Best Recoil Attachment Types in MWII! (Stabilization vs Steadiness vs Smoothness)

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  • Опубликовано: 4 окт 2024
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Комментарии • 849

  • @Aviator-Chicken
    @Aviator-Chicken Год назад +1592

    I just wish attachments didn’t give only one or two benefits but four or five negatives. For such an expansive gunsmith it’s like they don’t want you to customize your gun.

    • @grrinc
      @grrinc Год назад +153

      I’m finding many guns are just fine without attachments. Many guns I don’t even bother checking my unlocks at all.

    • @katoshiku7367
      @katoshiku7367 Год назад +140

      Agreed, there are just too many downsides to using most attachments for not enough benefits

    • @Spladoinkal
      @Spladoinkal Год назад +16

      @@grrinc same. If I'm settling on a weapon I'll check into attachments buy for leveling I don't even bother

    • @rabbyd542
      @rabbyd542 Год назад +25

      I been running the "P90" with three attachments. I tried many things in gun smith and that was my fastest killing and most accurate setup.

    • @user-lj3po9fe5v
      @user-lj3po9fe5v Год назад +80

      Honestly I wish this was massively simplified as the changes are so minute. I think attachments should each give one positive and you get to choose 3. I swear the current system just has everything cancel each other out

  • @cptMrNoob
    @cptMrNoob Год назад +573

    With recoil smoothness, just from the looking at the patterns, it seems to eliminate those sudden jumps in recoil. The spacing between shots seems to be a lot more even.

    • @clevortosty5467
      @clevortosty5467 Год назад +71

      Came here to say this. Yeah it looks like the standard deviation of distance between the shots in much more consistent or "smooth"

    • @vibrationrising
      @vibrationrising Год назад +4

      Also came to say this

    • @filthyrando3632
      @filthyrando3632 Год назад +12

      Exactly. It also (like the name states) smooths the hard angles out of your adjustments turning it into an S curve which is way easier for your thumb to adjust with.

    • @DEADhands.
      @DEADhands. Год назад +16

      It looks like the m4 has its first two shots almost on top of each other. Maybe it would help out on a burst or single shot wepon better than a full auto? The shot delay would let you take advantage of the more accurate first shot placement right?

    • @filthyrando3632
      @filthyrando3632 Год назад +7

      @@DEADhands. That’s definitely worth checking out.

  • @Lucas_McCain
    @Lucas_McCain Год назад +348

    Well that explains why my recoil got noticeably worse when I stacked attachments whose downside was Aiming Idle Stability. I could tell the difference, but couldn't tell where it was coming from.

    • @jaytee6787
      @jaytee6787 Год назад +6

      same

    • @rabbyd542
      @rabbyd542 Год назад +10

      I think the sway affects me more than anything

    • @oWiKio
      @oWiKio Год назад +3

      Same, I always prioriyize ads speed. No wonder!

    • @lunchpin403
      @lunchpin403 Год назад

      TrueGameData has a video on this from MW2019

    • @jondp214
      @jondp214 Год назад +1

      I could feel this after 2-3 games, I knew aiming stability was worse overall but didn't realize that it continued to effect your aim after firing

  • @shindigira
    @shindigira Год назад +540

    Thanks for this. Still don't understand why they have to make it complicated by putting in so many Recoil XXXXX.

    • @Plusimurfriend
      @Plusimurfriend Год назад +138

      Its the illusion of choice, in reality 80% of the attachments are useless.

    • @Spladoinkal
      @Spladoinkal Год назад +24

      Yeah, it used to be super fun to set up guns with different attachments. Now there's so many variables I just wait for the pro's setups. In fact, I'm not even using attachments to levels guns. I'm too afraid of hurting the gun more than I'm helping.

    • @geraldmarroquin4085
      @geraldmarroquin4085 Год назад +27

      @@Spladoinkal I mean just mess around with stuff? If you don't like it then take it off? For all you know, you might be better at controlling one type of recoil over another so a pro's setup might not be the best setup for you

    • @marcusjordan135
      @marcusjordan135 Год назад +6

      @@Plusimurfriend yeah pretty much. In mw2019 I for the most part used the same attachments on different weapons and never touched others like ranger grip or muzzle break.

    • @sesuneiro
      @sesuneiro Год назад

      @@Spladoinkal mf waiting for pro's. Do it yourself and stop relying on pros, no wonder everyone uses the same damn guns. Too damn scared to try new things lmao

  • @evancoleman8910
    @evancoleman8910 Год назад +94

    I can already tell I'm going to be coming back again and again to this video over the next year since they made it overly complicated this time around. Thanks for everything Ace

    • @phoenixvance6642
      @phoenixvance6642 Год назад +1

      Just jot down bullet point notes describing each type of recoil you learned about from the vid

    • @TurkeyOW
      @TurkeyOW Год назад +2

      @@phoenixvance6642 doing that rn in my phones notes app.

  • @joshuacooper6713
    @joshuacooper6713 Год назад +52

    Hey Ace it might be a good idea to show recoil patterns when you build negative recoil stats. For example show the recoil patterns of an m4 where you equip attachments that lower your horizontal recoil control. This would show how you could be harming your gun by using certain attachments

  • @StevenWithoutTheT
    @StevenWithoutTheT Год назад +28

    Things like this make me miss the old attachment system. Yes, the new is better but back then you could simply put a handle and that was all about it. Now we have 40 types of recoil, and a ridiculous amount of stats that I don't even understand. At least I have your channel to understand all of this, your breakdowns are really appreciated.

    • @z3roalpha
      @z3roalpha Год назад +8

      One thing vanguard did well was giving all these stats number values. So you could see pretty easy how it would work. Shame the IW dont believe in numbers

    • @ch3ckm8
      @ch3ckm8 Год назад +4

      yes but then 90% of the attachments back then were useless. Now you actually have to miss and match since there's a lot of tradeoffs with each attachments

    • @DoraTheMFDestroya
      @DoraTheMFDestroya Год назад

      @@ch3ckm8
      literally none of the attachments on the original MW series was useless.
      each one did something very specific and thats why you could only have one or two.

    • @ch3ckm8
      @ch3ckm8 Год назад +1

      @@DoraTheMFDestroya I was talking about Vanguard that came before this latest cod game. Most attachments there were useless

  • @loki76
    @loki76 Год назад +11

    I could tell the "sharkfin grip" that has no negatives but improves aiming stability actually helps quite a lot. I knew it would help with sway, but I did feel before you confirmed it that it somehow just felt like it did something with the recoil. It seems to help with side to side a lot and make it more "accurate".
    So that along with vertical reduction seems to be the best combination IMO.
    Also using a lot of attachment helping with aiming stability is great for sniping. Make less need for "focus" breathing when taking quick shots.

  • @Edmard
    @Edmard Год назад +37

    would be interesting to see what a build out of a gun looks like if you focused all attachments on a specific recoil type, or looked deeper at a gun to see what attachments could stabilise it's recoil most effectively.

  • @ryanschmid7940
    @ryanschmid7940 Год назад +92

    I wonder if "recoil smoothness" comes into play with zoom optics and/or single shot/semi-autos like DMRs and snipers?

    • @peabrain6872
      @peabrain6872 Год назад +2

      Id assume since it is on the big boy suppressors

    • @peabrain6872
      @peabrain6872 Год назад +8

      Def feels better on the SO-14 and EBR

    • @SirSoaks
      @SirSoaks Год назад

      Yea probably so. I don't think it affects the kick distance or direction. I just think it affects the kick acceleration. Rather than quick acceleration to and from the kick spot it is less acceleration and a more constant velocity

    • @SirSoaks
      @SirSoaks Год назад +1

      @@ZombieRommel go for a recoil and aiming stabilization for side to side recoil. Sakin grip is op because it does aiming stabilization and has no draw back

  • @c87kim
    @c87kim Год назад +1

    After messing with recoil attachments on the signal, I see how each one works.
    Smoothness - rounds out the recoil movement after a shot is fired.
    Stabilization - decreases amount of time it takes to stabilize recoil movement after shot is fired, so I think it also reduces the total amount of recoil per shot as a result.
    Steadiness - reduces the amount of kick during recoil movement after shot is fired. So the screen won’t shake as violently.
    I figured out that steadiness and stabilization are the most important for the sniper. Smoothness was nice but I don’t care that it kicks sharply, I just want the kick to be minimal and for it to end faster so I can aim again.

  • @LordCainhurst
    @LordCainhurst Год назад

    You’re an absolute saint for this video dude, helps so much knowing what exactly said attachments actually do now.

  • @shmoggy417
    @shmoggy417 Год назад +12

    Wish they reworked some of the attachments to have different categories for pros and cons. So many of them are counter productive, especially recoil ones. Like you said at the end, make sure you're not harming your aiming stability, but literally so many attachments do. That also makes it really hard for long range engagements like ground war. Almost like they wanted to add some more randomness to it to reduce the skill Gap

    • @joshw0078
      @joshw0078 Год назад

      Bc they did that can't you tell just from the camo challenges now

  • @robfosteris
    @robfosteris Год назад +4

    Thanks for this, you have confirmed my anecdotal observations. I really appreciate the testing you do to help us get our stuff figured out.

  • @wezzy9437
    @wezzy9437 Год назад +16

    Ace this is just a theory, but I've been testing stuff a lot too. What if Recoil smoothness by itself does nothing, but when it's paired with other recoil attachments it enhances them further somehow?

    • @dumb_hole
      @dumb_hole Год назад +2

      I was playing around with an aug in firing range, and it seemed like smoothness + steadiness gave the best pattern out of any other combo

    • @DeadSpacedOut
      @DeadSpacedOut Год назад

      @@McNutEVD seemed like that to me as well

    • @pricklycats
      @pricklycats Год назад

      Unfortunately then your gun becomes an LMG

  • @ahmedjl9096
    @ahmedjl9096 Год назад

    This is literally the best channel that can give you information testing about Call of duty

  • @wizardofcroz
    @wizardofcroz Год назад

    Thanks for a no-nonsense video that gets straight to the point and is backed up with data.

  • @anzbert_anzio
    @anzbert_anzio Год назад

    I am highly encouraged that you kick ass with this ping. I am playing with around the same and I was worried that I could never be competitive. Thx man

  • @Cobalt_Colonel
    @Cobalt_Colonel Год назад

    Frekkin brutal man! THE BEST breakdown of attachments was in Cold War; I wish they would've used something closer to that or AT LEAST stuck with MW2019s which once you understood each attachment, was juuuuust fine.

  • @Binaural0504
    @Binaural0504 Год назад +35

    Any tests on stacking? For example, steadiness and control seem to be good so if you stack do you get 2x the assistance or would that be a waste of an attachment?

  • @KiryokuYT
    @KiryokuYT Год назад +20

    I noticed with Recoil Smoothness, the large gaps within the first shots of the MP5's recoil pattern are reduced. You can almost say the same with the M4, but it doesn't seem to be as consistent.

  • @citycritteradventures7427
    @citycritteradventures7427 Год назад

    This has been another part of the game that I felt was just made overwhelmingly complicated and confusing. So many different recoil terms and no stats to help us to understand.
    Thanks for simplifying.

  • @andresleon-jimenez7004
    @andresleon-jimenez7004 Год назад +2

    I feel like it's bit overkill with all the different type of recoil values. I get they were trying to make this "the most advanced Call of Duty of all time," but it really only adds stress and confusion to the player when they, or even myself, try to decide how to set up our weapons. Thankfully, you're here to help us and we greatly appreciate it!

  • @PoisoningShadow671
    @PoisoningShadow671 Год назад +32

    Planning on doing a video on the different ammo types soon?
    I assume frangible/hollow point still roughly work like in 2019, but in regards to stuff like AP vs incendiary for vehicle damage would be a nice comparison, not to mention how much damage incendiary burn does.

    • @WinstonWilliamsofficial
      @WinstonWilliamsofficial Год назад +7

      Ace definitely has us covered

    • @TurkeyOW
      @TurkeyOW Год назад

      I'd also like to see over powered, or is it over powdered? Anyways, its the ammo that increases gun recoil but gives your target much more flinch. I got it on a 7.62 rifle and somehow was still getting killed by snipers (I'd start firing, my first shot lands and I can see the glare from their scope. Before my automatic rifle can chamber in a second round I'm already dead.) I blame aim assist, ain't no way a mouse can center back onto me that quickly.

    • @KingShibe
      @KingShibe Год назад +2

      I use hollow point on the AK and it stops people from doing any split second movement

    • @BMHorakhty
      @BMHorakhty Год назад +1

      @@TurkeyOW the right term is over pressured, for me I realized that I win duels way more frequently with this after unlocking it on the TAQ-56 it is a placebo effect or does it really work I don't know. Hope we got a video on that.

    • @dustinsindt6888
      @dustinsindt6888 Год назад

      SA-B does like 90-91 damage incendiary on it leaves a player at literally like 1 hp. So incendiary isn't good for the damage it's good for the healing delay. I might get you an afterlife kill on ars lmgs but it's not a ohk anywhere with snipers. Now an actual sniper with incendiary might be different but marksmans are a waste of attachments

  • @Creshex8
    @Creshex8 Год назад +1

    For recoil smoothness, I’m assuming there is a certain maximum distance one shot will deviate from the last shot. Recoil smoothness seems to reduce the variance of deviation for follow up shots. Notice the maximum distances between shots from the one without smoothness (the gaps between some shots are much wider).

  • @HybRidChrome
    @HybRidChrome Год назад +1

    I'm thankful that Ace uploads vids like this to clarify the vague info!

  • @simonkammeyer4334
    @simonkammeyer4334 Год назад

    Thank you for the diligent testing and analysis. Your the attachment GOAT! AND thank you for being one of the few CoD content creators that play the game legit and doesn't use cheats and reverse boosting. Your a real one ACE!

  • @sheendawggy54
    @sheendawggy54 Год назад +66

    Could your next video be on the different bullet types like frangible rounds I’m interested if they’re worth using

    • @russlikely1137
      @russlikely1137 Год назад +2

      I think you should let the man do what he wants.If I was him I would make that my last video✌️

    • @Kay-Ottik
      @Kay-Ottik Год назад +12

      I'm sure he'll cover it eventually. It is something I've been wondering too. I use most attachments, but never different ammo types

    • @sheendawggy54
      @sheendawggy54 Год назад +15

      @@russlikely1137 just curious dude that’s all

    • @russlikely1137
      @russlikely1137 Год назад

      @@sheendawggy54 He puts up the best videos when he gets to it he gets to it no need to try to rush the man✌️

    • @3973555
      @3973555 Год назад +26

      @@russlikely1137 nothing wrong with asking, its not like he's pointing a gun to his head

  • @GaMeR-xy3zk
    @GaMeR-xy3zk Год назад

    Thank you so much for this video I literally was thinking on my lunch break at work today I wish someone would make a video about about recoil control attachments on COD MW2 I just sat down on my break look at my RUclips notification and this video pops up you made my day thank you!

  • @ProphetTLK
    @ProphetTLK Год назад

    I've been having so much fun with Vanguard... I can move around, I can run random set ups, I can go for camoes and I even finished the season 5 challenges yesterday... Good all the sweats are on MWII now lol

  • @FuneralK9
    @FuneralK9 Год назад +11

    I don’t like how many types of recoil there are. I understand it’s a complicated intricate web of physics and data but man I wish we had the gunsmith like it was in mw2019 but condensed. If I could just see what I was changing it would help so much.

  • @jont60
    @jont60 Год назад +3

    Can't wait for your best class setups. Ie. General purpose smg runs and gun smg. GP M4 run gun M4

  • @dungimon1912
    @dungimon1912 Год назад

    Ace, thank god we have you, this is amazing so thanks! saved me a ton of time trying to figure this out myself.
    I'm not surprised that some of the weapon stats aren't accurate (again) haha. Keep up the good work!

  • @dubudubu2442
    @dubudubu2442 Год назад +2

    I really miss Cold War attachments. Basic attachments with smaller benefit and no downside, or more advanced attachments with bigger benefits and a couple downsides. Since they gave us the numbers it was really fun calculating how much ADS speed I wanted vs sprint to fire vs recoil etc. Could outweigh the negatives with some basic attachments or lean heavily into certain styles and take the downsides

  • @GeneralHiro
    @GeneralHiro Год назад +1

    With Recoil Smoothness it looks like the overall (What I'm going to call)"Maximum Deviation from Recoil" is more still similar overall max and min values but has tighter "per-shot" deviation values.
    So like at the end of a 30 round mag you can still be just as far off target, but each shot will be closer together overall. Less Wild Max left, Max right recoil shots.

  • @MD-cl9yn
    @MD-cl9yn Год назад +18

    Ace, could recoil smoothness be related to the repeatability of the recoil patterns? Looks like some of the patterns have a bit of variability to the path of travel, where as the smoothness patterns look fairly consistent.

    • @LegeFles
      @LegeFles Год назад

      The sway from aiming stability affects the consistency of the recoil pattern.

  • @Sum1Better
    @Sum1Better Год назад +1

    2:49 With recoil smoothness there are less outliers to the curve patern. So I think it reduces just reduces the deviation to allow you to maintain a smother pattern for mitigating recoil

    • @Sum1Better
      @Sum1Better Год назад

      I haven't looked but I'm willing to bet recoil smoothness has the least penalty since it gives the least benefit

  • @Bappadiboopy
    @Bappadiboopy Год назад +1

    Would love a follow up video looking into the diminishing returns with combining recoil attachments. Am I wasting attachment slots by doubling/tripling up on recoil attachments?

  • @nicholassorensen9035
    @nicholassorensen9035 Год назад

    Just commenting to THANK YOU for doing this. I was lost in the sauce on their clear as mud recoil stats, and was frustrated improving recoil but seeing things get worse in the shooting range. THANK YOU

  • @theangryalien596
    @theangryalien596 Год назад

    the aiming stability point surprised me (i didnt play vanguard for a lot of reasons)
    makes me rethink some setups and clears up some oddities i was noticing

  • @cuteasxtreme
    @cuteasxtreme Год назад +3

    I would’ve thought recoil smoothness was related to visual recoil. Thanks for testing!

  • @splatterhousethorn
    @splatterhousethorn Год назад

    Man this video saved me a lot of testing! Thank you, keep them coming.

  • @fiskedunser6314
    @fiskedunser6314 Год назад +2

    Ever since MW3, everything from the perks to the attachments, guns, equipment and even killstreaks have just become weaker and weaker/less effective. It's so rare to get that feeling of being an unstoppable killing machine like when you got an AC-130 in Wasteland in MW2, or melted people up close with akimbo FMG9's in MW3.
    Was it unbalanced? Yes. But was it fun? Double YES!!
    I feel like IW's balancing has become a lot more fair, but the problem is they've made the most powerful things/aspects weaker instead of making the weaker things more powerful. It's to a point now where I often don't even bother to use my weaker killstreaks because I just don't feel like they achieve anything.

  • @shottytheshotgun
    @shottytheshotgun Год назад +12

    I think recoil smoothness is the initial recoil. I notice the first 2-3 shots are closer together. I can swear my first burst accuracy improves.

  • @jordankelsall1036
    @jordankelsall1036 Год назад

    From looking at the whole "recoil smoothness" part, Id honestly say it seems that stat just more reduces the left and right direction of the gun when firing, basically looks like it "tires" to just straighten the pattern. It just doesn't do it enough. You can visually see slightly how it tires to make the recoil direction tighten it to be more vertical while reducing the horizontal, as oppsed to swaying hard right then left like the base recoil of the M4!

  • @WinstonWilliamsofficial
    @WinstonWilliamsofficial Год назад +1

    Try re-testing recoil smoothness by tap-firing or burst-firing.
    Also Ace I noticed you had a short that said if you switch the battle rifles to full auto they reduce damage, this got me thinking…
    If you switch regular guns to semi auto fire will that INCREASE damage for them? They same way that it did in COD: Ghosts?
    That was the coolest thing ever, it was basically hidden stopping power.
    Please test these!! Love the channel

  • @theresident2282
    @theresident2282 Год назад +3

    This video immediately helped me improve the recoil and accuracy of my Scar-H. Thanks Ace!

  • @stockardwolf
    @stockardwolf Год назад +7

    would you consider testing combo of recoil stats? pairings is a manageable start

  • @kevinclark3591
    @kevinclark3591 Год назад +266

    They need to revert to the original perk system

    • @kurokaen1234
      @kurokaen1234 Год назад +11

      Agreed

    • @joeykiser2548
      @joeykiser2548 Год назад +37

      Yeah, they tried to fix something that wasn’t broken.

    • @MaiiqyGaming
      @MaiiqyGaming Год назад +9

      No they don't.

    • @McNutEVD
      @McNutEVD Год назад +14

      and add ninja for the love of god

    • @audi-71830
      @audi-71830 Год назад +14

      @@MaiiqyGaming I'd much rather have the old perk system
      they could as well combine the old system with the new one, allowing for a pro perk comeback

  • @davitdavid7165
    @davitdavid7165 Год назад +2

    I think you should look into how crouching and proving affects the patterns. If it affects aiming stability in the same way and nothing else, prone recoil comparisons will be more consistent and give you a clearer picture

  • @samuelbahij4878
    @samuelbahij4878 Год назад +7

    I've been wondering what the differences were! Though I really wish they'd give stats on each cost and benefit of the attachments so I wasn't left guessing how much benefit I'll get from them.

  • @Josh.420
    @Josh.420 Год назад +1

    Hey Ace I played kill confirmed against you yesterday on el asilo and you demolished me 😅 just wanted to say you’re a beast at this game and keep up the great videos!

  • @BeardedZee
    @BeardedZee Год назад +1

    Awesome video as always dude. Changed some attachments and headed in to the firing range, noticed huge improvements!

  • @lunchpin403
    @lunchpin403 Год назад +1

    Maybe it's just a placebo then, but the first suppressor on the AK says it helps with recoil smoothness and it does *feel* better to play with. Could also be the reduced muzzle flash and smoke

  • @jweatherly26
    @jweatherly26 Год назад

    I have a feeling they have such a convoluted structure to get you to play more. I have had times thinking I made a gun better only to go back to a previously saved one that is clearly better. Thanks for the testing.

  • @bwmanarific
    @bwmanarific Год назад +1

    So recoil control grip/stock, a foregrip for steadiness, muzzle break and a laser for ads and idle stability is gonna be the setup for like 90% of guns. Would be interesting to see a similar video on hipfire accuracy you can get, would make a good video

  • @Wattsy0909
    @Wattsy0909 Год назад

    I always go for Vert/hor recoil & Idle away stability as I use the TacV and with a couple ADS attachments and a few recoil attachments the gun has decent ADS & is very accurate in long range engagements…

  • @xariyl
    @xariyl Год назад

    great video, and thanks for the Aiming Stability / Idle Sway note. Explained some of the issues I've been noticing after stacking "recoil" mods.

  • @joshhenson3757
    @joshhenson3757 Год назад

    I run the Sharkin grip and EX silencer on everything and that’s it. Sometimes add a reticle if the gun needs it. They have so many stats on here, but a lot of the base guns are already good anyways so i try to add attachments that only help the gun just a little bit with negligible downsides to a weapon (aim walking movement speed, walking movement speed etc). I keep it as simple as possible. Definitely avoid attachments that hurt sprint to fire, or stacking attachments reducing ADS speed. With TTK in this game you are gonna want as much of ADS/Sprint to fire as you can with reasonable recoil control.

    • @joshhenson3757
      @joshhenson3757 Год назад

      I just watched the video on the suppressor/ghost bug and I feel betrayed…..

  • @joerellm
    @joerellm Год назад +1

    I could be wrong, but when you display the side by side of the recoil smoothness, it looks like the frame on the left has more smoke coming from the gun than the one on the right when you were talking about the smoothness of the recoil

  • @42ZaphodB42
    @42ZaphodB42 Год назад +1

    What about DMR's? They need something like recentering speed. Maybe thats what smootheness is all about?

  • @sarcasticMIKEchild
    @sarcasticMIKEchild Год назад

    Thank you for this. I seem to be having more trouble with this recoil then with any of the previous CODs. The idle stability is an eye opener for sure

  • @adz5OOO
    @adz5OOO Год назад

    On the M4 recoil stabilisation comparison it's very clear that the first 4 shots on "base" are right on target but on "stable" only the first two shots are followed by a decent kick for shot 3.

  • @emilenash6005
    @emilenash6005 Год назад

    This comes really handy, thanks for the hardwork

  • @Pooooooops
    @Pooooooops Год назад

    The easier way to understand the recoil stabilization (and horizontal recoil control) is that since we don’t shoot how the patterns he shows look; when you boost stabilization, the “circle” of bullets around and on what you’re shooting just gets smaller. There’s a few guns that really benefit from this and others that don’t as much.

  • @Creative_AI
    @Creative_AI Год назад

    In my personal testing of recoil smoothness what I found is that it decreases the "jerkiness" of the recoil. There is the same "amount" of recoil but it causes the motion to be more analog and thus should theoretically be easier to manually control.

  • @hereandnow3156
    @hereandnow3156 Год назад

    The problem with a test like this is that to build for one specific factor you also have to take the other factors affected by the attachments into account. So like I can build a weapon for all recoil control but some of the attachments may also lower my recoil steadiness, some may give recoil steadiness, some may lower recoil smoothness, etc. Without seeing exact numbers from the game files we can't say for sure what is causing the pattern we see. We can only get a broad idea. I'm not even sure if there is a way to control for it during the tests. Definitely interesting to think about.

  • @BC426
    @BC426 Год назад +1

    Follow-up question: the Sakin ZX Grip for the M16 says it helps with recoil control but hurts aiming stability, so is it essentially useless?

  • @xenom5659
    @xenom5659 Год назад +1

    i was always a vertical and horizontal guy. too many different types to keep track of now!

    • @poisonbcm5275
      @poisonbcm5275 Год назад

      Agreed, it should stick to horizontal vertical and visual

  • @WheelinPNW
    @WheelinPNW Год назад

    Recoil smoothness is for semi auto from what I've found, and your graphs show it too. Look at the first few shots with the attachment, much closer and tighter together. It helps a bunch on the m16, and any semi auto.

  • @limnakama
    @limnakama Год назад

    Thank you as always Ace for these videos. Literally had no clue how to differentiate the different types of recoil based on these names other than the obvious vertical and horizontal recoil

  • @certifiedYasu
    @certifiedYasu Год назад

    Firstly thanks. Very surprised at this. Very. Hopefully you show us what attachments are the best in detail next

  • @pimpster122
    @pimpster122 Год назад +1

    Recoil smoothness is first-shot recoil from what I’ve gathered.

  • @packmattgaming295
    @packmattgaming295 Год назад +1

    In two years from now when we look back at this game, I can guarantee the biggest fault we will find is that they just keep overcomplicating such basic principles so they can claim they did something different. The perk system, the unlock paths, general UI, and even weapon customization just serves to confuse people rather than providing a fun experience.
    I like the game, and am having fun with it, but dammit if it doesn't force me to pull up a youtube tutorial for every little thing.

  • @loki76
    @loki76 Год назад

    With recoil smoothness.
    As someone else mentioned. Maybe it evens out the spacing of the bullets. With less jumping. Looking at the plot each bullet seems more evenly spaced without a jump.

  • @marcpenn15
    @marcpenn15 Год назад

    The recoil smoothness I find effects the first few shots when you fire. If the first few shots are far apart compared to the rest of the plot recoil smoothness will even it out.

  • @joshw0078
    @joshw0078 Год назад +1

    Also pretty certain bloom is back bc didn't address accuracy stats and attachments that affect accuracy

  • @Werewolf914
    @Werewolf914 Год назад

    Thank you so much for this video, I've been using the M16 and the recoil is really bad at range and I couldn't figure out which attachment to use to get it better, so I just put an attachment for each one, I'm almost done with the M16 but this'll certainly help with other guns.

  • @tanboii2015
    @tanboii2015 Год назад

    I've been waiting for this. Thank you

  • @ItsJustFox
    @ItsJustFox Год назад

    Aiming stability has never affected my accuracy in previous CoDs, but in this game its almost necessary for me to focus on. Its the only stat that drastically affects my accuracy

  • @jacobhrl
    @jacobhrl Год назад

    0:21 I like that you can still reload cancel if you do it before the magazine is actually out of your gun

  • @Judoyo13
    @Judoyo13 Год назад

    Another banger of a video. Your content never fails to help us. Thank you!

  • @river2352
    @river2352 Год назад

    Remember when all you needed was two attachments? The glory days are back!

  • @jlush3393
    @jlush3393 Год назад

    New drinking game; Take a shot every time Ace says recoil

  • @bryanreilly4117
    @bryanreilly4117 Год назад

    Late to the party so ace may not see it but adding a red line for hight difference and vertices lines around the extremes right to left (boxing the recoil) will help show the differences

  • @xParaLyZe
    @xParaLyZe Год назад

    I love you Ace. You're like the Jomboy of CoD. The Alt Shift X of CoD. The only other RUclipsrs i watch really.

  • @TheDarkZeroShow
    @TheDarkZeroShow Год назад

    THANK YOU ACE!! Lol I have been waiting for this vid since the beta!! 👍👍

  • @laidesman1997
    @laidesman1997 Год назад

    Me watching Ace even though I have 0 thoughts about Buying MWII-2. Keep up the good work!

  • @dbwmotorsports8695
    @dbwmotorsports8695 Год назад

    HUGE W... thanks for putting the time in

  • @zjsz4954
    @zjsz4954 Год назад

    Request delivered! I had a feeling you would already be working on it ;)

  • @Lewi_cali
    @Lewi_cali Год назад +2

    Lots of testing to be done bro keep up the great work 👌

  • @jw8158
    @jw8158 Год назад +1

    You're doing the Lord's work! Thank you for the content as always! I love that your channel has grown over the last few years!

  • @kevinhector2813
    @kevinhector2813 Год назад

    It’s absolutely insane to me that we have to get this information from what I imagine was hours of testing from someone just playing the game instead of straight from the devs and call of duty themselves. How do you just not explain what all this means as a game?! Wild.

  • @Endless7764
    @Endless7764 Год назад

    I think I'll do some testing myself but I find that recoil smoothness is the most important stat. It is extremely noticeable when I do not have it on a gun. Consecutive shots are significantly more controllable.

  • @NathanJayDog
    @NathanJayDog Год назад +1

    Recoil smoothness for me seems to affect the “violence” of the shot. It seems to be gentler and less input is needed to counter it. But one would think this would affect the actual pattern when one isn’t fighting it. The only thing I can think of is less input is needed to counteract it, otherwise I think it might be placebo.

  • @originalmeta2755
    @originalmeta2755 Год назад

    Yup fits the theme of this game “unnecessary complication no one asked for”

  • @uncletrick1
    @uncletrick1 Год назад

    If the Recoil Smoothness is like Recoil Smoothing in Apex Legends, you have to pan your gun left to right or right to left while firing before it kicks in. It basically keeps your gun from rising as you're tracking a target from left to right or right to left.

  • @0842
    @0842 Год назад +1

    Brings me back to BO2 competitive days where you would have more benefit from other attachments such as laser and extended mag rather than running a grip.

  • @oo_ashton_oo3897
    @oo_ashton_oo3897 Год назад +1

    Your videos are so helpful, you deserve a million subs

  • @oneshucklak6021
    @oneshucklak6021 Год назад

    I honestly thing "recoil steadiness" actually helps with the VISUAL recoil a lot as well!