing functions and building out the file & folder structure. It makes it so much easier to understand compared to other tutorials. Thanks, as always for doing this series! I’m learning a lot
That's great to hear. :) I am always worried that people will be just staring at the screen thinking, "What on Earth is this guy gibbering about?", lol
Idea for a future data pack now that Christmas is coming. Create a loot table so that when mining any type of ore, or fishing, for example, you have a x% chance of getting a normal gift, a rare gift, or an epic gift (which are player heads with gift textures), with different names, lore and texture to differentiate them, and that when clicking on any of the gifts, it gives you something random (previously defined in another loot table with several gifts, and depending on which gift you open, the loot is better or worse).
I really like the way you explain your reasoning for each step while writing functions and building out the file & folder structure. It makes it so much easier to understand compared to other tutorials. Thanks, as always for doing this series! I’m learning a lot
That's great to hear. :)
I am always worried that people will be just staring at the screen thinking, "What on Earth is this guy gibbering about?", lol
Idea for a future data pack now that Christmas is coming.
Create a loot table so that when mining any type of ore, or fishing, for example, you have a x% chance of getting a normal gift, a rare gift, or an epic gift (which are player heads with gift textures), with different names, lore and texture to differentiate them, and that when clicking on any of the gifts, it gives you something random (previously defined in another loot table with several gifts, and depending on which gift you open, the loot is better or worse).
That's a cool idea. :)