To be fair "you're better off bringing lots of cheap tanks than investing all your resources in something like a panther" sounds like a pretty good simulation of WW2 tank warfare.
With regards to you saying you don't find tanks "useful" compared to the points they cost: My brother had a great idea for a houserule: if a unit get's a Fire order, it gets to shoot twice. Bc when you think about it, an Advance order contains 2 actions: walking and shooting. So it's fairly realistic to say that if you don't move, you'll have more spare time, thus having time to shoot twice. We played with this houserule 2 times now, and it gives your game more speed so to say. Firing has much more effect. So maybe you'll add another houserule to your own ;) it would help the tanks for sure.
If you could have found your Tank Wars rules, you might have decided to add Legendary Crew to your lists. They would have added flavor to the game, if nothing else. Travis could have taken Barkmann's Panther for 496 pts. He brings Decisive Advance: When this unit executes a run order, it may fire its main gun. It would also have Exceptional Leadership: After this unit chooses a run order, choose a friendly unit within 6" that has an order dice next to it. Place its order die back in the cup. It would also have Motivational Leader, Deadeye, Push Through, and Quick Reflexes. Andre would have had two Legendary Leaders available. I recommend you replay the scenario, or create another scenario, and play Tank Wars again, if you can find your rules!
Infantry units inside buildings get "extra protection", +1 to their rating against small arms, Andre was correct. It's like a gun shield. The regular unit would be wounded (killed) on a 5+, veterans 6+. Also, 38:12 the stunned tank crew result means the tank goes down as well.
I noticed you rolled for damage on soft skins. They are destroyed when you roll the ‘6’, same as if they had been infantry. It’s a bit vague in the rules, but only armoured vehicles are penetrated, the others just removed and soft skins are part of the table above armoured. Love your battle reports
Thanks team, I see this gets clarified under the damage section. One other point I noticed was you took a Tiger Fear modifier for the morale test when below 50%, the rule says when making and order test, so not sure you needed to penalize yourself there. Thanks again
43:30 Also, vehicles that don't have recce cannot turn or pivot in reverse. The Brummbar does have a front arc of 90 degrees, if I'm not mistaken so it could have shot at the church anyway? Have to go back to Bolt action school, lots of mistakes in this one, lol.
@@vonSchwartzwolfe the range thing- and the fact that tank gunners don't range in like a mortars are my two biggest complaints of the rule set. The way the rules are written a stationary tank might miss another stationary target 3 even 4-5 times. That is ridiculous. If you missed a stationary enemy 2+ times in a real tank the commander might kick your ass off the seat and hit the target himself.
Agreed Dom. I still think certain tanks should get two order dice. Like monstrosities in Warlords of Erehwon. Maybe even have their own special damage table.
They are unless the gun can blow walls apart with high explosive. The Italy book addresses more solid stone buildings- but your average residential building wall ain't going to help if hit with 120mm+ gun.
To be fair "you're better off bringing lots of cheap tanks than investing all your resources in something like a panther" sounds like a pretty good simulation of WW2 tank warfare.
I was just thinking there's not enough Tank War battle reports to watch and here it is. Thank you!
With regards to you saying you don't find tanks "useful" compared to the points they cost:
My brother had a great idea for a houserule: if a unit get's a Fire order, it gets to shoot twice. Bc when you think about it, an Advance order contains 2 actions: walking and shooting. So it's fairly realistic to say that if you don't move, you'll have more spare time, thus having time to shoot twice.
We played with this houserule 2 times now, and it gives your game more speed so to say. Firing has much more effect.
So maybe you'll add another houserule to your own ;) it would help the tanks for sure.
A good idea
If you could have found your Tank Wars rules, you might have decided to add Legendary Crew to your lists. They would have added flavor to the game, if nothing else. Travis could have taken Barkmann's Panther for 496 pts. He brings Decisive Advance: When this unit executes a run order, it may fire its main gun. It would also have Exceptional Leadership: After this unit chooses a run order, choose a friendly unit within 6" that has an order dice next to it. Place its order die back in the cup. It would also have Motivational Leader, Deadeye, Push Through, and Quick Reflexes. Andre would have had two Legendary Leaders available. I recommend you replay the scenario, or create another scenario, and play Tank Wars again, if you can find your rules!
When transport is destroyed passengers take d6 hits , get out and go down
You guys are awesome 👍. Thanks for everything ya'll do. Have a great rest of the week!
Vehicle measure ranges hull to hull ,,, breaches are used for artillery. Thanks for the great game !
Infantry units inside buildings get "extra protection", +1 to their rating against small arms, Andre was correct. It's like a gun shield. The regular unit would be wounded (killed) on a 5+, veterans 6+. Also, 38:12 the stunned tank crew result means the tank goes down as well.
another good game guys like the scenario👍we're going to give it a go in 20mm and war on the ground rules
Thanks for another great video
Congrats Jason
Nice game! Is not that when a unit is in a building they get +1 to wound?
Yes. That is correct
Vehicles only pivot once on an advance order and measure from closet part of hull to closet part of hull for shooting.
Also when you go into the damage table, the vehicle has to go down. Not trying to sharpshoot at all. Just what I’m seeing. I know it’s for fun!
I noticed you rolled for damage on soft skins. They are destroyed when you roll the ‘6’, same as if they had been infantry. It’s a bit vague in the rules, but only armoured vehicles are penetrated, the others just removed and soft skins are part of the table above armoured.
Love your battle reports
Nope, you always roll the damage chart on soft skins!
Yes the auto kill on soft skins was in version 1. They made them a bit harder to kill in version 2 by making you roll on the damage table.
Thanks team, I see this gets clarified under the damage section.
One other point I noticed was you took a Tiger Fear modifier for the morale test when below 50%, the rule says when making and order test, so not sure you needed to penalize yourself there.
Thanks again
The squad that was in the truck when it was destroyed should’ve had at least two pins. Bummer you missed it, but easy to forget!
I look forward to the sequel.
New year big discount...50%off Lasik eye surgery for all tank gunners,act now offer ends soon
😄
Pretty goddamn cool.
Hey Travis, sitting ducks in Normandy, we have plenty.
43:30 Also, vehicles that don't have recce cannot turn or pivot in reverse. The Brummbar does have a front arc of 90 degrees, if I'm not mistaken so it could have shot at the church anyway? Have to go back to Bolt action school, lots of mistakes in this one, lol.
19:41 Beautifull Shot. Can you tell me what Color you used, Priming or Painting the Panzer 4?
The panzer 4 is just tamiya dunkelgelb
@@tabletopcp Thanks you. I got a Vallejo Dunkelgelb. Can be the same. Are the Tamiya paints good?
@@darioscomicschool1111 yeah it’s very similar. The tamiya just goes through my airbrush better. Desert yellow also works. A tad brighter
@@tabletopcpYeah I mix that Dunkelgelb with Buff. And it makes sense with an Airbrush. Thanks!
Must of been a lot of sabotaged slave labor ammo for the Germans, never seen so many 1's for damage in my life.
Yeah it was crap
The damage chart on the vehicles is very broken maybe a house rule. Small arms +0, light AT +1, medium AT +2, heavy AT +3 on the damage chart.
Also the heavy weapons should have no long range on the table and point blank should be 24"😎
Hey that's a pretty sweet house rule. Might try it out my next game.
@@vonSchwartzwolfe the range thing- and the fact that tank gunners don't range in like a mortars are my two biggest complaints of the rule set. The way the rules are written a stationary tank might miss another stationary target 3 even 4-5 times. That is ridiculous. If you missed a stationary enemy 2+ times in a real tank the commander might kick your ass off the seat and hit the target himself.
@@jandoernte3312 I also think the damage chart after you hit and penetrate being the same for a rifle or a heavy AT gun is a bit broken also.🤔
Do you think you could use plastic army men in lieu of the miniatures? I think their slightly larger than 28mm but is it doable in your opinion??
I don’t see why not. As long as you can differentiate different types of weapons and leaders and such.
@@tabletopcp cool, thanks for response!
What kind of camera are you using ?
Sony handy cam for the main camera and mic. Then we have two web cams for the b-roll footage
Don't you need +5 to kill regulars that are in a building?
I'm just getting into BA, migrating from 40k.
Is this game 1st edition? Did they fix tanks in 2nd edition?
This is second edition rules. No changes to tank rules from 1st to 2nd edition aside from adding turret jam. That I can remember at least
German tanks are cool but aren’t worth the points for sure. Tiger fear to some degree redresses the balance a little but yeah it’s a horrible rule!
Agreed Dom. I still think certain tanks should get two order dice. Like monstrosities in Warlords of Erehwon. Maybe even have their own special damage table.
I was rooting for the Germans but the dice gods were not in your favor
the rules for infantry inside of buildings make no sense, troops should be safer in buildings not more vulnerable
They are unless the gun can blow walls apart with high explosive. The Italy book addresses more solid stone buildings- but your average residential building wall ain't going to help if hit with 120mm+ gun.