How To Set Up Damage Falloff - Unreal Engine 5 Tutorial

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  • Опубликовано: 2 ноя 2024

Комментарии • 18

  • @PitchforkAcademy
    @PitchforkAcademy  2 месяца назад +3

    For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board:
    www.patreon.com/MizzoFrizzo

  • @IvoGamesOfficial
    @IvoGamesOfficial Месяц назад

    Bro, that's pretty cool. I was looking at how I can implement this in my game. Thank you for the tutorial!

  • @broadmoorstudio
    @broadmoorstudio 2 месяца назад

    Today was the day I was going to get started with your multiplayer shooter series, this content is awesome thank you for everything!

  • @6henny443
    @6henny443 2 месяца назад

    just in time brother essskettit

  • @chefffs
    @chefffs 2 месяца назад

    Please show how to do an extraction inventory system, in the sense that lethal company has it where you put items on the ship or into a specified area and when you go back to your local instance it's there.

  • @Vylocity
    @Vylocity 2 месяца назад

    what a banger!

  • @Retro_simone
    @Retro_simone 2 месяца назад +1

    Why not using the distance from the trace? Also spawning a number every time you get damage is gonna quickly be costly. Probably a good idea to take a look at Lyra, we setup something like that with a curve instead and handle the damage number as a cheaper way.

    • @Mizzo_Frizzo
      @Mizzo_Frizzo 2 месяца назад

      Ohhh true. Honest answer: because I didn't see it there! 😅 Thanks for the tip! And yeah obviously you could also use a curve, which is why I mention that you don't have to do it this way. I just think some quick math like this is the most beginner friendly. 🙂

  • @qwewe580
    @qwewe580 2 месяца назад +1

    Hi can you make dismemberment system with blood effect?

  • @crunchycoconuts6917
    @crunchycoconuts6917 2 месяца назад

    Will you ever actually do the turning in place, you've yet to actually do it in any of your videos even when it was supposed to be apart of your first FPS series.

    • @PitchforkAcademy
      @PitchforkAcademy  2 месяца назад

      Since you asked so nicely... 😑

    • @crunchycoconuts6917
      @crunchycoconuts6917 2 месяца назад

      @@PitchforkAcademy It's a fair question after a year of unfinished series lmao, I'm geniunely curious if you'll actually finish the series you start and get to some new content rather then the same thing 3 times over. You have a whole video dedicated so that you can get to ads on your account so you can give 'quality' content. Is the quality content in the room with us? lmao

    • @PitchforkAcademy
      @PitchforkAcademy  2 месяца назад

      @crunchycoconuts6917 Oh it's a totally fair question. It's the incredibly rude and disrespectful way in which it was asked I take issue with. Thankfully I have 1000 overwhelmingly positive comments to every one comment like yours, so it doesn't bother me. You have a good one now, okay. 🙂

    • @crunchycoconuts6917
      @crunchycoconuts6917 2 месяца назад

      @@PitchforkAcademy bruh just make the videos little bro

    • @PitchforkAcademy
      @PitchforkAcademy  2 месяца назад

      @@crunchycoconuts6917 😂😂🤣

  • @brycejohansen7114
    @brycejohansen7114 2 месяца назад +1

    Wouldn't it be better to use curves?

    • @Mizzo_Frizzo
      @Mizzo_Frizzo 2 месяца назад +1

      Indeed it may be. I just thought this quick set up with math was slightly more beginner-friendly to set up. 🙂

  • @Kenny_Game_Dev
    @Kenny_Game_Dev 2 месяца назад

    Dude why don't you shoot videos like this for true FPS :/